Spider-Man: Friend or Foe FAQ/ Walkthrough

                           Spider-Man: Friend Or Foe

Started: 22/10/07

Version: 1.00

Author: Lemmerman

E-mail: [email protected]


1. Introduction [INTRO]


Well, this is the first ever FAQ I've written, so go easy on me. I really

enjoyed playing this game, so I thought I should try my hand at something new.

That, and the fact that I had nothing else to do over my half term.

Since its my first FAQ, there's bound to be lots of grammar and spelling errors

so bear with me, and eventually I'll get round to them ;)

Here we go then: Spider-Man: Friend or Foe - The Walkthrough!

Note: For ease of use, use the Find command (Ctrl+F) to search for specific

sections using the abbreviations on the side of the table of contents.

Note 2: This walkthrough WILL CONTAIN SPOILERS. I will explain the story as

we go along, so be warned.


2. History [HIS1]


22nd October - Guide started. Controls, contents, introduction and enemy

classes completed. Walkthrough completed up to Sea Caves level.

Characters section completed up to The Sandman.

23rd October - Walkthrough completed up to the Oldworld Village Level

24th October - Walkthrough completed up to Dark Caverns level. Characters

completed up to Venom.

25th October - Walkthrough finished. Characters section completed. Collectibles

section completed. Legal, Thank Yous and Contact Me section


Version 1.00 Complete

Submitted to GameFAQS.com

27th October - Updated Legal Section

30th October - Large rewrite, enemy names changed to reflect game content

Updated Legal Section


2. Table of Contents [TAB]


1. Introduction...........................................[INT1]

2. History................................................[HIS1]

3. Contents...............................................[TAB1]

4. Controls...............................................[CONT1]

5. Characters.............................................[CHAR1]

6. Enemy Classes..........................................[ENEM1]

7. Walkthrough............................................[WALK1]

7a. Tokyo.................................................[TOK1]

Industrial Plant......................................[TOK2]

Secret Lab............................................[TOK3]

The Rooftops..........................................[TOK4]

Oscorp Japan..........................................[TOK5]

7b. Tangaroa Island.......................................[TAN1]


Sea Caves.............................................[TAN3]

The Cliffs............................................[TAN4]

Ancient Ruins.........................................[TAN5]

7c. Cairo.................................................[EGY1]

Sun-Drenched City.....................................[EGY2]

The Oasis.............................................[EGY3]

Unearthed Catacombs...................................[EGY4]

Excavation Site.......................................[EGY5]

7d. Transylvania..........................................[TRAN1]

Oldworld Village......................................[TRAN2]

The Manor House.......................................[TRAN3]

Graveyard Path........................................[TRAN4]

Ancient Church........................................[TRAN5]

7e. Nepal.................................................[NEP1]

Lower Village.........................................[NEP2]

Dark Caverns..........................................[NEP3]

Upper Village.........................................[NEP4]


7f. Aftermath.............................................[AFT1]

8. Collectibles...........................................[DNA1]

9. Contact Me.............................................[CON1]

10. Thank Yous.............................................[TY1]

11. Legal.................................................[LEG1]


4. Controls [CONT1]


I'll assume that you know how to navigate a menu ;)

Whilst playing this game, you will either control Spider-Man, or one of his

sidekicks. The control layout is basically the same for each sidekick, with

the moves varying slightly depending on who you decide to play as.




Analogue Stick Movement

X Button Jump - Press and hold to webswing

Press twice to double jump

Square Button Attack - Press repeatedly to combo

- Press in the air to air combo

- Hold to perform an uppercut

- Hold in the air to ground pound

Triangle Button Swap - Hold to swap to sidekick

Circle Button Web Attack - When "Web Line" is selected, use

to grab and throw enemies. Press

circle, X or square during a grab

to change the throw.

When "Web Shoot" is selected, use

to fire impact webbing balls at


When "Web Stun" is selected, press

and hold to cover enemies in

webbing to stun them.

Note: All web moves can be used in the air.

L1 and R1 Cycle web moves

Start Button Pause the game




Analogue Stick Movement

X Button Jump - Press twice to double jump

Square Button Attack - Press repeatedly to combo

- Press in the air to air combo

- Hold to perform first special move

- Hold in the air to ground pound

Triangle Button Swap - Hold to swap to Spider-Man

Circle Button Grab - Press to grab and throw enemies. Pressing

X, circle or square during a grab will

change the throw.

- Hold to perform second special move

L1 and R1 Not used

Start Button Pause the game




Hidden inside objects or purchasable from the helicarrier, power-ups can be

triggered using the D-Pad. Each one is useful in combat situations. The total

number of each powerup which can be stored is shown in brackets, and the amount

you currently have can be shown if you pause the game.

Left D-Pad: Mega Damage (3) - Increases damage output, character's fists glow


Right D-Pad: Invincibility (3) - Character glows green and takes no damage, nor


Down D-Pad: Restore Health (5) - Momentary red glow around character, full

health restoration

Up D-Pad - Hero Strike (1) - Both Spider-Man and his sidekick team up for a

super-powered attack, demolishing all enemies on

the screen.


5. Characters [CHAR1]


As you play through the game, you will unlock new sidekicks to fight alongside

Spider-Man during his adventure. Here is an overview of each sidekick, as

well as their special attacks.




Our hero. Recruited by S.H.I.E.L.D, it is his job to help rid the world of the

PHANTOM menace.

Hold Square - Uppercut

Circle - Web attacks

My Notes: Spider-Man, being the main character, will be the guy you spend most

time playing as. He's fast, strong, and has the easiest time getting

to combo level 4 due to his varied web attacks. Spidey is a character

for all occasions, and you'll never get bored of him. That said, his

uppercut isn't brilliant. Just use the web attacks, they do the job.


Black Suited Spider-Man


Spider-Man releases the symbiote from one of the meteor shards near the end of

the game to give himself an edge over his foes. As a result, his strength and

speed increase, at the cost of his self control.

Hold Square - Uppercut

Circle - Web attacks

My Notes: Black Suited Spider-Man plays exactly the same as Spider-Man does,

with a notable increase in strength. For the last two levels of the

game you must use this suit because it is imperative to the story,

but once the fianl boss is defeated you can swap it on or off using

a terminal on the helicarrier. It's mainly a different skin for

Spidey, so if like me you prefer the black suit then stick with it,

because the strength increase isn't that important to be honest.


Prowler - The Reformed Burglar


The Prowler was once a dangerous burglar, until Spider-Man helped him to see

the error of his ways. Now he works alongside Silver Sable as part of the Wild

Pack, using his high pressure canisters and fighting skills to combat the


Hold Square - Pneumatic Blast

Hold Circle - Canister Barrage (Must be purchased for 500 credits)

My Notes: Meh. I can't say I played as the Prowler much to be honest. He's just

around for the first level really, but that said he can be very

useful. He's a well balanced melee and ranged fighter due to his

special attacks, and he'll see you through the game if you wish to

stick with him. I just wish they'd given him his cape.


Black Cat - The Nimble Thief


A cat burglar by trade, the Black Cat has a heart of gold. After a brief

relationship with Spider-Man, she became a private investigator, and is now

working with S.H.I.E.L.D to bring down the PHANTOMs. Her grappling hook and

sharp claws make her a valuable (and attractive) asset.

Hold Square - Heaven's Claw

Hold Circle - Tornado Claw (Must be purchased for 500 credits)

My Notes: Ah the Black Cat. You can get some of the best dialogue ever with her

wandering around ;). Anyway, she's a very fast battler, and allows

you to keep the long range grabs which Spider-Man enjoys because of

her grappling hook, so it's like having a Spidey clone to fight with.

Albeit a better looking one. Also good if you're playing with a

younger sister or girlfriend and they always want to be the "girl".


Doc Ock - The Master Planner


Once a brilliant scientist, a freak accident bonded his adamantium tentacles

to his spine. He now has total mental control over them, which unfortunately

made him a target for the PHANTOMs. Freeing him from their mind control allows

Spider-Man to make use of the Doctor's powerful attacks.

Hold Square - Steel Trap

Hold Circle - Tentacle Terror (Must be purchased for 500 credits)

My Notes: The good Doctor is a powerful fighter, delivering hard hitting

tentacle strikes, as well as being able to attack from a large range

due to their length. He does suffer from being slightly slower than

Spider-Man, so you have to make sure your grabs will connect, or

you're just leaving yourself open. Also, his grabs on large enemies

will hold them fast, so you can swap to Spider-Man and beat them down

with no repercussions.


Green Goblin - The Mad Genius


Norman Osborn was a famous businessman until he tested a strength enhancing

formula on himself. The serum drove him mad, turning him to a life of crime as

the Green Goblin. He reluctantly joins Spider-Man when rescued, bringing a

vast array of gadgets to the team.

Hold Square - Razor Bats

Hold Circle - Electro-Storm (Must be purchased for 500 credits)

My Notes: Mr Goblin is a technical fighter. He's best left to throw bombs from

afar, then run in and mop up with either his electrical attack or

some quick strikes. I don't really enjoy playing as the Goblin,

because it always seems like he's missing something

*CoughGLIDERcough*. A decent sidekick, but you'll find better.


Scorpion - The Natural Predator


Paid by J. Jonah Jameson to take part in an experiment which could allow him

to defeat Spider-Man, Mac Gargan became the Scorpion. After being freed from

the PHANTOMs control, Scorpion becomes a valuable asset, a good combination

of power and speed combined with his long reaching special attacks.

Hold Square - Tail Terror

Hold Circle - Plasma Blast (Must be purchased for 500 credits)

My Notes: Speaking of better...Here comes the Scorpion. This guy has the best

balance between power and speed in my mind. His attacks do high

damage, and his special attacks give him the all important ranged

powers. His Tail Terror does take a little while to charge however,

and his grabs are short ranged, but overall the Scorpion is fairly

decent for a Marvel character that usually gets stuck as a grunt.


