Castlevania: Symphony of the Night FAQ/ Walkthrough

|------------ Castlevania: Symphony of The Night -----------------|

|------------ Walkthrough/FAQ -----------------|

|------------ By. jestercolony -----------------|

|-----------------------------------------------------------------|

|Sony Playstation|1997|KOnami | [email protected] |

|_____________________________|___________________________________|





-----| Index



1. Introduction (GW-001)

2. Contact Policy (GW-002)

3. Hosted Sites (GW-003)

4. Copyright Information (GW-004)

5. Controls (GW-005)

6. Characters (GW-006)

7. Story (GW-007)

8. Walkthrough Part 1 (Castle 1) (GW-008)

A. Prologue: Final Stage - Bloodlines (DXSOTN-200)

B. Castle Entrance (DXSOTN-201)

C. Alchemy Labratory (DXSOTN-202)

D. Marble Gallery (DXSOTN-203)

E. Outer Wall (DXSOTN-204)

F. Long Library (DXSOTN-205)

G. Outer Wall (DXSOTN-206)

What Next? (DXSOTN-What0)

H. Royal Chapel (DXSOTN-207)

I. Castle Keep (DXSOTN-208)

What Next? (DXSOTN-What1)

J. Marble Gallery (DXSOTN-209)

K. Orlox's Quarters (DXSOTN-210)

L. Colosseum (DXSOTN-211)

What Next? (DXSOTN-What2)

M. Long Library (DXSOTN-212)

What Next? (DXSOTN-What3)

N. Underground Carverns. (DXSOTN-213)

O. Abandoned Mine (DXSOTN-214)

P. Catacombs (DXSoTN-215)

What Next? (DXSOTN-What4)

Q. Orlox's Quarters (DXSOTN-216)

What Next? (DXSOTN-What5)

D. Nightmare (DXSOTN-217)

E. Clock Tower (DXSOTN-218)

What Next? (DXSOTN-What6)

F. Castle Keep (DXSOTN-219)

9 . Walkthrough Part 2 (Castle 2) (GW-009)

A. Reverse Keep (DXSOTN-220)

B. Anti-Chapel (DXSOTN-221)

C. Necromancy Labratory (DXSOTN-222)

D. Reverse Entrance (DXSOTN-223)

What Next? (DXSOTN-What7)

E. Black Marble (DXSOTN-224)

F. Reverse Outer Wall (DXSOTN-225)

G. Death Wing's Lair (DXSOTN-226)

H. Black Gallery (DXSOTN-227)

J. Reverse Caverns (DXSOTN-228)

K. Dark Mine (DXSOTN-229)

L. Reverse Catacombs (DXSOTN-230)

Final Battle (SOTN-END)

(v Coming Soon v)

10. Fist

11. S. Sword

12. Sword

13. Two-hand

14. Club

15. Food

16. Throw 1

17. Throw 2

18. Medicine

19. Bomb

20. Shields

21. Head Gear

22. Armor

23. Cloaks and Capes

24. Misc Gear

25. Monster List

26. Secrets

27. FAQs

(^ Coming soon ^)



28. Outroduction (GW-012)

29. Updates (GW-013)



-------------------------------------------------------------------

| |

1 80







------------------------------

1. Introduction (GW-001)

------------------------------



Many games stand the test of time. And very so often is there a ga-

me that causes its audience to applause something so spectacular.

Back during the period of the Nintendo 64, Sega Saturn and the

Sony Playstation. In this gaming era. Nintendo was pretty much the

prime alpha of the video game pack. But on the faithful fall and

winter days in 1997 two games were released that made the gaming

community stand up and raise. That was Final Fantasy VII which

was brought by Squaresoft and Castlevania: Symphony of the Night

created by Konami.



At this particular age, two dimensional graphics were a thing of

the past. Every thing was now created in 3D polygons to show a

better new way of gaming. But the people over at Konami didn't

think so. Castlevania: Symphony of The Night was created to be a

strictly 2D based game. But here is the catch - The game was forged

with beautiful rendered 2D-3D backgrounds and sprites And this game

- like many others for example: Dracula X: Rondo of Blood for the

TurboGRFX and the newest installment of the series Castlevania:

Dawn of Sorrow are sought to be the holy grails amongst CV fans.





And if you are reading this guide - you have sought out the

adventure of a life time. Castlevania: Symphony of the Night

combines Super Metroid (SNES; Nintendo) exploring elements and RPG

elements. But with a Castlevania twist. And futheradue I bring you

this guide.



I am Ryan "jestercolony" Nicholson - and it is my job to help you

get through this wonderful and yet amazing game.



But please note: This guide was written to take you through the

full extent of the game. This isn't a guide to beat the game in

the fasest time possible. I wrote this guide so that you (the

player) can get a full sitisfactional way of playing.



Eventully you'll have this game down as it where an art. With

so many things to do in this game it will be most likely be a

game with more replay value than what it seems.













------------------------------

2 .Contact Policy (GW-002)

------------------------------



There are many ways to get in contact with me if you are in need of

dire help. But before you do so I have a few simple rules that you

must understand. If you do not a bid by these rules I will not help

or answer you.





---| E-mail



1. No flaming/Spaming

2. Do not ask me stupid questions - everything is covered in this

guide.

3. Give me atleast 1-2 days to answer your question by e-mail. If

you are lucky I will e-mail you with an hour or so.



4. *Important* When e-mailing me please put in CVSOTN-HELP so that

I can respound.



---| Instant Messengers



1. Thou shalt not be a moron

2. Thou shalt not be rude or thou shalt get ignored.

3. Thou shalt not get prissy when I do not answer.

4. Thou shalt not pester me. If thou pester thy soul I shalt have

to remove thee!





That pretty much covers everything. So here ya go.



e-mail: [email protected]



Instant Messengers -



AIM: PneumaMorte

Yahoo: TheShatteredSphere







------------------------------

3. Hosted Sites (Gw-003)

------------------------------

*If you wish to be here - look in the Copyright section below.*



GameFAQs - http://www.gamefaqs.com















------------------------------

4. Copyright Information (GW-004)

------------------------------



Castlevania: Symphony of the Night(C) is copyrighted by Konami

1997 - 2006 all rights reserved. I am in no way affiliated with

the corperation.



This guide is (C) by me Ryan "jestercolony" Nicholson 2006 and is

disturbuted freely among the public.



Anyone cought stealing this guide for their own financial will be

delt with swiftly and legally. If this guide has been plagiarized

I will lay down the Hammer of Justice on you (the people.)



Anyone caught with this guide on a website that has been

denied the right to host will also be delt with.





If you wish to host this guide on yor site - please e-mail me first

before all else. Your site must be clean, professional and friendly

to all age groups. That is pretty much it. If you pass the my

requirements I will be more than happy to let you host!





-------------------------------

5. Controlls (GW-005)

-------------------------------



Directional Pad: Move left and right; down = quick and holding up

allows you to fire a sub weapon.



Triangle: Back Dash (also allows the Wolf to swim.)

Square: Attack/Shield

Circle: Attack/Shield

X - Jump



R1: Bat Form (requires Soul of Bat relic.)

R2: Wolf Form (requires Soul of Wolf relic.)

L1: Mist Form (requires Soul of Mist relic.)

L2: Nothing





----------------------------

6. Characters (GW-006)

----------------------------



Alucard - Also known as Adrian Faranheights Tepes, Alcuard is the

long lost son of Dracula. Being born from a vampire and a

human mother. Alucard shares the best of both traits.

Alas he gained his father's thirst for blood. Centuries

before Symphony of the Night, Alucard locked himself away

after helping Trevor C. Belmont and his companions to slay

his immortal father. Laying himself down in a forever

sleep. He is then reawakened from his eternal slumber to

find out which destroys his once beautiful home.





Maria Renard: Saved by and the niece of Richter Belmont. A vampire

hunter since the ripe age of 12. Maria has grown in

to be a full beautiful woman. Searching for her

brother-in-law she is taken on to Castle Dracula to

finds her way and to find and save him.



Richter Belmont: A decendent of a clan of anicent vampire hunters.

Richter makes his way through Translyvania to save

four special maidens. Two being his girlfriend

and her sister Maria. Five years later after slay-

-ing Dracula; Richter myseriously vanishes with

out a clue...



Death: The one who serves Dracula and he only. The Agenl of Death

himself waits.



Lisa: Alucard's mother who died at the cost of being trailed as a

witch who was then staked and burned. Is this the reason of

Dracula's hatered?



Count Dracula: Also known as Vlad Tepes. Dracula is Lord of Vampires

and of Chaos. He has plagued europe century after

century with darkness, hate and demonic creed.





------------------

7. Story (GW-007)

------------------



*Taken from the game's manule*



It was Richter Belmont, the laendary vampire hunter, who succeeded

in finally ending the menace of Count Dravula, Lord of the Vampires

who had been brought back from the grave by the Dark Priest Shaft.

However, one night four years later, under the glare of a full moon.

Richter myseriously vanished.



With no idea of where to begin her search. Maria Renard set out to

look for him. It was then that fate intervened. Castlevania, the

Castle of Dracula, which is rumored to appear once every century,

suddenly materialized from out of the mist as if to show her the

way.



Meanwhile, powerful forces were struggling for the soul of a man

named Alucard. The very same Alucard who had teamed up with Trevor

Belmont to battle his immortal father, Count Vlad Tepes Dracula.



Alucard, in order to purge the world of his own cursed blood line,

had submerged his vampiric powers and entered into what was suppos-

-ed to be an eternal slumber. But now he is awake and aware of the

evil once again at work in his homeland.



The time has once again come for the forces of Good and Evil to

engage in their anciet battle.



Dracula's castle beckons you...



...And no man can say who shall emerge victorious.



-------------------------------------------------------------------

| |

1 80





9. Walkthrough Part 1 (Castle 1) (GW-008)



A CGI scene will take place of a map of Tranyslvania and then a c-

-lose up of Castle Dracula will commence. After the scene the game

will begin.

________________________________________

----------------------------------------|

1. Proulogue - Final Stage: Bloodlines | (DXSOTN-200)

________________________________________|



In this small portion you will take control of Richter Belmont (the

hero from Dracula X: Rondo of Blood.) Dash up the stairway and hit

the candle to get the Cross sub-weapon. Now hit the top of the door

way to reveal a switch. Hit it and a stairway will come down from

the ceiling in the Castle Keep. Go up in to the room to collect so-

-me items that are just as a preview of what you can get in the

game.



Now that we are done with this room head back down in to the bottom

room and head directly in to Dracula's throne room. Here a dialogue

scene will take place between our hero and the Prince of Darkness.



