Harvest Moon DS FAQ/ Walkthrough

  DARK RANGER'S HARVEST MOON DS GUIDE 



Good day and welcome to my guide about harvest moon DS. It's Darkranger

again and I am writing on harvest moon DS this time. Okay, the nickname

is corny as all get out, but there is a long story behind it that I

don't want to share here. Anyway as many of you know, the game was just

released the second week of September and there aren't too many guides

out for it yet. I have been playing it quite a bit since I bought it

and I am starting to get a little ways into the game. So, I thought I

would throw this guide together to help everyone out a little bit. If

you would like to contribute any information that can be accurately

verified, please feel free to email me at the address listed in the

legal section at the bottom of the guide.



Several of my friends and siblings have also purchased the game and we

have learned quite a bit about how to find the harvest sprites and some

other useful information between us. This guide will be a work in

progress which means that I will update it as more information becomes

available. So, without further ado here we go.



!Again thanks to everyone who sends information along for the guide.

This work would not be possible without all your contributions. I really

appreciate your input into it.



0. Updates

-------------------------------



This is just another section that I am adding to keep track of the

progress of the guide as it develops. Listed below are the version

numbers and the updates made during each one.



v 1.00

The original version of the guide. I released this about a week after I

got the game. I had enough information to provide a little useful

information, but nothing all that special except the quick start mining

trick. It contained basic information on crops, animals, tools, some of

the buildings, how to find several of the harvest sprites and a quick

section about the copy write and contact information available for the

guide.



v1.01

After another week or two of play, I found quite a bit more about the

game. I decided it was time for an overhaul to update the existing

sections of the guide with the new information I have available, and it

was also time to add some new sections that I finally have enough

information to construct. I added the mining and home shopping sections

and updated the crops, tools, animals, and building's sections.



V1.02

Another much needed update. I am adding a couple of new sections this

time and finally adding some of the email input to the game. Keep it

coming. Also, a new section this time is an Analytical look at harvest

moon. If you have some time on your hands and want to see what makes

the game tick inside have a read over it. Sorry its so long but it is a

complex topic that needs explaining and exploring. I have also updated

most of the major sections with new information and added the credit do

some others whom without this guide would not be possible.

Additionally, I added some new sections including the much requested

marriage section and an outline of how to hire the sprites and their

casino games. Keep the submissions coming.



V1.03

Another week and another update. The guide is finally starting to take

its final shape. I added a four more new sections this time on the

information I had available and updated a couple of older sections. The

guide is finally starting to take its final shape now that most of the

major sections are in place. I will continue to update them as more

information becomes available. I will also begin working on the

walkthrough in the near future as well as the family life.



v1.04

Another much needed update to the guide. This time I added several new

sections including recipes, fishing, resource management, accessories,

and a FAQ. Additionally, I updated several older sections slightly. We

now have all the harvest sprites and how to unlock them and I finished

updating the price list for the home shopping network. All the major

sections of the final guide are now in tact except for the walkthrough,

which I plan to start working on soon. This will be the last major

update to the guide for a while. The walkthrough will take some time

and I need to get deeper into the game before I can write a complete

one. I will update some of the other sections as information becomes

available periodically. But, I won't be adding any more new sections

until I have a child or finish the walkthrough. Keep the emails coming

thanks to everyone who contributed. You have made this guide a success.



v1.05

Well, we have another update to this growing guide. I have done quite a

few corrections this time. I have also update several sections

including information on animals and tools. I have also finished the

marriage section, though I still need to write one on family life once I

have a family. I am married currently and expecting a child in about a

season. I also added a section about the remaining town's people and

their likes and dislikes. Finally, I got around to starting on the

walkthrough for the game. It is located as the last section down below.

The walkthrough is currently in it's beginning stages, but there is

still some useful information there so take a look. This guide has come

a long way from my original intentions of just sharing some useful

information about the game. But, were getting there. Thanks to

everyone who contributed to the guide keep the emails coming. I also

converted the guide to a website format at . Check it out if you

want to.



v1.06



Hello again everyone. Another couple of weeks and another update to the

ever popular growing guide of harvest moon DS. This is a simple update

in contrast to the last few of them. I am adding only one new section

which, deals with events in the game. I have been playing a few other

games and got away from harvest moon DS for a while, but I am back now.

I am also expanding the several existing sections of the guide with new

information. Finally, I am redoing my legal agreement do to the

confusion I have been receiving in emails over the last month. If you

submitted something or are hosting this guide please take a look at the

updated and revised legal section concerning the new rules. Not much has

changed, but I wanted to be a little more precise this time. Also, I

finished the first season in the walkthru in case anyone would like to

look at it.



v1.07



Well, another month gone by and another update to my growing and popular

guide to harvest moon. I am sorry that it took so long, but I have been

busy with the holidays recently. I have added quite a bit to the guide

this time. I updated the crops, animals, and harvest sprite sections of

the guide with new information and correcting the names of the harvest

sprites. I also updated the marry the mermaid section and added some

names to the Thanks and Acknowledgements sections. The credit given

there is long overdue. If I missed you, send me an email stating what I

owe you credit for. I apologize in advance if I missed you.



New to the guide this time are a couple of new sections. First, I

finally got around to writing the section on the 4th mine in the mining

section. I am also adding a new section to the guide similar to the

marry the mermaid section of the guide. This is a section to

acknowledge the players who reach the bottom floor of the third mine.

See the mining section and the new section "Explores of the 4th mine"

for details. Also, the walkthru is now done through year 2. That

required most of my typing time. I will add more to the guide in the

near future. Thanks to everyone who helped make this guide such a great

success. Also, check out the coming soon section to see what is up

next. I still need information about families and the various children.



v1.08

Well, another month gone by and another update to the guide. However,

this will be the second to last update to the guide. I plan to do a

final release once I have finished correcting errors and rearranging a

few things for looks in a few months. To hear more about that, read the

in conclusion section at the bottom of the page. Don't worry, I will

still answer emails about the game after the guide is complete. As for

this update, several sections have been updated or completed. The

walkthru section is now down and I added the family life and in

conclusion sections to the guide. I have also added updates to the

Building, Mining, Glitches, and Thanks and Acknowledgements sections of

the guide. Take a look around and let me know what you think take care

guys until next time.



Table of Contents:

------------------------------

Sections:

0. Welcome and Updates

1. Crops

2. Animals

3. Tools

4. Buildings

5. Unlocking the Harvest Sprites

6. The Harvest Sprite Casino and Medal System

7. Mining

8. Marriage

9. Shopping Network and Other Items.

10. Fishing

11. Resource Management

12. Accessories

13. Cooking and Recipes

14. Quick Start Mini Guide

15. The People of the Valley

16. Festivals and other events

17. Legal Stuff and Contact Info

18. Email questions I will not answer

19. Thanks and Acknowledgements

20. Linking to Harvest Moon Friends of Mineral Town

21. Frequently asked Questions (FAQ)

22. Glitches and secrets.

23. An Analytical Look at Harvest Moon

24. Marry the Mermaid

25. Coming soon

26. Website Version of the Guide

27. Family Life

28. Explores of the 4th mine.

29. Walkthrough

30. In conclusion



1. Crops

-------------------------------------

Crops are nothing new to the harvest moon series. They are one of the

best ways to make money early in the game and they can provide you with

a multitude of income later in the game. Crops come in two varieties,

ground crops and trees. You can buy ground crops from either the

supermarket or Vesta's farm. However, you can only get trees from

Vesta's farm. In order to grow crops, you need to have both the hoe and

the watering can. The process is the same as it has been in the last

few harvest moon games. I am going to cover the basics and provide some

information on crops and profits in this section. Later, I will provide

you with which crops to grow to make the most of your time and effort.

For now just go with the one with the highest profit margin. The

profits assumes that you harvest the bag once, but some crops regrow so,

you can harvest them multiple times and make more money.



Ground crops: These are the crops that you plant in the ground and they

grow for one season and die off. Note, grass seed is the exception

because it grows for multiple seasons and years. In order to grow on of

these crops you need to take the how and plow a 3X3 area and sow a bag

of seeds over it. You should also leave one space between the areas, so

that you can reach all of the plants, unless you want to use the harvest

team to gather the crops for you. You might also want to leave one of

the outer spaces on the pattern blank so you can reach the middle crop

until you get the silver watering can or better. This way you don't

have to wait for the middle crop to finish growing if you want to plant

the same plot of land multiple times. If you are growing a renewable

crop, you probably won't harvest the center plant until later anyway.

You need to water the crops for the specified number of days and then

you can pick them and ship them or sell them to Van for a profit. They

can also be used as cooking ingredients or as gifts.



Trees: You can purchase tree sees from Vesta's farm and plant them

anywhere you could grow crops. To prepare the area, plow out a 2X2 area

with the hoe. Stand in the upper left hand corner of the plot and

spread the seeds over the area. Make sure you leave one space all the

way around the outside of the tree. Once the tree matures, nothing will

be able to grow in that area anyway. You cannot plant trees right next

to each other. You need to water the tree everyday until it becomes a

saporling. Afterwards, you just need to let the tree grow. It takes

several seasons for a tree to mature and bear fruit. Trees will only

bear fruit during a specific season. They will bear fruit every couple

of days, which you can ship or cook with. Generally, trees require less

maintenance once they become saporling, but ground crops yield a better

profit in the long run.



Crop Grow time Regrow time Shipping price 1 Bag Harvest price

-----------------------------------------------------------------------

Spring Crops

Turnip 5 days none 60g 540g

Potato 8 days none 80g 720g

Strawberry 9 days 2 days 30g 270g

Cucumber 10 days 2 days 60g 540g

Toy Flower 13 days none 130g 1170g

Cabbage 14 days none 250g 2250g

Summer Crops

Onion 8 days none 80g 720g

Tomatoes 10 days 2 days 60g 540g

Corn 15 days 3 days 100g 900g

Pumpkin 15 days none 250g 2250g

pineapple 21 days 5 days 500g 4500g

Pink Cat FL. 7 days none 70g 630g

Fall Crops

Spinach 6 days none 80g 480g

Sweet Pot 6 days 2 days 100g 900g

Carrot 8 days none 120g 1080g

Pepper 8 days 2 days 40g 360g

Eggplant 10 days 3 days 80g 720g

Magic Red fl 11 days none 200g 1800g



Peach 250g

Banana 200g

Orange 200g

Apples 100g

Grapes 200g



Grass grows in all seasons but winter and regrow every 15 days or so to

make fodder for building or animal feed.



You can plant any of the ground crops or trees anywhere on the map

including your farm or any of the other fields available around the

town. I have noticed that the crops will grow at a different rates in

different areas. The table above list the time it takes for them to

grow on your farm. The take another day to grow if you plant them in

the many fields located around the main part of the city. They will

grow one day faster if you plant them in the fields located near the

waterfall in front of the dig sit. Crops will grow the fastest if you

plant them in the secret field behind the waterfall. You need the

Legendary Swords from the second mine to break the rocks blocking your

way to the waterfall cave field. Regardless of location crops sell

for the same price everywhere.



Crops also have multiple levels. Crops begin at level one and can go

quite high, I haven't found the upper bound on them yet, but I know they

go above 10 levels. Higher level crops will ship for a lot more than

their lower level counter parts. For example, level 1 sweet potatoes

sell for 100g each, while level 10 sweet potatoes sell for around 8000g

each. As you can see, leveling up seeds can quickly lead to a higher

profit margin. However, this takes quite a bit of work to achieve. The

process to obtaining higher level sees is quite simple in nature, but it

takes a great deal of patience and time to achieve. The process is

described in detail below.



Raising the level of crops is very simple, all you need to do is plant

multiple bags of seeds on the same 9 squares of land overtop of each

other. The seeds you plant all need to be at the same level, and you

need to plant at least two bags in order for them to advance a level.

You simply water and harvest the crops in the manner described above as

you normally would. However, when you pick the crops, there is a

reasonable probability that some of the crops you harvest will have

increased one level above their standard seeds. The more bags of seeds

you plant on an area, the better chance each particular crops has of

increasing one level in value. Planting multiple bags of the seeds that

you buy from the store will yield level two crops. Unfortunately, this

is as far as you can go with the crops from the store. To advance their

levels higher, you need to purchase the seed maker from the black smith.



The seed maker costs 20000g and requires a piece of admit from the third

mine to construct. It takes several days like upgrading a tool does,

and it is then delivered to your farm. You need to purchase a maker

shed before you can buy it from the black smith. You can read more

about finding admit in the mining section and the shed in the building

section. The seed maker allows you to turn harvested crops into bags of

seeds at a 1 to 1 ratio. The transformation is instantaneous. Each

crop you put in will yield a bag of seeds equal to the level of the

crop. For example, a level 2 crop yields level 2 seeds. You can then

take these new seed and plant multiple bags of them on the same plot of

land to increase the crops one more level. Then, you can repeat the

process to grow higher level crops. However, this is a time consuming

process, because each time you do it you have to start growing the crops

all over again. It takes several game years, so be patient with it.

The secret waterfall field can be a big help here, because seeds grow

faster their than on the normal farm. I will add the profit increase

equation later when I break it down.



Another interesting thing about crops is the ability to grow giant

versions of crops in the game. I have only had this happen to me twice

so far, but it's a neat addition to the game. Sometimes when you plant

a bag of crops, a giant version will grow and take up for spaces on the

screen. These larger crops seem to be random and rare in nature. If

you are luck enough to have one, on the day that it is ready to harvest

Thomas comes over and offers to take it off your hands. If you accept,

you will view a short cut scene where the harvest sprites from mineral

town come over and take it. Then you will find that it shipped out for

several thousand dollars the next day. I don't have any idea what

causes it, but it's just another neat addition to the game.



As far as strategy goes, I am still out on that one. I would recommend

getting your crops to the highest level you can because their shipping

prices seem to grow at a geometric rate. Try to focus on crops with a

short growing time and a fast regrow period regardless of price. This

will allow you to upgrade their level quickly, and it will also allow

you to get multiple harvests out of higher level crops without having to

regrow them from seeds every time. Unlike previous games, growing speed

will ultimately determine the best profit margin unless you get all the

crops to the highest available level. If you have two different crops,

and they are two levels apart, the higher level crop will sell for more

than the lower level one. So, you want to focus on speed over shipping

value. I would recommend sticking with strawberries, tomatoes, and yams

for the time being. I will add more on this as the guide develops.



Just another quick update, I now have the equation for the shipping

prices of the leveled up vegetables. I just needed about 10 levels or

so to see what it was. The shipping price for a leveled up crops is:



base price * level ^ 2



Where the base prices is the shipping prices of a level 1 version of the

crop and the level is the level of the seeds. For example, if I wanted

to know the shipping price of a level 19 yam then I would go the

following calculation. The shipping price of a level 1 yam is 100g from

the table above and the level in this case is 19 so the shipping prices

would be:



baseprice * level^2

=baseprice * level * level

=100 * 19 *19

=100 * 361

=36100g



So, as you can see from this example it is pretty easy to figure out the

shipping price of an upper level crop. You can multiply the result by 9

to get the shipping prices of a bag of leveled up crops. As you can see

here, crops are the key to making money in the game. For example if we

look at a level 100 yam it would sell for 100^3 = 1000000g, so a bag of

level 100 yams will ship out for 9 million dollars. If you planted say

100 bags of level 100 yams you would make almost a billion dollars for

one harvest of yams and you can harvest them 13 times in one season. It

would take about 4 game years of leveling up seeds to get the quickest

growing ones to level 100, but by then you should have pretty good money

anyway.



The Basement:



The basements are another way that you can grow crops in the game. It

is a useful addition to your house, because it allows you to grow crops

out of season. This will allow you to upgrade your crop levels quicker

than just growing crops in their own season. In order to build the

basement you need to have the second house upgrade purchased. You can

have up to three floors to the basement. Each floor is like the first

except that the first is the only one that has a watering hole in it.

In order to grow some thing in the basement, you need to have the

appropriate season's sun. You can find them in the third mine and the

process is well outlined in the mining section of the guide. You simply

place the sun on the box on the appropriate floor and plant the crops as

you normally would above ground. Multiple levels will allow you to grow

crops from different seasons at the same time. The costs and

construction of the basements are located in the building sections.



Trees:



Trees are another good source of income in that they produce fruit that

you can sell or use for cooking. Trees require less maintained than

ground crops and will produce fruit year after year once they mature.

They can also be upgraded like ground crops, but it takes a long time

because they require a long time to grow. To plant a tree, till a 2x2

area of ground and stand with the seeds in the upper left hand corner of

the formation. Keep in mind, that nothing will grow in the squares

surrounding a tree. So, plan your planting carefully and give them

plenty of room. You can buy tree seeds from Vesta's shop for between

800g and 3000g each. Once the seeds are sown, you will need to water

them for about two weeks until they grow into a saporling.



Once a tree reaches the saporling state, you can stop watering it and it

will mature on its own. It take two seasons for a tree to mature and

another one before it will bear fruit. A tree will blossom one season

before it will bear fruit. Banana and orange trees bear fruit in the

summer and apple, grape, and peach trees bear fruit in the fall. A tree

will bear one piece of fruit every other day. Trees really don't

provide as good of a profit margin as ground crops do, however they are

low maintenance because all you need to do is pick them. The fruit from

trees is used in several of the recipes and make good gifts for people

around town. Trees take too long to grow to upgrade them effectively.

Tress will not bear fruit in the basement or behind the waterfall.





2. Animals

------------

Like all of its predecessors, Harvest moon DS. has a wide variety of

animals that you can keep on your farm in order to make money and have.

However, a few things have changed from the previous games. This time,

you don't start with barns for most of the animals you get. You have to

build your own before you can buy animals. See the building's Section

for the price and requirements to construct the buildings. The wood

cutter will make all of them for you if you have the right amount of

money and material. The game's touch screen also adds a more impressive

interface with the touch panel gloves to caring for the animals. You

can now pet, milk, and wash your animals with the tough panel gloves

rather than only the other tools if you prefer. Just a side note, I

prefer to focus on Crops rather than animals, so I haven't kept track of

how long it takes them to mature. It takes a week or two for them to

grow into adult form and start producing milk, eggs and wool, ect. I

will provide you with the information that I have available.



You can move your animals outside on days with nice weather if you want

too. If there out on rainy weather or in a hurricane or blizzard they

will often get sick. This will also happen if you forget to feed them

inside. If they are outside for several hours, chickens and ducks will

find food on their own and cows will eat mature grass if there is any.

Otherwise you will need to return them to the barn and give them food in

their food box. Cows and sheep eat fodder which you can grow or buy

from yodel ranch. Chickens and Ducks eat bird feed which you can buy

from the poultry farm. If your animals get sick, you can cure them with

animal medicine, otherwise they will die after a few days. Note, I

usually leave my animals inside and just feed them. That way they won't

get sick unless their is a storm.



You can have only a limited number of animals on your farm. Each animal

requires a shed to live in. Each shed holds a total of 4 animals. You

can have a total of 7 animal sheds which means you can have a total of

28 animals at any given time. Note, you also need a pond to buy ducks.

You can get new animals by buying them from one of the farms or having

the ones you have reproduce. You can get a new chicken by placing an

egg in an incubator and letting it hatch. This is cheaper than buying

them from the farm. It takes 3 day for a bird to hatch and a week for

it to mature into an adult. I don't really know how long it takes cows

and sheep to reproduce. It's better to just buy them as adults from the

ranch. The miracle potions only save you 1000g and they end up tying up

one of your mature animals for a few weeks. During that time period it

still needs to each but won't produce anything. So, they end up costing

you more money than they are worth.



Listed below are the types of animals and some information about them



Dog: You start with the dog and give him a name at the games beginning.

You can throw him or pet him with the touch panel gloves to raise his

affection rate. Also, you can train him with the ball that Thomas gives

you on the first day. He will play fetch with you. Supposedly, he will

chase away wild dogs from your land at the end of the day. Otherwise, he

is pretty useless.



Cat: You also begin the game with the cat. It can be picked and thrown

and petted with the touch gloves. It's basically a worthless animal. I

just ignore it because it severs no probative value.



Horse: Tanaka brings you a horse after you ship about 1200 items through

a shipping box. You can pet it with the touch gloves and brush it with

the brush. You can ride it around the valley, which is faster than

walking, but slower than the teleport stone. It can also be used to

ship items anywhere in the valley.



Chickens: They are bought from the poultry farm or hatch from eggs.

Chickens need to be feed bird feed once a day. They can be thrown or

petted with the touch gloves to increase their affection rating. As

their affection increases, the quality of their eggs will also increase.

Small eggs sell for 50g, medium for 60g and large for 100g.



Ducks: Ducks are similar to chickens in every way accept they cost more

to buy and require a pond before you can purchase them. However, their

eggs sell for more than chickens do. Small 80g, medium 100g and large

150g. Ducks will only lay eggs every other day.



You can also purchase a manoise maker to increase the selling value of

eggs slightly. It is made by the blacksmith with adamant from the third

mine for 20000g. Or, you can use oil to make it in the kitchen. I don't

have the maker's yet, so I will disclose their shipping prices in a

future version of the guide.



Cows: you buy cows from the yodel ranch for 5000g each. They need to be

feed fodder once a day and you can brush them and talk to them to

increase their affection ratings. You can milk them when they mature

with either the touch panel glove or the milker. The selling value of

their milk increases with their affection rating. small 100g, medium

150g, large 200g. you can also get makers for cheese and yogurt to

increase profits slightly.



Sheep: Sheep produce wool that you can sell and have to be shorn once a

week. They eat and have their affection increased like cows do. You

can use the touch panel gloves to wash and shear them, or you can shear

them with the clippers. The wool sells as follows small 100g, medium

400g, and large 500g. There is also a yarn maker to increase their

selling prices slightly.



The selling value of animal produce increases along with the affection

rating of the animal. You can make an animal happier by brushing it,

talking to it, and taking it outside. You can also use the touch panel

minigames to increase the level of the products produced by sheep and

cows by scoring high on the minigames.



Birthing new animals:



You can have your animals give birth to off spring in several ways.

This is required to unlock several of the harvest sprites later in the

game. To have a chicken or a duck reproduce, you simply need to put one

of their eggs in the incubator located in the bird shed. It takes a 3

days to hatch and a week to become a productive adult. Sheep and cows

are a little more complicated. You need to impregnate them with a

miracle potion from the yodel ranch. Then you need to walk up to the

animal you want to make pregnant and use the potion on it. The next day

the animal will be moved to the special pregnant box in the barn. You

will need to put feed in the special box while the animal is pregnant or

it will become sick. Sheep and cows stop producing milk and wool while

their pregnant. It takes 3 weeks for a baby to be born and another week

to grow into an adult. Afterwards, it takes another week before it will

start producing milk or wool. This is a waste of time and money in the

game when it comes to cows and sheep. It is more beneficial to just buy

adult animals to begin with. However, your sheep or cows need to

reproduce 15 times to unlock one of the sprites. Baby animals gain

affection faster than their parents do.



The animal festival:



There is an animal festival each season other than the winter for a

particular type of animal. You can only enter one animal in each

festival each year. In order to win the festival you need to have 9 to

10 affection hearts on your animal. If you win your animal will

increase one level and the products it produces will sell at a higher

value. Additionally, your animal's offspring will also start at the

same level as its parent. This can be used to increase the productivity

value of your animals on the farm. The animals start on level 1 and go

all the way to 100 supposedly. You cannot level up a particular animal

more than once.



Upgrading the milker and sheers:



One thing that I recently found is that the milker and sheer's can

upgrade to higher levels. You can do this by milking or sheering your

animals with the touch panel gloves. They will increase slowly over

time. As they do, they can actually generate 99 milk or wool per

sheering or milking. They can also raise the selling price of product

several levels which ship for more money.



Fences and Keeping Animals Outside:



If you keep your animals outside in good weather, it will increase their

affection and allow them to feed themselves rather than forcing you to

do it. Chickens and ducks will find food on their own after being

outside for about 5 hours. The Cows and Sheep can graze if you have

mature grass for them to eat. You need to be careful though, because

there are several things that can harm your animals outside. The first

is the weather. If it is going to be a rainy or snow day outside the

next day you should put your animals back in the barn to avoid having

them get sick. Using the bell and the red cloak can help you herd them

back in and out of the barn. You should never leave cows or sheep out

during the winter because there is no grass for them to eat during that

season.



You should also keep your animals fenced in outside. You can use either

processed lumber, stone, or gold lumber for this purpose. You can also

use rocks or branches that are not collected to make natural fences.

They work just as well. Fencing the animals serves two purposes.

First, it keep the animals where you can find them so that you do not

have to wander all over your farm if you want to put them back in the

barn. The second purpose this serves is that it protects them from the

wild dogs that can visit your farm in the evening. If the wild dogs get

to your animals, they can cause them to get unhappy or sick. However,

fences will keep them away from the animals. Also, leaving your dog

outside late at night will help to keep the wild dogs away. A thanks

goes out to ROKER2000 who prompted me to include this information in the

guide.



That is all there is to the animals in the game. It is really the

traditional system with the added features of being able to level up

animals and the touch panel mini games. Overall, Natsume really outdid

themselves this time.



3. Tools

---------------------------------



Tools allow you to perform work on the farm such as clearing the land,

watering crops, caring for animals, or gathering resources. They are of

cardinal importance to the game. Listed below are a description of the

tools I have accumulated so far and their purposes and upgrades.



You can only upgrade the six main tools in the game. Many of the tools

such as the brush and milker don't have upgrades and only function at

the first level. To upgrade a tool, you need to gather ore from the

first mine and contact the black smith. The levels of upgrades are as

follows:



copper 1000g 1 day

silver 2000g 2 days

gold 3000g 3 days

mystrile 4000g 4 days



In addition to having the required ore and money to upgrade the tool,

you also need to have worked the tool to a certain experience level by

using it repeatedly or performing work with it. In order to upgrade a

tool, you need to call Gary and Sabina when the blacksmith is open,

11:00 to 4:00 except Thursdays and holidays, and provide them with the

ore and money. You cannot upgrade a tool if you lack the experience to

do so. You can view your current experience by touching your

character's head portrait on the progress report screen. The days are

cumulatively spent but the money is not. For example, it only takes one

day to go from silver to gold level, but it still costs 3000g to

upgraded the tool. So, you may want to go straight to mystrile to avoid

wasting money. Be aware that while a tool is being upgraded, you will

not be able to use it. To use a tool at a higher level, hold down the Y

button and release it at the desired interval. Using a tool at a higher

level burns more stamina and fatigue, but it generally does more work

than using the tool at the first level repeatedly would.



Tool List



Hoe: You begin the game with this tool in your possession. It can till

soil to prepare it for planting or be used to dig in the mines. It

begins by tilling one square in front of you. Each level you advance it

up to mystrile will increase the number of squares tilled in front of

you in a straight line by one. You can only till one square at a time

in the mine or dig site. The Blessed hoe tills three rows by 5 squares.

The mythic level does 5 rows by 10 squares in front of you.



Axe: You begin with the axe at the beginning of the game. It is used to

chop tree branches and stumps to gather lumber. At first you can only

cut branches with it. Increasing its level allows it to cut stumps by

charging it up multiple times. The higher the level you have, the less

swings it takes to break a stump into lumber. The mystrile axe can

cleave a stump in one chop. The blessed and mythic levels allow you to

cut all the branches and stumps around you in one swing. The mythic axe

has the longest reach.



Watering Can: The watering can is used to water your crops. It can be

filled at any body of water or the watering hole on your farm. The

number of squares it holds and waters depends on its level.

material capacity waters

Iron 30 1 square in front of you

copper 45 3 squares in front of you

silver 60 6 squares in front of you

gold 90 9 squares in front of you

Mystrile 150 15 squares in front of you

blessed 255 54 squares in front of you

mythic 255 252 squares in front of you





Hammer: You begin the game with the hammer and it has several uses. It

can break rocks to acquire stone for building. If you upgraded it, the

hammer can break boulders and even larger rocks into stone for building

material. Like the axe, the more you upgrade the hammer, the more few

swings are required to destroy boulders. The blessed and mythic levels

allow you to break all the rocks around you in one swing. This includes

the very large stones by the mine, but not by the waterfall or on top of

the hot springs. You can also use the hammer to dig though rocks in the

mine and unplowed plowed land.



Sickle: You begin the game with the sickle. The sickle is used to cut

weeds and mature grass to make fodder. As you upgrade it, it will cut

more spaces.

material cuts

iron 1 space in front of you

copper 2 spaces in front of you

silver 6 spaces in front of you

gold 9 spaces in a arc around where you are standing

mystrile 2 rows around where you are standing

Blessed 6 rows around where you are standing

Mythic 9 rows around where you are standing





Fishing Pole: To acquire the fishing pole, go to Galen and Nina's house

around noon on a Saturday. You will view a short cut scene where Galen

found an old fishing rod and is passing it onto you. The fishing rod

allows you to catch fish in any body of water on the map. The more you

upgrade it, the better the quality of fish that you can catch with it.

The blessed and mythic fishing poles allow you to catch higher level

fish. The mythic rod fully charged can catch pirate treasure and

fossils. The are found on the beach during the summer and fall

respectively and ship for 10000g and 5000g respectively.



The following tools cannot be upgraded.



Brush: You can buy it from the blacksmith. You can use it to brush your

horse, sheep and cows to increase their affection rating.



Milker: This is also bought from the black smith. It allows you to milk

your cows with or without the touch panel gloves.



Shears: These are purchased from the blacksmith and allow you to shear

the wool from your sheep to harvest it.



Bell: You also purchase this from the blacksmith. When you ring it, it

calls all of your sheep and cows to where you are standing. It comes in

handy for moving them inside and outside quickly.



Touch Panel Gloves: You can purchase these from either of the animals

farms for 1000g. They allow you to interact with your animals on the

touch screen. You can pet the dog, can, horse, chickens cows, sheep and

ducks to increase their affection with them. They allow you to wash

your animals to increase their affection rating by equipping them at the

same time as the brush. They allow you to milk your cows by combining

them with the milker. Finally, the allow you to shear your sheep by

equipping them with the sheers. The touch panel gloves are a basically a

minigame that you can use to increase the affection rating of your

animals based on your score with them. They will also yield higher

level produce if you are proficient at the minigames with them.



Seeds: These are purchased from either the supermarket or Vesta's farm.

They vary in price and grow into crops that you can sell. See the crops

section for details.



Animal Medicine: This can be purchased from any of the animal farms. It

cures an animals sickness when you forget to feed them or leave them out

in the rain. They keep sick animals from dying, so its a good idea to

keep some on hand.



Miracle Potions: There are two types, one for the cows and one for the

sheep. These allow you to have your mature animals have offspring.

They are pretty self explanatory. Use them next to the animal and it

will become pregnant. It takes a few weeks to give birth during which

time your animal won't produce items to ship.



Legendary Sword:



The legendary sword is found on the 255 floor of the second mine after

you clean out all the monsters on the bottom floor. You need to have at

least one of your tools to the mystrile experience level before you can

get it. You don's have to have the tool upgraded, you simply need

enough experience to upgrade it. The sword is used to destroy the large

rocks blocking the way to the secret field behind the waterfall. You

can destroy them by equipping the sword and walking up next to them.

Next, just push the A button and you will trigger a short scene that

will destroy the rocks. The sword is also useful as a weapon in the

mines and can be used to cut weeds, grass, and crops.



I have found some of the cursed tools. They are located on various

floors in the third mine. The requirements to find and upgrade them can

be located in the mining section.





4. Buildings

---------------------------------------



As the game progresses and you upgrade your farm, there are several

buildings that you can buy from Gotz the wood cutter. You need them to

store materials and to house your animals. You cannot buy animals for

your farm until you have sheds to house them in. So, buildings are a

very important part of building your farm up. You can place an order

for a building over the phone like you would to order any other service.

Gotz is available from 11:00 am to 4:00 pm and is closed on Saturdays

and holidays. You can only have him constructing one building at a time

and it usually takes him two days to construct anything. So plan your

time carefully when you order buildings and expand the farm.



You can build each of the available buildings out of any one of four

different materials with a few exceptions. You can either gather the

material for the building yourself, or you can buy it from Gotz or the

Yodel farm if you want fodder buildings. You can also use any material

besides fodder to make fences to keep your animals in and wild dogs away

from them on the farm. Fodder is the cheapest building material but it

is also the least sturdy. You can buy it from yodel farm or grow and

harvest grass. Fodder buildings are relatively cheap to construct, but

they can also fall apart in rainy or even sunny weather. The only

benefit is their cheap cost. Next, you can build structures out of

wood. They are a little more expensive than fodder buildings, but they

can hold up in most normal weather situations. However, they can still

sustain damage in a hurricane or blizzard. You can obtain wood by

cutting trees and stumps or by purchasing it from Gotz. Be aware that

any animals in a building are killed if a building collapses so choose a

good building material. Here are their purchase prices.



fodder 20g

lumber 50g

stone 200g

gold lumber 100000g



The third and probably most economic option is stone. Stone is very

strong and will only risk sustaining damage in a heavy storm with a

small possibility. It offers stability and is still an affordable

option. You can obtain stone by purchasing it or by breaking stones and

boulders with the hammer. The final choice is to build things out of

Gold Lumber. Gold lumber is indestructible, but at 100000g a piece it

really isn't affordable. You can buy it from Gotz or complete Thomas's

winter request to get one piece. Listed below are all of the buildings

I have found to date and their uses and costs. You can only have one of

any specific building unless its and animal or a bird shed. In that

case you can have a combined total of 7 of the two of them, which allows

you to have 28 different animals. Overall, stone is the best building

choice if you can afford it. I have included a table that show the

number of pieces and the costs to expand purchasing the materials and

providing them yourself.



House: You begin the game with a small house and you can expand it

twice. Your house is indestructible and constructed of lumber. You

cannot expand it using other materials. Once you unlock the second

harvest sprite channel, and buy a few items from the TV shopping

network. The option to expand your house becomes available from Gotz.

You can expand your house twice, which is necessary to open new items to

buy from the home shopping network. You need to buy the table before you

can get the first upgrade and the kitchen before you can buy the second.

It is also required to get married later in the game.



House Upgrades provide own material purchase from Gotz

1st upgrade material required 200

stone 33000g 43000g

2nd upgrade material required 700

stone 115000g 150000g





Bird and Animal sheds: These buildings are required to house your

animals on the farm. They are basically the barns from the previous

harvest moon games. Each of them can hold up to four animals and come

with a place to feed them. Bird sheds hold ducks and chickens while

animal sheds hold sheep and cows. They also each have a place to

retrieve feed if you have a silo and an indoor shipping bin. The Bird

sheds also have an incubator where you can place eggs to increase the

number of birds you have. You can have a total of 7 sheds for a total

of 28 animals.



Material Provide your own Buy it from Gotz

Bird shed requires 420 pieces of material.

fodder 500g 8900g

lumber 5000g 26000g

stone 10000g 94000g

gold lumber 100000g 42100000g

Animal shed requires 500 pieces of material

fodder 680g 10680g

lumber 6800g 31800g

stone 13000g 101300g

gold lumber 130000g 50130000g



Silo, Lumber, Stone, and Gold Lumber storage: These small structures

each holds a specific type of material you gather. The silo holds

fodder and the rest of them hold what their name implies. You can put

material in them and remove it when needed. Basically they just give

you a place to store material outside of your ruck sack. Each of them

requires 100 pieces of material to build



Material Provide your own Buy it from Gotz

Silo, Lumber, Stone shed

fodder 200g 2200g

lumber 2000g 7000g

stone 4000g 24000g

gold lumber 40000g 10040000g

Gold Lumber shed

fodder 3000g 4000g

lumber 20000g 25000g

stone 40000g 60000g

Gold lumber 100000g 10100000g



Mushroom Shack: The mushroom shack is another little building that you

can get from Gotz. The shed allows you to plant and grow mushrooms

similar to the wild ones you find in the fall. The process is pretty

simple. Inside the shed, there are several platforms. You need to place

a piece of lumber on each of them and then you need to plant mushroom

seeds on them. Next, you need to water the mushrooms for about two

weeks, when they will first start to grow. The type of mushrooms you

get are vary from the toadstools to the truffles. Once you harvest

them, if you continue to water them they will regrow at a much faster

rate than their initial growing time. Basically, it's just another way

to get a renewable crop to grow. A thanks to Kayla D for the

information provided here from her email. It requires 320 pieces of

material to construct



Material provide your own Buy it from Gotz

fodder 1000g 7000g

lumber 10000g 25000g

stone 35000g

gold lumber 200000g 30200000g



Pond: The pond allows you to buy and raise ducks on your farm. It also

allows you to store the fish you catch. Finally, it is a requirement of

you want to Mary Leila the Mermaid. It can only be made from stone and

requires 600 pieces and 100,000g if you provide the material and it

costs 220,000g if you buy the stone from Gotz.



Maker Shed: This shed allows you to store the makers that you can

purchase from the black smith. Each maker costs 2000g and requires

adimante from the third mine and three days to make. They will increase

the shipping value of your crops and animals produce or allow you to

make seeds out of your crops. You need the second house upgrade and an

animal barn to purchase the maker shed. Once the shed is built, you can

buy makers from Gary. They cost 20000g and require 5 days each to make.

They also require a piece of adimante to construct from the third mine.

The maker's allow you to ship items for higher profits or cooking. Then

important one is the seed maker that allows you to upgrade your seed

levels. It requires 360 pieces of material.



