Burnout Paradise FAQ/ Walkthrough

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[ Title ] Burnout Paradise

[ Platform ] Xbox 360

[ Version ] v0.4

[ Author ] Adam "The Adman" Stevens

[ E-Mail ] [email protected]

[ Updated ] February 5, 2008

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Introduction [BPINTR]

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Welcome to Paradise City, where the grass is green and the cars are pretty.

Perhaps the only thing that can't be argued about in Criterion's newest Burnout

game. Gone are the circuits to be replaced by a giant open-world environment.

Gone are crash junctions, replaced by the bouncy Showtime mode. Gone is a retry

button but gone are loading screens too. Love it or hate it Criterion created

a very accomplished game, and one that I hope to do justice for with this FAQ.



Some areas may be incomplete for now so don't start hounding me for Smash

locations and so forth, they will be here in time. My email is right there at

the top so fire away with any sensible questions, I will do my best to answer

them.



If you're trying to find something, hit Ctrl + F and use the 6 character codes

attached to each section and sub-section of the guide. Doing this should take

you straight to what you need. If you think I'm missing something important

(that it doesn't look like I'm going to add at some point anyway) then again,

email me to let me know.



Anyway, I hope the guide proves useful for people, and that you're all enjoying

the game!





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Contents [BPCONT]

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Introduction.....................[BPINTR]



Contents.........................[BPCONT]



Controls.........................[BPDPAD]



Menus............................[BPMENU]



Cars.............................[BP1000]

Boost Types.....................[BP1100]

Speed..........................[BP1110]

Aggression.....................[BP1120]

Stunt..........................[BP1130]

Shutdowns.......................[BP1200]

Auto-Repair Benefits............[BP1300]

Car List........................[BP1400]

Sponsor Cars....................[BP1500]

Carbon Cars.....................[BP1600]

Gold & Platinum Cars............[BP1700]





Offline Mode.....................[BP2000]

License Progression.............[BP2100]

Races...........................[BP2200]

Burning Routes..................[BP2300]

Marked Man......................[BP2400]

Road Rage.......................[BP2500]

Road Rules......................[BP2600]

Time...........................[BP2610]

Showtime.......................[BP2620]





Discovery........................[BP3000]

Billboards......................[BP3100]

Palm Bay Heights..............[BP3110]

Downtown Paradise.............[BP3120]

Harbor Town...................[BP3130]

White Mountain................[BP3140]

Silver Lake...................[BP3150]

Smashes.........................[BP3200]

Palm Bay Heights..............[BP3210]

Downtown Paradise.............[BP3220]

Harbor Town...................[BP3230]

White Mountain................[BP3240]

Silver Lake...................[BP3250]

Super Jumps.....................[BP3300]

Palm Bay Heights..............[BP3310]

Downtown Paradise.............[BP3320]

Harbor Town...................[BP3330]

White Mountain................[BP3340]

Silver Lake...................[BP3350]

Drive Thrus.....................[BP3400]

Junkyards.....................[BP3410]

Paint Shops...................[BP3420]

Auto-Repairs..................[BP3430]

Gas Stations..................[BP3440]

Car Parks.......................[BP3500]





Online Mode......................[BP4000]

Today's Best....................[BP4100]

Online Road Rules...............[BP4200]

Freeburn Challenges.............[BP4300]

2-Player Challenges............[BP4310]

3-Player Challenges............[BP4320]



Achievements.....................[BPACHV]

Offline Achievements............[BPOFFL]

Online Achievements.............[BPONLN]



Music............................[BPSONG]



Frequently Asked Questions.......[BPWHAT]



Version History..................[BPVERS]



Credits..........................[BPCRED]









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Controls [BPDPAD]

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In-Game Controls



Start Engine/Accelerate.......RT

Brake/Reverse.................LT

Boost.........................A

E-Brake.......................X

Change View...................Y

Steer.........................Left analog stick

Manual Camera.................Right analog stick

Change Song...................RB

Rear View.....................LB

Start Showtime................LB+RB

Start Event...................LT+RT at event intersection

Crash Nav (i.e. Map)..........Back

Pause Menu....................Start

Turn on Road Rules............D-Pad up 1-4 times

Easy Drive menu...............D-Pad right





In Showtime



Ground Break..................A

Move Car......................Left analog stick

Hard Turn.....................LB/RB + left stick





In Crash Nav/Map



Navigate by icons.............Left analog stick

Navigate map..................Right analog stick

Zoom Out......................LT

View Event Details............RT

Return to Game................B

Change display options........D-Pad Left/Right













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Menus [BPMENU]

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Criterion have tried to minimise the number of menus you have to use to play

the game, and where they couldn't they made them pretty accessible in game.

There are a lot of options available to you however, so I will explain them

here.



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Pressing Right on D-Pad while offline gives you the "Easy Drive" menu. From

there you have these options:



Friends - Select a friend to invite them to your game or accept their

invite.

Freeburn Online - Join a match, create your own or search for what to join.

Road Rules - Turn on Road Rules here, just as easy by pressing up on the

D-Pad.

The Lineup - Takes you to a screen where you can view all of the mugshots

you have collected.

View Challenges - Lets you view what the challenges are and what you've done.

Player Match - Create/Join/Search an unranked game, can be race or freeburn.

Ranked Match - Create/Join/Search for ranked games, races done here will

affect your online ranking.

Leaderboards - View Road Rules leaderboards and your online race ranking.

News - View the latest news.



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Pressing Start on the controller brings up the various Pause Menus:



Driver Details

License - View how much of the game you've completed, play time, cars owned

and number of discoveries found so far.

Records - View your highest scores, total takedowns and number of events

won.

Discovery - Breaks down what discoveries you have and where they were. Useful

to limit where you need to look for those last smashes.



Under The Hood

Save/Load - Save and Load your game, surprisingly.

Options - Turn Atomika off, change volume levels, turn your Xbox

Live Camera on and off.

EA Trax - Control what music you hear and when you hear it.

Roll Credits - Unlocked when you get your Burnout License.

Screen Brightness - What it sounds like. I had to turn mine down by 3.

Account Management - Gives you some options tied to your EA Account such as

providing anonymous usage info.

Sponsor Product Code - This will be where you enter the codes for the sponsor

cars. See later in the guide for those details.



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Paradise City Live!

This menu is actually identical to the one brought up by pressing right on

the D-pad in game, you can also view a few stats about your online

progression, such as Freeburn challenges completed and online wins.



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Paradise City Map/Crash Nav (also accessible using Back button)

From here you can filter what you can see on the map by event type or by Road

Rules options. Very useful for seeing what roads you need to do Road Rules on

as well as seeing who's beating you.



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In-Game menu while hosting an Online game:



Friends - Invite friends to your game

Select Challenge - Choose a Freeburn Challenge for everyone to do.

Road Rules - Turn on Road Rules for yourself

Create Match - Create a race or series of races for everyone to do.

Change Access - Make the game open, invite only or for friends and recent

players.

Show Players - Show a list of players in-game and their online stats.

View Map - Brings up a map, useful to see where others are.

Options - Brings up same menu found when you pause game.

Leave Game - Leave the game, this will destroy the game for everyone.



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In-Game menu with another person as host



This is the same menu as when you're host, minus the Create Match and Change

Access options. Leaving the game will not destroy it also.









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Cars [BP1000]

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In Paradise City you begin with just 1 car and have to work your way up from

there. There are 81 in total (in the NTSC version) and to get these cars will

require you to beat almost all of the game. Some are earned by winning a number

of events, some by winning Burning Routes, and so on. As you progress the cars

generally get faster and stronger, but even the slower ones have their uses.







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Car Types [BP1100]

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The cars you unlock throughout the game are split into 3 distinct groups:

speed, aggression and stunt. Each is best suited to certain events, but rarely

is a specific car the only choice for a job.









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Boost Types: Speed [BP1110]

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Speed cars use the Burnout 2 way of boosting. You can only use boost when the

bar is full, and you can earn Burnouts by chaining your boost together. Boost

is best earned with oncoming, near misses and drifts and to earn Burnouts

you'll need to be doing at least 1 of those 3 things regularly. Speed cars also

have the shortest boost bar which makes them poor candidates for Showtime and

the boost bar makes stunt run combo's hard to maintain. Although they are the

fastest cars, unsurprisingly they are also the most fragile which really means

you're only likely to use them for Races and Time Road Rules.









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Boost Types: Aggression [BP1120]

===============================================================================



Aggression cars are the largest in size and the weightiest of your choices.

Their high strength is perfect for surviving Marked Man and destroying the AI

cars in Road Rage. The boost bar is based on Burnout 3, in that taking down

cars adds a chunk to your bar (up to 3x) and being taken down removes a chunk.

The best way to earn this boost is obviously through aggressive tactics;

takedowns instantly fill the bar, but general shunting and grinding works

wonders too. The size of these cars generally means they handle like boats,

which along with slower top speeds generally means you won't use them in Stunt

Runs or Races. However they are perfect for Showtime mode due to their large

surface areas and the biggest boost bar in the game.









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Boost Types: Stunt [BP1130]

===============================================================================



Stunt cars are personally what I use for as much as possible. They have top

speeds close to the best speed cars but give you the advantage of being able

to boost whenever you choose. Their boost bar size is halfway between a speed

car and aggression car, and boost is best earned by doing stunts (surprise!).

Obviously they are the car of choice for stunt runs, but will do very well in

most races too due to the quick ability to recover from wrecks versus Speed

cars. They are not quite strong enough for Marked Man and Road Rage, but will

do quite well in all Road Rules events.









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Shutdowns [BP1200]

===============================================================================



There are 29 cars that you will win for completing a certain number of events,

but rather than them showing up in the Junkyard they will start driving around

the city, waiting for you to take them down. They won't appear straight away,

usually turning up a few minutes later as you drive around the city. Give chase

and take them down if you want, it's optional. If you crash then they can

disappear, but don't worry as they will show up again and again until you do

manage to take them down.









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Auto-Repair Benefits [BP1300]

===============================================================================



Another thing to note is that every car you own (minus the sponsor cars) will

need to be repaired before you can change their paint finish. Also, if you

have yet to discover the cars Burning Route, repairing the car will discover

it for you and put a star on the map to show you where to go.









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Car List [BP1400]

===============================================================================



Excluding the Carbon cars and the Sponsor cars, there are 70 normal cars to

choose from. They will appear here in the order they show up in the Junkyard.



Something I will try to add for every car is how many times it can be wrecked

in a Road Rage or Marked Man before the event is over. This varies from car to

car and usually the heavier the car is the more times it can crash. Of course,

using an Auto-Repair will reset this number so bear that in mind when playing.





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1. Hunter Calvary



Boost Type - Stunt

Speed - oo........

Boost - o.........

Strength - ooooo.....

Unlocked - At the start of the game



Description - Not bad for a beginner's car, right? Well we're not gonna make

you roll into Paradise in some junk compact your mom gave you. A good all-

rounder to get you started.





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2. Hunter Oval Champ 69



Boost Type - Aggression

Speed - oo........

Boost - o.........

Strength - oooooo....

Unlocked - Win the Hunter Calvary Burning Route



Description - Hunter dominated the stock car racing circuits of the 1960's.

The Oval Champ 69 builds on the successful Hunter Cavalry platform, adding

greater strength and more responsive handling.





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3. Hunter Mesquite



Boost Type - Aggression

Speed - ooo.......

Boost - oo........

Strength - oooooo....

Unlocked - Awarded for winning your Class D License, 2 events total.



Description - The Hunter Mesquite. Tough enough to take the knocks of rural

life. Quick enough to blow the doors off of every preppie in the state.





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4. Hunter Mesquite Custom



Boost Type - Aggression

Speed - oo........

Boost - ooo.......

Strength - oooooo....

Unlocked - Win the Hunter Mesquite Burning Route



Description - This slick custom version might not be as valuable to snooty

collectors, but to a street racer like you, that extra boost power will sure

come in handy.





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5. Nakamura SI-7



Boost Type - Speed

Speed - o.........

Boost - ooo.......

Strength - ooo.......

Unlocked - Complete 3 events total and shut it down in game



Description - Front wheel drive means no surprises in the drift, but no

doughnuts either! It won't cause you many heart-stopping moments, but it's

slavish obedience will get you out of sticky situations.





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6. Nakamura Racing SI-7



Boost Type - Speed

Speed - ooo.......

Boost - oo........

Strength - ooo.......

Unlocked - Win the Nakamura SI-7 Burning Route.



Description - The Nakamura Racing Group know what to do when it comes to cars.

They have race-tuned the engine for greater speed, but they've backed off the

boost for increased reliability.





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7. Hunter Vegas



Boost Type - Stunt

Speed - oooo......

Boost - oo........

Strength - oooooo....

Unlocked - Complete 5 events total and shut it down in game



Description - Relaxed street cool is the order of the day here. The Hunter

Vegas packs a wicked boost, but is just far too laid back for the aggro of

tackling corners.





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8. Hunter Vegas Carnivale



Boost Type - Stunt

Speed - ooo.......

Boost - ooo.......

Strength - oooooo....

Unlocked - Win the Hunter Vegas Burning Route.



Description - How could you possibly improve on the perfect classic coupe?

With an even sweeter paint job and by cranking up the boost! How else?





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9. Krieger Pioneer



Boost Type - Aggression

Speed - oooo......

Boost - ooo.......

Strength - ooooooooo.

Unlocked - Complete 7 events total and shut it down in game.



Description - Like an automotive sumo wrestler, the Krieger Pioneer may look

like three tons of blubber, but it's surprisingly agile. Smash insignificant

rivals into the wall as you scream past to glory!





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10. Krieger Pioneer Super Gator



Boost Type - Aggression

Speed - ooo.......

Boost - oooo......

Strength - ooooooooo.

Unlocked - Win the Krieger Pioneer Burning Route.



Description - The mighty Pioneer was no slouch, but the Super Gator packs even

more boost power to help hunt down your prey.





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11. Nakamura Ikusa GT



Boost Type - Stunt

Speed - ooooo.....

Boost - ooo.......

Strength - oooo......

Unlocked - Awarded for winning your Class C License, 9 events total.



Description - A Japanese take on the American muscle car, and one that has

graduated to the level of a motoring legend - providing exceptional power at a

bargain price. A solid all-round performer.





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12. Nakamura Ikusa Samurai



Boost Type - Stunt

Speed - oooo......

Boost - oooo......

Strength - oooo......

Unlocked - Win the Nakamura Ikusa GT Burning Route.



Description - If you thought the Ikusa GT couldn't get any cooler, you were

wrong! Custom Samurai artwork and extra boost power to help you carve up the

opposition.





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13. Kitano Hydros Custom



Boost Type - Speed

Speed - oooo......

Boost - oooo......

Strength - ooo.......

Unlocked - Complete 10 events total and shut it down in game.



Description - The Kitano Hydros Custom is basically a front-wheel-drive

shopping cart with a big nitrous system. Don't expect to get too much out of it

until you unleash the boost.





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14. Kitano Hydros Techno



Boost Type - Speed

Speed - oooooo....

Boost - ooo.......

Strength - ooo.......

Unlocked - Win the Kitano Hydros Custom Burning Route.



Description - Check out the super cool Hydros Techno edition. The Techno's

engine is tuned to provide extra speed without you needing to light up the

boost.





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15. Hunter Reliable Custom



Boost Type - Aggression

Speed - ooooo.....

Boost - oooo......

Strength - ooooooo...

Unlocked - Complete 13 events total and shut it down in game.



Description - Looks like an antique, but above-average strength and a gentle

drift make quite a handy package. An unconventional little all-rounder.





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16. Hunter Reliable Special



Boost Type - Aggression

Speed - oooo......