Iron Fist - The Living Weapon


Daniel Rand-Kai was taught the mystical K'un L'un martial arts during his stay

in an ancient city. His powers allow him to focus his chi into an energy ball,

and he has the ability to summon a dragon spirit for protection. Working for

S.H.E.I.L.D, Iron Fist is saved by Spider-Man before becoming available.

Hold Square - Iron Fist

Hold Circle - Dragon Spirit (Must be purchased for 500 credits)

My Notes: Ooh, when was the last time Iron Fist was in a game? Never? Oh right.

What a pity that was, because he's extremely good. Fisty can use his

specials for decent ranged attacks, as well as protection in the form

of his Dragon Spirit. His melee attacks are very fast, and I think

you'll be using him a lot, at least until someone better comes along.


Rhino - The Horned Brawler


A down and out Russian grunt, the Rhino was grafted to his impenetrable suit

as well as having his strength enhanced astronomically. Freeing him from his

mind control amulet allows Spider-Man to use his vast strength and sharp horn

to gorge his way across battlefields.

Hold Square - Horn Rush

Hold Circle - Earth Shaker (Must be purchased for 500 credits)

My Notes: Ugh. I don't like the Rhino very much. His dialogue is brilliant, but

it's not enough to save him from the fact that he's just not that

good really. He's slow, and his special attacks leave him wide open

to damage. His throws are short ranged, and despite doing high

amounts of damage, the Rhino is so unpredictable that it's not worth

it. I would stick with Iron Fist to be honest.


Lizard - The Tragic Professor


Wishing to regrow his lost arm, Doctor Curt Connors experimented with reptile

DNA. However, his experiment caused him to mutate into a lizard-like creature,

and he now uses the speed of the lizard body in his search for a cure. His

aptitude in taking down PHANTOMs causes Nick Fury to hire him on the spot.

Hold Square - Tail Typhoon

Hold Circle - Lightning Lunge (Must be purchased for 500 credits)

My Notes: This is a good one. After the Rhino, the Lizard will surprise you.

He's very fast, and claws through enemies quickly, plus his special

attacks work well even if they aren't the most imaginative. He has

brilliant dialogue, and the only downside is the lack of a ranged

attack. Oh, and for some reason, his special attacks don't smash

pots, and neither does his ground pound. Why? I really don't know...


Sandman - The Sentient Sandstorm


Fleeing from the law, Flint Marko fled to a nuclear particle testing site,

causing his body to be reduced to sand. He finds that he can now control all

sand particles, and this allows him to reduce PHANTOMs to dust once he is

saved from their mind control by the webbed wonder.

Hold Square - Sandblast

Hold Circle - Sandstorm (Must be purchased for 500 credits)

My Notes: I wrote one description of the Sandman and realised I was rather

harsh. Its just, old Sandy doesn't have much going for him. He's

very slow, and his attacks don't do as much damage as you'd expect.

His special attacks, especially Sandstorm, do come in handy, but

overall you feel like you're missing something when you have the

Sandman as your sidekick. Give him a miss, unless you like boring

sidekicks with terrible attacks.


Blade - The Daywalker


Born with all the strengths of a vampire but none of the weaknesses, Blade

spends his life stalking and killing the vampire menace. When discovered in

Transylvania, Spider-Man discovers that Blade is stalking Venom, and the pair

team up to tackle the symbiote menace together.

Hold Square - Blade-Rang

Hold Circle - EMP Grenades (Must be purchased for 500 credits)

My Notes: For a sidekick I thought I would dislike, Blade turned out rather

good. He is very fast on his feet, swinging his sword like there's

no tomorrow, and his special attacks are great. The Blade Rang alone

can take down a group of medium PHANTOMs if you aim it right. The

downside to Blade is that his throws are short ranged, and his sword

doesn't do quite as much damage as you think it would, being a sword

and all. A great sidekick overall though.


Venom - The Symbiote


Where Spider-Man rejected the symbiote, Eddie Brock embraced it with open

arms. Augmenting all of Spider-Man's abilities, Venom is the perfect "Anti-

Spider-Man". Spidey grudgingly accepts Venom's aid in defeating the PHANTOMs

once Venom confesses that he knows something of the mastermind behind the

entire plot.

Hold Square - Venomous Breath

Hold Circle - Symbiote Spikes (Must be purchased for 500 credits)

My Notes: I waited a long time to play as Venom *glares at Spider-Man 3 game*

and I wasn't disappointed. While it's true that Venomous Breath

sucks symbiote, Venom is supremely powerful and hilariously funny.

On top of his power and hilarity, Venom's area attack Symbiote

Spikes are rather good too. I think Activision should have given him

a true projectile like he uses in the boss fight, but oh well. Also,

watching PHANTOMs literally run in fear of his breath attack makes

me giggle every time. Well worth the wait.


New Goblin - Friend or Foe


Harry Osborn inherited his father's Goblin legacy, as well as all of his

gadgets and abilities. However, after a brief stint as a criminal, Harry

joined Spider-Man as a partner in crime-fighting. Defeating the mastermind

behind the PHANTOM scheme allows Spidey to save the New Goblin, and add him to

his team.

Hold Square - Razor Bats

Hold Circle - Electro-Storm

My Notes: The younger Osborn is basically the same as his father. His attacks

and special attacks are almost identical, and the only thing that

sets them apart are their stance and their dialogue. To put it

bluntly, if you enjoyed Harry and Spidey's team up at the end of

Spider-Man 3, then having the New Goblin as your sidekick will make

your day.


6. Enemy Classes [ENEM1]


Spidey's travels around the world will not be simple, and at many turns he will

be blocked by PHANTOMs of various sizes. In each area of the world, the

PHANTOMs will not change much in terms of size, but their outward appearance

and general toughness will change, getting harder as you carry on.

Tactics when fighting the PHANTOMs of each area are slightly different, so

these will be detailed throughout the walkthrough, rather than here.

The general classes of PHANTOM are as follows, and I will use these names

throughout the guide.

Small PHANTOMs - Small, round, floating drones. Usually in packs, these drones

are simplistic and prone to exploding.

Medium PHANTOMs - Infantry units, these are your cannon fodder PHANTOMs. They

resemble humans in size, and are the most common type of


Large PHANTOMs - About twice the size of medium PHANTOMs, large PHANTOMs are

more difficult to deal with than their mediumer counterparts.

Huge PHANTOMs - These very tall, very large PHANTOMs are very powerful. They

can be quite difficult alone, and deadly when faced in pairs.

Can be classed as mini-bosses, because a health bar appears

when they are faced in battle.

PHANTOM Generators - Large cylindrical structures, these machines spawn lots

of large and medium PHANTOMs whilst you beat down on

them. These also can be classed as mini-bosses because

they get their own health bars.


7. Walkthrough [WALK1]


Selecting a new game will run the opening movie, in which Spider-Man is

attacked by old foes Green Goblin, Doc Ock, Venom and the Sandman. Surrounded,

Spidey is saved by the New Goblin, and demolishes the foes with pumpkin bombs.

As the enemies regain consciousness, the group are attacked by mysterious

assailants, which proceed to teleport the four villains and the New Goblin

away. Spidey looks up, and is teleported into the S.H.I.E.L.D helicarrier.

Spidey meets Nick Fury, director of S.H.I.E.L.D, who explains the presence of

the PHANTOMs, holographic lifeforms powered by shards of a meteor which

crashed to earth. This meteor has broken into 5 parts, each landing in a

different part of the planet: Transylvania, Nepal, Cairo, Tangaroa Island and

Tokyo. Our first stop is Japan.


7a. Tokyo [TOK1]


The S.H.I.E.L.D computer shows Spidey the Tokyo briefing, after a few

"mishaps" which do not please Colonel Fury. Both Doc Ock and Green Goblin

have been sighted there, as well as PHANTOMs of a 5% symbiote index. As a

side note, the Black Cat is also around, and she could prove useful.

Nick points out the different consoles in the helicarrier. Most important is

the upgrade lab, which allows you to upgrade both your web abilities and the

power of your sidekicks. Also is the rewards terminal, which shows unlocked

rewards, and the sidekick terminal which lets you select who will join you

on your next adventure. Lastly, the options unit lets you change game setting

such as volume etc.

For now, select only available sidekick, the Prowler, and then your only

available destination from the Tokyo unit: The Industrial Plant.


Industrial Plant [TOK2]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Areas = 1/1

You arrive in a Japanese Industrial plant. Run forwards, off the end of the

platform to be faced with your first group of PHANTOMs. Get used to the punch

button, and take them all down. A second group will spawn, so use the grab

button to remove this threat. The drawbridge will slot into place, so move on.

Listen to Fury's tutorial on objects, then smash them all to collect some

power-ups, as well as tokens. Continue on, until the door closes. Dispatch the

foes, and move through the door.

Along the corridor you are greeted by another group of medium PHANTOMs, so deal

with them before taking off through the newly opened door. Listen to the

computer, and then stand on one of the switches. Your partner should then

stand on the second, extending two drawbridges. Walk along the closest one to

pick up your first DNA Helix! These are useful for unlocking new rewards.

Cross the other drawbridge and meet the large sized PHANTOMs. Grab some

explosive barrels and lob them for a quick dispatch. When the large PHANTOMs

glow and the circle button appears over their heads, grab them for a finishing

move. Now deal with the medium PHANTOMs and walk through the next door.

In the next room, small PHANTOMs appear. These can be thrown at each other,

causing them to detonate and destroy two at once. Use the web grab for best

effect, then move along. At the top of this ramp is another DNA Helix. Destroy

a group of large PHANTOMs, then stand on the single switch to extend a


Stand on next two switches to extend a platform, which you should climb on to

in order to double jump for your third DNA Helix. Move through the door.