After the scene the battle will begin. This battle is very simple.

If you are a Castlevania vet you will know what to do. If you are

not - then I will show you.



We can either do this the old fashion way or the easy way. I will

tell you how to do both if you are interested.





Old Fashion way

---------------

1st Phase



Dracula will teleport around the room firing three fire balls a

piece. The trick is is to fire your cross subweapon at his head

2x and fire a another one at his cape to destroy the fire balls.



But - there is a slight catch. He has another attack as well. It's

called "Balls of Destruction." What he will do is fire a big fire

ball at you and another one at the bottom of you. So just duck

and jump and repeat the process.





2nd Phase



After his first life gauge is depleated he will then show you his

true from by transforming in to a huge demon. Now the tactic in

this battle is to dash under him when he jumps over you. But becar-

-eful he sometimes will drop these spikes on you as you dash under

him. When he stops he will face you and will start spitting out hu-

-ge fire balls. Just jump over them and continue with the same tac-

-tic as before.



Easy Way

---------



So you're lazy, eh? No problem. Makesure you have atleast 50-60

hearts. When you're in Dracula's room hit the far most candle on

the left. Pick up the holy water and use the Item Crash using the

triangle button.



Richter will then scream "HYDROSTORM!" and Dracula will be purified

by the holy rain of death! When Richter jumps down and the storm is

still brewing hit Dracula in the head a few times. This will take

his first form out. When he has transformed repeat the process again

and again until he dies.



Now if you happen to run out of life you're screwed...



...Just kidding. Maria will run in and help Richter by restoring

his like and making you Godlike while rendering the Prince of Dark-

-ness powerless.



After Dracula is dead a picture will come in and burn up and the

prologue of the game will be shown. After that - the game will

begin!

-------------------------------------------



Alucard will start runing through a forest and will make the jump

across the bridge. You will then be given full control of him.



________________________________________

----------------------------------------|

Castle Entrance | (DXSOTN-201)

________________________________________|



Now welcome to the real game. Get used to Alucard's controlling for

a bit. Now head foward and kill off the Warg. Continue in to the

dark corridor killing off the Wargs. After the second one the room

will be flooded with light and you will get your soul raped by a

hoarde of Zombies. Continue down the corridor until you come to a

new room. Kill off the Bats that are flying towards you. Now jump

across the other stairway and hit the stone wall to break it open

to obtain some Pot Roast. Move in to the stone wall to break down

the other side.



Now drop down to below. Take out the Mermen and head to the bottom

room on the other side. You will come to a passage way that is

being blocked off and a switch is on the other side. You will also

see a prism-like jar. Leave this room and head to the bottom right

doorway and enter.



Continue down this hallway killing off the Wargs. You will then

come to a small stairway. Hit the bottom of it to get some Turkey

and now head out the door.



A scene will trigger between Alucard and Death. After the scene

all of your cool weapons and armor are taken away by the dark

angel. Yeah - I bet you're pissed off now too! ^_^ Continue in to

the next room and make your way up on the platforms and exit out

on the left side. Jump over the gap and head on in. In this room

you can kill off a Skeleton with a sword. When you will do some

hand-to-hand with him and end his undead life, he will drop a short

sword. Equip it and head in to the next room.



BAH! Another room blocked off! Turn around and head up. Kill off

the rusty colored skeleton to get the Red Rust sword (which is weak

and useless, but it does introduce you to two-hand swords!) Now

head in the room on your left.



In here you will find a strange diamond like object that is

pulsing. This is a Save Room. Head to the object and press up and

save your game. Alucard will then be consumed by a large coffin.



The cool thing to this game also is that it restores your HP and

MP!



*Note - Save Rooms are marked as Red boxes on the map (by pressing

select)



Now that we are done here head back out. Head up and head to the

right. You will find a strange glowing like object. This is a

RELIC. Relics are special items that enhance your abilities. Now

go pick up the Cube of Zoe which will allow you to collect Hearts

& Money. It also allows you to pick up special items from certain

things you destroy! You will also find another place blocked off.



Don't worry. Just head to the right. and enter the door. Pass this

room and you will enter a new area.



_________________________________

---------------------------------|

Alchemy Laboratory | (DXSOTN-202)

_________________________________|



Well this is a change of scenory. Make your left and kill off the

Bone Schimiteres and the Skeleton. Ignore the Blood Skeleton for

now and stand on that switch. It will lower the spike set and you

will have access to the armor piece: Hide Cuirass. Now kill off the

Blood Skeleton and head up. In this next room you will see two Blo-

-od Skeletons.



Continue foward and kill the Bone Schimitere. Now jump on the platforms

and kill off the Blood Skeletons. The first doorway on the right is a

Save Room. When you are done with it head up. Continue going left.Kill

off the Axe Knight and the 2 skeletons. Now drop down below (ignore

the doorway on the left first.) Now hit the flame to obtain a Leather

Shield. Continue right to a switch to lower the spike set. Now head

to that room on the left.



Make your way up in this room. The first flame you see holds your

first subweapon - The Dagger! Now head up and head to the top left

room. In this next room you will be greeted by a Skeleton. Kill him

and hit the flame to obtain Thunder Resistence.



Now make your way up to the top left room. In this next room kill

off the Bone Spittle quickly. Do not let him drool on you - or he

will posion you. Continue foward and flip the switch to lower

the spikes.



Nowjump over the object in the middle and on the other side is

another switch. Stand on that to lower the other set. Now move

the box over on the right set of spikes. Raise it and you will

get a boost. Now make your way up to the top right room. Make your

way up and head in the top left room. In here break the glass globe

to obtain a Cloth Cape. Now backtrack.



Head up to where you saw the two Axe Knights - kill them off and

head into the next room. In here is another jumping room. Kill off

the two Bone Splitters and jump up the platforms on the left side.

You will find another Save Room (the first door on the left.) Now

use it and proceed to move on. Once you have reached the top of

this room hit the flame to obtain the Axe subweapon. (I highly

recomend it for what is coming up next.)



Now head in to the room on the right. As soon as you enter the door

way will close and the music will stop. Continue foward to engage

in your first Boss Fight.



------------

Boss Fight - Slogra & Gaibond

Recomened Level: 6



This battle can be kinda tricky to new comers. So bare with me. The

trick is to hit Slogra (the huge Skeleton first) that way Gaibond

will pick him up. Now throw your axe weapon to hit them both. Be

sure to hit Gaibond (the flying creature) so that he will drop

Slogra. Continue this process until Slogra is destroyed. Now

concitrate on Gaibond. Use yur axes if you need to.



After afew hits you will piss Gaibond off and he will turn red. So

to make this battle easier use your shield to dodge his fireball

attacks. When he lands He will start to throw a crap load of flames

at you. The trick is to just duck under him (get kinda close) and

rape him with your sword.

-------------



After the battle whoever died last will drop that prism object.

Pick it up. This is an item that is called a Life-Max. It raises

your hp by 5 and refills your health. Now head out of the room on

the right. Kill off the 2 Bone Schimiteres who are in your way. Now

kill off the Blood Skeleton. Now make your way in the room on the

right. Continue down the corridor. You will then come a room with

an elevator. Press down to make it go down one level. Go in to this

room to obtain some Sun Glasses. Now use the Elevator again and

head down the last and final level. Here you will find yourself in

front of a cannon. Hit the switch to fire it to collect a Basilard.



Now head back on the elevator and head all the way to the top. Kill

the Blood Skeleton and jump up to the middle room to find a Save

Room. Next head to the top right room. Go across the corridor kill-

-ing the Bloody Zombies I also recomend picking up the Diamond sub-

-weapon. In the next room. Go around it killing off the Axe Armors

and Bone Spittles. You can also find a potion at the bottom left

(hiting the globe) Now head to the mid door you saw if you came

around the room to head in to the next area.

________________

----------------|

Marble Gallery | (DXSOTN-203)

________________|



In this next room collect the Holy Water subweapon to use against

the Axe Knights who come before. Continue heading left in to the

next room. Now drop down to the bottom portion. Now continue foward

(do not go down to the room below just yet. We will go there

later on.) Kill off the Oujia Table at the bottom platform

with the Holy Water and enter the room on the right to find a Save

Room.



After that head up until you hear ticking. Enter this cursed clock

room and engage the Fleamen. Continue down this corridor. In the

next room a dialogue scene will trigger of a scene between Alucard

and your first friendly character Maria. After the scene continue

into the next room (this is also a good room to stock up on hearts

by the way.) Continue down the next carridor killing the Fleaman.

Pass this next room. In this room make your way around killing off

the Oujia Tables and Skeletons. Head to the next room on the top

right.



In this room kill off the Skeletons and enter the next. Go down the

stairway. Jump across to the next stairway and continue going in to

the next room. In this room you will find a *Green Colored* door.

Take note of this. As you approuch it Alucard says "Magiclly

Sealed" Now back track and head down the stairway. Kill off the

Oujia Table on the left and head right on in the next room.



Now go down this long carridor killing off the strange dragon like

creatures with the Holy water. Now you will come to these strange

like plant creatures. These are called Stone Rose. Becareful when

they spit seeds out at you or you will be turned to stone. When you

hit a certain amount of times they will open up and start spitting

out spores which will posion you. Kill them off and advance to the

next area.



________________

----------------|

Outer Wall | (DXSOTN-204)

________________|



Continue foward and jump on the platform and break the vase to

obtain a Zircon. After that proceed down. Be aware of the Medusa

heads down here. Now take out that Armor Lord by blasting him with

Holy Water! Now head in the room he was guarding.to obtain some

Pot Roast. Now leave and continue downword. You will find a room

that is locked off and as you approach the strange door Alucard

says "Mist could pass" Anyways continue heading down and you will

find yourself at in a strange room hanging onto the tower. Nothing

really important here... Ahh but wait! There is a telescope! Go

up to it and press the Up key on the directional pad.



Alucard will take a glimpse in it and he will see a strange hooded

man paddling his row boat near the castle. Now backtrack to the

door you came from and head up. Head in to the room on the left.

Down this corridor are some Axe Knights (lvl 2) Just kill 'em off

with your Holy Water and proceed. In this room you will see a

skeleton of a man who apparently hung himself (or you could just

say he is hanging around!)



Head in to the room on the left for a Save Room. (Don't forget to

replenish your hearts.) Now head up in to the next room. The doors

will close off in this room. Move fowards to the center of the

room. Cool effect huh? Yeah it triggers a boss fight.



Wait a mirrior image? It must be a Dopplaganger!



------------

Boss Fight -

Recomended Level: 10 or 12)



This boss fight is simple. Use your Short Sword and attack him with

Holy Water. Becareful - he can shoot out knives and attack you with

his sword as well.