Material provide your own Buy it from Gotz

fodder 5000g 10200g

lumber 30000g 48000g

stone 60000g 132000g

gold lumber 600000g 36600000g



Basement: The basement allows you to grow crops out of season. You

need the appropriate seasons sun from the third mine to grow crops. You

also need the second house upgrade to purchase it. I don't recommend

building it out of anything but stone, because the losses of your crops

will be devastating if it collapse. The second and third basement will

also be destroyed if the first falls. You need the second house upgrade

before you can buy it. It requires 400 pieces of material and costs

400000g to build from stone if you buy the material from Gotz. The

second and third upgrades each take 999 pieces of stone to buy and cost

950,000g and 3,200,000g to build respectively. They are the same as the

first basement except they lack a watering hole. Having more than one

basement will allow you to grow more crops or crops from different

seasons at the same time.



The Cottage:

The cottage is a building that you can have constructed on the island

once you buy it from Thomas. See the glitches and secrets section about

acquiring the island. The cottage is bear except for a bed and small

table. You can spend the night there if you wish, but it really serves

no other purpose other than making the island look nice. The prices of

constructing it are given below. Thanks goes out to hiya_who_r_u for

bringing it to my attention that this building was not in the guide and

collecting the prices for me. The prices listed include the costs of the

material purchased from gotz. It takes 999 pieces of material to

construct and two days to build.



fodder 1020000g

lumber 10050000g

stone 20200000g

g. lumber 300000000g



I am now sure that all the buildings are included in the guide you can

have a total of 28 if them in all. Thanks to everyone who helped with

this section of the guide.





5. Unlocking Harvest Sprites

----------------------------------------



The harvest sprites were sent to another world by the witch princess in

order to look for the harvest goddess. You can bring them back by doing

various things on the farm and return them to your world. Some of them

require you to do a specific task several times while others just

require you to stand examine a specific square. Anyway you look at it,

it takes a lot of work to get them all back. It is rather unlikely that

you will find them all, but you should try to return all of them that

you can. It takes 60 of them to find return the harvest goddess, and

you have to find all of them in order to Mary her.



Additionally, the harvest sprites can help you work on your farm. In

order to get them to work, you need to go to their tree and talk to Guts

their leader. You can then hire a team to help you on your farm for a

couple of day to do a specific task. In order to hire a team, you need

to have medals to exchange for their services. You can buy medals from

Roller at 10g each or you can gamble them up playing poker, black jack,

or a memory game when you unlock the dealers for each of the game.

Roller also runs a shop that you can exchange medals for items and Jet

runs a shop at the tree that sells some other useful nick knacks. Also,

the harvest sprites function at the new TV on the submenu with channels

about everything you can learn about farming. Overall, they are one of

the main objectives of the game and make it a lot easier to play and

enjoy. Listed below are all the sprites we have found so far and what

is needed to find them. Let me know if anything is incorrect.



I will be listing the harvest sprites by their team. You need to find 60

harvest sprites to unlock the harvest goddess and some are easier than

others.



A very special thanks goes out to ExpertatFF for the additional sprites

he has provided. I added a few more of my own. Thanks to everyone who

contribute. We now have them all.



Note: Examine means to push the A button while facing the edge of the

indicated object.





Casino/Store team



Guts: Leader of harvest sprites in charge of hiring out groups.

Unlock: He is around from the begging of the game.



Jet: He runs the store that sells various items in exchange for money.

Unlock: Examine the crate on the second floor of the inn where Van has

his shop



Roller: Sells medals for money and exchanges medals for items

Unlock: Cross the bridge to Vesta's farm on the 8th of spring.



Jackie: Keeps you from leaving the valley

Unlock: Try to leave the valley by taking the path leading to mineral

town



Tep: He is the Black Jack Dealer at the Casino

Unlock: Examine the chimney thing outside inner inn in the fenced off

area



Jum: He is the memory game dealer

Unlock: Examine the front of the fountain in front of the villa.



Hops: He is the poker dealer.

Unlock: Examine the well next to the bar.



Baby: The white harvest sprite, he can be given gifts to up his

affection towards you.

Unlock: Examine the large pot to the left of the harvest sprite counter

in the tree after you unlock 60 or more other harvest sprites.



TV Channel team



Channel 1: Reports the next day's weather.

Unlock: He is unlocked at the beginning of the game



Channel 2: This is the TV shopping network.

Unlock: Buy at least one item from the supermarket every day for 10

days.



Channel 3: Gives you information about the harvest sprites

Unlock: Find 20 harvest sprites



Channel 4: Gives you information about farming.

Unlock: ship out 300 of the same item (upper bound)or so I am not sure

about the exact number.



Channel 5: Allows you to change background music

Unlock: Buy five records



Channel 6: Tells you about festivals coming up during the season

Unlock : go to three festivals



Channel 7: This shows a variety of shows that can be useful for finding

recipes and other things

Unlock: Get 100 friendship points with one person in town.



Channel 8: This channel has tutorials about how to play the game.

Unlock: The channel is unlocked when the game begins.



Channel 9: It is a quiz show supposedly.

Unlock: Ship 100,000 of the same item.



Animal Team

This team brushes and feeds your animals. From here on, I am just going

to list their names and how to unlock them.



Red Ribbon: Have 10 adult cows

Woody: Ship 300 animal products

Liane: Ship 500 animal products

Essa: Ship 1000 animal produce

Betty: Shear a sheep 100 times with the touch panel gloves.

Chamy: Sheer a sheep 300 times with the touch panel gloves

Ole: Sheer a sheep 700 times with the touch panel gloves

Sue: Milk a cow with the touch gloves 100 times

Magic: Milk a cow 300 times with the touch gloves

Bali: Milk a cow 700 times with the touch panel gloves

Mick: Have 10 chickens or ducks

Woohoo: have 20 chickens or ducks



Harvest team: Collects resources on a specific area.



Oran: Give Thomas what he wants when he gives you his winter request for

an item. It triggers a cute cut scene

Bran: Cut 100 pieces of wood

Decoy: Cut 250 pieces of wood

Woody: Cut 500 pieces of wood

Piere: Bread several stumps between 15 - 20

Tilus: gather 100 stone

Stony: gather 250 stone

Rosh: gather 500 stone

Alpen: Break 5-7 boulders

Rocky: Break 15-20 boulders

Valie: Use the Mystrile Axe once

Fen: Have the cursed hammer blessed





Animal Team Brush and Pet's Animals

Canary: Have your sheep or cows give birth 15 times.

For the next few sprits, you need to pet, throw, or talk to your animals

without the touch panel gloves X times. Referred to as happy up animals

from here on out.

Kali: Happy up animals 50 times

Johnny: Happy up animals 350 times

Brushy: Happy up animals 900 times

Mouton: Pet your pets with the touch gloves 50 times

Boohoo: Pet your pets with the touch gloves 100 times

Canal: Pet your animals with the touch gloves 300 times

Meow: Pet your animals with the touch gloves 500 times

Beta: Wash your animals with the touch gloves 50 times

Aiylee: Wash your animals with the touch gloves 100 times

Pompon: Wash your animals with the touche gloves 300 times

Zoo: Wash your animals with the touch gloves 500 times



Harvest Team: Harvest crops and wild plants

Forest: Use the mystrile sickle once

Fraw: Ship around 1000 items

Ridge: Ship around 5000 items

Ali: Ship 10000 items

Cady: Ship 30000 items

Paddy: Ship 500 items

Veggie: Put something into your basket

Kevin: ship an item using the horse

Kamar: ship some cabbage

Moor: Ship pineapples

Vail: ship some peppers

Mathew: Have the cursed sickle blessed



Fishing team: Catches and ships fish.

Blue: Fish in the hot springs near the circus *

Rod: Fish in the hot springs near the goddess spring *

Poolo: catch 50 fish **

Fry: catch 500 fish **

Paige: catch 1,000 fish **

Gigi: catch 5,000 fish **

Reese: catch 10,000 fish **

Tricky: catch 50,000 fish **

Sammy: have cursed rod blessed

Fisher: use the mystrile fishing rod

Yacht: fish in farms pond

Fisher: Use the mystrile fishing pole

Riveriara: Fish in your farms watering hole



*See FAQ to see how to unlock the two springs



** You can have the fishing team catch the required number of fish for

you. In fact, it would be nearly impossible to get the larger numbers

without them. You still need to catch the final fish at each bench mark

yourself to unlock the sprite.



Heal team: recovers stamina. To use them, use up all of your stamina

and talk to them. Then will recharge a little of it.

Violette: Use the hot springs by the circus 200 **

Nette: Use the heal team 100 times *

Whitney: Use the heal team 500 times *

Juna: Use the heal team 750 times *

Sante: Use the heal team 1000 times *

Anime: Eat 30 pieces of colored grass

Powery: Eat 80 pieces of colored grass

Whitney: Eat 150 pieces of colored grass

koto: Buy something to drink at blue bar

Souly: Have 50 drinks at blue bar

Carrie: Use the hot springs near the goddess pond 200 times **

Sacci: Use the hot springs near the goddess pond 500 times **



* Use the healing team means to have them restore your stamina.

**Each use of the hot springs must be at least an hour in length.





Watering Team: waters your crops.



Choriori: Water 1000 squares of crops personally.

Walter: Water around 5000 squares.

Rainy: water 10,000 squares

Joro: water 30,000 squares

Patty: water 50,000 squares

Misty: Fill up the watering can somewhere between 9 and 12 times

Roli: Use the Mystrile watering can

Maddie: Have the cursed watering can blessed

Karaf: Examine your watering hole

Ceruleano, Eviran and Owen: You apparently need to water a random square

someplace in the valley. The mythic watering can help with this.



Well, now we have all of the sprites listed here. I had quite a few

emails that just game me one sprite. The major contributor is listed

above, but I am trying to get the guide out in an expedient fashion.

Not everyone who contributed is listed here or in the thanks and

acknowledgement section. I didn't have time to sift through 700 emails

looking for the names this time. Rest assured your contributions were

appreciated and I will have your names here in the next update. Thanks

again to everyone who contributed to making this section a success.





6. The Harvest Sprite Casino and Medal System

----------------------------------------------



I was originally going to make this section part of the harvest sprites

section. But the more I thought about it, the more that it seemed to

require its own section. A special thanks goes out to Andrew who

inspired this section with a lengthy email that he sent me. The email

points out that this is another way to make money quickly early in the

game. However, I have tried it and I have found that digging through

the second mine will yield a better profit in the long run. The tricks

mentioned here can generate about half a million gold in two to three

hours worth of work off of dumb luck. A run of the mine stopping at

every floor divisible by three or five will yield 8 to 9 hundred

thousand gold. But, this is another option.



However, I do like the idea of adding a section discussing the sprite

casino and medals. But I want to take a more structured and complete

approach than the email outlined. I am using some of the information

from Andrew's email here, but I am going to add some more of my own

thoughts and format to the plan here. So, here we go.



Harvest moon DS takes quite a bit from the system that was developed and

introduced in mineral town. One of the items that made mineral town so

popular was the fact that the harvest sprites could help you work on

your farm. Hiring the harvest sprites in mineral town allowed you to

increase the productivity of your farm by not having to do all the work

yourself. The sprites could do work faster and more efficiently that

your character could. They could also get to places you couldn't, for

example they can pick crops in the center of a formation without cutting

one of the plants down to reach them. This meant that you wouldn't have

to sacrifice a plant on crops that regrow. Well, the harvest sprites

are back and better than ever, but there were quite a few changes to the

system. This section is going to go through them.



Well, the first major change begins with the number of harvest sprites

available in the game. Mineral town had only seven that could perform

one of three jobs. Harvest Moon DS has quite a few more at 101 possible

sprites and they can serve even more functions in this game. But, the

system you use to hire them is a little different this time around.

First, there are several teams of twelve sprites each that perform a

specific task and this time you need to unlock them by doing various

activities on your farm and around the valley. A compiled list of the

tasks is in the previous section for several of the sprites. Also, this

time you need to pay the harvest sprite teams with medals that you can

buy or win at the tree where they live. The price depends on the number

of days you want to hire them for and which team you hire. The

experience system for increasing a sprite's productivity is still in

place. A harvest sprite will become more proficient at their job as

they perform it over time.



The new harvest sprite hiring system is based on a currency of medals.

You can obtain medals either by buying them from roller or winning them

at the casino. Medals cost 10g each, but it is easier to win them if

you are patient. Once you have medals purchased, you can go choose a

team to hire by talking to Guts in the front lobby of the tree. You can

only hire one team at a time and you cannot hire a team until you have

unlocked at least one sprite from the team. This means that you cannot

distribute the work load as easily as you could in mineral town between

the sprites, so choose which team you want to hire carefully and plan on

doing the rest of the work yourself. The sprites have a lot more

diversity in the jobs they can do in Harvest Moon DS, but they can only

do one job at a time. Not all of the sprites can work on your farm.

Some of them work in the casino and serve as the TV station hosts. Guts

hires out the teams and Jet also runs a small store in the tree next to

guts where you can buy several accessories and the records for the fifth

channel. The items and their prices can be found in their respective

sections in this guide. I will have the accessories section up

hopefully in the next update.



The Teams:



There are a total of 7 different teams of harvest sprites you can hire

to work on your farm. The cost of hiring each team varies and you can

only hire one team at a time. I have grouped their unlocking

requirements in the previous section by team. However, I want to give a

more detailed explanation of how each team functions here. Note, the

harvest sprites will no longer work on festival days.



Healing Team (purple):



The healing team is useful if you need to recover stamina and fatigue

and don't have the hot springs unlocked or have the funding to purchase

bodygizer and turbojolt. To use them, hire the team from Guts and

select an area on the map. Go to that area and you will find them

standing in a central location in that area. Speak to one of them and

they will tell you that they can heal you by 10%. Then they will

restore 10 points of stamina and fatigue. You can use them multiple

time in one day. You just need to wait a game minutes for their powers

to recharge. The more experience they have, the quicker their powers

will recharge. If you have quite a few of them, it is possible to get

healed multiple times without waiting. Just talk to different ones.



Harvest Team (Green):



The harvest team does just what their name implies. The go around the

map and harvest items that can be shipped. The will collect wild

foraging items like colored grass as well as any ripe crops you have in

the selected area. The will begin the first area you selected and then

move on to the next area after they finish with the first one. They

start out only able to handle a few bags of crops each, but as their

experience increases, they can handle more and more crops. They are

essential to making a large profit from shipping out crops.



Animal Feeding and Collecting Team Red.:



There are two teams that can take care of the animals in harvest moon

DS. This team feeds your animals and collects and ships anything that

they produce that is ready to ship. They are helpful if your animals

are happy and you have a lot of them. You can select different spaces,

but since all of your animals are on your farm you will likely be

selecting there more often than not.



Animal Brush and Pet Team (Yellow):



This is the second animal team. They will brush and pet your animals

each once a day. They are useful if you need to raise the affection

level of your animals without tending to them yourself. Be careful

though. You still need to feed your animals and collect their products

yourself if you hire this team to work for you.



Collection Team (orange):



When you hire the collection team, they will go to the area's you

selected on the map starting with the first area you picked. Their

purpose is to collect the fodder, lumber, and stone locate in those

positions on the map. They will clean an area out and move onto the

next area. The amount of material they can collect depends on their

experience. They are useful if you don't have the time or stamina to

collect building materials yourself.



Watering Team (Light Blue):



The purpose of the watering team is to have them water your crops. They

can handle multiple areas of the map and follow the same progression as

the harvest team. The amount of crops they can water is dependent on

their experience. The more they have the more crops they can water.

They are helpful when you want to conserve stamina on watering crops.

You can hire them intermittently with the harvesting team to make

efficient work of harvesting your crops.





Fishing Team (Deep Blue):



The fishing team collects and ships fish from the area you select on the

map. They are useful if you want to expand your list of the fish in the

game and they allow you to make a profit just by hiring them. You will

want to spread their area's out from week to week as you hire them to

catch different types of fish. The level and number of fish each sprite

will catch and ship increases as they gain experience. You will notice

that they require a good number of fish to unlock. You can hire the

team to gather the fish for you, but you need to catch the last fish in

each interval yourself to unlock the next sprite. For example, if you

wanted to unlock the 1000 fish sprite, even if the team caught 2500

fish, you would still need to get 2501 your self to unlock the next

sprite. You can only unlock one sprite per fish you catch, so if you

need to unlock two sprites you will need to catch 2 fish yourself.







Medals and the Casino:



The new system for hiring the sprites works on medals rather than giving

them gifts and razing their affection like in mineral town. You can buy

medals directly from Roller for 10g each or you can win them from the

casino games. Note, you must unlock Roller and each of the dealers

before you can play their specific games. Roller also runs a small

store where you can exchange medals for seeds, accessories, and some

pamphlets that reveal some of the recipes and the shipping prices of the

level 1 crops. A summary of the games is give below.



Poker: Dealer Hops:



There are three games that you can gamble medals at and poker is the

first from the left. You need to unlock Hops before you can play poker.

To begin the game, speak to Hops and select play poker. Then select the

number of medals you want to bet by using up and down on the control

pad. You can bet between one and 10 medals on each game per hand. Once

you place you bet, push the A button to begin the hand. You will be

dealt five cards to make your starting poker hand. The deck consists of

52 normal cards and one wild card joker. You will win medals on a pair

or better. After the cards are dealt, the game will highlight a winning

hand if you have one, at this point you can discard any of the cards and

draw more. The joker is a wild card and can serve as any card in the

deck. The payouts are as follows:



one pair: break even

two pairs: 2 to 1

three of kind: 3 to 1

straight: 5 to 1

flush: 10 to 1

full house: 20 to 1

4 of a kind: 50 to 1

straight flush: 100 to 1

royal flush: 100 to 1



Note: N to one means you win N time your bet. I.E. 2 to 1 means you win

twice your bet.



If you get a winning hand, you can play another minigame to go for

double or nothing or pocket your winnings. The strategy you want to use

is pretty simple. First, if you have a winning hand, i.e. a pair or

better on the start keep the winning hand and redraw the rest. If you

don't have a winning hand, look at your cards and try to get one. It's

tempting to hold the hire cards, but don't. A pair is a pair and Aces

have the same pay out as a pair of twos. You want to look either for

cards that are connected for a straight or save whatever suit you have

the most cards in the go after a flush. If you have the same number of

each, go after the straight because it has a higher probability of

coming up than the flush. This is a mathematical fact. The straight

will come up 3:2 roughly over the flush.



Black Jack: Dealer Tep:



Black jack is a simple casino game where you try to get as close to 21

as you can with cards. You have two options, you can either hit and

draw another card or stand and keep your current total. Your goal is to

get closer to 21 than the dealer without going over. Number cards are

worth their face value and face cards are worth 10. An ace is worth 11

unless it would put you over 21 in which case it is worth one. The

dealer plays the same rules as real casinos, which means that it stops

drawing cards when its score is 17 or higher. The strategy is simpler

really, you want to hit until you have 16 or more. When you pass that

mark, the probability is that you will more likely bust than hit under

21. Black jack pays 2:1



Memory: Dealer Jum:



Memory is just like the game we all played as kids where their are a

bunch of face down cards and you try to find matching pairs turning two

cards over at a time. You can see what your opponent turns over, so if

you match a card you can find its partner from memory hence the name of

the game. You and the computer alternate turns turning over two cards

at a time. If you get a pair you get another turn until you miss.

Whoever has the most pairs wins. The computer uses a simple strategy.

First, it turns over a random new card. Then if it know where the match

is it will take it and repeat this process. Otherwise it will choose a

second random new card and try to get luck. You should follow the same

plan of action. It will sometimes give you the option of who goes

first. Your odds are better if you go second. Just trust me here, the

mathematical proof is too long for this guide and is over most people's

head to begin with.



Double or nothing games:



If you win the first of the three games, you have the option of trying

to go for double or nothing as part of two minigames. They are listed

below.





High Low Draw:



This game begins by showing you two cards, one face up and one face

down. You goal is to decide whether the face down card is higher,

lower, or the same as the face up card. If you select correctly, you

will get double the medals you have won so far. If you select

incorrectly, you will lose all the medals you have one for the hand.

Just pick the side of the card that has the greatest odds of winning.

9-A choose low, 2-7 choose high and the 8, go with your gut. This game

is the better choice for the double up.



High Draw:



This game is another double up minigame. Its pretty simple, you are

shown one face up card and 4 face down cards. You then try to pick a

down card that is higher than the face up card. The number of winning

cards depends on the size of the card face up. You will lose

automatically if an Ace comes up and you don't get an Ace in the draw

cards. The other game is easier because you always have a chance to

win.



Okay, now that each of the games are outlined here, it's time to explain

the best strategy for making medals. To start with, you cannot win all

that many medals for just betting 10 and winning a minigame. To make a

great deal of medals, you need to play the double up game and win

several times in a row. To begin with, but about 100 medals and save

your game. If you run out of medals, just reload your game and start

over. This way you won't have to worry about buying medals again. The

following strategy is based on Andrew's Contribution and partially on my

own experience working with this idea mathematically and trial and

error. Thanks for the idea Andrew.



Alright, I am going to give some of the actual odds of winning. You can

verify these by doing some high level math. I have and you can take my

word for them. I did this a while ago, so I can guarantee these are

within about two percent. Start playing poker! The help on the game

boy and the strategy above will show you what to do. If you play black

jack, using any strategy and the computer follows the Vegas casino

style, you will only win 44% of the time in the first place. There are

several good books on the market that explain this probability well.

Playing the memory game, you will win about 52% of the time if you go

second and 48% if the computer makes you go first. Again, this is a

simple problem but it involves a probability matrix that I don't want to

explain here. However, with a joker in the deck, the odds of you

getting a pair or better without drawing cards is 58% roughly and if you

follow the strategy above, the odds of winning are about 66%. You

should always bet 10 medals, the goal is to get to the high low double

up game. Also, look at the payouts above, black jack will always pay 20

medals and memory will pay 100 at most. However, Poker can outdo these

payoffs quite a bit by hitting 4 of a kind or better. So, clearly poker

is the best choice.



Okay, once you get to the double or nothing game, you want to start

playing the high low double up several times in a row. By winning

several times in a row at the double up, you can quickly earn a good

deal of medals. 4 wins in a row will yield at least 160 medals and

about 7 will yield a 1000 medals or more. If you have more patience,

you can win even more medals into the upper thousands, but keep in mind

the odds of you getting more than three right in a row are less than 50%

The point where you choose to stop is up to you. I usually stop if I

win a thousand or more. Save each time you win a bunch, so you don't

risk a major set back. You will likely have to play between 25 and 30

hands of poker to win 1000 medals, but this will only take a few minutes

and can save you a lot of money in the long run. Andrew made an

interesting point in his email. If you have the patience to put

together 65000 medals, Roller has the animal cape accessory that he

sells. You can buy it and sell it to van for more than half a million

dollars. You can then repeat this process by buying more cloaks to make

more money. Either way this is a very efficient way to get medals. It

takes a little trial and error to get the hang of, but I doubt you'll

want to buy medals ever again after you figure it out.



Just another useful side note, while this trick is profitable and does

work. It is time consuming and relies heavily on luck to make money.

If you are willing to win the double up 17 times in a row, you can buy

the cloak outright, but this is risky and terribly taxing on patience.

It takes several hours to get that lucky usually. I have only been able

to do it once. I still recommend the mine trick over this route to make

easy money. While it takes a little longer, it is garneted to work and

if you stop on every floor divisible by 3 and 5 it will usually yield

between 800,000g and 1,200,000g per run. More than double the money from

this trick. Still, it is a good alternative if you hate digging in the

mine. Thanks again for the trick Andrew.









7. Mining

----------------------------

I think it was about time that I put in a section on mining with mining

trick in the ministart up guide below. Be sure to take plenty of

provisions with you into the larger mines. They are perilous, and

without supplies you will find yourself required to return to the

surface or collapsing from being out of stamina.



Harvest Moon DS is home to a number of different mines each containing a

different materials. There are four mines in all. Each of the mine

entrances are located at the dig site, however you cannot enter the

until you trigger an small event with carter to open them. In order to

view this event, you need to go to the dig site between 9 and 11 pm on

any game day other than a festival. All you need to do is walk into the

dig site during the appointed time and make sure you have your hammer

with you. Carter will greet you and tell you that he has found a hollow

space behind the wall and asks to borrow you to use your hammer to open

it. You will then go to the back wall and open the passage way to each

mine with you hammer. Note, you can only open one mine per day and you

have to meet specific requirements to open each of the other mines. I

will comment on each of the mines below.



There are some similarities between the mines, but there are specific

items that are unique to each of the mines including the ores found and

some of the items found in the ground. The digging mechanics are the

same for all the mines. You can dig in the rocks for the different ores

with your hammer, and you can till the soil on the floor with your hoe.

Regardless of the level of your tools, each use of the tool will only

allow you to open one space or break one stone. Once you break a stone,

open or dig on the ground, you might find an item or an ore that you can

store in your runk sack, eat, or throw if you don't want it. When you

break rocks with the hammer, you can find nothing or some type of stone.

Stones vary by each mine, except junk ore that looks like three gray

lumps. This is a worthless stone that is found in all the mines that

sells for 1g.



When you dig around with the hoe, there are a number of things that you

can find. The first and most common is that you won't find anything

and you will need to continue looking. Next, you can find a bag of gold

which is worth a small random amount of money. You can also find black

grass which can be eaten to restore a small amount stamina and fatigue

or can be shipped to ship later. You can also retrieve cursed tools and

accessories located on specific floors on the third mine. I will talk

about these below. However, the two primary things you are looking for

with the hoe are the stairs or holes in the floor. A set of stair will

allow you to descend on floor lower into the mine. The upward stairs

allow you to return to the surface of the mine at any time. Just walk

over them and select the return to surface option. The holes will drop

you a random number of floors lower into the mine. The distance of the

fall depends on which mine your in and random luck. You will lose

stamina from the fall, however, if you have at least one point of

stamina remaining, you won't lose any fatigue from a fall.



Thanks to the new runk sacks size and stackability, mining can be a very

profitable career option. Especially in the second mine. Use the

following sequence of moves to find whatever you are looking for on the

current floor. When you first arrive on a floor, save the game on the

first diary. Next, kill any of the monsters on the floor (see below.)

The dig up the floor using the hammer and hoe and memorize where

anything that you are looking for is located. Next, reload the game and

gather any of the valuable items on the floor and leave the rest. Also,

it's important to make sure you know the location of the way onward

before you proceed. Then, open the way onward and save on the second

file. Then you want to go down to the next floor and save the file in

the first diary. Then repeat this process on the next floor. You can

also continuously load the first file if you are unhappy with where a

hole drops you to. By reloading the file, you can control you decent

with quite a bit more accuracy and more speed than digging up the stairs

on each floor.



Fighting:

New and unique to harvest moon DS is the enemies that live in the mines.

There is finally some fighting to be done in a harvest moon game, yeah.

Well, not really, all the enemies really do is get in the way and

deplete your stamina. Each time an enemy touches you will lose one

point of your stamina or fatigue if your stamina is depleted. You can

defeat any of the enemies by hitting them repeatedly with the sickle,

axe, hoe, hammer or the legendary sword. The sword works the best,

defeating enemies in few hits than the other tools, but it also uses

more stamina than the other tools. The others all do the same damage,

but the sickle swings the fastest and is probably the second best choice

for a weapon. Listed below are some of the many enemies in the game.

"hits", represents the number of times you need to strike an enemy with

a tool to defeat it. The sword will deliver equivalent damage of three

hits with another tool.



Bugs: Bugs come in different varieties and are located in the second

and third mine. They move back and fourth across the floor in a strait

line either horizontally or vertically. Killing them is optional,

because they are actually quite easy to dodge if your patient with them.





Small Bug: moves horizontally, hits 1

Big Bug: moves vertically, hits 1



Animals: There are several musters that are basically dark versions of

the animals you can raise on your farm. Unlike the bugs, they are

difficult to evade and you will likely have to kill all of them. They

move in a strait line towards you taking the shortest available path.

If you run around for a little while, it is possible to get them to

follow you in a group. That way, you can conserve energy by hitting

several of them simultaneously with the big hoe. They are listed below.

They all move in the same way, the stronger ones tent to move faster

than the smaller ones. Keep this in mind when trying to group them

together.



Dark Chick: hits 1

Dark Chicken: hits 2 to 3

Dark Duck: hits 3 to 4

Dark Sheep: hits 3 to 5

Dark Cows: hits 4 to 6



Individual mines:



Dig Site:



Okay, its technically not a mine, but this is the best place for it. It

is the room located to the right of Carter's tent where you unlock all

of the entrances to the mines. You can dig up items here with the hoe

to ship or use as gifts. Digging her is the same as the mine. You can

save and dig up the floor to find the items. Then you can load the game

and dig from memory to conserve stamina. The floor reradomizes itself

each time you enter and leave the mine. It's a good place to make a

little money when you are first starting out in the game. Listed below

are the available items you can find and sell.



Item: price

-----------------------------

Suntan lotion 43g

Skin lotion 40g

Face pack 47g

Dress 50g

Bracelet 2000g

Necklace 2000g

Earrings 2000g

Broach 2000g





1st Mine:



The first mine has no requirements to unlock other than viewing the cut

scene with Carter. It is the shortest of the mines having only 10

floors and it contains the ores needed to upgrade your iron tools to

levels between copper and mystrile. It also contains junk ore, the

black grass, and the bags of gold. The mine has both stairs and holes

that you can use to descend. A hole will descend one floor in this

mine. There are no enemies located in this mine accept the one dark

chick located on the 10th floor. You need to defeated it in order to

open the second mine.



Items: floors price

-------------------------------------

junk ore: any 1g

copper ore: any 15g

silver ore: 3 and down 20g

gold ore: 6 and down 25g

mystrile: 10th floor 60g

black grass: any 10g

bag of money: any 10g-100g



2nd Mine:



The second mine is the equivalent of the winter mine in mineral town.

It contains some of the most valuable stones in the game and is the

source of income in the quick start guide. To open the second mine, you

need to dig your way down the 10th floor of the first mine and defeat

the dark chick there. You also need to trigger the event above with

Carter a second time. The second mine is home to all the dark bugs and

also the dark chicks and chickens. So, fighting is a little more

cooperative here. The second mine is home to the most valuable selling

gems in the game. The mine has 255 floors this time and a hole can drop

you anywhere between 1 and 10 floors deeper into the mine. Descending

takes a little more patience and control than in the first mine, but not

all that much. Use the above trick and it is pretty easy to manage.



The floors in the second mine vary in size based on their numerical

values. Most of the floors are a fixed size one screen in size. These

are easy to search, but most the valuable items are located on the

larger floors. The next size floor are horizontally the same as the

first floors, but they are three times the vertical size. They are any

floors divisible by 3 such as 3, 6, 9, 12, 15, ect. A valuable pink

diamond or more is located on each of these floor greater than 100. The

ones greater than 200 can have as many as four of them. The final floor

size is huge and about 9 times the size of the smallest ones. These

occur on floors divisible by 10, i.e. 10, 20, 30, ..., 100, 110, ect.

These floors contain alexandrite, which is another high selling item.

They can have multiples of them.



The final feature worth noting about the second mine is the final bottom

floor. It is home to the maiden and the legendary sword. When you

arrive, you need to kill all of the enemies on the floor with any tool

you have. Once you defeat all of them, the big rock at the top of the

screen will open leading you into the room containing the maiden. The

first time you enter her room, she will give you the legendary sword.

It is a tool you need in order to open the secret field behind the

waterfall. You also need to retrieve it in order to open the third

mine. Note, div means floor divisible by.



Items: floor price

--------------------------------

Ruby: any 75g

Emerald: any 80g

Topaz: any 70g

Peridot: any 68g

Agate: any 62g

Amethyst: any 60g

Agate: any 32g

Firefly ST: varies 60g

moon stone: any 55g

sand rose: any 50g

Diamond 101 and up 100g

pink diamond div 3 >100 10000g

Alexandrite div 10 >100 10000g





3rd mine:

The third mine is not as profitable as the second mine, but it is home

to some of the most valuable items in the game. In order to open the

third mine, you must retrieve the sword from the second mine on the

255th floor as well as triggering the event with Carter a third time.

The third mine had 999 floors and dropping through a hole will lower you

between 1 and 100 floors at a time. Be careful, because you can pass

out from a long drop if you stamina is low or your fatigue is high. The

third mine has the same enemies as the second, with the addition of the

dark ducks, cows and sheep. It also has a stronger version of the bugs

on the lower floors. The floors in the third mine differ by depth

rather than divisibility. The first 300 are the small one screen size.

The floor 301 to 990 are the long vertical rooms like the 3 divisible

rooms in the second mine. Finally, the last few floors are the largest

size available such as the divisible by 10 floors in the second mine.



The third mine is not home to very profitable selling ores like the

second, but it is home to the cursed tools and accessories and the

valuable mythic stones need to upgrade the blesses tools. Mine three

also contains the adimante needed to make the makers. Simply collect a

piece of it and call the black smith to have a maker produced. They all

cost 20,000g and take 3 days to produce. They can help you increase

your profits greatly. You need to build a maker shed in order to

purchase the makers. The third mine also contains all of the ores from

the first mine, and they can be found on any floor. It also has the

suns needed to grow crops in your basement.



Items: floor price

-----------------------------------------

Admit any 50g

Oricalco any 50g

Spring Sun: floors ending in 1 1g

Summer Sun: floors ending in 2 1g

Fall Sun: floors ending in 3 1g

Winter Sun: floors ending in 4 1g

Mythic Stone: div 10 <250 20000g



Note: The mythic stones are much scarcer than the pink diamonds and

alexandrite in the second mine. So, its better to go to the second mine

if you want money. The mythic stones are required to upgrade the

blessed tools to the mythic level. Doing so, costs 50,000g and requires

3 days from the black smiths shop. The mythic stones will not appear

until you have all six of the cursed tools blessed.



Cursed Tools:

There is a set of cursed tools located on the early floors of the third

mine. To find them, you need to dig them up with the hoe like your

looking for the stairs. You will often have to dig up rocks and plow

under them to find them. The cursed tools won't appear until you have

upgraded all your iron tools to the mystrile level. The floors they

appear on are random and it can take some time to find them. Be careful

when you find them, if you equip them you cannot remove them without the

aid of the church, which costs 1000g each time you wish to remove them.

You can get them blessed for 100000g each by calling the church as well.

Blessing a cured tool removes the curse and turns it into a blessed

tool.

We now have all the floors to the cursed tools and accessories. Thanks

for the info Bryan Ng



The cursed tools are located randomly on floors: 24, 35, 48, 52, 68, 71,

87, 99, 106, 118, 124, 135, 142, 153, 162, 178, 185, and 197. Try

alternating every other floor while you search to find the tools with a

higher probability.



Cursed accessories.



There are several cursed accessories located in the third mine. They

are found and blessed in the same mannerism as the cursed tools. Again

thanks Bryan NG. The accessories are located on floors: 324, 335, 348,

352, 368, 371, 387, 399, 406, 418, 424, 435, 442, 453, 462, 478, 485,

497, 724, 735, 748, 752, 768, 771, 787, 799, 806, 818, 824, 835, 842,

853, 862, 878, 885, and 897. The nine of them are randomly distributed

among all these floors, so finding them will take some time.



4th mine:



Well, it has been quite a while and I am finally getting around to

talking about the 4th and final mine in the game. The beast is here if

you have the strength and determination to attempt the most complex

labyrinth in any game ever released! Ha Ha Ha Ha !!!!!!!





Okay, now that I got that out of my system lets get down to the fourth

mine in practical terms. The first thing to mention about it is that it

is quite difficult to open, but I finally managed to with a little help

from mbruns2 who brought a requirement to my attention. In order to

enter the 4th mine you must complete 4 requirements. First, you must

dig all the way down to the bottom of the third mine and clean out the

bottom floor of enemies. Gee, this is sounding a little familiar by

now. The second thing you need to do is dig all the way down again to

the 255 floor of the third mine and clear out all the enemies there as

well. This will allow you to enter Keria's room where you must trigger

her heart event by giving her ultimate curry (see recipe section for the

recipe.) Finally, you need to trigger the mine unlocking event with

Carter late at night or early in the morning as always. That is a lot

of work for the little bit you get out of the 4th mine in the game.



Okay, now you have it open, so what do you do with it? The 4th mine is

similar in structure to the last three with several major changes. The

first major change is that the mine contains 65535 floors. The largest

number a standard integer will hold on a computer 2^8 -1 = 65535 because

you have floor 0. Also, you will notice when you get a lot lower into

the mine that the floors are much larger that they have been in any of

the other mines. For example, one of the lower floor I entered was 10

time the size of the floor at the bottom of the third mine. Really, the

4th mine is very similar to the first 3, but it is just a much larger

scale area to explore. The rewards are not as great as you think they

are and the hardships to get them are very difficult as I will describe

later in this section. But, there is one very important reason for

running the 4th mine. "BECAUSE IT'S THERE"



Fighting:



The combat mechanics are the same as in the third mine as for fighting

enemies. However, you should be aware that there are more enemies in

the mine and they are stronger and more powerful than in the first 3 of

them. The dark cows and sheep you faced in the bottom of the third mine

are quite prevalent on certain floors in the mine and there are a few

new enemies to watch out for. The first is a new type of but who is

much stronger than the previous ones. The second is the dark hero's,

which are a dark copy of your character who appear on every floor

divisible by 100. The each require about 10 to 25 hits of the sickle to

kill. They get stronger as you get deeper into the mine. Be prepared

to fight for your life to stay alive. The turn off the power and load

the game trick to kill the enemies can help but consumes a great deal of

time.



