Disgaea: Afternoon of Darkness FAQ/ Walkthrough


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-Disgaea: Hour of Darkness – Completionists Walk-through -

-By: Joyel Puryear -

-Also covers PSP Version -

-Current Version: 3.7 -


Note** - There have been a lot of additions/changes this release. A lot

of contributions were also added. This is all that was needed for the

Rewrite besides fixing spelling/grammar as needed throughout the walkthrough.

Tomorrow it's time again to start playing my next play through (where i left

off in the guide) and go ahead and finish up more of the prime walkthrough

as I slowly fill out some of the unfinished section as I run across it in

the game (I have already been there before but I want these filled out with

my thoughts INTo what I am doing so everything is more accurate and done

when I am back to those spots and encountering THOSE things into this

playthrough of the game. Expect another release of the walkthrough in about

another week..the next release will have MULTIPLE new sections added to the

episodes (the core walkthrough) and MOST of not ALL of the various sections

will get tons of new content added. As always contribute what you want..

see you next week.

URGENT NOTE - Requests..I have had tons of requests recently. Some of the

emails I responded to and some of them I did not. The list of basic

requests and there status (filled or not) is listed below. This list will

remain for a couple of weeks before being taken out..it's just to let you

know your requests have been heard.

- Better paragraph spacing - Done (let me know if it's not enough)

- Header numbering system - Done (leave feedback to my email about the

new system)

- New Leveling Section - Will come with time. See section below for my


- Bonus Guage - I had 1 request that a VERY Detailed section pertaining

to the bonus gauge, how to max it, how to increase it, tactics on how

to get it really high. I will be writing a section to cover everything

there is to cover on that in the near future.

Note - Leveling Section(s)

There has been MULTIPLE requests for a section dedicated to leveling.

After the walkthrough is finished with the "Rewrite" then the addition of

the rest of the walkthrough and other sections that are half finished will

be complete. After that...there will be a complete new section added

related to leveling. It'll be a MASSIVE section dealing with every aspect

of the leveling system (inward and outward)...including were to level, how

to level, leveling secrets, leveling advice, leveling tips, leveling

mechanics...and details for class specific leveling and level range guide.

This will be built into the walkthrough to fulfill this request after the

rest of the guide has been written for the most part.

** SECOND NOTE:: The "Rewrite" is now done (for the most part). Starting

back on the writing of new content starting tomorrow. This note will be

removed in a few releases.


=- -=

= - Table of Contents - =

=- -=



|1.0 - Version/Release History--------------------------> (1.0) |

|2.0 - To Do List---------------------------------------> (2.0) |

|3.0 - General Information------------------------------> (3.0) |

|4.0 - Legend-------------------------------------------> (4.0) |

|5.0 - Basic Game Data----------------------------------> (5.0) |

| 5.1 - Main Menu Information---------------------------> (5.1) |

| 5.2 - Battle Menu Information-------------------------> (5.2) |

| 5.3 - Battle Basics-----------------------------------> (5.3) |

| 5.4 - Weapon Listing (Longinus)-----------------------> (5.4) |

|6.0 - Walkthrough--------------------------------------> (6.0) |

| 6.1 - Episode 1 - Prince of the Netherworld-----------> (6.1) |

|7.0 - In Depth Sections--------------------------------> (7.0) |

| 7.1 - Endings Strategy--------------------------------> (7.1) |

| 7.2 - Transmigration strategy - Some Spoilers---------> (7.2) |

| 7.3 - Dark Assembly-----------------------------------> (7.3) |

| 7.4 - Geo Panels--------------------------------------> (7.4) |

| 7.5 - Item World--------------------------------------> (7.5) |

| 7.6 - Pupil/Master------------------------------------> (7.6) |

| 7.7 - Character Creation/Character Quality------------> (7.7) |

|8.0 - Tips/Lists/Secrets-------------------------------> (8.0) |

| 8.1 - Etna's Memories - Spoilers----------------------> (8.1) |

| 8.2 - "Beauty of Evil" - "Beauty Castle" - Spoilers---> (8.2) |

| 8.3 - Getting MOney-----------------------------------> (8.3) |

| 8.4 - Staying Addicted--------------------------------> (8.4) |

| 8.5 - Minor Game Stats--------------------------------> (8.5) |

| 8.6 - Feature List (original)-------------------------> (8.6) |

| 8.7 - New Game +--------------------------------------> (8.7) |

| 8.8 - Rearranging-------------------------------------> (8.8) |

|9.0 - Main Characters----------------------------------> (9.0) |

| 9.1 - Laharl------------------------------------------> (9.1) |

| 9.2 - Etna--------------------------------------------> (9.2) |

|10.0 - Playable Characters/Full Bestiary---------------> (10.0) |

| 10.1 - Male/Female Warrior----------------------------> (10.1) |

| 10.2 - Male/Female Monk-------------------------------> (10.2) |

| 10.3 - Male/Female Cleric-----------------------------> (10.3) |

| 10.4 - Archer-----------------------------------------> (10.4) |

| 10.5 - Male/Female Red Mage/Skull---------------------> (10.5) |

| 10.6 - Male/Female Green Mage/Skull-------------------> (10.6) |

| 10.7 - Male/Female Blue Mage/Skull--------------------> (10.7) |

| 10.8 - Prinny-----------------------------------------> (10.8) |

| 10.9 - Ghost------------------------------------------> (10.9) |

| 10.10 - Hobbit-----------------------------------------> (10.10)|

|11.0 - Weapon Specific Skills--------------------------> (11.0) |

| 11.1 - Fist-------------------------------------------> (11.1) |

| 11.2 - Sword------------------------------------------> (11.2) |

| 11.3 - Spear------------------------------------------> (11.3) |

| 11.4 - Axe--------------------------------------------> (11.4) |

| 11.5 - Bow--------------------------------------------> (11.5) |

| 11.6 - Gun--------------------------------------------> (11.6) |

| 11.7 - Staff------------------------------------------> (11.7) |

|12.0 - Frequently Asked Questions----------------------> (12.0) |

|13.0 - Contributions-----------------------------------> (13.0) |

|14.0 - Final Words-------------------------------------> (14.0) |

|15.0 - Copyright---------------------------------------> (15.0) |



=- -=

= - Version Release History - =-(1.0)

=- -=



!3.7 - 06-30-08!


- Fixed some header numbering issues

- Expanded walkthrough (GREATLY)

- Expanded many other sections with new information (GREATLY)

- Restructured more numbering problems

- Added archer into the class list...If you noticed there are

no notes related to how to unlock "Classes" that is going to

be present in an upcoming version (as a seperate section to the



!3.5 - 06-29-08!


- Entirely finished rewriting the headers throughout the entire


- Did "Some" with the paragraph and spacing issues..that part is not

entirely finished but we're getting there

- Updated To-Do list and removed quite a few items that have been

completed during the last few releases of the walkthrough

- Fixed up paragraph spacing..and setting up more paragraphs greatly.

There might be more work for this in a later version but it makes

previously unreadable sections..now readable and a little easier

on the eyes.

- Cleaned up Version History (again)


!3.1 - 06-23-08!


- Redid the table of contents entirely with a new numbering system

- Redid entire version history section - Slowly working through remainder

of the walkthrough


!3.0 – 06-13-08!


- Added new Ascii header

- Reformatted the way parts of the walkthrough looked


!2.9 - 03-15-08!


- Changed the title of the versions section.

- Changed the title so it would be WELL known that it covered BOTH versions

of the game.

- Loaded the walkthrough up to the PSP section as well (waiting for

clearance. Now I will update both walkthroughs in both areas of gamefaqs

since this walkthrough is intended to fully cover BOTH versions.

- Fleshed out the playable characters/full bestiary section up to where I

am currently at in the game. It'll be updated as I work my way through

the game and then most likely once I have all the initial data down it

might undergo a full re-wording, re-write, re-formatting to make it

perfect. I just want to get the whole thing out there and get all of the

data down before I worry about doing that.

- Added multiple new sections that are going to need to be filled in.

- Rewrote the dark assembly section, now adding additional data into it

that was not previously present.


!2.6 - 03-14-08!


- Increased the core walkthrough to a large extent.

- Added in a large number of new sections, some of them full of new data

and some of them are going to be edited revised over the next few weeks.

- Working out all of the ideas for the remaining systems.

- The walkthrough itself will get done within a decent timeframe but it's

going to take some time to flesh out all of the details since this is

a perfectionists walkthroughts. I also had specific requests related

to the quality of the walkthrough and the level of detail so I am working

up something that is going to be very detailed. The first episode should

ready to go by sometime next week, and future episodes depending on the

difficulty of the battles should follow at a steady pace of 1-2 episodes

per week. This is because I am playing something else and also adding

lot's of subsections into the walkthrough as well while I write this core

section of the walkthrough.


!2.1 - 03-11-08!


- Added multiple sections to the walkthrough

- Added a section pertaining to game data and added lots of data into


- Started on what is going to be an entire list of all classes, class

variations, all skills pertaining to all classes, all monsters, all skills

pertaining to all monsters and how those pertain to you acquiring and/or

using the monsters on your team. This listing will also include boss

mini-boss and other related data as well (both enemies that can be brought

into your team via capture/creation and those that can't as well.


!2.0 - 03-06-08!


- Major additions/enhancements

- Added multiple sections


!1.5 - 03-05-08!


- Reformatted the version history

- Reformatted some of the walkthrough

- Spelling/Formatted fixes in random places

- Rewrote the copyright information

- Reformatted headers throughout the walkthrough

- Updated Lists section with some verifications

- Updated Lists section with more data

- Changed some values on lists from untested to tested

- Restructured Titles

- Rewrote some of the sections (partially)

- Renamed one of the sections

- Added a new section/subsections (related to cheats)

- Updated/Fixed/Added to ending section

- Reformatted ToC (to match rest of walkthrough)

- Reformatted entire walkthrough again

- Added in Walkthrough section (Where the walkthrough is going to be)

- Added in a basic game data section

- Added in a in-depth sections section

- Moved some sections around

- Added multiple new sections


!1.3 - 8-31-07!


- Added more info under "General Information"

- Added copyright at the bottom


!1.1 - 8-25-07!


- Minor changes/alterations throughout entire guide

- Fixed incorrect contact email address


!1.0 - 3-10-07!


- Added 4 sections

- Enhanced more sections


!0.4 - 3-9-07!


- Fixed spelling issues

- Cleaned up formatting

- Enhanced multiple sections


!Version 0.1 - 3-8-07!


- Initial Release


=- -=

= - To Do List - =-(2.0)

=- -=


This is my to-do list for this specific walkthrough (So I can have it in

front of me). They are removeed from the list as they are completed.

- Weakly complete all of that additional content.

- Finally get around to writing A FULL walkthrough for the original ps2


- Play through the PSP version entirely and fill in the walkthrough with

"PSP Specific Content" sections which will allow someone to use this

walkthrough to get everything out of both games

- Write an individual walkthrough for the extra "what if" mode in the PSP

version. I am writing this seperate because it's an entirely seperate

story mode that can't be integrated into the walkthrough section (so

it'll have it's own section (probably below the walkthrough section)


=- -=

= - General Information - =-(3.0)

=- -=


I am a psychotic completionist. When I write a walkthrough I intend for

them to be the one stop shop for everything related to that game. Every

idea, tactic, strategy, unlockable, explanation and everything that can

ever be formulated and presented for the game I like to include. Every

strategy my mind can possibly concieve, and every single idea behind

the game I can find. I intend for each walkthrough I write to be a

100% perfectionists walkthrough which explains everything and delves

into the deepest soul behind the game...

