NiGHTS: Journey of Dreams FAQ/ Walkthrough

NiGHTS: Journey of Dreams Players Guide/FAQ Version 1.14

By: Tone-C ([email protected])

Last Updated: 7 Jan. 2008

My NiGHTS Journey of Dreams friend code is: 1590-3465-7871


____ _____ ^ ______ ____ ____ _________ ______

|_ |_ _| / .' ___ ||_ || _|| _ _ |.' ____

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|_ _|

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_ | |/ .'` [ | | | [ `/'`][ `.-. |/ /__\ [ [ ]

| |__' || __. | | _/ |, | | | | | || __., '/ /

`.____.' '.__.' '.__.'_/[___] [___||__]'.__.'[_: /



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| | `. _ .--. .---. ,--. _ .--..--. .--.

| | | |[ `/'`]/ /__\`'_ : [ `.-. .-. | ( (`]

_| |_.' / | | | __.,// | |, | | | | | | `'.'.

|______.' [___] '.__.''-;__/[___||__||__][__) ) TM


Legal Stuff:



This Player's Guide/FAQ may not be reproduced under any circumstances except

for personal, private use. It may not be placed on any web site or otherwise

distributed publicly without advance written permission from the author. Use

of this guide on any other web site or as part of any public display is

strictly prohibited, and a violation of copyright.

This guide is for use by people who play NiGHTS Journey of Dreams by Sega on

the Nintendo Wii. The author of this guide (and all contributors) can in no

way be responsible for anything you do after reading excerpts from this guide

or the guide in its entirety. This guide guarantees nothing to the players of

the game or to the readers of the guide. The accuracy of the guide is also not

guaranteed and is left to the discretion of the reader or player.


"NiGHTS", "NiGHTS Journey of Dreams", "NiGHTS into Dreams" and "Sega Saturn"

are all Registered Trademarks of SEGA and their Sonic Team.

"Wii", "Wiimote", "Wiimote and Nunchuk", "Wii Classic Controller" and

"GameCube" are all Registered Trademarks of Nintendo.

NOTE: If a trademark isn't here please email me so it can be added. All

trademarks (shown and not shown) are acknowledged.

Navigating the Guide


You can use the 'Find' feature in your particular word processing program to

quickly jump to a specific area of the guide by searching for the Table Of

Contents section reference number.

Table of Contents


[1] Introduction to the NiGHTS Journey of Dreams Players Guide/FAQ


[1-1] A Forward From The Author

[1-2] Submissions for inclusion in The NiGHTS Player's Guide/FAQ

[1-3] Acknowledgements

[2] Starting The Game


[2-1] Control Schemes

[2-2] Saving

[2-3] Play Modes

[2-3-1] Story Mode

[2-3-2] 2P Match

[2-3-3] Options

[3] The Dream Gate


[3-1] The Plaza

[3-2] Introduction to Owl (Your Guide)

[3-2] Introduction to NiGHTS

[3-2-1] Dualizing with NiGHTS

[3-3] Training

[3-4] The Fountain

[3-4-1] Dream Drops

[3-5] Other things to do in The Dream Gate

[4] Personas/Persona Masks


[4-1] Non-Selectable Personas

[4-2] Selectable Personas

[4-2-1] Original NiGHTS Persona

[4-2-2] Dolphin NiGHTS Persona

[4-2-3] Rocket NiGHTS Persona

[4-2-4] Dragon NiGHTS Persona

[5] Will's Courses


[5-1] Pure Valley

[5-1-1] 1st mission - Chase Mission/First Encounter with Donbalon

[5-1-2] 2nd mission - Link Challenge

[5-1-3] 3rd mission - Fluffy Catch

[5-1-4] 4th mission - River Rescue

[5-1-5] 5th mission - vs. Donbalon (Will's 1st Boss Stage)

[5-2] Lost Park

[5-2-1] 1st mission - Chase Mission/First Encounter with Chamelan

[5-2-2] 2nd mission - Bomb Panic

[5-2-3] 3rd mission - Link Challenge

[5-2-4] 4th mission - Coaster Rescue

[5-2-5] 5th mission - vs. Chamelan (Will's 2nd Boss Stage)

[5-3] Delight City

[5-3-1] 1st mission - vs. Reala/Chase Mission/First Encounter with Cerberus

[5-3-2] 2nd mission - Neon City Battle

[5-3-3] 3rd mission - Link Challenge

[5-3-4] 4th mission - Broadway Guide

[5-3-5] 5th mission - vs. Cerberus (Will's 3rd Boss Stage)

[6] Helen's Courses


[6-1] Aqua Garden

[6-1-1] 1st mission - Chase Mission/First Encounter with Girania

[6-1-2] 2nd mission - Aqua Challenge

[6-1-3] 3rd mission - Link Challenge

[6-1-4] 4th mission - Marine Escape

[6-1-5] 5th mission - vs. Girania (Helen's 1st Boss Stage)

[6-2] Crystal Castle

[6-2-1] 1st mission - Chase Mission/First Encounter with Bomamba

[6-2-2] 2nd mission - Link Challenge

[6-2-3] 3rd mission - Labyrinth Guide

[6-2-4] 4th mission - Jewel Fever

[6-2-5] 5th mission - vs. Bomamba (Helen's 2nd Boss Stage)

[6-3] Memory Forest

[6-3-1] 1st mission - Chase Mission/First Encounter with Queen Bella

[6-3-2] 2nd mission - Forest Adventure

[6-3-3] 3rd mission - Link Challenge

[6-3-4] 4th mission - Sky Concert

[6-3-5] 5th mission - vs. Queen Bella (Helen's 3rd Boss Stage)

[7] Bellebridge (Shared course between all characters)


[7-1] Chase Mission/Boss Fight vs. Wizeman

[7-1-1] First Course

[7-1-2] Second Course

[7-1-3] Third Course

[7-2] vs. Wizeman (Will and Helen's 4th and Final Boss Fight)

[7-2-1] Recharge/Safe Zone

[7-2-2] Water Realm

[7-2-3] Rock Realm

[7-2-4] Fire Realm

[7-3] Second One-on-One battle with Reala

[7-4] Defeating Wizeman

[7-4-1] Defeating Wizeman As Will

[7-4-2] Defeating Wizeman As Helen

[7-5] Credits

[8] Extras


[8-1] Unlockables

[8-1-1] Last Ideya

[8-1-2] Sound Library

[8-1-3] Sketchbook

[8-2] Christmas Music

[8-3] Viewing NiGHTS' Other Personas During Cutscenes

[8-3-1] Cutscenes During Training Missions Are Not Pre-Rendered

[8-4] Confirmed Bugs/Glitches and Errors

[8-4-1] Bugs/Glitches (currently 0)