Also I recomend you exercise extream caution. Do NOT corner him in

to walls or he will change in to a bat and Wing Smash you across

the room (which will do heavy damage!)

------------



After the battle pick up the Life Max and advance. In the next

room pick up the Gladius sword and equip it. Now head up and ignore

the Elevator which you see. Now enter the first Door you see. and

you will be in the next area.



____________

------------|

Long Library| (DXSOTN-205)

____________|





In this section take out the Dhurons and proceed. Continue going

straight (avoid the stairway you see first.) In this next room

kill off the Dhurons and the Fleamen. Continue, pass this room. In

the next room kill off the 4 Fleamen. Keep going until you pick up

the Bronze Cuirass. Now backtrack to that first stairway.



Head up the Stairway and take out the Ectoplasm's. And do not let

them touch you or you will be cursed! While cursed you cannot

attack or use subweapons! Continue up and kill off the Magic Books

and that annoying Thorn Weed. Now jump up to the next stairway.

Kill off the other Magic Books and continue in to another room.

Now take out the Magic Tomes and collect the Fairie Scroll to see

the names of your enemy.



Now head back down and keep going left. Kill off the Dhurons and

Thorn Weed and continue to the left room. You will now trigger a

dialogue scene between the Master Librarian and Alucard.



Congratulations - You now have a shop! Now there are two items I

will tell you to buy. After that - buy whatever you want.



1. Jewel of Open (RELIC)

2. Castle Map

3. Magic Scroll 1



Now leave this forsaken place and head back to the Outer Wall.





____________

-----------|

Outer Wall | (DXSOTN-206)

___________|



From the Library head up and kill off the Bone Ape, Spear Guard,

AXe Knight, Bone Archer and Bone Muskets. You will then come to the

top of the elevator and you will see another relic! But first jump

up and head in the door on the left.



This is your first Warp Room. Memorize the Animal figure at the top

so that you will know which area you are in. To use it simple go up

to it and tap the up key on your directional pad. You will now be

transfered to another part of the castle.



Go out the door. You are now behind the 2nd blocked off part in

Castle Entrance! Collect your first Heart Max Up here which adds +5

more hearts to the amount you can carry! Flip the switch so that

you can use this Warp Room in the near future. Now we shall head

back to The Outer Wall.



From here jump up and kill off the huge armor clading dude with

a huge sword. He is called a Sword Lord. Continue heading up until

you find a stairway on the left. Head up the stairs and keep

fliping the switch until the screen says "Elevator activated." Now

head back down and claim the RELIC: Soul of Wolf. This relic will

allow you to polymorph in to a wolf!



Cool stuff... But we are not done yet. Head back to where you

activated the Elevator and you will see a vase. Use the Wolf form

to get to it (you will have to double tap the directional button

to dash and then jump) upon doing that you will have another Heart

Max Up! Now head back to the warp room.



--------------------------------

What next? (DXSOTN-What0) |

--------------------------------

Now that we are back in the Castle Entrance head back to the Alche-

-my Lab and backtrack to the top of the room before the boss

chamber. Now jump down to the bottom ledge and enter the next

room. Here we find another myserious green door.



You are probably curious and scratching your head. "Didn't we try

to open a green door earlier?" Why infact, yes we did! But we don't

have to worry about it anymore because of the RELIC "Jewel of Open"



So proceed on! Continue in to the next room to trigger another

dialogue scene between Alucard and Maria. Alucard then mentions

that Dracula's Castle is infact a creature of Chaos and that it

can take many reincarnations. But what is this "Chaos" Alucard

speaks of?



Anyways head in to the door.



____________

------------|

Royal Chapel| (DXSOTN-207)

____________|



In this new area proceed to the left room to find a Save Room.

Advance up and head to the right and hit the vase to find an Aquama-

-rine. Now we can go left. Go up the long stairway killing off the

Bone Pillars and Corner Guards that inhabitate it. When you come

up to a Bone Pillar with a large spiked ball on it - stop.



Caution - This part can resault in instant death! You must carefull-

-y jump over the spiked ball in order to proceed. Now continue to

the next room. Pass this room and enter the next. Now jump on the

platforms and head into the previous room. Jump across and jump up

to obtain some Goggles which raise your Luck +4,



Now head back in to the previous room with the platforms. You will

then find a formitable foe. The Spectral Sword (LVL 1) As you appro-

-ach it take *CAUTION* of the circular sword formations around him.

And make sure you get back quite some ways from it so that you can

evade it's thrust attack. Just take out the swords and try to hit

the center sword. Now head in to the door you see on the right.



You will now be in a strange room that is blocked off. Collect the

Knight Shield and return to the Chaple. Now head up the platforms

on the right side and continue in to the room. Continue heading ri-

-ght until you come to a confessional room. Sit in the left chair

and allow the Priest to speak. If you are lucky the priest will

drop some Green Tea.



Now head out of the room and head up killingoff the Skelerangs and

head to the first doorway on the right. In this room you will find

another blocked off passage and a corpse of a man or woman who

desperetly tried to escape. What was the horror that consumed

him/her in this room? Leave this room and proceed up. AVoid the

Wing Guards and kill off the Black Crows. You will then come to a

platform with a green ghost on top of it. Kill off the HUnting

Girl and proceed to the room on the left. You will then come to

a room with spikes on the ceiling and the floor.



*TAKE NOTE OF THIS SPIKED ROOM* You will discover it's importance

later. Now continue to head up and killing off the Hunting Girl

and the Blue Ravens. Continue all the way up above the bell to find

a Life Max Up and a STR Potion. Don't forget about the Iron Cuirass

at the top. Now continue to the room on the right. Down this corri-

-dor, kill off the Bats and the Bone Helberds. Now in the next room

proceed up (you can find a Zircon at the very top of this tower)

and head in to the next right carridor.



Head in to the Boss Chamber.



-------------

Boss Fight - Hippogryph

Recomended Level: 14/15



This battle can be very simple. The creature flys around the room

multiapul times and then lands to either shoot fire from it's beak

or to lay some eggs. When it lays eggs besure to destroy them or

they will hatch and infant Hippogryphs will fly at you. Just contin-

-ue smashing this bastard with your sword and Holywater when it

lands.

------------



After the boss fight a scene will trigger between Alucard and Maria

she will then speak of the man Richter Belmont Alucard then remember-

-s the time when he fought with Trevor C. Belmont. She then question-

-s Alucard on where he could be. He then knows to search for the lo-

-st Hero. Go out the way Maria did and head down the carridor and

take out the Bats and Bone Helberds. In the next room head to the

room on the right for a Save Room. Use it and proceed up. You can

find a Potion in a vase and a Cutlass at the top of this tower.

Head to the toop door on the right to enter your next desination.



____________

------------|

Castle Keep | (DXSOTN-208)

____________|



We wont be here for that long. So bare with me. We are simply here

to get something. Head down the Carridor taking out the Axe Knights

(LVL 2) and the Flea Rider. Head all in to the next room. Use the

moving platforms to proceed up. Head to the right room to obtain

the Tyrfing sword.



Now leave and head outside by using the door way on the top right.

Out here jump across going left killing off the Flea Riders. At

the end you will find the RELIC Leap Stone which allows you to

double jump if you press the jump button in mid-air. Jump up on

the platform to collect a Turquoise and break the fake wall to

obtain some Turkey. Now head back to the room with the moving

platforms and use the bottom left door to find a Warp Room



Now head to the Outer Wall.







------------------------------

What Next (DX-What1)

------------------------------

We are going to take a very long detour so that we can pick up a

Relic and a few other items before we proceed. Ride the elevator

back down and don't head back into the Boss Chamber. Instead you s

see that little gap? Double jump over that and hit the vase to gain

a Life Max Up. Head to the Marble Gallery and backtrack all the

way to the save room before the Clock Room where you first met

Maria.



Also ditch the Holy Water subweapon and get the Axe (which can be

found in that looooooooooong corridor.) Once you are there we will

continue.

______________

--------------|

Marble Gallery| (DXSOTN-209)

______________|



How down the stairway in to the room below. And kill off the

Slingers and Marionette's. Make your way around the room until you

come to a doorway. Ignore it and head to the left. Kill off the

3 Marionette's and collect the RELIC Spirit Orb which allows you to

see how much Damage you do to an enemy. Head to that doorway and

enter it. Drop down below and enter the right doorway. In this

"red" room continue foward and kill off the Platlord - watch out

for his spining ball though.



Continue foward avoiding the Skelerangs. Head to the right room

and kill off the Ghost that come before you. Drop down again and

keep going foward. Kill off the enemy Ctulu before you know what

hits him (trust me you dont want him to do his ultimate ice attack

on you!) head out into the door to find yourself in the Castle

Entrance. Flip the switch and collect the Shield Potion.



Now drop down to the ledge below and double jump over it to get in

the next room. Here you will find a Life Max Up. But that is not

all! Drop down the ground below and head in to the room. Jump over

the gap and jump downwards to land on a ledge. And then double

jump to get to the next room. Here you will find a Heart Max Up!



Anyways backtrack to that Clock Room. (Either take the Marble

Gallery way or the Alchemy Lab.) Once you are in the room with the

big clock you may or may not have to wait for the right chamber to

open. It will only take a minute or so. Once it opens head up and

collect the Life Max Up. Now enter the door to get to the next

area!





________________

----------------|

Orlox's Quarters| (DXSOTN-210)

________________|



This is my favorite area in the entire game. The music is lovely

and the dark gloomy atmosphere is just gorgious. Head up killing

the Skelerangs and head in to the left room. Proceed up. Now in

here is Spectral Sword (LVL 2) Simply use the spell Summon Spirit

a few times to kill it. Now head up words to the top right. In

this room take out Hammer and Blade with your Holy Water. Now head

in the next room. Pass this one and you will come to a room with

a opening in the ceiling which you can't reach yet and a door.



This door leads to a Warp Room so use it if you need to. Now back

track to the room with the Spectural Sword (LVL 2) Avoid him and

head to the left mid part of the room and head straight to the

door to get to your next area.



_________

---------|

Colosseum| (DXSOTN-211)

_________|



Finally a place with some lively music. Make your way down at the

first pit you see. The first doorway on the right is a Save Room so

use it! We got some exploring and challanges to do! Drop all the d-

-own to the bottom and go in to the room on the right - Kill off

the Blade Masters (besure you keep your Holy Water on you!) At the

end of this room is a Heart Max Up. Now head all the way to the

left killing off the Bone Schimitars and the huge Paranthropus.

Next kill off the Hunting Girl and follow it all the way to the

next room. Inside you will find the Blood Cloak.