Small PHANTOMs attack on the bridge, then a huge PHANTOM will materialise in

the centre of the next platform. When his light core is exposed, Fury will tell

you to attack him. Either throw boxes from far away, or switch to the Prowler

and use his special attacks to launch projectiles. You can also use the

invincibility and mega damage power-ups to deal close quarters damage. Once he

is defeated, climb through the next doors and deal with the mixed group of

large and medium PHANTOMs. Pick up the floating keystone in this area, and head

left to open the keystone area.

Defeat the PHANTOMs in this area to unlock it for Versus Mode back on the

helicarrier, then return to the area where you got the keystone and head up

through the doors. Defeat the medium and large sized PHANTOMs here, using the

explosive barrels if need be, then head through the final door to meet the

Black Cat and end the level.

Back on the helicarrier, use the upgrade lab to purchase either new web powers,

or sidekick improvements. Special attacks are usually the most useful to begin,

moving on to stat upgrades as you progress. Look at your rewards, change your

sidekick if you wish (and who wouldn't), then head to the second Tokyo level,

The Secret Lab.


Secret Lab [TOK3]


DNA Helixes 3/3

Run forwards into the room ahead, leap up onto the centre console and collect

the DNA Helix. A group of medium and large sized PHANTOMs will teleport in,

so use both your sidekick and Spider-Man's abilities to demolish them. Smash

all of the containers in this room and the next for additional money and

power-ups, then move on to the third room.

In this area, destroy the medium and large PHANTOMs which appear. As you do

this, try to destroy the large consoles around the edges because one of them

will yield another DNA Helix. As you battle, the door to the next room will

open, admitting further PHANTOMs. Deal with them, destroy everything you can,

collect the last DNA Helix in the room which the PHANTOMs attacked from,

then enter the room beyond for your first boss battle, the infamous Doctor



*Boss Battle: Doctor Octopus*


Spidey finds the good Doctor in the process of activating a device which could

increase the PHANTOMs power by a thousandfold. Obviously, that's bad, so our

hero swings in to stop him.

The Doctor will take up a position on top of his device, whilst it pulls in

boxes and other objects. Swap to Spider-Man if you haven't already, for his

web attacks are your best bet for this battle. In front of the device are two

conduits which will shoot at you, and to get the good Doctor down, you must

disable them.

Leap into the air when the conduits fire at you, then use a web line to grab a

box and throw it at one of them. After a number of hits, the conduit should

lose power, and Doc Ock will leap to the floor to fix it. Run in and attack,

watching out for his flailing tentacles as he attempts to repair it.

Once enough damage is dealt, usually about a third of the total, a short

cutscene will play, with the Doctor complaining about his "precious machine".

Repeat your previous tactic, watching out for new bullet patterns. Bring the

Doc down to earth again, and take down another third of his health for another

cutscene. He's angry now!

The bullets come thick and fast for the last stage, and the pull of the machine

gets stronger. Try to stay in the air as much as possible, and throw multiple

boxes without hitting the floor. Once the Doctor is on the ground again,

activate a mega damage power-up if need be and take down the last third of his


The Doctor's amulet will fall off, and Spidey will smash it to the floor,

freeing him from the PHANTOMs mind control. The Doctor is furious, and agrees

to help Spider-Man defeat the PHANTOMs.

Back on the helicarrier, upgrade Doc Ock, check your rewards, swap sidekicks if

you wish to use the Doctor's abilities, then use the Tokyo unit to travel to

The Rooftops.


The Rooftops [TOK4]


DNA Helixes = 4/4

Keystone = 1/1

Keystone Areas = 1/1

You begin on a helipad. Head left, destroying a few canisters, then leap down

to be greeted by four large PHANTOMs. If you have brought along the Doctor,

he will hold them still with his tentacles, allowing Spider-Man to deal

damage without receiving any. A cutscene will show you your next destination,

so jump the gap between the buildings, and check the end of the ramp for a

Keystone. Carry on up the ramp, then double jump to the top of the building to

collect the first DNA Helix.

Jump the next gap, fighting the medium PHANTOMs along the way and destroying

the air conditioning vents for cash. Enter the gate, and watch the cutscene

to show you where you're headed: the Oscorp building. Further along, a battle

with small and medium PHANTOMs ensues, so defeat them and move on. Another

group of medium and large PHANTOMs attack, and after this the computer will

scan an "unknown device" in the distance.

Jump over the gap, and climb the building. Leap to your left and enter the door

using the Keystone. As usual, dispatch the foes here for another Versus mode

arena, then continue back across the gap and to the right, grabbing the DNA

Helix along the way. A few jumps will bring you face to face with the device,

which Fury confirms is a PHANTOM generator.

Focus on the machine, ignoring the medium and large PHANTOMs it summons, and

use mega damage power-ups if you wish. If you become overwhelmed by the sheer

number of foes, utilise a Hero Strike power-up to remove them all, as well as

deal major damage to the generator. When it is dispatched, carry on through the


Remove two more medium PHANTOMs and cross the bridge. Fight the medium PHANTOMs,

then press the button to raise the next bridge. Cross, collect the DNA Helix

and defeat the improved medium PHANTOMs which attack. Leap up the building,

continue to the left to a platform with a satellite dish. Here, defeat the

medium PHANTOMs, and grab the DNA Helix from the bottom right corner.

Move round the corner to meet another very huge PHANTOM. Throw it's summoned

small PHANTOMs at it, lob a few boxes, or use your sidekick's long range

attacks to deal with it, then enter the door archway. Destroy the boxes on

either side of the door, and press the button. Enter the new door to end this


Returning to the helicarrier, check rewards, upgrade and change sidekicks as

necessary, then return to the Tokyo unit for the last level in Japan, the

Oscorp Japan building.


Oscorp Japan [TOK5]


DNA Helixes = 2/2

Defeat the small band of medium and large PHANTOMs in the first area, as well

as the bunch which appear from the doorway, then enter it. Carry on up the

stairs and defeat the medium PHANTOMs on the landing, then continue to the top

of the stairs. Defeat the huge PHANTOM in the normal way, and head through

the door.

Smash some boxes, and on a circular platform just after Spidey wonders where

the Goblin is, a DNA Helix is found. Grab it, then walk on to fight some more

large and small PHANTOMs. Use the smalls to destroy the large ones, head

through the door and round the corners. When a corridor leads into the screen,

walk up it and round the corner for the other DNA Helix. Return to the door

and walk through, press the switch to open the door to the helipad and

prepare for your next boss: The Green Goblin!


*Boss Battle: The Green Goblin*


Spidey investigates the helipad as his Spider-Sense triggers. A pumpkin bomb

appears, followed closely by the Green Goblin, who denies Spidey the meteor

shard he came for. Time for a battle methinks.

The Goblin hovers in the background, throwing razor bats which can track your

movements. Dodge these, and when he throws four small pumpkins, stand next to

them and wait for them to enlarge. Grab one, run to the edge of the helipad

and throw it at the Goblin to damage him.

He will retaliate with a missile barrage, so use single jumps to dodge.

The pumpkins will more than likely have exploded, so dodge his razor bats

and wait for him to throw some more. Repeat the process of throwing large

pumpkins back, until a cutscene shows the Goblin threaten to destroy you.

He will increase his missile barrage by two and his razor bat assault by one,

so dodge and continue your pumpkin assault where necessary. Use webline grabs

to minimize running distance, and soon another cutscene will show the Goblin

almost falling off his glider. Now six missiles in groups of two, and three

razor bats will complete the Goblin's counterattack, so keep up the dodging

and lob some final pumpkins.

The Goblin's amulet will fall off, so Spidey shatters it and the Goblin

grudgingly offers to help in his quest to defeat the PHANTOMs, rather than

go to jail. The Tokyo levels complete, Spider-Man returns to the helicarrier

to prepare for his trip to Tangaroa Island.


7b. Tangaroa Island [TAN1]


Run your errands on the helicarrier, spend your well earned tokens on

upgrades, especially for your new Goblin pal. Check your rewards, grab a

sidekick and then view the Tangaroa Island mission briefing from the

Tangaroa Island terminal.

Unfortunately, Nick has shut down the computer's sense of humour circuits.

Therefore it resorts to some well placed sarcasm, which infuriates Fury

further. To stop Fury's blood pressure from killing him, Spidey re-activates

the computer's funny circuits and discovers that the meteor shard has not

yet been captured yet.

Unfortunately, agent Iron Fist has been reported missing, and the symbiote

index of the PHANTOMs has increased to 9%, and both the Scorpion and the Rhino

have been located on the island. The computer drives Nick crazy, whilst Spidey

heads off to Tangaroa Island in search of both Iron Fist, and the meteor.


Beachside [TAN2]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Area = 1/1

Spider-Man now has access to his web shoot impact webbing attacks, so use this

to deal with the medium PHANTOMs on the island. Specifically, if you see one

twirling a bola, splat it in order to get it to the damage another foe.

Dispatch the first group, smash some rocks and head through the rock gaps to

the next beach, collecting the DNA Helix on the way.

Travel along the beaches, defeating the medium PHANTOMs until a huge PHANTOM

materialises. Stand on a rock, or far away and pelt it with web shots.

Alternatively, use mega damage and invincibility power ups and attack. Now

head through the gate, take out the group of medium PHANTOMs and cross the

broken bridge. Jump as you cross to grab the second DNA Helix.

Through the gate, over another bridge and deal with the two medium PHANTOMs to

open the next door. In the next area, two large PHANTOMs and a group of small

PHANTOMs will appear, so use their explosive powers to destroy each other, as

well as the poison barrel lying around. Beware of the large PHANTOMs new

rolling attack, be sure to dodge or jump away in time.

Carry on up the new ledge, and across the next foot bridge, taking out a small

band of medium PHANTOMs on the way. Jump onto the mossy rocks in the background

for the third and final DNA Helix, then continue onwards across another bridge

to face another huge PHANTOM. Deal with it in the usual way to open the gate.

Over another bridge, and you will be ambushed by a large number of medium

PHANTOMs. Remove them from your path, then climb up the rocks to the right.