That can't be done without contributions. I like getting any form of

contribution in any way shape or form. I want to get feedback on anything,

strategies, tips, hints. Anything anyone can offer, even there own custom

walkthroughs for specific sections, I don't mind. I want any and all

contributions I can possibly get because every view point is good.

It also sometimes takes awhile to make a walkthrough better than any source

in existence. I even aim to be more complete than the official walkthrough

(also note I don't buy the walkthroughs for the games I write). I want to

have the most complete source available anywhere. I want every guide I

write to be like a bible behind the game (meaning a massive collection

of data that is 100% complete in every way shape or form). I want to get

all the data that is humanly possible on the game.

I normally write everything I can when I am playing. Then later I will

take contributions over time and rewrite as they come in, then when I

eventually play the game again I expand EVERYTHING in the entire walkthrough

which basically means finishing sections, rewriting sections, and always

adding entirely new sections. Walkthroughs that I write are NEVER

complete and I always come back at some point to write more, add more

compile more data or make sure it's still the most complete reference

on the game in existence.

The following note is going to be removed. Once I get to that point in the

main walkthrough I am going to put a small note to point you to his

walkthrough..then I am going to detail out my own strategy + I have a

special contribution that was sent to me that is going to be included there

as well. So you'll be directed to his guide + given my own personal

strategies for the boss + get a special contribution that is probably the

best strategy I have heard to date.

NOTE - just wanted to throw this in there. If you are stuck on a battle

called "Warrior Maiden". I was stuck here, for almost 2 full weeks

leveling. I was finally looking for some help. Go to gamefaqs and

checkout a walkthrough by "Author: Salah al-Din". Go to the part

about that battle and read the strategy he used, you will have the

easiest time with that boss. It might even be considered the easiest

battle in the game. I am going to expand on his strategy later in

psychotic detail within the walkthrough itself. I am going to work

on this when I get to that point in the walkthrough.


=- -=

= - Legend Index - =-(4.0)

=- -=




=- -=

= - Header One - =-(Example)

=- -=



!Header 2!


Header 3




=- -=

= - Basic Game Data - =-(5.0)

=- -=



!Main Menu Information!-(5.1)


This section will simply detail out what all the menu options are and what

they do.


|Start - Start new game |

|Continue - Continue saved game |

|Settings->Cursor Mode - Not sure |

|Settings->Sound Mode - Stereo (2 speakers)/Mono (1 Speaker) |

|Settings->Voice Mode - Voiceovers...American or Japanese |

|Settings->Master Volume - The master level of the volume |

|Settings->BGM Volume - The master level of the background music. |

|Settings->Voice Volume - This is the volume of the voiceovers. |

|Settings->SE Vol - This is the volume of the sound affects. |



!Battle Menu Information!-(5.2)


This will detail out everything related to the ingame battle menu in detail.

Also keep in mind there are 2 different menu's, one when you have a

character selected and one when you have a "panel" selected (no character).

Panel (No Character)


This panel appears ANYTIME you hit the triangle button in battle (allowing

the menu to open).

Execute -> This automatically performs all actions you have told your

characters to perform. This is going to just perform your actions and NOT

end your turn.

End Turn -> This is going to do 2 things. First it does the same thing the

execute does, and after that it's going to end your entire "Battle Turn"

and allow the enemy to start performing there actions at that point.

Bonus -> This is related to the "Bonus System". It lists out what items you

will get in relation to how much "Bonus" you gain during battle.

Character -> This creates a list menu of all the characters on the map, it

includes both enemies and allies and is a good way to get a general

tabulation on what enemies you are fighting, what allies are on the field,

and what geo panels are current laid out (and colors). It also allows

you to find the geopanels quickly by clicking on there names in the

character list (and it'll take you there automatically).

Help -> This simply opens up the help menu to explain everything "Battle"


Quit -> Quit's the battle/game and heads back to the MAIN menu.

Settings -> Accessing the options panel (the same one you get at the

main menu of the game).



This action is available anytime you "select" a character with the x


Move -> Once you select this it allows you to select a location for your

character to move to (within there movement range). After that it initiates

a command. The "Move" command takes place automatically and does not wait

until "Execute" is chosen.

Attack -> This is the universal command you will use to perform a standard

attack with any character. First you select attack and then you select an

enemy and it sets up an action which is performed once you hit "Execute" or

"End Turn".

Special -> This is where you would access any spells, magick, special

abilities, or character specific special abilities.

????/Lift -> At first it shows question marks and later it shows Lift. This

is what allows you to pick up an ally or enemy, and after they are picked up

then this option changes over to "Throw". Which allows you to throw

whatever character/enemy you are currently holding. For all the details/

rules/regulations on the lift/throw system then check the relevant section

in the walkthrough.

Defend -> This keeps you from performing any other action (attack, skill, or

anything else) for the remainder of that turn but it puts your character on

alert/defended status which reduces ANY damage they take the next turn.

Item -> This is to use an item in battle (to heal or anything else);.

Equip -> This is to allow you to equip different things to your characters

in the middle of a battle (as needed)

Status -> This brings up the status menu showing all the information related

to your character (stats, weapons, equipment, everything else).


!Battle Basics!-(5.3)


This section is going to detail all of the secrets of battle, as well as

battle specific advice.


!Weapon Listing (Longinus)!-(5.4)


This details out the information that is provided by longinus on each type

of weapon. I provide it here for access since you can't view this data in

battle and you might want it in front of you in printed form instead of

having to go back and talk to him each time you want to read some of it.



Brawlers rely primarily on their fists as weapons. Normal attacks have a

high hit percentage and slightly higher chance of team attack than other

weapons. The special techniques learned with fists are short-range adn have

a small area of effect but, many will allow you to knock enemies into

different positions.



A sword is a typical weapon for battle. Normal attacks with a sword do not

have any distinctive characteristics. However, the special techniques

learned with a sword vary greatly, so they will be useful in many

situations. In general, they are easy to use, but not very powerful and

require a lot of SP.



The spear is another popular weapon. While normal attacks with a spear are

a bit weak, you have the advantage of being able to attack from 2 panels

away. The special techniques learned with a spear generally have a short

range but the area of effect varies. Furthermore, some techniques allow you

to change your position.



The axe is a difficult weappon to use. Normal attacks have a low hit

percentage, but deal major damage when they do hit. The special techniques

learned with an axe have a short range and can only be used against a single

enemy. It may seem a bit restrictive, but since it's limitations are clear,

you could say an axe is easy to use. Also, when stronger special techniques

are available, the chances of lowering an opponent's DEF are high.



Bows are long-range weapons that archers specialize in. Normal attacks deal

damage according to the following formula

(ATK/2) + (HIT/2) = Total Damage. The special techniques learned with a bow

have long range and can affect single or multiple targets. However, their

restrictions on the area of effect and required action space will take some

time to get use to. Damage due to special techniques is calculated in the

same way those are done for normal attacks.



Guns have the longest range out of all the weapons. Normal attack damage is

calculated based on the character's hit stat. The special techniques

learned with a gun have a very long range. Special technique damage is also

dependent on a character's hit stat.



Staffs are weapons that can boost the power of your magick. There is nothing

special about doing normal attacks with a staff, and there are no Special

Techniques to learn, either. But, you can increase the range and area of

effect of your magick by improving your weapon mastery of staffs. The

Experience you have earned csating spells will also affect the range and

area of effect of your magick. Staffs are most effective when used by

characters specializing in magic.


=- -=

= - Walkthrough - =-(6.0)

=- -=


This is a very literal and careful walkthrough. I go into extreme detail

about how I played through the game and what I recommend. This gets

annoying to some people so for the extremely anal people that hate being

told what to do I have instead included that commentary sections about

(advice on what weapons to use, what skills to build, what to do

specifically). I have added these into sections that are individually

seperated but still part of the main walkthrough. I call these sections

"Specific Advice" which goes into extreme detail about the way I did things

and the way I recommend things being done.


!Episode 1 - Prince of the Netherworld!-(6.1)


Starting Point


You start the game off right after a cutscene playing as Laharl. He is

your main character and the one you control throughout the entire game.

Search through the first room you start in and look at all the weapons

(there are individual messages for whatever you want to look at). After

you are done looking around this room you'll notice there is only one exit

out of this room, take it. Make a visual map of everywhere you go in this

intermediary area because this is the area you revisit in-between battles

and you need to get very familiar with it very fast. The room you start off

in by the way is called "Laharl's Room" that is his bedroom.

In the next room there is something very important you need to do. You will

see a throne room at the top of the room. Go to it and circle around behind

it. Press the action button (x by default) as you circle around the back

until your character finds a switch. Switch it, this is one of the switches

you need in order to get the special section in a couple of minutes. You

will hear it click when you hit it (plus you'll get a question asking if you

want to flip the switch or not. After you are done with that then go

throughout this room talking to everyone as you head down.

In the next room head to the right. Circle to the bottom and talk to the 2

characters there and then go to the bottom left and talk to the spear about

all of the weapon styles and all of there details. When your done in here

head to the left and out of this room.

In this room this is what I normally do (in this order).

- Talk to the 2 people beside the cages (one has a beginner tutorial)

- Talk to the lady near the infirmary and go through all her tutorials

- Talk to the lady for the item world (above infirmary)

- Talk to both shopkeepers and hear there tutorials

- Talk to the guy in between the infirmary and item world lady

He normally says something different at the end of every chapter

(Moreso than the other people here)

- Avoid the lady at the very top of the map for now, because she will start

to continue on.

Now for the VERY IMPORTANT PART. This is the second switch you need to find

to unlock this story. What we need to do now is go to the counter where the

item/weapon/armor shop(s) are and you'll see a skeleton on the corner of the

counter. Go around the area of the skeleton and hit hte action button until

you get a confirmation about pressing a switch. Flip that switch and you

will hear a sound as confirmation.

After pressing the switch go back into the room you came from earlier (back

to the right) and head into the middle (lower) area. Then at the top left

hand corner (still in the lower portion) and press the action button on the

corner area. You will get a message from Etna (the other character on your

team) about going to the bathroom.

This is a secret area. Here you need to visit after EVERY episode. The

reason is so you can learn more and more about etna's memories after each

one. After your done head back to the room on the left.

Head north in this room to get a little talking section where it mentions

about saving. Then head north a little further and talk to the girl for

a second or 2 of talking. When it takes you to the map screen then back

out of it.

Specific Advice


I advise you here to save. This is very important because you went through

quite a bit already. Your done with the initial talking and tutorials

as well as unlocking her secret and first memory. It's time to save before

we start continuing on. I wouldn't bother with really "buying" anything or

"selling" anything yet. We need to get through the tutorial and do a few

things else before we start focusing on this. This is also a really good

time to stop whatever you are doing and open your menu (triangle). Now go

down to the "help" option and read everything etna has to say about the

game. This can help teach you A LOT about the game here at the beginning

as well as explain it in a way you can easily understand and then you can

reference it later whenever you need (even during battle).

Tutorial Battles


After your done with everything about and you have looked around again to

get a feel for everything then it's time to continue on. Head north and

talk to the lady in the teleporter.

We are headed for the only one listed there.

Tutorial -> Battle Basics 1



+Ghost X3+


At first you will encounter quite a bit of talking between the characters.