Boost - ooooo.....

Strength - ooooooo...

Unlocked - Win the Hunter Reliable Custom Burning Route.



Description - Eye of the tiger! The wild Hunter Reliable Special packs extra

boost power to bring more thrill to your fight!





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17. Watson R-Turbo Roadster



Boost Type - Stunt

Speed - ooooo.....

Boost - oooo......

Strength - ooo.......

Unlocked - Complete 16 events total and shut it down in game.



Description - Light, agile and with phenomenal grip, the Watson R-Turbo

Roadster is the choice for drivers out to run rings around bigger vehicles.

Don't expect to win many fights with it though.





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18. Watson Burnout Roadster



Boost Type - Stunt

Speed - oooo......

Boost - ooooo.....

Strength - o.........

Unlocked - Win the Watson R-Turbo Roadster Burning Route.



Description - Burnout branding and Burnout pace, with more boost power. You

won't miss the loss of speed when you stop boosting because you won't stop

boosting. Will you?





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19. Rossolini LM Classic



Boost Type - Speed

Speed - ooooo.....

Boost - ooooo.....

Strength - oo........

Unlocked - Complete 19 events total and shut it down in game.



Description - There's nothing particularly complicated going on under the

sleek chassis of the Rossolini LM Classic. Just lots of really simple stuff

doing exactly the right thing.





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20. Rossolini LM Track Package



Boost Type - Speed

Speed - oooo......

Boost - oooooo....

Strength - oo........

Unlocked - Win the Rossolini LM Classic Burning Route



Description - This full on track-tuned version is honed for power on the

straights, with even more boost power. Keep your boost chains to get the most

from her.





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21. Hunter Manhattan



Boost Type - Stunt

Speed - oooooo....

Boost - oooooo....

Strength - ooooooo...

Unlocked - Complete 22 events total and shut it down in game



Description - It handles like a barge, but when you're sailing through the air

doing a double barrel roll you at least won't go unnoticed! Showing off is the

order of the day here.





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22. Hunter Manhattan Custom



Boost Type - Stunt

Speed - oooooooo..

Boost - ooooo.....

Strength - ooooooo...

Unlocked - Win the Hunter Manhattan Burning Route



Description - With the magnificent Manhattan Custom it's all about what's

under the hood. The Custom packs an upgraded engine giving you a much improved

cruising speed.





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23. Carson Fastback



Boost Type - Speed

Speed - oooooo....

Boost - oooooo....

Strength - ooooo.....

Unlocked - Awarded for winning your Class B License, 24 events total.



Description - More than just a car, the Carson Fastback is a celebration of

freedom. Freedom of expression. Freedom of spirit. Freedom of cornering -

really, really sideways!





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24. Carson Fastback Special



Boost Type - Speed

Speed - ooooo.....

Boost - ooooooo...

Strength - ooooo.....

Unlocked - Win the Carson Fastback Burning Route.



Description - The limited edition Fastback Special is the highest

specification model that Carson produced. The Track Package extras bring

increased boost power for those brave enough to keep it locked in.





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25. Carson Grand Marais



Boost Type - Aggression

Speed - oooooo....

Boost - ooooo.....

Strength - ooooooo...

Unlocked - Complete 26 events and shut it down in game.



Description - Loved by Hollywood glitterati and mafia bosses alike, the Carson

Grand Marais is the ultimate getaway car. It takes a while to get rolling, but

it really takes some stopping!





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26. Carson Grand Sicilian



Boost Type - Aggression

Speed - ooooo.....

Boost - oooooo....

Strength - ooooooo...

Unlocked - Win the Carson Grand Marais Burning Route.



Description - Don't worry, the bullets missed all the important bits. This

Sicilian modster packs extra boost power to get you across the border.





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27. Montgomery Hyperion



Boost Type - Stunt

Speed - ooooo.....

Boost - oooo......

Strength - oooo......

Unlocked - Complete 30 events total and shut it down in game.



Description - The Montgomery Hyperion has a few surprises up its sleeve. The

problem isn't that it doesn't do what you tell it to, more that it does it all

a bit too eagerly!





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28. Montgomery Hyperion Rattler



Boost Type - Stunt

Speed - oooo......

Boost - ooooo.....

Strength - oooo......

Unlocked - Win the Montgomery Hyperion Burning Route



Description - The Hyperion Rattler is hot. Hot car. Hot spray-job. They've

even managed to squeeze even more power out of the boost system.





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29. Krieger 616 Sport



Boost Type - Speed

Speed - oooooo....

Boost - oooooo....

Strength - ooooo.....

Unlocked - Complete 34 events total and shut it down in game.



Description - High tech doesn't even begin to describe it. Computer-controlled

supercar power. Computer-controlled all wheel drive. Computer-controlled

traction aid. This car's probably smarter than you are!





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30. Krieger 616 Arachno Sport



Boost Type - Speed

Speed - oooooooo..

Boost - ooooo.....

Strength - ooooo.....

Unlocked - Win the Krieger 616 Sport Burning Route



Description - This sublime custom 616 packs a smoother, more powerful engine.

It's not all about the boost in this ride. You'll leave people standing without

it!





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31. Hunter Spur



Boost Type - Aggression

Speed - oooooo....

Boost - oooooo....

Strength - ooooooo...

Unlocked - Complete 38 events total and shut it down in game.



Description - A pure street brawler. It can be stubborn round corners, so

don't be afraid to use the e-brake or, alternatively, the side of a rival's car

to help make a turn.





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32. Hunter Hotspur



Boost Type - Aggression

Speed - oooooooo..

Boost - ooooo.....

Strength - ooooooo...

Unlocked - Win the Hunter Spur Burning Route.



Description - This is the Hotspur, with a smokin' hot paint job and a

super-tuned motor for increased cruising speed. It still won't go around

corners, but now the paint you scrape off is much more expensive!





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33. Montgomery GT 2400



Boost Type - Speed

Speed - ooooooo...

Boost - ooooooo...

Strength - oo........

Unlocked - Complete 42 events total and shut it down in game.



Description - An out-and-out track car. Light, powerful and so much grip that

it takes a lot of persuading to make it go sideways. Watch out for some

understeer when corning at speed.





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34. Montgomery Sabotage GT 2400



Boost Type - Speed

Speed - oooooo....

Boost - oooooooo..

Strength - oo........

Unlocked - Win the Montgomery GT 2400 Burning Route.



Description - The awesome Sabotage Racing GT 2400 squeezes every last drop out

of the car's boost system. The speed drops off a bit more when you stop

boosting, but why would you do that?





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35. Jansen P12



Boost Type - Stunt

Speed - ooooooo...

Boost - oooooo....

Strength - ooo.......

Unlocked - Complete 46 events total and shut it down in game.



Description - Known by its fans as The Pocket Rocket, the Jansen P12 is grippy

and maneuverable. If you want to get the back end out, thump the throttle down.





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36. Jansen P12 Track Package



Boost Type - Stunt

Speed - oooooo....

Boost - ooooooo...

Strength - ooo.......

Unlocked - Win the Jansen P12 Burning Route.



Description - This spectacular Jansen P12 track package gives even more top

end boost than the street version. Just make sure you keep pulling enough

stunts to keep it burning!





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37. Carson Inferno Van



Boost Type - Aggression

Speed - ooooooo...

Boost - ooooo.....

Strength - oooooooooo

Unlocked - Complete 51 events total and shut it down in game.



Description - Handles like a tank. Hits like a tank. Basically, it is a tank.

It just looks like a van.





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38. Carson Inferno BRT Van



Boost Type - Aggression

Speed - oooooo....

Boost - oooooo....

Strength - oooooooooo

Unlocked - Win the Carson Inferno Van Burning Route.



Description - The fearsome Inferno Van just got harder to outrun! The Burnout

Race Team only knows one way to tune an armor-plated racing van. Give it more

boost!





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39. Rossolini Tempesta



Boost Type - Speed

Speed - oooooo....

Boost - oooooooo..

Strength - ooo.......

Unlocked - Awarded for winning your Class A License, 50 events total.



Description - The Rossolini Tempesta looks good and you want one. So don't

focus on the blistering power or the punchy, responsive drift. Winning isn't

everything. Looking good while you're winning is essential.





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40. Rossolini Tempesta GT



Boost Type - Speed

Speed - oooooooo..

Boost - ooooooooo.

Strength - oo........

Unlocked - Win the Rossolini Tempesta Burning Route



Description - The Rossolini Tempesta GT is a real prize. Lighter and faster

across the board, this full GT racing conversion offers more of pretty much

everything. If you can handle it.





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41. Carson Opus



Boost Type - Stunt

Speed - oooooo....

Boost - ooooooo...

Strength - ooooooo...

Unlocked - Complete 56 events total and shut it down in game.



Description - The Carson Opus is the ultimate in pimpin' street cool! It's not

the nimblest stunt car around, but that extra weight comes in handy when things

get rough.





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42. Carson Opus XS



Boost Type - Stunt

Speed - ooooooooo.

Boost - oooooo....

Strength - ooooooo...

Unlocked - Win the Carson Opus Burning Route



Description - The Opus XS brings a lot more to the party, with a cool graffiti

spray job and a tuned engine for a higher cruising speed. So get cruisin'!





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43. Carson Annihilator



Boost Type - Aggression

Speed - ooooooo...

Boost - ooooooo...

Strength - oooooo....

Unlocked - Complete 61 events total and shut it down in game.



Description - Affordable big block muscle, home customized into a supercar

stomping street machine. It may not be refined; but it's brash, it's effective

and it's a lot of fun.





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44. Carson Annihilator Phoenix



Boost Type - Aggression

Speed - oooooo....

Boost - oooooooo..

Strength - oooooo....

Unlocked - Win the Carson Annihilator Burning Route.



Description - This is the awesome Annihilator Phoenix. Use it to rise from the

ashes, and burn your opposition with an amped-up boost system.





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45. Jansen X12



Boost Type - Speed

Speed - ooooooo...

Boost - oooooooo..

Strength - ooo.......

Unlocked - Complete 66 events total and shut it down in game.



Description - It's fast. It's a bit mental. And it doesn't like you very much.

But if you've got the skills to tame it, there aren't many cars faster.





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46. Jansen XS12



Boost Type - Speed

Speed - oooooo....

Boost - ooooooooo.

Strength - ooo.......

Unlocked - Win the Jansen X12 Burning Route.



Description - If the X12 was mental, this baby's completely loco! The Jansen

XS12 is the street-legal track package. Somehow the Jansen guys have squeezed

even more boost out of it. Hang on!





-------------------------------------------------------------------------------



47. Kitano Touge Sport



Boost Type - Stunt

Speed - ooooooo...

Boost - ooooooo...

Strength - oooo......

Unlocked - Complete 71 events total and shut it down in game.



Description - A delicately balanced drifting machine, the Touge's GT pedigree

also gives it a straight line speed that's not to be laughed at.





-------------------------------------------------------------------------------



48. Kitano Touge Criterion



Boost Type - Stunt

Speed - oooooo....

Boost - oooooooo..

Strength - oooo......

Unlocked - Win the Kitano Touge Sport Burning Route.



Description - This hot street machine has been race-tuned by the Criterion

team to give you even more boost. Everybody loves more boost!





------------------------------------------------------------------------------



49. Hunter Takedown 4x4



Boost Type - Aggression

Speed - oooooooo..

Boost - oooooo....

Strength - oooooooooo

Unlocked - Complete 77 events total and shut it down in game.



Description - This is the ideal choice for bullies. In the Hunter Takedown

4X4, it's always *your* right of way.





-------------------------------------------------------------------------------



50. Hunter Takedown Dirt Racer



Boost Type - Aggression

Speed - ooooooo...

Boost - ooooooo...

Strength - oooooooooo

Unlocked - Win the Hunter Takedown 4x4 Burning Route.



Description - Check out the monstrous Dirt Racer edition of the Hunter

Takedown. It's packing extra boost power to help you plow through your rivals.





-------------------------------------------------------------------------------



51. Carson 500 GT



Boost Type - Speed

Speed - ooooooo...

Boost - ooooooooo.

Strength - ooo.......

Unlocked - Complete 83 events total and shut it down in game.



Description - A true-blood racer's car. Low-tech, tricky to master, but

devilishly quick if you're good enough. Are you good enough?





-------------------------------------------------------------------------------



52. Carson Racing 500 GT



Boost Type - Speed

Speed - oooooo....

Boost - oooooooooo

Strength - ooo.......

Unlocked - Win the Carson 500 GT Burning Route.



Description - If you thought the 500 GT was fast, then you ain't seen nothing

yet. The Carson Racing 500 GT is the full GT racing package with even more

blistering boost power!





-------------------------------------------------------------------------------



53. Hunter Racing Oval Champ



Boost Type - Aggression

Speed - ooooooooo.

Boost - oooooooo..

Strength - ooooo.....

Unlocked - Complete 89 events total and shut it down in game.



Description - Straight from the racing ovals, this is a hot, race tuned stock

car. It's nimble and stable in a straight line, but its racing pedigree makes

drifting a bit uncomfortable.





-------------------------------------------------------------------------------



54. Hunter Racing BRT Oval Champ



Boost Type - Aggression

Speed - oooooooo..

Boost - ooooooooo.

Strength - ooooo.....

Unlocked - Win the Hunter Racing Oval Champ Burning Route.



Description - The Burnout Race Team bring their own special brand of

performance enhancement to the Hunter Oval Champ. And you know what that means.

More boost!





-------------------------------------------------------------------------------



55. Carson GT Concept



Boost Type - Stunt

Speed - oooooooo..

Boost - oooooooo..

Strength - oooooo....

Unlocked - Awarded for winning your Burnout License, 90 events total.



Description - The new generation of American muscle cars is here, and they've

finally put the *muscle* back in. What's more, it might even make it round the

occasional corner.





-------------------------------------------------------------------------------



56. Carson GT Flame



Boost Type - Stunt

Speed - ooooooo...

Boost - ooooooooo.

Strength - oooooo....

Unlocked - Win the Carson GT Concept Burning Route.



Description - The stunning Carson GT Flame brings a lot more than a cool spray

job. It's ramped up boost power makes it one of the fastest cars in Paradise.





-------------------------------------------------------------------------------



57. Hunter Citizen



Boost Type - Aggression

Speed - oooooooo..

Boost - oooooooo..

Strength - oooooooo..

Unlocked - Complete 98 events total and shut it down in game



Description - Paradise City's idea of law enforcement. It's more like a battle

cruiser than a police cruiser. It takes an age to turn, but you'd need a

torpedo to stop it!





-------------------------------------------------------------------------------



58. Hunter Civilian



Boost Type - Aggression

Speed - ooooooo...

Boost - ooooooooo.

Strength - ooooooo...

Unlocked - Win the Hunter Citizen Burning Route



Description - This is the Hunter Citizen on its day off, with less armor

plating and more boost. If the Citizen is too much of a tank for you, this

could be exactly what you're looking for.





-------------------------------------------------------------------------------



59. Watson 25 V16 Revenge



Boost Type - Speed

Speed - ooooooooo.

Boost - ooooooooo.

Strength - oooo......

Unlocked - Complete 107 events total and shut it down in game.



Description - This car has an awful lot of torque. Too much for it to handle.

It's driven it mad. Drunk with power. It's practically foaming at the grill!





-------------------------------------------------------------------------------



60. Watson Revenge Racer



Boost Type - Speed

Speed - oooooooo..

Boost - oooooooooo

Strength - oooo......

Unlocked - Win the Watson 25 V16 Revenge Burning Route



Description - The mind-blowing Watson Revenge Racer packs even more boost

power than the stock version. Revenge is a dish best served at 200 miles an

hour.