Take note of the two medium destructible rocks, and head right, dropping down

to another beach. Here you will find the Keystone. Head back to the two rocks

and climb up, going left and opening the next Keystone door.

Defeat the medium PHANTOM group to unlock this area in Versus mode, then leave,

climbing up the rock face in front of the door. Demolish the next group of

medium PHANTOMs and climb the new ledge to meet another PHANTOM generator.

Crush it with a Hero Strike, mega-damage power-ups, or just some normal

attacks, then enter the door to finish the level.

Helicarrier time. Upgrade, swap characters, check your rewards, then move to

Tangaroa Island mission two, the Sea Caves.


Sea Caves [TAN2]


DNA Helixes = 2/2

Beginning the level slowly, smash some pots and then walk smack bang into a

cliff full of PHANTOMs. Take two down, then cross the footbridge and

climb the ledge to face another group of small and medium PHANTOMs. Smash them

together for explosive results, then climb the cliff face to press a button,

bringing up a platform you should cross.

A battle with medium and large PHANTOMs takes place, and once destroyed, a

button raises from the floor, which you should push to make the next platform

rise. Carry on round the cliff face, then climb upwards. Head right where

possible, and collect a DNA Helix before attacking the group of medium

PHANTOMs to open the next door. Enter the sea caves.

A huge PHANTOM appears as you round the first corner, so remove him from the

path to open the next door. Run past the medium waterfall and stand on the two

switches to open the door leading to the next DNA Helix. Return to the door

and head right, to a room containing medium PHANTOMs to smash. Obviously,

smash them, and continue through the next door. Deal with the single medium

PHANTOM and some threatening boxes, then leave through the door to do battle

with the Scorpion!


*Boss Battle: The Scorpion*


Spidey finds the Scorpion beating his tail against the floor in front of a

large statue. The Scorpion explains that he is only supposed to keep Spidey

busy whilst the PHANTOMs collect the meteor shards, and so they do battle.

Jump immediately to dodge the Scorpion's laser tail blasts, and leap to

either large platform. From here, climb the ledges to the platform on which

the Scorpion stands. Dodge his spinning tail attack by leaping, then close in

for the beat down. You should be able to deal decent damage whilst he is dizzy

from his spin. As a side note, falling in the lava will hurt, but not kill

you, as long as you jump quickly out of it.

Scorpion will leap away to one of the large platforms and fire his laser at

you. Move away, then close in as he performs his spin attack again. Follow him

back up to the centre platform and attack once more. You should have removed

about a third of his health so far, triggering a cutscene in which Scorpy

complains about how unfair life is, blah blah blah.

Now one of the ledges will drop, allowing access to the centre platform on

one side only. Get to the Scorpion, dodging his lasers and ground pound attack

whilst attacking him yourself. As you pursue him, the ledges to the centre

may rise and fall, so choose the correct side before mounting your attack.

After two thirds of his health are depleted, the Scorpion will say that this

"wasn't supposed to happen." As if you were going to let him win! His tail

lasers and ground pound attacks come thick and fast now, so be careful as

you follow him around the area. Keep up a barrage of punches and kicks and the

Scorpion should soon fall.

His amulet removed and destroyed, the Scorpion realises that he's not in New

York anymore. Now he's angry! Spidey invites the deranged Scorpion on his

mission to stop the PHANTOMs, and the level ends.

Back on the helicarrier again, upgrade the Scorpion or your other sidekicks,

buy new web powers, check out rewards from your DNA collections, swap out

sidekicks in favour of your new companion if you wish, then return to

Tangaroa Island in search of Iron Fist on the Cliffs.


The Cliffs [TAN4]


DNA Helixes = 4/4

Keystone = 1/1

Keystone Area = 1/1

In search of Iron Fist, Spidey and friends leave the caves to climb the cliffs.

Climb left to fight a group of small and medium PHANTOMs before standing on the

two buttons to extend a bridge to the first DNA Helix. Return to the buttons,

head left across the broken bridge for a battle with some large and medium

PHANTOMs. Continue left and stand on the next button to cross another bridge.

Here a group of large PHANTOMs attack so deal with them and carry on left to

another button which extends a further bridge. Move across it and the scene

will switch to a cliff face. Climb up to your left, cross a metallic bridge and

deal with the medium PHANTOMs to open a metal door. Enter the cave and fight

some small PHANTOMs before moving round the corner and out of the tube. A

huge PHANTOM will attack, so throw the small PHANTOMs at it, then use whatever

strategy you prefer to finish it off, then head into the door behind it.

In the next area, deal with the large and medium PHANTOMs to open the metal

door. To the left of this door is a block of some kind which can be smashed to

reveal the next DNA Helix. Now go through the door, around the path and leap

up the ledge to find two buttons to stand on. Cross this bridge to find a few

PHANTOMs and the Keystone. Return to the buttons and head upwards.

Cross to the right, fight the medium and large PHANTOMs then enter the Keystone

area on the far right wall. Defeat the PHANTOMs here to unlock a new Versus

area, then leave and climb the stone head to climb the ledge. Move left,

ignoring the door in the background and leap the gap to find another DNA

Helix just next to a medium waterfall. Go back to the door, remove the small

and medium PHANTOMs outside, stand on the button and enter.

Wander onto the centre platform and a group of medium and small PHANTOMs spawn.

Destroy them, then jump across the bridge to the left platform for the final

DNA Helix. The rightmost platform yields two buttons and a room full of objects

which can be smashed, then head out of the cave through the upwards door.

Deal with the PHANTOM generator after Spidey sights the Ancient Ruin, stand on

the button and run across to meet Iron Fist, who is about to be placed under

mind control. Spidey insults, and then saves him, adding Iron Fist to your

team and ending the level.

Back on the helicarrier do the usual, upgrade yourself and your sidekicks,

check your rewards, select Iron Fist as your sidekick if you wish and then

use the Tangaroa Island unit to select the final mission, the Ancient Ruin.


Ancient Ruins [TAN5]


DNA Helixes = 2/2

Spidey and chum start the level on top of the ruin seen at the end of the

previous level. Run left and cross the rope bridge to immediately come under

attack from two groups of medium PHANTOMs. Spidey admires the view and sights

two large PHANTOMs. Carry on left, standing on the button to extend the next

bridge and crossing a further rope bridge to meet these two, whom you should

"greet" with your fists flailing. They are joined by a few medium PHANTOMs, but

this shouldn't be a problem for you. Now continue right.

At the foot of the broken steps, continue right and dispatch the next group of

large and medium PHANTOMs. Return to the broken steps and head left, down a

medium cliff face to find two buttons. Press them to raise a bridge which you

can cross to find the first DNA Helix. Now return to the area where you fought

the last group of PHANTOMs and press the button there. Move across the bridge.

Carry on to the right and fight medium PHANTOMs as you progress. A platform

raises when they are dispatched, so cross and press the lone button to raise a

platform. Use this to reach the higher ledge and the other DNA Helix. Now

drop down and cross the bridge. Deal with the large and small PHANTOMs to

bring up another platform, carry on across it and scale the cliff face.

At the top, run into the centre of the platform to cause medium PHANTOMs to

appear. Dispatch them, and the next door will open, granting access to the

lair of the next boss: The Rhino!


*Boss Battle: The Rhino*


Spidey investigates the new area, only to be attacked from behind by the Rhino.

A quick matrix dodge saves him from the Rhino's horn, and after a quick insult,

battle ensues.

Rhino begins by beating the floor, causing rocks to fall from the ceiling. Web

line one, and throw it at Rhino to knock him off guard. Rhino will now walk

towards you and charge when he gets close. Stand in front of one of the

electrified pillars and leap out of the way to cause the Rhino to electrocute

himself. He will then return to the centre and cause the rocks to fall again.

Sometimes Rhino will sit in the centre of the platform and beat the floor,

causing shockwaves to appear. Leap over these, or they will hurt. As a note,

stay away from the bottom edge of the platform because it is easy to be

knocked or accidentally jump off. Repeat the rock throwing, pillar charging

until Rhino asks you to "hold still so I can bop you". As if!

Rhino will now use circular shockwaves when in the centre, so jump over these

and hit him with a combo to knock him down. He will follow and ram you, so

get his head buried in another pillar for further damage. Repeat this, watching

out for shockwaves and falling rocks which can be used to your advantage until

Rhino says he will "hit you with my head". How articulate. One third left.

Rhino's pattern doesn't change in the last part of the battle, so continue your

same attack pattern until the amulet is removed and destroyed. Spidey thinks he

has enough idiotic sidekicks (Hi Green Goblin!), but Rhino's puppy dog eyes

convince Spidey to allow Rhino to join. The duo head back to the helicarrier

whilst Rhino wonders what an "Egypt" is...


7c. Egypt [EGY1]


Returning to the helicarrier, Spidey unlocks his Web Stun ability. Use your

hard earned tokens to upgrade this, as well as your sidekicks. Swap sidekicks

if you wish, examine your rewards, and then head over to the Egypt console for

your briefing.

The crafty computer has convinced the security onboard the helicarrier to

arrest Fury so that she can spend some alone time with Spider-Man. If only

Mary-Jane could see this! A "heartfelt" scene later, and the computer shows

that the PHANTOMs now possess a 25% symbiote index, making them more powerful.

However, a sandstorm has been located, possibly the work of the Sandman.

Spidey heads to Egypt with this in mind, firstly to the Sun-Drenched City.


Sun-Drenched City [EGY2]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Areas = 1/1

Spidey and co. arrive in Egypt, so head left and admire the view. Descend the

stairs and press the button to activate a bridge which you should now cross.

Under the arch the Egyptian medium PHANTOMs will attack and Fury will explain

how Spider-Man's new Web Stun ability works. Coat the PHANTOMs in this, and

they will be unable to throw their boomerangs at you. Defeat this group and

continue left by pressing the button and raising the bridge.