[8-4-1-1] (The first Bug/Glitch will be added as soon as it is discovered)

[8-4-2] Errors (currently 1)

[8-4-2-1] System Error - Losing Nightopians and Nightmaren in 'My Dream'

[9] Miscellaneous


[9-1] Proper FAQ viewing tests

[9-2] Coming Soon

[9-3] Authorized listers of this FAQ


[1] Introduction to the NiGHTS Journey of Dreams Players Guide/FAQ


[1-1] A Forward From The Author

I'd like to say that the main reason that I started to create this guide is

because I was such a huge fan of the original NiGHTS Into Dreams on the Sega

Saturn (which I am), but the real reason I started this FAQ was because I was

stuck trying to pass the first encounter with the 2nd Boss. I finally figured

out how, but it took me several tries after looking and failing to find any

information on the Internet. So I'm going to give a crack at writing my first

FAQ and hopefully it will help someone else out who is stuck somewhere in the

game. I know the guide is not going to be complete for some time and someone

else will more than likely create a much more comprehensive guide, but until

that happens, I hope this helps.

[1-2] Submissions for inclusion in The NiGHTS Player's Guide/FAQ

Just E-mail me anything you'd like to see included in future revisions of this

FAQ and I will give credit where credit is due. E-mail: [email protected]

[1-3] Acknowledgements

I am using a format similar to the one used by Steve Towle and Dustin Cushman

when creating "The NiGHTS Players Guide" for the original Sega Saturn version

of NiGHTS into Dreams also available at

For info on where to find all of the Dream Drops in the game, please see the

"Dream Drop Guide" by RyokoSparda also available at

[2] Starting The Game


[2-1] Control Schemes

The game can be played with 4 different control schemes:

-Wiimote only

-Wiimote and Nunchuk

-Wii Classic Controller (connected to the Wiimote)

-GameCube compatible controller

[2-2] Saving

The game automatically saves your progress.

When the save icon is being displayed in the upper-right corner, please do not

touch the Power Button or Reset Button on the Wii.

The save icon is a small icon in the upper-right corner of the screen and

consists of a flashing yellow/red arrow pointing toward a brown book. In this

case, the book is the diary or Dream Journal of whichever character you are

playing as.

[2-3] Play Modes

After entering your name and selecting your region/country, you can enter one

of 3 modes:

- Story Mode (The primary focus of the game and also of this FAQ)

- 2P Match (Versus modes which include: 2-Player Race or 2P Battle Mode)

- Options (Here you can: Register Friends or change Nintendo WFC settings)

[2-3-1] Story Mode

When you first begin, you can only select 2 of 8 possible options:

(Immediately Available)

- Will's Dream [Begin Will's Story]

- Will's Diary [Begin Helen's Story]

(Initially Unavailable)

- Will's Journal [View Will's memories]

- Helen's Journal [View Helen's memories]

- Will's Sound Library [Listen to Music from the game]

- Helen's Sketchbook [View Concept Art from the game]

- Will's (Trophy) Visual Memory Theater [Review the events in Will's dreams]

- Helen's (Violin) Visual Memory Theater [Review the events in Helen's dreams]

Note about the Dream Journals: After completing your first mission with either

character, their respective Journal will be made available for you to look at.

The Journals are basically a Statistics Screen.

Note about the Sound Library and Sketchbook: Only after completing the game

with Will or Helen do the Sound Library or Sketchbook become available. You

will know that they are available because 1) The game tells you they are

available after defeating Wizeman and 2) You will see either a speaker on

will's nightstand or a book on Helen's nightstand during the Story Select


Note about the Visual Memory Theatre's:

The first time you choose the Visual Memory Theater, the movies start playing

in order and if you don't press any buttons, they will all play in order in

their entirety (approximately 8 minutes total for each character). If at any

time you wish to bring up the menu listing all of the movies individually,

press 'A' on your controller and you can select any of the character's 7 movies

or you can choose 'Quit' to exit the Visual Memory Theater.

Both characters have 7 movies in their Visual Memory Theatres. They include:

01 - Opening

02 - Chapter 1

03 - Chapter 2

04 - Chapter 3

05 - Chapter 4

06 - Chapter 5

07 - Chapter 6

(Quit) The Quit option is available to you from the Visual Memory Theatre menu.

[2-3-2] 2P Match

Here you can engage in 2-Player Races or 2-Player Battles. More arenas for

races and battles become available as you complete certain missions during

the Story Mode. The game informs you When a new areana is available.

When you start a 2P Match, you get the option to:

- Start with a Nearby Friend (Local Match)

- Start with a Faraway Friend (via Nintendo WFC)

- Start with a Random Player (via Nintendo WFC)

Note about 2P Matches via WFC: You must have the NiGHTS Journey of Dreams

friend code in order to play with 'Friends'. Also, once you complete any 2P

Matches online, the rankings are saved to the Nintendo server.

[2-3-2-1] 2P Race Courses

- Random

- Pure Valley

- Lost Park

- Memory Forest

[2-3-2-2] 2P Battle Courses

- Random

- Aqua Garden

- Crystal Castle

- Delight City

[2-3-3] Options

Here you can view your NiGHTS Journey of Dreams friend code so you can exchange

it with other players, Register or Delete other player's friend codes, and turn

ON or OFF 'Enable Auto-Login' or 'Show Call Chime'.

[3] The Dream Gate


[3-1] The Plaza

This is where you begin the game once you have selected to play Will or Helen's

Story. Each time you enter, either by starting the game or returning from a

mission or the 'My Dream' area, you can pick up 12 free Blue Chips. 4 by the

entrance, 6 either on the left side (for Will) or right side (for Helen) of the

fountain 2 in front of the door behind which your next mission lies. The only

exception to this that I noted was after opening up Bellebridge (the last

shared mission) the last 2 Blue Chips were not present in front of the stairs.

[3-2] Introduction to Owl (Your Guide)

Your guide in the world of Nightopia is an owl who goes by the very unoriginal

name of "Owl". In some parts of the game he speaks the full dialogue which

coincides with the on-screen subtitles. In other areas he just mumbles stuff

and calls you by the generic name, "Visitor". I'm not sure why the didn't have

him simply refer to the kids by their names, Will and Helen, but I guess in

order to same one extra line of code during the programming phase, they kept

the player's name as just "Visitor".

