Zoo Tycoon 2 FAQ/ Walkthrough

              Zoo Tycoon 2 DS


By Jason Venter



























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I never meant to write a FAQ for Zoo Keeper 2 DS, not when I first began

playing it. I was going to review the game and that was going to be the end

of it, only I started to get somewhat addicted and some of the areas started

to challenge me a bit. I figured there would be other people out there like

me who might be happy for assistance (particularly in the final areas), so I

started writing this FAQ most of the way through the campaign mode. Then I

went back through and re-played the early areas so that I could be sure to

provide accurate strategies for them, as needed.

What you'll find in this FAQ isn't a comprehensive outline of every available

strategy. The beauty of this game is that even within the defined

objectives, there are so many ways you might play. What I am providing

instead of an exhaustive listing of all options is a more precise record of

strategies that work for me and seem generally effective. I'll start with

general tips to keep in mind as you play the game--something you might want

to look at first if you're just in the mood for basic support--and then move

onto a walkthrough of the mission-based campaign mode. Then after that, I'll

finish up with information about the animal breeds and awards available in

the game and some frequently asked questions (this is a FAQ, after all) and

some information about things to keep in mind before contacting me.

Also, keep in mind that this isn't a review of the game. I tell you what

works well throughout, but I'm not going to cram it with editorial comments.

If you want to know what I thought of the game, read my review:



I hope that you find this document useful and that you enjoy the game as much

as I have. Be sure to watch HonestGamers.com for my eventual review, which

should be up within a few days (and quite possibly is up already by the time

you read this). And now, on with the strategies...




Zoo Tycoon 2 DS is a fairly simple game, once you settle on a few techniques.

This section will give general pointers that should help you to go far within

the game.

* Build cages quickly and efficiently. Immediately after starting, you

should determine where to set up a cage or two, and then you should put in

some animals. This is the fastest way to boost your zoo ranking so that you

can take advantage of other options, something you'll want to do whether

playing in freeform mode or completing campaigns.

* Use your maintenance staff well. The most important staff person is the

general zookeeper. You should place one within a cage whenever you have

animals there, since this wonderful individual will help take care of

animals. If you don't have one positioned, that task falls to you (something

you can't possibly keep up with alongside your numerous other duties).

* Don't waste money on too many of a given breed. Unless you're in campaign

mode and it specifically says to do so, don't place more than one or two

males and one or two females within a given exhibit. The additional animals

don't have any serious benefits, and you can get more animals in each exhibit

just by letting a male and female breed and produce offspring.

* Keep your animals happy in their biomes from day one. The tricks here are

to instantly place the animal's favored soil, such as Sahara or tundra turf.

Then add in a dwelling place (if that animal likes one) and a play toy (if

appropriate). Next, add a patch or two of water and then possibly some

shrubbery. Some animals like less of this than others, but in general the

above works about right. Finally, make sure that you go in zookeeper mode

immediately after placing animals and play the game that will improve their

mood. It's the number-tapping one. If you do this with each new animal you

place, you'll improve their attitude and people will be happier with the


* Research often. As soon as your zoo hits three stars, make sure that

you're investigating new breeds of animal. It's also immediately worth

investing in more buildings. Investigating structures allows you to build a

compost area (for some extra revenue) and a better eatery, both worthwhile.

As far as your maintenance people go, it's usually worth researching three

times, so that they become better at animal husbandry. Once you have

numerous breeds established with well-educated workers, you can sell young

animals born in captivity to earn a little extra money (or free them into the

wild to boost your zoo's rating).

Keep the above strategies in mind at all times and you'll have little trouble

meeting any of the challenges the game throws your direction.




Description: "Start learning the basics of Zoo Tycoon 2 with this guided

tutorial. Then move on to construction techniques and more!"

Biome: Grassland

Map Size: Small

Start Casth: $10,000

Difficulty: Very Easy

Bonus: None

This stage is just getting you familiar with the way the game operates. You

should try to complete it without any of the notes below, though of course

they're available to reference if you get stuck.

1. Touch the screen as indicated by the arrow.

This step is just acquainting you with the menus available to you. Along the

left side of the screen, there are a bunch of icons you'll use extensively

throughout the game. A white arrow will hover over one of them. Tap that

icon and it will then point to the next one down the list. Keep tapping them

until the camera icon on the bottom extends a menu with a magnifying glass.

Tap it with your stylus, as well, then the yellow arrow twice to rotate the

zoo. Now look to the upper right corner of the screen, where the white arrow

is now pointing at an icon of a hand. Tap it twice.

2. Scrolling the screen allows you to check all the locations in your zoo.

Touch the screen with the stylus and drag it in the direction you want to


As the text in the gray box instructs you, for this step you'll want to

scroll the screen using your stylus. Tap in the green grid area with your

stylus and drag it a bit in each direction (or in a small circle). That will

complete this objective.

3. There are two more camera positions you can use. Touch the camera icon to

open the camera window. Then touch the mangifying glass and the rotate icon.

Touch the camera icon on the bottom of the list of icons along the left side,

then tap the magnifying glass and next the yellow arrow that extended outward

from the icon once you touched it. Finally, tap the camera again to collapse

the menu.

4. The bulldozer icon allows you to demolish objects in your zoo. Delete all

of the trees and rocks from the zoo.

To remove debris, touch the bulldozer menu along the left side (three icons

up from the bottom of the screen), then touch a rock or tree. Tap the green

arrow that appears to the right to confirm the deletion. Now repeat this

process for every rock and tree, scrolling around the map using your stylus

or the d-pad buttons located to the left of your screen on your DS unit (I

prefer the d-pad myself, and you'll probably find that the game works best

for you if you immediately grow accustomed to using it for navigation). When

you've completely removed the rocks and trees, that's the first tutorial

stage complete!




Description: "Take what you've learned and go a step further in this second

part of the tutorial!"

Biome: Grassland

Map Size: Small

Start Casth: $10,000

Difficulty: Very Easy

Bonus: None

A lot of what you'll learn in this part of the tutorial will come in handy

every minute during the creation of your eventual zoo, whether here in the

'Campaign' mode or just in the freeform experience. Pay close attention.

1. Touch the switch modes icon two times.

The upper left icon on your screen is the switch modes icon. Tap it twice.

2. Select the Asphalt Path and lay a section of path from the front gate to

the back of the zoo.

The second icon down along the left side of the screen, called the 'ladnscape

icon' in the game, allows you to lay a path. Tap it, then the second icon

from the left from the four at the bottom of the screen (you should notice a

white arrow hovering over it). Now tap the first of the four options that

appear, which is the asphalt path (again, a white arrow will be hovering over

it). Lay a straight path from the entrance of the zoo to its back side on

the grid.

When the path reaches the wall, tap the red arrow on the lower right side

of the screen to back out of the path-building utility and to complete this


3. Touch the landscape icon. Touch the foliage icon. Place three kinds of


Touch the second icon along the left side of the screen again (remember, it's

called the 'landscape icon') and then the third square from the left near the

bottom of the screen (a white arrow is hovering over it). You'll now be

presented with four types of foliage. Tap one, then tap the screen in the

place where you wish to position it and the green arrow to confirm. Repeat

the process for two more foliage types. When that is done, click on the red

'X' in the lower right corner of the screen to exit out of landscape mode.