New large PHANTOMs will attack, so web stun them to prevent their projectiles

from coming your way. Defeat the single PHANTOM, smash the large crate in the

corner for your first DNA Helix and then carry on through the gate. In the

next area you will pass a gate in the background. Return here once you have

the Keystone for the Versus arena. For now, carry on left to fight two medium

PHANTOMs and then large and small PHANTOMs at the foot of the stairs. The small

PHANTOMs can be dealt with in the same way as usual. Once this group is

defeated, head through the gate.

Outside the next gate in this area a huge PHANTOM will appear. Use either

the mega-damage and invincibility combo or a large amount of web stun to take

this monstrosity down before heading through this gate. Two medium PHANTOMs

attack on the stairs, and then a group of medium and small PHANTOMs in the open

area at the bottom. Press the button, extend the bridge and grab the DNA

Helix as you walk across.

Smash the crates in the centre of the archway and then descend the stairs at

the bottom of the screen to face large and medium PHANTOMs in a group. Now

walk through the next gate and down some stairs into a medium town like area.

Medium PHANTOMs attack, so defeat them and then cross the bridge Spidey says

will lead you out of the city by pressing the button.

Carry on left, around a corner and smack into a PHANTOM generator. Use the

usual strategies to deal with it, such as Hero Strike, then head through the

gate. In the next market area to the left, large and small PHANTOMs attack.

Deal with them, then press the two buttons in the background to allow access

to a DNA Helix. Head into the archway on top of this ledge to find the Keystone

as well. Return to the Keystone area all the way back at the beginning of the

area and defeat the enemies here for a new Versus arena, then return to the

final area and enter the gate to end this level and leave the city behind.

On the helicarrier, do your business, spend your tokens, reap the rewards of

your DNA collecting and swap sidekicks if you wish. Then use the Egypt terminal

to select the second mission, The Oasis.


The Oasis [EGY3]


DNA Helixes = 2/2

Keystone = 1/1

Keystone Area /= 1/1

A battle with some medium PHANTOMs begins as soon as you step forward, so

destroy them and deploy the bridge by standing on the button. Cross, and attack

the large PHANTOMs which spawn to open the gate. As you pass through the gate,

stand on the two buttons to open a crypt containing a DNA Helix. Cross the next

bridge and defeat the large and small PHANTOMs before continuing across another

bridge after pressing the button to activate it.

In the next area, leap up a ledge and cross a bridge. Open the crypt using the

two buttons and collect the Keystone from within before heading right to fight

some large and medium PHANTOMs. Carry on right, press the button and cross the

bridge. Fight the large PHANTOMs further right, then jump up the ledge on the

left. Progress to the right, fighting the medium PHANTOMs until you come to

another button and another bridge. Those Egyptians liked their bridges eh?

Across this bridge and up a ledge, fight the medium PHANTOMs and one large one

protecting yet another button activated bridge. You should see a button next

to a door on the left, but ignore this and head right instead to find the

Keystone area. Fight and defeat all the PHANTOMs in here to unlock this area

for multiplayer action in Versus mode, then return to the button you went past.

In this area are a few small PHANTOMs and one huge PHANTOM. Lob the smalls at

the big guy, then stand on the button to let down another bridge. Only a few

more bridges to go, don't worry. Go through the mountainside archway, fight

the medium PHANTOMs to cause some large PHANTOMs to join the fray. Defeat them

all, activate ANOTHER BLOODY BRIDGE and head across.

Open the crypt using the two buttons straight in front of you and collect the

other DNA Helix inside before heading left to fight lots of small PHANTOMs and

a few medium ones to boot. The next bridge activates itself, so run across to

meet the Lizard. His prowess at defeating the PHANTOM which attacks him causes

Nick Fury to hire him on the spot. Spidey and the Lizard depart this bridge

filled level together.

Back on the helicarrier again, upgrade Mr Lizard if you so wish, swap him into

your team, check out the rewards you've unlocked and then return to Egypt via

the Egypt terminal for a bridgeless level inside the Unearthed Catacombs.


Unearthed Catacombs [EGY4]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Area = 1/1

Spidey and his cohorts appear inside a tomb. Run forwards and battle the small

PHANTOMs and the improved large PHANTOMs who now possess a breath attack

similar to the huge PHANTOMs. When dispatched, stand on the two buttons to

open the doors to a DNA Helix. Leave this room and go through the corridor on

the right. Enter the broken wall and fight the improved medium PHANTOMs before

jumping the gap and leaving through the newly opened door. At the end of the

next corridor, the way is blocked by a huge PHANTOM who should be removed any

way possible before moving on to the next room.

In this next area medium PHANTOMs and a few small PHANTOMs attack, and the room

after this is infested with lots of small PHANTOMs. Carry on to the left and

you will see a large door with two eye symbols on either side. Punch these to

open the door and collect the Keystone. Swing into the fray in the large room

for a skirmish with small and large PHANTOMs, then enter the next room, which

is devoid of enemies.

Carry on down the passageway and remove the medium and small PHANTOMs before

opening the Keystone area on the top wall. Enter here and defeat all the

PHANTOMs for a new Versus arena. Now go down the passageway to another room

containing another door with eye panels inset either side of it. Punch these

as you did for the previous door and enter for another DNA Helix. Down the

passage to the right of this door is a wide room with no enemies.

Follow the passageway down some stairs and across a...oh dear, another bridge.

Sorry. Fight the small and large PHANTOMs which attack then leave through the

door on the left. A huge PHANTOM bars the way, so dispose of him however you

wish, before descending the ramp and picking up the final DNA Helix. Travel up

the next set of stairs, defeat the four large PHANTOMs which spawn and enter

the door to end this level.

Returning to Fury's base of operations triumphant, upgrade your characters and

check out your newest array of rewards. When you are ready, return to Egypt to

do battle with the Sandman in the Excavation Site!


Excavation Site [EGY5]


DNA Helixes = 2/2

Drop down from the scaffolding and greet the medium PHANTOM welcome wagon. A

platform (NOT A BRIDGE) rises, so traverse it and whack the two eye symbols in

the wall to open a door to the first of two DNA Helixes. To the right of this

door are two huge PHANTOMs, so this will prove a hard battle. Unless you use

some power-ups of course. Invincibility, mega-damage, or even a Hero Strike are

all viable options to get rid of these two, or just stick it out with melee

attacks. The gate opens when they both fall.

Descend the ramp here and fight the medium PHANTOMs. Open the door in the

background with the two buttons and collect the other DNA Helix. Now follow the

ramp down and leave through the door. Head left in this next area and open the

door with the button. Head through and fight the medium and large PHANTOMs

who lie in wait to trigger two more platforms. The two buttons in the back

here open a chamber with boxes if you require more tokens. Cross the platforms

and fight the group of large PHANTOMs to raise two more. Drop down and cross

these platforms to trigger a cutscene, and prepare to fight the Sandman!


*Boss Battle: The Sandman*


Spidey swings in and Fury informs him that the meteor shard should be here.

However, only the Sandman is present, so Spidey begins a fresh battle.

Sandman will send sand shockwaves along the floor at you, so leap over them

and attack close up. Don't bother with the scaffolding, because he will knock

you off with huge fists. The Sandman will jump away, and as you run towards

him large spikes will erupt from the floor, so keep on the move as you

close the distance. Punch him again when you get close enough and he will

resume his position in the centre of the arena. Fists will now fly at you, so

dodge to the sides or jump over them to get at the Sandman. This pattern will

repeat until you deal damage equal to one third of the maximum.

Sandman will inform you that your last hit hurt. Well duh... His attack pattern

remains the same, but is now more furious, with larger shockwaves more

frequently, more spikes erupting, and a greater number of fists zooming toward

you. Dealing damage remains the same: dodge the sand, hit the Sandman.

Two thirds of the way through and Sandman tells you that he's going to fix you

with a good beating. Scary man he is. Again, more furious attacks on his side

but just more dodging required from you. The hardest part comes when the sand

fists zoom at you, because the sheer number of them is overwhelming. For a

quick fix, climb the scaffolding and leap over them to get at Sandy.

The amulet destroyed, Spidey practices his "I saved your life, help me" speech.

Sandman is slightly oblivious, but Spidey convinces him to join your efforts

against the PHANTOMs. Egypt is complete!


7d. Transylvania [TRAN1]


Onboard the helicarrier, upgrade the Sandmeister if you wish, swap out a new

sidekick and check out your rewards as well as upgrading any web attacks you

have. Then move to the new terminal and watch the Transylvania briefing.

Fury is back on active duty after his sojourn in the holding cells ;)

Spidey is apprehensive about going to Transylvania, what with the atmospheric

disturbances and the 53% symbiote index PHANTOMs... What's worse, a creature of

100% Symbiote index is guarding the meteor shard in this area!

Its not all bad news though, as another lifeform appears to be demolishing

the PHANTOMs in this area at a rapid rate. Spidey decides to attempt this

mission, despite insurmountable odds, after the computer wishes him the very

best of luck. His first stop: The Oldworld Village.


Oldworld Village [TRAN2]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Area = 1/1

Head forward from the starting point towards the "quaint little village" until

two medium PHANTOMs attack. These are similar to the Tangaroa Island medium

PHANTOMs, in that they have a bola to throw at you. Deal with them in the same

way you used to, then press the button to extend the bridge, and enter the

village properly. In the next area, small PHANTOMs, which can be dealt with in

the normal way, and large PHANTOMs attack. The large PHANTOMs have a leap

attack now, similar to the roll attack of those on Tangaroa Island, but more

controlled. Defeat them using web shoot or melee attacks, then carry on

through the door.

Medium and large PHANTOMs crawl out of the well in the next area, so remove

them from your path and wander through the next door. Large PHANTOMs appear,

and once they are defeated jump down from where the poison green barrel is

located to collect the Keystone before going through the door. Stand on the

button in this area to extend a platform to the Keystone area door. Inside,

defeat all of the PHANTOMs to unlock this area for play in Versus mode.