[3-2] Introduction to NiGHTS

NiGHTS rudely introduces himself while you are talking to Owl the first time,

after which, you are asked to Dualize with NiGHTS. I was a little disappointed

that they made the NiGHTS character kind of rude. Also, I wish they hadn't

given him/her a voice. Some people think the character is a boy and some think

it's a girl, but it's really just supposed to be whatever you want it to be in

The World Of Dreams. I used to think NiGHTs looked more like a male (I guess

because I'm male), but after hearing the voice they gave him, I'd say he sounds

more like a female. It really could go either way, but regardless, I think they

should have left NiGHTS mute which would have added to the "Let the player's

Dream World be whatever they want it to be" experience. For the sake of

simplicity, I will from this point forward refer to NiGHTS as 'he' or 'him',

so regardless of whether you are male or female, if you envision NiGHTS as

being female, I apologize for having to read this entire FAQ referring to

NiGHTS as he and him instead of she and her. As you can see from the beginning

of this paragraph, I actually started writing this FAQ saying him/her every

time I referred to NiGHTS and it just got to be too cumbersome and awkward

looking, so I went ahead and changed all subsequent references to he/she and

him/her to just he/him.

[3-2-1] Dualizing with NiGHTS

You MUST Dualize with NiGHTS before the first mission becomes available to you.

When the Owl or NiGHTS asks you to Dualize with NiGHTS, you simply walk up to

NiGHTS and the story/dialogue takes over. Here in The Plaza of The Dream Gate

you have to go through a mandatory training session with NiGHTS to familiarize

yourself with the controls. This is where you can try out one, two, or all

three of the control schemes. Wiimote is by far the most advanced, but when

properly learned, is the most like real flight (which is one of the things the

makers of the game were trying to capture) and therefore the most rewarding.

[3-3] Training

The training section asks you to fly to the right (which is what you do most

often in the game, although you are free to fly the opposite direction if you

want to), collect Blue Chips, Learn to Paraloop (which collects nearby items

such as Blue Chips, Learn the Drill Dash (which is to simply push any of the

4 main buttons: A/B/X/Y) while flying, Fly Through Rings (to replenish your

Drill Dash power gauge), defeat Nightmaren, and do Acrobatic Flight (by using

the Left and Right shoulder buttons.

The only real reason for ever needing to Dualize and Train with NiGHTS again is

to collect the Dream Drop which is located underwater, hence it can only be

reached by using the Dolphin Persona. Other than to obtain the underwater Dream

Drop, there's really no need to Train with NiGHTS again here in The Dream Gate

even though he asks if you want to Dualize with him every time you wander close

to to him in the Dream Gate Plaza just North of the fountain. The only reasons

I can see doing it again are if 1) You need the training, 2) You are

desperately in need of Blue Chips, or 3) You have obtained the Dragon Persona

Mask and are having a difficult time obtaining the Dream Drop located inside

the Well. Will and Helen can obtain this by going through the hidden tunnel

entrance and staying to the extreme right side of the Well when they are blown

up and out of the Well. The dragon is not affected by the wind and can

therefore, simply enter the well from the top (in Training Mode only) and

easily collect the Dream Drop.

[3-4] The Fountain

The first time you approach the fountain, it is bone dry.

Owl says that something 'Magical' will happen when the fountain is full of

Dream Drops, which is odd considering that immediately after collecting your

very first DreamDrop, the fountain appears to be full of water.

You can inundate the fountain by collecting your very first DreamDrop which

is located behind the empty doorway at the 12 O'clock position (North?) in

The Plaza section of The World of Dreams. Immediately after you collect it,

turn around and you can see that the fountain appears to be overflowing with

water (er... Dream Drops) and if you approach it, you can see the number '1'

appear on the main pillar in the middle. This number always shows you how many

Dream Drops you have collected so far.

[3-4-1] Dream Drops

For a complete list of locations for all of the Dream Drops in the game,

please see the "Dream Drop Guide" by RyokoSparda. This reference is also

listed in the Acknowledgements section.

[3-5] Other things to do in The Dream Gate

Any time you are in The Dream Gate, you can leave the plaza and wander around

the Dream Gate 'planet'. There are lots of Blue Chips to pick up and a few

Treasure Chests to open (giving you more Blue Chips).

[4] Personas/Persona Masks


[4-1] Non-Selectable Personas

During various stages, and sometimes for only a portion of a stage, NiGHTS will

transform into a different persona. The ones that happen automatically are that

of a river raft and the other being a roller coaster cart.

[4-2] Selectable Personas

Once you have acquired the Persona Masks for the following Personas, you can

transform at will into one of 3 Personas (actually 4 including the Original

NiGHTS character) by pushing the appropriate direction on the 4-way D-Pad.




| |

| |

_____| |_____

Dolphin | | Dragon

NiGHTS |_____ _____| NiGHTS

| |

| |




(default Persona)

[4-2-1] Original NiGHTS Persona

The Original NiGHTS you know and love. There is no Persona Mask to collect.

[4-2-2] Dolphin NiGHTS Persona

This is awarded to your character after beating the fifth and final level

(i.e. the Boss Stage) at the end of their respective first Dream World.

When playing as Dolphin NiGHTS, you can dive underwater. You can use this

Persona when outside the water, but there's no real reason to. There's really

no need to change into the dolphin at all since, once you acquire the mask,

NiGHTS will transform into the Dolphin simply by diving into the water.

[4-2-3] Rocket NiGHTS Persona

This is awarded to your character after beating the fifth and final level

(i.e. the Boss Stage) at the end of their respective second Dream World.

When playing as Rocket NiGHTS, you fly faster than normal (when not using

Drill-Dash). Caution though when using Drill-Dash as the rocket; although you

move extremely fast and are almost invincible to things in your way, however

you cannot move in any other direction until you let go of the Dash button.

[4-2-4] Dragon NiGHTS Persona

This is awarded to your character after beating the fifth and final level

(i.e. the Boss Stage) at the end of their respective third Dream World.

When playing as Dragon NiGHTS, you are not affected by wind and the Drill-Dash

is much faster and more powerful.

[5] Will's Courses


[5-1] Pure Valley

Pure Valley is a lush, green area with trees, hills and a river flowing through

it. The doorway to the Pure Valley missions is located at the 11 O'clock

position in The Dream Gate Plaza.

[5-1-1] 1st mission - Chase Mission/First Encounter with Donbalon

Chase missions involve freeing NiGHTS from his captors. You accomplish this

by collecting 3 keys on 3 different courses by catching up to 3 separate birds

who do their best to stay just out of reach, but close enough to really

frustrate you. However, NiGHTS wouldn't be able to engage in a chase mission

for the 3 keys if he was still locked up, so the nice captors in Nightopia

cheerfully let NiGHTS out (when Dualized with a Visitor), so he can try to

escape by chasing down keys. I need to stop explaining here because this is

really a weird 'chicken and the egg', infinity loop, paradox kind of thing.

Just take it for what it is: you have to catch 3 birds and get their keys back

to the cages before time runs out.