Traversing and Searching the mine:



Digging down through the mine and looking for the good stuff is done in

the same mannerism as it is in the other mines. Dig down to a floor;

save your game; clear out the floor; remember where things are; load

your game; collect the good stuff and move onward. However, there are a

few new thing you need to be aware of. First, the holes can drop you up

to 300 floor at once this time. So, aiming your destination can be

frustrating and time consuming if you want a specific floor. Also note

that a deep drop will quick drain your stamina and fatigue and you will

be under attack almost instantly when you arrive. You need to keep a

large stock of healing supplies handy and not be afraid to use them.

Also note, that the floor sizes are quite large at some points in the

mine, so exploring them takes a while.



Rewards and Secrets of the Mine:



The mine is a lot of work and expense for the few rewards that it

offers. However, there are a few things here that cannot be found

anywhere else in the game. The first secret I need to reveal is that on

any floor ending in 00 (i.e. 100, 1000, 15500, 22600,ect) if you kill

all the enemies on the floor, Mayor Thomas will appear. He will offer

to sell you restorative items at exuberant prices. However, you will

need to buy them at some point if you want to seriously reach the bottom

floor of the mine. You can also find many of the gemstones and ores

located throughout the other mines in the game. However, these are not

the primary reward.



The fourth mine is home to a unique collection of 9 magical balls. Can

you say Natsume ripped off DBZ. Anyway, if you collect all nine of the

balls you get a special reward. You can only have one of each of the

balls at any given time. Each type of ball is found in the rocks on

specifically numbered floors. The first ball can be found in rocks on

floors ending in 10. The second on floors ending in 20. The third on

floors ending in 30. 4 on 40, 5 on 50 . . . 9 on 90's. You get the

idea. Note that a ball appearing is not always guaranteed. It is random

just like the cursed tools and mythic stones. So, it can take a while

to collect a complete set.



When you find the 9th ball, the harvest goddess will appear and grant

you one of three wishes of your choice. They include giving a lump sum

of money, removing the curse from a cursed item, making everyone in the

town like you better, ect. You can figure them out they are pretty self

explanatory. However I will comment on one is that she gives you a

present that is needed to complete the shipping list if you want to

marry her. Alternatively, if you leave it in your rucksack, it will up

the rating of your farm by one point for each day you leave it in your

ruck sack. Once you are granted a wish, the balls are removed from your

inventory and you can begin collecting them again. Oh hurray!



Preparations:



Digging though the 4th mine is time consuming and resource draining.

You will need to arrive there first thing in the morning if you want to

have enough time in a game day to dig it all the way down. The second

thing you will need is the sword along with the hammer and hoe. The

sword drains stamina quicker than the other tools, but it is the best

fighting weapon you have in your arsenal. You will need it to bring

down the cows and sheep as well as the dark heroes. They just drain too

much strength if you use the normal tools to fight them. Also, you will

want the truth ring to keep an eye on your stamina and fatigue.

Additionally, you will need to bring about 1200 BodigizerXL and 800

TurblojoltXL with you if you want to make it. I know that seems like a

lot to buy, but you will go through them believe me. The other resource

you will need to bring with you is about 10,000,000g so that you can buy

supplies from Thomas at any available time.



The final resource you need to realize traversing this mine takes is

time and patience. You should know ahead of time that this mine is a

major time commitment and will cause you a lot of stress. I only

collected the balls 4 times total on my way down the mine, but it still

took a while. The mine is enormous, it is more than 65 time the size of

the third mine just in floor numbers and the searching takes a great

deal longer especially when you get deeper into the mine. It took me 34

and 1/2 hours of real time to get to the bottom without stopping very

often. The fighting and looking for the hole alone are very time

consuming. Be aware that you will be spending lots of money on Thomas

not because you want to, but because you have to. And you will die

frequently after dropping 200 or more floors from being attacked when

you land. This takes a great deal of patience and commitment to reach

the bottom. I spent almost 30 million on supplies on the way down the

mine, but I was thorough on my explorations.



Conclusion:



The forth mine is a real pain in the butt and it is really not worth the

trip except for 2 reasons. You may just want to visit the 1st 1000

floors or so to get the wish balls and check it out. However, there are

two neat rewards for digging all the way to the bottom. The first is

that the fourth mine represents the greatest challenge in any harvest

moon game to date. When you complete it you get the satisfaction that

you can brag to your friends that you did it. The second is that there

is an event that you get to see with a reward of its own. I am not

going to spoil it here. If you want to see it you need to dig your own

way down to the bottom of the mine. The other thing you get for getting

to the bottom of the mine is a chance to get your name in this guide.

For the next 4 month, (Jan - April 2007) if you can reach the bottom of

the 4th mine. You can send me an email letting me know that you reached

it. You need to include a detailed description of the event that takes

place at the bottom of the mine to prove that you reached it. I want at

least 10 to 12 sentences worth of good information. I will be the sole

judge of success on it. If I am convinced that you succeeded, I will

add your name to that section of the guide as a final reward for you

efforts. Good luck and happy digging. Darkranger.



P.S. I will not reveal the event. So, don't even ask.





8. Marriage

-----------------------------

This is probably the longest overdue section in the guide.

Unfortunately, it has take quite a while to put this together from

scratch. Between my brother's and myself, we have been chasing down and

courting all of the main women in the game. We have found all the

primary heart events for the main women that we can marry. However, we

can only each marry one girl, so I cannot comment on the married life

with each of the different women beyond the ones we marry. What I can

add here is an outline of the marriage system and the heart events to

each of the other girls. I haven't actually chosen my bride yet, but I

will update this section as more information becomes available. If

anyone would like to help it would be appreciated.



Getting married in harvest moon is on of the oldest side objectives in

the game. The process has evolved a bit, but not all that much has

changed. You choose the girl that you want to marry and give her gifts

to build up her affection rating towards you. Then once her happiness

level is high enough, you give her the blue feather and purpose. If she

accepts your proposal then you are married and you can begin a new life

with her on your farm. Harvest Moon DS haze a wide variety of women to

choose from. There are five primary girls you can marry from the valley

and four special brides that you can also marry. Additionally, if you

link the game with Friends of Mineral Town or More Friends of Mineral

Town, (see linking section) you can date and marry one of the girls from

mineral town. Be aware, that doing so will cause you to move to mineral

town and end your game. You can only give gifts to the mineral town

girls on the days they visit the valley on their days off. This brings

the game up to 14 potential brides to marry, which is quite a few heart

events to track down.



The marriage system is pretty simple to understand. Each of the girls

begins the game with an affection rating of zero for you. You can raise

their affection ratings by giving them gifts. If they like the item,

their affection rating will grow between 100 and 800 points a day based

on their liking of the item you give them. If you give them something

they don't like, litter anywhere but your farm, let one of your animals

die or propose too soon it will cause their affection rating to go down

some. Only the first item you give them each day will increase their

affection rating, so choose wisely. Negative items and actions will

still cause their rating to drop. Also, all the points you get from

giving them the gift won't come when you first give it. If you give

them something good, you will have to wait until the next day before the

last 100 to 300 points will be added to their affection rating. You may

want to buy the friendship bracelet from Roller for 5000 medals. It

will allow you to see the girls affection rating when you talked to them

with it equipped. It can be helpful in tracking your progress.



You can keep track of the girls affection level with the bracelet above

or by watching their heart change color. The color of their heart is

based on the number of love points they have.



0-10000 black

10000-19999 purple

20000-29999 blue

30000-39999 green

40000-49999 yellow

50000-59999 orange

60000 and up red



You can propose to a girl when you have their heart at the red level or

higher. So, it can take quite a while to build up the 60000 affection

points. You need the blue feather to propose. It will become available

for 1000g at Karen's Store when you reach the 50000 affection point

level.



In addition to getting the points up there are some additional

requirements you need to meet before you can get married. First, you

need to have the big bed from the home shopping network. It will become

available in the rotation of the items after you buy your second house

upgrade for 10000g. Secondly, you need to have returned the harvest

goddess from the other world where the witch princess banished her. In

order to do this, you need to have unlocked 60 of the harvest sprites.

See the harvest sprite section for the details of how to unlock them.

Finally, you also need to purchase the blue feather from the store and

get the girl's affection rating up to 60000 points by giving her gifts.

It is also helpful if you view each of the girl's heart events.



Strategies:



Getting married is quite an ordeal in Harvest Moon DS. But it is a

bench mark and adds a great deal of fun to the game. Unlocking the

girls heart events and giving them gifts to increase their affection

requires you to know their schedule and likes and dislikes. But, I am

going to take all of the guess work out of it for you. Well, at least

as much as I can. While I have most of this information, it is a lot

to keep track of and annoying to keep looking up. So, let me suggest

something simpler. Each girl's favorite item will give them 800 love

points a day. However, all of the valley girls and the mineral town

girls also like diamonds, which can be found on the floors divisible by

10 greater than 200 in the 2nd mine. Two out of every three rocks on

those floors will have a normal diamond in them. So, if you are using

the mining trick to make money anyway, strip-mining those five floors

entirely will usually yield about 100 diamonds. Giving a girl a diamond

will increase her affection by 700 points. This is another good reason

to use the mining trick, because it gives you a cheap and abundant

source of gifts to give to the girls in the valley.



As for finding the girls, it can take a few days of following them

around to get their schedule down pat. However, there is an easier way

to find them to give them gifts. Go to the casino and buy the teleport

stone from Roller for 1000 medals. It will allow you to go anywhere in

the valley for two stamina by touching the stylis on the map for two

points of fatigue. It really is a useful item for saving on travel

time. You can get the necessary medals for 10000g or by getting them

from playing the minigames and gambling the up. Once you have the

teleport stone, giving gifts to the girls is an easy task. Just

teleport to their residence before 7:00 am and give them the gifts.

Then you can teleport back to the farm and get on with your work for the

day. This will cost you 4 fatigue points, but it makes tracking the

girls down easily.





Heart Events:



Each girl also has 4 heart event that you can view while you are

courting them. I am not sure if it is necessary to see all of their

events in order to get married. However, it makes it easier to marry

them. During each event, you will be give a couple of choices in the

dialogue. Use common sense and choose the option that best suits the

girl you are trying to marry. Each heart event you choose the correct

path for will add between 1400 and 4000 points to the girl's affection

rating. Choosing a path against their wishes can cost you points so be

careful. Listed below are each of the girls and the heart events that I

have found so far. The color of the heart is the minimum heart color

you need to trigger the event. You can trigger past events and the

events need to be triggered in order. I have all the events for the

valley girls, but I don't have all the heart events for the special

girls or the mineral town girls. They only visit the valley once a

week, which makes it difficult to build up their affection quickly. So,

I only have the first two events for each of them. If anyone has more

information than what I have here please send it me and I post it here

with credit of course.



Valley Girls:



There are five normal girls that you can marry from the valley. I have

all of their heart events listed here. I only have the time and days

that I triggered them. You can probably assume that the events can be

triggered under similar conditions within one to two hours of their

listed times. I am trying to nail them down a little tighter, but it

will take some time. If the day is not specified, it means that we have

triggered it on different day and that the days seems to be unimportant.



Name: Nami



Nami is the first of the valley girls that you can marry in the game.

She has a well traveled and diverse personality. She lives at on the

second floor of inner inn. She spends her early days and evenings at

the inn and travels around the valley the rest of the day. Nami doesn't

like diamonds like the rest of the girls. Stick with flowers or items

from the dig site with her.



Heart Events:

Black: Go to inner inn on a rainy day and ring the bell in the front

lobby. Nami will come out and talk with you.



Purple: Go to the inn around 10:30 am and Nami will trigger an event

where she discusses your farm and her views on farming with you.



Blue: After Nami's heart turns blue, she will visit your farm and

trigger another scene. This happened for me on a Monday, buy my

associates each had it happen on a different day of the week.



Yellow: Exit your house on a clear day Nami will ask you on a short

date.



Muffy:

Muffy lives and works at the blue bar in town located just down the road

from inner inn. She can be found there in the early evening to giver her

presents. She also likes to hike down to the beach in the morning. She

loves apple pie and jewelry from the dig site, but you can give her

diamonds from the mine as well. She is one of the easier girls to

marry.



Black: Go to the blue bar around 4:00 in the afternoon and Muffy will

ask you what type of girls you like. Choose her type to increase her

affection.



Purple: I triggered this event on a rainy Tuesday around 10:20 in the

morning. Muffy talks to you and asks your advice.



Blue: Go to the blue bar around 6:00 pm. Muffy will be there with a new

drink that she wants you to try.



Yellow: Exit your house on a clear day in the morning and Muffy will be

there to ask you on a short date.



Celia:



Celia is another of the easiest girls to marry in the game. She lives

on Vesta's farm and can be found there during most of the day. She

wanders up to the goddess spring from time to time, but for the most

part she sticks to the farm. Her favorite gift is any type of cake or

curry rice, but diamonds or flowers will also work well with her.



Black: Visit Celia at her house around 6:20 pm and you will trigger

this event. She is helping Vesta with the dishes and shatters a plate.

Just be honest.



Purple: Go to the Harvest Goddess's pond behind the harvest sprite tree

around 5:00 pm. She will talk to you and asks you to walk home with her.



Blue: You can trigger this event by visiting Dr. Hardy's house before

9:00 in the morning on a rainy day. It triggers a short scene discussing

health.



Yellow: Go to the blue bar in the evening when Celia is there having a

drink. It triggers a rather interesting little cut scene.



Flora:

Flora lives in the dig site with Carter. She spends most of her time at

the dig site. In fact I don't think I have ever seen her cross the

river. Flora likes diamonds and flowers.



Black: Enter the dig site at about 11:30 at night. Flora will come in

and think you are a strange looking person. Just let her get closer and

see you aren't a threat. Otherwise you get to see how a strong a

working girls is.



Purple: Go to the inner in around noon. Flora will be there wanting

Ruby to give her favorite drink. She is unhappy to hear they are out of

it and goes to blue bar to get some.



Blue: Enter the right side of the river below the dig site around 11:20

pm on a clear day. Flora will take you on a treasure hunt that will end

in unlocking the first of the hot springs by the circus.



Yellow: Go to the dig site on a clear day in the late evening. Flora

will give you a good look at her deepest insights into life.



Lumina:

Lumina is a sweet and spoiled girl as well as Romanna's daughter. She

lives in the vista and will take a walk up to the harvest goddess's pond

during the afternoon. She likes relaxation tea and diamonds



Black: Enter the villa around 6:00 pm and you will find Lumina and

Romanna arguing over the old lady's health.



Purple: After you get the DVD player, Lumina will show up at your farm

and ask you how it works.



Blue: Go to the harvest goddess pond during the afternoon around 5:00 on

a clear day. Lumina has lost her necklace and wants to enlist your help

in locating it.



Yellow: Go to Lumina's room around 9:30 pm. You will find her waiting

for van to arrive with her own DVD player. But when he arrives, he will

be sold out. Support you girl friend's wishes.



Mineral Town Girls:

I have linked the games together and the girls have come over on their

days off. However, I can only give them each one gift a week, so they

haven't been keeping up with the other girls thus I have only found the

first two heart events for each of them. However, if you continue to

increase their affection rating I am sure the remaining events will be

easy to find. Just follow them around the valley for a day and you

should have it. Keep in mind if you marry one of these girls, your game

will end because you move to mineral town.



Ann:

Ann is the daughter of Doug who owns the inn in mineral town. She will

visit the valley on Fridays once you connect a friends of mineral town

cartridge into your other slot. She visits inner inn and hangs out with

Ruby when she visits. She likes anything with cheese in it and

diamonds.



Black: Head to the inner inn on a Friday around 2:00 pm. You will

trigger a cut scene where Ann is helping Ruby cook.



Purple: Head to the inn around 3:00 pm. on a Friday It was raining when

I triggered this event. Ann is in town and she has bought a few things

and discusses her business with you.



Blue: If you leave your house on a Friday afternoon, she will show up

and ask you on a walk. You will go to the pyrotechnics house.



Yellow: Go to the blue bar in the early evening on a Friday. You will

get to watch Muffy and Ann duke it out over a stupid topic.





Ellie:

Ellie is the nurse from mineral town. She tends to hang out at the

villa helping Romanna on her days off. She visits the valley on

Wednesdays. She likes diamonds and flowers.



Black: Pass out on a Wednesday and Ellie will come by and help you

recover your strength.



Purple: Head over to the villa around 5:00 on a rainy Wednesday and you

will find Ellie there helping Romanna.



Blue: Go to Romanna's room at the villa during a Wednesday afternoon.

You can trigger an event where Ellie helps to nurse Romanna's ailing

health.



Yellow: Exit your house early in the morning and you will find Ellie

there to give you Elli leaves as a gift. She also teaches you the

recipe for them.



Mary:

Mary is the daughter of the herbal gist in mineral town. She works in

the mineral town library and will visit the valley on Mondays. She

usually hangs out at the villa with Lumina. Like Lumina she likes

relaxation tea and diamonds.



Black: Enter the villa around 10:00 am on a clear Monday and Mary will

say hi to you and tell you a little about herself.



Purple: This one is a little tough to trigger. You need to have the

mushroom house and have mushrooms growing on a Monday. Enter the hut

around 10:00 in the morning and Mary will come in and ask you about how

the mushrooms are growing.



Blue: Grow a giant crop of some kind in your field and she will come by

and view it during the morning.



Yellow: You will find Mary at the dig site investigating the myth of the

legendary sword. She read about it somewhere in a book and is nagging

Carter about it.





Potpourri:

The girl named after the wild herb who lives on the chicken farm.

Sorry, but she really needs to get a new life. Potpourri will visit the

valley on Sundays and you can find her hanging out on your farm. How

convenient. She usually talks to Tanka about farming during the day in

his house. She likes flowers, Omelets, and diamonds.



Black: Step outside your house on a Sunday morning and she will appear

and thank you for all your business from her store. After all your her

only customer.



Purple: Go to Tanka's house around noon on a Sunday and you will find

Potpourri there studying about farming with him. She really needs to

get a life.



Blue: During the late afternoon and a Sunday when she visits, go to

inner in. It was raining when I triggered this. Rick and her are

having an argument about chickens. He thinks she studies them too much.



Yellow: Head into the back kitchen in inner inn during a Sunday

afternoon and you will find her there. She and Ruby are cooking up some

weird dish that Potpourri's mother gave them the recipe for.





Karen:

One of my favorite girls from mineral town. She runs the general store

and is also the heavies drinker in town. Karen visits the valley on

Tuesday and hangs out at ... you guessed it blue bar and on Vesta's

farm. She also wanders around the valley a little bit. Karen likes

Pizza and Diamonds.



Black: Go to Vesta's farm on a Tuesday around 4:00 pm and you will meet

Karen. She will introduce herself and explain her friendship with

Purple: Go to the blue bar during the evening on a Tuesday. You get to

attempt to drink Karen under the Table. She has had plenty of practice

though.



Blue: Go to the second floor of the in on a Tuesday night and she will

invite you to go on a short date with her. The two of you will walk

around the valley and talk about your lives.



Yellow: Visit the blue bar again on a Tuesday evening and Karen will

talk about her real feelings with you.



The Special* Girls:



The other girls that you can marry in the game take a good deal of work

to get. These are more for the true fans of the game who like a little

extra challenge in their lives. These 4 women require years of work and

commitment to tie the knot with. I don't have all that much on them,

but I will share what I have. As usual if anyone has the information and

would like to submit it I will add it and give credit. Thanks to

hmgardian for the information here.



Harvest Goddess:

The Harvest Goddess is probably one of the hardest to Marry in the game.

Before you can even get started you need to unlock her by bringing back

60 of the harvest sprites. Then you can give her gifts at her spring by

throwing in items to up her affection rating. She likes strawberries

the best and doesn't care for diamonds like the rest of the girls. The

manual includes that you must also ship one of each sellable items and

rescue all the harvest sprites before she will marry you. If you have

the patience, dedication, and determination required to marry her I wish

you the best of luck. To date I have only unlocked her black heart

event.



Black: Unlock 60 harvest sprites and the goddess will say tadaa and

introduce herself.



Purple: You need to walk 10000 steps with the pedometer, ship 10000

items, and catch 10000 fish. You also need to reach the bottom of the

first mine. Once this is done throw an item into her spring to trigger

the event.



Blue: You need to unlock all 9 harvest sprite channels and throw an item

into her pond to begin the event.



Yellow: You need to be in your fifth year or later and you need to have

given her more than 500 gifts to trigger the event. To trigger it,

throw an item into her pond.



Note: Once she reaches the red heart level, throw the feather in to

propose marriage to her.





Witch Princess:

The Witch Princess lives in the small shack next to the Villa and is the

one responsible for sending the harvest goddess and the sprites away in

the first place. She is supposedly easier to marry than the goddess,

but she is still pretty tough. Her favorite gift is red grass. The

manual adds that you need to pass out 100 times and neglect several of

your sick animals before she will even consider marrying you. Again

good luck to those of you who want to marry the games first real

villain. I have only found her black heart event.



Black: Enter the witch princess's home early in the morning. You will

find her casting a spell and she will ask you whether or not you like

the harvest goddess. Answer no and her affection will increase

slightly.



Purple: You need to have been very mischievous to open this event. You

need to have let 50 of your sick animals die, offered poison at the

harvest festival at least 5 times, littered 100 times, tried to leave

the valley at least 10 times and passed out 5 times. If you have done

so, you need to go the harvest goddess spring after you free the goddess

to trigger the event.



Blue: Go the witches house during the day.



Yellow: You need to completely empty your ruck sack and head over to her

house to trigger the final event.



Keria:

Keria is not all that hard to make happy. However, marrying her is

still a very big commitment for two reasons. First, her favorite gift

is gold lumber, which can get very expensive. The second reason is that

she lives on the 255 floor the 3rd mine. Keria is a version of a maiden

supposedly sleeping beauty. You need her first heart event before you

can unlock the fourth mine. She is a big commitment, but she is worth

it.



Black: Dig down to the 255 floor of the mine and make sure you have

ultimate curry with you. She will talk to you a little and introduce

herself. You cannot give her any gifts until you complete this event.



Purple: Dig your way down again. This time she wants relaxation tea

leaves for the present.



Blue: Say hello again and this time you need to give her a specific gem

from the second mine. It will vary so make sure to bring several

different types.



Yellow: Dig all the way down again and offer her favorite gift, Gold

lumber. She is difficult to Marry.





Note, to make ultimate curry takes a little bit of work. You need the

pot and several in ingredients. You need to make each of the eight

basic curries, which are rice balls + curry powder + each of the types

of colored grass individually. Rainbow curry uses the pot and all the

other types of curry except black curry. Ultimate Curry requires the

pot, black curry + rainbow curry + all six types of burnt food. Again

good luck.



Leia:

The Mermaid. If I get one more email about the mermaid. Okay seriously,

the issue on everybody's mind is how to marry the mermaid. I have

received quite a few questions about how to do it so here it is. Leia,

did I mention she is a mermaid, is recovering from an injury and is

currently living in Daryl's basement. In order to meet her you need to

get Daryl up to 100 friendship points by giving him gifts. It takes

about a week and a half to meet her. Daryl likes fish and colored grass

the best. After you cross the friend ship threshold, head over to the

trap door on the right side of his house and press the a button next to

it. It will open and allow you to enter his basement to meet Leia. She

is probably the easiest of the special girls to marry in the valley and

takes the least work. You can just go to Daryl's basement in the

morning to give her gifts like the rest of the girls. She likes the

white flowers that grow in the summer and large fish the best. You need

to have the pond on your farm before you can marry her because she needs

a place to live. She cannot stay in your house without legs.



Black: Get Daryl to 100 friendship points and head down the basement.

Leia will introduce herself.



Purple: Enter the basement again and you will hear the two of them

talking. The conversation implies something that isn't necessarily

true.



Blue: Head down the basement again and this time you can help Leia with

an experimental cooking dish. It turns out quite interesting.



Yellow: Give her the message in a bottle that you will find at night on

the beach after her heart turns yellow. Note, you may want to hold off

on this event until her affection is higher. After this event triggers,

she will return to the sea. You can still find her on the beach after

midnight on Wednesdays, but this will limit you to one gift a week and

slow the love process way down. You need to mythic fishing pole to find

the bottle. You find it by charging up the fishing pole in the spring

and reeling it in.



Well, there you have it. All the girls neatly layer out for your

marital bliss. I know I have more events to find and that I also want

to comment on what happens after you get married. But that will have to

wait until the future after I get married. I am going to marry Lumina

if anyone cares. If anyone has anything for this section please pass it

along. I will try to get more in the future.



As for Leia's section of the guide, I apologize for the sarcasm. But, I

have really gotten quite a few emails requesting how to marry the

mermaid. So, in the spirit of good fun I would like to add a new

section to this guide. If you have a good reason to marry or not to

marry the mermaid send it along in an email. For example, fish make poor

children. I will put the best 10 or so for both sides in the guide if I

get enough responses. Send it to [email protected] and mark the

subject of the email "Marry the Mermaid Reason". Make sure you include

your reason and a alias to identify yourself with if your reason is

chosen. Let's keep them clean I want to keep this guide G rated. This

isn't really a contest for anything. I am just curious why everyone

wants to marry the mermaid.



Well, there we have it all the heart events for each of the girls. Each

of them also has a red heart event, but they are easy to trigger. They

are all done the same way. Once you have the girl up to 60000 affection

points, give her the blue feather. She will take you to someplace

special to her and accept the proposal. She will also drag you along to

tell her friends and family about the coming engagement. If you propose

too early, she will decline your offer and lose several thousand love

points.





9. Home Shopping Channel and other items:

-----------------------------

The home shopping channel sells various items and you can buy one each

week. These items enhance the functionality of your house and allow you

to achieve other goals in the game. You can buy one item each week.

Watch the second channel on the harvest sprite stations and look for

items that you can purchase. You will be able to tell if you can buy

something because they ask for a currency called Karbos that you don't

have and cannot spend. The rest of the items are just there for comical

effect and to pass the time between items you can buy. Once you see an

item you want, use the phone to order it between 10:00 am and 5:00 pm.

Thomas will deliver the item to you in 2 to 3 days. You need to but

several items to unlock the ability to upgrade the house. Some items

are only available after you upgrade your house.



Listed below are the items, their purposes, and costs.



Decorations: These items decorate the house and may have a secondary

purpose. The Big bed is only available after the house upgrade and is

necessary to get married.



Coffee Table: Decorates House: 500g

Clock: Tells you the exact time: 1000g

Big Bed: allows you to get married: 10000g



Storage Containers: The storage containers allow you to store the items

you usually keep in your ruck sack. Each of the has nine screens of 15

spaces where you can store items. You can stack up to 99 of the same

item in one space. You need to buy the first house upgrade to purchase

most of them.



Tool Box: Stores Tools: 2000g

Beauty Box: Stores Accessories: 2500g

Fridge: Stores edible items and ingredients: 2500g

Shelf: Stores everything else: 2500g



Cooking: These items allow you to prepare food in the kitchen. You

need the second house upgrade to buy the kitchen and utensils. Each

utensil allows you to prepare more recipes.



Kitchen: Allows you to cook: 4000g

Pot: Prepares pot Recipes: 1200g

Steamer: Prepares Steamer Recipes: 1200g

Frying pan: '' frying pan '' : 1000g

Oven: '' oven '': 2000g

Mixer: '' mixer '': 1500g





Other items: These items are not purchased from the home shopping

network and are not edible or used as ingredients. This section is just

to cover other items that appear in the game that aren't tools or other

items related to animals or accessories.



TV: You buy this from vans shop for 10000g. It severs to decorate your

house and is used with the DVD player. It is needed to unlock one of

Lumina's heart events.



DVD Player: You also buy this from van for 20000g. When used with the

TV and DVD's it allows you to watch the background images from the TV

shops from friends of mineral town. You need it to marry Lumina.



DVD's: These are bought from van and vary in price. The DVD's are used

with the TV and DVD Player also purchased from van. They allow you to

view the background images from fomt TV shows. The show varies with

each DVD. You can unlock more DVD's by leaving the harvest moon friends

of mineral town or more friends of mineral town game pack in your DS

longer.



Records: These are bought from the sprite shop and vary in price. They

allow you to change the background music in the game. In order to change

the music, you need to go to the fifth channel and select the new song

you wish to listen to. You need to buy five records to unlock the

channel. Note, if you load your game or use the teleport stone, the

music will revert back to the default song for the season. The songs

vary in title. They are all from previous harvest moon games. More

records are unlocked by linking the games. You will unlock the seasonal

songs and the ending theme from mineral town for 10000g each. Finally,

additional records are unlocked when you get married and have a kid.

There are a little over 20 in all. They cost between 100g and 10000g

each.



Well, that includes all the items that can be purchased in the

miscellaneous sections of the game.



10. Fishing

----------------------------



Aside from mining and foraging, fishing is another activity that you can

perform in the game to make money. All you need to fish is the fishing

pole and plenty of time on your hands. This section will outline the

basics of the fishing process and all the involved tasks.



Getting the fishing pole:



The first thing you need to do in order to fish is acquire the fishing

pole. You get it from a small event involving Galen, the old man who

lives in the little shack across the river with his wife Nina. To get

the fishing pole, you need to visit Galen on a clear Saturday in the

spring between 11:00 am and 1:00 pm. To trigger the event, all you need

to do is to walk into the his house with your tool slot empty. You will

view a short cut scene where Galen tells you that he found an old

fishing rod cleaning and doesn't want to throw it away. He offers to

give it to you and does. Now you have the fishing pole.



The fishing pole can be upgraded like any of the other tools using the

ores located in the first and third mine. You need to gather experience

for it by using it repeatedly before you can upgrade it. You can

monitor your progress on the information menu by touching your

character's head. Their is a bar their that will display you current

experience with the tool. The higher you level up the tool, the better

the fish you can catch with it. Listed below are the levels of fish and

their shipping prices.



iron-copper small fish 100g

silver-gold medium fish 300g

mystrile-blessed large fish 500g



The mythic fishing pole can catch two additional and very expensive

items. These items are caught off of the beach during specific seasons.

During the Summer, you can catch pirate treasure by charging the mythic

rod all the way up. They sell for 10000g. Similarly, you can catch rare

fossils during the fall that sell for 5000g. The mythic pole can also

be used the catch the bottle needed to marry Leia during the spring on

the beach at night. You need to fully charge it to catch any of these

items and it will usually take several tries to get one.



Additionally, you can catch boots, cans, and fishbone that sever as

garbage. You can ship each of them for 1g. Make sure not to throw them

on the ground though, because it is considered littering and will lower

the affection and friendship levels of the people in town.



Locations:



There are a number of locations where you can fish in the valley. You

can fish off of the beach in the open sea. You can also fish off any

point on the river all the way from the sea side up to the waterfall.

There are two other locations for fishing. You can also catch fish in

the harvest goddess's pond and the turtle swamp. The type of fish you

can catch at each area varies in type and size with the seasons. There

are too many types to list here. The type really isn't important to the

shipping prices. If you want to catch all the types of fish in the game

I recommend that you hire the fishing team. There are supposedly kings

in the game to catch, but I haven't found them yet.



Uses for fish:



In addition to shipping fish for money, there are a few other things you

can do with them. They can serve as ingredients in several of the

cooking recopies in the game. You can also eat them as they are for a

little stamina and fatigue recovery. Finally, they can be give as gifts

to the towns people. Daryl and Leia both enjoy receiving fish as a

present. They allow you to raise their affection ratings quickly.



Unlocking the fishing team:



The specific requirements for unlocking each sprite on the fishing team

are located in the harvest sprite section. However, I think it would do

some good to explain this better here. If you try fishing, it seems

impossible that you would ever have the time to catch 50,000 fish.

However, you don't have to catch them yourself. You can hire the

fishing team to do it for you. They will catch and ship fish that will

quickly bring your count towards your required amount. You still need

to catch the last fish of each mark yourself in order to unlock the

harvest sprites. For example, when the team has shipped 1000 or more

fish, you need to go out and catch one fish on your own to unlock the

harvest sprite.



Well, that's about it for this section. There really isn't all that much

to the fishing system to explain here other than what's here and a list

of all the types of fish and their locations. I don't have the patience

to type that out. If someone would like to email me a complete list in

a usable text format I would be willing to add it to the guide and give

credit.



11. Resource Management

----------------------------

Harvest moon DS is a game that revolves around managing three key

resources effectively to work your way ahead in the game. There is

quite a bit for your character to accomplish in this game, but you need

to learn to manage your resources well in order to get the most

productivity out of your days. The three resources I am talking about

are stamina, money, and time. If you learn to balance them, you will be

able to acquire more of them to use. The purpose of this section is

just to outline the details of each resource and the ways to maximize

their uses. I want to describe and look at each one in depth.



Stamina:

The first resource you have at your disposal is your stamina. I should

note that you also have fatigue, but I consider them one resource since

the activities that deplete stamina also deplete fatigue at the same

rate if your stamina is gone. Your character begins the game with a

maximum stamina of 100 that depletes as you use tools and work. You

character also begins with a fatigue limit that increases as you do work

if your stamina has been depleted or certain other conditions have been

met. Stamina is a valuable resource, since it determines the amount of

work you can do each day. If you stamina runs out fatigue takes over.

Be careful though, if your fatigue reaches 100 and you have no stamina,

you will pass out and be forced to go to bed. When you wake up you will

lose half of your money. So, be careful to keep an eye on these meters

during the day to avoid passing out.



Using Stamina:

You will lose stamina by using tools on your farm. You can also loose

it by falling down holes in the mines. You will usually lose at most 1

point per floor you descend, but you will never lose more than 100 units

per fall. Listed below are the activates that can reduce your stamina.

Note, the level of tools assumes that you charge them up to their

highest level. For example, you can still use the mythic hoe to till one

square of ground for 2 stamina



Tools

hoe, sickle, axe, hammer, watering can, fishing pole

level Cost points of Stamina

Iron 2

Copper 4

Silver 5

Gold 8

Mystrile 10

Blessed 15

Mythic 20



Other tools:

Clippers 8

Milker 4

Brush 2

Sowing a bag of seeds 2

Using animal medicine 2

Using a miracle potion 2

Using the legendary sword 5

Falling down a hole 1/floor or less if a long drop

Getting touched by an enemy 1 per hit



Fatigue:

Fatigue is the second part of the stamina resources. If you run out of

stamina, using a tool or performing a task will increase your fatigue by

an equal amount to the stamina. There are a few other things that will

cause fatigue in addition to doing work. You need to be careful,

because, if your fatigue rate is too high you won't be able to recover

stamina as easily. Listed below are activates that increase your

fatigue.



Activity Fatigue increase

Using the teleport stone 2

Using a necklace to work through the map 2+work done

Working on a rainy or snowy day 1+work done



Extending Fatigue and Stamina:



In prior harvest moon games, you would collect power berries to increase

your maximum fatigue and stamina rates in the game. Unfortunately,

harvest moon DS doesn't have any power berries to find. You increase

your maximum stamina and fatigue by equipping several of the goddess and

kappa accessories found throughout the game. You can either buy them

from Van or find their cursed versions in the third mine. Be careful

when using them though, because if you remove the accessory you will

immediately lose any additional stamina or fatigue that it grants you.

Unless your worried about running out, it is easier to just monitor your

stamina and fatigue and replenish them as necessary.



Monitoring Stamina:



It is important to keep an eye on your stamina and fatigue as you work

on your farm and around the valley. The easiest way is to buy the

yellow bangle from the casino for 2000 medals or 20000g. If you equip

it will print out your current values in the lower left hand corner of

the screen. This is especially helpful if your in the mine because your

stamina is constantly being drained fighting and looking for items.

Remember that your stamina goes down and your fatigue goes up as you

work. This is the best way to monitor your stamina directly, but you

can do it without the bangle. Your character will go through a range of

motions at various points during the losses. Pay attention to these

bench marks when you don't yet have the bangle or don't have it

equipped.



Stamina at 50%:

Your character will pull out a handkerchief and wipe the sweat from his

forehead.



Stamina at 20%:

You character will shrug his shoulders and lean forward once expressing

being tired.

Stamina at 5%:

Your character will stop what he is doing and sit down on the ground.



Stamina at 0% and fatigue beginning:

You character will stop for a second and fall forward onto the ground.

If you are going to use an item to restore only stamina and not fatigue,

this is the time to do it.



Fatigue at 50%

Your character will stop and shake his head back and fourth like he is

tired. This is a good point to restore fatigue if you are going to.



Fatigue at 80%:

Your character will fall to the ground exhausted and shake his head. A

thought balloon with a skull in it will appear above him. Also, the

music will slow down. At this point you are on the last bit of your

fatigue. You should stop working and restore your strength. Failure to

do so will cause you to pass out.



Fatigue at 100%:

Your character will pass out and fall to the ground. At this point you

are in trouble. Someone from the game will come by and help you back to

your house where you will wake up for the next game day. They will take

half of your money for their trouble. This is something you want to

avoid at all costs unless you are trying to marry the witch princess.



Recovery:



As your supply of stamina and fatigue deplete, you will need to

constantly renew them throughout the game through several methods. I

will list the best ones below. Remember that if your fatigue is high,

you cannot recover stamina without first recovering fatigue.



Sleeping:



When your character goes to bed for the day he will recover both of

these resources. If you get at least 6 hours of sleep, your stamina

will completely refill and your fatigue will decrease by between 15 and

25 points. The earlier you go to bed, the more fatigue you will

recover. You cannot recover more than your current maximum. If you go

to bed late or with high fatigue, you will be forced to sleep in and

loose valuable game time the next day, so be sure to pick a sensible bed

time if your fatigue is high.