Now press the button opposite the bridge to extend it and fight the medium

PHANTOMs on the other side. A cutscene shows large PHANTOMs appear as well,

so defeat them as well. On the left of the next door is a DNA Helix, hidden

behind a crate. Collect it and head through the door.

Halfway through your battle with the medium PHANTOMs in the next area, large

ones join in the fun. No matter, defeat them all anyway. In a fissure in the

bottom right lies the next DNA Helix, then continue through the door. Extend

the bridge as per usual, then cross to climb a cliff face. Fight the medium

PHANTOMs in front of the next door, then drop down to the right and open

the door to the final DNA Helix using the two buttons. Now move through

the door at the top of the cliff.

Cross the wooden bridge and climb the stairs. At the top, fight the large

and small PHANTOMs before entering the new gate, climbing the cliff and some

more stairs. In front of the next door is a huge PHANTOM, similar to the

Tokyo huge PHANTOM. This one too has a light core which you can throw things

and web attacks at, but he can use it to summon a light spirit to chase you.

Use web shot for maximum effect, or explosive barrels lying around. You can

also use web lines to grab the light spirit and throw it back at its summoner.

However you deal with this foe, continue through to the final courtyard.

A hoarde of medium and large PHANTOMs await here, and once they are defeated

Spidey mentions the creepy old house in the distance. Head towards it through

the gate to end this level.

On the helicarrier once more, upgrade yourself and your sidekicks, change

sidekick if you wish and examine your DNA rewards. Then, use the Transylvania

terminal to head to The Manor House.


The Manor House [TRAN3]


DNA Helixes = 2/2

Keystone = 1/1

Keystone Area = 1/1

Beginning in the courtyard outside the scary manor house, Spidey and friend

are immediately attacked by large and small PHANTOMs. Demolish them easily,

head through the gate, up the ramp and deal with the PHANTOM generator to

gain access to the manor itself. Inside, attack the medium and small PHANTOMs

and then press the two buttons inside the main door to find the first DNA

Helix. Back in the foyer, climb the stairs and enter the door.

A double button in this next room reveals the Keystone floating on the bed.

Collect it, leave the room and continue left to fight a large PHANTOM and a

few small PHANTOMs. When these are dispatched, more teleport in, so deal with

them all and leave this room via the door at the top. This next room with

the fireplace has nothing in it, so head into the door above and smash the

group of medium PHANTOMs on the dining table. Leave through the north door.

On the next set of stairs, head right halfway up to find the Keystone area.

Do the normal, defeat all of the PHANTOMs to unlock it as a playable area in

Versus mode, then continue on up the stairs. Another empty room with a fire

place awaits, so run through into the next room. A cutscene will show you

the other DNA Helix but you must defeat a VERY LARGE group of large and medium

PHANTOMs first. Press the double buttons, grab the DNA Helix and then leave

through the top door.

At the top of the stairs, the door seals and two large and one huge PHANTOM

appear. Defeat the larges first if possible, then deal with the larger one,

or just use a Hero Strike for quickness. Head through the next door. Out on

the balcony, head left around the corner and up the stairs to fight the medium

PHANTOMs to unlock the door above.

Leap up there and enter, run down the corridor and enter the next room to meet

Blade. He appears to be hunting Venom! Spidey decides to help Blade find Venom

and Blade joins the team.

Return to the helicarrier and upgrade Blade, swap him into your party if you

so wish and check out your DNA rewards. When you're finished, use the terminal

for Transylvania to progress to the Graveyard Path.


Graveyard Path [TRAN4]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Area = 1/1

Now on the other side of the Manor House, Spidey hopes he doesn't have to go

through a giant creepy church as well as this new scary graveyard. Wishful

thinking... For now, head down the ramp and through the archway to meet some

medium and small PHANTOMs. Demolish them and move through the newly opened gate.

Down the cliff-face you will meet some large PHANTOMs, and then a button

activated bridge. Cross this, obviously.

Carry on down the next cliff face and dispatch the PHANTOM generator to open

the gate to the next area around the corner. Fight the medium PHANTOMs on the

way round the path, and cross the wooden bridge. Go inside the gap at the top

of the screen to enter a mauseloem containing the Keystone for this area.

Fight the large and medium PHANTOMs in the main area across from this

mauseloem, then climb the cliff in the background to collect the first DNA

Helix. Now enter the gate you opened.

Wade through the water and fight the medium and small PHANTOMs before carrying

on through the gate. Up the ledge and straight in front of you is the Keystone

area for this level. Enter, defeat all of the PHANTOMs inside and unlock it

as a playable area in Versus Mode. The crypt to the left of this door contains

another DNA Helix, so smash it in order to collect it. Head right and cross

the bridge once you have activated it.

Across the bridge, battle the large PHANTOMs, then climb the cliff to the

right to fight some more. Then enter the gate. Now cross a stone bridge and

through an archway to face some medium and large PHANTOMs. Open two gates with

their respective buttons and run forwards. Take the right turn before the

fountain area to collect another DNA Helix from the crypt on the right after

activating another bridge. Now head to the fountain area and watch the

cutscene showing the creepy church Spidey didn't want to exist.

Attack the two huge PHANTOMs however you like, with power-ups or melee

attacks if you wish. A cheap tactic is to stand on the fountain and fire

projectiles at each one in turn, or to use a Hero Strike to eliminate them

both at once. When they are defeated, run up the stairs towards the church to

finish this level.

On the helicarrier again, do as you please. Swap and upgrade sidekicks, check

your DNA rewards and then return to Transylvania one last time for a showdown

with Venom at the Ancient Church.


Ancient Church [TRAN5]


DNA Helixes = 2/2

Spidey and friends enter the church together, in hope of finding Venom. Head

left and attack the large PHANTOMs before running under the archway into the

main area. Battle the medium and large PHANTOM group that attack here, using

the scenery to best effect if they overwhelm you. Once defeated, step on the

double buttons to the left of the main lectern to open a room containing the

first of two DNA Helixes. Now climb the stairs to the right of the lectern

and fight the medium PHANTOMs here.

The door on the left here can be activated by pressing the two buttons, but

only contains crates to smash. Head right through the door and fight small and

large PHANTOMs in the next room. Continue to the right, along the carpet and

up the stairs, through another door. Here, stand on the two buttons and enter

the room to collect the other DNA Helix for this level, as well as some boxes

to smash. Keep going right, around the corner and into a room containing medium

and large PHANTOMs. Defeat them, carry on right up some more stairs and

through the next door out onto the balcony to face the symbiote menace Venom!


*Boss Battle: Venom*


Spidey enters the balcony and is immediately assaulted by his best friend in

the whole world. Spidey wishes he could fight someone other than Venom, then

comments on the amount of teeth our ooze covered friend has. The battle begins

in earnest once Venom assures him that they are "all the better to eat you


Venom first covers the nearby bell in symbiote gunk. Fury points this out to

you, and this is your first priority. Symbiotes are weak to loud sounds, so

hit the bell to remove the goo as soon as possible. Whilst you try to do this,

Venom will use his claws and a wide range spike attack to stop you. Don't

bother attacking him, focus on the bell and once the goo is removed, punch it

again to ring it. Venom will exclaim that he "will not be beaten by you!" and

leap away. Follow him through the door.

Two bells are covered in gunk in this room, so remove it as soon as possible.

Venom will now use a long range grab attack to pull you away from the bells,

so ignore him as best you can. A three hit combo will knock him down for a

second, but its really not worth it. Uncover both bells then make sure they

are both ringing to force Venom to retreat again, cursing you on the way.

Follow him across a bridge to the bell tower. Idiot or what?

Same tactics here, only three bells to ring. Ignore Venom, hit the bells and

remove the gunk. If you uncover a bell, ring it to stall Venom for a second

whilst you uncover another. Get all three bells to ring at once and Venom is

down for the count.

Spidey smashes Venom's mind control amulet, then turns to leave. Fury wonders

why he decides not to bring Venom, but once Venom reveals that the mastermind

behind this entire scheme is a "bubblehead", Fury says that Venom is in.

With a promise to eat Spider-Man once he finishes with "bubblehead", Venom and

Spidey return to the helicarrier.


7e. Nepal [NEP1]


Onboard the helicarrier, upgrade Venom where possible and bring him into the

team if you wish. Check your DNA rewards, examine your Versus areas if you

want to, then walk over to the last terminal for the Nepal briefing.

It appears that communications traffic out of Nepal is ablaze with signals.

Whoever is controlling the PHANTOMs is using Nepal as their base of

operations it would appear. On top of this, S.H.I.E.L.D scanners are being

purposefully blocked, and the symbiote index of the PHANTOMs is rising


Spidey is not deterred, because he can see that the end is in sight. He

resolves to collect the last meteor shard, find and defeat the mastermind

behind all of this mess, and come home in time for dinner. With a final good

luck from the computer, he heads to Nepal for his first mission, located in

the Lower Village.


Lower Village [NEP2]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Area = 1/1

Arriving in Nepal safe and sound, this soon changes as you head across the

bridge. Medium PHANTOMs similar to those in the opening cutscene attack, so

deal with them before moving to the left and activating the bridge button.

Across the bridge fight the large and medium PHANTOMs to open the next gate.

Cross the bridge in the next area and run into some medium and small PHANTOMs

guarding the Keystone area. Activate the bridge, collect the Keystone from

under the tree and double back to the Keystone area. Defeat all the PHANTOMs

within to unlock this area in Versus mode, then cross the bridge again.

Head downwards from the gate you are supposed to be entering to find the first

DNA Helix. Enter the gate now.

In the next area, battle the medium PHANTOMs before heading to the left and

passing through the gate. Large PHANTOMs await, smash them all to open another

gate. Now cross the bridge and demolish the PHANTOM generator to open the

gate. Attack the two large PHANTOMs here, then leap across to the door on the

level above. Press both buttons, enter the room and take the DNA Helix here.

Now drop back down and leave through the door in the mountainside.