4. Let's place a restroom in the zoo and rotate it completely around one

time. After you've done that, touch the checkmark and complete the purchase.

Touch the fourth icon down along the left menu. This brings up a list of

available buildings. The second one from the left (out of four options that

appear) is the restroom. You'll see a white arrow hovering over it. Tap it

and the restroom can be placed where you choose. Position it near a path,

then look to the three icons that should be waiting along the right side of

the screen. There's a blue box with a circular arrow in it. Tap that four

times, then tap the green arrow just below it to complete the objective.




Description: "Now that you've got the hang of the basic functions, it's time

to learn how to access information and check how well your zoo is running."

Biome: Grassland

Map Size: Small

Start Casth: $30,000

Difficulty: Very Easy

Bonus: Secret BGM

This final tutorial area gives you a taste of adding cages and animals, then

customizing them to suit their inhabitants. You should be very familiar with

this process before you spend much time with the later areas of the game, and

can check back here if you ever forget the crucial basics.

1. Create a zebra exhibit.

White arrows will walk you through this process. Start by tapping the

landscape icon (second down from the top on the list of icons on the left),

then the chain link fence icon (leftmost of the four available options that

appear near the bottom of the screen). Now it's time to place your cage.

This must be 4x4 spaces or larger. Create such a space by pointing to a

green area on the map and dragging the stylus so that it marks out a 4x4

space (if you need more room as you work, remember that you can use the d-pad

to move the camera). When your space is acceptable, it will turn turquoise

and flash. A green arrow will appear as one of two icons to the right, so

tap it to confirm your cage. Now tap the red 'X' in the lower right corner

to exit the landscape mode.

Next, it's time to place the animal. Tap the third icon down from the top of

the screen, along the left side. This will produce a list of animals you can

purchaes, near the bottom of the screen. The zebra is the right-most of

these animals. Tap on him, then tap a space within the cage you created on

the map. Now tap the red 'X' in the lower right corner of the screen.

2. The zebra will not be happy unless we modify its exhibit. Place the

zebras preferred items and increase its happiness level to 70% to clear.

Tap on the zebra that is prancing in its cage. This brings up the zookeeper

mode for that animal. Near the lower right corner is a yellow circle with a

blue question mark inside. Tap that, then you'll see a list of the animal's

favorite elements. The arrow points to the sahara soil, so go ahead and tap

on that. Now, a new menu appears with that soil highlighted. Point on it to

indicate that you wish to place some of that soil, then spread it out

throughout the zebra's cage. Now you can press the red 'X' button with your

stylus to exit out. Return to the zookeeper mode for the zebra by tapping it

again, and go through the process adding various other elements to keep the

animal happy. Placing too many items will actually make the animal unhappy,

so be sure to add only a few elements. You can check the status of the

animal's current happiness by entering zookeeper mode and looking at the

meter just below the picture of the animal.

To really make the animal happy right now, you should enter zookeeper mode

and then tap the picture of the zebra, which brings up a list of mini-games

you can play. Completing these will improve its condition in a few key areas

and will allow you to pass the objective. There are on-screen directions on

how to play each game and no tips are really necessary.

3. Place a donations box.

This step is easy. Just tap the fourth icon from the top of the screen,

along the list of icons. Now you'll see three categories of buildings you

can add. The icon you want to tap now is the middle of those three, which

should currently have a white arrow hovering over it. Tap that and you'll

see four options. The donation box (with a white arrow to mark it) is the

one on the far left. Tap it, then tap the place on the map next to the zebra

cage and the red brick pathway where you wish to place it. Now tap the green

checkmark along the right side of the screen to confirm, then the red check

box on the lower right side of the screen to exit out of the mode and

complete the objective.

4. Go to Zookeeper Mode.

Touch the zebra on the map, then tap the icon of the animal that appears on

the Zookeeper screen. You can play the mini-games again, or you can exit out

of the mode by tapping the red arrow on the lower right side of the screen.

Objective and tutorials complete!




Description: "You have a great opportunity to take over a small zoo, but you

need to prove that you understand that animals have individual biome needs."

Biome: Grassland

Map Size: Medium

Start Casth: $100,000

Difficulty: Easy

Bonus: Marine Trainer

This first real stage shouldn't prove difficult unless you're grappling with

the controls. If you're new to the game, I recommend checking out my general

tips section (ahead of this campaign walkthrough section) to get some useful

pointers on navigating the game and general strategies. Otherwise, start

reading below.

1. Create exhibits for three different kinds of animals.

Start by creating four cages (even though the objective is only for three,

it's easier to set up four because of the second objective that's coming in a

few moments), 4x4 in size. Just use the cheapest materials. Place

zookeepers in each one, then a male and a female of the animal type you

choose. The easiest thing to do is to use the moose, camel, flamingo and

zebra breeds. When they're all placed, that's the first objective completed.

2. Create four exhibits with a popularity of three stars or more.

With your animals and zookeepers placed, most of the work for this objective

is done. Just head back through and set up the biomes to match the nature of

the animals. The easiest way to do this is to click on one of the animals,

then click the '?' and you'll see the animal's favorites listed. From there,

you can tap on the desired elements to bring up a bar with that item

highlighted. Click on the item from that bar to select it, then start

placing it throughout the cage. Do this for each cage and its inhabitants,

making sure that you've set down the right soil in particular. Most animals

want a lot of soil, then two or three special objects like rocks, trees or

water. When you're done--or maybe even before--you should have your four

exhibits with good pouplarity. Easy objective!

3. Invest in research and create an exhibit for a lion.

Now you'll have to slow down a bit. Make sure that you've truly optimized

each of the four exhibits, which will go a long way toward earning you a

three-star rating that you'll need in order to research for the lion. Create

a fifth and a sixth cage at this point, both 4x4 as normal. Also, lay nice

brickwork along the paths and set up an ATM, snack food stand and some

restrooms to keep zoo visitors happy. That also has the positive effect of

boosting your zoo ranking. Put some antelope in one of the newly-created

cages and optimize their biomes so that you can go up a zoo rank more easily.

When you hit three stars, research animals and then place two lions (one

male, one female) in the newly-created cage, along with a zookeeper.

4. Raise two lions that have a happiness level of at least 70%.

Since you have a zookeeper in the cage with them, the lions should feel happy

very quickly. Optimize their biomes if you like, and you can also go into

the zoo manager mode by clicking on the lions. There, playing the mini-game

indicated by the hand (it lets you tap numbers along the animals to pet them

and make them feel moer social) will boost both lions and help you finish the

objective early. Your first real stage is done!




Description: "There are a number of steps to creating a thriving zoo for the

animals and for the guests. In your start-up zoo, you'll need to take things

one step at a time to build your facility into a popular destination spot."

Biome: Grassland

Map Size: Medium

Start Casth: $100,000

Difficulty: Easy

Bonus: Freeform Zoo Maps (4 through 6)

These early stages should be pretty easy, but there are still places where

you might get hung up so don't hesitate to look for specific advice here if

needed. Particularly on these early stages, there are multiple strategies

that will work equally well, so I'm just relaying what worked great for me.