Food and Medicine:



You can also recover your stamina and fatigue using food and medicine.

Most raw foods and crops will restore two stamina and one fatigue.

Cooked meals and the colored grasses found throughout the valley will

recover you more efficiently and vary by type. I don't have the space to

outline all of them here. Try experimenting and see what works best

under any give circum stances. Medicine provides the best recovery

rates. Bodygizer restores stamina and turbojolt restores fatigue. You

can buy them from Van's shop when he visits the valley. They are quite

expensive, but they provide an instant large recovery in a portable.

form. Their prices and recovery properties are listed below

Item Cost Recovers

Bodygizer 500g 50 stamina

BodigizerXL 1000g 100 stamina

Turbojolt 1000g 20 fatigue

TurblojoltXL 2000g 50 fatigue

Hot springs and healing team:



You can also hire the healing team to restore your stamina a fatigue at

the harvest sprite tree. To use them talk to them after you have used

some of your resources and they will recover your stamina and fatigue by

a fixed amount. It begins at 10% and goes up as they gain experience.

They can heal you about once an hour unless you have five or more of

them where they can then heal you twice an hour. Another option is to

unlock the hot springs and use them to recover your stamina and fatigue.

There are two of them in the game. The first, which is located by the

circus is unlocked by triggering Flora's blue heart event. This one will

recover your fatigue. The second one located by the harvest goddess

spring recovers your stamina. To unlock it, use the first one hundred

times for more than an hour and Mayor Thomas and the harvest sprites

from mineral town will build the second in a couple of days. The hot

springs restore your stamina and fatigue at a point for each real second

you spend in them. They are a cheap way to restore this resource, but

they aren't portable and take a long time to recover.



Time:



Time is the second resources you have available to you in the game that

you need to manage. It is divided into two aspects, the number of hours

in a game day and the number of days in season. You need to be aware of

these two facts when you are planning your life on the farm. Time is a

resource that is constantly distributed throughout the game. It limits

the amount of work you can get done in a game day and the number of

harvest you can make of a particular crop during a game season. You

seem to have more free time during the winter month than the others and

when you have upgraded equipment to save you time. Below are some

suggestions to help you manage your time better.



day to day:

You need to be aware of the passage of time in the game during the day.

You can keep track using the clock in the lower right corner or the

screen. You need to plan your time so that you don't waist it. Two

minutes will pass in the game for each second that passes in the real

world, so you need to think ahead. The best way to do this is to plan a

daily schedule that will get your work done. A basic one would look

something like this. Get up and begin by working on your animals around

the farm. Once your finished there, go outside and start gathering and

shipping any crops that need to be shipped for the day. Next, by this

time the stores are beginning to open. Head out and buy anything you

need. Then, you want to start your afternoon by heading around town and

collection resources, mining, or foraging for things to ship. You

should also use this time to give gifts and talk to the valley people.

Then, you should return home and water any crops and head to bed at a

reasonable time. This is just an outline, you are free to reorganize it

to your likings of course. Just make sure that you don't try to do too

much in a day that will cause you to run out of time.



There are a few other things you can do to save yourself time in the

game. First, upgrade your tools, higher level tools allow you to do

more work in less time. Also, hire the harvest sprites to share in some

of the work load. They can free up a large block of time for you by

taking up one of the tasks on your farm. Also, keep stamina recovery

items with you so that you can renew your strength quickly without

waiting time. Also, get the teleport stone as soon as you can. It will

completely climate most of your travel time at the cost of a little

stamina. Finally, you can use the necklaces to do work on the map from

inside a building without having time pass at all. Managing your game

time can be helped by these ideas, but the best way to maximize its use

is by planning your day carefully.



Managing Days:



You also need to manage your days each season to get the most out of

your time and profits. It helps to learn the growing times for each of

the crops you plant because it allows you to schedule the harvest

sprites around their growing times for watering and picking. Use the

harvest sprites to accomplish whatever task you find the most time

consuming. This usually falls to picking crops or watering until you

have the upgraded can. Also, be mindful of festivals and when they

occur. You will have to do all the work yourself on those days because

the harvest sprites won't work on holidays and you will have less time

because you attend a festival that eats up part of your day.



Make sure that when you arrange crops and other things on your farm, to

do so that you can take advantage of your upgraded tools to get work

done faster. Also, make sure that you have everything you need with you

when you leave so you don't have to waist time back tracking. The same

goes for shopping, but what you need ahead of time and buy a lot of it.

This will save you having to wait for a shop to open and unnecessary

trips out to the shop. You should also be mindful that several purchases

in the game require an amount of time before they are available such as

tool upgrades and buildings. Remember to buy things in the order that

you need them. Learning to manage your time well requires practice just

as it does in real life. If you plan ahead you will do better than if

you don't



Money:



Last but certainly not least is the third resource money. They say that

money makes the world go round and harvest moon DS is no exception.

Money is probably the one focal resource in the game. The primary goal

of the game is to gather money so you can use it to expand your farm.

It is also the resource that most players notice directly. You are

aware of your other resources in the background, but money isn't as

renewable as they are. However, money can be exchanged directly for the

other two. Money is used to but the tools and upgrades that allow you to

work faster and with less stamina. It also allows you to recover

stamina directly by purchasing medicine from Van. You begin the game

will a very limited amount of money and you will need to generate

several billion gold if you want to buy everything in the game. Harvest

Moon DS has requires more money to buy everything than the rest of the

games put together. However, it is also one of the easiest games to

make money in. Below are some tips for money management.



Early in the game, you will find this resources to be scarce and the one

you want to use most. Early in the game, you need to make a stable

amount of money through either the mine trick or the medal trick at the

casino. You'll find them in their respective sections. While these

tricks work for a quick score early in the game, they are too time

consuming and don't offer the best profit margin. The best way to make

money is through leveling up the crops and growing lots of them.

However, this requires a few game years and in the mean time, you need

some money to survive. While you can run the mine as much as you want,

it takes roughly two hours to do it, which can be tedious. If you want

to minimize your need to run it try to conserve your spending. Only

spend money on something if you really need it. Unless its for a tool

upgrade or a building, you probably don't need anything that costs more

than 100000g in your first year. Buy things as you need them, not as

you want them. Also, make your early buildings out of wood. It

provides a reasonable stability at a modest price. Wood buildings will

last you for a couple of game years on average and until you can get the

farm really going. You can always demolish them and replace them with

stone or gold lumber later in the game. Also, use the casino medal

strategies rather than buying medals for the harvest sprites. This will

father conserve your funds.



Well, that about wraps up the details of managing the three resources of

the game. I know the above section is a bit misleading in its

suggestions. Conserving and expanding the limits on each of the

resources above assumes that you have the other two in abundance. I

know that you don't, but I am trying to supply the best and worst case

scenarios under each of them. The three resources are linked and depend

on each other to expand in their limits. Learning to balance them

together takes planning and practice. A lot of trial and error will be

needed before you get the hang of it. Money is generally the best to

measure the other two with. If you are finding that you have an

abundance of cash, the other two will fall into place. Learning to

balance the three resources is what makes the system behind the game

function at the mathematical standpoint. It is also part of the fun and

addictiveness of the game. I wish all of you luck in your quest to make

money and find balance in your busy farming lives.



12. Accessories

--------------------------------------



One of the new features introduced to the series in harvest moon DS are

the accessories that you can find throughout the game. Accessories

allow you to extend the limits on your fatigue and stamina as well as

recover them. They also provide you with more information about hidden

aspects of the game and allow you to perform several other activities.

Accessories are can be bought from Van, the medal shop, and the jet

sprite shop in the tree. A set of cursed is also available in on several

floors of the third mine. These accessories begin cursed and require a

blessing for 100000g from the church before you can equip them and use

them to your full potential. The process for obtaining them and

removing the curse is the same as it is for the cursed tools. See the

mining section for a list of floors where you can find them and the

strategies necessary to uncurse them. This section includes all the

accessories that my bothers and I have found so far and what they should

do. Listed below are each of the accessories, their uses and where to

find them.



Note: Third mine means the accessory is cursed and you need to dig it up

in the third mine as outlined in the mining section. Some of the

accessories mention a black version of the item you are looking for.

You will find the black version in the mine that is cursed. Be careful

not to equip it or you will have to contact the church to remove it.

Once you have them blessed, they will take their final useful form and

function normally.



Necklaces:



These necklaces when equipped allow you to use the stylis to use your

tools anywhere on the map. To use one, equip the tool you want to use

and touch the place you want to use it on the map. The upper level

necklaces allow you to charge the tools to higher levels. The basic

purpose of these accessories is to allow you to use the tools indoors to

accomplish work while not having time pass. Each use of the tool will

deplete the normal amount of stamina and fatigue and an additional 2

points of fatigue each time you use them. You still need to have the

appropriate level tools in order to use them with the necklaces. All of

them are bought from the Jet at his store. More of them will become

available as you upgrade the level of all of your tools . You begin the

game with the iron tool level on for free. You can also find some of the

necklaces randomly at the dig site for free. The prices of the rest are

listed below.

Level price

iron free

copper 1000g

silver 2000g

gold 3000g

Mystrile 5000g

Blessed 10000g

Mythic 50000g



Friends ship broaches:



The friend ship broaches will allow you to increase the friendship

values of everyone in town if you equip them before going to bed. The

blue one may increase your friendship score on the towns people randomly

by 1 point. It doesn't do everyone. The green level seems to get every

one to increase by 1 point and some of them 2. The red level will

increase everyone's friendship rating by 2 if you equip it before you go

to bed. You can buy the green and blue versions from the Jet shop. You

need to buy the green before the blue will appear. The red one is

obtained by finding the black one in the mine and having it uncursed.

Be careful, equipping the black one will lower everyone's friendship

ratings. Note, the broaches will affect a person's friendship score,

not their affection rating. You still need to give gifts to girls to

increase their affection towards you for marriage.



Color Price

green 300000g

blue 500000g

red Third Mine 100000g to uncurse.



The Goddess and Kappa Broaches:



These accessories are the key to increasing the limits on your stamina

and fatigue. The goddess items work for stamina and the kappa work for

fatigue. Each one will increase the maximum amount of their respective

stats by a fixed amount. If you go to bed with them on, you can recover

up to that amount. The blue levels in increase your limit by 100

points, the green by 230 points and the red by 500 points. The green

and blue levels can be purchased at Van's shop and the red need to be

excavated from the third mine. Be careful when using these items,

because if you unequipped them you will lose any extra stamina or

fatigue you have and you can pass out. Also, make sure not to equip

their black versions in the third mine, because they will lower your

maximum quite a bit. Their prices are listed below



Color Price

Green 50000g

Blue 100000g

red third mine 100000g to uncurse



The Goddess and Kappa Earrings:



These items allow you to actually recover your stamina and fatigue

points when they are equipped and you are moving around outside. Again,

the goddess earrings affect stamina and the kappa earrings affect

fatigue. The rate of recovery depends on the color of the earrings. Red

is the slowest, blue the second fastest, and green is the fastest. The

red and blue ones can be purchased from the jet shop in the tree. You

need to buy the red before the blue will appear. You can find the green

level ones in the third mine. Be careful not to equip their black

cursed version because they will deplete your stamina or fatigue quickly

and you will pass out very easily. You need one point of stamina left

for the goddess earrings to work. The prices are listed below.



Color Cost

red goddess 400000g

red kappa 500000g

blue goddess 700000g

blue kappa 900000g

green goddess and kappa third mine 100000g to uncurse



Goddess and Kappa Hats:



These hats will reduce the amount of stamina and fatigue you use when

you use tools. They are very helpful when trying to conserve your

strength. The goddess hats lessen stamina loss and the kappa hats

lessen fatigue loss. The level of prevention depends on the color. The

red will decrease the loss a little, the blue will do better, and the

green do the best. You can buy the red and blue versions from Van and

the green versions are found in the third mine. If you equip the black

equivalents from the mine, they will increase the cost of using tools

and you will need to contact the church to bless or remove them. The

costs are listed below.



Color Price

red goddess 200000g

red kappa 200000g

blue goddess 500000g

blue kappa 500000g

green both Third mine, 100000g each to have them uncursed.



Pedometer:



Thomas gives you the pedometer for free when you start the game. If you

carry it in your runk sack, it will count the number of steps you take.

Like in mineral town, Guts and the harvest goddess will pop up and let

you know where you are an major mile marks like 10,000, 100,000, ect. I

haven't found any rewards for it yet, but keeping it with you might be a

good idea.



Time Ring:



The time ring is found in the third mine. Once you have it blessed and

equip it, it will cause time to pass outside at half the normal rate.

It's cursed counter part will cause time to pass twice as fast. It

costs 100000g to have the curse removed.



Speed Boots:



The speed boots are located in the third mine as well. When you equip

them, they allow your character to run twice as fast when you hold down

the B button. They can save you travel time and work time. However,

the teleport stone or the horse are better travel options. Their cursed

counter parts will disable your ability to run when they are equipped.

It costs 10000g to remove the curse.



Touch panel Gloves:



You can buy these from either the chicken farm or yodel ranch for 1000g.

When they are equipped and combined with other tools, they allow you to

interact more intimately with your animals. You can find the

information about using them in the tools and animals section. The are

needed to unlock several of the animal harvest sprites.



The remaining items listed here are found from Roller's shop at the

casino. You can exchange medals directly for them. You can win the

medals from the casino game or buy them for 10g each. If you want to

know the price in gold for an item listed here, tack on an extra zero

and that will give you your price in gold. For example, the teleport

stone costs 1000 medals, so it would cost 10000g. For more information

on medals and the casino games as well as strategies. See the harvest

sprite section.



Teleport stone:



This items is available from the casino shop for 1000 medals. It allows

you to transport yourself anywhere on the map touching where you want to

go with the stylis. You can only use it outside. Each use of the item

will add two points of fatigue to your total. This item is the most

convent way to travel and will save you a ton of walking time. Buy it

as soon as you can.



Truth Bangle:



You can buy this from the casino shop for 2000 medals. When you equip

it will print out your current stamina and fatigue in the left lower

corner of the screen. This item is useful for monitoring your strength

while you work, epically in the mine. You should get it as soon as

possible.



Love Bangle:



This item is available at the casino for 5000 medals. When you equip it,

you will be able to see the friendship and affection ratings of the

towns people when you talk to them. If can be useful for monitoring your

progress in making friends and truing to get married.



The Red Animal Cape:



This item is available from the casino for 65535 medals. The price

seems odd, but it is 2^16 - 1 which is the longest integer you can store

using two bites of memory. Just like 255 is 2^8 - 1 which is the

largest integer you can store with one bite of memory. That's why these

numbers show up so frequently in video games with limited memory.

Anyway the cape allows you to use the stylis to mover your animals

around on the map on the touch screen when it is equipped. You will

gain two points of fatigue when you use it.



The God Hand:



You can buy this item for 100,000,000 medals at the casino. It becomes

available after you buy the red cape. It allows you to use the map to

harvest your crops using the stylis. You just need to touch them on the

screen to ship them. You will gain two fatigue points each time you use

it.



The Miracle Gloves:



You can also buy them for 100,000,000 medals from the casino.

Supposedly, they work like the miracle gloves from harvest moon 3. If

you throw a crop with them equipped, it will be transported directly to

your shipping bin. Using them will gain you two points of fatigue.



Well, that's about it for what I know about in the game for accessories.

I think this is most of them but their could be more. If you know of

something that I don't have here feel free to email me about it. I

haven't gotten the last god hand for miracle gloves yet, but I can guess

about their uses from the stores description of them and their uses in

previous games.



13. Cooking and Recipes

------------------------------



This section is long overdo. Between Two emails and the work my

brothers and I did, we have all the recipes already composite. I just

thought the other sections were more important to get into the guide

first. A special thanks goes out to starcat19689 and hmwizard14 for

their help with this section. Using the information they sent me and

cooking a little myself, I have been able to compile all of the game's

recipes. They sent me most of the simple ones. The harder ones such as

elli leaves are the same as they were in mineral town as are some of the

other recipes. Thanks a lot to both of you for all your hard work with

out you this section wouldn't be possible.



Cooking:



Harvest Moon DS continues the proud tradition of cooking in a long line

of harvest moon games. Cooking food provides you with several more

options for using crops and the products you gather from your animals

and in the wild. It will allow you to recover more stamina and fatigue

than eating the items in their raw form. Cooking items can also be used

as gifts to increase the valley's people's affection and friendship

ratings better than the items alone. Finally, it can serve as an

additional source of income. Shipping cooked food will provide you with

hire profits than the raw ingredients as well. If you want to ship

cooked food, you need to put it in the basket and then dump the basket

into the shipping box. You cannot place cooked food directly into the

shipping box.



You need several things before you can begin cooking. First, you need

to buy the kitchen and the utensils. You can purchase the kitchen from

the TV shopping network after you buy the first house upgrade. Once, you

have the kitchen, the utensils will also become available for purchase.

Their are five cooking utensils in all; the frying pan, the oven, the

steamer, the pot, the mixer, and you can cook without a utensil. The

kitchen costs 4000g and the utensils cost between 1500g and 2500g. The

process of cooking is very similar to the process in mineral town.



In order to cook a dish, first you need to select a utensil or no

utensils in some cases. They you select up to 8 ingredients either from

your runk sack or the refrigerator. The game will then allow you to

prepare the recipe. If you combination is successful, the game will

save the recipe for future use. You can look up the recipes by their

utensils by selecting the "look up a recipe" option where they are

sorted by cooking implement. If you try a combination that is not a

recipe the game will yield one of six failed dishes. While these seem

worthless mistakes, they are used in several of the recipes so save them

in the fridge for future use. The type you get depends on the food and

utensil used for the attempt.



I have a complete list of the recipes gathered below. Note, most of

these came from the two emails from starcat19689 and hmwizard14 I only

had to find about a dozen or so of them on my own. Thanks again guys.

Note, I am only listing the default ingredients to each recipe. You can

add other things than just what is listed here. Experiment and you will

find other combinations that work just as well. For example, you can

substitute one type of vegetable or fruit for the ones listed below.

The recipes are in order by utensil.



Recipes:



No Utensil Recipes:



Salad: cucumber

Sandwich: tomatoes + cabbage + bread

Fruit Sandwich: Orange + Strawberry + bread

Pickled Turnips: turnips

Pickled Cucumber: cucumber

Bamboo Rice: bamboo shoots + rice balls

Matsuke Rice: matsuke mushroom + rice balls

Mushroom Rice: shitake mushroom + rice balls

Sushi: sashimi + rice balls

Raisin Bread: wild grapes + bread

Sashimi: large fish

Charashi Sushi: sashimi + scrambled eggs + rice balls + cucumber

Buckwheat Chips: buckwheat flour

Ice cream: Egg + Milk

Elli Leaves: All six types of failed dishes + Turbojolt XL + bodygizer

XL



Pot Recipes:

Hot Milk: milk

Hot Chocolate: milk + chocolate

Wild Grape Wine: grape + wine + purple grass

Pumpkin Stew: pumpkin

Fish Stew: large fish

Boiled Spinach: spinach

Boiled Egg: egg

Candid Potato: yam

Dumplings: cabbage + flour + oil + onion

Strawberry Jam: strawberries

Grape Jam: grapes

Apple Jam: apples

Marmalade: oranges

Cheese Fondue: cheese + bread

Noodles: flour

Curry Noodles: noodles + curry powder

Tempera Noodles: tempra + noodles

Buckwheat Noodles: buckwheat flour

Tempra Buckwheat Noodles: buckwheat flour + tempra

Mountain Stew: carrot + bamboo shoots + shitake mushroom

Rice Soup: rice balls

Porridge: rice balls + milk

Tempra Rice: tempra + rice balls

Egg Over Rice: egg + rice balls

Stew: milk + flour

Curry Rice: rice balls + curry powder

Blue Curry: rice balls + curry powder + blue grass

Green Curry: rice balls + curry powder + green grass

Red Curry: rice balls + curry powder + red grass

Yellow Curry: rice balls + curry powder + yellow grass

Orange Curry: rice balls + curry powder + orange grass

Purple Curry: rice balls + curry powder + purple grass

Indigo Curry: rice balls + curry powder + indigo grass

Black Curry: rice balls + curry powder + black grass

White Curry: rice balls + curry powder + white grass

Rainbow Curry: blue curry + red curry + yellow curry + green curry +

orange curry + purple curry + indigo curry + curry rice

Ultimate Curry: rainbow curry + black curry + 6 types of failed dishes

Finest Curry: rainbow curry + white curry+ 6 types of failed dishes

Relaxation Tea: relaxation tea leaves





Oven Recipes:



Bake Corn: corn

Toasted Rice Balls: rice balls

Roasted Rice Cakes: rice cakes

Baked Yam: yams

Toast: bread

Jam Bun: milk + egg + jam

Dinner Role: egg + milk + butter

Pizza: cheese + flour + ketchup

Doria: Onion + butter + milk + rice balls + flour

Buckwheat Ball: egg + flour + buckwheat flour

Gratin: onion+ butter + milk + cheese + flour

Sweet Potatoes: egg + butter + yam

Cookies: egg + flour + butter

Chocolate Cookies: butter + cookies + chocolate

Cake: egg + butter + flour + apple

Chocolate Cake: egg + butter + flour + apple + chocolate

Cheesecake: cheese + egg + milk

Apple Pie: apple + flour + butter + egg



frying pan recipes:



Stir Fry: oil + cabbage

Fried Rice: rice balls + oil + egg

Savory Pancakes: cabbage + flour + oil + egg

French Fries: oil + potato

Croquette: potato + flour + onion + oil + egg

Popcorn: corn

cornflakes: corn + milk

Happy Eggplant: eggplant

Scrambled Eggs: eggs + oil

Omelet: egg + oil + milk

Omelet Rice: milk + egg + oil + rice balls

Apple Souffl‚: apples

Curry Bread: curry + bread

French Toast: egg + oil + bread

Doughnut: egg+ milk + butter + flour + oil

Grilled Fish: medium fish

Fried Thick Noodles: oil + noodles

Fired Noodles: buckwheat flour + oil

Tempra: egg + oil + flour

Pancake: egg+ milk + flour + oil

Pot Sticker: cabbage + onion + flour + oil

Risotto: tomato + onion + oil + rice balls

Dry Curry: rice balls + curry powder



Steamer Recipes

Moon Dumplings: dumplings + flour

Green Dumplings: rice cakes + weed

Bamboo Dumplings: rice cake + bamboo shoots

Steamed Bun: flour + oil

Cheese Steamed Bun: cheese + flour + oil

Shaomi: onion + cabbage + egg + flour

Steamed Egg: egg+ bamboo shoots + shitake mushroom

Chinese Bun: shitake mushrooms + kamugi + bamboo shoots + carrots

Curry Bun: flour + curry powder

Steamed Dumplings: cabbage + onion + oil + flour

Sponge Cake: egg + flour

Steamed Cake: egg + milk + flour + oil

Pudding: egg + milk

Pumpkin Pudding: egg + milk + pumpkin



Mixer Recipes:



Pineapple Juice: pineapple

Tomato Juice: tomato

Peach Juice: peach

Bandana Juice: banana

Orange Juice: orange

Apple Juice: apple

Strawberry Milk: strawberry + milk

Fruit Juice: any two fruits

Fruit Latte: fruit juice + milk

Vegetable Juice: any two vegetables

Vegetable Latte: vegetable juice + milk

Mixed Juice: fruit juice + vegetable juice

Mixed Latte: futile latte + vegetable latte

Ketchup: tomato + onion

Butter: milk

Fish Stick: small fish + large fish



Well, that is all of the recipes I have found. The list on my game is

complete, so I am assuming I have them all. If you have one that is not

listed here, please email it to me and I will add it. Happy cooking

everyone.





14. Quick Start Mini guide

------------------------------------------

A special thanks goes out to my two brothers for helping me find and

develop this little quick start trick.



Warning, while this tactical start works, it also ruins the neat balance

on the system set up by the game. Some people might view it as

cheating, but it works. As most of you know, you start the game out

with only iron tools and 100 pts of stamina and fatigue. Each swing of

a tool will burn two points of stamina or two points of fatigue if your

stamina is depleted. You also start with a basic house, no materials,

your runk sack, one outdoor shipping box, 500g, and two bags of turnips.

Also, only three of the harvest sprites are unlocked and you cannot hire

any of them to the 8th at the earliest. Basically you have nothing and

it is supposed to take you two to three years to get on your feet.

However, I have found a tactic that can have you being a millionaire

before the 15th of your first spring. Read on if you want to take the

easy way out.



Well, the game expects you to spend your first day planting your two

existing bags of turnips and for you to buy and plant two more from the

store. This will deplete most of your money and stamina between

planting and watering them. Then your supposed to spend the rest of the

first day foraging for wild crops to ship and gathering materials if you

have any strength remaining. But, you are going to want to do something

else completely. In fact, if you are following this approach, you

probably won't gather material or start your farm until the middle of

spring or begin working on your wife or harvest sprites for that matter.

So, lets get started.



Spring 2



Get up on your first morning and immediately leave your farm. Don't

prepare any soil or plant any seeds. Head directly downward and turn

left at the fork in the road. Next, follow the road over and across the

bridge past Vesta's farm. Head over to the next intersection and take

the upward path that leads to the waterfall and more importantly the dig

site. Enter the dig site cave and save your game on the first file.

Note, this is where the mines are located later, but they aren't

available yet. However they will be shortly and they are key to your

success. Equip the hoe and start to plow the ground in the room looking

for dig site items. Whenever you find jewelry memorize its location and

continue to dig to find some more. Then, when your strength is

depleted, load your game and dig up the items from memory. This will

give you several sellable items for only 2 points of stamina for fatigue

each. Each time you exit the dig site, the floor will reset and

distribute additional items randomly. Repeat this process until you

have about 30 to 40 pieces of jewelry. Then, wait outside the door of

the mine for 10pm to arrive. You can forage nearby if you want and have

the time to do it. At 10pm reenter the mine and you will have a short

cut scene with carter where he borrows your hammer to open the first

mine. After the first mine is open, go back home and go to bed.

Don't ship anything just yet.



Spring 3

Get up and go back to the dig site cave just as you did the day before.

Once you arrive, head over to the left corner and enter the first mine.

Work your way down to the bottom floor which is the tenth. You can do

this by falling one floor at a time through the holes or by saving your

game and digging your way down with the hoe. When you reach the bottom

floor, kill the chick monster by hitting it with your hammer twice and

return to the surface. Once you emerge, use the digging trick from the

first day and gather another 10 to 15 pieces of jewelry from the first

dig site floor. Then exit the dig site and head back towards town. Go

back across the bridge and go to the inner inn and go up to the second

floor. In the upper left hand corner you will find that Van has come to

town and opened his shop. Talk to him and select the sell items option

at the bottom of his list. Sell him all of the stuff that you dug up

from the dig site over the last two days. He will pay you about 1900 to

2500g per item which time the 35 to 40 items you have will yield a

profit of about 60,000g to 80,000g which isn't bad for what you have to

work with. But this isn't all the trick has to it.



You are going to give all the money right back to Van. He has a number

of tempting items for sale, but you want to buy 8 turbojolt XL's and

spend the rest on bodygizer XL's. This will give you about 40 to 50 of

them. Next, exit the inn and head back over to the dig site entrance and

wait for 10pm to arrive again. Head inside and the cut scene will

repeat, except this time Carter will use your hammer to open the second

mine. After you complete this head home and go to bed.



Spring 4



Get up and . . . you guessed it, head back over to the dig site area and

take the second door to enter the second mine. This is where it gets a

little complicated. The second mine has 255 floors to it and you need

to work your way down to floor 100. You want to do this by falling

though holes in the floor and dodging the enemy's every 30 floors or so,

you should stop to drink a bodygizer XL to completely replenish your

stamina. Once you reach floor 100 or greater, you can really start

making some money. Start saving your game before you fall though the

holes in the floor. What you are looking for are floors that are a

multiple of either 3 or 10 greater than 100. You will be able to tell

them apart because the multiples of 3 are really tall and the multiples

of 10 are huge. If you fall past one of these floors, you can just load

your game and fall though the hole again. Or you may want to dig down

one floor at a time with the hoe to avoid missing them. Now here's how

to make money.



When you arrive on one of these floors, the fist thing you need to do is

save your game. Then take the sickle or hammer and kill and of the

chicken and chick monster's on the floor and save your game again. You

can easily dodge the bugs because they just move in a single straight

line and are easily avoided. Now, take the hammer and break all the

rocks on the floor. You are looking for two particular items. You want

either the pink diamonds or the Alexandrite, which look like a small

vertical green shaped bar. Remember where they are when you find them.

Once you clear the floor of rocks load your game and go back and dig

them back up conserving your stamina. You will usually only find one on

a floor that is a multiple of 3 and 1 to 3 of them on a floor that is a

multiple of 10. Pile them up in your ruck sack and continue onwards

repeating this hunting process. Make sure to drink a bodygizer XL every

15 floors or so to keep your stamina up. Try not to become fatigued.



Once you reach the 255 floor, kill all of the bugs on it and the door

leading to the maidens house will open and you can enter it. She will

be waiting there and gives you the legendary sword which is needed to

reach the field behind the waterfall later in the game. Once you have

it return to the surface. You will then need to make another two trips

down the mine on the 4th day or until you run out of stamina. Each run

will use up around 15 bodigizers and a turbo jolt or two. This means you

can make about 3 runs without running out of supplies. Take only the

pink diamonds and alexandrite and leave the rest of them down there.

When your done go home and go to bed. Be aware, that this is a major

time commitment. It takes about 2 to 2 and 1/2 hours to make one run of

the mine. So, it will take you 8-9 hours real time to do this.



Spring 5-7



Now is the time to kick back and relax a little bit. You can get your

farm started and plant and water the two bags of turnips you have. You

can also gather material and forage to start gaining a small amount of

income. If you have a girl you want to marry you can start courting her

and making friends with the rest of the town. Your options will be

pretty limited because you will have no money and no way to recover

strength outside of eating wild plants but be patient. You should focus

these three days on getting some of the easier harvest sprites by

examining the various areas in town and other easy ones. Make sure to

get all the casino and staff sprites unlocked. Also, you can head over

to the dig site again late at night to open the third mine the same way

that you opened the other two.



On Saturday, make sure to head over to Galen's house between 11:00 and

1:00 pm without a tool equipped and you will receive the fishing pole

when you enter the his house after a short cut scene.



Spring 8



This is the next big day because it is the next day that Van returns to

town. Head over to inner inn at 10:00 when his store opens and go talk

to van. From the 4th you should get between 35 and 45 pink diamonds or

alexandrite per run, multiply by three runs, and you have roughly 105 to

120 of them. You can sell each of them to Van for a little over 10,000g

each which should yield just over 1,000,000g. You want to buy 300

bodygizer XL's and 100 Turbojolt XL's Once your done here, head over

across the bridge to unlock roller who will give you access to medals

and the ability to buy items from the harvest sprite shop. Head up to

the sprite tree and Buy 3000 medals for 30,000g and buy yourself the

teleport stone and the information bracelet. The first will allow you

to travel around the map and the second will let you know how much

stamina and fatigue you have when it is equipped. This makes it easier

to keep track of them when you are mining to make better use of your

supplies. You can use the rest of your money to buy whatever you want

or save it for later.



Spring 9 and onward.



Over the next week or so, you will probably want to make another 6 to 8

runs of the second mine to gather money. You can use the money from

these runs to get your farm jump started and buy pretty much whatever

you want. You need to start having Carter build the structures on your

farm one at a time. You also need to start getting your tools upgraded

to the mystrile level. You can find the ore you need on the bottom

floor of mine one. It takes 5 days and 5,000g each to upgrade them from

the black smith. Start with the tools you have experience with and make

sure not to do the hoe or hammer too soon, because you cannot mine

without them. If you require experience with a tool, you can get it on

the second floor of the inn by buying medicine from van and using it in

the air to advance the experience meter. Once you have them all

upgraded, you can then start finding the cured tools in the third mine

on specific floor that I haven't found yet as well as the mythic stones

when the time comes. I will include their locations in a future version

of this guide.



Just a final note about this section. Some people may consider this

idea to be cheap and cheating. If you think this isn't right then don't

do it. This is a fun game with plenty to explore. This just gives you

access to money early in the game. Each person is entitled to their own

opinion and choices of how to play the game. My brother's and I found

this option and decided to share it. Use it if you want to. One other

important thing to mention is, while this produces money in only a few

game days, it takes several hours of real time to make a run of the

mine. This works well for the short term, but you need to switch your

focus to farming in the long run for three reasons. First, you need to

do farming to advance the game and open the harvest sprites. Secondly,

this is harvest moon, not maniac miners. If all you want to do is dig

up rocks to make money then you're playing the wrong game. Finally, I

have a degree in mathematics and I can prove it mathematically that you

can make more money growing crops than mining like this with less real

time involved. I will provide the detailed proof to this in a later

version of the guide. Overall, this is a useful approach to get you on

your feet, but it has it's limits. Good luck all.





15. The People of the Valley

---------------------------------

I have received quite a few emails requesting a section outlining and

describing the residents of forget me not valley. So, I am adding this

long overdue section to the guide. I spent some time in the game

researching each of the people in the game and what they like and don't

like. I also have most of their birthdays. I have been giving gifts

out for a long time and I have been keeping track of when they thank me

for a gift on their birthday. Just as a side note, you won't find any

of the girls that you can normally marry in the game in this section.

They are listed with their likes and dislikes in the marriage section

along with their heart events. The information I am putting in this

section is already included with them in the marriage section of the

game. So, I don't see any point to tying it all out a second time.



All of the people in the valley have a friendship score. The girls you

can marry also have one in addition to their affection score. The score

can be set from 0 to 255 and you can increase it in several ways. The

higher the score is, the more you are supposedly friends with the

person. The primary ways is by giving people in town gifts. The more

they like the item you give them, the more friendship points they will

gain from it. Only the first gift counts each day. Making friends with

the town's people will trigger various events around the valley and

supposedly influences your son's career path. I don't know, because my

son hasn't been born yet. I will keep you posted on their impact in a

future section of guide. There is a glitch that you can use to raise a

person's friendship meter. You can show them either your dog or your

cat and they will gain one point of friendship. This can be repeated

any number of times a day until their meter tops at 255.



The following people live in forget me not valley. I have their likes

and birthday listed as well as a short description of who they are. I

will also list any non window-dressing events that I have triggered with

them. They are in no particular order.



Valley Folks:



Name: Walley

Birthday: fall 10



Walley is a jogging health nut who lives in the valley with his wife

Chris and his son Hugh. You can find him at his house up from blue bar

in the morning and running around the valley during the rest of the day.

Walley is one of the people who can influence your son's development.

Being a health nut we likes yogurt from the yogurt maker and most

vegetable dishes.



Name: Chris

Birthday: Spring 20



Chris is Walley's wife and Hugh's mother. They live together in the

large house above blue bar. She is a sincere woman who is employed

outside of the valley. You can find her at home during the morning and

evening hours. You can also catch her on her commute to work during the

week. She is gentle natured and likes to receive flowers and diamonds

as presents.



Name: Hugh

Birthday: Fall 28



Hugh is the son of Walley and Chris. He is a health nut in training as

he takes after his father. He really is a sweet boy with a very short

attention span. You can find him running around the valley and at home

early in the morning and late at night. Hush likes chocolate and most

sweet things.



Name: Sebastian

Birthday: Fall 23



Sebastian is the butler to Romanna up at the villa. He cooks and cleans

for her and Lumina. Sebastian is concerned with Romanna's declining

health and talks about it frequently. He pretty much stays at the villa

for most of the day, but sometimes he wanders a little ways from it. He

likes flowers and boiled fish.



Name: Romanna

Birthday: Spring 2



Romanna lives at the villa on the top of the hill. She is an old woman

with failing health who is very set in her ways. Still, she loves her

family and offers kind hospitality to visitors to her quiet home. She

serves as the Matron to the valley. Romanna likes flowers and

relaxation tea leaves.



Name: Carter

Carter: Spring 11



Carter lives and works at the dig site with Flora in a tent. His entire

life seems to revolve around that cave. He is involved with the events

that open the mines for you to explore. Carter is dedicated to his task

convinced that his ancestor's remains are still in the dig site. He

loves lithographs from the mines and vegetable dishes.



Name: Nina

Birthday: Spring 28



Nina is the wife of Galen and lives in the small house on the hill south

of the dig site. She is a kind old woman who likes to chat about the

valley and it's history. She likes wool and milk.



Name: Galen

Birthday: Winter 9



Galen is Nina's husband and lives with her in the small house on the

hill. Like his wife, he likes to talk about the valley and share some

of his aged wisdom. He is also involved in the event that will give you

the fishing pole. (See the fishing section for details) Galen likes

fish and food cooked with tempra.



Name: Cody

Birthday: Winter 28



Cody is an artist that lives in the tin hut in the southwest corner of

town. He may seem scary at first look, but he is a nice guy once you

get to know him. He can influence your child's development if you

befriend him. He loves to receive wool and ore as presents.



Name: Gustafa

Birthday: Spring 3



Gustafa is the local hippie who lives in the shack next to the river.

He is a laid back guy who loves to sing and play music. He stays in his

home and wanders around the valley during the day. He can also

influence your child if you make friends with him. Gustafa loves

Popcorn and flowers.