-------------------------------------------------------------------------------



61. Montgomery Hawker



Boost Type - Stunt

Speed - ooooooooo.

Boost - oooooooo..

Strength - oooo......

Unlocked - Complete 116 events total and shut it down in game.



Description - The Montgomery Hawker is, to put it simply, crazy. As well as

being a competitive racer, this is the ultimate stunt car. Find a split ramp

and land some barrel rolls.





-------------------------------------------------------------------------------



62. Montgomery Hawker Solo



Boost Type - Stunt

Speed - oooooooo..

Boost - ooooooooo.

Strength - oooo......

Unlocked - Win the Montgomery Hawker Burning Route



Description -





-------------------------------------------------------------------------------



63. Krieger Uberschall 8



Boost Type - Speed

Speed - oooooooooo

Boost - ooooooooo.

Strength - oo........

Unlocked - Complete 128 events total and shut it down in game



Description - If you can keep it under control, this is a seriously rapid

piece of equipment. In drifts, use the throttle to get the back end moving,

then hold on tight.





-------------------------------------------------------------------------------



64. Krieger Uberschall Clear-View



Boost Type - Speed

Speed - ooooooooo.

Boost - oooooooooo

Strength - oo........

Unlocked - Win the Krieger Uberschall 8 Burning Route.



Description - With the spectacular Uberschall Clear-View you can see exactly

where all that power is coming from. And there's plenty of it, with boost

speed pumped to the max.





-------------------------------------------------------------------------------



65. Carson Thunder Custom



Boost Type - Aggression

Speed - ooooooooo.

Boost - ooooooooo.

Strength - ooooooo...

Unlocked - Complete 140 events total and shut it down in game.



Description - Great on the straightaways and not too bad in a fight. When this

monster hits the streets, the only safe place is behind the wheel.





-------------------------------------------------------------------------------



66. Carson Thunder Shadow



Boost Type - Aggression

Speed - oooooooo..

Boost - oooooooooo

Strength - ooooooo...

Unlocked - Win the Carson Thunder Custom Burning Route.



Description - As black as night and twice as frightening. The boost power on

this baby is just phenomenal. As the saying goes, they can't outrun your

Shadow.





-------------------------------------------------------------------------------



67. Carson Hot Rod Coupe



Boost Type - Stunt

Speed - oooooo....

Boost - oooooooooo

Strength - ooooo.....

Unlocked - Complete 154 events total and shut it down in game.



Description - For burning up straight roads, the Carson & Bennett Hot Rod

Coupe is second to none. Watch out for the boost wheelie at low speed.





-------------------------------------------------------------------------------



68. Carson Tribal Special



Boost Type - Stunt

Speed - oooooooo..

Boost - ooooooooo.

Strength - ooooo.....

Unlocked - Win the Carson Hot Rod Coupe Burning Route.



Description - The Tribal Special is the cruising man's Hot Rod. Slightly less

boost power, but more cruising speed means if you shut it off, the whole pack

won't go strolling past.





-------------------------------------------------------------------------------



69. Krieger Racing WTR



Boost Type - Speed

Speed - oooooooooo

Boost - ooooooooo.

Strength - o.........

Unlocked - Complete 168 events total and shut it down in game.



Description - Have you ever wondered what top-flight motor sport would be like

on Planet Burnout? The Krieger Racing WTR is the ultimate Burnout racecar.





-------------------------------------------------------------------------------



70. Krieger PCPD Special



Boost Type - Speed

Speed - ooooooooo.

Boost - oooooooooo

Strength - oo........

Unlocked - Win the Krieger Racing WTR Burning Route



Description - This is the ultimate in law enforcement. Nobody outruns the PCPD

special pursuit vehicle! This baby's got all the boost power you could ever

need.





===============================================================================

Sponsor Cars [BP1500]

===============================================================================



In the NTSC version of the game there are 4 sponsor cars to unlock, along with

a car given to people for pre-ordering the game. To unlock these cars pause

the game and go to the Under the Hood option with LB or RB. Press A on Sponsor

Product Code to bring up the code entry screen. Enter the following codes to

unlock the cars:



bestbuy - Hunter BestBuy Oval Champ

circuitcity - Carson Circuit City Hot Rod

gamestop - Kitano Gamestop Sport

walmart - Krieger Walmart WTR



H66M 3S7V TC2T 15L3 - Carson Steel Wheels GT



Each car is a reskin of one already in the game with slightly different stats,

and are only particularly useful if you're racing online in a higher license

race than what you have.



[Received an email from Ange in which they provided 2 codes that work in what

looks like all PAL versions of the game. If someone can email me to confirm

that they work for them too and in which PAL country, that would be great. The

codes are:



H211 1Z99 LZ00 00BB - Micromania Car (A French videogame retailer apparently)

Z891 4K88 IN25 79AA - Carson "Steel Wheels" GT



Note: those are zeroes, and everything should be all-caps and with spaces as

shown. Hope these work for PAL gamers, let me know!]





-------------------------------------------------------------------------------



71. Hunter BestBuy Oval Champ



Boost Type -

Speed - ooooooooo.

Boost - oooooooo..

Strength - ooooo.....

Unlocked - Enter code "bestbuy". Requires Class A license to use offline.



Description - This mellow oval racer is available only from the guys at the

BestBuy racing team. Get out on the road and open her up!





-------------------------------------------------------------------------------



72. Carson Circuit City Hot Rod



Boost Type - Stunt

Speed - oooooo....

Boost - oooooooooo

Strength - ooooo.....

Unlocked - Enter code "circuitcity". Requires a Burnout License to use.



Description - This hot red hot rod is brought to you exclusively by Circuit

City. Take it for a spin and point those front wheels at the sky.





-------------------------------------------------------------------------------



73. Kitano Gamestop Sport



Boost Type - Stunt

Speed - ooooooo...

Boost - ooooooo...

Strength - oooo......

Unlocked - Enter code "gamestop". Requires Class A license to use offline.



Description - A classy rebuild of the Touge Sport from the Gamestop race team.

Get out there and rack up some big drifting yardage.





-------------------------------------------------------------------------------



74. Krieger Walmart WTR



Boost Type - Speed

Speed - oooooooooo

Boost - ooooooooo.

Strength - o.........

Unlocked - Enter code "walmart". Requires a Burnout License to use in game.



Description - The Walmart Racing WTR sports their distinctive star-spangled

livery. Save money. Live better. Drive harder.





-------------------------------------------------------------------------------



75. Carson "Steel Wheels" GT



Boost Type - Aggression

Speed - oooooooo..

Boost - oooooooo..

Strength - oooooooo..

Unlocked - Enter code "H66M 3S7V TC2T 15L3". Requires Burnout License to

use.



Description - The armor-plated Steel Wheels packs plenty of extra weight for

grinding persistent rivals into the wall.









===============================================================================

Carbon Cars [BP1600]

===============================================================================



The Carbon cars are unlocked for beating various parts of the game to 100%.

Again they are reskins of cars already in the game, but can have wildly

different stats and boost types. There are 6 in total and share the same paint

finish, which can't be repainted.





-------------------------------------------------------------------------------



76. Nakamura Carbon Ikusa GT



Boost Type - Aggression

Speed - oooooooo..

Boost - ooooooo...

Strength - ooooo.....

Unlocked - Beat all the offline Time Road Rules times.



Description - Awarded for beating all the Time Road Rules, this limited

edition aerospace Ikusa GT comes with Aggression Boost as standard and a

stronger carbon fiber body shell.





-------------------------------------------------------------------------------



77. Kitano Carbon Hydros Custom



Boost Type - Stunt

Speed - oooooooo..

Boost - ooooooo...

Strength - oooo......

Unlocked - Beat all the offline Showtime scores.



Description - Awarded for beating all of the Showtime Road Rules, this unique

Hydros Custom comes with Stunt Boost and a rear wheel drive conversion for more

extreme stunt performance.





-------------------------------------------------------------------------------



78. Carson Carbon GT Concept



Boost Type - Speed

Speed - ooooooooo.

Boost - oooooooooo

Strength - ooooooo...

Unlocked - Find and destroy all 400 Smashes.



Description - Awarded for finding all the smashes in Paradise City, this

exclusive GT Concept boasts a chrome trimmed carbon fiber chassis and a Speed

Boost conversion. Perfect for cruising.





-------------------------------------------------------------------------------



79. Montgomery Carbon Hawker



Boost Type - Speed

Speed - oooooooooo

Boost - oooooooooo

Strength - oooooo....

Unlocked - Find and destroy all 120 billboards.



Description - Awarded for hitting all the billboards in Paradise City, this

custom built Montgomery comes with a gorgeous carbon fiber and chrome finish

and a Burnout chaining Speed Boost conversion.





-------------------------------------------------------------------------------



80. Jansen Carbon X12



Boost Type - Stunt

Speed - oooooooooo

Boost - ooooooooo.

Strength - oooo......

Unlocked - Make all 50 super jumps.



Description - Awarded for landing all the jumps in Paradise City, this

astonishing X12 is stronger, light, and faster thanks to a space-age carbon

fiber construction. A Stunt Boost conversion completes the package.





-------------------------------------------------------------------------------



81. Carbon Krieger Uberschall 8



Boost Type - Stunt

Speed - oooooooo..

Boost - ooooooo...

Strength - oooo......

Unlocked - Earn the Block Party achievement.



Description - Awarded for completing two full sets of Freeburn Challenges,

this special Uberschall 8 has been converted to run on Stunt Boost. Whiplash

also comes as standard. A neck-brace is advised.









===============================================================================

Gold & Platinum Cars [BP1700]

===============================================================================



As a special bonus for beating the game to a certain point, you can unlock

additional paint finishes for your cars. The gold paint finish is earned when

you receive your Burnout Elite license, and covers the entire car in a shiny

gold finish, which you can show off online too. The platinum finish is earned

when you complete the game 100% and unlock the Criterion Elite achievement, and

it works much the same way as the gold finish.



One thing to note is that sponsor cars and Carbon cars cannot be repainted, so

if you wanna show off how far you've gone through the game you won't be able to

drive any of those.









===============================================================================

Offline Mode [BP2000]

===============================================================================



The offline mode is the biggest chunk of the game and provides you with a huge

of amount of things to do. Everything you do counts for something, be it new

cars, a license upgrade or simply better knowledge of the map. The ultimate

goal is to obtain your Burnout Elite license, which will require mastery of not

only every event type but Paradise City itself.









===============================================================================

License Progression [BP2100]

===============================================================================



You start off the game with a Learner License and the choice to go anywhere on

the map. Drive around to discover events, and start tackling them to upgrade

your license. Each time you receive a new license the events you've done will

reset (minus Burning Routes), giving you the option to redo your favourites

and benefit from it. The last time they reset is when you earn your Burnout

License, at which point if you want the Elite License you'll need to beat

*every* event. The chart below shows what you need to do to progress:



License Type Requirements



Learner License Received at start of game

Class D License Win 2 events

Class C License Win 7 more events, 9 total

Class B License Win 15 more events, 24 total

Class A License Win 26 more events, 50 total

Burnout License Win 40 more events, 90 total

Burnout Elite License Win every event, total between 183 and 210*



*This number is dependent on how many Burning Routes you completed before

earning your Burnout License. As they don't reset, you can end up repeating

more events than is necessary if you ignore them or otherwise don't do them.









===============================================================================

Races [BP2200]

===============================================================================



The most important thing to know about the races in this game is that they can

only end in 1 of 8 different places, each representing a point on the compass.

There are 40 races in total and 5 will end at each of the compass points, so it

pays to know the best routes to each finish line, because the races can start

at any intersection on the map.



You will never to be told specifically where to go, although the game will try

to suggest the shortest route by flashing the road names at the top of the

screen as you approach a recommended turn. This can be useful some of the time,

*when* it's correct. Go off the recommend path, even if it shortens your route,

and you can confuse the game, resulting in it telling you to make less than

ideal turns, so make sure you know your shortcuts before using them. If you

feel lost pause and use the full map to work out your route beforehand, it

takes you out of the game but can be a lifesaver if you're unsure where to go.

Following AI cars can be handy as well, although some will get lost too from

time to time.



My personal choice of car for races is a Stunt car with decent boost and good

handling. With so many ways to crash, having boost instantly available on

respawning is a godsend. Speed cars do better with zero traffic to contend

with, but you'll only see those races online. Also worth noting is that the

faster the car you choose, the faster the cars you race against will be, so if

you struggle with fast cars and traffic, fall back to some of the slower

machines.



Anyway, I've grouped the races by where they finish, as generally the routes

you take to each will share some similarites at the end.



-------------------------------------------------------------------------------



South-East - The Wildcats Stadium



1. Stealing 1st



Start: Webster & 7th

Distance: 1.1 miles

Route: This is effectively a drag race down Webster. Stay in oncoming if

you want to keep your boost up, but make sure not to crash. A crash

early in this race is recoverable, after about halfway it won't be.

Should be an easy win in any car.



-------------------------------------------------------------------------------



2. Curveball



Start: Lambert & E. Crawford

Distance: 2.6 miles

Route: This will start you going south on Lambert. Make a left on 7th which

is just up ahead, go with the same way traffic. If you can take the

shortcut on the right, take it as it cuts out a turn. If not then

make a right on Franke. Follow this South-East until it turns into

2nd Street. Follow this straight until you reach Webster and do a

right, making sure not to drop down onto the Freeway. At this point

you're just a block from the finish, and should be way ahead of the

AI who take a much longer route.



-------------------------------------------------------------------------------









===============================================================================

Burning Routes [BP2300]

===============================================================================



This is the one event type where you are limited to using 1 specific car for

each route. The reason for this is because each time you complete a cars route

you will unlock a "special" version of the car, with a new paint job and

slightly modified stats. The special cars don't have their own routes however.



As with races, each Burning Route can start at any intersection but will only

end at one of the 8 finish lines. You're given a time to beat and must get from

start to finish within that time to win the event. Usually this limit will give

you leeway to crash once or twice at most, and you'll need to boost as much as

possible as well as take the shortest route you know.



The difficulty of these events generally rises in the order the cars become

available in the game but will also depend on how well you can handle some of

the cars. The Carson Inferno Van is not going to go from A to B as easily as

the Montgomery Hyperion, and although this is somewhat reflected in the targets

you have to beat, it can still cause problems.



The list below is ordered by the unlocking of cars in the game, but won't

necessarily be the order you do them. I will generally only list shortcuts in

my route if they are necessary to beat the target time, and the "Author Best"

time represents my best attempt using the route I describe.





-------------------------------------------------------------------------------



1. Hunter Calvary



Start - E. Crawford & Patterson

End - The Wildcats Baseball Stadium

Distance - 1.5 miles

Target Time - 1:10



Route: Being the first Burning Route in the game it's also by far the

easiest. Follow E. Crawford around the curve, head straight down the

road as it turns into Webster, and head straight for the finish. Your

only real obstacles are the traffic, so stay out of oncoming if it's

messing you up. Even then crashing a couple of times won't cost you

the event.



Author Best - 38.52



-------------------------------------------------------------------------------



2. Hunter Mesquite



Start - Lambert & 5th

End - The Naval Yard

Distance - 2.1 miles

Target Time - 1:20



Route: Again this is a very easy route to complete, there's only one place

you will need to make a turn at. Take Lambert South and follow it as

it curves around to the West. You'll be looking to make the turn left

at Hall Avenue, which is just before the Car Park. Make that turn and

head straight to the finish.