1. Create exhibits for four different kinds of animals.

From the diagonal upper left of where you start, you'll notice a nice space

available. Clear it of any trees with your dozer, then set up four 4x4 grids

with room for a path between them. They'll just fit within the pre-set

constraints of the existing path. Lay down the appropriate paths, then place

a zookeeper worker in each of the four exhibits. Now place animals in them

to keep the zookeepers company. Place one male and one female for each of

the four available species on the top row: moose, camel, flamingo and zebra.

2. Provide proper restrooms, drink stands, food shops, and benches to satisfy

the guests basic needs.

This assignment is self-explanatory. Along the main path at the zoo's

entrance, you should be able to place an ATM, a snack stand and a drink

stand. Then on the opposite side of that path, create a restroom and a bench

and a vending cart. They'll all fit if you do it right. When you're done

with your construction and exit the construction menu, you should complete

the objective.

3. Care for at least 10 animals in your zoo.

This one should be taking care of itself, since you put a total of four

animals in the exhibits and some of them will be having offspring. Go back

through and optimize the exhibits to feature the landscape the animals like,

if you haven't already. They'll have offspring shortly and that will take

the number of animals in your zoo over the minimum of 10.

4. Improve guest satisfaction! Make sure your zoo has an ATM, restaurant,

and picnic tables. Guests can enjoy sitting down to eat at the tables nearby

a food shop.

At this point, you should be able to satisfy the requirements by now placing

a picnic table near the snack food stand you created. Your number of stars

for your zoo should be near three by now. Once it reaches that, investigate

buildings one time and you'll then be given the ability to create a

restaurant. Place it on the map next to the picnic table you just added and

you should be done with the stage.




Description: "With the experience you've gained already, the next step is to

transition into a successful growth facility. Expand on this basic zoo to

obtain growth in zoo fame, and guest traffic."

Biome: Grassland

Map Size: Medium

Start Casth: $100,000

Difficulty: Easy

Bonus: Star Animal (Penguin)

This stage can prove troublesome if you're still grappling with the controls.

If you're fairly comfortable, though, and follow the directions below...

you'll do great. The main thing is waiting for zoo visitors to arrive, which

can take some time (especially in the case of the final objective).

1. Design attractions for your zoo to increase attendance to 150 or more.

Build two 4x4 grids to the diagonal upper left of the zoo entrance, in the

space roughly provided. Surround the cages with brick work, and cover the

existing gray-toned walkway, as well. In each of the cages you created,

place a zookeeper worker. Then in one cage, place two male and two female

mooses. In the other, place two male and two female flamingos. Now optimize

each exhibit to its residents' tastes. This will cause people to come

pouring into the zoo.

While the animals are having fun in their new home, go ahead and spruce up

the nearby areas. Add some concession stands and an ATM. Maybe even have a

zoo personnel greet guests with a guided tour (the worker costs 200). It

shouldn't take long to reach a level of 150 guests and have the first

objective complete.

2. Create exhibits for two species of animals that require a zoo rating of

three stars or higher.

By the time you finish the first objective, you're probably around a year

into this stage. You should also have three stars and already have

researched animals at that level, so all you'll need to do now is build two

more 4x4 cages, then drop zookeepers into them and some of the required

animals. Good options are the California sea lion and regular lions. The

former will run you $5000, while the latter is $7500. Put two of each (one

male, one female) in their respective cages with the zookeepers and the

objective is met.

3. Increase your zoo rating to four stars or more!

To accomplish this, simply optimize the cages that contain your lions and sea

lions. You should easily roll up to four stars after doing so, if you're not

there already.

4. Boost zoo attendance up to 400 guests!

You should already be nearly to 300 guests if you've been following the above

directions. Reaching 400 will just require waiting. In the meantime, you

probably have money to burn. You can spend it to build more cages for more

animals (optimizing them as you do so and placing zookeepers within). This

will allow time to pass more quickly as you wait for numbers to rise, and

should help them to climb more swiftly to boot. Or if you have $75,000, you

may also consider running a television commercial. That will have a definite

impact on your number of visitors to the zoo and is absolutely the best step

you can take if you're running short on time. When you reach 400 guests, the

stage is complete.




Description: "The zoo has threatened to go bankrupt ever since a news report

uncovered signs of poor animal treatment. It will be your job to ensure the

animals are in good care and help bring the guests back to the zoo."

Biome: Grassland

Map Size: Medium

Start Casth: $80,000

Difficulty: Moderate

Bonus: Rhino Statue

This stage might have you worried that your time will run out, but you should

take your time with the first few steps. If you do, the last two objectives

can be completed in mere seconds. Don't psyche yourself out and this'll be

an easy task for you.

1. Create three exhibits that have five animals or more inside.

If you look at the map, you should see where the game has already sectioned

off a few areas. Build cages in those, 4x4 or 5x5 depending on your personal

preference. Then stock each cage with one zookeeper worker and five animals.

Use the inexpensive breeds. Also, make sure you have two males and two

females among each group.

2. Build exhibits for the endangered black rhino and black panther.

Now that you've built the pens, go back through and optimize each exhibit.

This shouldn't take long at all, or cost much money. When that's done, go

around paving the paths around the cages with brickwork, which patrons will

like more. With each of those three groups of animals optimized, they should

start having babies, which will push up your zoo's rating very quickly. Once

you reach three stars, you can research more animals to set the stage for the

black rhino and black panther. While that's happening, go ahead and build

three more cages, 4x4 in size, for each of those animal breeds that will be

arriving and for one more breed of animal that you'll be using to boost your

zoo rank. Place a zookeeper worker in each one. Now when you reach three

stars, research animals. Once you can, place a male and female lion in one

of the new cages. Optimize it and that should carry you up to four stars.

Alternatively, you may soon reach four stars just with the work you've alrady

done, and with judicious placement of a few final out buildings. Once you

have four stars, you can research the rhino and black panther, then place

them in the remaining two cages to complete the objective.

3. The guests continue to increase. Your next task will be to raise 10

animals and return them back to the wild. This will appeal to the


For this, just release some of the cheap animals you still have hanging

around in the first cages you built. Don't empty any one cage. You should

be able to release five from each of those first two cages at no expense to


4. Establish an Endangered Animals Center in your park.

This is another easy task. Just research buildings until you can build the

Endangered Animals Center (you only need to have four stars, which you

already do from the previous objective). Plop it anywhere you like and

that's the final objective completed!




Description: "The Animal Care Development Group has ranked this zoo near the

bottom of its annual Zoo Report for five years in a row. Your job will be to

rebuild the zoo and make it a popular attraction for guests to visit."

Biome: Tropical Rainforest

Map Size: Medium

Start Casth: $80,000

Difficulty: Moderate

Bonus: Star Animal (Sea Otter)

This stage can take awhile to complete because there's a bit more research

involved than what you might be used to. If you have any questions about

what to do, the information below should answer some of them. Not everything

is obvious for some of the objectives.

1. Create an exhibit for a pair of red kangaroos to give birth to a baby.

Just ahead of where your cursor starts in this area and to the left, there's

a perfect space to make a quick 4x4 cage for two red kangaroos. Just make

one male and one female. Optimize the area and supply a zookeeper worker in

the space, then enter zookeeper mode by pointing to one of the kangaroos with

your stylus. Play the mini-game that lets you tap numbers on the screen to

raise the spirits of first one kangaroo, then the other. They'll mate

shortly. While you're waiting for that magic to occur, go ahead and spruce

up the trails and add some concession areas. When the baby is born, you'll

automatically receive credit for completing the first objective.