After escaping, you are thrown into a giant, vertical pinball table-like stage

where you have to defeat the evil clown, Donbalon, by touching him, to connect

to him where you will start spinning around him and when you reach the opposite

side of where you would like to throw him, hit the Drill Dash button (A/B/X/Y).

You must hurl him around and through obstacles and eventually through a gate at

the end/top of the stage. This stage is fairly short compared to the second

meeting with him.

[5-1-2] 2nd mission - Link Challenge

You are introduced to Octopaw who is a scared octopus who constantly remains

just out of your reach. The goal, however, is not to catch or defeat him, but

simply to see how long of a Link you can make. A link is continued by either

flying through a Ring or collecting a Blue Chip with less than a second

expiring without doing one or the other. The goal to complete this stage is

only 30 so it shouldn't be too difficult. Don't worry if you've gotten a link

of 30 more than once and the stage hasn't ended. It is a timed stage, but it

doesn't end until time runs out, then you are credited with the longest Link

you made during the stage.

[5-1-3] 3rd mission - Fluffy Catch

This is an interesting stage in which a bunch of little Nightopians are being

carried aloft by the Fluffy dandelion seeds. The stage is timed at 140 seconds,

during which time you must rescue as many Nightopians as possible by touching

them or Paralooping them (or the dandelion seed) before time runs out. Oh yeah,

there's another catch, you can't allow more than 5 to be sucked away into the

void at the extreme upper limit of this stage. The height of a rising

Nightopian is directly related to how important it is for rescuing.

[5-1-4] 4th mission - River Rescue

NiGHTS takes on the shape of a river raft and you control the raft down a

whitewater rafting course.

[5-1-5] 5th mission - vs. Donbalon (Will's 1st Boss Stage)

Basically the same as the first meeting with Donbalon except the 'pinball'

table course is about 3 times as tall/long.

After defeating Donbalon, you are rewarded with the Dolphin Persona Mask which

will be waiting for Will in a chest next to the fountain in The Dream Gate

Plaza. For more information on the Persona Masks, please see that FAQ section.

[5-2] Lost Park

This is basically a desert with some amusement park rides in it. The doorway to

the Lost Park missions is located at the 10 O'clock position in The Dream Gate


[5-2-1] 1st mission - Chase Mission/First Encounter with Chamelan

Standard Chase Mission followed by your first encounter with Chamelan (no, this

is not a typo, that's how they've spelled Chameleon in the game). I played this

first stage half a dozen times without ever laying eyes on the Boss. I just

made Paraloops over and over again exposing more and more of the stage until

time ran out. This was the main reason I was looking for a FAQ or Strategy

Guide for this game. All this boils down to is pure luck from what I can tell.

I don't think there is any indication of where exactly Chamelan is hiding

behind the black 'curtain' so just keep making paraloops until you see him.

Once you do, try to immediately do another Paraloop in his vicinity and if the

attractive force of the Paraloop is close enough to 'hit' him, you will defeat


HINT: An easier way to locate where Chamelan might be is to just look for the

transparent cards, near the ace of the set of transparent cards Chamelan should

be there.

-Contributed By: Sinjo200

[5-2-2] 2nd mission - Bomb Panic

Single and double bombs connected by various lengths of chain. The object is to

destroy all of the Bombs by Drill-Dashing through the chain portion thus

disabling/destroying the Bombs. Fairly easy.

[5-2-3] 3rd mission - Link Challenge

Another meeting with Octopaw. Create the longest Blue Chip and Ring chain that

you can in the time allotted.

[5-2-4] 4th mission - Coaster Rescue

Similar to the River Rescue Stage, except you are trying to catch up to a

roller coaster cart filled with little Nightopians in order to save them. The

stage ends when you catch up to them. I finished it the first time before the

end of the track so I don't know if the stage ends if you don't catch them or

if the stage/track is a loop and starts repeating itself. I'll do it again and

not catch them to find out and will post results in future version of the FAQ.

[5-2-5] 5th mission - vs. Chamelan (Will's 2nd Boss Stage)

Same as defeating Chamelan the first time. Coincidentally, as tough as he was

to find, I actually found him and beat him the first time I encountered him

here. Go figure. If you didn't see the first meeting notes, there is a hint

now on how to locate him.

[5-3] Delight City

Delight City bears a striking resemblance to the Las Vegas strip full of neon

lights and large buildings. The doorway to the Delight City missions is located

at the 9 O'clock position in The Dream Gate Plaza.

[5-3-1] 1st mission - vs. Reala/Chase Mission/First Encounter with Cerberus

You start this stage by having a One-on-One duel with Reala and even though you

beat him/her, you still get locked up in a cage and then Will must Dualize with

NiGHTS in order to defeat the 3 birds holding the keys to his/her freedom.

This stage is by far the most confusing as you will switch between 2-D and 3-D

flight an may become disoriented as I have. After successfully completing the

Chase Mission you have your first encounter with Cerberus.

Cerberus is a pair of dogs chained together. In the middle of the chain is a

sphere which you can attach to and propel with the Dash. All you have to do is

attach to the sphere and shoot it in the direction away from where the dogs

are. It doesn't alway work, especially if they are close to the sphere and

there is a lot of slack in the chain. If they don't take damage from the first

throw, follow it, attach to it again and throw it again. I have yet to throw

it twice in a row without it doing damage to the Boss. You only have to damage

them 3-4 times to defeat them the first time.

[5-3-2] 2nd mission - Neon City Battle

This mission takes place completely in the multi-level Neon City. Again, this

is very confusing as you have to hit switches and use transport tubes/tunnels

to switch between the upper and lower levels and neon signs will block you at

various times when you are trying to find and defeat the 20 evil moths here.

[5-3-3] 3rd mission - Link Challenge

Another Link Challenge agains the dim-witted, scaredy-cat, Octopaw. Collect

a Link of 30 rings or Blue chips to pass the stage.

[5-3-4] 4th mission - Broadway Guide

This is a very fun stage where you guide an injured Helen through a Neon maze.

She cannot always follow you, so you have to continue on and find another way

back to her (usually after activating a colored switch) so she can continue on.

[5-3-5] 5th mission - vs. Cerberus (Will's 3rd Boss Stage)

Similar to the first encounter with Cerberus except this time, the glowing orb

connecting the two chains sometimes has an evil head appear over top of it, at

which time, you cannot attack it. It is easier to Dash at it if you use the

Rocket or Dragon Personas. It only takes about 4 hits to defeat the Boss.

[6] Helen's Courses


[6-1] Aqua Garden

The Aqua Garden area contains a sandy beach, fountains, and water-filled

caverns all surrounded by an atoll. The doorway to the Aqua Garden missions is

located at the 1 O'clock position in The Dream Gate Plaza.