Author Best - 49.74



-------------------------------------------------------------------------------



3. Nakamura SI-7



Start - 9th & Sullivan

End - The Waterfront Plaza

Distance - 1.5 miles

Target Time - 1:00



Route: Follow 9th Street East and then South as it becomes Glancey. Make

sure to use oncoming to keep your boost running. The last turn will

be left onto Andersen which puts you on a straight road to the

finish!



Author Best - 39.98



-------------------------------------------------------------------------------



4. Hunter Vegas



Start - 7th & Franke

End - The Wildcats Baseball Stadium

Distance - 1.5 miles

Target Time - 0:50



Route: Another simple route to follow. Take Franke South-East until it

merges into 2nd street and head East. You'll need to make a right

onto Webster, but be careful not to go underground on the Freeway.

After that it's a 1 block dash to the finish line.



Author Best - 36.13



-------------------------------------------------------------------------------



5. Krieger Pioneer



Start - Hamilton & 9th

End - The Naval Yard

Distance - 2.5 miles

Target Time - 1:25



Route: Take Hamilton South for over a mile. It will merge into Harber as it

curves around to the West. At this point you can turn left on either

Warren or Shepherd as both end at the South Bay Expressway. Turn

right here and cruise down the Expressway until you hit the finish.



Author Best - 1:02.07



-------------------------------------------------------------------------------



6. Nakamura Ikusa GT



Start - 2nd & Glancey

End - The Maplemount Country Club

Distance - 2.2 Miles

Target Time - 1:15



Route: You'll start out going West on 2nd. Take the slight right on to

Franke and follow this North-West all the way until you can turn left on 7th

Street. Take this for a few seconds and then do a right on Lambert before

you reach the tunnel. Once on Lambert it's a drag race to the line so get

boosting!



Author Best - 54.48



-------------------------------------------------------------------------------



7. Kitano Hydros Custom



Start - Hubbard & I-88 Section 3 entrance

End - The Wildcats Baseball Stadium

Distance - 2.2 miles

Target Time - 1:05



Route: Take Hubbard South and make a left onto 2nd Street. Follow this all

the way over to Webster and hang a right, again making sure not to end up

driving down onto the Freeway. The only shortcut worth using is on the left

before you take the 2nd Street turn, and simply straightens out the turn you

would make, saving a second at most.



Author Best - 50.57



-------------------------------------------------------------------------------



8. Hunter Reliable Custom



Start - Nelson & Uphill

End - The Lone Stallion Ranch

Distance - 3.3 miles

Target Time - 1:35



Route: Drive South on Nelson and get up to full speed. Make a slight right

to head down W. Lake Drive, and take the dirt track shortcut that appears

straight ahead with about 1.9 miles left. This will put you out at the S.

Mountain intersection. Take a right and follow the road around the curve,

before taking the super jump off Rockridge Cliff. That will save you the

most time, and put you down by the lake. Follow the road around to the right

and up to the ranch for the finish!



Author Best - 1:00.68



-------------------------------------------------------------------------------



9. Watson R-Turbo Roadster



Start - King & Harber

End - The Maplemount Country Club

Distance - 2.2 miles

Target Time - 1:15



Route: Head North on King from the start, you'll be looking to make a kind

of sharp left on to Franke with about 1.5 miles left. The route is then

identical to #6; do a left on 7th and then a right on Lambert to take you to

the finish. If you want an easier turn off King, take the 3rd Street exit -

it's a slightly longer route but probably a little safer too. Follow it

straight to Lambert and again head straight for the finish.



Author Best - 54.57



-------------------------------------------------------------------------------



10. Rossolini LM Classic



Start - Lambert & 2nd

End - The Lone Stallion Ranch

Distance - 2.9 miles

Target Time - 1:25



Route: Take Lambert South and continue on as it curves to the west. Then

either take a left on Hall or S. Rouse until you reach S. Bay Expressway. Do

a right there and then follow the road over the bridge. Make a very slight

left on to S. Mountain and boost through the finish line.





Author Best - 1:02.85



-------------------------------------------------------------------------------



11. Hunter Manhattan



Start - Webster & Andersen

End - The Naval Yard

Distance - 4.6 miles

Target Time - 1:20



Route: It will try to start you going West, but turn South on Webster right

away. Follow it as it curves around and becomes Harber. Go past the Auto-

Repair, stay on the left and look for a shortcut that will take you onto

Manners. It's just after the entrance to the I-88 onramps. It should take

you over 2 jumps. As you finish this shortcut there is another shorter one

that will put you out on the South Bay Expressway. At this point you just

need to drive straight to the finish.



Author Best - 1:00.40



-------------------------------------------------------------------------------



12. Carson Fastback



Start - Harber Street

End - Lone Stallion Ranch

Distance - 3.3 miles

Target Time - 1:30



Route: Start going West on Harber. Use the 2 shortcuts mentioned above for

the Hunter Manhattan to get you onto S. Bay Expressway. At this point it's

just a very long drag race to the finish. Cross the bridge and make a slight

left onto S. Mountain Drive and you'll be done. Just make sure to use the

oncoming lanes to keep your boost running the whole time.



Author Best - 1:10.18



-------------------------------------------------------------------------------



13. Carson Grand Marais



Start - Root & Paradise

End - The Wildcats Stadium

Distance - 1.6 miles

Target Time - 1:05



Route: It will start you facing East, but turn South on Paradise straight

off the bat. With about 1 mile to go, do a slight left at Paradise Square so

you head South-East on Franke. You'll end up going East on 2nd, and from

there you just need to turn right on Webster and drive a block to the finish



Author Best - 43.33 (with a crash)



-------------------------------------------------------------------------------



14. Montgomery Hyperion



Start - 3rd & Glancey

End - The Country Club

Distance - 2.3 miles

Target Time - 1:15



Route: An easy route. Head North on Glancey, follow it around to the West as

it turns into 9th, and turn right on Lambert when you reach the end of 9th.

Lambert will turn into Newton and send you straight to the finish.



Author Best - 53.03



-------------------------------------------------------------------------------









===============================================================================

Marked Man [BP2400]

===============================================================================



Marked Man events are a cross between a race and a Road Rage event. You have

to get from point A to point B, but inbetween you'll be getting attacked by 3

(and later 4) aggressive and heavy black versions of the Hunter Citizen. They

will do their best to stop you reaching your destination, and it's up to you to

either outdrive them or simply go where they can't.



There are 15 of these events in total, and as usual they can start at any

intersection on the map, but will only end at one of the 8 compass point finish

lines. This makes knowledge of the shortcuts to those finish lines ideal,

because on the whole the AI cars will not follow you into shortcut areas

(although sometimes they can spawn in them). There is no time limit on these

events, so don't rush, especially in shortcuts where you shouldn't have to

worry about being taken down.



One thing that will be your saviour from time to time in these events is the

ability to use an auto-repair to bring your car back to full "health". This

means you can be taken down more times before the event ends and it can be the

difference between victory or defeat. I will point them out in my routes if

they are nearby, although obviously you can go out of your way to get to them

if you think you need it, just be careful.



Choice of car is important here. Pick something heavy like the Inferno Van and

you will be a harder target to take down, but also slower moving which gives

the AI more chances to try and get at you. They will T-Bone you at

intersections and use the PIT manuever if you go slowly, and once you're

fighting 4 of them off instead of 3, speed and good handling can be just as

important. If you have it unlocked, I use the Carson Thunder Shadow, which has

10 in boost and 7 in strength. Enough speed to get to the finish quickly while

having enough stength to survive on the way.



The routes are listed here in no particular order:



-------------------------------------------------------------------------------



1. Stampede



Start: 3rd & Webster

End: Lone Stallion Ranch



Route: Start going South on Webster, it will curve West in Harber. Use the

auto-repair on the left if you need it. With about 2.7 miles left

look for a shortcut on your left that will cut onto Manners, it's

just past the entrance to the I-88 onramps. As you finish this

shortcut look for another on the left to take you onto the S. Bay

Expressway. Hug the left wall as you exit this cut for yet another

shortcut that takes you through the Naval Yard. It will put you out

near another auto-repair so use again if needed.

From here take the Expressway onto the bridge, and use the second

jump in the middle to put you on the railroad. From here simply stay

on it all the way to the finish!



Alternate: For an even easier time of things, take the first two shortcuts

mentioned, then look to make a right on Gabriel Avenue. From there

you can get on the railroad and just cruise all the way to Lone

Stallion Ranch from there as the AI cars shouldn't follow you.



-------------------------------------------------------------------------------









===============================================================================

Road Rage [BP2500]

===============================================================================



The Road Rage events are something that have appeared in the Burnout series

since Burnout 3, and it has a lot of fans. It encourages you to do the most

aggressive driving you can perform to take down as many AI cars as possible

within a set time limit.



In Paradise City you'll have 16 different Road Rages to attempt, although due

to the open-world nature of the game you can go anywhere you want with them

once they start. AI cars will constantly spawn around you wherever you go so if

you have a favourite place for takedowns you can go there every time (if you

have the time).



The goals you need to achieve are not set per Road Rage, but based on the

number of them that you have done. Your first event will only require you to

get 3 takedowns, but your last will want 25! The base time limit will also rise

as you progress further through the game, but interestingly now you can also

gain an extra 5 seconds for every car you take out. In theory this means you

could go on a single Road Rage forever, but in reality it just means you should

never have to worry about the time limit.



I never timed out in a single Road Rage, the biggest difficulty is probably

ensuring you don't wreck your car too many times before you hit your target.

The actual process of taking down cars is a little easy, they are much more

inclined to swerve into walls and traffic with a sideswipe. They aren't

particularly aggressive either, though they will take each other down.



As with Marked Man, you can use the Auto-Repairs dotted around the city to

bring your car back to full health, although you can only use each one once per

Road Rage event. If you know you crash a lot, make sure you take your routes

past these to avoid missing takedown targets.



The car you choose to use will again make a big difference, not only in terms

of how capable each is in taking down others, but because the game will pit you

against relatively equal opponents. Basically, use a Burnout License car and

you have to take on cars of that level. Use a Class B car and so will the AI.

Use this to your advantage, because slower cars are easier targets, and using a

slower car gives you more reaction time. Obviously an aggression car with a

high strength will help a great deal, regardless of anything else.



As I said, there are 16 events in total, but with no specific routes to take

or specific goals to achieve, I'm just going to list what they're called and

where they are. If anyone thinks I should add some Road Rage specific things

here send me an e-mail!



-------------------------------------------------------------------------------

Name | Location

-------------------------------------------------------------------------------

1. Angus Wharfare | 4th & Angus

2 Blockade Run | S. Bay Expressway & Gabriel

3. Central Square-Off | King & 2nd

4. Cross-Town Carnage | Young & Riverside

5. Franke Exchange | Franke & 5th

6. Freeway Frenzy | I-88

7. Half Nelson | Nelson & Ross

8. Lighthouse Rock | E. Crawford & Angus

9. Motor City Mayhem | Patterson & I-88

10. Oncoming Onslaught | I-88 & Moore

11. River City Rampage | 4th & Paradise

12. Rush Hour | 3rd & Root

13. Suburban Scrap | Hubbard & 2nd

14. Sunset Showdown | Schembri & Chubb

15. Taking Its Toll | I-88

16. Wrecking Yard | Lambert & 1st

-------------------------------------------------------------------------------









===============================================================================

Road Rules [BP2600]

===============================================================================



Road Rules is the name given to two distinctly different modes of play in

Burnout Paradise. They can be accessed once you've won 4 events offline. As

there are 64 different roads in the game, there are effectively 128 "events" to

do. When you do them for the first time they will add to your percentage

complete, and you can choose to do them whenever you want offline and online as

long as you're Freeburning. They also have a few achievements tied to them and

a couple of Carbon cars for completing all of them, so there's a good reason to

beat them all.







===============================================================================

Road Rules: Time [BP2610]

===============================================================================



Time Road Rules are effectively the time trial mode of this game. Each of the

64 roads has a time set by the developers that you need to beat, and once

you've beaten those you can beat your friends times too.



To access them, you need to press up on the d-pad once or twice so it says

best offline or online time, although you'll want to see offline times when

you're trying to beat the developers. Once this is done, all you need to do to

start is drive from one end of the road to the other as quickly as possible.



In terms of car choice, faster is obviously better. If you can handle the

fastest Speed cars like the PCPD special, use them because they will set the

best times, especially on the shortest roads. On longer roads you may find it

easier to use a fast stunt car like the Montgomery Hawker so you can recover

from crashes more easily.



Another must for the fastest times is getting the biggest run up you can from

either end of the road. The clock starts counting once you turn on to the road

so starting fast can only benefit you. Don't be afraid to crash at the end of a

road either, you wanna be at full speed all the way to the finish and sometimes

crashing is going to happen.



Shortcuts are also important. Almost any shortcut that begins and ends on the

same road will not screw up your times, and if they cut corners or help you

avoid traffic they can save seconds of time. They aren't always practical, so

there can be a lot of trial and error to work out the best route. Choosing

which end of the road to start from goes with this, as it can be easier to

start faster, or hit certain shortcuts.



There are 64 roads to set times on, they are listed here along with the time

you need to beat to "rule" the road offline:



-------------------------------------------------------------------------------

Road Name | Time to Beat | Notes

-------------------------------------------------------------------------------

1st Street | 34.9 | Coming soon

-------------------------------------------------------------------------------

2nd Street | 45.7 |

-------------------------------------------------------------------------------

3rd Street | 38.4 |

-------------------------------------------------------------------------------

4th Street | 21.6 |

-------------------------------------------------------------------------------

5th Street | 29.8 |

-------------------------------------------------------------------------------

7th Street | 33.3 |

-------------------------------------------------------------------------------

9th Street | 35.6 |

-------------------------------------------------------------------------------

Andersen Street | 15.5 |

-------------------------------------------------------------------------------

Angus Wharf | 41.8 |

-------------------------------------------------------------------------------

Cannon Pass | 13.5 |

-------------------------------------------------------------------------------

Casey Pass | 26.1 |

-------------------------------------------------------------------------------

Chubb Lane | 52.0 |

-------------------------------------------------------------------------------

E. Crawford Drive | 44.8 |

-------------------------------------------------------------------------------

E. Lake Drive | 1:11.3 |

-------------------------------------------------------------------------------

Evans Boulevard | 23.7 |

-------------------------------------------------------------------------------

Franke Avenue | 22.9 |

-------------------------------------------------------------------------------

Fry Avenue | 14.1 |

-------------------------------------------------------------------------------

Gabriel Avenue | 13.4 |

-------------------------------------------------------------------------------

Geldard Drive | 25.0 |

-------------------------------------------------------------------------------

Glancey Avenue | 32.7 |

-------------------------------------------------------------------------------

Hall Avenue | 26.9 |

-------------------------------------------------------------------------------

Hamilton Avenue | 44.0 |

-------------------------------------------------------------------------------

Hans Way | 35.8 |

-------------------------------------------------------------------------------

Harber Street | 54.8 |

-------------------------------------------------------------------------------

Hawley Avenue | 6.5 |

-------------------------------------------------------------------------------

Hudson Avenue | 8.1 |

-------------------------------------------------------------------------------

I-88 Section 1 | 40.7 |

-------------------------------------------------------------------------------

I-88 Section 2 | 51.0 |

-------------------------------------------------------------------------------

I-88 Section 3 | 48.4 |

-------------------------------------------------------------------------------

I-88 Section 4 | 1:07.6 |

-------------------------------------------------------------------------------

King Avenue | 21.5 |

-------------------------------------------------------------------------------

Lambert Parkway | 1:26.4 |

-------------------------------------------------------------------------------

Lawrence Road | 25.9 |

-------------------------------------------------------------------------------

Lewis Pass | 34.4 |

-------------------------------------------------------------------------------

Lucas Way | 1:01.4 |

-------------------------------------------------------------------------------

Hubbard Avenue | 1:01.7 |

-------------------------------------------------------------------------------

Manners Avenue | 1:00.2 |

-------------------------------------------------------------------------------

Moore Avenue | 9.2 |

-------------------------------------------------------------------------------

N. Mountain Drive | 1:46.3 |

-------------------------------------------------------------------------------

N. Rouse Drive | 1:18.4 |

-------------------------------------------------------------------------------

Nakamura Avenue | 4.7 |

-------------------------------------------------------------------------------

Nelson Way | 1:53.9 |

-------------------------------------------------------------------------------

Newton Drive | 24.9 |

-------------------------------------------------------------------------------

Paradise Avenue | 19.8 |

-------------------------------------------------------------------------------

Parr Avenue | 17.5 |

-------------------------------------------------------------------------------

Patterson Avenue | 8.2 |

-------------------------------------------------------------------------------

Rack Way | 25.6 |

-------------------------------------------------------------------------------

Read Lane | 40.6 |

-------------------------------------------------------------------------------

Riverside Avenue | 8.4 |

-------------------------------------------------------------------------------

Root Avenue | 44.8 |

-------------------------------------------------------------------------------

Ross Drive | 21.1 |

-------------------------------------------------------------------------------

S. Bay Expressway | 52.7 |

-------------------------------------------------------------------------------

S. Mountain Drive | 1:21.3 |

-------------------------------------------------------------------------------

S. Rouse Drive | 51.7 |

-------------------------------------------------------------------------------

Schembri Pass | 45.3 |

-------------------------------------------------------------------------------

Shepherd Avenue | 12.9 |

-------------------------------------------------------------------------------

Sullivan Avenue | 6.8 |

-------------------------------------------------------------------------------

Uphill Drive | 32.4 |

-------------------------------------------------------------------------------

W. Crawford Drive | 1:08.5 |

-------------------------------------------------------------------------------

W. Lake Drive | 49.6 |

-------------------------------------------------------------------------------

Warren Avenue | 6.7 |

-------------------------------------------------------------------------------

Watt Street | 5.8 |

-------------------------------------------------------------------------------

Webster Avenue | 32.9 |

-------------------------------------------------------------------------------

Young Avenue | 31.4 |

-------------------------------------------------------------------------------









===============================================================================

Road Rules: Showtime [BP2620]