2. Guests would like to take home a souvenir! Make sure to put a gift cart

and a lion photo corner inside your zoo.

The gift cart you need to complete this objective is available from the

start, so make sure to place one if you haven't already. The lion photo

center only comes after your zoo reaches the third star level and you

research buildings. That won't happen unless you add some more exhibits, so

go ahead and place two more 4x4 pens, then fill them with a male and a female

of the two breeds that suit you. When your third star arrives, research the

buildings and animals sections. Then when your lion photo booth becomes

available, place it wherever you like (it doesn't have to be near an actual

den of lions).

3. Fund animal research and build an African elephant exhibit in your zoo.

Just keep optimizing your zoo and cages that already contain animals. One

good idea at this point is to build two more cages. One will hold your

elephant eventually, and one should presently hold a different creature. Go

ahead and place a male and female lion in one, along with a zookeeper.

Optimize it and treat the lions good. They'll help you achieve another star.

Also, make sure that you place a restaurant building now that you can, which

also helps your zoo rating. When you have five stars, research all four

levels of animals and you'll activate the elephant. Place him in the cage

that should be remaining to complete this objective.

4. Build a penguin exhibit.

Now that you've got the elephant, this next challenge should be easy. In

fact, what I do is sell the elephant and then turn around and buy a penguin

with the cash I gained. There's nothing preventing you from doing the same

thing. You don't even have to optimize the cage (and by now, you probably

shouldn't anyway, since you may be running up against your time deadline).





Description: "You've been reassigned to a new zoo where the chairman on the

board of directors has a reputation for being quite the eccentric. One zoo

director after the other has quit after being unable to deal with his over-

the-top, crackpot ideas."

Biome: Grassland

Map Size: Medium

Start Casth: $150,000

Difficulty: Moderate

Bonus: Star Animal (Koala)

This stage serves as a nice introduction to the sort of challenges you'll

find throughout the remainder of the campaign mode, though in a more mellow

sort of way. It's the perfect time to start honing your skills without the

pressure you'll find in the areas to come.

1. Design exhibits for three different horned animals.

Build four cages near the entrance, each 4x4 in size with a zookeeper in

attendance. In one of the cages, place a male and female moose. Optimize it

and place concession stands and other such structures around the zoo until

you achieve another star for the zoo. Now you can place the other two horned

animals. In one cage, place a male and female antelope, along with a

zookeeper. Optimize the cage. Now in yet another of your four cages, place

a male and female giraffe. This will make three different horned animals.

2. Build two different exhibits for animals that inhabit polar regions. Each

exhibit needs two or more animals.

Make sure you've optimized the first three areas you created. This is

important so that your zoo can achieve more stars, allowing you to study new

breeds of animal and also to learn how to build the Restaurant and Compost

buildings you'll want to place shortly. Go ahead and build another two cages

at this point, 4x4 in size like the others. Once you can, build your compost

heap in a suitable location, and add a restaurant to your concession area.

That should generate revenue you may want soon, plus boost your zoo's rating

so you can get more stars and study more animals. Keep improving things

until your studies allow you to place two polar bears (one male, one female)

and two emperor penguins (one male, one female). You'll need to have four

stars to do the research required to access those animals.

3. Add exhibits for four different animals from the feline family.

Build three more cages. By now, you should have no trouble stocking them

with two (one male, one female) of each of the following species: cheetah,

lion, black panther and Spanish lynx. You'll need to have researched animals

as much as is allowed, so do that if you haven't already. You should also

research your maintenance crew at least one level, so that you can stock each

pen with one zookeeper. Place each of the four cat species in a cage with a

zookeeper and that completes that objective.

4. Raise 15 or more animals with a happines rate of 80% or better.

Since you've been optimizing cages as you go, this objective should take care

of itself almost the minute you've placed the final cats to complete the last

one. If you're having any trouble, just go back through and make sure that

you have optimized each cage and that a zookeeper is in each one to keep the

animals happy. There shouldn't be any issues.




Description: "The geography department of a major university has funded a

massive biome project to create a facility where the major biomes of the

world are represented. You have the task to create such an environment."

Biome: Temperate Forest

Map Size: Medium

Start Casth: $150,000

Difficulty: Challenging

Bonus: African elephant pond

Since this is the first map of this sort in the game, you might have a hard

time trying to go it alone. Only certain animals actually count toward your

objectives, so keep the following directions carefully in mind as you work

your way through. If you do, it'll turn out to be a piece of cake.

Otherwise, you may have a lot of trial and error ahead of you.

1. Build exhibits for animals that inhabit savannah, desert, tundra, and

scrub biomes.

You should start by sectioning off eight areas where you will have pens,

reasonably close together with room for eateries and such in between. For

now, you'll be focusing on four pens, so it's easiest to put those on the

left half of the map with eateries in between, then four pens you'll use

later on the map's right side.

With the four on the left, start by placing zookeepers in each one so that

when animals come, they'll be tended to automatically. You should have

plenty of cash to spare at this point, anyway. In one pen, place one male

and one female camel and optimize their area to the desert biome. In

another, place zebras and optimize to the sahara biome. In another, you'll

want to place kangaroos and optimize to the scrub biome. Note that while you

can succeed in this part of the mission without the optimization, you'll need

to tend to it later anyway. Might as well do it now.

With those three sets of animals placed, make sure you've set the zoo up so

it's attractive to your visitors. The brick walkways should replace the

default paths, for example. Make sure as usual that you have the eateries

near the entrance, and the ATM and restrooms. These things will affect your

zoo rating, and you need four stars to really make any headway here. As soon

as you can, research animals and buildings so that you can access the polar

bear. Place one male and one female in the fourth pen on the left side,

which should be the last of those that is empty. This should clear the

mission's first criteria.

2. Build exhibits for animals that inhabit wetlands, tropical rainforest,

boreal forest, and temperate forest biomes.

Start by optimizing the pen for the polar bears that you just created. Now

move on to fill the four remaining pens that you should have already set up

by now if following my directions. In one place flamingos (wetlands), in

another a male and a female moose (for boreal forest, though the more

expensive grey wolves will also work if you want to waste money), in another

the koala bears and in a final one a black panther or two. Optimize each

biome as you go, to save time. This step is actually pretty easy to clear.

3. Using at least three different species, raise 20 or more animals with a

happiness rating of 80% or higher.

Now you need to have 20 or more animals in your biomes at 80% happiness or

better. If you've been optimizing your biomes, this should practically take

care of itself. Fill one of your biomes up with cheap animals, such as the

flamingos or the moose area. This should get your numbers up to the 20

needed to pass the assignment.

4. Create outstanding facilities to form a five-star zoo.

Your final goal now will be to make a five-star zoo. If you haven't already,

make sure that you're researching your structures. You should be able to

build an endangered species sancutary to boost your rating pretty quickly,

plus you can release some animals into the wild for easy points. This is

another criteria that goes pretty easy, and then the mission is over. If

you've followed my directions to the letter, you might even have a few years

to spare!




Description: "A wealthy landowner would like to create an animal park

featuring animals only from Africa. You can use any animal to get the zoo

going, but animals from other regions must eventually be released back the

wild before your job can be considered complete."