[6-1-1] 1st mission - Chase Mission/First Encounter with Girania

This Chase Mission is pretty straightforward, then after getting all 3 keys,

you face off against the evil, aromor-wearing, fish Boss Girania who starts off

large (and even larger in the 5th mission Boss Stage), but after attacking it

with a Paraloop, it bursts into what looks like hundreds of small, colorgul

spheres or balloons, which you must collect by flying through and doing

Paraloops around to collect as many as possible for only about 10 seconds

before they reform into a slightly smaller Girania. The less spheres = a

smaller Girania. The stage is not over until you collect just about all of the

spheres at which time Girania is dispelled of.

[6-1-2] 2nd mission - Aqua Challenge

This is Challenge stage where you are tasked with creating a large drop or ball

of water larger than that created by Owl. You accomplish this by either pushing

a bunch of individual, small water droplets into the large center one, or you

can do it easier by pushing a bunch of small droplets together out in the

periphery and push those larger ones you make into the center. The second

method is much easier.

[6-1-3] 3rd mission - Link Challenge

Same as the previous link challenges. Follow Octopaw and try to get the largest

chain or Link that you can.

[6-1-4] 4th mission - Marine Escape

This is an interesting platform level that you play as Helen. It is timed, but

there are lots of stopwatches that you can collect to stop the Awakers from


[6-1-5] 5th mission - vs. Girania (Helen's 1st Boss Stage)

Battle and defeat Girania the same way you did during your first encounter with

this Boss. I believe that Girania starts off quite a bit larger than during the

first encounter as you will see.

As a reward for defeating Girania, when you are returned to the Dream Gate, a

treasure chest awaits you with the Dolphin Persona Mask inside. The Door to the

Crystal Castle area is now available.

[6-2] Crystal Castle

Crystal Castle area looks like a desert with everything made out of glass. The

doorway to the Crystal Castle missions is located at the 2 O'clock position in

The Dream Gate Plaza.

[6-2-1] 1st mission - Chase Mission/First Encounter with Bomamba

Standard 3 Course Chase Mission. When finished, you face off against the cat

Boss, Bomamba. The boss has her minions (smaller cats) down on a triangular,

tilting board and ou fly around the outside, grabbing onto spherical 'handles'

and tilt the board until the cats roll or fall into holes in the table. When

the last small, black cat has fallen though a hole in the table, you have

successfully beaten Bomamba.

You are rewarded by adding the Crystal Castle stage to the 2P-Battle Mode.

[6-2-2] 2nd mission - Link Challenge

Standard Link Challenge stage with Octopaw. Get a Link of 25 Rings or Blue

Chips to pass the stage.

[6-2-3] 3rd mission - Labyrinth Guide

One of the most fun, but confusing of the 'platform' stages in the game. You

play it as Helen and must navigate the Glass and Mirror Maze. If you get turned

around, look for rows of Blue Chips. They usually point you in the right


[6-2-4] 4th mission - Jewel Fever

A fun challenge stage where you must try to collect as many Jewels in the

allotted time. Jewels are spewed forth from the volcano in the middle of the

stage and you are flying arond it. There are green rings toward the bottom

which you may have to use to replenish your Dash Meter as you will probably

need it if you hope to get a 'B' or 'A' ranking.

[6-2-5] 5th mission - vs. Bomamba (Helen's 2nd Boss Stage)

Basically the same as the first enconter with Bomamba except you must defeat

two stages of cats. The first one is easier since there are no rails to block

the 'kittyballs' from rolling into the holes. The second wave is more difficult

since the holes are raised on small 'hill's which means you have to use a

little more finesse when trying to get them to fall. A good technique is to

attach to a 'handle' sphere, an d try to finesse one or more 'kittyballs' into

a hole. Once you've done all you can with that handle, tilt it to the extreme

left or right until most of the 'kittyballs' are in that corner. Now quickly

Dash to in the opposite direction to the next 'handle' and repeat. Like I said,

you must use finesse (i.e. very small movements) in order to get the

'kittyballs' into these raised holes.

You are rewarded with the Blue Ideya for defeating Bomamba. Also, when you

return to the Dream Gate Plaza, a treasure chest awaits you with the Rocket

Persona Mask inside. The Door to the Memory Forest is now available.

[6-3] Memory Forest

Memory Forest area is a dark, wooded forest. The doorway to the Memory Forest

missions is located at the 3 O'clock position in The Dream Gate Plaza.

[6-3-1] 1st mission - Chase Mission/First Encounter with Queen Bella

A standard Chase mission followed by your first encounter with the spider Boss,

Queen Bella. She walks atop the higher of two round platforms (made up of

multiple tiles. She drops white spheres from her backside and you simply

attach to them and you will start spinning around it. You should wait to time

your shot so as to hit the tiles that she is on or heading toward to try and

knock her off the platform. It is important to know that you cannot destroy the

tiles which have solid tiles at the ends. The first time I fought her, I

stranded her on a single panel (with the solid tiles) and could not destroy it.

I had to simply wait for time to expire and try it again.

By defeating Queen Bella the first time, you are rewarded by adding the Memory

Forest stage to the 2P-Race Mode.

[6-3-2] 2nd mission - Forest Adventure

A dark, dangerous and confusing forest maze. You have to keep hitting the

handle of the Sundials in order to turn the solid blocks invisible to either

pass through them or acquire things you need to pass the level.

[6-3-3] 3rd mission - Link Challenge

Follow Octopaw and get a Link of at least 35 to complete the mission.

[6-3-4] 4th mission - Sky Concert

The Dream of Memory - Memory Forest

This stage is a concert stage set in the middle of the forest. You must fly

around a circular music staff and touch successive notes while maintaining the

tempo (i.e. speed) set by Owl. It is more important to hit all of the notes

than it is to keep up with Owl. Careful not to miss the notes as you will get

a 'Night Over' if you miss just a few notes.

Hint: I tried this mission several times before disconnecting my Classic

Controller and using just the Wiimote. I passed it the first time using only

the Wiimote.

[6-3-5] 5th mission - vs. Queen Bella (Helen's 3rd Boss Stage)

Almost identical to the first encounter with Queen Bella in the 1st Memory

Forest mission except she now had 3 platform levels that protect her from

her silk balls being thrown back at her.

Agian, remember that the platform pieces with solid panels at the ends cannot

be destroyed so don't purposely aim for those ones and definitely do not trap

her on one by itself or you will never be able to get her to fall off of it and

your time will run out as it did for me when I accidentally did that one time.

A [Sketchbook] of concept artwork has been added to Helen's room on the Story

Select screen!