===============================================================================



In keeping with the open world theme of Paradise City, Criterion did away with

the standard crash junctions, and for better or worse, added Showtime mode in

its place. With Showtime, you can effectively crash anywhere and any time you

want when not doing an event. Just hold both LB and RB at the same time to

turn your car into what amounts to a giant pinball.



While in Showtime mode you can bounce your car around using the A button to

"Ground Break". Press A while your car is touching the ground and you will be

launched onwards. Your boost bar represents your ability to ground break: as

long as you have boost you can do it, but run out and the show is over. To keep

the bar filled you need to hit as many vehicles as you can.



Each vehicle type is worth differing amounts, usually bigger is better. Buses

also add to your multiplier, which is really the key to the highest scores, and

is unfortunately somewhat random as to when they appear. Every 10 vehicles hit

gives your boost bar a bonus, and hitting specified overhanging signs will give

you $10,000 a time. You will also be rewarded for distanced travelled, $100 for

every yard, which is then multiplied at the end along with the rest of your

score.



Because your boost bar is your lifebar, Aggression cars are the ones to go for

as they have the biggest bars to fill. Just as useful is picking a large car;

the more road you take up the more vehicles you're likely to hit. Also take

advantage of the fact that once you start Showtime, you can go anywhere you can

reach and it will still score you for the road you started on. This is great

for roads that don't see much traffic, but are connected to the main roads like

E. Crawford. I'll note any good examples in the "Notes" section of the table

below.







-------------------------------------------------------------------------------

Road Name | Score to Beat | Notes

-------------------------------------------------------------------------------

1st Street | 700,000 | Coming Soon

-------------------------------------------------------------------------------

2nd Street | 700,000 |

-------------------------------------------------------------------------------

3rd Street | 700,000 |

-------------------------------------------------------------------------------

4th Street | 700,000 |

-------------------------------------------------------------------------------

5th Street | 700,000 |

-------------------------------------------------------------------------------

7th Street | 500,000 |

-------------------------------------------------------------------------------

9th Street | 700,000 |

-------------------------------------------------------------------------------

Andersen Street | 700,000 |

-------------------------------------------------------------------------------

Angus Wharf | 1,500,000 |

-------------------------------------------------------------------------------

Cannon Pass | 250,000 |

-------------------------------------------------------------------------------

Casey Pass | 250,000 |

-------------------------------------------------------------------------------

Chubb Lane | 250,000 |

-------------------------------------------------------------------------------

E. Crawford Drive | 1,500,000 |

-------------------------------------------------------------------------------

E. Lake Drive | 500,000 |

-------------------------------------------------------------------------------

Evans Boulevard | 700,000 |

-------------------------------------------------------------------------------

Franke Avenue | 700,000 |

-------------------------------------------------------------------------------

Fry Avenue | 700,000 |

-------------------------------------------------------------------------------

Gabriel Avenue | 500,000 |

-------------------------------------------------------------------------------

Geldard Drive | 250,000 |

-------------------------------------------------------------------------------

Glancey Avenue | 700,000 |

-------------------------------------------------------------------------------

Hall Avenue | 500,000 |

-------------------------------------------------------------------------------

Hamilton Avenue | 1,000,000 |

-------------------------------------------------------------------------------

Hans Way | 250,000 |

-------------------------------------------------------------------------------

Harber Street | 700,000 |

-------------------------------------------------------------------------------

Hawley Avenue | 700,000 |

-------------------------------------------------------------------------------

Hudson Avenue | 700,000 |

-------------------------------------------------------------------------------

I-88 Section 1 | 700,000 |

-------------------------------------------------------------------------------

I-88 Section 2 | 700,000 |

-------------------------------------------------------------------------------

I-88 Section 3 | 700,000 |

-------------------------------------------------------------------------------

I-88 Section 4 | 700,000 |

-------------------------------------------------------------------------------

King Avenue | 700,000 |

-------------------------------------------------------------------------------

Lambert Parkway | 1,000,000 |

-------------------------------------------------------------------------------

Lawrence Road | 250,000 |

-------------------------------------------------------------------------------

Lewis Pass | 250,000 |

-------------------------------------------------------------------------------

Lucas Way | 250,000 |

-------------------------------------------------------------------------------

Hubbard Avenue | 500,000 |

-------------------------------------------------------------------------------

Manners Avenue | 400,000 |

-------------------------------------------------------------------------------

Moore Avenue | 700,000 |

-------------------------------------------------------------------------------

N. Mountain Drive | 250,000 |

-------------------------------------------------------------------------------

N. Rouse Drive | 250,000 |

-------------------------------------------------------------------------------

Nakamura Avenue | 700,000 |

-------------------------------------------------------------------------------

Nelson Way | 250,000 |

-------------------------------------------------------------------------------

Newton Drive | 700,000 |

-------------------------------------------------------------------------------

Paradise Avenue | 700,000 |

-------------------------------------------------------------------------------

Parr Avenue | 500,000 |

-------------------------------------------------------------------------------

Patterson Avenue | 700,000 |

-------------------------------------------------------------------------------

Rack Way | 250,000 |

-------------------------------------------------------------------------------

Read Lane | 250,000 |

-------------------------------------------------------------------------------

Riverside Avenue | 700,000 |

-------------------------------------------------------------------------------

Root Avenue | 700,000 |

-------------------------------------------------------------------------------

Ross Drive | 250,000 |

-------------------------------------------------------------------------------

S. Bay Expressway | 1,500,000 |

-------------------------------------------------------------------------------

S. Mountain Drive | 250,000 |

-------------------------------------------------------------------------------

S. Rouse Drive | 700,000 |

-------------------------------------------------------------------------------

Schembri Pass | 250,000 |

-------------------------------------------------------------------------------

Shepherd Avenue | 500,000 |

-------------------------------------------------------------------------------

Sullivan Avenue | 700,000 |

-------------------------------------------------------------------------------

Uphill Drive | 250,000 |

-------------------------------------------------------------------------------

W. Crawford Drive | 700,000 |

-------------------------------------------------------------------------------

W. Lake Drive | 700,000 |

-------------------------------------------------------------------------------

Warren Avenue | 500,000 |

-------------------------------------------------------------------------------

Watt Street | 700,000 |

-------------------------------------------------------------------------------

Webster Avenue | 1,000,000 |

-------------------------------------------------------------------------------

Young Avenue | 700,000 |

-------------------------------------------------------------------------------









===============================================================================

Discovery [BP3000]

===============================================================================



With a huge open world to explore Criterion have provided players with a lot

of reasons to check out the entire map. There are 570 collectibles split into

Super Jumps, Smashes and Billboards spread through the whole city, along with

35 Drive Thrus and 11 Car Parks. They're worth finding too; you'll get multiple

achievements and cars for finding everything in the game, and learn a lot about

the layout of Paradise City in the meantime.



I've split the Discoveries first by type, and then by the 5 main areas of the

city. Use the BP codes to more quickly find the Super Jumps in Downtown or the

Smashes in White Mountain. Please note that with so many to find and describe

the locations of, the ones you need may not be here to begin with, so be

patient!







===============================================================================

Discovery: Billboards [BP3100]

===============================================================================



There are 120 Billboards spread throughout the city, with between 20 and 30 in

each of the 5 areas. You can check how many you have in each area with the

pause menu. The billboards have the Burnout logo on a firey background, and

should be pretty obvious once you play. Once you've gone through a billboard it

will always look like it's been smashed up, so use that to help you find new

ones to break.





===============================================================================

Billboards : Palm Bay Heights [BP3110]

===============================================================================



1. Location: E. Crawford Drive towards Sullivan

How to Get: Drive West with the traffic. After you go past the construction

site there will be a ramp on the right leading to the billboard

Take it with some speed to crash through it.



-------------------------------------------------------------------------------



2. Location: Hudson Avenue Car Park

How to Get: There are 3 ramps on the roof. Take the one facing South-East

to break the billboard and land on the Freeway.



3. How to Get: Now take the North-West facing ramp with some speed to hit the

billboard in the air on the other side of the road.



4. How to Get: Finally take the East facing ramp. Follow the road around and

there will be another billboard sitting at the side of the

Freeway.



-------------------------------------------------------------------------------



5. Location: 9th Street & Hamilton Avenue

How to Get: Head East on 9th, and on the right directly after 9th and

Hamilton intersect will be a smash leading into a hidden path.

Shortly after will be a small jump with a billboard that you

can't miss.



6. How to Get: Continue onwards and go up a ramp onto a high platform. Another

billboard sits here.



-------------------------------------------------------------------------------



===============================================================================

Billboards : Downtown Paradise [BP3120]

===============================================================================



21. Location: Angus Wharf

| How to Get: Head North on Angus Wharf, and look for the shortcut on the

22. right, opposite the Watt Street turn. Down here are 2 jumps

that take you over containers, and each one has a billboard to

crash through.



-------------------------------------------------------------------------------





===============================================================================

Billboards : Harbor Town [BP3130]

===============================================================================



51.





===============================================================================

Billboards : White Mountain [BP3140]

===============================================================================



76.





===============================================================================

Billboards : Silver Lake [BP3150]

===============================================================================



101.







===============================================================================

Discovery: Smashes [BP3200]

===============================================================================



In total there's a whopping 400 Smashes to find all over Paradise City, with

anywhere from 50 to 90 in each area. You can check how many you have in each

area with the pause menu. With there being so many, this is probably the

hardest discoverable to find every one of. They are represented by multiple

black and yellow chain link fences that say "Private Property". Once you've

gone through a Smash, it will no longer have a full fence in front of it, to

let you know you've earned it already.



I have grouped some of the Smashes together because the methods to get them

are identical. A lot of shortcuts have a smash at each end, so it's easier to

list both together. My "How to Get" method is not the only way to reach each

smash, so if you're unsure if you've got a particular one or not just follow my

directions so you know for certain.





===============================================================================

Smashes : Palm Bay Heights [BP3210]

===============================================================================



1. Location: Hudson Avenue Car Park

How to Get: Simply enter the Car Park.



-------------------------------------------------------------------------------



2. Location: Newton Drive/E. Crawford Drive

| How to Get: Drive up the right side of the half loop of Newton Drive and

3. look right for a smash that takes you on a dirt road through a

tunnel and out through another smash onto the boardwalk on

E. Crawford.



-------------------------------------------------------------------------------



4. Location: 9th Street & Hamilton Avenue

| How to Get: Head East on 9th, and on the right directly after 9th and

5. Hamilton intersect will be a smash leading into a hidden path.

Follow this path all the way to the end and another smash leads

you out onto 9th & Paradise.



6. Location: 9th Street

How to Get: There is another smash to take you on the path mentioned above.

The smash sits halfway between Nakamura and Sullivan, on the

right side of 9th if you drive East.



-------------------------------------------------------------------------------



7. Location: Moore Avenue/9th Street & Sullivan Avenue

| How to Get: These 2 smashes connect Moore to Sullivan. Face North-East at

8. the junction of 9th and Sullivan and you will see the first.

Drive through the shortcut to hit the other.



-------------------------------------------------------------------------------



9. Location: 9th Street/Railroad Tracks

| How to Get: Drive West on 9th, and do a left onto the Railroad just before

12. you have to turn onto Lambert. The first smash is a little way

down at the entrance to a tunnel. The second is at the exit of

the same tunnel. Stay on the tracks for a long time, until you

are forced to leave them by way of another smash. Do a quick

180 when you hit that smash and there will be another right in

front of you.



13. Location: 7th Street

| How to Get: These 2 smashes are actually on the road above Smash #10. Head

14. East on the 7th that puts you with same direction traffic. Next

to the record store with the giant guitar are 2 smashes with a

wall splitting them.



-------------------------------------------------------------------------------





===============================================================================

Smashes : Downtown Paradise [BP3220]

===============================================================================



51. Location: E. Crawford Drive/Angus Wharf

| How to Get: Drive East on Crawford, and as you reach the curve by the

54. Coastguard HQ you will see 3 possible smashes to hit. Take the

one on the left to go past the lighthouse. You'll hit a 2nd

soon after, and a 3rd after that before reaching some jumps.

Finally a 4th smash will take you back onto Angus Wharf.



55. Location: E. Crawford Drive/Angus Wharf

| How to Get: Instead of taking the leftmost smash above, take the middle

56. one instead. There's a 2nd smash part of the way through the

shortcut, the other you should have already hit previously.



57. Location: E. Crawford Drive/Angus Wharf

| How to Get: Finally, take the right of the 3 smashes available. This will

58. take you through a different shortcut, but atfer hitting a 2nd

smash still dumps you out on Angus Wharf.



-------------------------------------------------------------------------------



59. Location: Angus Wharf/Watt Street

| How to Get: Just south of the Auto-Repair on Angus Wharf and before you

60. reach Watt is a shortcut that connects the two roads, and has a

Smash at each end between two rows of containers.



-------------------------------------------------------------------------------



61. Location: E. Crawford Drive Junk Yard

| How to Get: Situate your car as if it was leaving the Junk Yard on E.

62. Crawford heading South. In front of you should be a smash

hiding a shortcut between rows of containers. At the other end

of the shortcut is another smash and the Freeway.



-------------------------------------------------------------------------------



===============================================================================

Smashes : Harbor Town [BP3230]

===============================================================================



131.







===============================================================================

Smashes : White Mountain [BP3240]

===============================================================================



221.