Now head back to the Save Room and use it. Now head through the

mid portion of the room killing off the Hunting Girls. Jump across

the elevator. In This room kill off the Valalla Knights and Axe

Knights (LVL 2). Continue across this portion until you come up

to a Armor Lord kill 'em with Holy Water. Now continue to the 2nd

Save Room. Now drop down.



Before you enter this next room exercise *EXTREAM CAUTION* before

entering. This room is hell and the Bone Muskets hit HARD! So keep

your Shield up and Holy Water the bastards back to Hell! At the end

of this mess you will obtain the awesome Shield Rod! Can you disco-

-ver its use?



Now that we are done with this room you are probably low on HP so

use the Save Room if you need to. Now from the Shieldrod Room head

down the left portion taking down the Owl Knights and the Platelord

continue until you come to a Fountain room. Kill off the ever so

easy Grave Keeper and take the Green Tea! Now backtrack to this

areas entrance.



From here take the Top Portion. Continue down this portion killing

off the Blade Soldiers. You will then come to barred off section

Alucard will then say "Mist could pass." Now make your way up.



*Take Note of this room - there is a hidden chamber at the top

of the ceiling somewhere (I reall don't remember but I forgot)

You will be able to retrieve this item soon! (So we shall be back.)

Take out the Blade Masters and Soldiers and proceed in to the next

room. Drop down and continue proceeding to the left. You will find

a switch. Activate it so that you can connect the Royal Chapel and

the Colosseum together. Now drop down to the Save Room and use it.



Head back up and proceed to the dark hall way and enter it. You

will also pick up a Library Card. Now enter the next room. You

are then ambushed by Richter Belmont. But for some strange reason

he is acting strange. He then summons a Werewolf and a Minotaur on

our Hero - double teaming him and traping him off. Now the fight

will begin.



------------

Boss Fight - Werewolf & Minotaur

Recomend Level: 19/20



This boss battle can either make you or break you. The Werewolf

comes at you with hand-to-hand attacks while the Minotaur comes

charging at you full speed with a huge axe!



Werewolf's attacks: Punches, kick dashes, flip attack and laser

disc attack.



Minotaur: Stone Breathe, Charging.



Double Team attack: the Werewolf and Minotaur will come at you in

full force. Minotaur will throw his Axe at you

and the Wolf will charge at you. The Minotaur

will then do an Upper-Cut while the Werewolf

will slam his fist into the ground causing

a fire shockwave.



To avoid their double team attack - stricly take out the Werewolf

first with Holy Water and your sword. After he is done concitrate

on the Minotaur with the same tactic. To dodge the Minotaur's upper

cut attack simply double jump over him.

-------------



At the end of the battle Alucard will talk to himself. After the

battle, collect the Life Max Up (last time I am telling you

this.) and head to the room on the right. Press the switch to open

the gate for the Elevator drop down and let drive it back up. Now

get the new RELIC: Form of Mist. With this ability you can go

through the barred off wall.



------------

What Next? (DXSOTN-What2)

------------



Hmmm... Let us see: We obtained a Library Card before the boss

fight... So... (Boy, oh boy!. I am going to regret saying this

but...) Lets head to the Library! Equip and use it! You'll be in

for a little surprise.



________________

----------------|

Long Library | (DX-212)

________________|



Now that we are back here. Proceed left in to the next two rooms.

In the second room head up the stairway a little bit and you will

see a ledge that we did not have access to earlier. Double Jump to

it and kill off the Coprseweed. Enter the next room on the right.

Pass this room to enter a Save Room. I strongly recomend you use

it.



Now exit and proceed.



AHHH! Fleamen claded in Armor with cleving Axes! (*Runs like hell*)

Anyways kill them off and the Dhurons. Proceed up in the room until

you come to a doorway on the top right. Break the fire for a Stone

Mask which will raise your INT + 4. Now take a close look at the

bookshelf in front of you.



You will notice it is a fake. So push it open and head on in to

collect a Topaz Circlet and the Holy Rod. Now proceed downward to

the bottom section of the map. Continue killing off the Flea Armors

go down the stairway until you see one of them efers infront of you

Kill him off and move foward into a Boss Chamber.



----------------

Boss Fight - Lesser Demon

Recomend Level: 20



This Boss Battle is patheticly easy that it's funny! He will swoop

down and land. When he does this he will fire a laser blast at you.

When he flys around again he will then start to summon back up.



He can summon the three types of monsters.



1. Skeleton

2. Ectoplasm

3. Mudman.



But note when he summons a monster you cannot touch him.



I would honestly wait for him to summon a Mudman so you can kill

it before you take this demon down. To make this battle alot easier

equip the Holy Rod and smite him with the holiness.



-------------------



After the battle proceed right and drop down to the rooms below.

Continue going right until you come to some statues of heads and

a vase. Break them open to obtain the sword Takemitsu, an Onyx and

a Frankfurter (whatever that is...?)



Now here comes the most puzzeling element of what alot of people

ask in this game. How in the hell do you obtain the bat Relic?

Well people, I will reward you with an answer to this godforsaken

mystery. You see that barred doorway infront of you? Use the Mist

form to get into it and inside you will find the most important

RELIC of all - Soul of Bat.



Good now that we have all three polymorph forms we can now proceed

with the game. Everything is now offically almost opened to us now.

Now head back to the same room. Now head out. Now head back to the

other side of the Library. Explore the top portion once you come

out of the Save Room. In this top room you will find an Antivenom,

a Potion and the Faerie Card RELIC. Now what is this you say? Why

my friend its your first Familiar.



How can you use it? Just go into the Relic menu and switch it on.



*Note - The Familiar menu is now accessible.



Now if you have the money I recomend going to the shop and buying

Magic Scroll 3. But you don't have to.





--------------

What Next (DXSOTN-What3)

--------------



At this point in time we have many opitions open to us now. But for

now we are going to go on an Item hunt. Use the Warp point in the

Outer Wall to head back to the Castle Entrance. Once we are here

head all the way to the start of the game. Out here kill off the

Owl Knight and morph in to the bat. Fly all the way up to the top

to obtain a Life Max Up and Power of Wolf RELIC.



The Power of Wolf relic allows you to charge at enemies in wolf

form and give damage! The cool thing about this relic is that if

you are in a long corridor and want to get buy quickly just use

this! Now head to the Merman chamber and fly up to the now acessibl-

-e room. Up here kill off Gurkha and Blade. Now head in the next r-

-oom. You will find a Save Point at the lower left and in top part

you will find some Holy Mail.



Now head back to the Mereman Chamber. You remember that wall we

broke in on both sides? Head to the right part of it and fly

through it as a Bat. At the bottom left you now have opened up

a secret room to obtain a Life Apple and a Jewel Sword. Now

head to the Alchemy Lab.



*Alchemy Lab*



You remember that one high room in the ceiling that we couldn't

access? Now we can so go on up there and snag yourself another

RELIC Skill of Wolf. Can you discover it's secret?



Now head into the room on the right. Now equip your Faerie Familiar.

and drop down to that small opening. She will then tell you that

there is something about this floor. It's a fake! HAH I bet you

didn't see that coming, eh? Destroy it and drop down to snag up a

Life Max Up. Now head back up and goto the wall on the Left. She

will then say it again. Break it open to get a Heart Max Up.



Now head to the Boss Chamber and explore the top right region. In

this next room you will get your 2nd Familiar - The Bat. Now leave

and head directly to the Save Room and head to the Marble Gallery.



*Marble Gallery*



You remember that green door we could get into earlier? Go to that!

In this room you will find a switch. Step on it and you will open

the doorway to get into the lower portion of Castle Dracula. Use

the map to figure out how to get there. Once there go into the

doorway to get into your next area.



___________________

-------------------|

Underground Caverns| (DXSOTN-213)

___________________|



Turn your bat Familiar on. And drop down. You will find a Save

Room on the right. Drop down until there are no more ledges. Ignore

the doorway on the right. Drop all the way down to the bottom. Go

left and then proceed up. Continue up until you see the first door

way on the left. Proceed up and you will find a Life Max Up. Equip

the Faerie Familiar and leave this room. Continue to proceed up the

shaft until you are the very top. Now head right and you will come

to a room with a Heart Max Up. Your Faeirie Fimiliar will also go

crazy about a fake wall. Break it down to obtain a lousy Bandanna.



Leave this room and head right back into the previous Save Room.

Now drop all the way down again and head to the doorway on the

right to find a Save Room.



Now this area can be dangerous because Alucard's half-vampyric body

cannot handle water. Continue left killing the frogs. You will then

come to a passage that is heavily protected by up-thrusting Spear

Guards. You also see a small stream of water coming from a crack

and a box...



Hmmm....clog the hole up... You then can proceed to that top part

and laugh at the poor defensely spear guards as the take their

final resting place - via DROWNING! Can we say PWNED?! Continue

heading right until you come to a great water fall. Drop all the

way down (make sure you jump across the water) and into the bottom

left room. Kill off the Frozen Shades in this room and jump up in

the first above opening you see. Enter in this room and head out

the door to find another access to the Castle Entrance. Jump on

the switch and grab the Life Max Up.



Now head back into the Underground Carvens and drop down from this

room. Now head to the right to meet the strange man we saw in the

Outer Wall. The Ferry Man will then take you somewhere "interestin-

-g" Head into the doorway to obtain the RELIC: Merman Statue. NOw

let this bastard take you back to where you started.



Now backtrack all the way to that Save Room. Now drop down here

but DO NOT go in the room on the right. You see that small ice

floor in the corner on the left? Break it open and drop down.

Kill the Frozen Shades and continue to drop down. Now head into

the room on the lower right. You will again meet up with the Ferry

Man and he will glide you across the vast waters and take you

directly to your next RELIC: the Holy Seal. This relic allows

you to breath under water and you wont get hurt either!



Explore the bottom depts below for a Potion on the right and the

far most lap of the map a Life Max Up and a fist weapon called

Knuckle Duster. Now backtrack to the right room I told you not

to go into.



-------------

Boss Fight - Scylla Wyrm

Recomended Level: 13

This is pretty much a Mini-Boss. And is patheticly easy. Just

attack him with you sword and he'll be wasted in seconds.

-------------



After that fight head back to the Save Room and back track to where

you fought the Wyrm. As soon as you enter back in this room the

music stops. Continue to the right room.



In this room the door locks off and floods with water. This is why

I told you to wait. You if wouldn't of waited you'd probably be

dead before you even got to the boss or EXTREAMLY low on HP.

Anyways pick up the Ice Resistence potion on the lower left and

a Scimitar on the top right. Proceed up. In this room you will

find some Pot Roast on the right. Now advance left in to the

Boss Chamber.