Jump down the cliff face on the other side of the mountain and fight the medium

PHANTOMs on the bridge. Pass through the gate and run left across two wooden

bridges to fight one very huge PHANTOM equipped with a large tentacle and

a shield. Attack it from afar with projectiles, or use mega-damage and

invincibility power-ups to remove it from your path.

Carry on through another gate and climb a few ledges. Jump the gap and watch

as a medium door closes and large PHANTOMs teleport in. If you defeat them

and head into this medium door, the final DNA Helix can be collected from

across a gap. Activate a bridge, run across and Spidey realises the only way

to progress is to travel through the mountain itself. Attack the medium

PHANTOMs and once they are defeated, run into the door at the top of the steps

to end the level.

On the helicarrier once again, upgrade sidekicks, swap them around and examine

your newly reaped rewards before heading back to Nepal for a wander through

the Dark Caverns.


Dark Caverns [NEP3]


DNA Helixes = 2/2

Keystone = 1/1

Keystone Area = 1/1

Spidey and his cohort trek through the Dark Caverns to reach the other side of

the village. Begin by running left and demolishing the medium PHANTOMs once

Spidey voices his view on spelunking. Cross the broken ledges and climb the

cliff to face some medium and large PHANTOMs as well. When they are

defeated, the next door will open, expelling some bats. On the left of this

door, at the bottom of the steps lies the Keystone for the level. Grab it and


Down the stairs and round the corner small and medium PHANTOMs will attack.

Enter the next doorway and annihilate the large and medium PHANTOMs which

teleport in to attack, then enter the doorway. Across the bridge a huge PHANTOM

attacks, but explosive barrels nearby help to put a quick end to him. The

next room houses some medium PHANTOMs at the top of a ridge, and the room

beyond has a golden statue which serves as the entrance to the Keystone area. A

DNA Helix can be discovered at the exit to this room too.

A room further along houses large PHANTOMs and some poisonous barrels, so use

them to defeat the threat before heading out across the rope bridge and into

a room containing medium PHANTOMs which only appear if you head towards the

exit. After two more rope bridges another area contains large and small

PHANTOMs to be removed.

Exit this room, and on the ledge to the right on the other side of the door is

the second DNA Helix. Jump the gap and run towards the steps to trigger the

next cutscene.

Spider-Man finally meets the mastermind behind the PHANTOM plot, who is none

other than Mysterio! Mysterio steals two of the three meteor shards which

Spidey has collected, and uses them to power up his PHANTOMs to the point that

Spidey cannot damage them without hurting himself. Against Fury's better

judgement, Spidey releases the symbiote from the final meteor shard and bonds

with it to form Black Suited Spider-Man. He easily dispatches the PHANTOMs and

vows that from now on he will fight fire with fire. The mission ends soon


On the helicarrier, do the normal sidekick swapping and upgrading, check out

your DNA rewards and then hurry back to the Upper Village of Nepal to track

down Mysterio before the Symbiote consumes Spider-Man.


Upper Village [NEP4]


DNA Helixes = 3/3

Keystone = 1/1

Keystone Area = 1/1

The Upper Village of Nepal is the longest level in the game I think, so be

prepared for a long haul. Equipped with his new symbiote suit, Spidey and

friend chase Mysterio through the village to put a stop to his plans once and

for all. Head left up the stairs and cross the bridge. Large, medium and small

PHANTOMs swarm, so attack them head on and continue up after activating the

nearby bridge button. On the other side move left and take on the large and

medium PHANTOMs which teleport in. A gate at the top of a waterfall opens, so

head left and climb the cliff face to reach the roof. Cross the waterfall and

search the right roof for the Keystone. Now enter the waterfall.

Inside, head left and climb the ledge to meet some small and large PHANTOMs.

Enter the gate which opens and climb the stairs to find the Keystone area on

the left hand side. Defeat all of the PHANTOMs inside for the final Versus

area. Now carry on right up the stairs and destroy the PHANTOM generator.

Go back to the stairs before the generator and leap across the ledges to find

the first DNA Helix of the level, then return to the generator wreckage and

enter the gate there.

Run left and up around the corner, crossing the bridge on the right hand side

for the second DNA Helix before carrying on upwards to fight some medium

PHANTOMs, followed by large and small PHANTOMs, and finally a huge PHANTOM.

Activate the bridge to the left and cross, heading up the street to the next

plaza and fight the medium PHANTOMs. Carry on, over a bridge only to have a

gate bar your way. Fight the large and medium PHANTOMs in order to open it, and

head into the archway.

On the other side two medium PHANTOMs attack, then a group of large and small

PHANTOMs in the next plaza area. Over the next bridge large and medium PHANTOMs

attack at the top of the stairs. Press the bridge button they were protecting

and cross over. Run up the street and up a set of stairs before climbing the

ledges and taking another two flights of stairs up to the left. Medium and small

PHANTOms attack at the top, so defeat them and press the next bridge button.

Run across and battle the medium PHANTOMs, followed by the large and small

PHANTOMs. Spidey spies the temple Mysterio is hiding in, the end is in sight!

As you run up the stairs ahead, veer left to collect another DNA Helix. Now

carry on right up the stairs to fight the last group of PHANTOMs in this level.

Medium and large PHANTOMs begin the battle, and then a huge PHANTOM appears

near the end. Once they are all defeated run through the doors into the Temple

courtyard to end this penultimate mission.

On the helicarrier, do as you wish to prepare for the final battle. Swap and

upgrade sidekicks, check your rewards and buy any supplies you think you will

need. Now head to the Nepal terminal and select the final mission, the Temple.

Its time to end this!


Temple [NEP5]


DNA Helix = 3/3

This is it, the final battle. Mysterio is hiding inside the Temple, so you must

find and defeat him to stop his plot once and for all. First off you must

get into the Temple, so fight the two huge PHANTOMs to gain entry. To deal

with them easily, use power-ups or the Hero Strike to eliminate them both in

one go. The door to the temple swings open, so head inside. As you approach

the next set of doors, large and medium PHANTOMs bar your way, so defeat them

all and move onwards.

On the way down the next hallway, check the secret room on the right to collect

the first of three DNA Helixes. The next large room has two medium PHANTOMs and

a single huge PHANTOM to deal with. Open the door in the next room along using

the button and then run right in the large room beyond. A secret room here

yeilds another DNA Helix. Open the door again with the button, and this time

check the left room at the top of the stairs for the final DNA Helix of the

game. Now head up the large set of stairs into the room beyond for the final

battle with Mysterio!


*Boss Battle : Mysterio*


Spidey finds Mysterio inside the large room, and warns him that, thanks to the

power of the symbiote suit, he's "not feeling very friendly right now". He

punches Mysterio up onto a balcony, and the battle finally begins.

Mysterio begins on the balcony, and the heads mounted on the wall below him

fire lasers at you. Leap over them, and eventually Mysterio will begin throwing

balls of energy at you. As he does this, boxes will fall from the sky. Grab

and throw three of them at Fishbowl Head and he will teleport down to the

floor. He will launch three circles of energy on the floor, so dodge these.

After three sets of energy circles, Mysterio will stand still, so run up and

attack him to cause him to teleport back to the balcony.

This is the basic pattern now. The heads will fire lasers, and a few pink

balls of energy at you which you must dodge, and then the boxes will fall

again. Throw three boxes and force Mysterio to the floor and he will use an

energy ball attack three times. Dodge and attack him when he stands still.

Repeat this pattern again, and when forced to the floor for a third time

Mysterio will use a pink shockwave to attack you with. Hit him when he

stands still, and then use the boxes to force him to the floor once more. This

time a wide range laser will be Mysterio's weapon of choice. Attack him when

you can, and bring him to the floor after the heads have finished their laser


Mysterio will then use any of the attacks he has used so far, but again after

three attacks he will stand still so you can attack him. This will remain his

pattern until right near the end, when Mysterio has barely any health left.

When he stands still at this time, you have a limited amount of time to get

to him, or a pink forcefield will stop you from attacking him. Get to him in

time and finish Mysterio once and for all!

With Mysterio defeated, Spider-Man contacts Fury with a request to finally go

home. The meteor shards in hand, Spidey returns to the helicarrier for once

last time.

On the helicarrier, Spidey removes the symbiote suit, and Fury congratulates

him on a job well done. He informs Spidey that his school fees are all paid

off now, meaning that S.H.I.E.L.D know of his true identity. Spidey thanks

Fury and is teleported home. Fury thinks that Mysterio was onto something, and

asks the computer to study the collected meteor fragments, under the name

Project: Carnage. The End?

At least for now, the world is safe thanks to our Friendly Neighbourhood



7f. Aftermath [AFT1]


Once the credits have finished rolling, you will find yourself back on the

helicarrier with a number of surprises in store. Firstly, defeating Mysterio

has saved the New Goblin from his clutches, allowing you to select him as a

sidekick from now on. Also, the symbiote is being held in the Black Suit

Containment Unit on the right hand side of the Versus terminal and can be

swapped on or off whenever you like.

All that remains is to collect any DNA Helixes or Keystones that you missed,

upgrade your sidekicks to their maximum capacity and generally enjoy the

feeling of saving the world! Well done Spider-Man!


8. Collectibles


If you don't want to sift through the main walkthrough to find the collectibles

then here they are in a condensed form. First, an overview of what they are

and what they do.

DNA Helixes - Found in every level, the DNA Helixes unlock artwork and tips on

the Rewards terminal in the helicarrier.

Keystones - One per level which does not contain a boss. Keystones are used to

open Keystone Areas.

Keystone Areas - One per level which does not contain a boss. Opened using the

Keystone, if you defeat all of the PHANTOMs in a Keystone area

you unlock it for use in Versus mode back on the helicarrier.