Biome: Savannah

Map Size: Medium

Start Cash: $150,000

Difficulty: Challenging

Bonus: Star Animal (American Beaver)

You have 70 months for this mission, though you shouldn't find it difficult

to complete in half that time if you follow the simple strategies outlined

below. It's unlikely that you'll even come close to running out of money.

Really, this one is nowhere near as difficult as the game's "Challenging"

designation would lead you to believe.

1. Return a Gray Wolf and a red kangaroo to the wild without selling them or

allowing one of these animals to die.

Start by placing zookeepers in each of the two cages, since you'll want

employees there anyway. Then click to tend to the needs of the gray wolf

(feed him, water him, clean him and give him medication using the stylus

mini-games) then do the same with the red kangaroo. This will bring the

animals up to proper health so that you can release them to the wild.

2. Build exhibits for four kinds of aanimals from the Avrican savannah.

Now it's time to bring in some of the animals the zoo director wants. Begin

with a male and female of each of the zebra and cheetah species. You can

place them in the existing cages, then make two more cages for antelope and

ostriches. Place animals and zoo directors in each.

3. Create four exhibits with a popularity of three stars or more.

Go through the cages you've created and check their popularity level. The

easiest way to make your areas popular is to optimize them so that the

animals like them while making sure that you have entertainment for people

who might watch and a good variety of plant life within the cages. This

works easier if you've created larger ones on a 5x5 grid when possible. With

a male and female, there's also the draw of potential baby animals. It

shouldn't be hard to boost your rating here.

4. Build eight different exhibits using only African savannah animals to

create an African Savannah theme park.

This part of the assignment is going to involve researching the animals so

that you can obtain all of the Savannah set of creatures. Go ahead and make

sure that you have a total of eight suitable cages (one of which should be

especially large, 5x5 or better), and while you're doing that have money

going into research for animal types. Hopefully, you'll have enough stars to

research the later species. If not, you can start donating animals to the

wild as an easy way to boost your stars (but obviously not too many; leave at

least two creatures in each existing cage). You have to research all the way

to the top of the research chain (five stars) for the African elephant. Once

you have the animals (giraffe, black rhino, lion and elephant), place them in

their cages--one each should be sufficient for the new breeds--and you're





Description: "The birth of any baby animal is always a momentous occasion,

but the captive breeding of an endangered animal is an important, proactive

way of ensuring species survival. Do your part to encourage the reproduction

of several species of endangered animals."

Biome: Grassland

Map Size: Medium

Start Cash: $150,000

Difficulty: Challenging

Bonus: Star Animal (Mountain Gorilla)

You'll have 80 months to complete this campaign stage, but you'll need almost

all of that time because of the research and breeding involved during the


1. Create a healthy exhibit where a Galapagos tortoise can give birth.

For this objective, start by creating a 5x5 area for the turtle. Toss in a

zookeeper worker, then a male and a female turtle. Optimize the biome so

that they can bear a child. Then while the turtles are doing their thing,

make sure you've laid nice brickwork around the cage and set up some of the

usual support buildings for your eventual patrons. The turtle baby should be

born shortly and then you can begin on the next objective.

2. Create a healthy exhibit where a gray wolf can give birth.

Before you can snag a gray wolf, you have to improve your zoo's ranking a

bit. Near your turtle cage, build a 5x5 area that will eventually hold the

gray wolf. Place a zookeeper in the area. Now if you need to quickly boost

your rating because you already have all the buildings you want, bring in a

few animals and then release them to the wild until you have three stars.

Flamingos work well for this purpose, and all you need to do is fill the

space with their wetlands soil to make them perfectly happy. When you have

enough stars to begin researching new animals, do so until you can gain the

gray wolf. Then place a male and female in the space and let them produce a

young one. Objective completed!

3. Create an exhibit where an orangutan can give birth.

This exhibit will require more research. Make sure you research buildings so

that you can build a nice restaurant for your patrons (which will also

improve your zoo rating, possibly) and continue adding a few buildings on the

side and releasing animals to the wild if necessary (though of course keep a

minimum few in to keep the zoo interesting for visitors). You need a five-

star zoo to be able to place an orangutan, so there will be some considerable

optomization necessary. If you have to, build a smaller cage for some

animals that users tend to like, some sort of endangered species such as the

rhino, just to improve your zoo rating. Before too long, you should finally

be able to research the orangutan and then place a male and female. Build

another 5x5 cage, this one for the orangutan, and place a zookeeper inside.

You're going to need a lot of money, since the orangutans cost $35,000

apiece, so make sure you're not wasting money along the way. Put in a male

and female orangutan and optimize the biome. Next, make sure that you play

the nurturing mini-game with each orangutan, where you tap the different

numbered squares on the screen. This will put the animals in a better mood

more quickly than what your hired zookeeper will. Next wait for the baby to

come. When it does, you're ready for the last objective.

4. Create a healthy exhibit where an American beaver can give birth.

Place a new area for your incoming beavers, if you haven't already. Place a

zookeeper in the space, then a male and female beaver. Optimize the area,

then brush them and play the number tapping mini-game for each one to

encourage them to socialize. This is your last goal, so all of your energy

should go to keeping those two beavers really happy so that they make a baby.

Once they do, you're done with the area.




Description: "This zoo needs to add a dolphin show as part of a new plan to

improve the zoo. But first, you'll need to raise enough cash and earn

experience as this zoo's director. Start by putting 20 or more animals on

display and make sure all of them have a happiness of 80% or higher."

Biome: Tropical Rainforest

Map Size: Medium

Start Cash: $80,000

Difficulty: Extremely Difficult

Bonus: Star Animal (Giant Panda)

This stage can be genuinely difficult because you start with a small budget

and you have to do so much training to complete the objectives. Follow the

directions below carefully or you'll come up short of cash and have to waste

time sitting around while your budget slowly renews.

1. Using at least three different species, raise 20 or more animals with a

happiness rating of 80% or higher.

Do just what the objective says, but don't worry if it takes a bit. The goal

here is to use quality animals so that you can easily sell their offspring

for good money. Build three cages 5x5 in size and place your critters. Half

of each breed should be male, half female. Put zookeepers in each cage. Now

focus your energies on sprucing up the zoo by making brick walkways and

concession stands and such. You'll want to research in all areas as

possible, to get it out of the way right from the start.

You especially need to improve your workers, so that they can more dependably

do the job of animal husbandry. Also, improve the buildings and get a

recycle center built immediately for some revenue from that side of things.

Have a few cleaning workers around to collect and recycle rubbish for money.

Remember your restaurants, too; you'll want to place high-quality restaurants

as soon as your research will let you for more money. That stuff is more

important than getting this first objective out of the way in a hurry, since

the last three will go quickly if you lay good groundwork right from the


Once you have good revenue coming in from animals breeding--that you can then

sell--work actively toward completing this first objective. Remember to

optimize your biomes so that people will like your exhibits more and spend

more money. You shoudl be able to complete this first objective fairly

easily with proper planning as outlined above.

2. Design a dolphin exhibit with a popularity of three stars or more. Hire a

Marine Specialist.