--------

Boss Fight - Scylla

Recomended Level: 15



Now here is the real deal! A naked chick fused with the head of

three wolves and some Wyrms! How trippy! Anyways - The Wyrms will

attack you and try to keep you away from her body while she raises

some water and turns them into skulls which will fly at you. She

will also throw a laser discus' at you.



Equip Resistence of Ice so that the skulls do 1 Damage to you. If

you can destroy the water bubbles in time before she does this it

will be much easier. Now take out the Wyrms with simple attacks.

Now its just the Wolves and her body left.



The Wolves themselves will fire spheres of water at you. They will

also howl to make rocks fall from the ceiling to hurt our hero. To

end this problem allow yourself to get hurt and be pushed behind her

and Holy Water her and Sword her to death!

---------



Congratulations you have beat the area's Boss. Now head in to the

next room to get the Crystal Cloak. Now head down to the room below

With Scylla's death the room below no longer floods. Now back track

to that Save Room. Now head back to the great water fall while

shooting past the foul creations and head to the top left room. In

this room flip the switch and a Skeleton Ape will appear and

destroy the bridge you where just on.



A messenge then appears "Something has appeared the wooden bridge."

Grab the Herald Shield down below. I would also recomend exploring

the water areas of the area before you go to that bridge. Now that

we are at this bridge. Lure the Skeleton Ape towards the bridge

that let him throw the barrel at you. This will cause the bridge to

break. Snag up the Heart & Life Max Up and head down to the pits

below.



_______________

--------------|

Abandoned Mine| (DXSOTN-214)

______________|



Now this is what I call spooky music if you ask me. Drop all the

way down to the bottom of this shaft and you will come to a door

way on the right. It is a save Room so use it! Now head into the

huge Dog Statues mouth. Pass this room and you are now up for

another crazy boss fight.



-------------

Boss - Cerberos

Recomended level: 20



Welp. Now I officaly know I am in Hell. How about you? This boss

has three elemental attacks which come in fire balls. Which are

Fire, Ice and Lightning. But do not worry he is as easy as your

girlfriend's pie (just kidding.) Just duck below him and attack

using your weapon of choice. Also it's a good idea to use the plat

forms above and just Holy Water bomb him fro below. But - there is

one catch. He will point his head upwords and unleash hell on you.



He will fire all 3 of his element attacks from all 3 heads at once

and he does it REALLY fast. Anyways continue in to the next room

and drop down. Kill off the Salem Witches - if by chance they drop

a circlet I recomend you get it! Or just go back in the room and

repeat killing them until you get it. If not do not worry we

can get it later on.



Anyways - continue down fowrds and you will be on a crossed path.

Head left to get the Demon Card relic (familiar) make sure you

kill off all the Gremlins and their flames. On the left are more

Gremlins and a Warp Room. Drop all way down. The room on the

left holds a Karma Coin and a Combat Knife. The room on the

right takes you to he next area



_________

---------|

Catacombs| (DXSOTN-215)

_________|



Equip your Demon Familiar and proceed into the room. For right now

we are going to take the left portion of this area. Which automati-

-cly takes you to a Save Room (aww how thoughtful!) Now head to the

other side to collect some goodies. After that head to the right

portion of the room. Take out the Wereskeltons and the godforsaken

Bone Ark before it attacks you. Now continue to the bottom left

and head to left room (remember we taking the left portion just for

now.)



Go across this room destroying the Coffins to get some Monster Vial-

-s (LVL 1) In the next room is a Heart & Life Max Up. In the next

room is two Grave Keepers and a Hellfire Beast. Take 'em out and

advance. In the next room you'll deal with some Lossoths. Continue

to proceed. In this next room you will meet the Discus Lord - take

him out and head up. Up here you will find a Ballroom Mask and a

Heart Max Up. To the top right you will find a breakable wall

inside you will find the Icebrand (works good against the Lossoths!

) Proceed left killing off the Lossoths in this next room kill the

Gremlin, enter the next room to find a dead end. Now return to the

previous room.



Kill off the Gremlin(s) and the Thorn weed and enter the Save Room

on the top right. In the room after that you will find the Walk Ar-

-mor. Now proceed to the top left room. Pass this room to be taken

to the Boss Chamber.



-----------

Boos Fight - Granfaloon

Recomend Level: 25



This boss can be a real pain. Why? Look at the size of that...large

flying Corpse-Ball! I was joking about the kidding part. Don't let

his size fool you. Infact it is really easy. His only attacks are

is droping corpses of human flesh to come at you and I mean

thousands. Just destroy his outer shell.



When you destroy his out most shell his true self will be shown. He

will then start to fire laser beams at you with his tenicles. So

keep destroying his outer layers to reveal his core.



Now I highly recomend NOT to destroy all of his shell. If you do

it will be an instant death warrent. He will start shooting lasers

like mad and you will die in a matter of mere seconds (at this part

he really IS no push over.) Just concitrate on exposing his core

and killing him.

---------------



After he dies he a big explosion will happen. Anyways head to the

bottom left room and proceed up to find the Mormegil sword. After

that it is now time to explore the right portion - So go back the

room with all the Gremlins! Now in this huge vast room there is

one Bone Ark. One Giant Slime and afew small ones. Head to the room

on the top right. BAH A DARK ROOM! Now we are stuck... Hmm maybe

our Faerie friend can help us?



She says to us "Don't forget that some animals can live in

compelete Darkness." So what do we do? Head back to the Abandoned

Mine.



-------------

What Next? (DXSOTN-What4)

-------------

Once are back here make your way all the up to the shaft. (Equip

your Demon Familiar before you do so.) and head to the dead end

at the top right. The Demon will press the switch and open a new

passage way before us. Now head into this room. Kill all the Thorn

Weeds and Corpseweeds in this room. You will then come a lone Thor-

-n Weed. Aww how cute...



Lets go kill it! As you approach the little thing it emerges and

turns into a huge Venus Weed! KILL IT by blasting Holy Water make

sure that damn thing does down! Enter the next room. Drop all the

down to the ring of 24. Now break theleft wall two times to get some

Turkey and in the next room is afew peanutes (wtf?) and Power of Si

-re. Now we can head back to that warp room and head to Orlox's Qua-

-rters.



Now before we continue had back to the COlloseum and return to

the room with the Blade Soldiers and Masters. Now equip your

Faerie and let her try and dect a false ceiling near the first

pillar. In this room will be the Holy Sword. Now return to the

Quarters.



________________

----------------|

Orlox's Quarters| (DXSOTN-216)

________________|



From here head to the bottom right area. (Near the stair that is

close to the entrance to this vast place.) Break down the fake wall

inside here will be: Cheese, Onyy and a Boardsword. Now return

to the door with the warp room and head up the ceiling that we

could not access before. Don't forget the snag up the goodies on

your way.



Now in this portion head left killing off the Bloody Zombies Do not

forget the Estoc on ledge on left wall. Drop down in room below.

Now isn't this area beatiful? Morph into a bat and fly just below

the doorway you came in to find a Save Room. Drop down to the lege

again to another corridor - continue to obtain a Garnet ring. Now

drop down all the below. You will find yourself within a town in

Dracula's castle. Continue right taking out the Valhalla Knights.



Continue right in to the next Carridor. Kill off the Bloody Zombies

advance on to gain a Heart Max on. Continue until the room changes.

At the end of this room (before the next door way) Hit the ceilings

to find the fake on. Break it down and head up in here you will find

you the Sword Card Relic: Your last but most powerful familiar.



Now head in the door way. You will find yourself in the same room

as that lost soul. But who or what killed him/her? Anyways destroy

the coprse so that the statue will fall down - now you can access

the Quarters from the Royal Chapel. While you are here I recomend

exploring the long stairway region to gain some goodies. Once

done head back to Orlox's Quarters.



Now explore that vast town area and then go save. Do not head into

the next top left room until you do so. Now head to the top left

room. Collect the Iron Ball in the whole and proceed. This next

room is a Boss Chamber. In this huge room sit down in the chair

for abit. And equip your Sword Familiar. Now destroy the table

and walk towards the end. You will then meet an even foe. The

Vampire - Count Orlox.



-------------

Boss Fight - Orlox

Recomended Level: 25



This boss fight can be a pain in the ass if you do not know what to

do. He has some tricks up his sleeve.



He can summon a crap load of Bat and Skull Familiars. To top it off

he can also shoot projectiles out from you. He also can teleport.

To top things off one off his ultimate attack is shooting huge souls

up from the ground. To by pass this watch the floor when fire comes

out get in between them.



After you take him down - the boss battle is not over yet. He cans

with a cherry topping. He can take a final form like Dracula can.

Quickly use fire resistence. He can breathe fire on you and then

shoot fire balls at you. When he gets really low on health is time

to pull out your trusty shield. He will start spitting out fire balls

like a efin' minigun! Useyour axe sub weapon combined with your

sword familiar and holy sword - he should go down with ease.

--------------



After the battle get into bat form and fly to the top left doorway.

In this room you will recieve the RELIC: Echo of Bat. Now we can

head back to that darken room! Head back to the Abandoned Mine and

then the Catacombs and backtrack to that dark room.

--------------------------------------------------------------



---------

What next? (DXSOTN-What5)

---------



Now that we are in here go into bat mode and press triangle to

use the sonar echo. This will bounce back on you allowing you to

see. Make your way around the maze of spikes as a bat. You will

then see a floor with a light on it. Morph out of the bat and

step on it. This will light this place. Now continue to the next

room. Make your way around the room killing off the Wereskeletons.

Don't forget to grab the goodies.



Now drop down into the next room. Kill off the Bone Ark and the

hoardes of Wereskeletons on the right. Continue to the next room.

Here you will find the SpikeBreaker Armor. Now hit the wall to find

a Library Card. Use it. Now that we are here head directly to the

Royal Chapel and head into that Spiked Room we saw earlier.



Once in that spiked room equip the armor and proceed to break the

spikes. Mist morph over the bar and keep going 'til you come to

a green door (make sure you have Jewel of Open on) now enter and

a dialogue scene will take place between Alucard and Maria. Alucard

will then mention to Maria how this "Belmont" has turned to evil.

Maria then gets ticked off and runs away. (Oh well) now head to the

right side of the room to get a silver ring.



So now what do we do? Head to the Underground Caverns of course.

But first let us head to the Marble Gallery - head back to that

clock room. We got a few more things to pick up.