Tokyo Collectibles



Industrial Plant


DNA Helix 1 - Press the two double buttons near the beginning of the second

area to extend a bridge to the DNA Helix

DNA Helix 2 - At the top of the ramp after fighting your first small PHANTOMs

DNA Helix 3 - In a room with two double buttons and a large hole in the floor,

press the buttons to raise a platform in the hole. Jump on it

and jump again to collect this Helix

Keystone - In plain sight in the area after the large PHANTOM

Keystone Area - To the left of the floating Keystone


Secret Lab


DNA Helix 1 - On the centre console in the first room

DNA Helix 2 - Inside a destructable console in the third room

DNA Helix 3 - On the centre console in the room before the boss fight


The Rooftops


Keystone - At the bottom of a ramp near the beginning of the level

DNA Helix 1 - At the top of a building near the Keystone ramp. Double jump to

the top to reach it

Keystone Area - On the left after leaping a gap in the area with the PHANTOM


DNA Helix 2 - Between the Keystone area and the PHANTOM generator, can't miss


DNA Helix 3 - In the area after the PHANTOM generator, cross two bridges and

it should be floating there

DNA Helix 4 - On the platform with a satelitte dish where small PHANTOMs attack,

in the bottom right corner


Oscorp Japan


DNA Helix 1 - In front of you just after Spidey wonders if the Goblin is around

DNA Helix 2 - Near the final door before the boss is a corridor leading into

the screen. Follow it round for the second Helix


Tangaroa Island Collectibles





DNA Helix 1 - In front of you after the first group of medium PHANTOMs attack

DNA Helix 2 - Suspended above the broken bridge after your battle with the


DNA Helix 3 - When you're ambushed by small and large PHANTOMs and a ledge

raises, cross the bridge and leap up the mossy rocks in the

background to find the final Helix

Keystone - After another ambush by medium PHANTOMs, climb a ledge and head right

dropping down to find the Keystone on a beach

Keystone Area - From the Keystone beach, climb up the cliff behind you and leap

up the cliff to the left to find this door


Sea Caves


DNA Helix 1 - Where the cliff face splits left and right, take the right path

for a dead end and a Helix

DNA Helix 2 - After running past a medium pond/waterfall, press two buttons

ahead to open the doors to another DNA Helix


The Cliffs


DNA Helix 1 - Two buttons straight ahead after the first battle with medium

PHANTOMs yeild the bridge to the first Helix

DNA Helix 2 - Large and medium PHANTOMs guard a metal door later on in the

level, so deal with them and smash the metal crate to the left to

get the next Helix

Keystone - Around the corner from the second Helix are two buttons which lead

to the Keystone

Keystone Area - Where you must fight large and medium PHANTOMs to raise a

stone head, the Keystone area is located on the right

DNA Helix 3 - Atop the ledge accessible from the stone head mentioned

previously, jump left and collect this Helix from in front of a


DNA Helix 4 - In a room with a central platform emblazened with a symbol, jump

to the left and collect the final Helix


Ancient Ruins


DNA Helix 1 - At the foot of some broken steps, fight the large and medium

PHANTOMs to activate a button to the left of the stairs. Follow

the bridge and collect the first Helix

DNA Helix 2 - Near a rope bridge will you find another button which will raise

a platform allowing access to a higher ledge and the second Helix


Egypt Collectibles



Sun-Drenched City


DNA Helix 1 - After some large PHANTOMs attack, a wooden crate near a large

gate will yield the first Helix

Keystone Area - Through this large gate and on the top area of the screen you

will see a grate which serves as the access to the Keystone


DNA Helix 2 - Across an extendable bridge as you progress through the level.

Almost unmissable

DNA Helix 3 - In the final area, press the buttons to extend the market stall

roof. On the ledge above, collect the helix

Keystone - Still on this ledge, run through the archway and find the Keystone


The Oasis


DNA Helix 1 - Two buttons are unmissable as you move through an archway. Press

them to open a crypt containing the first DNA Helix

Keystone - Another crypt later on yields the Keystone once two buttons open


Keystone Area - A single button on the left of the screen signals the Keystone

area on the right of the area you are in

DNA Helix 2 - Two buttons near the very end of the level open a crypt holding

the last Helix


Unearthed Catacombs


DNA Helix 1 - Defeat the first set of PHANTOMs in this level, then open the

door on the left using the two buttons

Keystone - Punch the two eye symbols in the wall later on in the level and open

the door to the Keystone

Keystone Area- This area is located on the back wall, in a room containing

medium and small PHANTOMs

DNA Helix 2 - Another door later on can be opened by punching the eyes in the

walls. Inside is the next Helix

DNA Helix 3 - After a huge PHANTOM near the end of the level, the Helix can be

found floating in the air at the end of a ramp


Excavation Site


DNA Helix 1 - After the PHANTOM welcome wagon, cross the platform and open the

door by pressing the two eye switches in the wall

DNA Helix 2 - Down a ramp medium PHANTOMs will attack, then a door can be opened

using two buttons in the floor


Transylvania Collectibles



Oldworld Village


Keystone - In the first area where you get attacked by large PHANTOMs, drop

down from the poison barrel and collect the Keystone from the ledge

Keystone Area - The area after the Keystone has a button which extends a ledge

allowing access to the Keystone Area

DNA Helix 1 - Hidden behind a large wooden crate to the left of a tunnel. Even

though it is hidden, its hard to miss

DNA Helix 2 - The area after the first DNA Helix holds the second one, in a

fissure to the bottom of the screen

DNA Helix 3 - A cutscene reveals a door opening near the end of the level. Drop

down instead and press the two buttons to open a tunnel to the

final Helix


The Manor House


Keystone - A double button door on the right of the manor foyer yields the

Keystone for this level

DNA Helix 1 - Another unmissable double button door contains the first DNA

Helix later on in the level

Keystone Area - On the set of stairs after a battle with medium PHANTOMs in

a dining room, head right to find the Keystone area behind a


DNA Helix 2 - A cutscene shows the final Helix behind some doors. Defeat the

large group of medium and large PHANTOMs then use the two

buttons to open the doors


Graveyard Path


Keystone - Hidden inside a mauseloem to the north of the screen after a path

plagued by medium PHANTOMs

DNA Helix 1 - Climb the cliff round the corner from the Keystone mauseloem to

find this helix

Keystone Area - Straight ahead after a waterfilled path is the Keystone Area

DNA Helix 2 - This Helix is hidden inside a destructible crypt to the left of

the Keystone area

DNA Helix 3 - Near the end of the level you will see a fountain. Before you

reach it, veer right and smash the crypt on the right to find the

last DNA Helix


Ancient Church


DNA Helix 1 - To the left of the lectern in the main area are two buttons.

Press them and walk through into a room containing the first


DNA Helix 2 - In a passageway before the end of the level are two buttons a

short distance apart. Press them both and enter the room to get

the other Helix


Nepal Collectibles



Lower Village


Keystone Area - Near some small and medium PHANTOMs at the beginning of the

level is the door to the Keystone Area

Keystone - Across the bridge right next to the Keystone Area, the Keystone is

hidden under a tree

DNA Helix 1 - In the area with the Keystone, head south from the exit gate and

drop down to find the first Helix

DNA Helix 2 - In the area after the PHANTOM generator, fight the two large

PHANTOMs and leap above the exit door to find two buttons. Press

them and grab the Helix inside

DNA Helix 3 - In the penultimate area, a cutscene shows the DNA Helix hidden in

a room. Defeat the PHANTOMs outside it to open the doors


Dark Caverns


Keystone - When a door opens early in the level, bats will be expelled. At the

bottom of the stairs to the left of this door lies the Keystone

Keystone Area - A hall of golden statues two areas after a huge PHANTOM has

the Keystone Area hidden behind the middle statue

DNA Helix 1 - In plain sight at the end of the room containing the Keystone



Upper Village


Keystone - When you see a door atop a waterfall open, you should also see the

Keystone on the roof of a house to the right. Leap up to the door

and then across to the house to collect this

Keystone Area - In the area just after the Keystone, on the left at the top of

the stairs

DNA Helix 1 - In the area with the PHANTOM generator, leap across the ledges

next to the stairs to find this Helix

DNA Helix 2 - In the next area the Helix is in plain sight as you head upwards.

Take the bridge to the medium island and collect it

DNA Helix 3 - When Spidey notices the Temple, the DNA Helix should be visible

near a house on the left




DNA Helix 1 - After the first battle inside the temple, the DNA Helix can be

found in a room off to the right of the passageway

DNA Helix 2 - In the second room after your battle with the huge PHANTOM

inside the temple, run right and collect the DNA Helix from a

secret room

DNA Helix 3 - The final Helix is hidden in the secret room to the left of the

final area before the Mysterio fight


9. Contact Me [CON1]


There are probably loads of mistakes and things in this guide, but I've tried

my hardest to keep them to a minimum. So to help me out, you can contact me

through my e-mail address:

[email protected]

Take out the ! obviously. However, a few rules.

Do send me E-mails:

1. Which are about the guide. Spelling mistakes, problems, corrections, all are


2. Which are constructive. "Your guide sucks, go die" is not constructive, and

will be deleted.

3. Which are written in English. I'm sorry, I don't speak any other languages.

4. Which are readable. "OmG U R [email protected] n00|3" is not readable


1. Which do not apply to the guide. "Buy my chocolate covered cow" is not about

the guide.

2. Which are spam. These will be deleted.

Praise is welcome, but don't tell me the guide sucks without telling me why.

I'm open to criticism, but only of the constructive kind.


10. Thank Yous [TY1]


I'd like to thank the following for making this guide possible:

Activision - For making Spider-Man: Friend or Foe so enjoyable

Marvel Comics - For creating Spider-Man and the other characters

oldschool312 - For his walkthrough, which helped me find those last few helixes

GameFAQs - For (hopefully) hosting my first walkthrough


11. Legal [LEG1]


This guide may be hosted on the following websites:






This may be not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed

publicly without advance written permission. Use of this guide on any other

web site or as a part of any public display is strictly prohibited, and a

violation of copyright.

Copyright 2007 Christopher Lemmerman