Name: Kassey

Birthday: Winter 11



Kassey is one of the two pyrotechnic twins who makes the fireworks for

the summer festival. He lives with his bother Patrick in the water

tower on the west side of the valley. He is a fun guy who loves to

receive Jewelry as a present.



Name: Patrick

Birthday: Winter 11



Kassey is one of the two pyrotechnic twins who makes the fireworks for

the summer festival. He lives with his bother Kassey in the water tower

on the west side of the valley. Patrick loves diamonds as presents.



Name: Grant

Birthday: Winter 3



Grant lives next to Walley with his daughter Kate. Like Chris, we works

for a company outside of the valley, which means you can catch him

coming or going and at home during the morning and evening. He likes a

slower paced life style with his daughter in the valley. Grant loves

noodle dishes and toast with butter.



Name: Kate

Birthday: Summer 15



Kate is Grant's daughter and lives with her father in the house next to

Walley's. She is a cute little girl with a spoiled streak. You can

find her at home in the morning and wandering around the valley at other

times. She is easy to make friends with and likes cheese as a present.



Name: Marlin

Birthday: Spring 24



Marlin lives on Vesta's farm and helps out there. He keeps mostly to

himself at first, but if you get on his good side he is a nice guy to

know. He primarily stays around the farm, but he also sometimes goes

for a walk up to the goddess spring. Marlin is also the rival to Celia.

He likes colored grass and wine as a gift.



Name: Vesta

Birthday: Spring 28



Vesta runs the crop farm on the other side of the bridge. She is jolly

woman who lives with Celia and Marlin. She also runs a shop that sells

all the seeds that Karen does as well as the tree seeds in the game.

Vesta took in Celia as a young child and wants to see her grow up happy

and find somebody to love. She likes the colored grasses and flowers

for gifts.



Name: Dr. Hardy

Birthday: Spring 12



Dr. Hardy is the resident physician in forget me not valley. He looks

after all of the villagers here, especially Romanna. If you get to know

him, he will advise you how to live a healthy life style. He is also

involved in the events around the birth of your child. He loves colored

grasses and fish.



Name: Griffin

Birthday: Spring 13



Griffin runs the blue bar after hours in the valley. His establishment

is the place to unwind after a hard day of farming and to relax and have

a drink. Griffin is a laid back worker who shares his home with Muffy.

In fact, he will server as your rival for her in the love game. He is

fun to hang out with once you get to know him. Griffin is a big fan of

fish and wine.



Name: Daryl

Birthday: Summer 29



Daryl is the resident mad scientist of the valley. He lives in the

messy trailer just north of turtle swamp. He is a bit reclusive and

rarely leaves his home where he conducts weird experiments. Daryl is an

important person to get to know, if you want to marry Leia. The mermaid

currently lives in his basement and he will allow you access after you

get his love points up to 100. He also will influence your child's

career and serves as your rival to Leia. He likes colored grasses and

fish.



Name: Ruby

Birthday: Summer 11



Ruby runs inner inn directly below your farm. She is a decent cooks

offering open door hospitality. She lives at the inn with Rock and Nami

and allows the visitors from mineral town a place to stay when they are

in town. Ruby likes to cook, so she is fond of getting cooked food and

dislikes most other things



Name: Rock

Birthday: Spring 9



Rock lives at the inner in with Ruby and Nami. He is a laid back

carefree hippie in training. Rock will share his world views of

laziness with you if you get to know him well enough. He also serves as

your rival to Nami. Rock loves yogurt and cheese as gifts.



Name: Taknaka

Birthday: Summer 18



Taknaka lives on your farm and will offer you advice from time to time

about farming. He also spends his days talking with Potpourri when she

comes to town on her days off. Otherwise you can find him at his house

early in the morning, but he likes to wander around for the rest of the

day. He loves fish and stew to increase his friendship meter.



Name: Mukumuku

Birthday: Winter 1



Well, it really isn't a person, but it is an intelligent creature that

comes to the valley during the winter. I don't know if winter 1 is

really it's birthday, but it was even happier than usual when I gave it

a gift on the first day of winter. Mukumuku is a yeti from unknown

parts that visits the valley in winter. While it doesn't talk, you can

give it gifts and make friends with it. It likes most cooked food as

long as it doesn't contain chocolate.



Name: Murry

Birthday: Fall 29



Murry is the valley hobo. He is homeless and wanders around the valley

trying to mooch food off of the other inhabitants. Murry will take

almost anything as a gift other than the obvious stuff like weeds and

red grass. He is a neat character to interact with due to his pleasant

appearance (sarcasm intended) and limited vocabulary. Murry wanders

around the valley during the day and sneaks into the harvest sprite tree

during the night for a place to sleep. Murry serves as the rival to no

one because he isn't all that attractive. He is especially fond of

dairy products and eggs.



If you connect your game to a Harvest Moon fomt or mfomt game pack,

other individuals will come and visit your town on their days off from

work. You can find a complete schedule in the linking section of the

guide. You make friends with them in the same way you make friends with

the people of the valley. Again they are listed in no particular order.





Mineral Town Folk:



Name: Gary

Birthday: Winter 6



Gary runs the blacksmith shop in mineral town and will upgrade her tools

build the makers for you. Gary is a hard working individual dedicated

to the quality of his work. He will visit the valley on Thursdays and

helps Flora and Carter out at the dig site. Gary likes ores from the

mines and chocolate cake. He is the rival for Mary from mineral town.



Name: Cliff

Birthday: Summer 6



Cliff is another resident from mineral town who will visit the valley if

you link the games. He works at the vineyard in mineral town, not that

you could learn that from this game. He is a laid back traveling guy

with a kind attitude. You can find him at the harvest spring during

when he visits on. Gary serves as the rival for Ann if you are trying

to marry her. Cliff likes milk and eggs.



Name: Rick

Birthday: Fall 27



Rick runs and operates the yodel ranch on mineral town. Probably after

the old man Barley Passed on. Rick is Potpourri's sister and will visit

the valley on Sundays. You can find him wandering around town and up at

the harvest spring. Rick serves as the rival for Karen in the game. He

likes eggs, milk, and most other items that you produce on your farm.



Name: Dr. Trent

Birthday: Fall 19



Dr. Trent is a the doctor from the mineral town clinic. He is caring

individual who looks after the health of the valley's residents. He can

be found at Romanna's in looking after Romanna. He will visit the

valley on Wednesdays. Dr. Trent is the rival for Ellie from mineral

town. He likes Mushrooms and wild grasses.



Name: Kai

Birthday: Summer 22



Kai is an interesting traveler that will visit the valley during the

summer. He is good natured and runs the snack stand on the beach during

the warmest season of the year. His stand has a wide variety of good

food that you can purchase to restore stamina during the summer months.

Kai serves as the rival for Potpourri. He likes eggs and most cooked

food.



Name: Gotz

Birthday: Fall 2



Gotz is a carpenter from mineral town who is in charge of building all

your house extension. He is good natured and loves to burry himself in

his work. Gotz will visit the valley when you ask him to build

something or on Saturdays when his shop is closed. You can find Gotz

looking for material around the construction site when he isn't working.

He likes yams and milk.



Name: Thomas

Birthday: Summer 25



Thomas is the mayor of mineral town. He lost a game of rock, paper,

scissors and now has to pick up your shipments. He will visit the

valley at your farm at 5:00 on all days except holidays to pick up your

shipments. He also attends most of the festivals and has several other

events he is involved in. Thomas primarily serves as a source of humor

in the game. He fights with both you can the harvest sprites during

several small cut scenes. He also appears with the mineral town sprites

to build the second hot springs and harvest any giant crops that grow in

your field. However, Thomas is a nice guy when you get to know him with

a great sense of humor. He likes potatoes and most foods that contain

them. He also likes milk and eggs in a pinch.



Name: Van

Birthday: Fall 3



Van is a traveling salesman who visits mineral town on the days ending

in 3 and 8 of each month. During that time, he runs a small shop on the

second floor of inner inn from 10:00 am to 6:00 pm by the crate you find

Jet at. He sells a wide variety of items and accessories including the

TV and DVD players and DVD's. He also has several accessories and the

bodigizers and turbojolt. These make his shop very important to the

game because you will be relying off of them to keep your stamina full

for mining and working on the farm. You can also sell items to van for

2 to 3.5 times the amount that you ship them out for. This is

especially important if you want to sell the expensive items from the

mine. Van may be fat, but he is a pretty good guy with lots of money to

spend and lots to sell. He loves to receive eggs and egg dishes as

presents.





Well, that is everyone I have met so far. There may be one or two more

to find and if I do I will add them later to the guide.



16. Festivals and other events in the game.

--------------------------------------------------



Well, I decided to add another section to the guide because I think it

needs to be done. The purpose of this section is to outline the

festivals and some of the random events found in the game. They are

listed below for your convince.



Festivals:



Festivals have been part of the harvest moon experience from the start

of the series. They provide a fun diversion from the game's usual

activities. Additionally, they also provide more information about the

game and allow you to make friends and meet new people. They also

unlock secrets in the game are just fun. Attendance to a festival is

always optional, but they are a fun aspect of the game. Please note

however, that you will need to plan your work around the schedule of the

festival for the day. Also, the harvest sprites will not work on a

festival day and the business will close during festivals, so plan your

work and purchases accordingly. Listed below are the festivals and a

description about each of them.



Spring Festivals:

Day Festival

1 New Years Day Festival

14 Spring Thanks Giving Festival

18 Duck Festival

22 Cooking Festival



New Years Day Festival:

Day: 1

Location: Beach 6pm to 12:00 am



The new years day festival take place on the first day of the year. It

takes place at the beach and you can go in the evening. The towns

people all talk about starting the new year off right and trade ideas

about their lives for the coming year. You will also be eating rice

cakes at the festival. Talk to the mayor when you are ready to eat and

he will start the process. After you consume the rice cakes, the mayor

will comment that they made too much and offer to let you take some home

with you. You will be transported back home and wakeup the next day.

You will be holding 10 rice cakes if your rucksack has an empty space

for them.



Spring Thanks Giving Festival:

Day: 14

Location: Your Farm All day



This festival is a little different from the others. You will be able

to work all day uninterrupted with the usual going involved in attending

a festival. The harvest sprites and the businesses still take the day

off. The purpose of this festival is to give cake to the girl that you

want to marry. You will get quite a few love points for your trouble if

you give her some cake. It can trigger a neat cut scene if the girl

really likes you.



Duck Festival

Day: 18

Location: Beach 10:00 am to 6:00 pm



The duck festival takes place on the beach in the morning. To enter,

you need to have an adult duck who is not sick. Popuri will stop by the

day before to collect your entry in the morning. You can go to the

beach and talk to the villagers about ducks. Then see Popuri when you

wish to start the judging. It takes 8 hearts to win the festival. If

you win, you duck will start laying golden eggs when its heart level

reaches 10.



Cooking Festival

Day: 22

Location: Beach 10:00 am to 6:00 pm



This festival takes place at the beach in the morning. If you want to

participate you need to have the kitchen installed as well as the

ingredients and recipe needed to make your entry. When you first go to

the festival, talk to the mayor and the gourmet. They will tell you the

theme for the year and then you will be transported back to your house

to cook up the dish. Make your entry and take it back to the beach.

Have it held above your head and talk to the mayor to enter your dish in

the competition. Next, the gourmet will go through each of the entries

one by one and grade them. This can be serious or comical depending on

your entry. If you have the best entry you will win the contest and the

acknowledgement of the town.



Summer Festivals :



Beach Festival:

Date: 1

Location Beach 10:00 - 6:00 pm



This festival takes place on the first day of summer at the beach. It

is to welcome Kai for the season and celebrate the beginning of summer.

You can show up any time during the listed interval and the festival

will still be the same. You can talk to the villagers about their

summer lives and hobbies. The festival ends when you talk to Kia and

take him up on his offer of free food.



Chicken Festival:

Date: 7

Location: Beach 10:00 am - 6:00 pm



This festival is identical to the duck festival accept that it involves

chickens instead of ducks. Similarly to the duck festival, Popuri will

show up the day before to collect a chicken for the festival. The duck

cannot be sick. Again it takes about 9 to 10 hearts to win the festival

and winning the festival will allow you to level up the chicken and

allow you to get level 2 chickens by hatching its eggs.



Cow Festivals;

Date: 20

Location: Beach 10:00 am - 6:00 pm



This festival is similar to the other animal festivals. Accept that it

involves cows instead of the poultry from the farm. Rick will show up

the day before and ask you, which cow you want to enter. The cow must be

adult and giving milk. It also cannot be sick or pregnant. You will

need 9 to 10 hearts to win the event. If you win, your cow will level

up one level and you will be able to make more higher level cows by

impregnating the winner.



Fireworks Festival:

Date: 24

Location: Beach 6:00 pm - midnight



This festival takes place in the in the evening during the late summer.

If you attend, you can watch the fireworks that the pyrotechnic brothers

worked hard all year on. It is a neat festival to attend and puts on one

of the better displays. This festival also allows you to date one of

your perspective brides or your wife if you are already married. Your

girl friend will ask you to watch them with her and if you say yes it

will raise her affection level.



Fall Festivals:



Harvest Festival:

Date: 9

Location: Beach 10:00 am - 6:00 pm



The harvest festival is a celebration of the bounty from farming. If

you go to the beach you will find everyone there. The villagers will

tell you about the feast that they are looking forward to. The purpose

of the festival is that the whole town is making a community stew and

you are welcome to bring an item to the mix. To add something to the

pot talk to the mayor while you are holding it. He will ask you if you

have brought something for the pot and you if you say yes he will add it

to the mixture. There are two outcomes to the festival based on what

you offer. If you offer an normal item, everyone will tell you how much

they loved the stew and that they are full. The second option is to

offer something poisonous like red grass or a toadstool. This will make

everyone unhappy after eating the stew. They all blame each other for

putting the bad ingredient in. You need to do this for five years

running if you want to marry the witch princess. However, be aware that

the friendship and affection ratings of the town will all go down if you

offer something poisonous.



Sheep Festival:

Day: 20

Location: Beach 10:00 am - 6:00 pm



This festival is the same as the cow festivals in all respects. It

takes 9 or more hearts to win and you will level up the sheep if you

win. Rick will show up the day before and ask you to select a sheep for

the competition. The sheep cannot be shorn, sick or pregnant.



Pumpkin Festival:

Day: 30

Location: Your farm in the morning



This festival takes place on your farm. People, namely the valley kids

will visit the farm and ask you for candy. You can give them chocolate

or any other sweet dish to make them happy. Or you can offer them

something else if you want a comical situation. They stop showing up

around noon.



Winter Festivals:

Winter Thanks Giving:

Date: 14

Location: Your farm all day



This festival is just like the spring thanksgiving festival. The

exception is that the girls will be giving the guys sweets instead of

the other way around. If you are married, your wife will give you

something while you sleep at night. However, if you give a girl cake

during the day it will up her affection greatly. If you are not married

yet, but you have a girl with a lot of affection, she may show up

outside your house and offer you cake in the afternoon. You need to

walk in and out of your house to trigger the event. If a girls friend

shows up, it is a good indication that she is ready to be married to

you.



Winter Festivals:



Winter Thanks Giving Festival:

Day :14

Location: Your Farm all day



The winter thanksgiving festival is just like its spring counter part.

However, this time around the girls give you gifts instead of you giving

them gifts. There are two possibilities of where you can get a gift

from. The first is that if you are married, your wife will slip a slice

of cake into your ruck sack while you are sleeping at the end of the

day. The other situation is if you are not married. In this case, a the

girl you have the most love points with will come by your house in the

afternoon and give you cake if you have enough affection points with

them to trigger the event. You need to walk in and out of your house

sometime during the afternoon to trigger the event. This will also

increase the affection rating of the girl if you accept her gift of

cake.



Starry Night Festival:

Day: 24

Location: Beach 6:00 pm - midnight



The Starry night festival takes place on the beach during the evening.

You will look out at the beautiful starlit sky. You can also go on a

date with your bride or girlfriend if they have enough affection points.

It really is an interesting festival to attend.



Stocking Festival:

Day: 25

Location: Your house late evening



This festival is like several of the other festival that really don't

have a town gathering to attend. The purpose of this festival is that

after you go to sleep, Thomas will stop by and drop something into your

stocking. It usually turns out to be a gem from the second mine and its

type is random. In order to participate in the festival, you first need

to get the sock from Nina. (see below)



New Years Festival:

Day: 30

Location: Beach 6:00 pm - midnight



This festival takes place on the last day of the year in the evening at

the beach. You can go there and talk to the villagers about a variety

of things. They comment on the past years accomplishments and looking

forward to a new year. The festival also involves eating buckwheat

noodles. You can start the eat part of the festival by examining the

table in from below. This will start your character eating the noodles

and wrap up the festival. At the end Thomas will comment that they made

too much and offers to let you take some buck wheat flour home with you.

When you wake up the next morning, you will find 10 units of it in your

ruck sack provided you have a free space.





Other Events:



The festivals and heart events make up a large portion of the games

interaction with the villagers. However, there a quite a few other

little cut scenes that occur in the game that you can trigger under

certain conditions. I am going to list some of the ones that I have

found in this section of the guide. I will give you what I know about

triggering them and a summary of the event. This section will also have

information about unlocking events that give you things like the fishing

pole and opening the mines. If you have witnessed other events than

what are list here, you are welcome to write them up yourself and I will

add them to the guide. Email them to me at [email protected] and

I will give credit as always. Thanks to all who contributed already.



Get the Fishing Pole:



This is the event that everyone keeps emailing me about so, I will go

through it one more time here in detail. You get the fishing pole from

Glean in the game. The event requires the following criteria to open

it. You need to head to Galen's house on a spring Saturday while it is

sunny from 1:00 pm to 6:00 pm. You may have to walk in and out of the

house several times to trigger the event. Also, make sure that you do

not have anything equipped in your tool slot when you walk into the

house or the event WILL NOT TRIGGER! The event involves Galen and Nina

are doing a little spring cleaning and Galen has come across an old

fishing rod. He doesn't use it any more and decides to give it to you

rather than to throw it away. There is quite a bit of dialogue and you

get to hear about Galen's youth. The event ends with you exiting the

house with the fishing rod in hand.



Open the Mines:



You will get to see this event a total of 4 times in the game, once for

each of the mines you need to open. To trigger this event you must

visit the dig site either very late at night or very early in the

morning. Either after 10:00 pm or before 8:00 am. The event will not

trigger after midnight. You also need to have the hammer equipped in

your tool slot when you enter the dig site. Carter will be standing by

the back wall and tells you that he has found the entrance to a mine.

He asks to borrow your hammer to check to see if the mine is there.

After some chitchat, your character will walk up to the back wall of the

dig site and hammer away at it. This will open the pathway to the next

mine where you can go digging and exploring.



Each of the mines must be opened in order and they all have special

requirements. To open the next mine, you need to have dug down to the

bottom floor of the previous one and killed all the enemies on the

bottom floor. This can take quite a while in the game so be patient.

Also, in order to open the 4th mine you must have triggered Keria's

black heart event. See the marriage section for details.



Get the Sock:



This one is a little bit tricky to get. This event lead to you getting

the sock from Nina required for the stocking festival. In order to

trigger the event, you need to walk into Nina's house on a sunny

afternoon after you have met the other requirements. In order to get

the sock from her, you need to have given Nina about 50 large wool and

gotten her heart rate up to the maximum of 255. You cannot use the cat

and dog showing trick to open this event. Once you trigger the event,

you will walk into Nina's hut and she will tell you that she has been

knitting a sock for you. She also talks about the stocking festival and

a few other things. When you return home, you will find the stocking on

the sock hook next to the TV. You need the sock in order to get the

free gift during the stocking festival.



Thomas's winter Request:



This event will happen on the second day of winter every year. When you

first walk outside your house for the morning you will be greeted by

Mayor Thomas. He will go through a long speech about a bet he made with

the mayor of a neighboring town. Then, he explains that he is in a bit

of a bind and asks you for the item he needs to win the bet. The item

is random and hard to come by in the game. The full list includes,

green peppers, different colored grasses, truffles, bracelets, a

specific type of gem from the mines, and a few other hard to find

things. You can respond to the request either by offering to fill it or

not. If you choose no, the mayor will walk away disappointed. If you

say yes, he tells you good and that he will be back around 5:00 to pick

the item up.

If you say yes to this event, you had best make sure you have the item

to give him. If he shows up and you cannot deliver, your friendship

points with everyone and your girls affection rating will drop. The

item is random, but there is a sneaky little trick you can use. Save

your game before you go outside. If the mayor asks for something you

don't have, then simply load your game. When you walk outside the

second time, the item will usually change. You can repeat this trick

until you get an item you can provide for the mayor. If you give Thomas

the item at the end of the day he will give you a piece of gold lumber

for your trouble.



Well, those are the major events that I have triggered so far in the

game. Send me some more if you have any and I will add them. I have a

few others that will appear in the next update to the guide.





17. Legal Stuff and contact

---------------------------------



This is a new updated version of the legal agreement concerning the

hosting and reproduction of any part of this guide. This is a

modification of the old agreement and replaces it entirely. Sites

hosting version 1.05 or earlier of the guide are subject to the old

agreement. This legal section will take the place of the existing one

from here on out.



Copywrite:



This guide is copywrite September 20, 2006 originally and version 1.06

is officially copywrite for November 19, 2006 by me Darkranger or my

real name Timothy Brintnall. I reserve all the legal rights to this

guide and its publication except those specifically given here.



Original Trademarks:



Harvest Moon, Natsume, Nintendo, and Nintendo DS and any other

registered trademarks of any company that is affiliated with the

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property of their respective owners. They are only mentioned in the

guide for the purpose of giving credit to the company who put so much

hard work into this great game. Thanks Natsume and Marvelous

Interactive for a great game !!!



Submitted information:



The information found in the guide from the tables and other ideas is

derived from two sources. The first is my experience playing the game

and the second is from information submitted by others for the guide.

If information presented here is taken from another source i.e. someone

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You are welcome to take general information from the guide as long as

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reply in 30 days you may assume that I have reviewed your site and it is

satisfactory to post the guide. You may continue to post the guide

during the thirty day period and indefinitely thereafter unless I

specifically contact you and tell you otherwise.



Other forms of distribution:



I have had a few other request about giving the guide out between

friends. You may distribute this guide in paper or electronic form such

as an email or a disk. You can distribute it for personal use or the

use of the receiving party only. The guide must be unaltered and

contain the license agreement if the entire guide is transferred.

Basically, this means you can give it out to your friends on a disk or

paper as long as you don't sell it. You can also make any number of

personal copies for your own use playing the game.



Updates and Current Hosts:



This guide is currently a work in progress and I will be releasing

updates to it intermittently at my discression. I will always submit

any new updates to www.gamefaqs.com first. You can always find the most

current version of the file there. I will try to get it to everyone

else as best I can remember, but please check there for the most current

version. I will also try to release the current update from my site on

the game. Please check there intermittently to see if I have updated the

guide. I would appreciate it if everyone would keep the most current

version posted to ignore confusion about what is covered in the guide.



www.gamefaqs.com

www.supercheats.com

www.gamewinners.com

www.neoseeker.com



Other sites than the ones listed above have been given permission to

host the guide. However, despite my best efforts, I have lost the list

I was keeping of it. If you have a site that you are hosting it on and

would like your name added to the above list please email me and I will

make every effort to accommodate your request. You can also request a

current update of the guide at the above email address.



Closing:



I apologize for those of you who had to read through this for any

reason. However, I just wanted to make everything more clear than the

older agreement did. I received quite a few emails asking about hosting

requirements and I got tired of retyping all this information in

individual emails. Nothing has really changed all that much from the

old agreement. I thought that most of the new stuff here was commons

sense, but apparently I was wrong. I am just clarifying some of the

obscure points from the old agreement in greater detail. If you are

hosting the guide with permission you can continue to do so without

worrying about this section. Thanks to all my submitters and hosts for

making this guide such a huge success. This agreement is subject to

change without notice, but will be included in the version of the guide

that the changes pertain to.



Darkranger



If you have questions concerning this section or questions about the

game in general email me at [email protected].





18. Email Questions I will not Answer.

------------------------------------------

Quite a few guides have faqs in them, but since I am just starting this

one, I really don't have any frequently asked questions yet. So,

instead I am including an list of questions I don't want to be emailed.





Q. Your guide sucks, is stupid, or anything similar

A. If you don't have something nice or constructive to ask or say,

don't waste my time. I don't need an email box fool of junk mail. I

get enough of that from advertisers. Seriously, if you email me

something like this I will just block your address from my receiving box

and move on.



Q. Where do you find Harvest Sprite X or item Y.

A. I don't know. I am not some all knowing Guru on this game. I just

bought it a week ago. Every relevant piece of information I know is in

this guide. I will add more as I find it or have time to type it out.

If you have a question about clarification or you find a mistake in the

guide please let me know. Otherwise please be patient, I will add

information as it becomes available this is a work in progress. You are

always welcome to submit stuff and I give credit where it is due.



Q. Your strategy is dead wrong. You need to do this instead.

A. Your welcome to your own opinion on the matter. However, I can

assure you that I have spent a fair amount of time working out the

strategies that I provide here and I do the work behind them. I have a

college degree in Mathematics, and I am pretty good at working out the

numbers. Don't send me an email telling me that I am wrong in two or

three sentences. I will just ignore it. However, I am human and make

mistakes from time to time. If you are sure, include a detailed

argument why and show me your work if it involves numbers. I am not

afraid to stand corrected, but short criticism needs to be supported by

evidence not just opinion.



Q:HOW DO YOU GET THE FISHING POLE

A:Read the guide it is in here 4 or 5 times!!!!!!!



You are welcome to send me request for what information you want added

to the guide. If I get asked the same question a few times I will start

a FAQ and post the answer there. Note, some of my numbers in the

harvest sprite section are approximations. I will post exact values if

someone can provide them and they seem reasonable.



Just a quick note on the emails I have been receiving. I appreciated

everyone's responses and questions, but I am afraid that I just don't

have the time to answer all of them individually. I will try to answer

a few, but most of them will let me know what people want me to add to

the guide. So please be patient and I will address most of them by

updating the guide.



19. Thanks and acknowledgements.

----------------------------------------



This is a new section that I am adding to the guide so that I can give

credit where it is due. If you email me something and I decide to add

it to the guide I will add a thank you and your name to this page. I

have received more than a hundred emails about this guide in first week

and a half about it. Most of them were questions and people thanking me

for putting this together. But, a few of you were kind enough to give

me some useful information. Note, I will only add your name here if you

send me something that I can really use for the guide.



New information is surfacing all the time that I plan to use in this

guide. I have a friend and two brothers who are helping me gather

information for it behind the scenes. However, it is a big undertaking

to compose a document of this size and try to confirm the accuracy of

everything here. We are finding quite a bit out ourselves, and if I

find something before I get it in an email, I plan to post it as my own.

However, I have received some information in the last week that I want

to add to the guide.



If you submit information for the guide please be aware of the following

conditions before you report it. First, make sure that you want me to

have it to put it in the guide. From a legal standpoint, if you email

me something and I decide to use it, be aware that by sending it to me

you are legally licensing me to publish it as part of this guide. Also,

if you want me to use something in the guide, make sure of several

things about your information. First, make sure that you confirmed it

and that it is good. Secondly, make sure that the information you send

is complete and organized. If I can't make sense of it, I won't use it

in this guide. Finally, maker sure that there is enough information to

be useful to the guide. For example, I have received more than a dozen

emails just telling me how to find the healing harvest sprite Anime by

eating colored grass. However, I already found him. I will credit

information on a first come first serve basis provided it is accurate.



Finally, I reserve the right to modify any information that I receive

for the guide from an outside source. I got an interesting email about

the new casino information. However, the format that I received it in

was useless to the guide because it wasn't well thought out or organized

and it also contained html. Let me be clear, this guide is going to be

a text only document. I reserve the right to reformat, edit, change,

comment, or rearrange any information I have been sent. This is my

guide and I have a particular style that I like to write in, so I am

planning to stick with this format of writing. I will still credit

those who send me information that I use, but I want to keep the

formatting and language to a standard tone. If this upsets anyone, I am

willing to remove your name from the guide if you wish. If you want me

to consider using your formatting, make sure that you include all the

relevant information on the topic and outline it in a similar manner to

what you already see in the guide here. I will run spell check on

anything I get.



Finally, if you want credit for your information please leave me a name

to include for credit. By default, I will use the alias from your email

or your first name only for privacy reasons. Also, if you want to

submit something and don't want to be credited please say so in your

email. Thanks



Darkranger,



Acknowledgements:



First and foremost, I would like to thank my to brothers and my friend

who wish to remain anonymous by name. They have been very helpful in

gathering and verifying information for me. Also, I think it is only

right to give the credit for the quick start trick to my brother who

originally thought of it. I refined it and outlined it in the guide,

but he brought the idea to my attention.



The rest of these are in no particular order



Thanks to Kayla who gave me the information on the mushroom shed listed

in the buildings section.



Another thanks goes out to Andrew who brought the idea of discussing the

casino games as a profitable option and some information on them to my

attention.



Thanks goes out to ExpertatFF for his additional harvest sprite

information. We're really starting to get there.



A very special thanks goes out to starcat19689 and hmwizard14 for

sending me so many of the recipes that are listed in the cooking

section. Without them it would have been several more updates before I

got this section put into the guide fully.



A thanks goes to Waldark for his help in revising the quick start guide

used to springboard the walkthrough section.



Thanks to Bret who corrected a few of my errors and



Another thanks goes out to Bryan Ng for the complete lists of the mines

floors for the cursed tools and accessories. Also thanks for pointing

out the game takes place 100 years after AWL.



I want to thank stormofthedusk for her contribution about finding the

necklaces at the dig site as well as some useful dig site info.



The following individuals were helpful in gathering the harvest sprites:

beLio from mapleglobal

Kayla

ExpertatFF

Myst

Hm14492

Kendra122



A special thanks goes out to Gohan2939 for the information on Thomas

Island in the secrets section.



Another thanks goes out to Light Sephiroth and bng422 who helped me

finish the list of the floors where the cursed tools and accessories are

located in the third mine.



I would like to extend a thanks to hannah0409 who send me some useful

information about Celia and Muffy.



The names of the contributors for the marry the mermaid section are

listed there.



I would like to thank Rey for his correction about Celia's blue heart

event.



Thanks to [email protected] for his information about Vans varied selling

prices.



Another Thanks goes out to ROKER2000 who gave me some information about

the wild dogs and fences in the game.



Thanks goes out to mbruns2 who sent me the information necessary to open

the fourth mine.



I would like to thank minigrant15 for pointing out that fatigue won't

get lost in the mines if you have stamina when you fall down a hole.



I would also like to thank ernher_69 for his contribution to the child

hood part of the guide.



Another thanks goes out to RexRaven for his information about the

billion Dollar Glitch and Thomas' island.



Another thanks goes out to hiya_who_r_u for the information about the

costs of the constructing the cottage on the island listed in the

buildings section of the guide.



Thanks to ernher_69 for his contributions to the children's section of

the guide.



Please note that if you sent me something useful and you don't see it

here. That doesn't mean I don't plan to use it. For example someone

sent me several if the recipes before I had the cooking section

established and they were added later. Be patient I am building this

guide in the order that I think the information is the most pertinent.

Keep them coming and I will see you all soon.



Darkranger





20. Linking to Harvest Moon Friends of Mineral Town

--------------------------------------------------

One of the newer innovations that came out with Friends of Mineral town

and A Wonderful Life was the ability to link the two games together to

unlock additional content in the game. This trend has continued in

harvest moon DS. Harvest Moon DS can be linked with either Friends of

Mineral Town or More Friends of Mineral Town for the game boy advanced.

You can link the two games together by inserting the fomt or mfomt into

the second slot on the DS for playing game boy advance games. You need

to leave the cartridge in for 1 game day and then save your game on the

DS. From then on, the additional content will be unlocked. You cannot

play both games simultaneously on the DS, this will just unlock the

additional content below.



New Music:

Linking the two games will allow you to buy the records of the

background music from friends of mineral town. You can buy each of the

four seasons as well as the ending theme for 10,000g each from Jet at

the sprite shop company.



New Friends:

If you link the games together it will also cause some of the charters

who run the phone stores in mineral town to come and visit the valley on

their day off. This will allow you to courted and marry the mineral

town girls, but if you choose to marry one of them your game will end

because you move to mineral town. Linking the games will also cause

some of the mineral town characters to attend the festivals in the

valley.



Sunday: Potpourri from the chicken farm will also come over she hangs

out a Tanka's house talking about farming.



Monday: Mary, will come over and from the library. She will hang out at

the Villa for most of the day.



Tuesday: Karen from the general store will come over to the valley. She

hangs out primarily in blue bar and Vesta's farm.



Wednesday: The doctor and Ellie will visit the valley. The will visit

both Dr. Hardy's house and the Villa.



Thursday: Gary will come over from the black smiths. He hangs out in

the dig site looking for ore.



Friday: Ann will come over from the inn in mineral town. She hangs out

at inner inn helping Ruby run the place.



Saturday: Gotz will come over and visit the valley if he isn't working

for you. He hangs out at the circus construction site looking for new

materials to build with.



I have seen another person or two coming and going, but I haven't

figured out their schedule yet.



Linking the two games together adds one more thing to the game. If you

linked the mineral town cartridge that you are using to A Wonderful Life

on the game cube, the name of your character on the game cube will be

located on the tombstone behind the circus. Supposedly, Harvest Moon DS

takes place in forget me not valley 100 years after a wonderful life.

You character has passed on and left the farm to the character you are

playing as in harvest moon DS. That's about all that I have unlocked

from linking the games so far. If I find anything else I will include

it here. As always, if you have any additional information for this

section feel free to email me and I will credit your work.



21. Frequently Asked Questions (FAQ)

-------------------------------



Well, after more than 500 emails about this guide, I finally have some

questions to add for a frequently asked questions section. Here you'll

find answers to questions that I get sent in emails quite a bit.



Q: What to I give to Daryl to increase his affection so I can meat Leia?



A: Daryl likes the colored grasses that grow around the valley. He

lives all of them except the red poisonous grass and the black grass

that grows in the mine.



Q: How do you ride the horse?



A: Walk up to the horse and push the A button next to it. You will mount

the horse and you can then ride it around the valley, which is faster

than walking around.



Q: Where do I find Mythic ore to upgrade the blessed tools?



A: You can find mythic ore in the third mine. It will appear on floors

less than 250 that are divisible by 10. I.E> 10, 50, 70, 100, 130, ect.

It will only appear after you have all six cursed tools blessed.



Q: How do I get the cursed tools and accessories blessed?



A: Call the church on the phone on any day except Saturday of Sunday and

select the "undo a curse" option. You will be charged 100,000g for the

privilege and then the curse is gone. You need to have the cursed item

that you want to uncurse equipped when you call.



Q: How do you open the hot springs?



A: The first hot springs is open by triggering Flora' blue heart event.

You need to walk into the area where their tent is located by the

waterfall on the over world map around 11:00 pm after you have Flora up

to a blue heart to trigger it. She will take you on a short walk and

unlock the hot springs by the circus construction site. It can restore

your fatigue if you sit in it over time. Unlocking the second hot

springs by the harvest goddess spring requires that you unlock the one

by the circus first. Once it is unlocked, use it 100 times for more

than an hour and Thomas the harvest sprites from mineral town will

appear and trigger an event. They comment on how much you like the hot

springs and offer to build another one for you. They will construct it

in a few days up by the harvest goddess spring. You need both of them

unlocked to gather several of the harvest sprites.



Q: Can I post this guide on my site?



A: Yes. You can post this guide on any site you may own as longs as it

is related to videogames or harvest moon (which is a video game). Just

email me to let me know you posted it. This guide is a frequently

updated work in progress. I just need to know where to send updates to.



Q: How do I get the fishing pole



A: I get asked this question more times than anything else. So, let me

clarify it here one last time explicitly. If you follow this you will

get the fishing pole. I will not answer that question by email any

more. You need to go to Galen's house on a clear Saturday during the

spring. You need to arrive between 11:00 am and 3:00 pm. You may need

to enter and exit the house several times to trigger the event. When

you walk into the house is it important that you do not have a tool

equipped in the tool slot on the ruck sack screen. If you have a tool

equipped, the event will not trigger. You can get the rod regardless of

the friendship points you have with Nina or Galen.



Q: Where do I find the bottle for Lei's heart event.



A: The bottle is found by fishing on the beach during the spring. You

need to have the mythic fishing pole and you need to charge it all the

way up. I have found that it will appear in different weather

conditions and different times of the day. However, you should wait

until after midnight for the best success rate. Catching the bottle is

random and it will take a while so be patient. The bottle will not come

if you have already married another girl in the game. The only purpose

the bottle serves is to trigger Leia's yellow heart event.



22. Secrets and Glitches in the game

----------------------------------------



This section is to list out some of the secrets and the glitches hidden

in the game that I have found so far. As usual feel free to send more

if you have them to give.



Glitches:



Milk the sheep:



This is a neat little trick that will allow you to get milk from your

sheep or horse. Equip the brush and the touch panel gloves. Then,

quickly drag the milker over to the equipment slot and push the y button

next to the animal. If done correctly, it will initiate a milking on a

sheep or horse. The same is true for the clippers. You can sheer your

cows or horse.



Game Freezes:



This is an unfortunate glitch that Natsume failed to fix. Sometimes

when you walk through a door or enter a new area, the game will freeze.