===============================================================================

Smashes : Silver Lake [BP3250]

===============================================================================



311.











===============================================================================

Discovery: Super Jumps [BP3300]

===============================================================================



In total there are 50 Super Jumps to find, 10 in each area. These jumps are

marked by flashing yellow traffic cones, and some are the biggest jumps in the

game and great for stunts. You can check how many you have in each area with

the pause menu.







===============================================================================

Super Jumps : Palm Bay Heights [BP3310]

===============================================================================



1. Location: E. Crawford Drive

How to Get: Drive West along the beach. The jump is situated leading you

into the construction site in the middle of the road. You don't

need to jump into the site to make the jump, just don't crash.



-------------------------------------------------------------------------------



2. Location: E. Crawford Drive

How to Get: Continue on West from jump #1 and drop down onto the boardwalk

under the billboard on the right. Take the first ramp there and

land the jump. Can be done from either side but only counts for

one jump.



-------------------------------------------------------------------------------



3. Location: Railroad between Hamilton and Lambert

How to Get: Turn off E. Crawford onto Hamilton and look for an entrance to

the railroad tracks on the right. Head under the billboard and

look for the thin ramp marked with traffic cones that will lead

you onto the Freeway. Just drive up this ramp to make it count.



-------------------------------------------------------------------------------



4. Location: I-88 Section 2

How to Get: Use Jump #3 to get on the Freeway. Head forward enough until

you can get onto the opposite lanes of the Freeway and turn

around. In front of you should be a small jump that will take

you back over the Freeway again.



-------------------------------------------------------------------------------



5. Location: Paradise Avenue

How to Get: At the North end of this road is a half raised bridge. Make the

jump over the gap to complete. Simple.



-------------------------------------------------------------------------------



6. Location: 7th Street & Paradise Avenue

How to Get: Head west with the traffic on 7th. As you're about to head

under Paradise, there will be a marked ramp in the middle of

the 4 lanes. Take this jump onto or over Paradise.



-------------------------------------------------------------------------------



7. Location: 7th Street & Root Avenue

How to Get: This time, head west on 7th in *oncoming* traffic. As you're

about to pass under Root Avenue there will again be a marked

ramp in the middle of the 4 lanes of traffic. Jump onto or over

Root to add this to your total.



-------------------------------------------------------------------------------



8. Location: 7th Street & Lambert Parkway

How to Get: Drive west on 7th with the traffic, as you cross over Lambert

there is a dirt ramp just to the right of the road marked with

the usual flashing traffic cones. Make this jump over the pond

to complete it.





===============================================================================

Super Jumps : Downtown Paradise [BP3320]

===============================================================================



11.





===============================================================================

Super Jumps : Harbor Town [BP3330]

===============================================================================



21.







===============================================================================

Super Jumps : White Mountain [BP3340]

===============================================================================



31.





===============================================================================

Super Jumps : Silver Lake [BP3350]

===============================================================================



41.









===============================================================================

Drive Thrus [BP3400]

===============================================================================



There are 4 types of Drive Thru that show up in Paradise, and each serves a

different purpose. There are 35 of these Drive Thrus in total, spread all over

the place. Find them all along with the Car Parks to get the "Explorer"

achievement.





===============================================================================

Drive Thrus : Junkyards [BP3410]

===============================================================================



There are 5 Junkyards, 1 in each area of the city. Not only do they let you

change your car, but when you turn on the game you will start at the last one

you visited. They are here:





1. Downtown Paradise

Location: E. Crawford Drive & Angus Wharf



2. Palm Bay Heights

Location: Hamilton Avenue near Young Avenue



3. Harbor Town

Location: Manners Avenue & S. Rouse Drive



4. Silver Lake

Location: Nelson Way & Ross Drive



5. White Mountain

Location: Chubb Lane







===============================================================================

Drive Thrus : Paint Shops [BP3420]

===============================================================================



There are also 5 Paint Shops in the game. Drive through one and instantly your

car will get a shiny new paintjob, assuming it can be painted of course. They

don't really serve any other purpose though. Either way, find them here:





1. Downtown Paradise

Location: 7th Street & Webster Avenue



2. Palm Bay Heights

Location: Hamilton Avenue & 5th Street



3. Harbor Town

Location: Harber Street & Hamilton Avenue



4. Silver Lake

Location: E. Lake Drive between Nelson Way & Rack Way



5. White Mountain

Location: W. Lake Drive & Cannon Pass







===============================================================================

Drive Thrus : Auto-Repairs [BP3430]

===============================================================================



The 11 Auto-Repairs will prove very useful as you play through the game. They

repair your car on the go in any event, which is invaluable in Road Rage and

Marked Man. Repairing a car for the first time also lets you paint it and

discovers its Burning Route if there is one. They can be found here:





1. E Crawford Drive & Hudson Avenue



2. Angus Wharf



3. Young Avenue



4. Hubbard Avenue & Lambert Parkway



5. Warren Avenue



6. Harber Street & Root Avenue



7. S. Bay Expressway & S. Rouse Drive



8. Schembri Pass & Chubb Lane



9. S. Rouse Drive near Rack Way



10. Nelson Way near W. Crawford Drive



11. W. Lake Drive & Chubb Lane







===============================================================================

Drive Thrus : Gas Stations [BP3440]

===============================================================================



There are 14 Gas Stations in total, and if you're passing by one in a Race or

Burning Route, will give you a full boost bar that can save precious seconds.

These can be hugely useful when racing online if the route takes you that way,

so always keep an eye open for any in your path. Here's where to look:





1. E. Crawford Drive & Nakamura Avenue



2. Angus Wharf near 4th Street



3. Andersen Street near Root Avenue



4. Angus Wharf & Webster Avenue



5. Lambert Parkway & Harber Street



6. S. Bay Expressway near Gabriel Avenue



7. Hamilton Avenue & Young Avenue



8. Lambert Parkway & S. Rouse Drive



9. E. Lake Drive & Hubbard Avenue



10. E. Lake Drive & Rack Way



11. Nelson Way near Lewis Pass



12. Nelson Way & Uphill Drive



13. Chubb Lane near W. Lake Drive



14. S. Mountain Drive near Lucas Way.









===============================================================================

Car Parks [BP3500]

===============================================================================



There are 11 Car Parks spread around the Eastern half of Paradise City, the

roof of each is usually host to ramps, Super Jumps and Smashes. Find all 11 to

get the "Paid and Displayed" achievement. A couple of these will show up in the

Freeburn Challenges too, and none of them are especially hard to find. In case

you are having trouble though, here's where to find them:



1. Location: Hudson Avenue

2. Location: North end of Webster Avenue

3. Location: Angus Wharf near 4th Street

4. Location: Fry Avenue south of Paradise Square (looks like Times Square)

5. Location: 1st Street & Glancey Avenue

6. Location: Hamilton Avenue where Young Avenue merges

7. Location: Lambert Parkway & Hall Avenue

8. Location: Hall Avenue & Manners Avenue

9. Location: Manners Avenue & Shepherd Avenue

10. Location: Lambert Parkway & 5th Street

11. Location: Young Avenue between Franke Avenue & Paradise Avenue





Make sure you go into each Car Park to officially "find" it in the game.









===============================================================================

Online Mode [BP4000]

===============================================================================



Bearing some similarities to the online mode of Test Drive Unlimited, the

Online Mode in Burnout Paradise is as much a social thing as it is about

competition. If you want to race competitively you can do that, and if you want

to co-operate with others to beat challenges you can do that too. Of course the

open world structure means you can do whatever you want too, it's really down

to you.



I will cover the main areas of the online game here.







===============================================================================

Today's Best [BP4100]

===============================================================================



Today's Best is something that will always appear in the top right hand corner

of the screen whenever you Freeburn online. It tracks 9 different statistics

for each player in the game and summarises who's ahead overall. There is an

achievement for being ahead in 6 out of 9 categories in an 8 player game, so it

is worth spending some time on, and it's pretty good for something to fill in

any lulls in the action. The 9 categories tracked are:



Drift: Unfortunately it's too easy to do donuts, which makes this easy to

get a very high number on. Works in any car.



Oncoming: The easiest place to do this is on the freeway as it does loop all

around the city. You can go quite slowly so again it's far too easy to

get a very high number without too much effort.



Flatspin: I find these a lot of fun to do. E-brake and spin your car off any

split ramp to rack up a big number. The ramps on the beach are my jump

of choice. If you beat 832 degrees you're doing as well as me.



Barrel Rolls: Usually this record gets tied due to the small numbers involved.

3 is my max, done using the massive ramp into the Quarry and the super

jump from Read Lane onto the railroad. A good technique can make a

bigger difference than a high speed, so take your time.



Power Parking: Gets tied all the time due to the obvious max. 100% will be

yours if you E-brake and 180 into a gap between two parked cars and

line yourself up perfectly parallel to the curb. Gets easier with time.



Airtime: This is *not* your best air from one jump, but the best total air

from a series of jumps done in sequence. Over 20 seconds is possible

using the series of ramps along the pier, beach and Angus Wharf areas.

Make sure not to crash until the game records your total otherwise you

lose everything. Best done in a stunt car for the easy boosting.



Near Misses: Another record that is cheapened by the fact that you can simply

run back and forth past parked cars to get huge totals. If you do it

legitimately, over 20 is pretty good.



Jump Distance: The best jump distances are going to be earned in 1 or 2

different places: the Quarry jump and the Read Lane jump. Over 200yds

is possible in a fast car



Burnouts: This is the one statistic tracked that requires you to be in a

specific car type: Speed cars. Chain burnouts by constantly boosting

and driving dangerously, oncoming traffic is a great help here. Note

that if you crash it won't record your burnout, so stop boosting when

your chain is high enough.









===============================================================================

Online Road Rules [BP4200]

===============================================================================



Doing Road Rules online is not that different from doing it offline. You are

still able to beat the offline records as well as online, but when you're in an

online game you can also set times and Showtime scores against those in the

game with you, regardless of them being on your XBL friends list. These times

are short-term, you won't see them once you leave the game unless you set a

personal record, and the people you played with won't see them unless they're

your XBL friends. If you're playing against strangers this can be a little

worthless, but against friends it can be great to set times together in the

same room. It's down to you to make whatever you want out of it.









===============================================================================

Freeburn Challenges [BP4300]

===============================================================================



The Freeburn Challenges make up the largest part of the social aspect to

Burnout Paradise. These are collaborative challenges that require you to work

with 1-7 other people to beat tasks set by the developers. There are 350 in

total, 50 for each number of players between 2 and 8, as well as 4 achievements

tied to their completion.



The good news is that they can be a lot of fun when done with friends as the

challenges can create a sense of camaraderie between players as you work to

beat them. The bad news is that there are a lot of repeats, and you will find

that you end up doing the same challenge 5 or 6 times with differing amounts of

people. Also, all it takes is one idiot to make doing them impossible, which is

just another reason to play with friends when you can.



I shall list all 350 Challenges here, split by number of players, and I will

include notes for the ones that may not be entirely self explanatory as there

are some that are either vague or just not that easy. Please e-mail me if you

think a challenges needs a note as things obvious to me aren't obvious to

others, and vice-versa.





===============================================================================

Freeburn Challenges: 2-Players [BP4310]

===============================================================================



-------------------------------------------------------------------------------

Challenge Name & No. | Challenge details and notes

===============================================================================

1. Go Crash! | Crash into each other.

-------------------------------------------------------------------------------

2. Get Social | Meet inside the Wildcats Baseball Stadium.

-------------------------------------------------------------------------------

3. Go Jump! | Get some air.

-------------------------------------------------------------------------------

4. Oncoming Intro | Drive in oncoming traffic for 75 yards.

-------------------------------------------------------------------------------

5. Drift Intro | Drift your car.

-------------------------------------------------------------------------------

6. Go Clubbing | Meet at the Maplemount Country Club.

-------------------------------------------------------------------------------

7. Near Miss Intro | Near miss a traffic vehicle.

-------------------------------------------------------------------------------

8. Jump Intro | Jump 35 yards.

-------------------------------------------------------------------------------

9. Crash Bridge | Jump the Paradise Avenue Bridge and crash into each

| other in mid-air.

-------------------------------------------------------------------------------

10. Smash and Grab | Smash through 2 Burnout Billboards.

-------------------------------------------------------------------------------

11. Fountain Missed | Drift a total of 1,500 yards and get 2 Near Misses

| around the Franke Avenue Fountain. Both drivers must

| contribute.

| Note: get the Near Misses using each others cars.

-------------------------------------------------------------------------------

12. In The Navy | Meet at the Fort Lawrence Naval Yard.

-------------------------------------------------------------------------------

13. Jumping Express | Jump 10 times on the South Bay Expressway Bridge.

-------------------------------------------------------------------------------

14. Jump Casey | Jump a total of 500 yards off the ramp on Casey Pass.

| Both drivers must contribute.

-------------------------------------------------------------------------------

15. Mineheads | Jump across the mine shaft twice in the Lone Peaks

| Quarry.

| Note: the mineshaft is the 2 very large grey buildings

| crossing the water inside the Quarry, and has a ramp

| from both sides.

-------------------------------------------------------------------------------

16. Splashdown | Crash into each other on the roof of the waterworks

| behind the Rockridge Dam.

| Note: the waterworks can be reached by taking an

| unmarked road that runs from Geldard Dr. on the dam

| and W. Lake Drive a little way north-west of the dam.

-------------------------------------------------------------------------------

17. Rock and Rolls! | Land a total of 10 Barrel Rolls in the Lone Peaks

| Quarry. Both drivers must contribute.

-------------------------------------------------------------------------------

18. Drift Track | Drift a total of 2000 yards at the Lone Peaks Stock

| Car Track.

| Note: the track is found just west of the intersection

| of Lucas Way and S. Mountain Drive.

-------------------------------------------------------------------------------

19. Air Time on Uphill| Get a total of 12 seconds of air time from the jumps

| on Uphill Drive. Both drivers must contribute.

-------------------------------------------------------------------------------

20. Drifters | Drift a total of 600 yards.

-------------------------------------------------------------------------------

21. Nelson Oncoming | Drive in oncoming traffic for 500 yards on Nelson Way.

-------------------------------------------------------------------------------

22. Dare To Jump! | Land a total of 8 jumps from Dead Man's Edge. Both

| drivers must contribute.

| Note: this is a lot easier heading south than north.

-------------------------------------------------------------------------------

23. High Jump | Jump 120 yards over the Nelson Way Gas Station using

| the railroad high jump.

| Note: take the railroad under the tunnel near the red

| dot and use the ramp on the left with the flashing

| yellow cones.

-------------------------------------------------------------------------------

24. Air Hoop | Jump from the hangar through the red aircraft fuselage

| section at the Eastern Shore Airfield.

| Note: needs a faster car with good handling. Loop

| around the dirt track to build up speed for the jump.

-------------------------------------------------------------------------------

25. Barrel Hoop | Barrel roll from the collapsed hangar through the

| suspended aircraft fuselage section at the Eastern

| Shore Airfield.

| Note: also needs a fast well handling car. use the

| other dirt track to build up speed for this jump.

-------------------------------------------------------------------------------

26. Flat Spin Intro | Flat Spin off a ramp.

-------------------------------------------------------------------------------

27. On the Waterfront | Meet at the Waterfront Plaza.

-------------------------------------------------------------------------------

28. Beachfront Rolls | Land 2 barrel rolls on Big Surf beach.

-------------------------------------------------------------------------------

29. Boost Chain | Boost non-stop for 10 seconds.

-------------------------------------------------------------------------------

30. Minute Man! | Get a total of 60 seconds of boosting.

-------------------------------------------------------------------------------

31. Boardwalk | Get a total of 8 smashed Burnout Billboards. Both

| drivers must contribute.