Once back here head up to the room above via Bat. To the left pick

up some basic goodies. To the right is the Gravity Boost which

allows you to do a super jump up doing: Down, Up, X. Now head to

the head out the left of the room. Now hit all the candles in the

next couple of rooms until you find the Stop Watch. Backtrack to

the Clock Room. Now use the stop watch - that triggers the right

statue to move in word. Inside here is the Alucar"t" shield, mail

and sword. Also a Heart Max Up. We are done here - now head to the

Underground Caverns.



Now head down the long shaft. You remember that one room on the

bottom right of it I told you to ignore? Go into it. Make your

way around the room. Collect the Claymore here. In the next room

collect the Meal Tickets. Now drop in this room. On the left is a

Save Room. Now head left. In this room you will find a fake Save

Room. Use it to take you to the Nightmare Area



_________

---------|

Nightmare| (DXSOTN-217)

_________|



This area is just a huge scene of Alucard's past between he and his

Mother Lisa. Lisa then gives false words to Alucard. One last trick

to make Alucard go back to the dark side and join his father's dark

army.



Lisa will then transform into a Succubus.



-----------

Boss Fight - Succubus

Recomended Level: 25





This battle is another patheticly easy battle. All she does is fly

around and will shoot these tenticles out of her wings. She will

also duplicate herself by creating false mirrior images. If you do

not find the right one in time she will swoop down and grab you and

suck your blood.



Just constantly attack her. She will die eventully.

------------



After the battle another scene will take place followed by a annoy-

-ing and yet preverted scream... (I recomend turning down your TV

because it sounds that horrible.) After the battle Alucard will

wake up and next to him is the gold ring.



So what is up with these rings? Check their interuptation.



Gold Ring: Wear...Clock...



Silver Ring: In...Tower...



Put the two together and you get "Wear In Clock Tower." So I guess

that is where we must go. To the tower! Head to the nearest warp

room and head directly to the Outer Wall.



Now that we are here; do you remember that door we couldn't pass

earlier? Because you needed the Mist form - blasted! But now we

can! Go to it (ts at the way bottom of the Outer wall) Go there

to get Jewel Knuckle and Mirrior Cuirass. Now head all the way up

the Outer Wall. Ignore the door you see and goto the room above it

to find a save room. Now head into that door.



___________

-----------|

Clock Tower| (DXSOTN-218)

___________|



Head down the stairway and drop to the bottom portion. Kill off the

Skull lords and retrieve the Axe subweapon. (You'll need it.) Now

head on in. When you come out here use the Gravity Boost to hit the

WAY top room. In here you will find the RELIC: Fire of Bat which

allows you to spit out fireballs as a bat. Now drop down and go on

in.



Make your way towards the tower. But take caution the bridge does

crumble. Take out the Phatom Skulls Flail Guards and Skull Lords.

Now head directly in to the tower. Equip the Mirror Cuirass because

it is going to get a little bit annoying from turning into stone

all the time from the level 2 Medusa Heads. Now head up and into

the next chamber. Kill off the Harpies. You will also notice some

gears that can be hit. Hit these switches until they click then

stop hitting them. There are a total of four. 2 in this chamber and

2 in the next. I will show you real soon what they are for.



Now drop to the bottom in to the next chamber. Remove the Harpies

in the upper portion of this chamber. Now hit the upper most gear

(the one not near the water) once that clicks go after the bottom

one. After that one clicks a door under it will open. Inside is

Steel Helm, Gold Plate, and the Star Flail. Now return to the

previous room and head up. When you get the very top hit the right

wall to reveal a door way. Go inside and make you 'round killing

off Flea Armors and Medus Heads. Make your way to the top and head

in the top passage way. You are now inside the clock tower. Kill

the Cloaked Knight. On the left of this room you will find a

Life Max Up. On the left you will find a Heart Max Up.



Now equip the Gold and Silver ring...



Erm...Wait... Nothing happened?! We've been had!? >_< Dang it!!!!

@$(&*@[email protected]& YOU KONAMI! Anyways... Don't worry about it. I wrote

this guide to be this way. Back track to the other room with the

Harpies and Medusa Heads. Head in the other door. In this room

kill off the Sword Lords. But by doing so they will turn into

Vandal Swords. Kill 'em off. There is a Turkey around here somewhe-

-re. I just forgot where it was (Sorry...heh...) On the furthest

bottom left portion is a breakable wall. Inside you will find some

Healing Mail. Now use the swings to get across the room (Ahhh old

school CV memories...)



Now in this next room all the walls are breakable so snag yourself

so goodies. Now enter the room on the left. You will then be in the

Boss Chamber.



-------------

Boss Fight - Karasuman

Recomended Level: 15





This boss battle is easy. All he will do is fly around the room.

When he stops he will gather some Ravens and then shoot them at

you in a corner. He will also shoot his feathers at you which turn

into sharp black crystals. Anyways just pound him he'll be dead in

a few seconds.

--------------



Once he is dead collect the item he drops and head into the next

room.

-----------------



-----------

What Next? (DXSOTN-What6)

-----------

You will now be in the top portition of the Castle Keep. Use the

Elevator to start his dramatic 'fire' deal. (Ahhh reminds of the

good old days.) But do not head into the throne room just yet. We

are simply here to grab afew things.



Now head to the top right room to get some item I forgot which name

was. There is a save point in the top right room. Now go outside.

Gravity Boost to the top right. In this room you will find 2 of

each Heart & Life Max Up. You will also find the Relic: Ghost Card

which is your final Familiar.



Now fly under the Throne room to find the RELIC: Power of Mist. Wh-

-ich allows you to stay in your Mist form. Now hit the wall to get

some Fire Mail. Now head into the Warp Room and head to Orlox's

Quarters. The real Clock Tower is infact that Clock Room! (remember

the actual Clock Tower is broken.) Equip the rings and the clock

will act funny and will ring 13 times. After that the bottom foor

will open up. Drop down to the new room. The right room holds a

Heart & Life Max up.



The left room is a Save Room - but we do not need to use it yet.

Use the Elevator to drop in the room below. Head around and an

Elevator will push you above and you will start another dialouge

scene. She will give you Holy Glasses and tells you that Richter

must not be harmed. These Glasses also see beyond evil illiousions.



Now head back up and use the Save Room. Now go back in to Orlox's

Quarters and head back to the Castle Keep.



___________

-----------|

Castle Keep| (DXSOTN-219)

___________|





Use the save room before you head into the throne room. Once inside

collect all the goodies. Now before you head into the Throne Room.

You can either choose to be the Martyr or the Savior. I recomend

seeing all the endings atleast once.



Once in the Throne Room a dialogue scene will take place bewteen

Alucard and Richter.



----------------------------

Boss Fight - Richter Belmont

Recomended Level: 30



As soon as the battle starts equip the icebrand and holy mail. Ric-

-hter will do his item crash with the Holy Cross. Quickly get into

Mist mode. He will use his regular whip attacks and fire afew sub

weapons such as the Holy Water and the Axe.



After a period of attackhing him he will back off. This time you

really pissed him off. And he will not hold back. He will start

flame whiping your arse so equip the Fire Mail. He will also

do the Hydrostorm item crash so use Mistform on that. A few

other attacks such as the Cross. Now - at this point you can either

make him or break him.



To Kill him - just use the sword - Mormegil (Strong vs. Holy)



To Save him - Equip the Holy Glasses and an orb will appear above

his head. Destroy it.

-----------------------------------



After the battle a man Shaft will appear and tell you how he was

defeated. But the resurrection of Count Dracula is at hand. Now a

movie CGI will be shown of a second castle forming. An Inverted

Castle infact...



After that a scene will take place between Alucard, Maria and

Richter. Alucard will then tell Maria to take Richter and leave.

Alucard will then finish the hunt. He will run into the other side

of the Throne Room and will warp to the next castle. Upon your

arrival warp back to the Castle 1 and save. Now we can continue...













------------------------------

Walkthrough Part 2 (Castle 2) (GW-009)

------------------------------



10. Walkthrough Part 2 (Castle 2)

----------------------------------

*Note - By now you should have atleast a feel for the main

castle. Castle 2 is infact Castle 1 but it is Inverted.

It may be confusing at first but you should have no

difficulty nevigating its halls.





____________

------------|

Reverse Keep| (DXSOTN-220)

____________|



From the Warp Point head out past the the throne room. Continue

going left and drop down (under the secret stairway) to collect a

few Heart/Life max ups, the Royal Cloak and the Bastard Sword. Now

leave the top portion and drop all the way down. Kill off the Yori-

-ck (who seems to lose his head.) and then continue in the left

room. Now collect the Ice, Fire, Stone, Thunder, Holy, and Dark

resistence. Now jump on top of the throne room and kill the Skull

Lord.



Continue to where we found the Power of Mist relic. Break the wall

there to get an Iron Ball. Now head to where the Leap Stone was and

collect the Garnet. Now break the wall under the ledage of where

that ring was. You will find the Sword of Dawn. Now head to where

the orginal Save room is (like in Castle 1) and save. Once done

drop down in the room below to get a Libray Card. After that go

into the Warp Room to activate it. (We can't use it just yet.)





Now goto the room below to find some Lightning Mail. Anways now th-

-at we have pretty much all the relics from Castle 1 we have a lot

more opitions on where we can go. But for now we will had to the

Chapel. If you don't remember how to get there - you should remember

the room where the LvL 2 Axe Knights where orginally. Go down that

hallway - but becareful of the Tomb Stones: If they touch you, you

will be Cursed Instantly. So just use the Wolf form and run through

there if you have the Power of Wolf relic.





___________

-----------|

Anti-Chapel| (DXSOTN-221)

___________|



Once here drop down below to collect a Magic Missel and Bwaka knif-

-e. Now proceed up killing off the Balloon Pods. Becareful of their

spores they release upon death. If they touch you, you will be pos-

-ioned. Use the Save Room on the top left. Now head to the top rig-

-ht room. In this room watch out for the Black Panther and Balloon

Pods. Take 'em out and continue heading right until you hit the Bo-

-ss Chamber.



--------

Boss Fight - Medusa

Recomended Level: 30



For this battle I recomend equiping the Mirror Cuirass so that she

wont turn you to stone. Her attacks consist of shooting a gazing

laser at you that will turn you to stone and will attack you with

her shield.



Just bomb her with Holy Water and a decent sword and she will come

down with pure ease.

----------



After the battle Medusa will have dropped the Heart of Vlad which

allows you to avoid curse! Good job. Now return to the save room

and we shall continue. Head back to the boss chamber and head out

the doorway. Down this chamber take out the Black Panthers using

the Wolf form. Also remove the Balloon Pods.



Now that we are back in one of the towers drop down to get the Tal-

-war Sword. Now proceed to the top right doorway and go on in. Kill

off the Black Panthers and Balloon Pods in this room and continue.