After the talking there are some "guided" commands to show you some of the

basics of the game (it tells you what to do then does it for you for

tutorial purposes). After the guided commands are over it restarts the

battle and gives you initial control. Here you can do whatever you want

and chances are you'll figure it out after a bit. If you want to recieve

specific step by step (almost tactics) see the specific advice section below.

Specific Advice


Move laharl out and attack the enemy on the right, move etna up above the

enemy (on the right side of the enemy) and this way you have laharl in front

of him and etna beside him. Then move out the 2 prinnies put one above

that enemy and one on the other side. I did this to get you familiar with

the way the attack works. After that open the battle menu and choose

"End Turn". They will destroy that enemy, the enemies will attack and

then it'll be your turn again. This is a pretty straightforward battle.

Perhaps if you have never (ever) played a game before you might have some

problems (if so reload and try until you get familiar with it) if you have

played games before or are good at it, then this is naturally the easiest

battle in the entire game.

After you are done it's time to step into the second tutorial. We want to

go into one tutorial after another so we can get ALL of the actual tutorial

battles out of the way so we can start focusing on what we want to do next.

Tutorial -> Battle Basics 2



+Ghost X4+

+Hobbit X1+


This is where you learn how to do the lift/throw as well as it unlocks the

option within your character battle menu. After this is done then you need

to finish up the battle (very simple). Just take out the ghosts one at a

time focusing on team attacks and this battle should go by in a breeze.

Specific Advice


I generally use laharl and etna to gang up on the enemy at the bottom right.

However try just laharl first as he can generally kill it in one hit, then

move out your prinnies and try to position then where they can gang up on

the enemies as a group. LET THEM COME TO YOU and you'll do a lot better

than trying to spread your characters thin or in groups across the board.

Make sure you position them the first time so you can utilize some team

attacks as needed to help eliminate the oncoming enemies faster. You

should be able to easily finish up this fight in 3-7 rounds max.

After Battle


After battle let's focus on heading BACK into the next battle. As I

mentioned before we want to finish practically ALL of our tutorials

before starting to buy stuff and/or organizing characters so we can make

sure you understand all the "basics" of battle before we start getting into

the harder stuff. Once the tutorials are ALL out of the way then we can open

up a practice tutorial that will allow us quite a bit of time to get some

money together and do a few "Preperational" things before we start getting

into the harder battles.

At this point your probably wondering to yourself (Why isn't this guy

telling me about buying equipment). This walkthrough isn't a requirement

it's a choice. I tell you how I recommend doing things through this ENTIRE

walkthrough, if you want to skip over all the bull (opinions) then move on

with the actual gameplay then you can do everything else in your own way.

You can even use this as reference if you choose. The reason I say this

is that I had a request for a VERY specific and very pre-detailed

walkthrough that goes into even the small details that's what I am trying

to accomplish now so I can successfully fulfill that request.

In this walkthrough I had advised specific areas to do specific things.

That way if you end up following the ENTIRE walkthrough then you take the

route with everything that I recommend (not the best for everyone but the

way things turned out the best it possibly could for me.

Tutorial -> Geo Effect



+Ghost X5+

+Hobbit X1+


This is your "First" introduction to Geo Effects and Geo Symbols. In order

to recieve a FULL AND IN DEPTH explanation of this sub-system they built

into the game then please refer to the relevant sub-section in the

proper section of the walkthrough. Work your way through the talking

slowly to help you get the maximum affect from reading through the

material. This one battle will teach you "Most" of just the basics and

you can get more advanced in later tutorials and later on in the game

after you start mastering the mechanics to this sub-system. So first walk

through the step by step tutorial section until you get to the actual


Specific Advice


This battle isn't too hard to complete without very many problems. Move

Etna 2 slots in front of the blue square. Lift the blue square and throw it

up at the top of the screen. MAKE sure you throw it up ABOVE the hobbit and

the ghost (there is only 1 hobbit on the map). When you get it directly in

between the hobbit and ghost go up one more to the open red square (the

reason we are doing this is so it's closer to the yellow while further away

from the nullifying square. Also this is still within range of laharl so

you should be able to fairly easily get him to the side of it and hit it

which will give you the best affect for this formation of geo affects that

you can get.

Once you get it in the correct position move Laharl over below

it and hit it (to destroy it) if you have any skills (you may depending)

then use what you have with laharl to try and make sure it destroys in one

hit if possible (for best results). If you are unable to hit it and destroy

it in one hit then there is a chance you might get surrounded (delaying you

an extra turn). Either way destroy it as soon as possible. After that you

will see it destroy ALL geo-symbols until they are completely wiped out.

This will (in turn) destroy all enemies on the map and give you quite a nice

bonus (for this early in the game).

After Battle


After this battle there will be another after-battle talk scene (these

happen sometimes) so watch this. They will finally mention the dark

assembly for the first time. After this is all over it'll finally take

you straight over into the "Dark Assembly Tutorial" and explain about

how to work everything. After reading the tutorial wait before making

any characters and give me a minute to go through this one step at a time

so everyone is on the same page. Head back over towards the portal and

you will be stopped by that strange thing and he'll tell you about the

hospilal). He will also give you 300 HL (very helpful this early in the

game). Save at this point if you wish before doing anything else. Go

talk to the portal lady and she'll tell you about the new area that got

unlocked. There will be some talking among your characters as well. Ok

once all of that's unlocked it's time to get down to business specifics

and start getting your characters situated and explaining how to do

different parts of the system.

Specific Advice


Ok, let's do this in the right order. First let's backtrack. The first

rooms you started in. You had your room, the throne room and the room below

it. If you wish you can go back to these rooms as desired but at this point

there is nothing else there for you right now. SO you can go back but

no-one will say anything different than they did before and there is nothing

new to do in any of those 3 rooms right now. Now let's move on. Right now

go back into the first room (with the portals and everything else).

First let's go get your first visit to the hospital out of the way (she's

between the dark assembly lady and the guy who gave you the money. Go talk

to her. Talk to her and go to get treated, then square to treat all.

Please see the relevant section on the hospital in order to see a full list

of all the things you unlock and how this system works. For now just know

the more you get hurt the more rewards you get. For EVERY hitpoint that is

healer or SP point that is healer, or every character that is revived you

gain these special points that go towards getting rewards so heal up here

whenever possible.

Also keep in mind that if you back out and see

"Claim Prize" if you go ahead and wait and end up seeing 2-3 rewards if you

claim them then you get them ALL not just the one you pick (keep this in

mind) your x button doens't just pick the selected prize but it confirms

that you are getting ALL of the one's that are listed and they ALL go into

your inventory. Save after this because we are about to start another

(rather involved task) in a minute. Talk to the demon above again (the

one who gave you money) and he'll have something different to say now.

Now go above that guy to that girl above him and read everything about the

item world (check the relevant sections to learn more about it). I have

an in-depth walkthrough related to the item world, making it through the

item world, getting to item world gods and everything else possibly

imagined related to the item world is either included there or will be

included there sometime soon in the future. After hearing the tutorial

you will see an option in her menu called "Explanation" I recommend going

there and reading everything that menu has to offer. Now that you are

done with that I suggest saving again because everything we are about to

do individually here shortly is going to be new things and things that

can mess up your game if done wrong, and you want the save in-case if you

accidentally make a change or do something you didn't mean then you can just

reload and it'll take you back to before you messed up your game (this can

easily prevent you from restarting the game over stupid mistakes. Now is

also a good time (if you do this at all) to make a double save. Your done

with all the tutorials and ready to start the actual game play and start

getting things done with it. So this double save will save you 1 hour

worth of steady gameplay playing through all the tutorials incase you

ever start over or if you have to reload again.

Now it's time for one of the most INVOLVED parts of the game. We are

about to start creating characters. Now there is a lot to this and the

walkthrough isn't meant to go into great detail about it since it is a

sub-system of the game. So these sub-systems have there own sections in

other parts of the walkthrough that are entirely dedicated to this. So..

I am going to walk you through SOME of the basics, and then start

providing specific advice as to what I do, and when WHILE I play the game

so you have something (example) to go by should you decide to follow.

Talk to her and she'll ask what you would like to do. Go through the

tutorial first as often as needed and get yourself familiar with

everything before you start going into the assembly. The dark

assembly and character creation get pretty deep and you need to check the

tutorial she has before you start, you can also visit the relevant sections

in other parts of the walk through for really deep details. Each character

as you will see can go into the dark assembly seperately. They all go in

themselves and you use AP to do things (no matter what they are pretty much)

in the dark assembly (including creating characters and performing

transmigrations. For now just know there is a lot to do here. If you want

to freeform then just look at the relevant sections and do thinsg as you


WITHIN this walkthrough if you are following along I have detailed

out when I unlock things in here, what they are, and how I get them. So by

the time I am at the end of the game I have EVERYTHING the dark assembly

has to offer. I also explain what they are within the walkthrough AS I get

them just not in as much detail in the walkthrough as there individual

section, but enough to let you know via the walkthrough what impact it will

have on you in the game. There is another system now (2 more actually) 1

related to creating characters and another related to student/pupil. You

can check out the relevant sections of my walkthrough to learn about those

as well if you decide too.

Keep in mind before we start this that every

person plays differently. I play the way i want and in a way that gives me

the best results after playing through the game multiple times. What I can

say is that using this method saves you the most time if your a

completionist. There are many classes and each class has many variations.

Trying to have all of them (even 1 of each variation) can be painfully

time consuming. I found out a way to get the most of of ALL the classes

with the minimum amount of characters (one character per "type" but

constantly upgrading older variations with newer one's as needed) instead

of getting too many characters. On top of that you might want to play with

some of the monsters at times I don't mention as well this is all up to you

so either follow the walkthrough, ignore the walkthrough, or follow it and

do your own thing during the process.

Making Characters


Here is the stuff I do and in the order I do it in. First thing I DO, is

take all of the equipment off of 2 of the prinnies. After that I normally

remove ONLY 2 off of my team. Then I have one remaining (prinneies become

something really strong later so I keep atleast one). You CAN keep 3 but I

notice I barely ever use them (much less all three of them with all the

classes and main character in the game) but I sometimes use one for fun so

I let him hang around on the team at the beginning unless I decide to remove

him later. Now after that It's time to start making characters. First we

make them then I will guide you through equipming them, starting to get your

first few rounds of money/upgrades and getting all your initial stuff for

your characters set up. By the way to delete them go into the dark

assembly and choose a character (laharl will do) choose delete character

and then from there you can select what character you want to delete. You

have to repeat this process ONE time for every ONE character that you decide

you want to delete. There is a lot of stuff we need to do real quick. I am

going to walk you through what characters I normally create right now and in

the order I normally create them in. I normally create ALL of my INITIAL

characters under Laharl. Then later I might change that around when I

create some of the beasts.

When I work with the student/teacher system I

normally create characters for that AS NEEDED, use them for what I need them

for and then delete them right after that (this saves a LOT of heartache in

the future for reasons that I can only explain when the time comes. I make

the following characters, and normally with the stats I listed below. My

stats vary sometimes but these are close enough to give you a rough idea

of how to set your characters up at first (if you want). I normally go

ahead and make ALL my initial characters good for nothing. Then later on

in the game I upgrade that slowly over time during the transmigration

process and generally by the time I get to the END of the game I am able to

get them ALL the way up to genius pretty easily (for each character).