-------------------------------------------------------------------------------

32. The I-88 Freeway | Get a total of 8,000 yards of oncoming on the I-88

| Freeway.

-------------------------------------------------------------------------------

33. Near Miss Chain | Near-Miss 5 traffic cars without crashing.

-------------------------------------------------------------------------------

34. Drift and Near | Drift a total of 2,000 yards and 20 Near Misses.

Miss | Both drivers must contribute.

-------------------------------------------------------------------------------

35. Wave Jumping | Jump over each other using the ramps at the Big Surf

| beach.

-------------------------------------------------------------------------------

36. Find Space | Power park your car.

-------------------------------------------------------------------------------

37. Into Space | Jump from the parking garage on the *east* side of

| Angus Wharf to meet up on top of the parking garage on

| the *west* side.

| Note: Take the middle of the 3 available jumps with

| speed to make it across.

-------------------------------------------------------------------------------

38. Off The Rails | Barrel Roll off the ramps at the Big Surf train yard

| at the same time.

| Note: can be hard, either jump off the wide split ramp

| together or time it from opposite directions.

-------------------------------------------------------------------------------

39. Chain Gang | Chain 600 yards of Oncoming on the I-88 Freeway at the

| same time.

| Note: watch for the tick by the other persons name, if

| they have it then they've hit 600 yards.

-------------------------------------------------------------------------------

40. Read Double | Jump off a ramp on Read Lane and land a double Barrel

| Roll on the railroad.

-------------------------------------------------------------------------------

41. 720! | Get a total of 720 degrees of flatspin from the broken

| wooden bridge on Nelson Way. Both drivers must

| contribute.

-------------------------------------------------------------------------------

42. Hole in One! | Discover the jump route through the rock arch on North

| Mountain Drive.

-------------------------------------------------------------------------------

43. Drift and Shout | Land 3 Barrel Rolls and drift a total of 600 yards by

| jumping off the Rockridge Cliff then driving back up.

-------------------------------------------------------------------------------

44. 180! | Flat Spin your car 180 degrees.

-------------------------------------------------------------------------------

45. Long Jumpers | Jump 150 yards.

-------------------------------------------------------------------------------

46. Express Yourself | Get a total of 1000 degrees of flat spin and 1000

| yards of oncoming on the South Bay Expressway Bridge.

| Both drivers must contribute.

-------------------------------------------------------------------------------

47. Eyes Bleed | Boost non-stop for 20 seconds on the I-88 Freeway.

| Note: this will need to be in oncoming traffic

| otherwise you will most likely run out of boost before

| you hit 20 seconds.

-------------------------------------------------------------------------------

48. Power Parking | Power Park and score 75% or better.

-------------------------------------------------------------------------------

49. Billboard Top 10 | Smash 10 Burnout Billboards.

| Note: you can both hit the same billboards.

-------------------------------------------------------------------------------

50. Hoop-la | Jump through the suspended aircraft fuselage section

| at the Eastern Shore Airfield.

-------------------------------------------------------------------------------







===============================================================================

Freeburn Challenges: 3-Players [BP4320]

===============================================================================



-------------------------------------------------------------------------------

Challenge Name & No. | Challenge details and notes

===============================================================================

51. Boost Baby | Use Boost.

-------------------------------------------------------------------------------

52. Driver Destruction| Smash A Burnout Billboard.

-------------------------------------------------------------------------------

53. Get Air Time | Get a total of 5 seconds of Air Time.

-------------------------------------------------------------------------------

54. Drift Intro | Drift a total of 100 yards.

-------------------------------------------------------------------------------

55. Coastguards | Meet at the Coastguard HQ.

-------------------------------------------------------------------------------

56. Jump Co-op | Get a total of 300 yards of jump distance. All

| drivers must contribute.

-------------------------------------------------------------------------------

57. Oncoming Intro | Drive in oncoming traffic for 75 yards.

-------------------------------------------------------------------------------

58. 5 Near Misses | Get a total of 5 Near Misses.

-------------------------------------------------------------------------------

59. All Drift | Drift for 100 yards.

-------------------------------------------------------------------------------

60. Co-op Air Time | Get a total of 15 seconds of Air Time. All drivers

| must contribute.

-------------------------------------------------------------------------------

61. Barrel Roll | Land a Barrel Roll at Big Surf beach.

-------------------------------------------------------------------------------

62. 20 Second Run | Get a total of 20 seconds of Boosting.

-------------------------------------------------------------------------------

63. Flight Time | Get a total of 10 seconds of Air Time from the

| backstreet ramps off Angus Wharf.

-------------------------------------------------------------------------------

64. Go Ahead, Jump! | Each driver, jump over the other 2 drivers in the

| Downtown Park.

-------------------------------------------------------------------------------

65. Flat Spin Intro | Flat spin off a ramp.

-------------------------------------------------------------------------------

66. Jump Bridge | Land a total of 10 jumps on the South Bay Expressway

| Bridge.

-------------------------------------------------------------------------------

67. Waterworks | Meet on the roof of the Waterworks behind the

| Rockridge Dam.

| Note: the waterworks can be reached by taking an

| unmarked road that runs from Geldard Dr. on the dam

| and W. Lake Drive a little way north-west of the dam.

-------------------------------------------------------------------------------

68. Earth Mover | Get a total of over 30 seconds of Air Time at the Lone

| Peaks Quarry. All drivers must contribute.

-------------------------------------------------------------------------------

69. The Paradise Job | Drive through the North Mountain Drive pipeline.

| Note: This begins at the Wind Farm and comes out by

| Schembri pass.

-------------------------------------------------------------------------------

70. Uphill Jumps | Each driver, jump over the other 2 drivers at the

| Uphill Steps.

-------------------------------------------------------------------------------

71. Fly on the Edge | Jump Dead Man's Edge, once from the north side, once

| from the south.

-------------------------------------------------------------------------------

72. Windy Spinner | Get a total of over 360 degrees of Flat Spin at the

| Wind Farm on North Mountain Drive.

| Note: this is the billboard jump just north of the

| Wind Farm finish line.

-------------------------------------------------------------------------------

73. Barn Busters | Meet in the hayloft of the barn on Hillside Pass.

-------------------------------------------------------------------------------

74. Airfield Marathon | Drift a total of 2500 yards and land 20 jumps at the

| Eastern Shore Airfield. All drivers must contribute.

-------------------------------------------------------------------------------

75. Air Prox | Near Miss 5 cars at the Eastern Shore Airfield.

| Note: Simply get near misses with each other.

-------------------------------------------------------------------------------

76. Hoops of Glory | Jump from the hangar through the red aircraft fuselage

| section at the Eastern Shore Airfield.

-------------------------------------------------------------------------------

77. Long Jump | Jump a total of 500 yards.

-------------------------------------------------------------------------------

78. Tunnel Vision | Get a 5-vehicle Near Miss chain in the Lawrence Road

| Tunnel.

-------------------------------------------------------------------------------

79. 15 Second Burn | Boost non-stop for 15 seconds.

| Note: Easier on the Freeway in oncoming traffic.

-------------------------------------------------------------------------------

80. Ocean View Spins | Flat Spin your car 90 degrees off the Ocean View Steps

-------------------------------------------------------------------------------

81. Beachfront Display| Take turns to Barrel Roll over the other 2 drivers

| using the ramps on the beach at Big Surf.

-------------------------------------------------------------------------------

82. O2K | Get a total of 2000 yards of Oncoming.

-------------------------------------------------------------------------------

83. Splash Drift | Drift a total of 4000 yards around the Franke Avenue

| fountain. All drivers must contribute.

-------------------------------------------------------------------------------

84. Draw Jumping | Land a total of 15 jumps over the Paradise Avenue

| Bridge. All drivers must contribute.

-------------------------------------------------------------------------------

85. Go Wildcats! | Meet inside the Wildcats Baseball Stadium

-------------------------------------------------------------------------------

86. Near Miss Chain | Get a 7-vehicle Near Miss chain.

| Note: Use the Freeway or Lawrence Road Tunnel.

-------------------------------------------------------------------------------

87. Co-op Smash | Smash 10 Burnout Billboards. All drivers must

| contribute.

-------------------------------------------------------------------------------

88. Traffic Calming | Power Park your car.

-------------------------------------------------------------------------------

89. Countdown | Get a total of 60 seconds of Boost time.

-------------------------------------------------------------------------------

90. Fish and Flips | Land a total of 20 jumps and get a total of 720

| degrees of Flat Spin at the Manners Pier.

-------------------------------------------------------------------------------

91. Express Jumps | Land a total of 21 jumps on the South Bay Expressway

| bridge. All drivers must contribute.

-------------------------------------------------------------------------------

92. Reverse Cliff Top | Jump off the cliff at the Rockridge Dam in reverse.

-------------------------------------------------------------------------------

93. Rockfalls | Drift a total of 3000 yards and get 800 degrees of

| Flat Spin in the Lone Peaks Quarry.

-------------------------------------------------------------------------------

94. Jump For Your Life| All drivers jump onto the railroad from the Read Lane

| ramps at the same time.

| Note: Line up behind each other and watch your speed.

-------------------------------------------------------------------------------

95. Sky Driver | Jump 100 yards over the Nelson Way Gas Station using

| the railroad high jump.

| Note: take the railroad under the tunnel near the red

| dot and use the ramp on the left with the flashing

| yellow cones.

-------------------------------------------------------------------------------

96. Ready To Tumble | Land a total of 10 Barrel Rolls off the broke bridge

| on 1st Street. All drivers must contribute.

| Note: the split ramps are on the far right coming from

| either direction.

-------------------------------------------------------------------------------

97. Keep It Going | Boost non-stop for 20 seconds on the I-88 Freeway.

| Note: this will need to be in oncoming traffic

| otherwise you will most likely run out of boost before

| you hit 20 seconds.

-------------------------------------------------------------------------------

98. City Sights | Jump from the parking garage on the *east* side of

| Angus Wharf to meet up on top of the parking garage on

| the *west* side.

| Note: Take the middle of the 3 available jumps with

| speed to make it across.

-------------------------------------------------------------------------------

99. 1st Street Reverse| Jump over the 1st Street bridge while driving in

| reverse.

| Note: Use a fast car to get enough speed going.

-------------------------------------------------------------------------------

100. Check It Out! | Use the ramps on the Fry Avenue parking garage and

| meet on the roof of the DJR Sports store.

| Note: Once on top of the garage, take the north-east

| facing ramp, keep your speed up while hugging the wall

| on the left and take the second, hidden ramp to jump

| to the store. Not an easy jump to make!

-------------------------------------------------------------------------------















===============================================================================

Achievements [BPACHV]

===============================================================================



There are 50 achievements in the game that total up to 1000 gamerscore. Some

can be earned offline and some have to be earned online; these are split into

groups accordingly.





===============================================================================

Offline Achievements [BPOFFL]

===============================================================================





1. Lookin' Good - 5 Points

Repaired your first wrecked car



How to get: drive through the nearest auto-repair and you're done.





-------------------------------------------------------------------------------



2. Misdemeanor - 10 points

5 Billboards collected



How to get: just explore, it shouldn't take long at all.





-------------------------------------------------------------------------------



3. Off the Beaten Path - 10 points

25 Smashes collected



How to get: just like billboards, some quick exploration will rack these up.





-------------------------------------------------------------------------------



4. Parallel Park - 20 points

Power Park achieved with a 100% rating



How to get: E-brake your car and 180 into the space between two parked cars.

100% requires you to be lined up perfectly, which can take some practice but is

easy to get the hang of.





-------------------------------------------------------------------------------



5. Bottom of the Class - 20 points

Got your D Class License



How to get: win the grand sum of 2 single player events. Easy.





-------------------------------------------------------------------------------



6. Duckin' and Weavin' - 10 points

Won a Marked man without being taken down



How to get: As it sounds, best done early in the game when the AI cars are less

aggressive. Note that you can crash yourself and still get this achievement in

the same event.





-------------------------------------------------------------------------------



7. Learning to Fly - 10 points

Successfully landed 5 Superjumps



How to get: Again very easy to get with some exploration. Look for the flashing

yellow traffic cones.







-------------------------------------------------------------------------------



8. Spinnin' Around - 10 points

Got your first 360 Flatspin



How to get: Flatspin by E-braking your car off ramps sideways. Get a 360 at

somewhere like the quarry, the Read Lane superjump or on Big Surf Beach.







-------------------------------------------------------------------------------



9. Great Start - 10 points

Won a race



How to get: win a race offline. Any of the early races will be easily winnable

as long as you don't get lost.





-------------------------------------------------------------------------------



10. Underachiever - 30 points

Got your C class license



How to get: Having got the D license, win another 7 events.





-------------------------------------------------------------------------------



11. Rampage! - 20 points

Got a Takedown Rampage



How to get: Similarly to previous Burnout games, score consecutive takedowns in

a Road Rage event without crashing or going too long without a takedown. 5 is a

Frenzy, and 10 will be the Rampage. Generally easier in a slower car because

the other cars will be equally slow, which makes taking them down more

straightforward.





-------------------------------------------------------------------------------



12. Watt? - 10 points

Time Road Rule beaten on Watt St



How to get: Press up on the d-pad to enable Road Rules, and drive from one end

of Watt Street to the other in under 5.8 seconds. Build up speed before you

reach the road so you can blitz down it at maximum velocity. Use a stunt car

with 4 or 5 in boost and you should have no problems.





-------------------------------------------------------------------------------



13. Daredevil - 25 points

Land a 2 barrel roll jump



How to get: There are plenty of ramps where this can be done. The one leading

into the Quarry is an easy option, as is the split ramp on Read Lane. Any light

stunt car should be fine, speed isn't as important as good technique. Try for 3

or more if this seems easy!





-------------------------------------------------------------------------------



14. Millionaire's Club - 25 points

Scored over 1,000,000 in Stunt Run



How to get: sounds like a big number, but a large multiplier will make all the

difference. I used the series of ramps that run along Big Surf Beach and East

Crawford and into the back of Angus Wharf. Nail all of those jumps and you'll

have multiple billboard and air time multipliers. Throw in some flatspins or a

barrel roll and a x15 multiplier isn't hard to get with practice. Remember to

hit every ramp in both directions to eke out every point.





-------------------------------------------------------------------------------



15. Perfect Rage - 5 points

Got 10 Takedowns in Road Rage without wrecking



How to get: As usual, easier in slower cars. Pick the heaviest aggression car

you have to minimise your chances of crashing and to maximise your damage to

other cars. Avoid any silly mistakes and take your time.





-------------------------------------------------------------------------------



16. Must Try Harder - 40 points

Got your B Class License



How to get: From your C class license, win another 15 events. This won't be

enough events to force you into any variety you're not fond of, so getting this

far should be a breeze.





-------------------------------------------------------------------------------



17. It's Showtime - 10 points

Showtime Road Rule beaten on East Crawford Drive



How to get: Get in your biggest aggression car. Press up on the d-pad 3 times

until it shows "Biggest Offline Crash". Hit both buffers at the same time to

start showtime mode. The target is $1.5 million, one of the highest in the

game, so hit every bus in sight while keeping both directions of traffic

clogged up. Ultimately the buses make the biggest difference, but keep an eye

on distance traveled as that can add a tidy sum to your overall score with a

good multiplier.





-------------------------------------------------------------------------------



18. Flying Colors - 50 points

Got your A Class License



How to get: Win an additional 26 events after earning your B license. Bearing

in mind that event wins reset every license upgrade, you could in theory just

redo your favourite events from the B license and you'd be most of the way

there. If you haven't practiced some of your less favoured event types, now's

the time to try them out as things only get harder.