Drop down to the room below to get a Smart Potion a Life Max Up and

a Mana Prism. Now make your way up the room killing off the Sniper

of Goths. Then head to the first right doorway you see. In this

Spiked Room use the Spiker Breaker Armor. Make your way down this

infernal hallway to collect one of Alucard's Armor pieces - the

Twilight Cloak.



Now return to the previous room and make your way up the tower.

Killing off the Sniper of Goths that make way. Continue all the

way to the top. Head in the left doorway for the Confessional room

(which leads to a dead end.) Now head towards the top right room.



Now we are in the Chapel. Take down Spectral Sword (LVL 3) with sh-

-eer ease. Now head out either on the top or bottom right doorway.

Now we are in the long stairway room. Cover the map of this area

while taking out the Sniper of Goths, Imps and Archers. Don't forg-

-et to pick up the goodies long the way (there is also a Heart Max

Up.) Once at the top jump up to the room above, collect the 2nd

Heart Max Up and use the Save room before going out the door.



____________________

--------------------|

Necromancy Labratory| (DXSOTN-222)

____________________|

From the door head right and then go out the Green door. Now drop

down and collect the Axe sub weapon. Now proceed up and use the

2nd right room to Save. Now drop back down and head left into the

Boss Chamber.



----------

Boss Fight - Beezelbub

Recomended Level: 35



Beezelbub is a huge maggot infested coprse surrounded by demonic

flies. He will drop maggots on the floor which will posion you. To

top it off his Flies will circle around him to guard him. They will

then chase after you. Also if you touch his coprse he can posion

you.



Use the Axe subweapon combined with the Holy Sword and the Bat's

Wing Smash ability he should come down with ease. '

----------



After the battle head to the lower left room to get a special item

called the Ring of Arcana which increases rare item appearances.

Now head back to the Save Room and use it.



Now that we are down here its time to go exploring. From the Save

Room head up and then drop the left ledge. Head out that door. In

this room watch out for the traps on the floor and the Imps, Salem

Witches, Gremlins and the Biterrflies. Work your way around the ro-

-om and head in the top left doorway. In this room make your way up

and straight into the left doorway.



In this room make your way up - kill off all the Salem Witches and

Gremlins. Destroy the top ceiling and the top right wall to find a

Heart Max Up and a Katana. Now head into the top left room. In

this room drop down to the room below. Kill the Fire Demon and head

on in the next room. Break the shining sphere to get a High Potion.

Now leave and kill him. Return to the previous room above. Kill off

the Fire Demon and then take out all the Lesser Demons (you can ac-

-tually attack them now when they summon reinforcements.) But this

time they can summon Lesser Demons. Also take out Ctulu on the top.



On the top right of the map is a flame - destroy it to get a Mana

Prism. You can also find a Save room on the left portion of this

section. Now from the save room jump to the room above you. From

here go left to leave the lab.

________________

----------------|

Reverse Entrance| (DXSOTN-223)

________________|



Welp we are now in the Inverted Castle Entrance. Take out the Jack

'o Bones. You can also find a save room in the same spot as Castle

1. Now head directly to the Warp Room. Now the Warp points are ac-

-tivated. We can travel from here to the Reverse Keep. Now from the

Save Room you can find a Tailsman in the room where we found the l-

-ife max in Castle 1. From that room head to the top left doorway.



Now we are in the room where we first encountered Death. You can

explore this portion. There is a Life Max in the room below where

the impaled corpses lay. Now head to the top right room. Make your

way down this hallway and into the next. Now we are in the Merman

chamber. Break the walls and on coming in from the right side poly-

-morph in to a wolf and run on through. This will open the secret

passage. Inside you will find a Zircon, an Opal and the Berly Circl-

-et.



*The Berly Circlet is vitally important. I will show you what it is

for later on. Now that we have this item return to the previous ro-

-om and drop down to the room below. Nevigate the room below taking

out the Jack O' Bones, Blue Venus Weeds and Nova Skeletons. You sh-

-all find a Save Room in here. In the room below that is a useless

goodie for all that hard work. Now return to the Merman Chamber.



From here go into the bottom right doorway. In this whole you will

be greated by Jack O' Bones, Orbuuros Riders, Nova Skeletons, Warg

Riders and Fire Wargs. At the end of this hallway will be the the

outside gate. Now return to the warp room. We are done here. Once

you are back here - use the Save Room. Now we will go back to the

Necromancy Lab.







--------------

What Next? (DXSOTN-What7)

--------------



From the entrance head direclty to the room where we fought Beezel-

-bub. From this room head back to the save room and return. From

here take the top left room and advance. Explore the other portions

for a Save Room and the Goddess Shield. After that advacne to the

inverted Marble Gallery.







____________

------------|

Black Marble| (DXSOTN-224)

____________|



From here head directly to the Save Room. Do not bother going into

the clock room unless you want to get your raped by Final Guards.

From the save room proceed up. Work your way around the rooms and

go out by the top left room. Continue down the red hallway taking

out the Nova Skeletons while dodging the Skulls. After that fly up

in the next room. In this room are more spiked traps and Jack O'

Bones. Continue until you hit the door.



Now that we are back at the Reverse Entrance use the Warp Room to

goto the Reverse Keep. Now that we are in the Keep head straight to

the Clock Tower via the door before the save room.



--------

Boss Fight - Darkwing.

Recomended Level: 30



This boss fight is cheese. He will fly around the room. He has two

attacks that can easily be dodged. The first one is he will try to

slame you across the wall with his wings (blowing air at you) Just

get behind him. A second one is when he barrel rolls at you. Just

kill 'em off with a regular weapon and any offensive familiar.

--------



After the battle is over collect the Ring of Vlad RELIC and head on

into the Clock Tower.



__________________

------------------|

Reverse Outer Wall| (DXSOTN-225)

__________________|



Nevigate this room (remember all the walls are breakable in this

room.) Now in the next room will be falling spike traps and Bomb

Knights. To kill a Bomb night quickly just attack the bomb he throws

back at you and it will hit him and make him die in one hit. The

furtherest top right wall is fake. Break it open. Inside will be

the Moon Rod.



Anyways continue around this room until you get to the clock gear

shafts. In the shafts there will be some Cloaked Knights. Kill them

and then break the left wall. Go inside and nevigate the room and

you will be in the clock. On the left and right sides are Life and

Heart Max ups. Also take out the Cloaked Knight. Now return to the

shaft. In this room proceed up killing off the Cloaked Knights (I

also recomend equiping the Mirror Cuirass armor.) Watch out for the

Medusa Heads (LVL 2)



Don't forget about the gears in this room and the next. Hit them

until you hear them click so that you can open up that door. In the

next room proceed down. In the next room you can either go up or

down. I just recomend exploring this shaft first. Anyways use the

bottom doorway and continue heading left taking out the Valhalla

Knights. Continue into the next doorway - inside will be Alucard's

2nd armor piece: the Dragon Helm. Now explore the rest of this vast

area. Once you are done here head directly to the door to get to t-

-he Outer Wall. Once there use the Save Room below you.





From the save room head directly to the Warp Room to activate it.

Once you are done here make your way up up past the Jack O' Bones

and Stone Skulls. Now when you get to the door where the Long Libr-

-ary is stop.



Now from here you have a choice. You can explore all the depts of

the Library if you want to. It's not very important unless you are

going for map presentage, items and to add more monsters to the en-

-emy list.



But from this door continue upwords until you get to the very top.

Ignore the left the doorway and jump to the room above via the gap.

Now head into the doorway on the left - continue down this room and

head directly to the Save Room.



Now head to the Boss Chamber



-----------

Boss Fight - The Creature

Recomened Level: 35



Another lame fight. The Creature will try to bash you with its ham-

-mer. He will also roll around the floor to try and attack you. Ju-

-st use regular weapons combined with an offensive familiar and

Holy Water...

------------





After the battle he will leave behind the Tooth of Vlad. Now explor-

-e the other portions of this area and then head directly back to

the Warp Point to the Castle Keep, from there head to the Chapel

from there we are going to the Quarters. (You should remember how

to get there via the Chapel. If not its the left room in the 3rd

tower after the Chapel.



_________________

-----------------|

Death Wing's Lair| (DXSOTN-226)

_________________|





From here continue left killing off the Ctulu and Flying Zombies.

Head to the next room. In the vast area drop all the way down. Take

out the baddie and head for the lower right room. Equip your Holy

Sword and head straight in to the Boss Room.



------------

Boss Fight - Akmondan II

Recomeneded Level: 40



This boss is pretty much a breeze. When you hit him he will shoot

out acid sand which will posion you. He will then try to grab ahold

of you and spin you around. He will also punch you with his bandages.

Just kill him off with Holy Water and your sword.

------------



After he dies he will leave the Rib of Vlad. Go into the next room

for a Heart Max Up. Now explore the vast area. The middle left

room (furthest) holds Alucad's 3rd armor piece: Alucard Mail. Don't

forget about the Save room on the mid left as well (below the room

where the Alucard mail is.) Now drop down to the room below the

Save Room. In here equip the Spike Breaker Armor and kill off the

Ghost Dancers. At the end of this room head to the room above you.



Nevigate this long hole while snaging the goodies. When you reach

the top there will be a Warp Room - go ahead and activate it but

don't use it just yet. After the Warp Room head to the right room.

Pass this room and on to the next. Take out the Ghost Dancers and

Malachis. Now leave the room via right. In this next room ther wil-

-l be a big red spirit which wields a sword. He is called Azaghal.



Just take him out. After he is done jump up to the left platform

and break the wall in front of you. Kill off the Malachi and Ghost

Dancers. Destroy the vases and such to get a special use potion and

the Sword of Hador and an Opal. Return to the Previous room and ta-

-ke out Azaghal and head for the right platform and enter the door

to get to the next area.



____________________

--------------------

____________________



Take out the Werewolves infront of you and proceed when you see

the first shaft above you. Now take out the White Dragon and use

the Save Room on the right. From here proceed to the ledge above

you. In here dodge the Stone Skulls and take out the White Dragon

to get an Aquamarine. Now return to the previous room. From here

we are going to explore the top portion of this area. Continue hea-

-ding right, dodge the Stone Skull and kill the White Dragon. Enter

this top room. In here you will find the Gram sword. Now drop down

all the way. You will now be in front of the Spike wall where the

orginal Mist relic was. Don't head in that right room just yet.



Gravity Boost all the way up to the mid portion. Here you will find

a Life Max up and two Heart Max ups. Now drop all the way back down

and enter that room.



-----------

Boss Fight - Trevor, Grant Sypha



Ahh the three other heros from CV3. Anyways, this battle is very

simple. Just holy bomb them all to death with regular attacks.