Imagine at the end of the game having each character with 6 generations

(variations) worth of strength (It's got a system to carry stats over when

you do this) and + having the genius status (they are SO powerful and

helpful when it's time to face some of the more challenging parts of the

game later on. If you run out of room with laharl (meaning you have

no more AP and cannot create anymore characters then you can either

go into the training battle and use just laharl for a few battles to build

him up enough to finish your characters that I am making or you can use etna

to finish up the remainder. I normally just finish off with Etna wherever I

left off with laharl but that is completely optional. In a very serious

game I take laharl out to get the extra points so I have full access to all

characters automatically for the student/pupil system if I want to get up

Laharls skills easier later in the game (he is the main character).

First I make a Female Warrior. There stats can vary. For now you have

no option but to just delete 5 points. Since this is a warrior (and believe

me later on you will more than be able to load in points when you start up.

For now I suggest taking off 1 or 2 off int, 1 or 2 off of hit and whatever

else off of RES.

This is the best setup to avoid taking too big of a

problem. After that create a male version of the warrior the same thing

with roughly the same stat distribution. NOW here is where you have

a choice. You CAN if you want just pick either male or female on races

with that choice but it is NOT recommended. Some classes that you unlock

later are specific in there requirements and some require females of certain

classes of a certain level and some require males. So in all interest

of perfection I advise getting what I am recommending, one female and one

male when you are given a choice between the 2. The only exception is

-with the mages and we will get to that after we work up the others.

So at this point you have 1 male and 1 female warrior, you have named them

and gotten through with there stat distribution. After securing these 2

then save your game before we continue. Next let's go and do the same thing

for a male monk and a female monk (either order). There based around

speed and some of there other stats are helpful so to get the best results

for the time being I would take most of the points off of int, res (maybe

but it already starts off low for them so be careful) and possibly hp (but

VERY little because it's a good stat for them). Just some advice figures

but either way pick the one's you choose to take points off of. After you

get them both made then go back into the menu and let's get ready to make

some more. Now go back into the menu and do the same thing for a male

cleric and a female cleric both. Take off stats like atk, spd, hit, or

others related. There are very few stats that are really good to a cleric

but make sure you definitely leave the int alone and sp because those will

be very important and if you mess much with hp then there is a chance that

you will find they die A LOT faster becaus they are already hard to keep

aliv as it is. Also try to avoid removing points off of def is possible

just to be completely safe. ALSO avoid RES. Basically DON'T take anything

off of HP, SP, INT, DEF, or RES for the cleric so that leaves you with

atk, hit, and spd that you can relatively take points off of at this point.

Now that those are created back out and save the game. Now you have 1 male

and 1 female warrior, 1 male and 1 female monk, and 1 male and 1 female


It's time to start on the more annoying part of it. This part

is the ONLY exception I make so far to the male/female rule. If you go back

into the character creation screen and look around you will see a list of

mages together. 3 females and 3 males. Pick one or the other. I always

pick female mage side of things because I like female magick users better

since some of the rooted books in ad&d (old editions) states that at times

women have a higher affinity for magick. The MAGES are the ONLY exception

I normally have for the transmigration rule (getting a class and

transmigrating them up one variation at a time.). Instead with the mages I

do it differently. Check the transmigration section for detailed

information but a quick runthrough on how I do it here is I will get the

first 3 mages until they collectively unlock the mage above that. Then I

I will create that mage and do some fancy stuff, whatever we'll get into

all of that later. For now just rest assured we need 3 mages.

Create one of each type of female mage (that's what I do adn will refer

to throughout the walkthrough but feel free to use a male version if you

choose). Now create fire, ice, and wind. Adjust there stats but try to

avoid the sp, hp, def, int, and res. We are done making characters for the

time being.

Now I do my part of being a perfections I go into the menu and

choose re-arrange and arrange my characters based on a specific system I

arranged some time ago to help me stay organized. Currently I would

have them in the following order (doing it manually).

Laharl -> Etna -> Female Warrior -> Male Warrior -> Female Monk -> Male Monk

-> Female Cleric -> Male Clerif -> Mages (3 in any order) -> Prinny. To

learn more details about my re-arranging system please check the relevant

section in the walkthrough for all of the specific details and how I

generally lay them out on a regular basis. I will also mention throughout

the walkthrough when and were I re-arrange them and give specifics

as I play through the walkthroug but the individual section will give you

an idea of how I normally arrange it if you were wanting to know. There

are spoilers there so be careful if you go looking for it.

Now head over and use the item/weapon/armor shops and get familiar with some

of the stuff they are selling. We need to go over quite a bit of things

here because this is where I am going to start explaining how we need

to outfit our characters.

Buying Stuff


There is a LOT to buying stuff. I could go ahead and tell you WHAT to buy

and WHEN to buy but that just won't work. Impossible because of the wide

range of things to buy. However I can help by saying that I am going to

tell you how that you can arrange your equipment for all characters.

Now I am going to do things a little more differently, because there are

A LOT of things about the way the system handles buying/selling. There are

also VERY specific things you can do per character when buying. One thing

you can do now is try to go ahead and check the character sections to see

the deeper strategies with each class about the best way I have found to

equip each. I am also going to run you through basic equipment ideas

during the walkthrough at points throughout the walkthrough to give you

a little more advice as we move through. Now before we continue head over

to the equipment, item, and weapon sections or however I have them laid our

and get familiar with everything. THen head over and seek the equipment

overview for all the characters (main, humanoid, and otherwise) and then

let's start here and see what we can do to get you setup to get ready

to start off battling here shortly.

Specific Advice


AS I mentioned earlier this is the "specific advice" section which is super

advice (deeper) for people who just need that extra little bit of assistance

this was based off the request. Now, here is what I advise. You may not

(In fact I know you won't) have enough money to get everything you need

right now. But don't worry about it there are 2 things I suggest you doing

before moving on if you are going to try for perfection on my terms (unless

you are just skimming the walkthrough for general data. This is for people

who are looking for exact step by step details on making it through this

game. I have plans for a fast walkthrough later for those who just want the

cut-dry version of the walkthrough. You can review the weapon/armor section

for full advice on equiping stuff. My basic ideas for this moment is to

go through your characters (paper and pen works best) and find out who all

is going to have what weapons for the time being (it's best to pick a weapon

for a character and keep them with that throughout the game and rarely if at

all change what they are using because doing that will make that very hard

to keep up with. The higher you get your weapon master with a specific

"Character" the better off you will be later on down the road (because

they will individually max out there weapon abilities later in the game and

they won't if you change there weapon specification around a lot).

KEEP IN MIND..if you want to stay addicted to the game don't make characters

more than one time (there are exceptions but there covered under the

transmigration section of the guide). The thing is get one of each and then

when you get a new variation of one just Transmigrate the one you already

have into a new one instead of buying a new one entirely. It will be so much

better later on and your characters overall will be a lot more powerful than

they would have. This also gives you a chance to alter there Quality as well

which can always be pretty helpful.

Moving On


When your done creating your characters..outfitting them...looking around

then it's time to get ready to move on into the next battle. Go talk to the

girl near the portal and get ready to move on...Before that read specific

advice right above the castle section.

Specific Advice


Small bit of leveling advice. Generally at this point you can easily and

safely go back to the training maps and get ALL of the characters that you

have on your team up to level 5. However this can cascade as you'll get an

influx of new characters available but it's best not to create them but

instead Transmigrate current ones into the newer ones.

NOTE::: One of the classes require you to get a bow skill leveled up. What

I generally do is right at the beginning of the game (this is a good point)

I will get Laharl and equip him with a bow and go into about 3-4 battles

into the training area (VERY FAST) and by then I have access to the archer.

A good time to get him before continueing on would be now. Either that or

equipe him with the bow and do the first few battles here inside of the

castle but..that can make things a little more challenging.

Vyers castle -> Magnificent Gate



+Ghost X6+

+Hobbit X2+

+Red Skull X1+


This battle should not give you little if any problems. The first thing is

to break through there initial defenses. The basic way to get past this

battle is to perform a trick...hint pay attention to the geo symbols.

Also another hint watch out for the red skull.. Aside from that if you want

specifics check the "Specific Advice" section below...

Specific Advice


This battle is relatively easy. There is also a secret to finishing it

fast. First off let me explain the long way to do it...

Move your way slowly to the gate. Position yourself so you can draw the

ghosts out a few at a time and take them out with group attacks. They

should go down quickly and easily. From this point move some up to draw

the attention of the ghosts on the left and right and dispose of them. When

you move towards the top of the map it's best to get within range but stay

just outside of there immediate range and strategically group your

characters up so you can rush them and try to take out the skull as fast

as possible. Now keep in mind that with the Enemy Boost on there you want

to gain the advantage by "TRYING" to draw the enemies outside of the area

for the board. If you pull them outside of the GeoAffect area then it's

pretty simply to take them down like that.

The fast way through this level has to do with the Geopanels. This is also

the recommended safe method because you avoid fighting the enemy on the Enemy

Boost geo panels. Now here is exactly what you need to do in order to get

this to work. I detailed it out as carefully as I could...Move Etna beside

the blue GeoPanel. Have her throw the Blue GeoPanel away from her so it

lands on the open slot of red...right beside the Yellow GeoPanel. Now move

out all the characters of yours that are lower level and weaker. After they

are all out except one..simply move Laharl right beside the blue panel and

hit it with a skill or your strongest attack. This will get your bonus gauge

up to around 3..as well as kill ALL but about 4 enemies (which 2 of will have

lower hitpoints). After that just mop up.

An alternative strategy is also available. You can move up laharl and JUST

destroy the yellow which will do SOME damage and remove the enemy boost

affect..then you can throw the other one on top of it and use that to get

access to the "Exp Boost" which will help you level faster if you wanted

to do it that way..

Either way you should have good strategies to get through it and the battle

should give you no problems at this point.

After Battle


This is a good time to take a breather. Level some more if you want. Buy

stuff if you want. Wonder around the castle talking to people if you want

Pretty straightforward. When your ready it's time to jump into the next

battle (that fast).

Vyers castle -> Blessed Court



+Ghost X4+

+Hobbit X4+

+Male Monk X1+

+Male Warrior X1+


First thing you'll get here is a talking scene. Work your way through it and

after awhile the "Battle" will start. This battle is tougher than most of

the battles you have fought thus far (depending on the extent to which you

have leveled your characters up to this point. First for the general players

who just want a quick strategy run through let me say to make sure you are

the team that get's access the Geopanels (either get access to them or

destroy them). They are def+50% and attack +1 and those can be very helpful

in this battle. So either occupy them and bait the enemy slowly..or just

destroy them and forge ahead...

Specific Advice


Ok there are always multiple ways to go about a situation. Here there are 2

prime ways to get through this board. Either one will work. First off you

can move your characters up slowly and gang up on (and kill) the ghosts.

After they are removed then you can move your way onto those 2 squares. Make

sure it's your 2 strongest characters. Have your ranged/magick characters

somewhere behind them for backup..and a healer not far off for healing. You

can technically bait/win the battle entirely from this secure position. Not

to mention the boost in defence will make you harder to kill and the attack

bonus will make the battle end faster. The OTHER method for clearing this

board is to destroy one of the 2 geopanels. The good thing about this

approach is the fact that you get more bonus for it. Now...the thing is..if

you do that expect more problems from the enemy than previously. The ONLY

real reason to destroy them is if you see something on the bonus guage that

you want..and you need the poinst for it. But you don't get a lot so it's

not really that much worth destroying it UNLESS something happens and they

occupy it before you. In that case then knock them out with a skill that

knocks them back or just destroy the geopanels which will in turn take

damage from the enemies on the GeoPanels as well.