This objective is going to take some research, but you don't want to go broke

in the process. You want your rating to keep rising so you can continue to

research the animals, structures and your workers, which all will be

necessary for the eventual dolphin exhibit. You'll have to have a 5-star zoo

to research and tehn purchase the dolphin, so don't slack on building

concession areas both to boost your rating and generate revenue. The

dolphins cost $6000 apiece and you will want at least two of them, plus a

marine trainer that you can palce in the space. Remember that you have to

build the aquarium type cage to hold the show. Leave room (four squares)

next to the exhibit for the next objective.

3. Add a grandstand adjacent to the dolphin's tank.

You should have done enough research by now on buildings to know how to build

a grandstand, which you should place immediately next to your dolphin

exhibit. Don't let anything rest between the two structures, and make sure

patrons can reach them by the walkways. This one is easy by now (hopefully).

4. Fund your zoo's dolphin research project. Open the dolphin's information

screen after the project is complete. Then, touch the animal to go to

Zookeeper Mode where you can start a dolphin show.

This one involves more research. You pretty much have to have all of your

research maxed out at this point, which is the difficult part of the stage.

Once you do, just touch one of the dolphins to bring up the zoo management

section, where you can play the mini-games. You'll notice an icon has now

appeared in the upper left corner of the screen. Click it to begin the show.

After the show (you can press 'Start' to skip out of it), exit the zoo

management screens and you're done. Mission complete!




Description: "One of the most recognizable animals in the world, the giant

panda is also one of the most endangered. Only zoos with exceptional

reputations are even considered as recipients for giant panda adoptions.

Will yours be one of them?"

Biome: Wetlands

Map Size: Medium

Start Cash: $150,000

Difficulty: Extremely Difficult

Bonus: Freeform Zoo Maps (7 through 9)

After the dolphin exhibit challenge in the previous stage, this one will

probably strike you as rather easy. It's still possible to mess up at this

stage in the game--severely--but this stage mostly serves as a nice break

before the challenging final area.

1. Create three exhibits with a popularity of four stars or more.

This should be easy. Just start as usual, by building up some concessions

and by setting up three cages in the areas already mapped out by the brick

walkways. Try putting four animals in each cage, two male and two female of

whatever breeds you choose. Don't forget the zookeeper you should place in

each one. Once that's done, go back through and give each animal personal

care with the touching mini-game (where you tap the numbers on the animals)

to bring up the rank of the animals in each exhibit. It shouldn't be

difficult to raise your rank in each of the three cages.

2. Build exhibits for a polar bear and a grizzly bear.

You probably didn't have a chance to research anything before completing the

first step. Shortly into this objective, you should find your zoo at three

stars, allowing you to research. Go ahead and spend money researching each

available category, then build the nicer restaurant when you can and also the

recycle area. These modifications should allow you to improve your rating a

bit. Also let loose some baby critters into the wild if available, to

additionally boost your rating so that you're closer to being able to build

cages for the two bear types. While waiting for your rank to climb as a

result of those changes, go ahead and set up two cages for the bears.

Deposit zookeepers, then two of each bear once they actually become available

(one male and one female of each species, naturally).

3. Design a giant panda exhibit with a popularity of four stars or more.

Make sure that the biomes you created for the bears while completing the

previous objective are properly optimized. Now it's time to continue

researching if necessary, and to build a large cage where your panda can feel

at home. A 5x5 grid will do fine. Surround it in the iron bars so people

can see in. Spend time petting your bear once it's created using the zoo

manager mini-game (the one where you tap numbers on the animal). The panda

will cost a hefty $50,000, so for now you'll almost certainly have only

enough for one. Don't forget to place a zookeeper, either.

4. Maintain a healthy exhibit where a female giant panda can give birth.

Just keep working to optimize your exhibit. What you're waiting for is the

moment when you have $50,000 to buy another panda to go with your first one.

They need to procreate in order for you to pass this mission. If you're

having trouble earning money, sell the offspring of the other creatures that

should have mated by now and set up more concessions if necessary. When you

have the money, add another panda to the mix (obviously be careful to make

sure that the one you buy is of the opposite sex, since they're so pricey).

Now, make sure you pay careful attention to both of them, even with the

zookeeper you hired wandering their area. If more money comes in, use it to

upgrade your worker's efficiency so that offspring is more likely to result.

When the baby comes, the mission is over!




Description: "You've gained quite a reputation as a Zoo Director. Now, the

National Zoological Association has recommended that you be put in charge of

the nation's first National Zoo. This zoo will need to put the world's

rarest and most amazing animals on display if it is to live up to


Biome: Grassland

Map Size: Medium

Start Cash: $200,000

Difficulty: Extremely Difficult

Bonus: Unlimited Cash (Freeform)

You've come all this way, and now you're ready for the final challenge in the

Campaign mode. Can you handle it? Probably, and if not, you have this FAQ

to help you through the tough spots. Just follow the directions below and

you'll be through it in no time!

1. Build a dolphin exhibit.

Okay, remember when you built the dolphin exhibit? Well, you'll need to do

that again now. Of course, this means building up a 5-star zoo, which by now

you should know how to do without step-by-step directions. Just keep the

usual stuff in mind: make sure you have nice walkways (fortunately, the game

starts you out with some) and that you have plenty of concession areas. Get

to work right away on building nice, optimized exhibits and boosting their

ranks up quickly so that your zoo builds stars. Research animals at the

earliest opportunity, along with building structures. Animals you'll want to

research the maximum allowed. Also research your employee skills up to the

third stage, and buildings should be researched up through that level as


When you get your exhibit going, you'll be able to do it with just one

dolphin and the marine trainer. Don't worry about building a grandstand or

putting on an actual show, as that's not required and will waste precious

resources you don't likely have.

2. Build exhibits for two kinds of star animals.

This is a good time to make sure that you have around eight 4x4 exhibits

along the bottom of the area, with concession stands on either side. Eight

is the magical number. You don't want to save time by emptying out used

exhibits, since that could prevent your growing zoo from really building

steam. By this point, you should most likely have five of the eight already

occupied (counting the dolphin exhibit). Make sure you have eight formed and

put animals in them that go well with their environments. Put a trainer in

each one and optimize them so that visitors will like what they see when they

come to your zoo. As possible, try to have a male and female in each one.

Anything more is overkill and wasted money. As for the star animals, just

stick in two penguins in one display and two koala bears in the other.

Remember to mix male and female and to optimize. This part's easy.

3. Build exhibits for two kinds of amazing animals.

For this step, you'll want to add two more cages, this time 5x5 grids. You

have to buy two specific animals that are quite pricy: the saber tooth tiger

($40,000) and the Triceritops ($60,000). Buy just one of each. Note that

the Triceritops can't be held by anything but the electrified fence. Don't

waste your time on a cage that won't hold it. You'll just be told you can't

place the animal. The saber tooth tiger seems a lot easier to place, though

I recommend the stone wall with windows.

4. Make additions to your zoo and boost the zoo attendance up to 1,000.

This can be difficult to do, but you should keep in mind that you can

advertise to increase attendance, at a rate of $10,000 per three-month ad.

First make sure all of your cages are optimized and that you have a male and

female in each except the really expensive 'amazing' animals, and that you

have restaurants and such. Then advertise as necessary to increase

attendance to the desired amount. You'll lose if you don't get the number of

visitors to 1000 by around the middle of 2007. Otherwise, you win the final

campaign. Enjoy the closing credits!