[7] Bellebridge (Shared course between all characters)


The Bellebridge area is a dark, floating city illuminated by the lights in the

windows. The stairway leading to the Bellebridge missions is located at the top

of the double staircase at the 12 O'clock position in The Dream Gate Plaza. The

left and right staircases straddle the "My Dream" doorway.

Bellebridge is referred to as 'The Unconscious Space' and is the final course

shared by both Will and Helen. You reach it by first ascending the double

staircase and as you start to climb it, a cutscene takes over whereby Will sees

Helen at the top of the staircase and cries out to her just before Wizeman

appears, spouts off some mumbo-jumbo and then shoots a powerful blast at the

staircase, ripping it from it's earthly grasp and raising it high in the air.

Once the cutscene is over, the only thing your character can do is walk around,

jump into the 'gutters' on each side of the top of the stairs (nothing to find,

I've checked), or jump off any part of the broken, floating platform into the

"Sea of Darkness". It doesn't matter when or where you jump off, as soon as you

leave the platform, this is what triggers the beginning of the first stage.

The Bellebridge Chase missions consists of 3 separate courses and instead of

locked cages, the keys collected actually open large metal doors.

[7-1] Chase Mission/Boss Fight vs. Wizeman

This last Chase is basically practice for the final showdown with Wizeman. One

major difference between this and all of the other Chase missions is that you

fly these courses as the character (Will or Helen) and not as NiGHTS. Because

of this difference, you are not able to use NiGHTS' Personas to your advantage.

After completing the 3 Chase Mission Courses, you enter the Boss Fight vs.

Wizeman. If you fail to defeat him and attempt a Retry, you must complete the

Chase Missions again, just as you do with the 1st missions for each characters

normal stages.

[7-1-1] First Course

Pretty basic and short. Catch the bird, get the key, get it to the locked door.

[7-1-2] Second Course

After getting the 2nd key back to the locked door, a cutscene takes over where

everything goes black and you see the other character fall toward the ground.

The character you are playing as dashes down toward them and catches them

before they hit the ground. Once they're caught, thier combined Ideya light

brightens up the world again and they complete the third chase mission

together. The other character following you is behind and a little off-center

of where you are flying which helps to pick up Blue Chips and Rings along the


[7-1-3] Third Course

During this last Course you will learn while chasing down the third bird, that

if you get stuck behind a locked door, you must wait for the other character

following you to catch up and attach to the door before you hit the Dash button

and then together, you both can break through it. This is what you will have to

do to get through Wizeman's protective shields during your final battle with


The last door is located near the top of a very tall tower. If you don't have

the key by the time you reach the top of the tower, immediately turn around and

fly backward to reach the bird the fastest. This technique can be used on any

short Chase mission that allows you to fly backward for the entire course.

During the next cutscene, the three of them (NiGHTS, Will and Helen) team up

by holding hands in a triangle formation and Dualize into two instances of

Original NiGHTS.

[7-2] Second One-on-One battle with Reala (See *Note*)

This is pretty much the same as the previous one-on-one battle vs. Reala. This

level is not available until you have obtained the Yellow Ideya.

*Note* The first time you play through the game with either character, this

second battle vs. Reala will not be presented to you. Instead you will go

straight from the third Bellebridge course to the battle vs. Wizeman. Only

after defeating the game with a 'C' or better for all missions are you awarded

with the Yellow Ideya.

[7-3] vs. Wizeman (Will and Helen's 4th and Final Boss Fight)

You always enter the battle against Wizeman in the Recharge/Safe Zone and are

taken back there immediately after defeating him in the first two of the three

battle Realms (Water, Rock and Fire). You are thrown into the Realms in a

random order. I played this final stage multiple times and each time, the

Realms appeared to me in a different order (there are only 6 orders total that

they can appear in). It doesn't matter in which order you battle him in each of

the the three Realms.

[7-3-1] Recharge/Safe Zone

After entering Wizeman's Realm you are in this Recharge/Safe Zone for only 7

seconds before being whisked away to one of the following three Realms; they

are the Rock, Fire and Water Realms and you must reach and destroy Wizeman in

all three Realms before his is actually defeated. There are Green Rings here

in the Recharge/Safe Zone so be sure and try your best to fully charge your

Dash Meter before being sent to each successive Realm as you will need the Dash

Power in order to Dash with the respective Personas needed to reach and defeat


[7-3-2] Water Realm

You transform into Dolphin NiGHTS and must avoid the swirling columns by

guiding Dolphin NiGHTS through the empty holes in the columns. When you reach

Wizeman at the end of the stage you automatically turn back into Original

NiGHTS and when the other character joins you as a second instance of the

Original NiGHTS persona, together you can penetrate his shield by repeatedly

using the Dash technique.

[7-3-3] Rock Realm

You transform into Rocket NiGHTS and must avoid different sized asteroids

while trying to reach and defeat Wizeman before the timer runs out. Along the

way you will encounter several instances of Wizeman (not the actual one, but

holograms or something like that) which can hurt you if you don't use Dash

power to destroy them. When you reach Wizeman at the end of the stage you

automatically turn back into Original NiGHTS and when the other character joins

you as a second instance of the Original NiGHTS persona, together you can

penetrate his shield by repeatedly using the Dash technique.

[7-3-4] Fire Realm

You transform into Dragin NiGHTS and must avoid or destroy the fireballs being

hurled at you by Wizeman at the far end of the stage. When you reach Wizeman at

the end of the stage you automatically turn back into Original NiGHTS and when

the other character joins you as a second instance of the Original NiGHTS

persona, together you can penetrate his shield by repeatedly using the Dash


[7-4] Defeating Wizeman

Wizeman rambles on about how even though you've beaten him, he and his evil

Nightmaren will always be around. He then disappears in a bright ball of white


[7-4-1] Defeating Wizeman As Will

Will wakes up to bright sunlight. He looks at a picture on his nightstand of

him and his dad. Will grabs his soccer ball (which he sleeps with) and the

cutscene flashes forward to a very important soccer game. The crowd filling

the arena is cheering wildly as the game is tied 2-2 at 44:26. One of Will's

teammates kicks the ball to him when suddenly he has a brief flashback to the

Red Ideya glowing from the palms of his hands (Remember, the Red Ideya is for

Courage). He has enought time for a flashback and also to catch a glimpse of

his dad waving to him in the stands. Will then has an epiphany of one of his

flights in the Dream World. Flash back to reality and Will dribbles past four

defenders then a quick flashback to himself flying upward in his Dream World

garb, then back to reality once again where he kicks what appears to be the

winning goal. His Dad pumps his fist and his teammates rush to him to

celebrate their apparent 2-3 victory with him. The last image shown is a

picture of Will Dualizing with NiGHTS.