There isn't much you can do except turn off the power and reload your

game. This is an important reason to save and save often.



House Building Glitch:



If you put stone in your shelf, you will find out that the game has a

hard time keeping track of it. You can buy the second house upgrade

this way with only 200 stone when the game says you need 700 stone to

build it.



The Billion Dollar Glitch:



I have received several emails about this glitch. The glitch is that

when you go to sleep at night and wake up the next morning your money

will be set to 1 billion g. I have not managed to trigger it myself

yet, but it seems that you need to hire the fishing team during the

winter or the harvest team during some other time during the year.

Occasionally, this will trigger accidentally.



Barns are all messed up:



Sometimes in the game you will find that your barns will mess up and

look like a bunch of lines. This is cause by a damage glitch in the

game during the winter. It will sometime happen if you have a fodder or

wooden barn during the winter and it gets damaged by the snow. The game

will correct itself if you walk in and out of any normal building or if

you walk out the bottom entrance of your farm.



Save file becomes useless:



Sometimes the game will not let you load a file from the one of the save

files. This is probably caused by a data read error due to moving

objects while you are saving. The best solution here is to save both

files of your game a few minutes apart and to save and save often. You

can also avoid this by making sure nothing is moving on the screen when

you save the game.



The Billion Dollar Glitch:



There is a glitch in harvest moon that will yield a billion g whenever

you use it. Some people, myself included would consider this cheating

in the game, but if you want to use it go ahead. It is up to you. I

was given the triggering specifics about it from an email and I have

confirmed that they work. Take the following steps to trigger the

glitch.



1) Hire the fishing team on a winter day and have them fishing down at

the beach.



2) Head down to the beach and cast off your own rod and real it back in

in exactly 2 seconds real time.



3)Return to your house and go about your business. Make sure you go to

be before 5:00 when the mayor comes for your shipment. If this is done

correctly, you will gain between 200 million and 1 billion dollars to

your money. It doesn't always work, but if you do it for a couple of

days it should trigger.







Secrets:



The RPG battle Mini Game:



Examine your doghouse at 4:44 in the morning and you will activate a

short minigame where you fight the girls from harvest moon. It works a

lot like an RPG battle system. You will get a title if you can defeat

all of them. You can ship it for one gold.



The 3 Bears Game:



If you enter the Witch Princess's hut at exactly midnight she will greet

you and warp you to a mini game where you try to follow the movements of

three bears in front of her. The game is like the old shell and pea

game.



The girl memory game:



This game is opened by touching the record holder in your house at

exactly 6:01 am. You need to run out and back into the house very

quickly in the morning to trigger this game. The time ring and the

clock can be helpful when trying to play this game. You will be shown a

screen containing 15 images of the girls from the game facing random

directions in rows for a few seconds. Then, the game will ask you

random questions involving how many girls were facing a certain

direction or how many were a particular girls. If you get it right

several times in a row you will win a prize.



High low Harvest Goddess Game:



This is the same as the new years game in mineral town. You can play

this game once for every 10 gifts you give to the harvest goddess. Each

10th item you throw into the spring will trigger the game. The goddess

will pick a number between 0 and 9. Then she will ask you whether the

next number she will choose will be higher or lower. If you guess

correctly you will continue playing if not the game ends. If you get

several in a row she will give you a prize ranging from colored grass to

some really nice stuff for 50 or more wins in a row.





Gifts from the Witch Princess:



If you litter 10, 100, or 1000 times, she will give you a small gift

that you can store in your ruck sack. Carrying it around will slowly

lower the rating for your farm so get rid of it quickly.



Littering and Fishing:

If you litter in the game or throw things in the water, it will cause

you to catch fewer fish for a few days and increase the amount of

garbage you will catch.



Bye-bye Ball:



If you give your ball away to someone as a gift or throw it in the

water. You will find that the mayor will return it to you in a few game

days.



Buy the Island from Thomas:



Have you ever noticed the little island on the map in the instruction

manual. You can buy it from Thomas later in the game for 900,000,000 g.

You need to have more than that amount on you during the first day of a

season in the morning. If you do, Thomas will show up and offer to sell

you the island. It is rather expensive for what you supposedly get out

of it. I haven't bought it yet, but I got an email about it.

Supposedly, Gotz will build you a vacation house on it for an expensive

fee. You get to it by taking the boat on the beach. I think there are

also several new types of fish to catch on it. More to come on this

event.





Well, that is all for now I will add more as I find them.



23. An Analytical Look at Harvest Moon

----------------------------------------------



Alright, before I get started with this section of the guide, I think

that I need to point a few things out. This section is unlike what you

would typically find in any other guide. There are probably several

people who disagree with me that this section belongs in this guide. It

could be put out as a stand alone review or other look at the game. If

that is your opinion on the matter, that's fine with me feel free to

skip this section and use the rest of the guide. The rest of the guide

is still an excellent reference to the game and contains most of the

necessary information about the game and its various areas. However,

this is my guide and I feel that I have a legal right to include it

here.



I have decided to add this section to the guide for a number of

different reasons. The primary one is that I am adding this section to

make my guide different from all the other faqs and walkthroughs that I

see on the site for every other harvest moon game. Which, brings me

back the reason I am writing this guide in the first place. One purpose

of this guide is to provide the sought after information about this game

including, the basic strategies, explanations of where things are, the

little tables showing prices, and the other commonly found in guides

about harvest moon and similar game. I am probably one of the first to

write a free guide for the U.S. Release of the game. While that is a

worthwhile endeavor in itself, I know that in the next 3 to 5 months

there will be quite a few guides just like this one that spring up on

game faqs and similar sites. They will contain basically the same

information as the first few sections of my guide. Probably in a

different format, but with the same content listed here.



There will be several general guides like this one appears now and quite

a few smaller ones on the specific topics of the games. While I want

this guide to fulfill those objectives, I also want to use it as a

chance to take a deeper look as the mechanics that drive the game and to

develop a detailed walkthrough for it. Now, I have seen several guides

online for past harvest moon games that give you a getting started

walkthrough that leads you through the first few weeks or season of the

game. Most of them are similar in content and do a good job getting out

of the starting gate, but nobody really seems to know where to go from

there. This provides me with an opportunity to provide two new sections

to this guide for uniqueness. I plan to add a in depth walk through

later on when I have finished compiling the necessary information to do

so. Also, I want to include this section because it can be useful for

long term planning to examine the game from a different stand point.

This section will break down the games mechanics to a simple form that

you can use to plan ahead and get an idea of how the walk through will

be. It can also be interesting to look at the game from this stand

point.



Alright, lets get started by looking at what the harvest moon series is

in the first place. I have seen the game commonly classified both as an

RPG and a strategy game or simulation game. Most people consider it a

combination of the two. The character moves like an RPG and the

animations and mechanics play and feel like a real time RPG on a

counsel. However, regardless of the view you take, this game is a

simulation strategy game at its basic core. If you disagree, that's

fine but we each have the right to our own opinion. I will argue mine

here. To see this clearly, you need to pull away all the character

interactions, the story line, the experience tool upgrades, and the

collecting things game play. Basically all the window dressing and look

at what you have left to work with. Don't get me wrong, these things

all make the game fun to play and I enjoy the show they put on. But if

we're going to look at the game seriously we need to see past all the

gloss and examine the base of the games mechanics.



The core mathematical strategy system that harvest moon revolves around

is very simple in ideal. However, it is more complicated than most

other strategy games. Harvest moon's core system revolves around three

variables and the limits they put on your advancement through the game.

They are money, time, and stamina or productivity. They begin the game

in very limited quantities and you need to balance them so that you can

raise their limits. The higher you raise their limits, the quicker and

more advanced you can progress through the game. These three variables

provide a complex balancing system by working with and against each

other. You can usually trade one for another, but usually at a loss.

This is quite a bit harder to analyze than a typical strategy games.

They usually rely off of only two variables, time and money. Let's look

at each one individually.



Money:

Money is the key resource in the harvest moon game. You acquire it by

using your other two resources. You do this by purchasing seeds or

animals on your farm and then using your time and stamina to interact

with them to make a profit yielding more money. You can trade it for

more of the other two directly and indirectly. For example, you can buy

bodygizer and turbo jolt to restore stamina. You can also but better

tools that allow you to do more work in less time and with less stamina.

Finally, you use money to make money by purchasing the items you need to

interact with the other resources.



Stamina:

Stamina is the second and odd ball resource in the game. It limits the

number of times you can interact with your animals and crops to make

money. You can use it to expand the other resources in several ways.

Making money should be pretty implicit. You can increase your time by

charging up tools. This will cost more stamina, but take less time to

accomplish the same goals.



Time:

Time is a constant resource throughout the game. It is divided into two

controls, the amount of time in a day and the number of days in a

season. The first limits the amount of work you can get done in a day

and the second limits the number of times you can produce a profit from

a specific source. You can trade it directly for stamina by using the

hot springs or foraging for something to eat. You can trade it for

money by gathering items or working on the farm.



There you have it, that's is the basic structure of how the game

operates at the most basic level. The main objective of any harvest

moon game is to find the most productive balance between the three

resources. Thus, the game is a strategy game at its roots, but you

don't have to play it like one if you don't want to. The harvest moon

series has quite a few other aspects of game play that you can achieve.

But, the primary focus is expanding the limits of these three resources.

The next thing to look at is how the expansion occurs and what the other

aspects of the game have to do with them. Let's continue.



Let me outline the mechanics that the system is supposed to work on.

When you start out the game, you are supposed to have a constant amount

of time, a limited amount of stamina and a small amount of money. The

first few days of game play are pretty predictable. You will spend your

meager money to purchase a few bags of seeds. Then, you will use your

stamina to plant the seeds and water them. This will take most of your

resources from the first day cumulatively. The next few days, your

money is gone and you will spend the other two trying to recover it.

You'll likely water the crops and spend the second half of the day

foraging or fishing to bring in a little money on the side. Eventually,

the crops will mature and you will make more money from them. You can

then use this money to buy more seeds and the profits should grow

geometrically (multiply by itself). I. E, you use money to make more

money.



However, there is a problem with this approach. You will soon find that

the number of crops you want to produce is also constrained by your

stamina and time. You either lack the strength or time to care for all

the crops you would ideally like to produce. So, you need to spend

money to do more work in less time and with less stamina. This is done

by buying more efficient tools and accessories in this game and Stamina

restoring items. You can also buy things like the teleport stone that

saves you travel time at the expense of money and stamina. Or, you can

buy a ruck sack that allows you to carry more items, thus allowing you

to ship items faster. The remaining aspects of the game interact with

this equation in several ways.



The other aspects of the game exist to allow you to expand the resources

and to consume the excess amounts you gain as their limits increase.

For example, the mythic watering can will water 252 spaces in 10 game

minutes for 20 stamina. While, the iron one would take 504 stamina and

all day for the same result. The watering can costs a lot of money, but

it frees up the other two resources of time and stamina. This system

works fine to begin with, but what happens when all three resources

reach their threshold? For example, what happens if I have a lot of

money but I have already bought every item related to increasing my

productivity available. Money becomes worthless and I get bored with the

game because expanding my money serves no benefit. This problem is why

some of the earlier harvest moon games ended after a set number of

years. However, Natsume has done a pretty good job at expanding their

system to consume extra resources to avoid this problem.



Mining, fishing, and foraging serve several purposes in the game. They

allow you to consume the extra time and stamina you have at the end of a

game day for a monetary value. They take less stamina than working on

the farm and provide an alternative profit margin. They also assure

that you won't go broke completely if you spend all your money stupidly.

I.E. Buying 10 bags of flour to start with that you cannot make a profit

off of. They ensure you have a way to restart if you go broke. Animals

work in the same way in this game. They allow you to make money and

expend less stamina than crops. They are also used provide another use

for any time and stamina you don't spend on crops. Additionally, they

require you to spend money to gather them food and a place to live.

Finally, animals add a fun aspect to the game allowing for an

interactive thing to do, and they allow you to personalize your

experience some.



The same thing can be said about cut scenes, festivals, collecting

things and marriage in the game. All of these things consume the

resources of your time and money. The time spent at festivals and

hunting down cut scenes is pulled away from your time to make money.

Collecting items and going after a girl require both time and money.

You will often need to spend time looking for things or tracking the

girl you want to marry down to give her gifts. Also, the gifts you give

to her either cost money or you lose money because you could ship them

rather than give them to her. They may also burn stamina to retrieve

them.



Finally, we have the window dressing effects that eat your money for

breakfast. Natsume made sure that there was plenty to buy this time.

Buying everything that you can will cost you several billion gold in

this game. I mean you really don't need a gold lumber barn for the

cows. It's indestructible and impressive to show your friends, but you

could build several thousand grass ones for the same price. The same

goes for the kitchen stuff, Van's TV and DVD's, the records, the table,

the clock and any other hokey thing I forgot to mention. These provide

no other useful function in the game other than something to look at and

to give you some thing to spend your money on. That way you won't get

bored from having nothing to buy. Before you get mad at my opinion of

this, please finish the section so you can get the full story.



Okay, that's the system that you play with in this harvest moon game in

a nut shell. Please don't take this section the wrong way, the other

aspects of the game are what really make it enjoyable to play. After

all, the cute graphics, hunting stuff down and getting married are what

make this game fun. They keep it from getting boring and repetitive in

a short amount of time. They also serve as milestones for measuring

your overall progress through the game and add a new more challenge to

it. The purpose of this section is to allow you a look inside my

reasoning behind the strategies that appear in this guide and are to

come in the future. I know that I have overanalyzed this, but it helps

to explain some of my ideas in this guide. It can also be used to

explain why some of my strategies work so well.



Take my quick start mining trick for example. This strategy trades

stamina directly for quite a bit of money. It doesn't require much game

time since time hardly passes in the mine. If you follow the common

sense mining tricks I learned playing mineral town regarding saving and

loading for a floor you can conserve stamina easily. It, doesn't

require any advanced tools either. So all that leaves you with is the

need for 3 to 4 thousand stamina in a portable form. The obvious answer

is to buy bodigizers from Van. So, all you need it 30,000g to get

started. You can get that from about two weeks of crops and foraging or

from digging in the dig site for 2000g items to ship. Then you have

pretty much infinite money to start with if you want to make multiple

trips a day. The point is that you need to understand how the

underlying system works if you are going to find a way to beat it.



Overall, the rpg effects of the game attract the younger intended age

group of 7-12 year olds to the game. They can be enjoyed by everyone,

but its really the strategy of harvest moon that attracts teenagers and

adults to the game. I am in my early 20's and I still love this game

because there really isn't anything else like it on the market. Natsume

got the system right the first time, and they have just been improving

it since. Some of the strategies I want to include later will require

some explanation that I will summarize. But, I don't want to take the 3

to 4 pages of algebra to prove a point. Most people don't understand it

and get a headache looking at it. So, I added this section to show my

reasoning intuitively in an understandable fashion. For those of you

who made it this far, thanks for sticking with me through this. I hope

this can be of some help to other's of you planning to write guides for

this game.



24. Marry the Mermaid

------------------------

Well, I have been getting a lot of interesting emails from everyone

about marrying the mermaid. This section is just meant to add some

cheap laughs and fun to the document. I am compiling a list and still

need to add a few more to this section. I have quite a few, but not all

of them will fit here. You are still welcome to send more along and I

will update the section. I was originally going to do a top 10 on each

side of the issue, but it's so hard to choose so I will add them all.

At least the good ones anyway.



*Reasons not to Marry her:



Hoodau: She might be hard to find after a hurricane.



CherryHearts:

1. If she gets homesick, it would be rather hard to take her home.

2. Meeting her parents would not be easy.

3. She probably smells like dead fish.

4. Next thing you know, you catch your cat trying to eat her.



Tails12:She won't EVER let you eat seafood again (nooooooo!)



Pache:

1. You never get to go on a date

2. You have to get in close proximity to DARYL!! *shivers*

3. what would you say to her parents if you married her? I bet her

father has one of those trident things...



Darkranger:

1. You have to buy the pond.

2. You have to make friends with the nerd (Daryl) to meet her

3. She lives in the nerd's basement.

4. You cannot take her on a real date other than the beach.

5. You cannot hold a get together with her extended family.

6. I have to teach the kid to swim or he can't visit his grandparents.

7. Are our parts compatible?



*Reasons to Marry the Mermaid:



Cukeman: This is (probably) the first Harvest Moon (or possibly any

video game) in which the player creates such a relationship with a

mythological or supernatural being, so gamers want to marry the Mermaid

purely because of curiosity of a new concept. (Too long.)



Cukeman: Mermaids are cool. (Much better)



CherryHearts:

1.The smell of dead fish isn't that bad...**

2.She could probably wash you animals!



ChronoPika:

1. It's my choice to marry her

2. Seriously, does anyone really want to spend about 5 HM: DS game

years(That's probably about 3 weeks or 2 months worth of playing) trying

to get at the Witch Princess, or even attempt at the Harvest Goddess?

Leia is pretty easy, and it's probably better to have a wife that you

know doesn't have overwhelming status nor power. The Witch Princess

isn't that attractive anyways, and the Harvest Goddess is a some what

flashy show off. If I'd have more determination and so forth, I would go

for them.

3. Celia, Nami, Muffy, Lumina, and Flora all don't seem too HM-ish to

me. And don't get me started on that Keria....

4. She's pretty



Several: You get the bid bed all to yourself.



Tails12: She won't be able to catch you flirting with that blonde babe

Muffy cause she's stuck in that dumb pond!



stormofthedusk:

One night in a pond doesn't sound appealing.



CherryHearts:

1. If she gets homesick, it would be rather hard to take her home.

2. Meeting her parents would not be easy.

3. Next thing you know, you catch your cat trying to eat her.**



Luke O'Neal:

You can show her off to Daryl the nerd, and prove that she likes your

pond better than his basement.



Darkranger:

1. It would provide an interesting lesson in anatomy. If you know what I

mean...

2. Justifies building the pond.

3. She's cute



Okay, I know the humor is a little crude, but it's all in good fun keep

the reasons coming okay.



25. Coming Soon:

----------------------



The Evolution of Harvest Moon (maybe)



and much more hopefully



This guide is being released as a work in progress. I have only had the

game for about a week now and I need more time to explore it before I

can put strategies and all of its secrets here. I will update this as I

find more information to add to the guide. If you want to contribute

something feel free to email me at [email protected] and I will

add it to the guide if it is credible. If I use something you send me,

I will give you credit for the information at the information's location

in the document and at the thanks section I will be adding when I have

some contributions. Until next time, happy farming and have a good time

all.



Another Update finished and ready for distribution to everyone. I got

quite a bit added to the guide this time and I hope to add more in the

near future. The file keeps getting bigger, but there is so much to add

about this game. Natsume must have really put their time into producing

it for me to have to write all of this. The next release will have the

walkthru done through the first year and hopefully some information

about the kids. I finally had a child and I am looking forward to see

what becomes of him. I am sending out a desperate cry for help with

this undertaking at this point. I only have one kid and I don't have

the time to replay the game a dozen times to check each of the other

brides. I need help with developing the later years section. Please

send me anything you have about your kids so, I can make this section as

complete as possible.



The guide continues to grow in size and I still have a few more things

to add. I will get around to updating the website a future date and

time. For now, I am just happy to get the Gamefaqs version updated and

distributed. If anyone is interested in helping me proof read this

guide feel free to email me. Take care as always.



Again thanks to everyone who sends information along for the guide.

This work would not be possible without all your contributions. I really

appreciate your input into it.



Darkranger.







Currently we have



pages: 130

words: 73283

characters: 303888



26. Website Version of the Guide

-----------------------------------



The purpose of this section is just to inform everyone that I put a web

site on the game together. The website is nothing special, it is just a

html version of this guide. The information on the site is word for

word the same as it is in the guide. However, I changed the look and

added some tables and headings. The site is meant to serve two

purposes. First, this guide is getting pretty long and tougher to

navigate through. I put the site up so that you can navigate through

the guide a little easier than just with this text document. The second

reason I put the site together is because I believe that html provides a

much better medium to display the information than this text file does.



The site is found at:



The site itself is nothing special all that special, it is just another

way to traverse this guide. There aren't any pictures of the game on it

mostly because I don't have a digital cameral good enough to get images

from the DS for it. Also, given the amount of information that it

contains I wanted it to load fast for anyone still running a 56k modem

or slower and I don't want to waste bandwidth with picture files.



The website is not offering any new information to the about the game.

It is just another format that I am distributing the guide in. I will

still be updating the text version of the guide so don't worry if that

is the version you like. For my future updates, I will update the text

version first and the site second. So, it may be a week or two before

the website is updated. I will still be releasing my primary update to

gamefaqs.com and the other sites that I submit updates to.



27. Family Life

------------------------------------



I know that this section of the guide should be farther up closer to the

original marriage section of the guide. However, I am getting tired of

renumbering the entire guide just to add a new section. So, I am

putting this new section right here.



One of the great features of most of the harvest moon games has been the

ability to marry one of the girls in town and produce a child with them.

Most of the time, your child was born a baby and grows into a toddler

where they seem to stay forever. However this is not always the way it

is. For example, Harvest Moon a Wonderful life and Another Wonderful

life the game really revolved around the birth and growing up of your

child. Harvest moon DS does a nice job finding a median between the

two. Your child still grows up, but the farm doesn't dedicate it's

existence to that purpose.



Listed below are the event that transpire from the time you marry until

the time that your child reaches their maximum growth in the game. I

was originally going to do a large section on this, but it turns out

that there really isn't that much information about what happens and it

is not terribly interesting. Yet, if you are curious about the benefits

of marriage are, you might want to read on.



Step 1. Marriage:



Okay, so you went to section 8 and looked up the girl you wanted to

marry and gave her the blue feather. She accepted and a week a later,

you got hitched. Enough said. The marriage system in harvest moon

really hasn't changed all that much from it's beginnings. There are

heart events and it takes a lot more work to get married, but in the end

there really isn't all that much different. HM DS is unique in offering

14 girls to marry, but there really aren't all that many differences

between them. Be aware that if you marry a mineral town girl, that will

move to mineral town and the game ends, so it is better to go with a

valley girl or one of the special 4 girls.



Step 2. Marital Bliss:



Once you are married, not much changes in your day to day life on the

farm. Your wife will talk to you and live at your house. She will also

wander around the valley from time to time during the game in a set

pattern. You can still give her presents and you should to keep her

affection meter at the maximum until your child is born. Once you are

married, your wife will celebrate your and her birthday with you. If

you walk into your house after 12:00 on the specific day, she will

trigger a small where you celebrate and then go to bed. There are

similar events on several of the stay at home festivals and your

anniversary.



Step 3. The Announcement:



Once your wife has been kept happy for a little over a game season, you

will wake up on morning to a surprise. An event will trigger where your

wife feels woozy and asks you to take her to Dr. Hardy for a check up.

There will be a little banter during the event and Dr. Hardy will

announce that your wife is pregnant and that when is going to have a son

in the near future. She is very happy about the event.



Step 4. The Miracle:



After 3 more seasons pass, your wife will give birth to a baby boy at

your home in the morning. You will get a chance to name your son and

the end credits will roll. The child's clothing design and color will

vary with each of the different valley girls. The child will also have

a personality similar to your wife. If you married on of the special

girls, they will have a random child.



After the credits are done rolling, the game will resume, only 3 game

years have passed and several things in the valley have changed. First,

your child has become a toddler. Secondly, a circus has moved in at the

construction site that adds two new characters to the valley. The third

and final thing that happens is that Nina dies. So make sure if you

want the stocking from her that you get it before your son is born.



Step 5. The Picnic:



Your son will walk around the house for the first year of his life. He

begins with a distant attitude towards you. However this will change as

you give him gifts to increase his affection rating. It takes a while.

Each child has their own likes and dislikes, but they all love anything

with sugar in it. They hate anything that includes vegetables or

medicine. Like your wife, your child will leave the house from time to

time to visit other people in the valley. This is really no big deal he

will come and go as he pleases. The destination will depend on who you

like in the village and your wife. You cannot affect his choice as

directly as you could in a wonderful life.



Step 6. The Picnic:



About a year after your child is born, an event will trigger where your

family goes on a picnic and has fun. You have the choice whether or not

to go, and it will cost you a game day to do it. However, there are

plenty of game days to work. Go enjoy some time off with the family.

Your child's birthday will also be added to the minifestival dinners

that your wife serves. You may want to write it down to that you

remember it. It's actually pretty easy to record in the game. I have a

chicken named winter 14.



Step 7. The Big Boy.



After two game years pass, your child will grow into his second stage.

Again, the appearance and attitude depend on who you married. Your

child will still wander around the valley and your farm and his taste in

gifts gets a little more sophisticated, but mine still loved cake. This

will also unlock the remaining records at Jet's shop to purchase.



Step 8. Adolesants:



The final step to your child requires about 6 game years after he

matures to his second stage. Your child will become a teenager. Again,

his behavior and the general appearance will still remain the same.

This is the final stage of his development. It really doesn't unlock

something else in the game.



Well, that is about it for this section. Your child will never grow

older than a teenage, get married, or start a career of his own. Still,

it is a big improvement over mineral town. I have a 44 year old kid

still at home in diapers. Your son and married life add more window

dressing to the game than anything else, but they are still fun to have.

They also give you a reason to play more than 4 game years. There are a

few other surprises along the way. But, I am going to leave them to you

to find. I have touched on the important things here. Have a happy

time raising a healthy family.





28. Explores of the 4th mine

--------------------------------------



With the marry the mermaid section receiving so many responses, I

thought I would add this section to the guide to have another way for

fans of the game to get their names mentioned in the guide. This

section is for a list of names of the individuals who made it all the

way to the bottom of the 4th mine. If you would like to have your name

added here, send me an email. You need to include "Explorer's of the 4th

mine" in the subject line. Also, you need to send me a detailed

description of what occurs at the end of the 4th mine if you complete

it. BE SPECIFIC AND THOROUGH it should take a good paragraph to

explain the event in detail. If you meet these requirements, I will add

your name or alias to the list. Please make sure that you also include

something for me to call you in this section. If you have no specific

name that you want to be called, I will not add you to the list. Again,

this is just meant to be a fun section of the guide. Good Luck and

happy digging.





Darkranger

dawnsxlight

FFx176



Send me some more okay everyone.





29. The Walkthrough

------------------------------------



Okay, now that I have most of the major sections of the main guide in

place, I want to get started on the complete walkthrough of the game. I

know that I have been advertising this section for a long time and now

it is time to get started on it. The intended purpose of this section is

to provide a complete start to end walkthrough for the game Harvest Moon

DS. I have seen a good number of guides on the web for previous games

in the harvest moon series. Several of them have a getting started or a

walkthrough for the first few days to the first few weeks of the game.

However, after that they just leave the gamer hanging with a good base

of information and an unpaved path. The problem being that harvest moon

is an open ended game with an almost unlimited number of paths you can

take through out the game.



This can be difficult to navigate and plan for the long term player.

Many players don't reach the latter game years of the game because they

either get bored with the game or don't have a good direction to follow

for the remainder of the game. That is what I want to examine in this

walk through. The biggest question in harvest moon is how to start out

and get past the early goals in the game. The guide already does that

well, but I am going to go into them even farther in depth here.

However, the main purpose of this section is to look at the highest

achievement level the game provides and the necessary steps to reach it.

It is difficult to deal with, but I have experience in playing harvest

moon games for many game years beyond the game's intended threshold. I

tried this with mineral town and had some success, I think Darkranger's

Guide to Retirement is still up on Gamefaqs, but this time I want to go

all the way.



With mineral town, there were already plenty of faqs and guides already

written for the game. So, I assumed that if you had a specific question

about how to get something mentioned in the guide you could find out

about it elsewhere. Unfortunately, this time there weren't any

preexisting guides for the game. So, before I could write a walkthrough

I needed to write an in-depth guide that indexed all the aspects of the

game. This is my first long guide of it's kind and I think it turned

out pretty well. I wrote the above sections to cover most of the major

sections of the game and I still have a little to add. They should be

sufficient to cover all the information needed here. I will be

referencing them, so be prepared to look something up if you haven't

read it already.



For a final note before I get started, this is a complete walkthrough

and spoiler of the game. Therefore if use it at your own discression.

I am not suggesting that this is the only way you can play harvest moon

DS or accomplish the goals in the game. I am taking a look at the

quickest way that I can plan out how to make it through the mainstay of

what the game has to offer. You don't have to follow this to a complete

agenda. For example, you could take two or three game years to get to

where I suggest to be at the end of the first game year. This is just

the most efficient path from point a to point b in the game. The path

here is about as fast as it can be done. I am about two weeks behind it

myself in the game. It took me a while to figure things out, but I can

still outline it here for you. Here we go.



By the way, a special thanks goes out to Waldark for helping me revise

the first week of the game below. I am not using his words exactly, but

I am incorporating a lot of his ideas with my own here. This

information is used with permission. Thanks again.



Walkthrough Contents

-------------------------------

0. Prelude

1. Before you start

2. The first week

3. Week 2

4. Week 3

5. Week 4

6. Summer Year 1

7. Fall Year 1

8. Winter Year 1

9. Year 2

10. Year 3

11. Year 4

12. Year 5

13. Retirement



1. Before You Start

----------------------------



This section is really a guide all on its own, which is why it has its

own contents and section numbers. I could put it buy itself, but it

makes reference to the main guide above. So, I decided to put it all

together in one file for viewing convenience. I know if you just bought

this game or you are starting a new file on it, it can be tempting to

put it into the DS and just start playing the game. You are welcome to

do that if you want to, but if you are going to follow this guide

exactly you need to do a few things first. Keeping on track with the

walkthrough requires you to do a little preparation and planning before

you start the game. That way you will be up to speed while your playing

and won't have to look back to the walkthrough or the guide so often.



First, if this is you first harvest moon game or the first time you

played through the game, then read the directions that came with it

first. The instruction manual to this game is very well organized and

will teach you most of the basics you need to play the game. It really

helps to be familiar with the controls and the techniques required to

accomplish tasks in this game. The second thing you need to do is start

reading this guide a little before you start playing the game. Go back

to the general guide and skim over each of the major sections before you

begin playing. Make sure you have a chance to read through the quick

start miniguide, the mining, and the harvest sprite and casino sections

before you start looking at the walkthrough. Knowledge from these

sections is critical to get through out the first spring. So,

familiarizing yourself ahead of time will get you ready to proceed.



The next order of business is to get some references in place for while

your playing the game. The first part of the guide is full of useful

tables that you will likely want quick access to while your playing the

game. For example, you will want a list of the harvest sprites and the

heart events for the girl you want to marry available to you for quick

reference. It can be a pain to boot up the computer and sift through

this long file every time you want to find something. I would suggest

that you print out some of the key pages you want to use. You can print

a selection of text by highlighting it and choosing the print option

from the file menu. Now that your ready to get started, you need to

make a few decisions before you approach this game with the walkthrough.



The other major decision you need to make before you start is who you

are going to marry in the game. The walkthrough plans for you to be

courting your new bride on the second or third day of spring. So, you

need to know who you are going to marry ahead of time. Open the

instruction manual and look up the girls from the valley and pick one

out to marry. Note, that this guide assumes you are going to marry one

of the five valley girls or the mermaid. Marrying the mineral town

girls ends your game and the harvest goddess and with princess each take

five years to court. Keria lives at the bottom of the second mine and

is a pain to reach especially because you need ultimate curry to start

the relationship and her favorite gift is gold lumber. If you want to

marry one of the harder girls, just ignore the marriage subjections in

the sections below and follow their events listed in the marriage part

of the guide. This will just push back your marriage and family for a

couple of years.



The final thing you need to do is learn to read ahead of where you are

in this guide. While the path you are following through the game can be

predicted, there are a few small things that are easy to forget along

the way. You should read ahead a few weeks to a game season of where

you are and come back to review the guide. Believe me when I tell you

that it is easy to forget something. The little details of the game

can set your long term goals back quite a bit if your not careful. So

check where you are often in the guide. Now that the preliminary stuff

is done let's get down to the game itself.



2. The first week

------------------------------



The first week of the game or so is already outlined in the quick start

magnitude very well. You should focus on following that and you will be

right on target to starting off on the right foot. Here is a list of

goals for the first few weeks as well as the rest of the first spring.



Get a base of money established.



Get most of the iron tools to mystrile level.



Start building up the affection rating of your girl friend.



Attend some of her heart events.



Get the home shopping network open and start buying things.



Ship a cabbage and start working on unlocking harvest sprites.



Get a couple of animal shed up and running.



Get your house expanded at least once.



Purchase most of the accessories and tools you will need.



Get a stock of bodygizer and turbojolt ready.



Attend two festivals.



Retrieve the fishing pole.



Expand your ruck sack twice.



Get a base of medals established at the casino.



Well, as you can see that is quite a lot to get done in the first game

season, but if you stick to a well planned schedule you will be able to

get through it with flying colors. Getting established early in the

season will give you more options to advance through the rest of the

game.



Spring 1

------------------------

This is the first day of spring in the game. You cannot actually get

the farm started until the second. Enter your name and birthday as well

as the name of your farm and pets. Then sit back and watch the opening

sequence to get a feel for the story line of the game. The go to bed

and get ready to get started the next day.



Spring 2

-----------------------

Get up and greet the first day that you can work on your farm and get

established. Your plans for the day should be pretty straight forward.

Head over to the dig site. Use the saving trick to learn where things

are buried in the floor. You goal for the day is to collect jewelry

that you can ship. The bracelets and broaches sell for 2000g each and

you need to find about 30 to 50 of them. Then you want to double back

and go back to the dig site and trigger the event with carter to open

the first mine. You can use the colored grasses and bamboo shoots to

restore stamina and fatigue if you run low. Use the resource management

guide to learn how to keep track of your fatigue and stamina.

Go home and go to bed.



Spring 3

-----------------

Head back over to the dig site and start going through the first mine

down to the bottom. The descending process is outlined in the mining

section. Kill the monster on the bottom floor and return to the

surface. Use up the rest of your stamina and fatigue to gather more

jewelry from the dig site. When your running low on both, head over to

the inner in and wait for 10:00 am to roll around. Head upstairs and

talk to Van. Sell him the jewelry that you got from the dig site. Van

will offer you more money than just shipping the items would yield.

Haggle with him a few times until you make around 3000g for each of the

items you are selling him. Then buy 10 to 12 turbojolt XL and spend

every remaining penny you have on bodygizer XL. You may also want to

examine the crate while your here to unlock Jet. During one of each and

head back over to the mine and wait for 9:00 pm to roll around. When it

does enter the dig site and trigger the event with carter again to open

the second mine. Note, you need to have the hammer equipped to do it.

Then head into the mine as the miniguide outlines and fill your ruck

sack with pink diamonds and amethyst. Each of them is worth 10000g or

up to 15000g to Van. After your run you will likely be out of supplies

or low on them. So head back to the farm and go to bed.



I should comment on one other event that you will likely encounter on

that day. It is the process involved in getting the legendary sword

from Keria on the 255th floor of the second mine. If you don't get it

the first time, you can repeat theses steps on any run of the mine to

retrieve the sword from her. When you reach floor 255 you will notice

that there is a large boulder blocking a path into an upper room. You

need to kill all of the enemies on the floor including the bugs with one

of your tools. Then the screen will flash white for a second and reload

the room with the boulder removed. Next, you need to walk into the room

at the top before you leave the mine. Inside you will meet Keria and

she will be holding a sword. She asks you if you want it and you need

to respond with a yes reply. She will then give you the sword and you

will be transported back to the surface.



Spring 4.

--------------------

Unfortunately, Van has left town and won't return until the 8th. He

comes in on every day ending in a 3 or an 8. You will have to wait for

his return to resume making mining profits. Once you get up, head out

the door of your house and over to the shipping box. Ship two of the

pink diamonds from the mine. I know Van will pay more for them, but you

will need the 20000g for the next few days just to survive. With that

done, head out into town and start gathering the harvest sprites that

work in the casino and the sprite shop. Unlock any of the sprites that

require you to examine something in town to unlock them. You can do

this over the next few days if you want, but they need to all be here by

the 8th. Find the girl you want to marry and give her a diamond from

the mine unless it's Nami in which case you will have to use flowers

instead.



If you still have time left, you should go ahead and forage for anything

that you can carry are from around the map. This includes all the wild

grasses and the weeds. Pick them up with the a button and place them

into your backpack with the Y button. Then, when you get back at the

end of the day ship all of them out through the shipping box and head to

bed. This will increase total number of items that you have shipped.

You need to ship 1000 items to get the horse and this will help you to

unlock several of the harvest sprites.



Spring 5 and 6

-------------------------

You will need to spend these two days just like you did on the 4th of

spring. You need to give the girl you're going to marry a gift each

day, additionally, you should start giving a gift to Flora each day

until you trigger her blue heart event. It is the first step towards

unlocking both of the hot springs. Note, it is assumed from here on

out that you will be giving both girls a gift every day until Flora's

blue heart event is triggered and the other girl is ready for marriage.

I won't be including these instructions again. Go about your business

until 10 am and then head back to your farm. Head over to the phone and

call Karen's general store. She will have a number of items for sale,

but the one you want is at the bottom of the list. It's a larger ruck

sack that will double your carry capacity.



In addition to the ruck sack, you also need to buy another item of your

choice from the store. It really, doesn't matter what, either seeds or

any food item will do for this requirement. You need to continue

purchasing an items from the store everyday for the next 10 days that

the store is open. This is the key to unlocking the second harvest

sprite channel and being able to buy the items sold on the home shopping

network. Spend the rest of your days foraging for more items to ship and

if you still have stamina you can go start to gather building materials

now that you have space to store them in your ruck sack. Breaking

stones and cutting lumber are the keys to unlocking several of the

harvest sprites.