-----------



Once they are dead they will leave a Life Max Up behind. We are now

done with the Mid Portion of the Castle. Now explore the rest of th-

=is area. Also you can find the Fury Plate in the same secret room

where we found the Holy Sword. Now head directly back to the Warp

Point and goto the Outer Wall. Once here head all the way back up

to the Black Gallery (Marble Gallery) via the other entrance.



_____________

-------------|

Black Gallery| (DXSOTN-227)

_____________|



Head down this carridor via right while taking out the Thorn/Coprse

weeds, Jack o' Bones and Stone Skulls. In the next room watch out

for the spike trap below. Head up in to the top room to find an Ir-

-on Ball. Now drop down to the previous room (again beware of the

spike trap on the ground.) Now head to the bottom right door. In

this next room head to the center and jump up to the top room. In

here head directly to the left doorway, make your way up and you

will be in the Reverse Caverns

_______________

---------------|

Reverse Caverns| (DXSOTN-228)

_______________|



In this area head to the vase to collect a Zircon. Now make your

way up. The first door on the left is a save room. Now head to the

left door way. In here take out the Jack o' Bones, next head to the

right room to collect a Life Max Up. Break the right wall to find a

Diamond inside. Now return to the room before the last and make yo-

-ur way up. Now make your way up the shaft and head in the first

doorway you see on the right.



In this room drop down while killing off the Imp. In the room below

you will find an Opal. After that return to the shaft and continue

to make your way up. In the very top room take out the Jack O' Bone

and grab the Shiitake. Now head right and take out the Rock Knights

and Venus Weeds. Explore the top water portions to find a Heart &

Life Max Up and a Potion. Now head to the next room on the right.



In this room ignore the room above and continue heading right. Take

out the Rock Knights and Venus' weeds. In the next room you will f-

-ind a Bat Pentagram. To obtain this (USE) item use the Wolf's abl-

-ity (using the Triangle button.) In the next room is the Great Wa-

-ter Fall.



In this room head to the right room to obtain an Opal. Now return

and make your way up the fall. The room at the top behind the fall

you will find the Osafune Katana. Now head to the top right room

of the fall. Go down this icey passage while taking out the Jack O'

Bones. In the next room you can find the branch which leads back to

the Entrance of the castle. So go to it if you want map coverage.



But in this room take out the Cave Trolls and the Dark Octopus.

Head all the way to the right room to obtain Alucard's 4th armor

peice: Alucard's Shield. After this explore the upper water areas

of the map. Now backtrack to the shaft we dont on. But do go to it.



From where the Jack O' bones are make your way right. In this next

room you will find a Save Room and the other shaft we didn't use to

get here. Feel free to explore the shaft that we didn't cover. Now

use the Save Room and make your way up while ignoring the left door

way. Break the ice ceiling and continue to make your way up. In th-

-is next room - take out the Cave Trolls and Venus Weed. Now explo-

-re the water portions of the Map (via wolf swim) Now head to the

left doorway - Inside you will find a new RELIC: Force of Echo.



This allows Alucard (in Bat form) to use the Echo rays he shoots

out as a weapon. Now back track to the Save Room, use it and equip

the Icebrand. Now head to the top left room we ignored earlier.



-------------

Boss Fight - Doppleganger 40

Recomended Level: 40



He's back! This time he can posion you. I also wouldn't bother to

use the Cross subweapon on him. Why? Because he can avoid it by

turning into Mist. Now - you're also wondering why I told you to

equip the Icebrand. Yes - I know the weapon is weak. Alas to poor

Doppleganger he will freeze to death.



Just dodge his attacks and continue to Holy Bomb him and freeze

him with your sword. Also remember don't let me get back towards

a wall or he will Wing Smash you.



Also instead of firing small daggers at you as he did last time. He

now uses Diamonds... His sword can also Posion you or Stone you. So

just do the attacks I mentioned and he will die.



--------------



After the battle he will drop a Life Max Up. Now go explore the fi-

-nal portion of this map to get the Dark Blade and some Pot Roast.

Now head back to the Save Room. Now from the save room head into

the right room. Take out the Jack O' Bones, Rock Knights and venus

weeds until you get to the next room. In here fly to the ceiling

passage above you. In this room head into the door.



_________

---------|

Dark Mine| (DXSOTN-29)

_________|



Upon our entrance to this place make your way up while slaying the

Gaibon's that come before you. At the very top and on the left of

this room is a Save Room - USE it. Now head inside the huge wolf

statue. In this room take out Slogras infront of you and into the

next.



A dialogue scene will take place between Alucard and Death a boss

fight then makes way.



--------------

Boss Fight - Death

Recomended Level: 45



Equip the Holy Sword for this battle.





* PHASE 1 *



"And for the master - I'll feast on your soul this night"



Death will fly around while making sickles appear in all directions

to attack you with. He will then summon these huge blue spheres of

power which will move around and attack you. They will after a

period of time turn into huge skulls and will come at you in all

directions.



His last attack is making two sythes appear. They will spin around

the room coming at you.



* PHASE 2*

"You are strong enough indeed! Now you will die!"



Death will then turn into a flying monster wielding two giant

sickles. He will throw one at you and it will come back around so

jump up and away from it. He will then come down on you and attack

you with the two.



To simply win both battles destroy with the Holy Sword... *yawns*

--------------



After the battle he will drop the final body part of Dracula: The

Eye of Vlad. Anyways lets continue. Head directly to the left room.

In this room head to the right wall. You will see a switch that has

not been pressed. Switch to your demon familiar to gain entrance.



Now head into the room taking out the Slogra's and in to the next

room. Here move up while taking out the Gaibons. When at the very

top break open the right wall to find some Green Tea. Break it

again and head inside to get a Power of Sire and a Life Apple.



And as you probabbly guessed - we only have ONE more relic to go.

Return to the other room and make your way up the passage and avoi-

-ding the colony of bats. When you come to a top four way section

head right to gain Alucard's last weapon piece: Alucard's Sword.



Head left to find a Warp Room. And now head all the way to the top

of the area. On the right you'll find a Power of Sire. After that

head into the left passage. Make your way up and head in the door.



__________________

------------------|

Reverse Catacombs | (DXSOTN-230)

__________________|



Welcome to Hell... No, seriously. Make your way up and on the first

door on the right is a Save Room - in the next room after that you

will find a Magic Missel and by breaking the wall next to it you

will find a Buffalo Star. Now return to the Save Room, use it or

leave it. Head to the top left room. In here take out the Salomes

and head in to the next room. In this chamber take the top right

room. In this next room take out ALL the Blood Skeletons or avoid

them and into the next. In here you will find a Life & Heart Max

Up. Now in the next room take out the Froze Half and advance. In

this carridor take out the Halfs and skeletons. In the next room

drop down below to obtain a Shield & Attack Potion. Now break the

bottom right wall. Inside here will be the Necklace of J.



Now return to the previous room and make your way up. Once out of

that section head right. Continue heading right while taking out

the Blood Skeletons and Frozen Halfs. In the next room head to

the first room on the right ...damn a dead end. Leave this room and

make your way down to the bottom. The left doorway is a Save Room,

the room after that holds a Diamond.



Now I strongly suggest you use this Save Room and level to atleast

50. You are going to need it.



After a bit of leveling (if you decided to do it) Head directly

into the right room which will lead you to a Boss Chamber.



------------

Boss Fight - Galamoth

Recomended Level: 50



Do you remember that Baryl Circlet we picked up earlier? Equp it.

If you don't have it - then you're screwed. This guy takes up

atleast two screens.



His first attack his holding out his rod to conduct lightning. To

avoid this and get healed used the Beryl Circlet. His second attack

is when he will raise his rod to the sky to summon dark spheres

(Dodges these as much as possible they = OUCHIES!) He will then

try to kick you and bash you with his rod and other weapon.



Just use a good level'd out attack familiar combinded with the

Holy Water and a good weapon (like Alucard's sword.) and he should

go down.



If you don't have either just use Shield Rod + Alucard's Shield or

use the Medusa or Skull Shield. To use the Shield Rod simply tap

the shield and attack button. This will trigger their powers.

--------------



After the battle he will leave a Life Max Up. Now head to the top

right room. Inside will be a Heart & Life Max up. Enter the next

room and make your way down and in the doorway on the left. Here

will be the Ruby Circlet and our last and FINAL RELIC: Gas Cloud

which turns the Mist form into a weapon. Now head to the Save room.





------------------------

Final Battle (END-SOTN1)

------------------------



With all bosses destroyed and all relics collected there really

isn't else to do besides collecting rare drops from monsters. At

this point in the game you can now freely go anywhere and explore

portions of the castle you missed.



You can now head directly back to the Black Gallery and go to its

Clock room. But since you are now in the Catacombs that would take

a pretty long trip. So fear not. Head to the Warp Room in the Dark

Mine and head to Batwing's Lair (aka Orlox's Quarters) from here

head directly to the entrance of this level and out the door and

you will now be in the clock room. Drop down and a passage way

will open to our final destination.



Jump up to the passage way. Use the Save room and in the next room

will be afew last goodies before the show. Now make your way up in

the next room. Here travel around until you come to the top. Drop

down into this room and you will have a dialogue with Shaft.



------------------

Boss Fight - Shaft

Recomended Level: 55



This boss battle is pathicly easy. He will move around in a orb

like object while firing elemental type magic at you. Simply keep

the Alucard Mail equip and take him out with your offense familiar

and regular weapons.

-----------------



After the battle Shaft will die and Dracula will be released. You

are now at the final battle. A dialogue will take place and the

fight will begin



--------------------

FINAL BOSS - Dracula

Recomended Level: 60



Dracula sits at a huge demonic throne in this game. His attacks

are varried. He will hit you with his two hands and the heads that

pop will as well. During the battle all three heads will pop out

at a time and he then fire a laser blast. Mist form this to avoid.



He will then fly back to hit you with an even bigger power sphere.

Just super jump over this. And continue to attack him. Eventully

he will die.

---------------------





Congratulations - You have beat Castlevania: Symphony of the Night.

Enjoy the ending - you deserve it!







----------------

28. Outroduction (GW-012)

----------------



I would like to thank you for taking your time and using my guide

on Castlevania: Symphony of the Night. I also hope you have enjo-

-yed playing this game as much as I have. Now that I have written

a walkthrough for this guide it is now time I allow this game to

rest.



I've enjoyed this game for over 10/11 years. And I hope you enjoy

it as well.



- jestercolony



-----------------

29. Updates (GW-013)



11/04/06 - Version 1.00 vinished with full walkthrough of the

entire game. From start to finish!





(C) jestercolony 2006