[7-4-2] Defeating Wizeman As Helen

Helen wakes up to bright sunlight. She gives a big yawn then looks at a picture

of her and her mom. She looks over at her violin case, it's the day of the big

recital with her mom. the cutscene flashes forward to downtown as the camera

pans down from the tall Clock Tower. Her mom is waiting for her outside the

recital hall. Helen runs up the stairs. Her mom yells out her name and Helen

(in pure shampoo commercial-style) let's down her hair in slow-motion and winks.

The scene cuts to Helen and her mom playing their violins on stage for a packed

recital hall. Helen in pink, her mom in blue. Helen has a brief flashback of

herself flying skyward in her Dream World adventure outfit near the Clock Tower

in Nightopia. Cut back to reality and the two ladies finish their violin

concerto in usison as the crowd cheers wildly. They acknowledge each other with

a nod and bow in unison to the crowd. Helen's two girlfriends wave to her from

the crowd. Helens steps toward her mom and grabs hold of her mom's arm.

[7-5] Credits

The credits for the game roll while music plays and you are treated to a

montage of still shots from various, character specific cutscenes from

throughout the game.

[8] Extras


[8-1] Unlockables

These are things you are awarded with after completing the game with either


[8-1-1] Last Ideya

After finishing all of the levels with a ranking of 'C' or better, the game

informs you that there has been a change up on the hill in The Dream Gate. The

next time you visit The Dream Gate you will be shown the Yellow Ideya up on

top of the hill (at the top of the stairs).

Hey Helen, look at that. It's the last Ideya. The Ideya of Hope. Wizeman

tortures NiGHTS. I consign you to oblivion, along with this eyesore of a world.

Breaks stairs. NiGHTS!! as NiGHTS is carried away.

Will & Helen unchain NiGHTS. Reala

And just what do you think you're doing sneaking aroudn here

Can't do anything without borrowing any power

You're the puppet for Wizeman

You and me, One-on-one. Ha ha, yo're on.

NiGHTS... Thumbs up tothe kids.

5 hits

[8-1-2] Sound Library (46 of 51 known)

After finishing the game with Will, a message is displayed telling you that

the Sound Library of Musical Memories has been added to the Story Select

screen. The next time you visit the Story Select screen, you will see that a

speaker has appeared on Will's nightstand. Selecting this option takes you to

the Sound Library.

There are 52 songs to choose from, all of which are not accessible by beating

the game with only one character. Please note also that it takes more than

beating the game with both characters to unlock all 52 songs in the library.

01 - Theme Song - NiGHTS: Journey of Dreams

02 - Theme Song - Dreams Dreams: Will ver.

03 - Theme Song - Dreams Dreams: Helen ver.

04 - Theme Song - Dreams Dreams: Sweet Snow [Beat game with Helen a 2nd time]

05 - Theme Song - Helen Solo [Beat game with Helen a 2nd time]

06 - Dream Gate

07 - ???

08 - Pure Valley - Chase Mission

09 - Pure Valley - vs. Donbalon ver.1

10 - Pure Valley - Fluffy Catch

11 - Pure Valley - River Rescue

12 - Pure Valley - vs. Donbalon ver.2

13 - Lost Park - Chase Mission

14 - Lost Park - vs. Chamelan ver.1

15 - Lost Park - Bomb Panic

16 - Lost Park - Coaster Rescue

16 - Lost Park - vs. Chamelan ver.2

17 - Delight City - Chase Mission

18 - Delight City - vs. Cerberus ver.1

19 - Delight City - Neon City Battle

20 - Delight City - Broadway Guide

21 - Delight City - vs. Cerberus ver.2

22 - Aqua Garden - Chase Mission

23 - Aqua Garden - vs. Girania ver.1

24 - Aqua Garden - Aqua Challenge

25 - Aqua Garden - Marine Escape

26 - Aqua Garden - vs. Girania ver.2

27 - Crystal Castle - Chase Mission

28 - Crystal Castle - vs. Bomamba ver.1

29 - Crystal Castle - Labyrinth Guide

30 - Crystal Castle - Jewel Fever

31 - Crystal Castle - vs. Bomamba ver.2

32 - Memory Forest - Chase Mission

33 - Memory Forest - vs. Queen Bella ver.1

34 - Memory Forest - Forest Adventure

35 - Memory Forest - Sky Concert

36 - Memory Forest - vs. Queen Bella ver.2

37 - Bellebridge - 1

38 - Bellebridge - 2

39 - NiGHTS and Reala 1

40 - NiGHTS and Reala 2 [Play Bellebridge after obtaining the Yellow Ideya]

41 - Wizeman

42 - Link Challenge

43 - Race (unlocked after playing 2P Race)

44 - Mare Stage Clear

45 - Story Select

46 - Concept Art [Beat game with Helen 2nd time]

47 - ???

48 - My Dream - A

49 - ???

50 - ???

51 - ???

[8-1-3] Sketchbook

This is a sketch book of Concept Art from the game

Characters (22 of 22 known)

01 - Will in his adventure outfit

02 - Detail of Will's adventure outfit accessories (undershirt, belt, etc.)

03 - Will in his soccer outfit

04 - Helen in her adventure outfit

05 - Various sketches of Helen's face

06 - Various sketches of Helen's adventure outfit in different color palettes

07 - B&W and color sketches of NiGHTS in his invisible flute-playing pose

08 - Color picture of NiGHTS flying

09 - Picture of detail on NiGHTS (back of his vest highlighted)

10 - Various sketches of NiGHTS facial expressions and one with his mask on

11 - B&W and color sketches of Owl

12 - B&W and color sketches of the birds that you chase to collect keys

13 - B&W sketch of one of the keys

14 - B&W sketch of three Awakers

15 - Color sketcches of a male and female Octopaw

16 - Various color sketches of a Nightopian

17 - Color sketch of Will in his adventure outfit with soccer ball*

18 - Color sketch of Helen in her adventure outfit with her violin*

19 - Color sketch of Will's Father (holding soccer ball)*

20 - Color sketch of Helen's Mother (holding violin)*

21 - Color sketch of NiGHTS in his invisible flute playing pose*

22 - Color sketch of NiGHTS in a flight pose*

* Unlocked after beating 2nd Bellebridge mission with both characters

Nightmarens (19 of 19 known)

01 - B&W sketch of Donbalon

02 - B&W sketch of Donbalon's Boss Level

03 - B&W sketch of Girania

04 - B&W sketch of Girania's Boss Level

05 - B&W sketch of Chamelan

06 - B&W sketch of Chamelan's Boss Level

07 - B&W sketch of Bomamba

08 - B&W sketch of Bomamba's Boss Level

09 - B&W sketch of Queen Bella

10 - B&W sketch of Queen Bella's Boss Level

11 - B&W sketch of Cerberus

12 - B&W sketch of Cerberus' Boss Level

[Unlocked after beating 2nd Bellebridge mission with both characters]