Here is information about the different types of animal available in the

game. Remember that many breeds are available only after you've researched

them within a freeform zoo, or within a given stage in the game's 'campaign'

mode. Star animals will be unlocked as you play through 'campaign' mode, as



Stars: 1

Cost: $1,250

Biome: Boreal Forest

Location: North America

Notes: This animal is available right from the start, and an affordable way

to start building your zoo.


Stars: 1

Cost: $1,250

Biome: Desert

Location: Africa

Notes: Also available from the start, this is your other option if you want

cheap expansion.


Stars: 1

Cost: $2,000

Biome: Wetlands

Location: Africa

Notes: These guys cost more to create, but they are satisfied with minimal

requirements. Just place wetlands soil around the cage and they'll be almost

completely delighted with their biome.


Stars: 1

Cost: $3,000

Biome: Savannah

Location: Africa

Notes: Zebras look cool but cost more. That's okay if you're trying to build

an exhibit that will draw in the customers, though.


Stars: 1

Cost: $3,000

Biome: Wetlands

Location: Africa

Notes: Available right from the start, but probably not the best choice for a

cheap cage or a quick audience.


Stars: 1

Cost: $3,000

Biome: Scrub

Location: Galapagos Islands

Notes: Another animal that's available from the start and pricier than many

of his peers.


Stars: 1

Cost: $3,000

Biome: Scrub

Location: Australia

Notes: It could be just my imagination, but the red kangaroos seem to draw

crowds pretty easily and to produce offspring quickly, so they make a good

choice if you're ready to spend $3,000 a head.


Stars: 1

Cost: $5,500

Biome: Savannah

Location: Africa

Notes: The last of the animals that you can place in a cage right as you are

starting a new stage.


Stars: 2

Cost: $5,500

Biome: Savannah

Location: Africa

Notes: You have to reach three stars for your zoo level to use this creature.

No research is required.


Stars: 2

Cost: $5,500

Biome: Scrub

Location: Asia

Notes: You can place this creature once your zoo reaches three stars, without

any research.


Stars: 2

Cost: $7,500

Biome: Savannah

Location: Africa

Notes: once your zoo reaches the 3-star level, the cheetah is a good

purchase... if you don't mind spending $7,500 a head!


Stars: 2

Cost: $7,500

Biome: Savannah

Location: Africa

Notes: The giraffe is fairly easy to keep satisfied once you reach a 3-star

zoo level and it becomes available, but the cheetah might be the way to go

instead for cheap thrills.


Stars: 3

Cost: $7,500

Biome: Wetlands

Location: Africa

Notes: You can't select this creature until you've researched animals one



Stars: 3

Cost: $7,500

Biome: Savannah

Location: Africa

Notes: The lion is a really good animal to have, but you have to research

before he'll be available for use in a given stage.


Stars: 3

Cost: $7,500

Biome: Boreal Forest

Location: North America

Notes: The gray wolf is a crowd pleaser but not available until you've done

some research.


Stars: 3

Cost: $5,000

Biome: Salt Water

Location: North America

Notes: You'll want an aquatic area if you plan to place this creature, and

that also means it's a good idea to have a marine trainer in your staff.


Stars: 4

Cost: $10,000

Biome: Tundra

Location: North Pole

Notes: Reach a 4-star zoo level and research animals twice to obtain this



Stars: 4

Cost: $10,000

Biome: Savannah

Location: Africa

Notes: The black rhino is an endangered species and useful if you plan to

raise babies with an animal at about this price range, but you'll have to

reach 4-star status and also research animals twice to make it available.


Stars: 4

Cost: $10,000

Biome: Tropical Rainforest

Location: Asia

Notes: This is another good investment if you're looking to impress visitors

with a rare animal, but again: you have to research animals twice and reach

the 4-star level.


Stars: 4

Cost: $10,000

Biome: Boreal Forest

Location: Asia

Notes: I went through the campaign and even freeform zoos my first time

without even using this creature, so it's hard to say that there are any

particular benefits unless you're looking to add variety (always a good

thing, of course).


Stars: 5

Cost: $15,000

Biome: Tropical Rainforest

Location: Africa

Notes: You'll need to research animals completely and also reach the 5-star

zoo level for this animal.


Stars: 5

Cost: $15,000

Biome: Boreal Forest

Location: North America

Notes: This is another creature that requires a 5-star zoo and full research

of the various animal species.


Stars: 5

Cost: $15,000

Biome: Temperate Forest

Location: Worldwide

Notes: Extensive animal reseach and a 5-star zoo are requirements if you want

to place this animal.


Stars: 5

Cost: $6,000

Biome: Salt Water

Location: Worldwide

Notes: The dolphin is required for the dolphin show, of course. Develop a 5-

star zoo and then build a marine-style exhibit for your dolphin. You'll want

a marine trainer instead of a standard zookeeper in the tank. Once you have

a dolphin, you can run a dolphin show by researching buildings and your

workers to high levels, then building a grandstand next to the dolphin

exhibit. Tap on the dolphin to enter zookeeper mode, then tap on the icon of

the dolphin and from there tap the icon in the upper left corner of the

screen to begin the show.


Stars: 5

Cost: $20,000

Biome: Savannah

Location: Africa

Notes: Big and expensive, the elephant is a tough sell unless you're playing

a campaign area that requires his presence. If that's the case, you'll need

a 5-star zoo and plenty of animal research.


Stars: 5

Cost: $35,000

Biome: Tropical Rainforest

Location: Australia

Notes: The last of the 'regular' animals requires 5 stars, plenty of animal

research and an investment of $35,000. That's all rather hard to justify

until you have a lot of money.


Stars: 1

Cost: $2,000

Biome: Tundra

Location: Antarctica

Notes: The final stage within the second group of campaign stages must be

completed in order to access the penguin.


Stars: 2

Cost: $6,500

Biome: Salt Water

Location: North America

Notes: You'll only be able to select the sea otter after completing the

second stage within the 3rd set of campaign stages.


Stars: 2

Cost: $7,500

Biome: Temperate Forest

Location: Australia

Notes: The koala is unlocked when you complete the third stage within the 3rd

set of campaign stages.


Stars: 3

Cost: $10,000

Biome: Wetlands

Location: North America

Notes: You can select the American beaver only after completing the second

stage within the 4th set of campaign stages.


Stars: 4

Cost: $20,000

Biome: Tropical Rainforest

Location: Africa

Notes: Complete the third stage within the 4th set of campaign stages to

receive the mountain gorilla.


Stars: 5

Cost: $50,000

Biome: Temperate Forest

Location: China

Notes: When you complete the first stage within the 5th set of campaign

stages, you'll receive the giant panda as a reward.


Stars: 6

Cost: $40,000

Biome: Tundra

Location: Worldwide

Notes: Make sure that you have 20 animals in your zoo at once that have a

happiness level of 80% or better to receive the 'Gold Certificate for

Exceptional Animal Happiness' award. The saber-toothed tiger will become

available once you receive the award.


Stars: 6

Cost: $50,000

Biome: Alpine

Location: Worldwide

Notes: If you build 10 exhibits, each with a different species inside, you'll

receive the 'Gold Plaque for Exceptional Animal Diversity' award and the

unicorn will become selectable as a creature to place in your exhibit.