The ONLY real problem you should have is getting through the first 4 ghosts.

Just gang up on them and take them out fast with stronger characters and they

shouldn't be too much of an issue. Another thing about the double attack is

that if you line your characters up to do one of there "Group Attacks" then

chances are THAT will also be initiated 2 times (once for every attack)..

which isn't a bad affect and helps to kill off the warrior and monk who tend

to sometimes have a problem..."Dying". either way..

Moving On


After the batle it goes back to the menu. Again a time to level..play around

or shop or whatever else you want to do (heal). When your ready and after

you save it's time to head into the next battle.

Vyers castle -> Corridor of Love



+Ghost X4+

+Hobbit X4+

+Male Monk X1+

+Male Warrior X1+


There won't be talking at the beginning of this one and it's straight into

the battle.

To Be Continued...


=- -=

= - In-Depth Sections - =-(7.0)

=- -=



!Endings Strategy (All endings, one playthruogh)!-(7.1)


This is for the PS2 version only potentially. I have to verify what all

endings are in the new version and if the following method will still work

properly with that version.

I found a unique way to retrieve all the endings in virtually one

playthrough. Technically this is very simple, as you just reload when you

get an ending and continue where you left off. Again this walkthrough isn't

here to tell you how to beat the game, that's available in other

walkthroughs. It's also not meant to be an area of ALL out information on

the endings. Another walkthrough out there even have the ending scripts,

the ending faq itself has detailed information that it's author created,

that was very helpful. Follow the instructions below to get all the endings

in one playthrough. It's pretty straight forward, and I list them here in

numbered order, so you can easily just follow the instructions on how to get


NOTES - I am not 100% whether or not the dark assembly ending allows you

to view the ending right after that part or if it shows at the end of the

game if anyone has verified this please email me in about it so I can update

the walkthrough accordingly.

1. Start your game up and play as normal UNTIL you get through the tutorial.

This is where you are going to need to slow down.

2. Make your way through vyers castle until you get to "Corridor of Love".

Play up until right AFTER you beat that specific level.

3. Save your game BEFORE starting "Hall of Caresses".

4. Go into that battle and lose. Get all 10 of the characters defeated.

Watch the ending, after the credits roll it will ask you to save, DON'T.

5. Go back to the title screen by saying "no" and load the game you saved

before starting that boss fight.

6. Go through that level again and beat it, and continue playing right where

you left off.

7. Continue playing up until the area "Lavish Hall" appears, DON'T GO THERE


8. Go ahead and save your game on 2 slots (example your save starts on slot

1, save a backup copy on slot 2)

9. Go into the tutorial, and start killing of fyour allys with your main

character (or whoever as long as one character kills another).

10. Kill 50 of your own characters, whatever happens make sure you kill of 50

allys. You need to accumulate a total of "50" ally kills.

11. When you are ready proceed into the battle "Lavish Hall". After the

battle you WILL get a prompt, if you don't you didn't have 50 ally kills.

No comment as to what the prompt is but if you make it to the end of the

scene after the battle without the prompt, reset and make 100% you had

50 ally kills.

NOTE - I am not going to mention the prompt, so you have to experiment. If

you try one adn you don't get a credits rolling ending, then it was

the wrong choice and you need to reload, do the battle, get the

prompt, and pick the other choice.

12. When you get the ending, reload your fresh game (the one with no ally

kills), and continue playing right where you left off.



13. keep playing all the way until you get up to the "Ice Queen" stage in

the "Jutenheim" area.

14. Same thing, double save. This time you need 100 ally kills.

15. Get them, go through the battle, at the end if you get a prompt you did

it, if you didn't then you did it wrong.

NOTE - I am not going to mention the prompt, so you have to experiment. If

you try one adn you don't get a credits rolling ending, then it was

the wrong choice and you need to reload, do the battle, get the

prompt, and pick the other cho

16. After you get the ending, reload your original saved game (The one with

no ally kills).



17. Continue playing the game normally until you get to the LAST episode (it

will say so you will know)

18. Continue playing into this episode until you get to a board called

"Hall Of Justice".

19. Finish that board, then save the game (We have a considerable amount of

work to do here.

20. You have 3 endings you can get, the first thing you need to do is get a

characters promotion level inside the assembly up pretty high.

21. You will notice some new areas unlocking. Get them all. You will see

one unlock called "The Human World".

22. Save your game, play through the human world until you get to the stage

called "EDF Headquarters".

23. Save your game again, beat the level, see the ending, at the end say

no, reload your game.

24. Now that ending is taken care of, 3 left. (3 standard ones left atleast,

not sure if there are one's I don't know about).

25. Now it's up to you to unlock all the extra areas, play through whatever

you want, level all you want and do whatever else you want.

26. When you are done, it's time to get some more endings. First let's get

this ending. Double save the game (same as when we did the ally kills).

27. Go into the dark assembly, start fights with them and beat the hell out

of them 100 times (Keep track of it).

28. Beat the game, see that ending, and reload (If the ending has nothing to

do with the dark assembly, then you didn't count enough)MAKE SURE YOU

HAVE 100 or the other ending will be spoiled.

29. After you reload you need to go ahead and DOUBLE SAVE IT, go into the

tutorial kill ONE ally. Beat the game see that ending, and reload.

30. After you reload DOUBLE SAVE go into the tutorial, kill 100 allies,

beat the game again, see the ending and reload.

31. After you have reloaded DOUBLE SAVE go into any legendary rated item.

Work your way through the item until you get to floor level 100 and beat

the boss that you find there. After you beat the boss then that ending

will trigger. (giving you the legendary boss item ending).

32. After the ending is over reload your game.

33. After you have reloaded you should have NO ally kills. Beat the game,

you have the special (good) ending and have gotten them in an order to

see all endings, and now are able to see the best one LAST, so you end

the game on a good note. That's it you beat the game, you got ALL the

endings in one playthrough.

This is suppose to be a very comprehensive list. It's suppose to work out

so that if you follow each numbered point correctly in the correct order

that you will get to see every ending in the least amount of hastle

(virtually one playthrough). If I have missed an ending, put something wrong

or if you have any "side advice" to offer feel free to email whatever it is

in as a contribution.


!Transmigration Strategy!-(7.2)


This section is going to be rewritten in the near future so most or all

of this information may potential be obsolete or not reflecting my

current opinions.

This is something I am very happy I came up with. I am not sure how many

people out there have gotten this figured out. I am sure some people have

done this. I haven't seen anything individually about it in the walkthrough.

I have created multiple strategies using transmigration, that can get the

most strength out of your characters.

Main Characters

You can transmigrate them over and over again. This is alright because

everytime you do, they end up stronger. However I don't recommend doing

this except for one reason. I have listed here, how i transmigrate each of

the main characters. Then below that I have a specific strategy that I

created for all other character classes, that has helped me become all

powerful throughout the game.

Laharl - Level 20, 50, 100, 150 (that's it)

Note 1 - On 20 and 50 I transmigrate him into skilled both times.

Note 2 - On 100 and 150 I transmigrate him into Genius both times.

Note 3 - At that point I stop and do nothing but level him, by level 2000 he

is a god.

All Other Main Characters

Generally I keep the all untransmigrated until i can get each one up to

genuis. I basically transmigrate each other main character 1 time only, and

I always do it up to Genius.

Note - Don't do anything below genius, you'll be weaker in the longrun as

opposed to genius.

All Non-main characters.

This is a special trick I created, that works perfectly, (part of these

ideas came from my wife when she played through - what can I say we both

play games 40+ hours a week, easy).

Note - This WILL NOT work for thee mages, I have another strategy for them.

For any character other than the mages, there is a really effective

strategy. Start off getting the first variation of the class when they come

out. Eventually when you get them to a high enough level to get the second

variation then transmigrate them to that variation, at atleast skilled.

DO NOT delete the old character and get a new one. Also don't get 1 of each

class (believe me later inthe game when you have 100 characters, you will

quit playing way before you finish, it's best to keep 1 of each (the

highest variation available), and ALWAYS get those through transmigration.

This net's you many benefits. There stats always start much higher at

level one than the original base states if created new. Also you carry

of a good portion of the weapon skills, techs, skills instead of having to

start everything at level one everytime you get a new variation.

For mages

My wife helped me create this idea. You initially start the game off with

4 (four) mages. They are Ice, Wind, Fire. Shortly you get star, which is

so soon, it's basically at the beginning of the game. Might as well

start with it.

The first thing level one up to get the star mage (very low level). When

you have all 4, use them as normal, but when you get the mage up to level 40

you get a "blank - spoiler removed" mage. Then when a mage get's to level

50 you get a "blank - spoiler removed" mage.

Start Spoilers

SPOILER WARNING - below is a strategy of what we came up with, but it reveals

some spoilers.







Let me run you through a basic explanation of everything then we can

drill down into the specifics. Only the first 4 mages get terra magic.

fire mage => Terra Fire

Ice Mage => Terra Ice

Wind Mage => Terra Wind

Star Mage => Terra Star

The prism mage and galaxy mage never make it to Terra, but in exchange they

are hands down the best mages in the game. However the Galaxy mage is even

better than the Prism mage. I developed an idea to get the Galaxy mage with

All the Terra magic. The strategy we used is to get a galaxy mage as soon

as possible. At this point we throw the first 5 mages away.

Get the galaxy all the way to here omega spells (one before Terra). Go

ahead and use her to create students. Create a student fire, ice, wind,

star mage. Quickly get the students where each one get's there terra

abilities. Then have the galaxy mage learn the terra magics from the


Note 1 - You can do this by having the student mage come out and get beside the

teacher (on one of the 4 squares that would be next to the teacher),

then if you look at the teachers skills you see she has access to

the magics of her student next to her (At level 0). If you use that

and get it to level 1, then they master that skill forever.

Note 2 - In theory you could also teach any skill to any character (except

character (main) specific skills).


End Spoilers

The last 3 hidden classes can work in the same manner as above. Only

transmigrate them as you did with the other classes it works the same for

those 3 hidden classes as well.


!Dark Assembly!-(7.3)




This section is going to be rewritten in the near future so most or all

of this information may potential be obsolete or not reflecting my

current opinions.



Here are a list of strategies (developed by me and my wife) to allow you

to have an easier time of getting the dark assembly members to "agree" with

your side of things.

Dealing With Council Members - Part 1


Beat the hell out of them...

Wait until your characters are high levels (I pump my main character up

nearly 1-2000 levels higher than any other characters because I love

power). When you have a high level character, it's quite easy to beat all

the dark assembly that go against you.

Note 1 - This can cause a problem, because if you beat one, then they come

back later, they hate you more than they originally did.

Note 2 - This is one of the endings (Beating the dark assembly over 1000

times by force), so this is a solution best left for when you

aren't strictly worried about endings, or are atleast aware of

the implications of completion 100 full battles with them (that

activates the "Dark Assembly Ending" after you beat the game.

Dealing With Council Members - Part 2


Character Piling...

I saw a little thing about this somewhere. Have no idea who original put it.

I tried it, didn't work for me, my wife tried it and formulate a big

strategy with it, that has helped us through the dark assembly many times.

Basically what I tried to do was get the character towards the front that

was the highest level on my side, and see if the nays could all fit into

him. Normally couldn't so I gave up. When she tried Inoticed that she

piled a lower level into one that was high level. This pumped his max up.