13 - B&W and Color sketch of Reala*

14 - Color Sketch of Reala's Mask*

15 - Color sketch of Wizeman

16 - B&W sketch of Wizeman

17 - Color sketch of NiGHTS and Reala facing off in front of Wizeman

18 - Color sketch of Reala

19 - Color sketch of Wizeman with eyes glowing

* Unlocked after beating 2nd Bellebridge mission with both characters

Nightopia (19 of 19 known)

01 - Color sketch of The Dream Gate Plaza

02 - Color sketch of a natural bridge with waterfalls (Level Unknown)

03 - B&W and color sketch of a windmill

04 - Color rendering of a Nightopian in the Fluffy Catch mission

05 - Color sketch of the Lost Park

06 - Color sketch of vehicles in Lost Park (Train engine, roller coaster cart,

airplane, and dirigible)

07 - Color sketches of vehicles in action in Lost Park

08 - Color sketch of Delight City

09 - Color sketch of a cube-tree from Delight City

10 - B&W and Color sketch of one of the floating conveyor platforms from the

Broadway Guide mission in Delight City

11 - Color sketch of Aqua Garden

12 - B&W and color sketch of the well and it's water-based transport method.

13 - Color sketch of the multi-level platforms from the Marine Escape mission

in Aqua Garden

14 - Color sketch of Crystal Castle

15 - B&W and color sketches of the NiGHTS Capture

16 - Color sketch of a crystal column from the Crystal Castle

17 - Color sketch of the Sky Concert mission amphitheatre in the Memory Forest

18 - Color sketches of the Sundials (activated & deactivated) from the Forest

Adventure mission in the Memory Forest

19 - Color sketches of a tree from the Memory Forest

Will and Helen's Town (16 of 16 known)

01 - B&W sketches of the Clock Tower's clock

02 - B&W sketches of tops of large building from the Town

03 - B&W sketches of tops of more building from the Town

04 - B&W sketch of a panoramic city-scape of their Town

05 - Color sketch of the same city-scape in #4

06 - Color street level view of empty street (Clock Tower in background)

07 - Color sketch of inside the Concert Hall

08 - Color sketch of the same city-scape (in #4 & #5) but at night

09 - Color sketch of a ground-level view of the clock tower. The base of the

tower appears to be a town hall-type building

10 - Color sketch of the Soccer Stadium

11 - Color sketch of the soccer Practice Field

12 - Color sketch of Will's house

13 - Color sketch of Will's Room

14 - Color sketch of the Open Air Theatre*

15 - Color sketch of Helen's house

16 - Color sketch of Helen's Room

* Unlocked after beating 2nd Bellebridge mission with both characters

[8-2] Christmas Music

If you go into the "My Dream" stage on Christmas Eve, you can hear Christmas

music. If you got this game after Christmas and want to hear it, just go into

the Wii settings menu and set the date to 24 December. There may be other

special things that happen on other dates.

[8-3] Viewing NiGHTS' Other Personas During Cutscenes

During the Training Mission [3-3] the Owl interrupts NiGHTS mission several

times to impart wisdom upon him. Depending on which Persona Mask you are

wearing at the time, NiGHTS will show up in the cutscene as that particular

persona (i.e. Dolphin, Rocket, and Dragon NiGHTS). It is particularly odd when

Owl is speaking to Rocket NiGHTS as the Rocket has no eyes or face to speak of.

Also, particularly evident when using Dragon NiGHTS is that since the Dragon is

so long and more prone to being bent in an awkward shape moreso than any of the

other Personas, it is possible to go to a Cutscene with Dragon NiGHTS shown in

an awkward state (i.e. bent at an angle or even in an 'S' shape). This is

evidence that the cutscenes are generated on the fly and not pre-rendered.

[8-3-1] Cutscenes During Training Missions Are Not Pre-Rendered

Knowing this now, it bothers me even more that they chose to have Owl refer to

the character during cutscenes as "Visitor" and not "Will" or "Helen" since all

the programmers would have had to do is check which character was being used

and say the appropriate name.

[8-4] Confirmed Bugs/Glitches and Errors

This section details any bugs or glitches in the gameplay or hardware/software

errors that have been discovered while playing NiGHTS Journey of Dreams.

[8-4-1] Bugs/Glitches (currently 0)

[8-4-1-1] (The first Bug/Glitch will be added as soon as it is discovered)

[8-4-2] Errors (currently 1)

[8-4-2-1] System Error - Losing Nightopians and Nightmaren in 'My Dream'

Even though the game saves whenever you switch realms between The Dream Gate

and the 'My Dream' (the A-Life area) if you receive a system error as I did

while trying invite someone to my 'My Dream' or access someone else's

'My Dream' via the Nintendo WFC (Wi-Fi Connection), you may lose some or all of

the creatures that you've collected in your 'My Dream' area.

The error I got said that a System Error had occurred and that I should remove

the game disc, and reset or power off my system and reload the software. I was

unable to do anything other than what it asked. If you encounter similar errors

or bugs/glitches in the gameplay itself, please email them to me.

[8-4-2-2] System Error - Black Screen from Sound Library

While trying to exit the Sound Library, I got the normal black screen (before

showing the Story Select screen again, but never got the Story Select screen.

The music kept playing, but I was left with just a black screen and could not

back out to the main menu or choose (in the dark) any of the selections on the

Story Select Screen. I was, however, able to still hit the 'Home' button on

the Wiimote and go to the Wii's main menu and did not have to reset the system

as I did with the previous error.

[9] Miscellaneous


[9-1] Proper FAQ viewing tests

Proper Text Viewing Test 1 (to make sure you're viewing a fixed-width font)

The following two lines should both be the same length



Proper Text Viewing Test 2 (to make sure your viewer doesn't text-wrap)

The following line is should not wrap around to the next line


[9-2] Coming Soon

In this section I detail what I hope to add in the next revision of this FAQ.

I have finally played through the entire game multiple times with both

characters and have also completed all of their missions with a ranking of 'C'

or better which has unlocked almost all of the unlockable content in the game.

I still hope to get some more information on what you can do with the area

known as "My Dream". It is very similar to the A-Life system in the Sega

Saturn version of NiGHTS into Dreams. I have had one person enter my 'My Dream'

area, but without first being 'friends' it is impossible to exchange gifts via

the Nintendo WFC.

[9-3] Authorized listers of this FAQ

I have personally authorized the following websites to host my NiGHTS FAQ:

Thanks a lot for reading!

Copyrights 2007 Tone-C