Stars: 6

Cost: $55,000

Biome: Tundra

Location: Worldwide

Notes: Earn a 6-star zoo rating with 3,000 or more guests and you'll receive

the 'Gold Director's Cup for Outstanding Zoo Popularity' with the yeti as a

bonus prize.


Stars: 6

Cost: $60,000

Biome: Boreal Forest

Location: Worldwide

Notes: You'll need the 'Golden Exhibit Award for Outstanding Exhibit Design'

award to unlock this animal, gained by designing 6 exhibits with 4 or more

stars popularity ranking.




In the game, you can achieve certain things to unlock rewards, which themself

earn you bonus content. The descriptions of each award and what they unlock

(as I learn the information) are included below.

Award: Gold Certificate for Exceptional Animal Happiness

Description: Awarded for having 20 animals with a happiness level of 80%.

Bonus: 2,000 prize money and access to the saber-tooth tiger.

Award: Blue Ribbon for Guest Hospitality

Description: Awarded for having 20 guests with a satisfaction level of 80% or


Bonus: Access to bunus uniform #2.

Award: Silver Plate 30th anniversary

Description: Awarded in commemoration of your zoo's 30th anniversary.

Bonus: $300,000 in prize money.

Award: Golden Plate 50th anniversary

Description: Awarded in commemoration of your zoo's 50th anniversary.

Bonus: $500,000 in prize money and access to the Souvenier Postcard Stand!

Award: Bronze Plate 10th anniversary

Description: Awarded in commemoration of your zoo's 10th anniversary.

Bonus: $100,000 in prize money.

Award: Blue Ribbon for Animal Care

Description: Awarded for making 30 visits to Zookeeper Mode!

Bonus: Access to bonus uniform #1.

Award: Gold Plaque for Exceptional Animal Diversity

Description: Awarded for having 10 different animal species on display!

Bonus: $2,000 prize money and access to the unicorn.

Award: Silver Certificate for Animal Happiness

Description: Awarded for having 10 animals with a happiness level of 80% or


Bonus: $5,000 prize money.

Award: Silver Director's Cup for Zoo Popularity

Description: Awarded for earning a 4-star zoo rating with 1,000 guests!

Bonus: $5,000 in prize money.

Award: Most Popular Zoo

Description: Awarded for surpassing the 10,000 mark in zoo attendance!

Bonus: Access to the golden landscaping items!

Award: Gold Director's Cup for Outstanding Zoo Popularity

Description: Awarded for earning a 6-star zoo rating with 3,000 guests!

Bonus: $2,000 prize money and access to the Yeti.

Award: Endangered Animal Gives Birth

Description: Awarded for the successful birth of an endangered animal!

Bonus: Baby Animal Photo House is unlocked.

Award: Golden Exhibit Award for Outstanding Exhibit Design

Description: Awarded for designing 6 exhibits with a popularity of 4-stars or


Bonus: $2,000 in prize money and access to the triceratops.

Award: Animal Conservation Award

Description: Awarded for returning 20 animals back to the wild!

Bonus: Access to the Endangered Animals Center.

Award: Silver Exhibit Award for Exhibit Design

Description: Awarded for designing 4 exhibits with a popularity of 4-stars or


Bonus: $1,000 in prize money.

Award: Silver Plaque for Animal Diversity

Description: Awarded for having 6 different animal species on display!

Bonus: $5,000 in prize money.




Q: What do I have to do in order to put on a dolphin show?

A: You're going to have to do some definite research if you'd like to put on

a dolphin show. For starters, you need to research animals all the way to

the maximum level, meaning you need a 5-star zoo or better. Also, research

structures enough that you can build the grandstands (available at the third

level) and also research your workers to the third level. When that's done

and your zoo is at the appropriate level, you can then research the dolphin

show (the fifth icon listed where you can select different categories to

research). Finally, build an 'aquarium' style exhibit and place the

grandstands so that they touch it and face the exhibit. Place a marine

trainer worker within, then add the dolphin. With everything researched and

everything placed, now tap the dolphin with your stylus to enter zookeeper

mode for that animal. In that window, tap on the picture of your dolphin,

which brings up the area where you can usually play mini-games. You'll see

an icon in the upper left corner of the screen which you can tap to begin the

dolphin show.

Q: Why did my game glitch?

Sometimes the game will glitch when your map gets especially crowded. You

may see what looks like a fish swimming around in an exhibit with your polar

bears in an arctic exhibit. Whatever you do, don't tap on the fish! If you

do, your game will freeze and you'll have to turn it off in order to do

anything. This can really stink, but I haven't found a way around it except

to avoid touching the fish. Why does the glitch work like that? I think

it's because the game only allows one type of animal within an exhibit, but

I'm really not sure. You'd have to ask the developers.

Q: What's a good way to raise money?

If you're always running out of money, make sure first of all that you have

donation boxes touching your exhibits so people can show their appreciation

for your genius with cash. Also, make sure that you've built restaurants and

have lined your walkways with nice brickwork, plus benches and the occasional

restroom area. Patrons will appreciate that. Perhaps the best way to raise

funds is to make sure that you're including at least one male and one female

in each exhibit, along with a zookeeper. The happy animals will eventually

produce babies, which you can tend to in zookeeper mode and then sell for

good money. This works especially well with some of the more expensive

breeds that only become available once you've researched them (lions, for

example). You can easily build up a few thousand this way, if needed in a


Q: Why can't I build more buildings, create more exhibits, place more workers

or buy more animals?

The game sets limits on how many critters you can have in your zoo (30), how

many exhibits (10), how many workers you can employ (10 - 14, depending on

how much research you do) and how many buildings you can erect (20). You can

access information about your current condition by tapping the top icon along

the list of icons, then exploring some of the bottom icons from that

secondary menu.




Unfortunately, I don't have time to answer every e-mail I might receive in

regards to this or any other FAQ I've written in the past and/or may write in

the future. You're free to write me using the e-mail address at the top of

the FAQ (with the obvious changes made), but I won't promise you a response.

If I know something about the game, I've tried to put it within this FAQ

before even posting it.

Unless specifically requested, please don't write with suggestions on how to

do something differently. Also, please don't add me to any messenger

services or ask me to join you on Facebook or MySpace. I run my own web site

and it keeps me very busy. Sorry, but that's just how it is. Thanks for

keeping the above in mind when writing me!




This FAQ was written primarily for use on my site, HonestGamers. Please

visit it if you haven't already. You'll find it at the following URL:


If you would like to post this FAQ on your site, it may be posted without

alterations to the text and without an associated cost to people who might

elect to read it on your site. You are free to HTML-ize it or to turn it

into a PDF or to print it out and use it for toilet paper. It doesn't matter

to me; just don't change or remove so much as a single character of the text

and don't charge people for the privilege of reading what I wrote. This

content is meant to help people through the game, not to help you on your

quest for wealth.

One final word: if you're writing a FAQ of your own for this game and you

make use of this document while preparing your own content, please give

proper credit to my FAQ. I believe you're legally bound to do so, but

perhaps more importantly than that, it's just common courtesy. Thanks for

your support and understanding. See you next FAQ!


Copyright 2008 Jason Venter

This may be not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed

publicly except as outlined above. Use of this guide on any other web site or

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