Giving you more levels to work with, giving him a few lower levels ones can

get him high enough to effectively "eat" the higher level ones without being

taken over. Problem solved

Note - The character who is going to be thrown has to be lower level than

the one who is going to "eat" him or the effect is reversed and the

Opposing enemy takes over the "for enemy" and your screwed.

Dealing With Council Members Part 3


Item Giving...

Giving them items affectively grants benefits above the both. It saves you

from that ending, as well as if you get them up, they are up forever. That

never changes. So sometimes even going in, giving them a bunch of stuff,

even if you lose, then those specific people will always be up there from

now on (unless you kick there ass at some point.)

Those strategies will just allow you to have an easier time getting through

the situations more easily.



This is going to be a little more detailed so I am going to save it for it's

own section so it's easier to find. Please check there for this data.

Character Creation/Character Quality


This is going to be a little more detailed so I am going to save it for it's

own section so it's easier to find. Please check there for this data.

Promotion Exam


It's going to have it's own section. I want to detail out each section

carefully as well as offer strategies for all classes/main characters on

the best way to get them all through the dark assembly promotion exams.

In order to get perfection I try to get ALL of my characters at there max

promotion level on there final variation (so I don't have to do it ALL at

once) and during general gameplay I just get them up AS NEEDED until I

unlock them and transmigrate them all the way up to there final variation.

Monsters can also go to promotion exams and I doubt if I ever try to get

all monsters through all promotion exams because I only use certain ones but

in the relevant section I will try to provide some data to help you incase

you need to get a specific one through the dark assembly promotional

battles for some reason.



Mana isn't too hard to get, I will reveal some strategies and secrets to

getting mana what it does, and the best ways to get it with what characters

throughout this section right here.

Dark Assembly List


This is going to give you a pretty detailed list of ALL of the various

things you can go to the dark assembly about and extreme details about

each one of them.

Mana is used with almost all of them and mana is gained from going into

battle (see the mana sub-section (under dark assembly section).


Name: Senator List

AP: 0

How To Unlock: Automatically There

Description: This is going to show a full list of all the senator's who have

ever participated in one of the assemblies. This can be useful in learning

something about it and allow you to form strategies when you want to target

a specific assembly member to get him/her up there over time.

This one does not get taken to assembly to use and simply returns a list of

all of the senators you have ever encountered within the dark assembly thus



Name:Create New Characters

AP: Varies based on quality

How To Unlock: Automatically There

Description: Look in the character creation section to get ALL the details

involving this. It's such a LARGE sub-system that it's hard to explain



Name: Delete A Character

AP: 0

How To Unlock: Automatically There

Description: This does just what it says. It deletes whatever character you

choose now and forever. You are not allowed to delete main characters but

you can delete any monster (except main) or humaniod (except main)

characters. Also note you have to go to a character in the dark assembly

and select delete, THEN select the character you want to delete. Then it

will pop up a message warning you that you are about to delete a character

and after you hit yes to confirm the character is gone forever, if you do

this accidentally (unlikely) then just load your last saved game (be smart

and always save before entering the dark assembly.


Name: Change Name

AP: 0

How To Unlock: Automatically There

Description: All characters can change there names but MAIN characters.

It's very simple. Select change name, enter a new name, and confirm it.


Name: Promotion Exam

AP: 0

How To Unlock: Automatically There

Description: This allows you to enter a promotion battle and hte battle

varies based on what rank you are trying to achieve. See the relevant

section for all the details about this. Also note getting your rank up

is a requirement for some of the things in the dark assembly to appear.


Name: Raise Military Funds

AP: 10

How To Unlock: Automatically There

Description: This one is strange. It is meant to try and get money from

the dark assembly court. The amount of money they give you is based on the

amount of votes you get. Keep in mind this drops how much they like you by

a very large amount so I do not recommend doing this as it's easier to get

money with fighting and you also don't have to worry about losing

relationship with the dark assembly to get it (which is VERY important,

especially later in the game).



!Geo Panels!-(7.4)


This section is going to be rewritten in the near future so most or all

of this information may potential be obsolete or not reflecting my

current opinions.

I really don't feel like writing a full geopanel FAQ, there really is no

need. However there is one thing I thought you might want to know. If you

have a geosymbol that is invincible, you have probably wondered how to get

rid of it. Or if you have ever had a Geo Panel that was causing you

craploads of problems. There is a very quick, and very easy way to

instantly remove any geopanel from the screen entirely. All you have to do

is throw an enemy on top of it, and theyactivate it.

Note - Doing this activates the geosymbol, if it's on a panel of a different

color (that doesn't already have "No Color Change" on it, then it's

going to activate the panel affect. (Make them explode)


!Item World!-(7.5)


This section is going to be rewritten in the near future so most or all

of this information may potential be obsolete or not reflecting my

current opinions.

I came up with a strategy not to long ago so I decided to put this

into the walkthrough while I was thinking about it. There are multiple

possible reasons for sometimes needing to go through the item world.

It's rich in experience, items, bonus gauge, item levels,

and specialists. Everyone is going to end up going for different reasons.

I don't find it much of a good leveling spot personally. Not to say I

believe that through the whole game. I levelde there a lot, but when you

get much later in the game you find some of the areas in the main story

are just not something that you can replace in the item world. Late in

the game I find myself only going through the item world for just the item

levels and/or items.

Sometimes I am not even in the mood for items

and just want specialists, and item levels. I found a very, very quick

way to get into an item, extract it of all specialists, and get out within

a full time period of less than 10 minutes per run. This strategy can in

theory be done at any point in the game with any characters, but not as

affectively as following the instructions here. Play through the game until

you get to the "Warrior Maiden" battle in the "Alternate Netherworld"

When you get there, and get that character, that is when I started

putting my tactic into practice the most. Actually it happened when I was

trying to beat the secret character at the "Beauty Of Evil" level inside

"Beauty Castle". That was a hard boss. I have another area coming on a

strategy I created for defeating her, and why. However for here let's

concentrate on this. I ended up doing this out of necessity. I was high

enough level with my main character and the other secret character, I just

wasn't ready to take this other character. So I developed something to help

me quickly get item levels and/or specialists. I go into the item world.

I either go into an item that has a specialist(s) I want to get, or one I

want to level up. It is very simple. if the floor doesn't have a specialist

then you can make it through any floor in just ONE ROUND. No matter what

setup, no matter what enemies you can make it through in one round. For one

you don't have to worry about enemies unless you are really high in an item

level, or in a really hard item to begin with. With the 2 characters (main

character, and that secret character you already have), you won't have a

problem with the enemies themselves. The idea is (if there are no

specialists) Is to get tunnel vision on the exit point. The idea is to

utilize a few very common, and very familiar strategies to reach that

point at all costs.

To aide this, I ended up getting my main characters

and my hidden charactes move up a level using the Dark Assembly. This made

it 2X's easier than it would have been otherwise. A lot of times you can

utilize common strategies to get to the next floor. For example if it's just

sitting there which it is sometimes walk into. If it's near but someone

is on it, have a character kill the one on it (or use a character with an

ability that knocks enemies off slots), then move another character on that

slot to move to the next floor. The strategy part I ended up using, that

allows me to exit no matter where. I take out about 2-3-4-5 characters

depending on the distance the exit it, then I pull out the hidden character.

I form a stackable line (with the hidden character on top), and throw

towards the exit. I always end up near the exit. if you land the hidden

character right beside the panel, and if there is an enemy on it, then the

hidden character can kill the enemy, and still move onto the slot both in

the same turn. After I practiced with this awhile, I never had a board take

me more than 1 turn to exit the board. If there was a specialist, I did the

same throwing tactic over to the specialist with one character, then repeated

it (most of the time in the same turn) to get to the exit and leave as well.

Generally this allowed me to still do both in the same turn. If you are only

after specialists and you have a lot of gency's Exits, then you can just

leave the board manually. Occassionaly you want to make it up to the 10th

increment to get some restock of gencies occassionally, so you don't run out.

This is the tactic I use to get my character 800-900 "Gladiator"

specialists and really got there power through the roof.




Coming Soon!!


!Character Creation/Character Quality!-(7.7)


Coming Soon!!


=- -=

= - Tips/Lists/Secrets - =-(8.0)

=- -=


Below are my own personal strategies, secrets, or ideas. Everytime someone

beats a game, generall they have things do other people haven't or think of

things other people haven't. Same thing here, I had some ideas after beating

it a few time's so I went ahead wrote this up.


!Etna's Memories - SPOILERS!-(8.1)


This is going to list off all the text from each of her memories (incase you

played the game and forgot to unlock it or something else). You can just

come here and look without having to start over.

My Memory


This is my secret chamber... Only I know how to get in here... This is

where my most precious memories were locked away... That I remember, but I

can't remember what they were... When I try to remember, my heart aches...

The pain is proof of how dear those memories are to me... I have to get

them back...


!"Beauty of Evil" - "Beauty Castle"!-(8.2)


This whole section of the walkthrough will be obsolete when I get to that

point in the core walkthrough. I am going to keep the default strategy

that was provided by al din and then build onto it in a very DETAILED

fashion while still giving credit to the core idea to him and his

walkthrough (I am also going to try and develop an alternate strategy to see

about beating this fight without using this easier way to do it for those

who like playing the more direct route).

There is a great walkthrough by "Salah Al Din" on gamefaqs. He is a really

good walkthrough. He has overall information about the entire game, as well

as hardcore strategies for each and every level. In fact I was stuck trying

to get the hidden character in the "Alternate Netherworld" for like 2 weeks

until I finally read his walkthrough and beat it within 1 day. I read

through his whole walkthrough before. I came to the time period

in Beauty castle where you are suppose to get a second hidden character.

I read his strategy, and didn't like the way it sounded. I wanted a way

to fight that boss straight forward, without a whole hell of a lot of

leveling. The first hidden character you get started at level 2000.

When I fought this hidden character in beauty castle, my other character

was level 2005, and my main character was 1890 which is just a high enough

level to give me some support for what I was going to try to do.

I am going to outline a strategy down below on how to beat that character in

a legitate way without a whole lot of preperation. I used this other guys

walkthrough to beat some of the other bosses, but when I read his description

on that boss I didn't like it as much. I wanted a natural way to beat this

both with nothing but my own characters from natural leveling (barely

any actual), and just a good strategy to let me take her down.

I tried this 4-5 times before it worked. Each itme I tried I would take

an item off either my hidden character or main character and pump them up

10-20 levels in the item world, and throw some specialists on them from other

items. Don't give up this was possible at a certain point.

Spoilers - Warning, please do not go into this area unless you have atleast

tried the boss-fight I am talking about atleast a few times and seen her

magic, or atleast it's name. Her name, as well as my first hidden character

as well as the names of moves will be listed below. The idea is if you

are really at that point in the game then you would have seen everything I am

about to mention so only use this part after you have tried to beat the

hidden character atleast once.


1. You need to have a good attack with your hidden character

I had her up to 68000. You can have here there or higher it doesn't

matter. The higher she is the faster it will go by. The main character

doesn't really matter, he just needs to be well over level 1500 so he

can last atleast a few turns. He is needed to do the first few parts of

the battle.

2. If they are not prepared then follow my other advice about the item world.

That is how I originally did this, I built her up, tried this, it didn't

work but I saw the potential so I built her items up slightly more until

it worked.