Spring 7

---------------------------

Today is a little different from the last two game days that you have

had. There are three tasks that you need to complete on this game day

other than the girls and the super market. First thing in the morning,

you need to head out of your house and leave your farm. Then you need to

head over to the river and head upwards towards the harvest sprites

tree. Just follow the river to the north until you come to the water

fall. You will notice two large rock formation that you cannot break

with the hammer. You need to equip the legendary sword and walk up next

to them. Then while facing them push the A button and you will trigger

a short cut scene where you character will destroy them with the sword.

This will yield two benefits. First, it will open a more northern route

between the dig site and the harvest sprite tree. Second and more

importantly, this will open the cave that leads to the second field

behind the waterfall. Crops planted here will grow two days faster than

on your farm. This is important because it allows you to level up crops

the fastest.



Once this event is complete, head over to the dig site and enter the

first mine again. Work your way down to the 10th floor conserving

stamina by looking for the holes that will drop you one floor at a time.

Once you arrive, kill the one dark chick that is there and start looking

for mystrile in the rocks with the hammer. You will need to find at

least six pieces of it here. So, save your game and break all the rocks

on the floor to find out where the mystrile is hidden. Then you can

reload your game and dig up only the pieces that you need to reach the

six that you require. Then exit the mine and head south towards the

small shack where Galen and Nina live. When you arrive, head up towards

the door and wait for time to pass.



The event you are trying to trigger occurs some time between 11:00 am

and 2:00 pm. Just keep walking in and out of the house at 10 minutes

intervals until it triggers. When you enter the house, you will trigger

a short cut scene with Galen where his is doing a little spring

cleaning. He finds an old fishing pole and gives it to you. This is

how you get the fishing pole in the game. If you miss this event for

some reason, you can trigger it later on any Saturday in the spring

between 11 and 2 to get the fishing pole. You need to have it by the

end of the spring for sure. Otherwise you will be a year behind this

guide.



Once you have the fishing pole, head over to the harvest goddess spring

and the watering hole on your farm in any order. Cast the rod out into

both of them and reel it back in. This will unlock two of the fishing

harvest sprites. Once you have them, if you still have time, go forage

for items to ship and then go to bed.



Spring 8

-----------------------------

This will probably be the longest game day you have during the whole

game unless you try to run the 4th mine. However, it is the most

important and the best way to get going. Early in the morning, you need

to head out and cross the bridge towards Vesta's farm. This will

trigger a short event where you meet the harvest sprite Roller. He will

introduce himself to you and teleport you back to the harvest sprite

tree. Here, you will get a short lesson on how the medal system for

hiring the sprites works in the game and an explanation about the

casino. The entire system is outlined and explained in section 6 of the

above guide. You will then be put outside of the tree and you need to

wait there until the tree opens for business around 9 in the morning.

Once it opens, head inside and go into the back room through the door on

the right side of the screen. Walk over to the counter on the far left

and talk to roller.



You need to speak with him and buy some medals from him. You will want

to buy about 100 to 200 medals from him for 10g each. Now that you have

enough medals to get started, you need to generate quite a few of them.

You can do this by gambling until you get luck with the double up. See

section 6 for details on this process. You will need to generate about

20000 medals to stabilize your position in the game. Once you have

reached the required number of medals, you need to buy a couple of

things from Roller. Talk to him and select the trade medals for items

option. You need to purchase the teleport stone first. It allows you

to transport yourself anywhere in the valley for 2 fatigue points which

saves on travel time. Secondly, you need to buy the truth ring, this

will allow you to see your stamina and fatigue. It is very helpful when

mining because it allows you to know when to drink bodygizer and

turbojolt. The third item I recommend buying is the friendship ring.

It allows you to see the friendship and affection values of the

townspeople when you equip it. It is helpful for monitoring your love

relationships. Also, buy a bag of cabbage seeds.



Okay, now that you have your items purchased here, back into the first

room and talk to Guts. Go ahead and hire the fishing team for a week.

This will allow you to gain fish towards unlocking the later members of

the team. It takes a while so, you might as well get started now.

After you finish with your affairs here, head outside and fire up the

teleport stone. You want to teleport to inner inn and head upstairs to

meet Van. Sell him the pink diamonds and Alexandrite from your

inventory. This should yield about 500,000g to 800,000g if you haggle

over the selling price several times. You need to take all the money

you just made and buy BodigizerXL and TurblojoltXL with it until your

broke. You want about 100 turbojolt XL's and the rest should go to

bodigizers. With this finished, grab the teleport stone and head back

outside the inn. Next, teleport back up to the dig site and get ready

to run the second mine. You are going to excavate it for pink diamonds

and alexandrite again top to bottom just like you did on the third day.

This time, get as many floors as you can along the way. Stop and every

multiple of 3 for a pink diamond and every multiple of 10 for 1 or more

alexandrite between floors 100 and 255.



When you finish your first run of the mine, dig it up a second time

thoroughly. After the second run is complete, go ahead and do a third.

I know this is very time consuming. It takes about 2 to 2 1/2 hours

real time to run the mine once. But, this will likely be the last time

you need to run it for a while. Equip the truth ring and keep an eye on

your stamina and drink bodigizers as needed. After you finish your

third run of the mine, you will notice that time passes very slowly in

the mine. It will likely be between noon and 1:00 p.m. when you finish

in the game. So, far so good, but you still have a little to go. The

next order of business is to head over to the secret cave behind the

waterfall and plant the bag of cabbage seeds and water it. You need to

ship a cabbage to unlock one of the shipping harvest sprites, so you

might as well get started on it. Next, you need to teleport back to the

inn to sell your latest hall of stones to Van. This time, if you are

patient on the price, you will get around 2 to 3 million g for them.

That sum will sustain you for quite a while.



Next, teleport back to your farm and get on the phone. Look up all the

businesses you can call and buy any of the tools that you can for under

10000g a tool. The list includes the brush, milker, sheers, touch panel

gloves, and anything else you see that you want. Now, you need to put

in a call to Gotz and order an animal shed. You will obviously need to

purchase the material, wood is a good compromise at 35,000g. It is

sturdy and won't drastically drain your account. Keep in mind that you

will have to knock several of the animal sheds down later in the game to

make way for chicken sheds to unlock several of the sprites. So, think

carefully before you commit to an expensive stone building. The final

order of business for the day is to teleport back to inn one last time.

Head up to the second floor and talk to van again. You need to restock

your BodigizerXL and TurblojoltXL. You need about 500 BodigizerXL.

Then teleport back to your farm.



Once your back to the farm it's time to start working on the tools. You

want to get all of the expertise for your tools up to the point that

they are ready to upgrade to mystrile. To do this, simply use the tool

continuously in the house because time won't pass here. Keep the truth

ring equipped and keep an eye on your stamina. Refill it every time it

runs out with a BodigizerXL and repeat the process until all your tools

are ready for the mystrile level. You can keep track of their progress

on the status menu by touching the picture of your character's head with

the stylis. You will need to fill the watering can repeatedly to

upgrade it. Once most of your tools reach the final level, or 3:30

whichever comes first, call Gary the blacksmith on the phone. Select

tool upgrade from him and upgrade your hammer to mystrile level. You

will lose your hammer for about 5 days. I know you need it to mine, but

with 1.5 to 2 million g in your pocket you should have enough money to

get by for now if you don't buy anything you don't need.



3. Week 2 Intro

---------------------------------------



Well, you made it through your first week of the game without much

difficulty and look how far you have already come. However, you have a

long way to go in the game. I need to point a few things out at this

point that I am going to take for granted and assume that you will do on

your own. These are things you need to get done as soon as you possibly

can and remember to update daily. First, each day you need to give your

girlfriend a gift to increase their heart rating. You should also start

working on Flora even if you aren't going to marry her. Her blue heart

event is needed to unlock the hot springs. Next, you also need to

continue upgrading your tools all to the mystrile level. The process is

simple, when one tool is finished, call Gary and have him start on the

next one until all six are done. Make sure to do them in an order that

won't interfere with your farm work. For example, wait until you have

shipped a cabbage to get the watering can upgraded. You also need to

make sure to buy something from Karen's store everyday that it is open

until the second harvest sprite channel unlocks.



Also, you need to keep hiring either the fishing team or the healing

team since you need to use them several times to unlock their later

members. You should also start throwing you dog and cat and petting

them with the touch panel gloves once a day. The goal of all of this is

to start unlocking the harvest sprites. You can find the requirements

to unlock all of them in section 5 of the guide. Try to get as many as

you can especially the harvesting team. They will be the main stay of

you profit later in the game. You also need to unlock 60 of them to get

married. The family life unlocks quite a bit in the game so getting

married by the end for the first year is a worth goal. You also need to

water you cabbage everyday until you can ship one to unlock the shipping

sprite.



Finally, this guide now assumes you know how to make money when you need

it. If you try to do everything suggested in the walkthrough here on

your sleeping stamina allotment, you will find that you cannot. I am

assuming that you will be going thru 2-6 BodigizerXL a day just getting

the farm work done. As such, you will need money to stock up on them

when Van comes to town the days ending in 3 and 8. Also, there are

quite a few things you need to buy to get through the game. You will

find that the 2 million g g you now have will last quite a while, but it

will eventually run out, especially if you buy the expensive

accessories. The mine is your primary source of income at this point in

the game. I will not advise you to make another run again in this

walkthrough. I will assume that you will make them as your finances

require you to do so. After the second year completes, you won't ever

need to do it again with any luck.



spring 9

----------------------

Wake up and have Gotz build your new barn. It will take two days to

complete. Put it someplace easy to reach from the house. Take care of

your girl and forage for the rest of the day or gather materials to

unlock the orange sprites and defer your building costs. You should also

go to the harvest sprite casino and purchase a bag of cabbage seeds.

Then you need to plant and water a them for the day. Shipping a cabbage

will unlock one of the shipping sprites who is key to making money later

in the game.



spring 10

---------------------

Not much new here, you should spend the day gathering materials and

foraging. If the map is running low now, you can pass the time fishing.

You should also call yodel ranch if they're open and buy 99 pieces of

fodder from them.



spring 11

-------------------

Gotz will finish with your first animal shed today. You can spend the

day pretty much as you have been doing, but you need to do one

additional thing today. Call yodel ranch, if they're open and order 4

cows. Rick will deliver them to the front of your farm and you will

need to push them into the barn. Call Gotz again and have him build the

silo this time. preferably out of stone it's not that expensive. Then

you need to head out to the barn and talk to each of the cows. Then you

need to pet them by equipping the touch panel gloves and pushing the A

button next to them. You also need to wash them by equipping the brush

and the touch panel gloves at the same time and using the brush.

Finally, you need to feed all of them. It will be a week or so before

you can start milking them. You can also wash and pet your horse. The

actions you are taking here will eventually unlock about 12 of the

harvest sprites over the next few seasons.



spring 12

-------------------

Nothing much new here. Gotz will arrive and start work on the new silo.

Bury it in some remote corner of the farm. Make sure you water the

cabbage and give the girls a gift each. Take care of the animals by

petting, washing, talking, and feeding all of them. (From here on this

will be referred to as taking care of the animals.) This is extremely an

extremely important part of getting the harvest sprites together. If

you read the unlocking section, you will see that more than one third of

the required sprites to release the harvest goddess can be obtained by

caring for your animals. You should start with the washing and petting

of the cows and you can start working on the shipping milk sprites in a

week. You can also pet your dog and cat each day and wash your horse to

increase your path towards these sprites. Once you have milked your cows

700 times you can switch over to sheep and start on getting wool. Keep

in mind that all the unlock activates must be done with the touch panel

gloves equipped. From here on out I will assume that you wash, pet, and

milk each of your animals daily. When you finish, forage or gather

material for the rest of the day.



spring 13

------------------------

You day should start with Gary returning your hammer to you. Walk in

and out of your house a second time and Gotz should be done with the

silo. Take care of the animals and work until 11:00 rolls around. Fire

up the phone and call Gotz. Have him start construction on another

wooden animal shed for you. You should then call Gary and have him

start working on upgrading your next tool. The hoe is a good choice to

have it done and out of the way Finally, you should call Rick and have

him fill up your new silo.



Spring 14

-----------------------

Today is the spring thanksgiving festival and the first event you can be

part of in the game. Really, the game day is nothing special accept if

you give a girl a gift it will count for extra and the shops will be

closed. Take care of your animals and forage for the rest of the day.

It would is also a good day to be collecting wood with your axe and

hammer if you want stone.



Spring 15

-----------------------

Today is similar to the last few days you have played so far. Gotz will

show up early in the morning and ask you where you want the new barn.

Place it and get to work on your animals for the day. Make sure to wash

and pet all of them with the touch panel gloves. Make a run out to your

girl when you are done and give her a gift to increase her affection.

Make sure you are doing this every day. Water your cabbage and spend

the rest of the day gathering either materials for foraging. Remember

that you need to gather a certain amount of material to unlock several

of the harvest sprites.



4. Week 3

---------------------------------

Well, with the first two game weeks under your belt, you are off to a

great start at the game. If you have been reading this walkthru

carefully, you are beginning to see a pattern in your days progression.

From this point forward, I won't be reminding you to pet or wash your

animals and give a gift to your girl friend each day. Also, make sure

that you are buying something from Karen's store everyday that it is

open excluding Tuesdays, Sundays, and holidays to go towards channel 2

getting unlocked. I am assuming that you are completing each of these

tasks daily towards the furtherance of your long term goals. You should

see the pattern of daily events and I don't need to remind you of them

constantly. However, don't get too comfortable, things will change

before you know it.



Spring 16

---------------------------------

Another quiet day on the farm spend attending to the animals and

gathering resources. You should call Yodel farm today and fill up the

silo completely with fodder so that you have a steady supply on hand.

Keep fishing and foraging if you have extra time. If you have time on

your hands at this point in the game, you are well established and could

spend it exploring the town and meeting people rather than working on

gathering resources for the farm.



Spring 17

----------------------

Today, Gotz will finish with your second barn. You will need to run your

normal daily routine with a few exceptions. Today you need to contact

Gotz again and have him start on a third barn You should also order 4

more cows and start caring for them from Yodel ranch. Remember, the

more animals that you have, the quicker you will be able to unlock the

rest of the harvest sprites. You need 60 of them before you can get

married and that requires focus if you want to be married by the end of

year 1. Also, you should be getting pretty close at this point to being

triggering your girl friend's second heart event. Consult the marriage

section for the specific locations and requirements.



Spring 18

--------------------

Well, it is time for the Duck festival at the beach. Popuri will have

come to your house the day before but, you certainly don't have a duck

to enter so, you will have to wait for the following year to enter the

festival. Still, you should attend the festival anyway because unlocking

channel six requires you to attend 3 festivals. Make sure that you take

care of your animals and water your cabbage before you attend the

festival. You can also finish any unfinished work in the evening.



Spring 19

---------------------

This will be one of the most significant days to the changes in your

routine in the game. A great deal will unlock and change during this

game day. At its start, you will find Gary returning with your hoe in

the morning followed by Gotz to place your third barn. After you collect

the new tool, take care of the animals and water the crops as usual.

You will need to call Gray at some point during the day and have him

start upgrading on your next tool. Anything but the watering can is a

good choice at this point since you need it to water the crops. Pick

your favorite tool and send it along to Gray to upgrade. Two other

significant event will happen during this game day.



The first, is that by this point channel two should be unlocked if you

have been buying something from Karen each day. This will grant you

access to the home shopping network that will sell you one item each

week. The first item up for bid is the table, which may seem only

decorative, but it is necessary to allow you to upgrade the house. You

need to order it before the day is out by using the phone to call the

home shopping network. The second item of importance is that your first

batch of cow should be giving milk today. Remember that you need to have

the touch panel gloves equipped if you want the milking to count towards

unlocking the harvest sprites.



Spring 20

-----------------------

Today will be a normal boring day. Just keep the farm running and keep

working towards your long term goals. Today is also a good day to run

the mine if you are starting to run low on money. Gotz will show up and

you can tell him where to put the third barn at. Also, by this point

Karen's store should have the second Ruck sack upgrade, which will allow

you to get a third inventory menu.



Spring 21

-------------------------

Again, just keep things running at status quo today. There are a few

boring days in the games progression like this one. Again it might be a

good time to run the mine if you are bored.



Spring 22

-------------------------

Today is the cooking festival on the beach in the morning. You cannot

enter the festival because you cannot cook without a kitchen. But, you

should still attend to work on unlocking channel six. Make sure you

take care of the animals and water the crops.



Week 4

--------------------

Well, as we approach the last week of spring we are getting pretty close

to the goals we established for the season. Hopefully you have some

rocks from the mine that you should be ready to sell Van to replenish

your money supplies. Also remember, that you may not be exactly where

the walkthru puts you at this point. It is entirely possible that you

made a small mistake or that I miscalculated something due to the days

of the week. Just keep working at it and you will get to where you need

to go sooner or later. Here we go.



Spring 23

----------------------

This a another important day in the first season on your farm a lot will

be happening today. First, Gotz will arrive early in the morning to

inform you that the third barn is done. At some point in the day you

need to fill it with cows. Remember, the more cows you have the faster

the sprites will unlock. In fact having 10 cows will unlock one of

them. The second major item of the days is that the table should have

arrived by now. This means that you can access the first house upgrade.

You will need to contact Gotz to order the expansion, which requires a

good deal of stone to build. You may have it already gather, but more

than likely you will need to buy at least some of it from him.



You should also not that Van visits today, so it is a good day to sell

him your mined diamonds and stock up on healing supplies. The final

thing to note for the day is that your cabbage should be grown by now

and ready to ship. Especially if it was planted behind the waterfall.

This will unlock one of the harvesting sprites, which is crucial to you

later in the game.



Spring 24

------------------------

Today is just an ordinary day in your rotation. Gotz will arrive to

announce the start of the house upgrade and Gary will return your tool

to you. You should contact him today and have him start working on the

watering can upgrade. It is an ideal time because you should be between

the spring and summer growing seasons.



Spring 25

-------------------------

Another quiet day on the farm. You should take care of the animals and

keep working on your girl friend. Also make sure that you are giving

gifts to Flora on a regular basis to work towards her blue heart event

and the hot springs unlocking.



Spring 26

----------------------------

Today is another quiet day on the farm taking care of animals and giving

a gift to your girls. If you have the upgraded version of the axe or

hammer you should consider breaking up stumps and boulders in your spare

time on the map. Doing these will unlock a couple of easy harvest

sprites. You should also be able to buy your second item from the home

shopping network today. It will likely be one of the containers. This

is another good day to make a run of the mine for money.



Spring 27

---------------------------

Alright, Gotz should be finished with the first house upgrade by now.

You will notice that your house's area will be expanded. This will

unlock several new items for sale on the shopping channel. Keep running

with the animal routine and have Gotz start work the next day on your

fourth cow barn.



Spring 28

--------------------------

Gotz will show up and announce the placement of the fourth cow barn.

Tell him where to stick it and get to work on your farm. Keep an eye on

your girls affection points at this time. You should be closing in on

her third heart event and Flora's blue on needed to open the hot

springs. Keep those gifts coming in a steady stream. Also, note that

Van comes to town to day if you need to stock up on money and supplies.



Spring 29

-------------------------

The second to last day of spring is finally here and you have gotten

your farm off to a good start. Gray will show up and return the

mystrile watering can to you today and you should have him start

upgrading one of your two remaining tools towards mystrile level. You

also need of buy a bag of pineapple seeds from the casino shop today.

Take care of the animals and keep looking for sprites that you can work

towards unlocking.



End of Spring Conclusion

----------------------------

Well, if you have followed the steps listed above so far, you should be

well on your way to getting through the game. Okay I know there is one

day left, but I am going to add it to summer. By this points, you

should have around 20 - 25 of the harvest sprites unlocked as well as

most of the channels accept 6 and 9 at this point. Your girl friend and

Flora unless they are one in the same should both be nearing their blue

heart event level. Flora is important because her third heart event

opens the hot springs which allow you to unlock 5 of the harvest sprites

later in the game. You should also have about 6 to 8 million g on hand

and 500 Bodygizer XL's and Turbojolt XL's ready to keep your stamina

available to you. The mine can provide you with the required funds if

you don't



Notes: Make sure you at least one of each of the seasons colored

grasses for. You will need the for winter. Buy 400 bags of cucumber

seeds.



6. Summer Year 1

-------------------------

Well, I am going onto Summer now, but I am going to change the flow of

the guide a little. In stead of doing the day by day report, I am going

to start going through things week by week. I assume that you have

learned by now that Gotz takes 4 days to make something and order the

next building, Gray takes 6 to upgrade a tool counting the day of the

order, and that cows require a week to produce milk after you but them.

I trust that you also know to take care of your animals and girl friend,

and forage each day as well. Also, you need to keep buying one thing a

week from the shopping network and keep your farm stocked with animal

feed, healing supplies, animal medicine, and anything else you use on a

daily basis. Finally, you need to make runs of the mine periodically to

gather money from Van, but only as you need it. From here on out I

won't be reminding you of these things unless they have an important

significance to you. In other words keep up the good work. The entries

will be a little long, but they cover a whole week and not just one day

any more.



Just as you had a list of goals for spring, here is a list of goals you

should accomplish by the end of summer.



Have 40 or more harvest sprites unlocked.



Have the house upgraded twice



Purchase 4 more things from the home shopping network.



Build a maker shed.



Get the seed maker.



Have all the tools to Blessed level.



Open the third mine.



Gather some of the cured accessories.



Start closing on your girl's fourth heart event.



Have 4 of your animals give birth once.



Build 2 chicken coops.



Attend the festivals



Unlock the first hot springs.



Keep things running smoothly on the farm.



I know this looks like a pretty long list to get done in just one

season, but I can assure you that it can be done and that you will have

no trouble if you keep up with your daily requirements listed in the

first paragraph of the season. If you can get through this season, then

you will be married the first year and be able to start planning for

your future profit margin in year two during the fall. Good luck let's

get started.







Summer Week 1

-----------------------



The first week of summer here also contains the last day of spring. By

now you should know that you need to take care of the animals everyday,

giver your girlfriend a gift each day, and that you need to Gather

supplies as you need them. Lets go through this week by the events that

should transpire.



Buildings:



Early in the week, Gotz will finish building your fourth cow barn and

You should set him to work on constructing the maker shed at this point.

He should finish it by the end of the week and you should start on the

next building. Right now you need to focus on unlocking the animal

sprites starting with the cows. Once he finishes the shed you should

have him start on a fifth cow barn someplace on your property.



Tools:

Gary should finish your fifth tool to the mystrile level early in the

week and you should have him start upgrading the final one. If you need

more experience with any of the tools, stay indoors and use them

repeatedly and replenish your stamina with BodigizerXL.



Mining:



The only event of major importance this week is that you need to open

the third mine as it is described in the mining section of the guide.

This is not a complicated task, you need to get the sword from the

bottom of the second mine and trigger the cut scene with Carter early in

the morning or late at night. The third mine is not important to your

wealth, but you will need it by the end of the next week.



Crops:

You need to plant and water one bag of pineapple seeds this week if you

are going to get the sprite from it unlocked.



Other: This week is not as important as the weeks to come during the

summer. You need to complete the above tasks and keep the farm running

at status quo. Keep milking, washing, and petting the cows with the

touch panel glove to unlock the harvest sprites. Remember you need 60

of them to free the harvest goddess and to get married. You should also

be getting close on some of the other categories as well as the easy to

unlock sprites. You should also hire the fishing team during this week

so that you can start stock piling fish towards the 50,000 requirement.





Week 2

------------------------

Well, with the end of the first week you should be well ready for the

second. This week is much more important than the first and you need to

be prepared to hustle and get things done. The following week is the

most important for the summer.



Tools:

Early during the week, Gray will arrive and tell you that your final

tools is upgraded and ready for use. Now you have all of the tools to

the mystrile level and you are ready to go after the next level. Count

the days carefully and be ready for when he finishes the delivery,

because you will need to get him started on his next project right away.

You need to head to the third mine early in the week and find a chunk of

Adimante. It is the diamond shaped gray rock. It can be found on any

floor in the mine and each floor will usually only have one piece.

Finding it is hit and miss, but after two or three floors of breaking

stones you should have one. You need to have Gray use the stone in to

make the seed maker for you. This is critically important because it

will be key to making your major profits during the second year.



Buildings:

Gotz will show up early in the week and tell you that your fifth cow

barn is done. Set him to work on the second house upgrade next. You

need it to buy the kitchen and the basements and you will be running out

of things on the home shopping network if you don't have the second

house upgrade. Once he finishes the second house upgrade have him make

you your first basement and make sure that you build it out of stone so

that it won't collapse. The basement is the most important part of your

farm for making money later in the game because it allows you to grow

crops out of season.



Mining:

I am going to be honest with everyone up front. You will be spending a

great deal of time in the third mine this week and during the rest of

the summer. The main purpose of your visits this week will be to find

the cursed tools hidden in the third mine. Finding them can be tricky

and very time consuming. Make sure that you pack plenty of health

supplies when you go looking for them.



The Cursed Tools:

The cursed tools appear in the third mine after you have all your basic

tools upgraded to mystrile level. There is no point in looking for them

if you don't have your tools completely upgraded. The floors they are

hidden on are listed in the mining section of the guide under the Third

Mine heading. They are much more difficult to retrieve than they were

in mineral town so pay attention or you will be very frustrated. The

floors that the tools will appear on is random, but they are limited to

the floors listed in the third section. The easiest way to get to the

floors is by falling through the floor and saving your game before you

go downwards. You may want to dig for the stairs if you land within one

or two floors of a cursed tool's location. Once you arrive on the

floor, save your game on the second game file and you are ready to begin

looking for the cursed tools.



First, begin by killing all of the enemies on the floor, then, start

plowing the open ground with the hoe. You will find the tools buried

underneath the ground and you need the hoe to retrieve them. If you

don't find a tool, clear out the stones with the hammer and plow the

dirt underneath them. Still, there is no guarantee that a tool will

appear on one of the named floors. If you don't find a tool, load your

game and continue on to the next floor listed for looking. It is

possible if you leave the mine and then return to a floor that you have

already completely searched, you might find a tool there that wasn't

there before. Be patient, this takes a long time and you may have to

enter and exit the mine five or six time checking each floor in order to

retrieve all of the tools.



The cursed tools are powerful and do much more work than their weaker

counterparts. However, they drain stamina quickly and you cannot remove

them once you equip them without the help of the church. Make sure that

you do not, equip a cursed tool by accident, because it will cut your

hunt short and force you to return to the surface. Also, if the church

is closed that day it may cost you several game days before you can

remove it. With a little luck and a lot of patience, you should have

them all by the end of the week.



Animals:

By now you have quite a collection of animals in your 4 barns. However,

you don't want to fill the fifth barn with cows as soon as Gotz finishes

his work on it. Instead, call up yodel ranch and order 4 miracle

potions. Then you want to head outside and impregnate 4 or your cows

that are giving milk already. This will allow you to pursue the sprite

that requires your animals to give birth 10 times. You cannot get milk

from pregnant cows, but you can still pet and wash them. This will

leave you 12 cows to gather milk towards your 700 requirements.



Crops:

Just make sure to keep watering the bag of pineapple seeds. Also, make

sure you have a bag of green pepper seeds purchased from the casino if

you haven't already.



Other:

Keep your farm going and keep working on unlocking sprites. Again, it

is a good time to have the fishing team working for you since you have

nothing else for the sprites to do at the present. You should keep

focusing on gathering raw materials to unlock the gathering sprites.

Finally, keep giving your girl friend gifts, she should be approaching

The Green heart level by now. There is no event connected to this level,

but it is another milestone to mention. Your girl friend might be

advancing slower or faster based on who she is and what gifts you are

giving her at this point I am assuming that you are giving her gifts

worth 700pts a day and choosing the correct paths throughout the heart

events with her.



Week 3

-------------------



The third week of summer has finally arrived and you are well on your

way to establishing your empire. This week will begin to warp up your

primary hunting activates for the summer and Get you ready to shift

towards beginning to make a profitable option.



Tools:



By the beginning of this week, you should have found all of the cursed

tools. You need to upgrade them to the blessed tools if you haven't

already. To do this, simply call the church when they are open and ask

them to undo a curse. You need to equip the cursed tool before you can

break the curse on it. Each tool will cost you 100,000g to break the

curse on. You can do this one at a time as you find the tools or all at

once. The blessed tools will do the same work load as the cursed

version, but they won't drain stamina as quickly and you can unequip

them as well. You need to start getting the tools to mythic level.

Each of them will require a mythic stone and two days with Gray.



Buildings:



With the second house upgrade done and the basement in place, buildings

are no longer a major concern. You should probably have Gotz construct

two of the remaining three storage sheds this week just to get them out

of your way.



Girls:



Your girl friend should now have reached the green level and you should

have unlocked Flora's blue heart event which, opens the hot springs down

by the circus. If you sit in them, they will restore your fatigue by a

2 points a second real time.



Harvest Sprites:



At this point in the game, you should have unlocked most of the easy

harvest sprites. Mainly the ones that are not related to the animals or

require more than 200 or something to unlock. Keep the fishing team

going this season and catch a fish or two yourself if you ship enough

fish to unlock more of them. You should also start spending the

majority of your free time at the hot springs down by the circus. You

should use it several times a day in a row even if you don't need to.

Make sure each time you jump in and out an hour passes in the game.

This is important to unlocking several things, including one of the

harvest sprites. You should be using it between 8 and 10 hours a day.

However, make sure you stop before midnight so you have time to avoid

getting a typhoon in the morning.



Crops:



Keep watering the bag of pineapples. They should be approaching

maturity.



Mining:



We are heading back to the third mine again this week to search for the

mythic stones necessary to finish the tool upgrades to the final level.

Note, that the stones will not appear before you have all the tools

upgraded to blessed level. Once you have all your tools to the blessed

level, the stones will appear on floors divisible by 10 between 1 and

250 (i.e. 10, 20, . . .. 100, 110, ..., 240, 250). They are found by

breaking rocks with the hammer. Again as with finding the cursed tools,

they are a hit and miss hunt. Since the tools take two days each to

upgrade, you can find them as you need them or you can hunt for all six

of them at once. The choice is yours. You will need at least six of

them in all. The mythic stones look like a black tree branch.



Other:



This week, just keep doing what you are doing and you should be coming

along nicely getting ready for the fall.



Week 4

-----------------------



The final major week of summer is coming to a close. This week, you

should wrap up your work un upgrading the tools and having the farm

ready for fall.

Tools:



Gray should be upgrading your blessed tools to the mythic level as the

week progresses. Just keep him busy and try to get two or three more of

the tools upgraded.





Buildings:



Again, here the buildings are not as important as they used to be. You

should have Gotz construct a 6th barn for you this week an probably get

the last storage unit build for you.



Animals:



At this point in the game, you should have unlocked some of the lower

level sprites connected to the animals in the game. Just keep doing

what you are doing and things will come out fine in the end you will

see.



Crops: If you have been watering them, the pineapples should be ready to

harvest early in the week. Ship one of them out and unlock the harvest

sprite connected to it. Not much to it really.



Mining: The worst of the mining should be done at this point in the

game for now. Keep collecting the mythic stones if you need them to

upgrade your remaining tools and start collecting some more adimante for

the remaining makers when you finish upgrading the tools next week.



Other: Make sure that you are spending most of your down time at this

point in the game hoping in and out the hot springs for an hour each

time. You may want to go for an hour and 10 minutes just to make sure

that the hour counts towards your total. About half way through the

week you will trigger an event when you have used the hot spring for an

hour 100 times. The mayor and the mineral town sprites will show up and

offer to build you second set of hot springs up by the goddess pond.

This hot spring works in exactly the same way except it restores stamina

rather than fatigue. Make sure you get the fishing sprites for fishing

in each of the hot springs and keep the fishing sprites fishing this

week.



The last few days of Summer:

------------------------------------



The last few days of summer, you should just keep up with what you are

doing in the game and make sure you are meeting all of your long and

short term goals for this point in the game. With a little work and a

lot of patience, you should be ready for fall. Make sure you open the

waterfall field with the sword if you haven't already done so you will

need it critically the first day of fall.



Notes: Make sure you at least one of each of the seasons colored

grasses for. You will need the for winter. Buy 400 bags of tomato

seeds.



7. Fall Year 1

---------------------------------



Fall, the beginning of your third season in the game. Up to this point

in the game, you have been focusing the majority of your efforts into

preparing your farm for the rest of the game and preparing for the long

road ahead. Your income had been completely from mining and you haven't

really produced anything yielding a real profit. Unfortunately, you

still have another game year before you will be raking in money hand

over fist. But now we are finally ready to begin the real preparations

for the game. At this point in the guide, I assume that you know how to

keep the farm running at status quo. You need to feed the animals, give

your girl gifts, water crops, and keep using the hot springs. You

should also keep the fishing team fishing for the entire season this

time. I am not going to remind you to anymore.



Goals for the fall:



Start leveling up the seeds for next year.



Finish closing on the 60 harvest sprite mark.



Keep the farm running.



Get your girls to the her final heart event before proposal



Ship a green pepper to unlock the sprite connected to it.



Buy the blue feather.



Finish building your buildings.



Prepare for winter.



I know this list is a little shorter than the last two season, but you

will find that it is much more time consuming to complete than the

previous two. Keep in mind that if you need money to make a run of the

second mine.



The crop money strategy

-------------------------------------



When I originally bought the game, I looked at the level up system of

the crops in the game and quickly found that they could yield

unimaginable profits later in the game with minimal effort compared to

the other options. The shipping prices for the crops increase at an

exponential rate based on the equation of:



shipping price = base price * level ^2



As such, they have the highest potential for profits later in the game.

Thus, the only problem became what crop to ship out. The answer is

really quite simple, but it does help to explain it to avoid getting lot

of emails stating that I am wrong about my choice of shipping crops out.

It is a simple mathematical fact that Sweet potatoes are most profitable

crop in the game. If you want to take my word for it you can skip the

next few paragraphs and start reading at week one. If you are curious

why read on.



When you look at the equation, you first reaction would probably be to

go for the crop with the best base shipping price, but that is not

correct. You will notice that the level variable has the exponent,

which means it affect the equations growth rate faster than the base

price, which is constant. This means we want to increase the level

variable as quickly as possible in the game. Since you need to grow a

plant to the point it can be shipped to increase its level you want to

find the crop that grows the fastest. Which, if you look at the crops

section is turnips.



However, you also need to look at the harvesting capabilities in the

game. If you use turnips to grow, you will need to have a steady supply

of seeds on hand or convert plants into seeds. This will cut into your

time and profits because you need to replace your seed supply and start

over each time that you want to harvest one group of plants. So, you

want to go with a regrowing plant because the regrowing process will

continue to produce upper level crops without you having to continuously

replant the field and produce a large amount of seeds. It just happens

to turn out that sweet potatoes grow the fastest and regrow the fastest

out of the regrowing crops in the game. Unfortunately, you cannot buy

them until fall, which is why we have waited so long to get started on

producing upper level crop seeds.



Fall Week 1

---------------------

This week and its first day are the most important begging for your

later plans in the game.



Tools:



By now, all of your tools should be to the mythic level in the game. If

they aren't have Gray finish them up this week. Also, you should have

him start on the next of the makers.



Buildings:



At this point, your farm should have all the major structures in place

at this point. You should have Gotz produce your seventh and last

animal barn and probably the mushroom hut if you want to have it.



*****Crops*******:



This is the important part of the season so, PAY ATTENTION your future

depends on this. On the first day of fall, call Karen on the phone and

order 8 bags of level 1 Sweet potato seeds. Then, head up to the secret

field behind the waterfall and till out tow 3 x 3 squares. Plant four

bags of the yam seeds over top of each other on each of the four squares

and water them. That will case the seeds to start growing. Next, you

need to visit the cave daily and continue to water the crops every day

for 4 days. On the 4th day, the crops will have matured and you should

be ready to pick them. Go ahead and pick all of the plants and cut down

the remaining plants with the sickle. You don't want the plants to grow

another batch, you want the space to start on the next level up.



Now, look at your inventory, you should notice that you have two levels

of sweet potatoes, level 1 and level 2. If you plant two or more bags

of the same crop over each other, there is a chance that the crops will

increase one level. The more bags you plant the greater the chance.

Take the level 2 yams back to your farm and head to the maker shed.

Throw the level 2 yams into the seed maker and you should get back an

equivalent number of level 2 yam seeds. Now, head back to the waterfall

field and plant 4 bags of level two yam seeds on each of the 3 x 3 plots

and water them. You should repeat this process every 4 days to increase

the seeds by one level. Don't ship the extra higher level plants, make

them into seeds too and store them on your shelf in your house you will

need a huge number of upper level seeds the second year.



You need to repeat this process throughout the fall each day until you

have less than enough days left to advance the seeds more than one

level. Then you need to shift production to your basement. See the

crops and building sections or the final week of fall for a better

explanation of the basement growing process. You should also plant a bag

of green peppers. So, you can ship one out and unlock the harvest

sprite related to it.



Other:



Keep the farm running and make sure you are spending your free time at

the hot springs down by the construction site. It takes a long time to

unlock the healing sprites associated with the hot springs. Your girls

should be closing on her orange affection level soon.