-------------------------------------------------------------------------------



19. Rising From the Ashes - 10 points

Repaired your car at critical damage in a Road Rage event



How to get: it's fairly easy to manufacture this one. Simply drive to an

auto-repair, crash around it until you're at critical damage and repair

yourself. You don't need to win the road rage or even get a single takedown.





-------------------------------------------------------------------------------



20. Supercharged - 20 points

Won 25 Burning Routes



How to get: ...win 25 burning routes. This one actually requires some effort,

and ultimately the best way to win is to learn the routes you take.





-------------------------------------------------------------------------------



21. Paradise Won - 60 points

Won your Burnout Driving License



How to get: To get this far you'll have to have won 90 events total, and 40

since earning your A class license. By this point you'll need to be pretty good

at some event types, and if you haven't done all the available Burning Routes

now is a good time, as it will create less work for you getting the Burnout

Elite license.





-------------------------------------------------------------------------------



22. Explorer - 10 points

Found all events



How to get: Can be a little tricky. Use your map to drive to any intersection

that doesn't have an event showing, and drive up and down the freeway in both

directions. Note that you'll only discover events while in offline mode and not

currently be doing an event.





-------------------------------------------------------------------------------



23. Speed King - 20 points

Set a Time Road Rule on every road



How to get: Press up on the D-Pad once to show best Offline time, and beat it

for every road. In the faster cars almost all the targets can be beaten with

minimal crashing and boosting. Use the map to check for the ones you're

missing. You'll pick up a car for this too so it's a worthy achievement to get.





-------------------------------------------------------------------------------



24. The Show Must Go on - 20 points

Got a x10 multiplier in Showtime



How to get: x10 multiplier means 10 buses. 10 buses means sticking to the

busier roads Downtown, or looking for parked ones such as the 3 on Chubb Lane.

Due to the randomness of buses, this might take a few tries, but you can work

on completing every Showtime at the same time too.





-------------------------------------------------------------------------------



25. Car in a China Shop - 20 points

You got 500 Takedowns (online and offline)



How to get: This will be earned naturally through the course of the game,

usually it will be down to big Road Rage scores.





-------------------------------------------------------------------------------



26. All Pimped Out - 10 points

Won all Burning Routes



How to get: won't be achievable until very late in the game; the last car with

a Route is unlocked after winning 168 events! The earlier routes are usually

easier, but now you have to do them all anyway. Just keep track of them as you

go so none get forgotten. In total you'll have 35 to beat.





-------------------------------------------------------------------------------



27. Elite - 70 points

Won your Burnout Elite license



How to get: the number of event required will vary depending on how many

burning routes you do before you get your Burnout License, as they don't reset

after each new license like other events do. I had to do 93 events to go from

Burnout to Elite, but it can be as high as 120 if you haven't done any Burning

Routes. This achievement will probably make you wish there was a retry button

if you didn't already. Earn it though and you get a shiny gold paint finish for

your cars.





-------------------------------------------------------------------------------



28. Paid and Displayed - 20 points

Found all Car Parks



How to get: There are 11 to find, all in the eastern half of the map.





-------------------------------------------------------------------------------



29. Shopaholic - 10 points

Found all Drive Thrus and Car Parks



How to get: As well as the Car Parks, find all 35 Drive Thru locations.





-------------------------------------------------------------------------------



30. Flying High - 20 points

Successfully land all superjumps



How to get: Find and make all 50 jumps. Some are easy finds, and some are easy

jumps, but not all of them will be. Explore the city in a fast car so you don't

miss out.





-------------------------------------------------------------------------------



31. Boosting Around the World - 25 points

Got a 20x Boost Chain



How to get: the hard way is to take a speed car into oncoming traffic on the

freeway and survive. My way was to loop around the Country Club, drifting and

going in oncoming as much as possible. Minimum traffic and easily maintained

boost makes this a lot easier than it could be. Stick to your slowest speed car

for an even easier time.





-------------------------------------------------------------------------------



32. Crashin' All Over The World - 20 points

Showtime Road Rule set on every road



How to get: As it sounds, beat the target for each of the 64 roads. For the

smaller and quieter roads, do your best to start as close to a main road as

possible and Ground Break your way there. Most targets can be comfortably

beaten once you get 2 or 3 buses, so keep your eyes peeled.





-------------------------------------------------------------------------------



33. Bustin' Out - 20 points

Collected all Billboards



How to get: There are 120 in total, general exploration will find many, look

out for locations for the rest when this FAQ is complete.





-------------------------------------------------------------------------------



34. Totally Smashed - 20 points

Collected all smashes



How to get: If 120 billboards weren't tough, 400 smashes definitely is.

Exploring every nook and cranny of the map is a must, driving up and down

every road in each direction will help a lot too. For those last few you can't

find look for them in this FAQ when it's complete.







===============================================================================

Online Achievements [BPONLN]

===============================================================================



35. Just for Pics - 10 points

Made your first online rival



How to get: Hop online and take down someone or be taken down by someone.

Simple.



-------------------------------------------------------------------------------



36. Join the Party - 10 points

Completed 1 online challenge



How to get: Do it with friends or strangers, either way complete a single

freeburn challenge.



-------------------------------------------------------------------------------



37. Happy Snapper - 10 points

Sent 5 camera shots



How to get: obviously needs an Xbox Live Vision Camera. Get taken down 5 times

and this achievement is complete.





-------------------------------------------------------------------------------



38. Party Crasher - 15 points

Completed 25 online challenges



How to get: Easier with friends but achievable with others too, complete any 25

of the 350 available challenges. Many of the early ones are as simple as

boosting once or doing a drift so this achievement shouldn't take long.





-------------------------------------------------------------------------------



39. Online Racer - 10 points

Completed an online race



How to get: join someone elses or host one yourself, just finish any race

online.



-------------------------------------------------------------------------------



40. Criterion Fever - 20 points

Caught Criterion Fever



How to get: A viral achievement that involves taking down someone who has the

"Fever". In theory this would be people from Criterion playing online

specifically for this purpose, but by the time you read this most regulars

online will have it. Ask around and I'm sure you'll find someone to take down.



-------------------------------------------------------------------------------



41. Notorious - 20 points

Sent 50 Camera Shots



How to get: Another camera based achievement. Play online enough to win a few

races and get taken down a few times and this will be yours.





-------------------------------------------------------------------------------



42. First Win - 10 points

Won an 8 player online race



How to get: Just like winning an offline race, but with real people. Get out

ahead early and don't crash and you're golden.





-------------------------------------------------------------------------------



43. Burnout Skills - 30 points

In 8 player online Freeburn led 6 of the Today's Best Scores



How to get: See earlier in the guide for what scores you're looking to achieve

and get ahead in as many as possible.





-------------------------------------------------------------------------------



44. Online Champion - 20 points

Won 10 online races



How to get: If you can win online once, you can do it 10 times. Do it with

friends if you want to make life easier.





-------------------------------------------------------------------------------



45. Online and Kicking - 30 points

Completed 20 online events



How to get: By events they really mean races. Finish 20 races and it's done.



-------------------------------------------------------------------------------



46. Firestarter - 20 points

Made 50 online rivals



How to get: Take down or get taken down by 50 different people. Hop in and out

of online games taking down a few people each time to earn this quickly and

easily.



-------------------------------------------------------------------------------



47. Hotshots - 20 points

Got 50 Snapshots in your Lineup



How to get: Not as simple as it sounds. The lineup holds 20 snapshots in each

of 4 different areas. 20 for race winners, 20 for race takedowns. 20 for

Freeburn takedowns and 20 for those people who beat your Road Rules scores.

Race winners and Freeburn takedowns are the easy ones, race enough and you'll

pick up the 10 more that you need.





-------------------------------------------------------------------------------



48. Block Party - 35 points

Completed 2 whole sections of online Challenges (excluding PDLC)



How to get: This I found was easiest to do using the 2 and 3 player challenges,

as obviously less things can go wrong. By far they are simpler when done with

friends/spouses/siblings. Generally most don't require anything but a decent

stunt car and the ability to find a dot on the map, but watch out for the odd

tricky one like the barrel rolls through the fuselage at the airfield.



-------------------------------------------------------------------------------



49. Party Animal - 25 points

Completed 250 online Challenges



How to get: If you did Block Party first you'll have at least 100. Either way,

as usual, this is ridiculously easier with like-minded friends, especially when

about half of the challenges don't require much more than drifting or boosting

or near misses in a specific area. If you don't have good friends, expect life

to be a little harder.



-------------------------------------------------------------------------------



50. Criterion Elite - 20 points

Got your Elite License, won every event, found all discoverables and beat every

Road Rule



How to get: The description sums things up nicely. Get your Burnout Elite

license then do every Time and Showtime Road Rule for every road, find 120

billboards, 400 smashes, 50 superjumps, 35 drive thrus and 11 car parks. You

also need the Block Party achievement, which is why this is under online

achievements. Do all of this and you will have 100% completion and a platinum

paint finish for your cars.









===============================================================================

Music [BPSONG]

===============================================================================



Criterion took an unusual step with the music in this game, by not only

including their usual selection of licensed tracks but also throwing in the

original in-house compositions used in Burnouts 1 through 3. As usual, you can

turn any songs off you don't want to hear, or have them only play while doing

Events or in Freeburn.



There are a total of 70 in-game tracks, as well as a selection of classical

music that will play if you let the game idle. The in-game music is as follows:



Song Title Artist

---------- ------

Us V. Them LCD Soundsystem

Stop! Jane's Addiction

My Curse Killswitch Engage

Stand And Deliver Adam and the Ants

Would? Alice In Chains

Girlfriend Avril Lavigne

The Archers Bows Have Broken Brand New

Fight Music For The Fight Bromheads Jacket

Route 66 (Beatmasters Mix) Depeche Mode

Going Through Changes Army Of Me

Epic Faith No More

Beautiful Ruin Make Good Your Escape

Block Out The World Maxeen

Rockstar (Jason Nevins Remix) N.E.R.D.

FRICTION B'z

Collapse Saosin

Calling All Cars Senses Fail

It Goes Off Skybombers

Rusty Cage Soundgarden

Dead Living Sugarcult

Duel Swervedriver

Glitter Hits (J.J. Puig Mix) The Styles

Red Orange Yellow The Photo Atlas

I Wanna Rock Twisted Sister

Finger On The Trigger Never Heard Of it

Everyone Has Their Secrets Showing Off To Thieves

Paradise City Guns N' Roses

Fake it Seether

I'm Not Sorry The Pigeon Detectives

Until You Leave Permanent ME

Nothing To Lose Operator

Come Clean Mexicolas

Creepshow Kerli

Cities In Dust Junkie XL feat. Lauren Rocket

Fire Away Jupiter One

Electable (Give It Up) Jimmy Eat World

Heart Of Fire Innerpartysystem

Coming Down To Beijing Brain Failure feat. Dicky Barrett

Too Much, Too Young, Too Fast Airbourne

Snowhill Agent Blue







Song Title Original Burnout Appearance

---------- ---------------------------

Burnout 2002 Reprise Burnout 2

Tokyo Nights Burnout 1

Bulldozer Blues Burnout 2

Round And Rounder Burnout 1

Pass Me By Burnout 2

Panic Attack Burnout 2

Ozone Burnout 3

Lyon Burnout 1

Like My Shirt Burnout 1

Halfway To Dreaming Burnout 1

Free Burnout 1

Fight Or Flight Burnout 1

Exodus Burnout 1

Dark Moon Rising Burnout 2

Childish Games Burnout 2

Chicken George Burnout 1

Caught On A Wire Burnout 1

Burnout Paradise Theme Burnout Paradise

Destroyer Mix Burnout 2

Bridge The Gap Burnout 2

Backlash Burnout 2

A Photograph Burnout 2

16 Years On Burnout 3

Another World Burnout 3

Betties Last Voyage Burnout 3

Liquid Sky Burnout 3

Red Sky Horizon Burnout 3

Shine Burnout 3

Take Cover Burnout 3

Tonight This Ends Burnout 3







If you're really not a fan of the music in the game you can use custom

soundtracks with the 360 version. You can use music on the HDD, on compatible

mp3 players or stream it from a Windows Media Center PC. Personally I'm a fan

of most of the music in the game but it's nice to have the option for some

variety.









===============================================================================

Frequently Asked Questions [BPWHAT]

===============================================================================





Q. Where is X road?

A. Hit the back button to bring up the map, and choose to view Road Rules

events. Every road will be labelled fairly clearly.



Q. Why can't I retry/warp to events/pick my car whenever I want?

A. Criterion wanted to create a seamless world that took you out of the game

as little as possible. Although they achieved that pretty well it's not a

popular decision. It's not likely to get changed so either suck it up or

move on.



Q. Why are some street signs green/red/silver/gold?

A. They will be green when driving around normally. If you view a best offline

time or showtime score they will be red if you've not set a score, silver

if you've set one or the other, and gold if you have both. View a best

online time and they will be red if you're being beaten, silver if you have

one online record and gold if you have both.



Q. Hey hey you you how do I turn off this damned song?

A. Pause the game, press RB to get to the "Under The Hood" menu and select EA

Trax. Find the song you're after and press right on the D-Pad until it says

"Don't Play".



Q. Can I customise my car?

A. No, unless you mean different paint jobs. There's enough variety in the 80

cars that you should be able to find one that suits every task, and as DJ

Atomika says, you can always customise your friends car by taking them down

into a wall.



Q. Is there any offline multiplayer?

A. Again no, there's no split-screen options here. Criterion wanted the game

to run at 60fps at all times and a split-screen option would've compromised

that. Also an unpopular choice with some people it seems, and also not very

likely at all that it will show up in this game in the future.



Q. Will there be Downloadable Content?

A. Yes. Criterion haven't confirmed what it is yet, but sensible bets would be

more challenges, more cars, perhaps more game modes and maybe additional

areas to drive in. Of course, being published by EA, it could just be 400

points to unlock all the cars for you...









===============================================================================

Version History [BPVERS]

===============================================================================



v0.1: Everything you see here. Beginning through "Cars" section is complete.

Music section is basically done unless I note down all the classical

music in Picture Paradise. Achievements are basically done too, may

update the "How to Get" bits as I fill in the rest of the guide. Next

will be the freeburn challenges, but everything will be worked on soon.

Size is 88kb.



v0.2: Uploaded 2 and 3-Player Freeburn challenges, and the first 10 Burning

Routes. Also added a tip for PAL bonus cars.

Size is 120kb.



v0.3: Added 2 Race Routes, Road Rage section, 1 Marked Man route, Road Rule

Time targets and blurb. Trying to start every section so I can progress

on everything.

Size is 144kb.



v0.4: Started adding Discovery section. All car parks added. All Drive Thrus

added. 8 Jumps, 26 Smashes, 8 Billboards done. 4 more Burning Routes.

Added Showtime section.

Size is 176kb.



===============================================================================

Credits [BPCRED]

===============================================================================



I have a few people to thank here for various reasons. Firstly my biggest

thanks goes to my wife, not only for being the "Best Wife Ever"(tm) but also

for helping me beat Freeburn Challenges and find those crafty Smashes.



Thanks also to Jarle, Salty, Chuck, Scott, Dan, Jesse and anyone else that did

the Freeburn Challenges with me, I'll try not to beat the next Burnout so

quickly. ;)



Thanks to Ange Alexiel for the PAL car codes, much appreciated.



Of course Criterion get thanks for creating the excellent Burnout series. I've

poured hundreds upon hundreds of hours into all of the games and have yet to be

disappointed. Here's to Burnout 6!



-------



Copyright 2008 Adam Stevens.
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