3. Because of the nature of the character you need one psycho character and

one support character. I used Prier as the psycho character and my main

character as the support character.

4. Make sure they are ready for this

Main Character - doesn't matter just somewhere over level 1800.

Prier, I had the following stats when I was successful.

Level 2011 (11 levels above what she came at)


Lucifer Force - level 10 - 1200+ gladiator

Infernat Armor

Arcadia - level 20

Dark Rosary

Her Stats

atk - 69240

Def - 40,151

Hit - 35,903

Spd - 34,689

Res - 34,729

Out of all of those RES, DEF, and ATK are the most important for this

upcoming purpose.

5. Items to heal lots of SP. You may or may not need this because I didn't.

However it's better to have it than get near victory and have NO

sp to heal.

Ok, let's now focus on beating the boss. Priere has omega heal which is why I

was able to do this. Ok first off you notice there are 3 characters.

her, and 2 clerics. The first step is to remove the clerics. With them

there they heal her as well as use shield and other stuff to make this a hard

battle. The reason for needing to have prier so strong, and the main

character as support is you virtually almost have to remove 1 cleric

the first round and the other the second round. It took me (On my

victorious attempt) about 3-5 turns before both clerics where dead. If you

have to use characters as sacrifices to distract them from healing when they

are almost dead, go for it. If it takes more than 3-4-5 rounds to kill them

reload, build up JUST priere's attack (preferred) or the main characters.

Then you will do more damage and have a better chance of kill them faster.

I tried manny things to get the priests down towards the panel. Because

pulling out one character just lured her down there instead. In the end, I

focused on one cleric at a time. I had 2 character sacrifices come out

and positined my main character and prier beside each one. I thre them

both (one on each side) of a cleric, and attacked the cleric. 2 rounds both

were weak. I used laharls ultimate attack, and finished off the last one

with Priere. This is the first step to victory. By now or shortly your main

character will be dead. Either way start hitting marjoly with EVERYTHING you

have, your strongest attacks with Priere and Laharl (If he's alive).

The bottom line is the more damage you do, the better chance you have.)

On her turn she will either cast magic or attack. In the end it'll

probably bejust Priere and her. If she attacks (If you got Priere's extra

counter will help) then they will hit each other back and forth and this

will help you a lot. If you get to or below 130,000 hitpoints then heal

immediately. If she magic battles you (using it every turn) then keep

healing and moving around. When she finally tries to hit you the counters

will take off massive damage. If you have over 35,336 SP roughly then if

she goes haywire using magic then she will run out way before you. This is

the duel with the 2 priests gone just keep at it, and you will win. It

takes some time and patience to get her down. A good way to tell if you are

ready to beat her or not is see how much her ranges are. For example if she

does a regular attack in my game she get's around 12,000 (min) - 30,000 (max)

damage on me. With counters, I end up taking less damage than her magic

and can generally attack back on the next turn. Her magic should do around

50,000 (min) - 88,000 (Max and bad). It's bad when it goes critical.

Always heal after she uses magic unless you are heavily healed already.

Try to not "attack" her on your turn. If you have an extra turn to attack

then use her "Dragon's Rage" move to do the maximum amount of damage without

taking damage yourself. When you attack try to do so from behind her, or

above her (the throne platform area) as this can greatly increase damage.

If you didn't sacrifice all your other characters on getting the clerics dead

by diverting attention then you can use them. If you are almost dead, and

move a sacrifice barely within range of her, but a considerable distance from

Priere then her attention will be diverted giving you an extra round to

attack, or heal without taking damage for that turn.

Either way if you are properly prepared she will die, if not, then go back

get your attack up, level up a few items, get resistance or defense up if you

want then go for it again. After a few tries you will be successful.

End Spoilers


!Getting Money!-(8.3)


Money is never a problem but there are 4 quick ways to get money if you

ever need it.

1. Go into an item, level it up high, sell it. Works best on legendary items

you don't want.

2. Item world standard leveling will net you a lot on higher levels.

3. On board "Cave of Ordeal 3" in secret area "Cave of Ordeal" use laharl

at a higher level to clear out enemies using "Winged Slayer". If he is

a high enough level to kill them in one round do it really quickly.

Go there, kill them, go back in immediately, kill them (Save after

every 8-9 times of entering in case. You will rack up money quickly like


4. Special rewards. Not sure, sometimes when you defeat a hidden boss or

other major boss you get LOADS of money all at once, this happens with

both the hidden character bosses.


!Staying Addicted!-(8.4)


I got bored and almost quit a few time's. However watching my wife play

as well as gauging my own playing I continued playing through the end. Up

to 110 hours into the game total and 2 consecutive playthroughs. One

way to stay addicted is transmigrate up variations instead of just creating

new ones while getting rid of old characters, or worse trying to keep one of

each character. Believe me I tried, as well as keeping them manually

organized in the menu it was too much. Trying to level almost 70 characters.

I threw them all away and now transmigrate up variations instead (all of

that is explained under transmigraton). Another thing is if you do that, you

only have like 8-9 characters, and will even not mind leveling monsters,

because you will notice everything is easier to keep up with. Not to

mention all of your characters overall (each) will be MUCH more powerful

individually than having 7 different ones of each class.


!Minor Game Stats!-(8.5)


Here are just some lists of various basic information in the game incase you

were wondering.

Tested = I have tested and confirmed it

Untested = I never tested it. Eventual will test, or seeking verification

Verified = I have had someone email me with confirmation on it as well

DA = Dark Assembly


| Name | # | Status(s) |


|Product/Customer Rank Max | 12 |(Tested) |

|DA Max Promotion | 11 |(Tested) |

|Character Variation Max | 6 |(Tested) |

|Item world Level Max | 100 |(Tested)(Verified) |

|Character Level Max | 9999 |(Tested)(Verified) |

|Money Max | 99999999+ |(Untested) |

|Max Skill/Magic Level | 255 |(Untested)(Weak Verification) |



!Feature List (Original)!-(8.6)


This is the original list of features presented on the back of the game.

I have also included "personal" ones which I think are one's that "should"

have been on the box but was not (also I will list any I may have found on

other site's just for the sake of completion).

Original (back of game)


* Over 40 hours of gameplay with multiple endings

* Customize your army with over 150 character classes and monsters

* Unleash over 100 mind-blowing spells and special skills to lay waste to

your enemies!

* New formation attack system allows up to 4 of your characters to do

quadruple the damage on one enemy!

* Dynamic battle system: switch your characters in and out of battle to

match the strengths of your toughest opponents!

* Never before seen gameplay elements add a new dimension of strategy!

* Featuring the song "The Invasion From Within" by Tsunami Bomb

PSP Edition (back of game)


* Multi-Player Mode - Gratify your ego and humiliate your friends on the

multi-player mode!

* New Story Mode - Discover what would happen if Etna Killed Laharl

* Geo Cube - Outwit your friends with geocube

* Fog Of War Option - Less Visibility More Strategy!

Official Walkthrough Features


I don't personally have the "official" walkthrough I rarely get the official

walkthrough on games I am writing walkthroughs for. However I noticed on

the back of the manual for the game they advertise the official walkthrough

with it's features so I have listed them out here. I am not beign "Greedy"

but because of my completionist nature I hope to at some point be more

thourough with this game than even the official walkthrough.

* Expert strategies on every battle in the game

* Everything hidden revealed - Secret levels, alternate endings, rate items,

and much much more.

* Techniques for making the most of the geo panel system.

* How to use the lifting of allies and enemies to your advantage.

* Complete stats for all cahracter classes and jobs, enemies, weapons, armor

and every item.

* Exclusive artwork by the game's creators.

* All information verified and approved by atlus.

* Interview with the people at Atlus responsible for the game.

* Written by hardcore Strategy/RPG gamers.


!New Game +!-(8.8)


After you beat the game the first time it'll ask you if you want to save.

Save the game then reload it after it get's back to the main menu and you

can then start what is commonly known as "New Game+". Meaning it's the

original game (again) but a lot of your things from your previous game

carry over. This can vary based on the game. For this specific game it

carries over

* Character stats

* Items

* Characters (Except ones that are based on storyline)




I use this section to detail out how I re-arrange my characters within the

game. This is moreof the general formulae I use in all situations to be

to quickly and efficiently organize all of my characters and get the best

access from them in battle because I know where they are and can basically

find them blindfolded with the system I created to organize them. I will

also use this portion of the walkthrough to explain other details about

the games automatic re-arranging system itself.

When you go to re-arrange I generally use Manual (which is what I am going

to explain it by) but below you will find details on what the various types

of automatic re-arranging do.

Manual -> Do it manually (which is what I do and how I do it when I explain

it in the system below.

By Level -> This will organize the characters based on there level. The

highest level characters will be placed first.

By HP -> This will grab the character with the highest hitpoints and arrange

them first and then follow other's up based on there hitpoints.

By ATK -> This get's the character with the highest atk and uses them at the

beginning and moves downwards from there.

By INT -> Same thing as attack and hitpoints but this uses the character

with the highest int first and works it's way down from there.

Humaniod 1st -> Any humanoid characters (main characters, playable (non

monster characters) go first, followed by monsters.

Monsters 1st -> All monsters (non-classes, and non main characters) go first

and afterwards the humanoids follow up after that.

My System


My system requires you to use manually to make it work properly.

My basic order is as follows

Main Characters (in a specific order) -> Playable Classes (in a specific

order) -> Monsters (In a specific order)

The main characters are generally in the order they were recieved in the

game generally. Starting with laharl and hten following it up with

the order in which I recieved them. Sometimes when I get later in the

game if there is a character I use more than the other's I move them

upwards within the "Main Characters" bracket to make sure I keep them in

roughly the right order. The first is ALWAYS laharl, from there it goes

in order of recieval, or order of liking, or a mixture of both.

After that we follow up with playable characters. I always follow the

same path. Female first, male second. Warrior -> monk -> cleric.

Afterwards I line up my mages in no particular order (the first 3) then any

additional mage types go AFTER those original 3 mages. Any new characters

are filtered into my scheme based on usage but grouped female/male together

always. Odd characters are put towards the end of the grouping in a

similiar fashion. I reorganize my characters about every 1-2 hours of

gameplay or after getting a giant influx of characters (or a few characters

that ends up messing up the order. In the end you will notice this makes

finding the characters and using them a lot easier and your overall

character list (as well as when equiping) will be A LOT easier to maintain.


=- -=

= - Main Characters - =-(9.0)

=- -=


Spoilers will be found within this section, read carefully. If you want to

avoid spoilors then skip over the first section of each main character that

is entitled "Background Story" and skip down to whatever sections are below

that. It reveals deep plot stories on each characters and even reveals some

things that you don't normally learn until late in the game. I have done

this so this walkthrough is entirely comprehensive and full of all the data

I could possibly stuff into it.

An example format would be the character name is the section header. Then I

provide there background story (heavy spoilers) then go through there

weapon proficiencies, then there specific skills and magick in as much

detail as possible. Finally I detail some of my strategies in regards to

using these characters and how there roles play out in battle when it comes

to me using them.




Background Story


He is the son of the demon lord, and a human mother. (This kind of reminds

me of the story of Inuyasha). Anyway, in the end his mother sacrificed her

life for him because he had an illness that nothing else seemed to be able

to cure. He has a long history with his father and has a lot of bitterness

and hate because he never had a mother figure that he was able to related

love/compassion with.