Week 2:

-----------------------

This week is a little easier than the first, but a lot can happen in a

few days. Keep on your toes.



Tools: You should receive your second maker this week and get Gray

started on the third.



Buildings: Gotz should have already build you most of the structures

your farm needs. This would be a good week to purchase the pond if you

don't already have it. You could also have him add a second level to

your basement if you can afford it. You may need to make a second mine

run to come up with the money.



Crops: Keep up the level up process on the sweet potatoes and your

green pepper should be ready to ship this week to unlock the sprite.



Other: The harvest festival is this week. Make sure you offer red

grass to the pot if you want to marry the witch princess. If you are

doing one of the normal valley girls, you girls friend should be to the

orange heart level and you should be able to trigger their fourth heart

event. Also, the blue feather will be available to purchase from

Karen's shop over the phone. Make sure you don't lose it, because you

cannot get another one if you do. Also, if you have been using the

fatigue hot springs like you should have. The healing sprite that

requires 200 uses of it should unlock this week. The sprite count will

be getting pretty close to the required 60. You should switch to the

hot spring up by the goddess pond and start working on unlocking the two

sprites connected to it.



Week 3

------------

Again this is another simple to explain week. You will be spending

about 5 or 6 hours getting through it, but it is mostly routine by now.



Tools: Gray should finish your third maker and you should have him

begin on the fourth.



Buildings:



At this point in the game, you have all the buildings you need to

function for the next 3 to 4 seasons already built. You could have

Carter build the shower and toilet if you want them for colleting

completeness.





Animals:



This week your pregnant cows should give birth for the first time in the

game. You need to name the new arrivals and move them into a barn of

their own. You can brush, pet, and feed them, but it will be about 3

weeks before they start producing anything. You should impregnate 6 of

your adult cows at this point so you can unlock the sprite that requires

10 births in a few more weeks. Keep milking, petting, and washing the

cows with the touch panel gloves.



Crops:



Keep leveling up the yams ! ! !



Other:



Keep giving your girl gifts and using the hot spring up north. This

time, there are two sprites to unlock at 200 and 500 uses, which takes

quite a while to complete. Also, keep the watering team hired this

week.



Week 4:

-------------------

The final week of fall is here at last. If you made it this far and are

in step with the guide you are well on your way to the next season.



Tools: The fourth maker should be done, have Gray start on the fifth.



Buildings:



Well, you can have Gotz install the third basement if you really need it

for some unknown reason to me. But after that, there is nothing left to

build without destroying something first. Tell Gotz to take some time

off for the next couple of months.



Crops:



You need to level up the yams one last time this week, but now it is

time to shift production. You need to plant the next batch in the

basement. The process for leveling up the plants is the same with two

exceptions. First, it takes six days to level up plants in the basement

as opposed to the 4 behind the waterfall. They just grow slower here.

Also, you need to have a fall sun from the third mine on the box in the

corner for the yams to grow. Just throw the sun on the box and it will

allow the fall crops to grow here during any season. This is useful

because it allows you to level up your seeds and not just during the

fall season. You can grow seeds rotating from season to season in the

basement as long as you do not remove the sun from the box. You can

have different suns in different basements to allow you to grow crops

from different seasons. Theoretically, you could upgrade seeds for

different seasons this way. But, you will have enough money within a

few game years to make it a moot point anyway. Just stick with the

yams. Make sure you are saving your extra bags of leveled up seeds on

the shelf.



Harvest Sprites: By this point in the game, you should have unlocked

most of the harvest sprites that don't require a great deal of effort.

You should also have half or more of the animal sprites unlocked. I

suspect at this point you are in the upper 50's on the number of sprites

that you have unlocked. You should be closing in on freeing the harvest

goddess. Make sure you have all the sprites related to using the tools

and collecting building materials.



Other: Keep working on your girl and the hot springs. The rewards for

the hot springs will be further apart this time.



The last 2 days of fall

-----------------------------

Just keep the farm running and keep the crops leveling up indoors.



Notes: Make sure you at least one of each of the seasons colored

grasses for. You will need the for winter.



8. Winter Year 1

----------------------------



Well, you probably have nearly a hundred hours or so of playing into the

game by this point. Quite a time commitment on your part, pat yourself

on the back for making it this far. This season will be no exception to

the time consuming work throughout game, but it should pay off in the

end for you in later years. It is better to get the hard stuff out of

the way early on I think.



All joking aside, winter will be a taxing season just as the other three

before it have been. You need to keep an eye on the weather and make

sure you are in bed before midnight. A blizzard can set you back 3 or 4

days on the animals and your other goals. So, make sure you avoid them.

You need to keep working on the animals and your girl, so that you can

get married soon. There are still a few things we need to collect as

well as a few more sprites that need unlocking.



By the end of the first week or two, you need to have reached the 60

mark on the harvest sprites and freed the goddess. There really is no

excuse if you have been following the guide up to this point. Take a

minute and look over the list for any that you have missed and decide

which, of the remaining sprites you can gather the quickest to meet the

60 requirements.



The Major Goal List.



Free the harvest Goddess.



Open the 4th mine.



Get Married.



Gather some of the cursed accessories



Get a few more harvest sprites.



Keep leveling up the crops.



Get prepared for the second year.



You still have a lot to get accomplished this season. So, here we go.



Winter Week 1:

-----------------------

This week will keep you busy trying to collect a few missing items and

setting the tone for the rest of the season.



Tools: Your fifth maker should be ready get Gray started on the last

one.



Buildings: You should have nothing left for Gotz to build at this

point.



Animals. Sometime during this week, you should have all the sprites

unlocked related to animal care including, washing, petting, and milking

the cows. You might still need the final petting one yet. At this

point, you need to sell all of your cows that are not pregnant and buy

Sheep in their place. Make sure that you leave six open slots for the

pregnant cows to give birth into the barns with. At this point in the

game you want to start shifting your animal efforts to shearing sheep

with the touch panel gloves rather than milking the cows. If you only

take enough wool to get a small wool, you can sheer a sheep six times a

week with the touch panel gloves.



Also, note, that you may need to keep washing or petting the sheep if

you don't have those sprites fully unlocked yet. They take less

matainence than the cows do. You may have also noticed at some point

that your milker leveled up to 99 and will produce 100 milk from a cow

each time you milk it. This can help you unlock some of the shipping

sprites if you leave a few milkable cows around, but I would switch to

the sheep anyway.



Cooking: At this point in the game, white grass should be available for

the first time in the game and you should already have the pot in the

kitchen. If you remembered to keep all the types of grass go ahead and

make up a batch of rainbow curry. Then use it to make ultimate curry.

Take it with you to the mine.



Mining:



Okay, we are heading back to the third mine to accomplish two goals.

The first is Keria and the second is to find the cursed accessories.

Keria lives on the 255 floor of the third mine and you will find her

there sleeping in a bed. You can read the sign next to her and it will

tell you to give her curry rice. Give her the ultimate curry and she

will wake up and you will trigger her first heart event. This will

allow you to do two things. First, this is the first step towards

marriage with her if you want, and the second is that you can now open

the 4th mine with career at the dig site. Just follow the procedure you

used to open the other mines.



The cursed accessories are some of the most powerful items in the game.

However, they are buried deep within the third mine. Make sure you

bring 400 of each supply with you on your search you will need them all.

They are located, retrieved, and blessed in the same way that the cursed

tools are. Just make sure you don't equip any of them or you will

regret it. Also, make sure you dig all the way to the bottom floor and

clean the enemies out of it if you want to be able to enter the fourth

mine.



Other: Make sure you are still using the hot springs in your spare time

and that you keep giving gifts to your girl friend. All that work is

about to finally pay off for you.



Week 2

---------------------

A great deal will happen this week and you will find that it is the

first major milestone in progressing into the game.



Tools:

Gray should deliver the sixth and final maker this week. That is it,

you are done with your tools unless you want to down grade them for some

reason.



Animals:



Your cows should give birth to the second round of new calves sometime

this week. This will unlock the animal birthing sprite. Once your cows

give birth, you should sell off the adults and replace them with sheep

to start pursuing your next goal of gathering 700 wool with the touch

panel glove.



Harvest Sprites:



By this point in the game you should have unlocked 60 harvest sprites

and freed the harvest goddess from the other world. This event will

play the end credits and you can now throw items into the harvest

goddess's pond to give her gifts and trigger one of the minigames. But,

other than that she really serves no purpose in the game unless you want

to marry her. I will assume that you want to unlock the rest of the

sprites, because they can accomplish work for you and they are something

to collect in the game.



Shopping: By the end of this week in the game you should have purchased

everything including the big bed from the home shopping network on

station 2.



Girls: This is also the big event we have all been waiting for. At

this point in the game, any of the valley girls should have a red

beating heart and be ready for proposal. Equip the friendship bangle

and make sure they are at 60,000 affection points before you propose.

If they aren't yet they will be soon baring no major mistakes. Propose

to your girl by giving her the blue feather as a gift. This will

trigger the final heart event if you have enough affection points and

you will be married a week later in the game. Finally ! ! !



Other: Make sure you keep using the hot springs. If you have been

diligent, you should unlock the first harvest sprite from the stamina

spring this week at 200 uses of it. Otherwise just try to keep the farm

running and the crops leveling up.



Week 3

-----------------------

This is a big week, you will get married and have most of the

preparations for the next few years well under way.



Animals:



Sheer the sheep again this week, you should be closing on the second

sprite that is unlocked by this process with any luck. You should also

start giving yarn made from your sheep's wool to Nina if you want the

sock before she dies.



Crops:



Keep leveling up the sweet potatoes and storing the extra seeds on your

shelf.



Mining:



You should probably bring the search for the cursed accessories to a

close during this week and the next. Anything you don't have by this

point you won't likely get a chance to look for it until the end of next

year. You should also have Carter open the 4th mine if you haven't

already. You should just leave it alone for now. Make sure you find

the time ring and bless it!!!!!!



Marriage: You wedding will take place this week. Make sure you hire

the harvest sprites to feed your animals so that you don't have to that

day. The credits will roll again and you will start life with your new

partner the next day.



Others: Keep using the hot springs and keep the fishing sprites hired

except for your wedding day.



Week 4 and the last few days of winter

------------------------------------------

The final week of the first year. You have a lot to get done, but most

of it is routine by now.



Animals: Keep sheering the sheep towards your upper goal of 700 wool.

It takes a while to. Keep giving yarn to Nina 2 or 3 a day work well.

You should have plenty.



Girls: Give your wife gifts until she reaches her maximum affection

rating of 65535 and keep her there. You need her to be as happy as

possible. You need her stay at that level for a whole season before she

becomes pregnant.



Other: Make sure you keep using the hot springs and that you have most

of the cursed accessories from the third mine. Also, you need to spend

the last two days of winter clearing all the logs, rocks, boulders,

stumps, and white grass from the three fields up by the dig site and the

waterfall as well as, any open growing space on your farm. This way you

can be ready to plant the first of spring. Make sure you have a blessed

Time Ring! ! ! ! ! ! ! ! ! ! ! !



9. Year 2

-------------------------------

Well, congratulations you are though your first arduous year. If you

didn't quite keep up with the guide that is okay, as long as you have

the major stuff done you will be fine. At this point we are prepared to

move forward. You should have most of the items you need to proceed,

but I assume you are running low on cash. If you are go and make 1 more

run of the mine. This is the last one I promise.



I think at this point in the walkthru, I am going to make a major change

to the formatting of the guide. By now all of you know how to keep the

farm up and running as well as the basics of game play. I will assume

if there is something you haven't yet accomplished you will do it on

your own time and I don't have to remind you to do it. You can look

back a finish anything that you missed or are behind on.



At this point in the guide, there is not nearly as much information that

I have to distribute directly, so I am going to switch from weeks to

seasons for the next couple of game years. At that point, I will

probably switch to years to finish out the last few game years. The

hard part is over and now you just need to lock in the money making

routine and establish a maintenance pattern to advance the farm. I will

add a couple of fun things for the latter years as we advance from here.





I am also removing the introduction sections and the goals from the

format, because they should be self evident by the listed headings and

explanations below. You shouldn't need a check list anymore. The

second year is about making your first major profit and finishing up

most of the loose collecting in the game. Here we go.



Year 2 Spring

-----------------------------------



The spring of your second year continues to fill in some of the

unfinished business from the first year of unlocking things, but it has

one new goal in mind, which is leveling up the harvesting harvest sprite

team. You need to be able to ship crops in order to make money on the

upgraded version of the crops. However, if the harvest team is short

handed and in experienced, they will only be able to ship about 1/8th of

your total crops. In other words, you will be growing yams faster than

you can ship them.



Crops:



On the first day of spring, you need to equip the time ring to slow down

times flow and go clear your farm and the three field up by the

waterfall of any debris as well as you need to hoe them out. This will

take until the early part of the afternoon. Then, you need to plant

every available space in them with cucumber seeds and water the seeds.

The three top fields need every space. On your farm you should do

whatever is convenient without blocking any major travel routes or the

doors to your barns. This will most of the day and you will have to

feed the animals late at night for the day. Wait until day 2 to sheer

the sheep if they are ready this is more important.



You will need to water the crops every day until the end of the season.

This will take up the majority of your time. Make sure you don't forget

to feed the animals. Once the crops start producing plants, you need to

hire the harvest team for every available day to pick the crops. This

will get their experience up and start preparing them for the fall. It

will also help unlock the last few sprites on their team by shipping out

50,000 crops. Also, MAKE SURE TO LEVEL UP THE YAMS IN YOUR BASEMENT!



Animals:



Keep sheering the sheep and gathering wool. You should also continue to

give it to Nina if you want the sock for the starry night festival. At

come point, your baby cows will mature, but keep them because their milk

is the fastest way to ship 100,000 of the same item and unlock channel

9.



Wife:



Keep your wife's affection up and give her a gift everyday throughout

the season. If you keep this up, by the end of the season you should

trigger a short cut scene letting you know that she has become pregnant.

She wakes up felling a little woozy and you end up taking her to the

doctor to find out about the little bundle of joy.



Mining:



If you don't have everything from the third mine yet, you can go after

it if want too. Also, you can go to the second mine if you need money

at any point, but otherwise I would just avoid them this season, your

time is better spent elsewhere.



Harvest Sprites:

You can hire the fishing team of sprites until the crops are ready to

harvest. Once, the cucumbers come in, get the harvest team started

immediately. You financial future depends on it. Also, keep unlocking

any harvest sprites that you are missing.



Other: For the time being, you really need to focus on growing the

cucumbers and leveling up the harvest team. You should also keep the

farm running smoothly. If you have any free time and you will, you

should continue to spend it at the hot springs near the Goddess pond.

With any luck you should unlock the second healing sprite connected to

the hot springs before the season is out and be rid of that chore. On

the last day of the season, you should remove the remaining cucumber

plants with the sickle to prepare the way for summer's growing season.



Year 2 Summer

--------------------

The summer of the second years is similar to the spring. You have the

same major goals with few minor variations. Just keep things running

smoothly and it will pass easily.



Crops:

You want to follow the same procedure you did with the cucumbers during

the spring. Plant the 3 waterfall fields to the bring and your farm

with tomatoes this time. Keep them watered and hire the harvest team

when they are ready to pick. You should also clear them out at the end

of the season to make way for the profitable fall crops. Keep leveling

up the yams in the basement as well. When you get to about 8 days

before the start of the fall, let the yams on the first basement floor

reproduce a few time to up the count on the number of seeds you have

available. You can continue leveling up the seeds on the second floor

of the basement if you have one. Again the time ring is helpful for the

first planting of the season outside.



Animals: Early in this season, you will finish the sheering of the sheep

for the last harvest sprite. The only two animals that remain are for

own 10 and 20 chickens or ducks. You will want to sell off 20 of the

sheep and cows until you have only 8 of them remaining. Then you will

want Gotz to demolish 5 or your barns to make way for the required

chicken coops. Keep giving Nina Yarn and she should give you the

stocking by the end of the season with a short cut scene.



Harvest Sprites:



Keep the harvest team employed for most of the season. By the end of

the season, they should be all unlocked and experienced enough to handle

the large expectation of the fall. Most of the other sprites should now

be unlocked and you should be closing in on the last few of them.



Buildings:



Have Gotz demolish 5 of your barns and build 5 chicken coops in their

places. This will allow you to buy enough chickens or ducks to unlock

the last two harvest sprites. You can also gather some eggs for cooking

recipes at this point in the game if you want since you finally have

poultry available to you.



Other: Again, you just need to keep the farm running steadily at this

junction in the game. Make sure you have enough upper level yam seeds

for the fall and that you are upgrading them as you go. If you are

short on yam seeds, then you can expand your production of them by

planting more squares. However, I only planted two square and I had

more seeds than I needed by combining all the upper level.



Year 2 Fall

-------------------------

Well, here it is. This is the first season where you get to see all of

your hard work pay off and you get to make your first real batch of

money. Congratulations, you've earned it and deserve it. This season

will be the best paying season you have played so far.



Crops:



Your crops are the biggest money makers that you have. If you have been

following the instructions about leveling up the yams for the last game

year, you should have yam seeds in the upper 20's and lower 30's stored

up in your cabinet. The first thing that you want to do is to clear out

and hoe the three upper fields located by the dig site and the harvest

goddess spring. You also want to clear out and hoe the remainder of

your farm prior to the start of the season to prepare it for planting.

Here is the most important day of the game that you will play up to this

point.



When you first get up, go over to your shelf and collect the assorted

seeds that you have collected up to this point. Make sure that you have

all of your six main tools and the all the seeds that you have available

for the day. You will also need about 100 bodygizer XL's. Once you

have all your items equipped, get out the time ring from your inventory

and equip it. This will cause time to pass at 1/3 it's normal rate. Head

outside of your house and clear any debris and rehoe any squares that

reset themselves from the prior evening. Use bodygizer as needed to

replenish your stamina. Then, you want to plant as many bags of seeds as

you can on your farm. If you have saved 8 to 10 of the 18 bags of seeds

from each earlier harvest, you should have plenty. Plant them in as

tight as you can. Do, leave any space between bags. Then, equip the

mythic watering can and water the field by charging it up two or three

times all the way. Make sure to refill the can between watering. By

now, it should be about 10:30 in the morning.



Switch to the teleport stone and head up to the fields by the waterfall.

Then reequip the time ring. Repeat the clearing and planting process

you did on your farm on the upper fields until you fill them with seeds

or run out of seeds. Then water the upper fields of crops. You should

have more than enough seeds to get the job done. Once you are done, you

should head back to the farm and take care of the animals and continue

upgrading your seeds. You may want to switch to the waterfall because

seeds grow faster there than in your basement. You will need to water

all of the fields everyday for the rest of the season unless it rains.

It is time consuming, but the payoff is worth the required effort.

Starting on the 4th day of the season, you need to go to the harvest

sprite tree and hire the harvesting team every day for the rest of the

season a week at a time.



The two batches of crops from the prior seasons should have unlocked the

remaining collection sprites and gotten them experienced enough to keep

up with most of the fields. You just need to keep the fields watered

and the sprites hired. If you continue this process for the rest of the

season, you will make around 600,000,000g for your efforts. Make sure

that you continue to Continue to upgrade the yam seeds for next year in

addition to running the farm. Be aware that the sprites will not work

on a holiday, so you will have one unpicked harvest on the 30th of the

month. If you equip the time ring and cut down the middle of every 3

rows, you can collect most of it by yourself on the 30th if you want to

for a little extra money.



Harvest Sprites: You pretty much need to keep the harvest team hired for

the majority of the season. By the end of the season, you should likely

have all the harvest sprites unlocked except for the healing team and

the fishing team.



Buildings: You should have Gotz finish building your new chicken coops

so that you can unlock the two sprites for having 10 and 20 chickens or

ducks respectively. Once you have those sprites unlocked, you can have

Gotz destroy and rebuild any combination of 7 animal huts to suit

whatever type of animals you want to raise on the farm. If any at all.



Animals: By this point in the game, you should have all of the animal

related sprites and you can choose what type of animals you want to

raise. I might suggest that you raise cows so that you can ship out

100,000 milk with the milker to unlock channel 9 since you can get 100

milk per milking of a cow a day. Otherwise, it is up to you what you

want to do with the animals.



Wife: Make sure you keep your wife's affection at a high point if you

want to have the baby soon.



Other: The crops and keeping the harvest sprites running will take most

of your time during this season. You should continue to use the stamina

hot springs if you haven't already unlocked the two sprites connected to

it. Otherwise, just keep the farm running and functional and get it

ready for the winter. You will have your hands full for the season.



Year 2 Winter:

-------------------------------



Well, after the last season, you made quite a bundle and you are off to

an excellent start. This season still holds a little bit of work to do

and a few other surprises. But, you are passed the difficult part of

the job.



Crops: Nothing new here. Just keep upgrading the yams every six days

in your basement.



Animals: Again nothing new here. By this point animals are pretty much

optional. Just make sure they don't die because it makes people in town

hate you.



Harvest Sprites: With the fall done, you can finally give the

harvesting team a vacation. You should hire the healing team at this

point in the game. The majority of your day should be spent outside

near the healing team. you want to talk to them every 30 minutes and

have them heal you. You need to repeat this process 1000 time to unlock

the 4 sprites related to this team. It will take several seasons of

doing nothing but healing yourself to unlock the remaining 4 sprites.

Any spare time you have should be spent on using the healing team. If

you have cows giving out 100 milk at a time, you should be nearing the

100,000 of the same item shipped requirement for channel 9



Buildings: By this point in the game, everything should be built. If

you have money burning a hole in your pocket, you can have Gotz tear

down your stone buildings and replace them with gold lumber ones, but it

really isn't necessary or practical.



Other: This season contains an important event if you are up to speed

on your wife. You wife will have a baby if you married her last winter.

Based on who you married, your wife will have one of five children each

with their own personality. You get to hear your son get born and the

game will play the credits again after allowing you to save the came.

When you continue playing, you will find that the game has jumped three

years into the future. So, you will be in year five of the game. Not

much has changed. You son is now a toddler who walks around and can

talk to you. Galen's wife Nina has died, so if you wanted the sock and

don't have it, it's too late. Also, the circus has come to town. I

will include more about your son and his growing up in the family and

life section in the next update to the guide.



10. Year 3

-------------------



Well, it is the 3rd year you will play or the 6th year if you count the

3 that the game skipped when your child was born. Your farm is well

under way to reaching the pinnacle of its financial success. However,

there is still a lot to unlock in this game and you should be coming

along nicely. The focus of this game year is going to start collecting

the remaining harvest sprites in the game. You will also be making your

first billion dollars this year if you are up to speed with where the

crops should be at this point.



Note, that from this point on, that I will assume that you know how to

keep the farm running smoothly. You are pretty much done with the

animals unless you still need to ship out 100,000 milk to unlock channel

nine in the game. It has been brought to my attention by my brothers

and a couple of emails that the animals can produce a profit margin

close to the yield of the crops if you keep upgrading the milker and

raising the affection of your animals to increase there level. After

all, the market for canned large cheese is pretty profitable if you know

what I mean. However, it is a mathematical fact under geometric growth

that the crops will out produce milking the cows. If you want you can

do both the animals and the crops to make even more money, but the

leveled up crops will take care of your financial needs by the end of

the next game year for the next game year.



Year 3 Spring

-----------------------------------



The first season of your third year is finally here in the game. You

should be in pretty good shape from last year, but you still have a

little bit to accomplish this year.



Crops: Other than continuing to level up the yam seeds in your basement,

you really don't need to plant or harvest anything this game season.



Animals: Like I said above, keep shipping milk until you get channel 9

unlocked. By now, your cows should be giving out 100 milk every time

you milk one of them. Channel 9 should unlock this season.



Harvest Sprites: This season marks the longest time you will be

dedicating to harvest sprites other than the hot springs. You need to

hire the heal team and have them heal you every chance that you get. In

order to do this, just select an area and talk to the team. The sprites

can heal you every half hour in the game and will tell you they are

recharging if the time hasn't passed yet. You should be spending about

12 hours a game day having the sprites heal you. Note, you don't have

to be missing stamina or fatigue for them to heal you. You will need to

have them work for you a total of 1,000 times before they will unlock

the remaining 4 members of their team.



Buildings: Unless you want solid gold buildings or something falls down

you shouldn't need anything from here on out. Stone is more than

durable enough unless you are having frequent bad weather during the

summer and winter.



Other: At this point in the game, you should be pretty stable on your

farm. Just keep it up and running this season and make sure that you

focus most of your time on unlocking the healing team.



Summer Year 3:

---------------------------------



Well, ready for your third summer. Not much is changing here from the

spring. You need to keep leveling up the crops and working on unlocking

the harvest team.



Crops: Keep leveling up the yams enough said. Make sure to clear the

ground for the big harvest next season during the last few days of this

season.



Animals: You should have channel 9 unlocked from shipping milk by now.

You can keep your animals if you want, but I would recommend selling all

but one of each type in case you need an animal product for something

like cooking. Otherwise, the animals take more time than they are worth

to do.



Harvest Sprites: Your focus again needs to be on unlocking the

remaining members of the healing team by having them heal you 1000

times. By this point in the game you should have all but about 6 or 7

harvest sprites unlocked. They should be the 4 highest fishing team and

or healing team sprites. If you are missing one of the random watering

square sprites, them by all means put the mythic tools to work and dig

up the whole valley. The water all of it. This take a total of about 2

game days assuming that is all you do for those days. So, just pick a

sunny day and make sure you find all the watering team.



Other: Again, not much here I believe that if your child's affection is

high enough, that the picnic event will trigger this season



Year 3 Fall:

---------------------------------------



Now, for the important season of the game. This season will yield more

money than any other you have had so far. This is the most important

season of the game so pay attention.



Crops: At this point, your highest level yam seeds should be between

level 50 and 60 somewhere. You need to prepare the ground and plant a

ton of your highest level yam seeds all over the valley. Your farm, the

fields by the goddess spring, and the fields by the mine should all be

completely full of yam. Then you need to make sure that you water each

of the seeds every day and keep the harvest team picking all the crops

and shipping them out. The procedure is identical to the second years

fall and you can look there if you have any questions. Also, switch the

yam upgrading to behind the waterfall from the basement because it is

faster than down the basement.



Animals: I am done discussing the animals at this point. Do whatever

you want with them.



Harvest Sprites: This season is pretty simple, starting on the 5th day

and for the rest of the season, hire the harvest team and have them pick

crops. By now, they should be proficient to the level where they can

pick the whole valley clean in one day if they have to.



Other: Well, this season will yield a huge profit, but you need to be

aware of a few things about your money in the game. The big thing you

need to save up for is the island that Thomas will see to you during the

next game season. To trigger the event, you need to have 900,000,000g

in your pocket at the first of the season. However, you will find that

the most you can carry is a 999,999,999g. This can lead to a real

problem because you will be making money faster than you can spend it

and you need to keep your pocket near or above the 9 hundred million

mark. I think it is time that I explain how you do that without losing a

great deal of money to the invisible cap on your bank book. There are a

couple of options.



You will find, that each harvest of yams will roughly yield about

180,000,000g per harvest give or take 20,000,000g. By a harvest, I mean

having the sprites pick every crop in the valley, which may take up to

two game days because the field mature at different levels. In total,

you will get about 11 harvests of the crops not counting holidays. IF

you still have a nest egg from last year, you will soon realize that you

are throwing about a billion gold away if you don't spend it. Listed

below are your options of what to do with the remaining money. Make

sure, that you have full money for the first day of winter though if you

want the island from Thomas.



The first thing, you want to buy in the game is gold lumber. Fill up

your box with the 999 pieces of it will eat about 100,000,000 gold from

your bank account. The second thing you can do is simply buy any of the

over priced tools or accessories that the store has that you don't have

yet. The final option is really your choice of what you want to do.

You have two good options if you want. One, is to take any extra money

that you have and turn it into medals at the casino by buying them. You

still need to buy the god hand and miracle gloves that cost 10,000,000

medals each or 1 billion g to buy. You won't be able to afford one this

year, but it will give you a good base of medals for the coming years.

The second option, is to simply have the sprites stop picking the crops

and start gathering them manually yourself. You will need to cut out

row of crops between every two rows to pick the ones on either side of

it, and it will take you about 2 days to pick the entire valley by hand

if you have the time ring equipped. This will reduce the number of yams

you produce to about 1/4 of what the harvest sprites can pick, but you

can store them in the fridge for later selling after you buy the island

from Thomas. Either way is a good option for later in the game.



Winter Year 3:

------------------------------



Well congratulations, you made it through your third fall and you now

have 1 billion g in your pocket. Get ready to kiss it goodbye. This

season will mark the first real changes in your routine.



Thomas the Island: On the first day of winter, when you walk out of your

house, Thomas the mayor will be there to greet you. He will offer to

sell you a private island for 900,000,000g and you should buy it. If

you don't he will continue to come and offer it to the first of each

season if you have enough money to buy it on you. Once you purchase the

island from Thomas, you can go out to it by the boat that is stationed

on the beach in the lower left corner. The island is a one screen area

where you can fish and eventually build a cottage (see below). The only

real purpose the island serves is that you need it to complete the

fishing list for the game. However, it is also an achievement in the

game to purchase it and comes with the bragging rights.



Crops: Nothing much new here. Keep leveling up the yams in your

basement. This will start closing you on the highest level of crops

available in the game. If you manually gathered any crops from the last

season, turn them into seeds and sell them to Van on the third for a

comfortable profit of 2 to 3 hundred million g.



Buildings: You should have Gotz build you the retirement cottage out of

the gold lumber you bought last season. That way it is done and you

don't need to build anything else for the remainder of the game if you

don't want to. This will deplete about half of your remaining bank

account.



Harvest Sprites: Early in this season, you should finish the final

sprite from hiring the healing team. This just leaves you the last 3 or

4 fishing sprites to unlock. Hire the fishing team and have them start

fishing during any of the seasons that you don't need the harvest team

to work for you. They need to catch a total of 50,000 fish to unlock

the remaining sprites if you want to collect them all. It takes about 2

game years of nonstop fishing to do.



Mining: Since you finally finished unlocking the healing team of

sprites, you should have a lot more free time on your hands. You may

want to plan a trip to the third mine to get any of the cursed

accessories that you don't have. You should also try to get the 4th

mine unlocked this game season.



Well, that about wraps up year 3 for the game. At this point in the

game, you should have just about everything you can buy except the two

most expensive items in the game and you should also have most of the

harvest sprites and other things that you can collect unlocked and

gathered. From this point on, I will be doing game years rather than

seasons. The level of detail needed to continue in the game is not as

complicated.



11. Year 4:

-----------------------------



Playing the 4th game year will be quite similar to the previous two for

the game. Only it will require much less maintenance and effort to

unlock stuff in the game. Listed below are a summary of the things that

will happen if you are on track.



Crops: There really isn't anything new to report here. You want to

keep leveling up the crops during the game year in your basement or

behind the waterfall. During the fall, you should have your 3rd major

yam harvest and collect an even larger profit from it over the two

previous years.



Harvest Sprites: You should just keep the fishing team hired and

working throughout the game year. The only exception is during the fall

when you are collecting the yam harvest as usual. This time, you can

spend the money as you get it rather than having to save up the money

for the island from Thomas this year.



Mining: At this point in the game, you should have everything that you

can get from the third mine unless you don't want it. This might also

be a good game year to attempt a run at the 4th mine if you are looking

for a challenge and something to do.



Making money: By the end of your forth fall, you should have quite a

nice nest egg from the crops this year. You should easily be able to

make enough money to purchase the miracle gloves and god hand from the

casino if you want them. The god hand allows you to harvest crops from

the map screen and the miracle gloves will ship out any items that you

throw anywhere on the map.



Other events: Your child will reach their second stage at some point

during this game year. This will unlock the last of the record for

channel 5 at Jet's shop. Otherwise, just keep the farm running and make

sure you give a poisonous mushroom at the harvest festival in the fall

if you want to marry the witch princess.



12. Year 5

----------------------



The 5th game year is much like the 4th accept it has several optional

events and begins to mark the pinnacle of the game's progression.



Crops: You know the drill by now, by early summer you should have level

100 yam seeds. At that point, just keep the plants around in the

basement and harvest them from there. If you ship out a crop through

the canned food maker, it will sell for about 2,000,000g. Which, means

if you can ship out 500 of them to make a billion g. You can have a

final selling season if you want to push your profits over the top.



Harvest Sprites: By now you should have all the harvest sprites

unlocked. The only reason you need them all is if you want to marry the

harvest goddess or if you are obsessed with collecting all of them like

I am.



Money: By the end of this year if you make one final harvest of level

100 yams, you should have all the money you require for most of the rest

of the game. You can supplement your income with the 10 to 12 plants

you have growing in your basement. At 2,000,000g each through the

canned food maker, you should pretty much have infinite money whenever

you need it from here on out.



Marriage and Family life: If you married a valley girl during the first

game year, your child will have grown into his second stage and this

will unlock the final records at Jet's shop. If you are trying to marry

Keria, the harvest goddess, or the witch princess. This is the first

year that they will consider accepting your proposal. Your kids will be

about 3 years behind the valley girls when they give birth. The

requirements to marry them can be found in the marriage section of the

guide.



13. Retirement Year 6 and Onward:

-----------------------------------

Okay, I think it is time to warp up this section of the guide. I could

go onwards, but there really isn't anything that is worth mentioning to

the point where I want to list another year. There is still a great

deal that you can do in the game, but the strategy part of the game is

drawing to a close. There is still a good deal of items to collect and

things to do if you want to move onwards. But, this game putters out

after about 10 years if you follow this walkthru. Your farm is finished

in construction and money is no longer a necessity. I have compiled a

list of things you can still do during the next 4 to 5 years you play

the game.



1. Knock down all the buildings on your farm and replace them with gold

lumber structures.



2. Buy a whole bunch of animals and hire the harvest sprites to collect

their produce.



3. Plant your whole farm with grass and put a solid gold fence up to

keep the animals safe and fed.



4. Level up your animals to the point where they will win the festivals

and advance.



5. Head down to the bottom of the 4th mine to see what is down there.



6. Collect the goddess gift and keep it with you to upgrade your farms

ranking in the game.



7. Get several wishes granted from the magical balls in the 4th mine.



8. Cook every recipe in the game and share them with the rest of the

town.



9. Bring everyone in town up to the maximum friendship rating they can

have.



10. Search for and collect each of the fish kings.



11. Complete the fishing and shipped items lists.



12. Attend all the festivals for gloating rights.



13. Spend a relaxing afternoon gambling at the casino.



14. Try to trigger the 200 and some extra events in the game to get more

of the story line together.



15. Ride your horse and walk your dog and cat.



16. Just enjoy retirement with your family on your farm.



A final event to pass on to you is that your son will become a teenager

about 6 years after he becomes a youth. His life doesn't really evolve

past that point in this game, but it is still fun to watch him grow up.



Well, it has been a good game life. The final thing you can do is start

a new game and do it all over again.



30. In Conclusion

----------------------------



Well everyone, I regret to inform you that this will be the second to

last release of the guide. It has been a great journey getting to this

point, but all good things must come to a close. I now have 30 sections

and 130 pages in this guide of single spaced text. I have covered every

area of the game completely and in depth as I could. I have been a big

fan of the harvest moon series ever since the release of it on the SNES

back in the early 90's and I have to say that this game has been my

favorite so far. I am just glad about how successful this guide has

been at coving the game. Natsume really outdid themselves this time and

I cannot wait to see what they have next.



In total, this guide has taken 6 months and over 250 hours of my time to

create, update and maintain. I could not have done it alone. Thanks to

everyone who contributed to the guide. Without your help it could not

have been so successful. It seems that I have kind of become the Guru

to say about this game. In that time period, I have received over 3,000

emails about the guide including questions, comments, and information

that I have built the guide on. The names of everyone who contributed

can be found in the Thanks and Acknowledgements section.



As for why this is the second to last release of the guide, I still want

to go back over it with a fine tooth comb and correct any mistakes. I

also want to get it to it's final shape for release. I also want to

make sure that I got everyone's name in here for their help. As for the

website version of the guide, I am going to just let that stand as it

is. I don't intend to update it again. It will remain up until the

host company removes it, which will be about 6 months from now. I also

still want to add any names to the Marry the Mermaid and 4th mine

sections of the guide. As for this guide, it will live on forever on

gamefaqs.com and anyone else who wants to post it. Permission is herby

granted to post this guide unaltered on any site with or without

notification.



As for why I am ending this guide, I have been writing it since

September and it is now March. The guide is complete in my eyes and

contains all the information that I have to offer about the game. I

think that it is time for me to find a new project to occupy my free

time. As for the email support related to this guide, I would be happy

to continue it into the distant future. This game and guide has been a

rewarding experience for me and I am happy to share my expertise with

anyone who needs it. Keep those emails coming, I will keep a spot in my

inbox open for you die hard fans of the game. If I get enough new names

for the mining or mermaid sections of the guide, I might ask Gamefaqs to

update their copy of it for me, but I am done adding new sections to the

guide.



In conclusion, I don't know what the future of harvest moon holds. I

guess we will have to wait for Natsume's next great game. I don't think

that I am going to be writing any new guides for the next games that

come out, because I don't have any of the third generation councils yet,

but we will see in the near future. I want to send out a very special

thanks to Gamefaqs and all the other sites who post this guide for all

the harvest moon DS fans out there. Thanks you so much for all your

great work with video games. Take care and happy farming to everyone.

Drop me an email if you have time to do so.



Playing harvest moon forever,



Darkranger,



or for those of you who have emailed me Tim

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