Weapon Affinities


Fist = A

Sword = A

Spear = A

Bow = A

Gun = C

Axe = A

staff = B

Character Specific Skills/Magic


Name: Blazing Knuckle

Description: This is a pretty good move. It does a great deal of damage.

The idea is to get your character in a location that allows him to be

surrounded by as many enemies as possible before using it. The skill

attacks in each one of the 4 panels around the character (Left, Right,

Forward, Back). affecting all of those enemies on that square with moderate

to high damage. A nice move for group situations as well. The move affects

your allies so make sure none of your characters are surrounding him when you

use it. He basically puts his sword away, jumps high into the air, catches

his fist on fire and lands on the ground and shoots blazes all over the

places where his enemies were. Then he lands back in the spot he was

originally on.

Character Specific Tactics


Laharl is the most powerful character you will EVER get, period. However

I recommend not firing him up way above the other characters in level. In

my very first game I had him to level 3400+ and then after that my other

characters were only around 1000 (that wasn't such a good idea) because I

got dependent on using him and I was reluctant to bring out my other

characters, once you make him like a god you become dependent on it. Also

keep in mind to try to keep him loaded down with some of the best equipment

in the game, he was the first one who got the best equipment before anyone

else. Aside from that I personally had him with a sword the entire game.

I really never messed with him with another weapon much, I guess I see him

as a sword kind of person. That is his best affinity anyway, I have used

him with a bow for a time (usually just to unlock my archer). His skills

a little later in the game end up being the best skills in the entire game.

He turns out to be one of the best characters later on.




Background Story


She served as a vassal for Laharl's father before he died (choked on a

pretzel) at that time another demon used his power's to seal her memoeries

and then tricked her into betraying Laharl in exchange for her memories

being unsealed. This is why she has that secret area that you can access

all of her memories at. This was very important because each story plot

reveals more about her background and life info.

Weapon Affinities


Fist = B

Sword = B

Spear = A

Bow = B

Gun = C

Axe = A

Staff = B

Character Specific Skills/Magic


Character Specific Tactics


She is good with boxes axes and spears. I generally find myself giving her

a spear ANYtime I play this game. I don't know why but I have never played

with her using an axe, it might be because the need for distance attacks

help a lot later in the game. However it's obviously optional. I also

recommend keeping her on your team quite a lot (or atleast leveling her up

at the same status as Laharl at all times. She is good with ranged if you

have her with a spear (since it can be 2 sections over).


=- -=

= - Playable Characters/Full Bestiary - =-(10.0)

=- -=


There will be many spoilers within this section and sub-sections so please

read with caution. For one's that have both male/female versions (besides

mage) I advise using 1 of the male and 1 of the female and transmigrating

your initial ones up to the new variations as needed (this keeps them

getting stronger and stronger over time without forcing you to create

a new character for each and every new variation that comes out since the

variations are just the SAME character with overall better states. For

male/female of the same kind I grouped them together. For the mages I

grouped together both male and female of each type of mage because the

mages have there own relevance level. So each one before that has

all of there variations under there subsection but the mages have there

own variations but I recommend doing them differently so they are listed

seperately. Please access the walkthrough and transmigration section for

further advice on setting up and working with your mages. Also keep in

mind that the monsters and there variations are in this section to so they

will continue off RIGHT where the characters leave off in roughly the same

format. Not all classes have skills specific to that class but

any who do will have there skills listed under there respective sections as

needed. The "Headers" are the overall names, the subheaders are the

variation names and there are mini-sections within there about the specific

types of details on the character.


!Male/Female Warrior!-(10.1)


Stat Information


There stats are generaly focused on ATK, DEF, and hit. Those are the main

stats for this race and it's best to try to keep these stats as high as

possible. As you work them up in variations you will notice these stats

slowly get higher naturally and those are what I recommend you building

in when you start increasing there quality and get extra points to spend

on there stats.

Weapon Proficiencies


This table will list out the weapon proficiencies for each of the variations

as well as both Male and Female versions since they vary slightly.

M = Male

F = Female


|Class Variance | | |


|Warrior - Fist |E|E|

|Warrior - Sword |A|A|

|Warrior - Spear |C|A|

|Warrior - Bow |D|D|

|Warrior - Gun |E|E|

|Warrior - Axe |A|C|

|Warrior - Staff |E|E|

|Battler - Fist |E|E|

|Battler - Sword |A|A|

|Battler - Spear |C|A|

|Battler - Bow |D|D|

|Battler - Gun |E|E|

|Battler - Axe |A|C|

|Battler - Staff |E|E|

|Centurion - Fist |E|E|

|Centurion - Sword |A|A|

|Centurion - Spear |C|A|

|Centurion - Bow |D|D|

|Centurion - Gun |E|E|

|Centurion - Axe |A|C|

|Centurion - Staff |E|E|

|Champion - Fist |D|D|

|Champion - Sword |A|A|

|Champion - Spear |c|A|

|Champion - Bow |D|D|

|Champion - Gun |E|E|

|Champion - Axe |A|C|

|Champion - Staff |E|E|

|Hero - Fist |D|D|

|Hero - Sword |A|A|

|Hero - Spear |C|A|

|Hero - Bow |D|D|

|Hero - Gun |E|E|

|Hero - Axe |A|C|

|Hero - Staff |E|E|

|Cosmic Hero - Fist |D|D|

|Cosmic Hero - Sword |S|S|

|Cosmic Hero - Spear |C|S|

|Cosmic Hero - Bow |D|D|

|Cosmic Hero - Gun |E|E|

|Cosmic Hero - Axe |S|C|

|Cosmic Hero - Staff |E|E|



!Male/Female Monk!-(10.2)


Stat Information


The stats for a monk can vary. I recommend working mostly on ATK, DEF, and

SPD. These are very important since it's primary a fighter class. The

speed will help you to dodge more damage and you have virtually no need for

INT and some of the other stats.

Weapon Proficiencies


This table will list out the weapon proficiencies for each of the variations

as well as both Male and Female versions since they vary slightly.

M = Male

F = Female


|Class Variance | | |


|Brawler - Fist |A|A|

|Brawler - Sword |E|E|

|Brawler - Spear |E|D|

|Brawler - Bow |E|E|

|Brawler - Gun |E|E|

|Brawler - Axe |E|E|

|Brawler - Staff |E|E|

|Pugilist - Fist |A|A|

|Pugilist - Sword |E|D|

|Pugilist - Spear |D|D|

|Pugilist - Bow |E|E|

|Pugilist - Gun |E|E|

|Pugilist - Axe |D|E|

|Pugilist - Staff |E|E|

|Fighter - Fist |A|A|

|Fighter - Sword |D|D|

|Fighter - Spear |D|D|

|Fighter - Bow |E|E|

|Fighter - Gun |E|E|

|Fighter - Axe |D|E|

|Fighter - Staff |E|E|

|Black Belt - Fist |A|A|

|Black Belt - Sword |D|D|

|Black Belt - Spear |D|D|

|Black Belt - Bow |E|E|

|Black Belt - Gun |E|E|

|Black Belt - Axe |D|D|

|Black Belt - Staff |E|E|

|Wushu Master - Fist |A|A|

|Wushu Master - Sword |D|D|

|Wushu Master - Spear |D|D|

|Wushu Master - Bow |E|E|

|Wushu Master - Gun |E|E|

|Wushu Master - Axe |D|D|

|Wushu Master - Staff |E|E|

|Eternal Fist - Fist |S|S|

|Eternal Fist - Sword |D|D|

|Eternal Fist - Spear |D|D|

|Eternal Fist - Bow |E|E|

|Eternal Fist - Gun |E|E|

|Eternal Fist - Axe |D|D|

|Eternal Fist - Staff |E|E|



!Male/Female Cleric!-(10.3)


Stat Information


The main stats for a cleric are int, res, sp and some light

hp (if you want them to survive at all. They are good for virtually

NOTHING but healing but you NEED to get there attack up with staffs

because that will affect the range of there spells greatly. You can

also teach them attack magic and they can turn out pretty affective at

that when they don't have any healing related purposes.

Weapon Proficiencies


This table will list out the weapon proficiencies for each of the variations

as well as both Male and Female versions since they vary slightly.

M = Male

F = Female


|Class Variance | | |


|Cleric - Fist |A|A|

|Cleric - Sword |E|E|

|Cleric - Spear |E|D|

|Cleric - Bow |E|E|

|Cleric - Gun |E|E|

|Cleric - Axe |E|E|

|Cleric - Staff |E|E|

|Priest - Fist |E|E|

|Priest - Sword |E|E|

|Priest - Spear |E|E|

|Priest - Bow |B|B|

|Priest - Gun |D|D|

|Priest - Axe |E|E|

|Priest - Staff |S|S|

|Bishop - Fist |E|E|

|Bishop - Sword |D|D|

|Bishop - Spear |D|D|

|Bishop - Bow |B|B|

|Bishop - Gun |D|D|

|Bishop - Axe |E|E|

|Bishop - Staff |S|S|

|Sage - Fist |D|D|

|Sage - Sword |D|D|

|Sage - Spear |D|D|

|Sage - Bow |B|B|

|Sage - Gun |D|D|

|Sage - Axe |E|E|

|Sage - Staff |S|S|

|Prophet - Fist |D|D|

|Prophet - Sword |D|D|

|Prophet - Spear |D|D|

|Prophet - Bow |B|B|

|Prophet - Gun |D|D|

|Prophet - Axe |E|E|

|Prophet - Staff |S|S|

|Savior - Fist |D|D|

|Savior - Sword |D|D|

|Savior - Spear |D|D|

|Savior - Bow |B|B|

|Savior - Gun |D|D|

|Savior - Axe |E|E|

|Savior - Staff |S|S|





Stat Information


The stats for the archer decide whether or not the archer is "Any" good.

With the wrong set of stats they can be virtually useless. With the right

set of stats built correctly they can be almost unstoppable. Work on the DeX

build up very heavily. This increases there chance to hit the enemy and this

stat is actually the main defining factor in how much damage they do (unlike

some of the other classes).

Weapon Proficiencies



|Class Variance | |


|Archer - Fist |E|

|Archer - Sword |E|

|Archer - Spear |D|

|Archer - Bow |S|

|Archer - Gun |D|

|Archer - Axe |E|

|Archer - Staff |D|

|Sniper - Fist |E|

|Sniper - Sword |E|

|Sniper - Spear |D|

|Sniper - Bow |S|

|Sniper - Gun |D|

|Sniper - Axe |E|

|Sniper - Staff |D|

|Striker - Fist |E|

|Striker - Sword |D|

|Striker - Spear |D|

|Striker - Bow |S|

|Striker - Gun |D|

|Striker - Axe |E|

|Striker - Staff |D|

|Valkyrie - Fist |E|

|Valkyrie - Sword |D|

|Valkyrie - Spear |D|

|Valkyrie - Bow |S|

|Valkyrie - Gun |D|

|Valkyrie - Axe |D|

|Valkyrie - Staff |D|

|Ace Archer - Fist |E|

|Ace Archer - Sword |D|

|Ace Archer - Spear |D|

|Ace Archer - Bow |S|

|Ace Archer - Gun |C|

|Ace Archer - Axe |D|

|Ace Archer - Staff |D|

|Freischutz - Fist |E|

|Freischutz - Sword |D|

|Freischutz - Spear |D|

|Freischutz - Bow |S|

|Freischutz - Gun |C|

|Freischutz - Axe |D|

|Freischutz - Staff |D|



!Male/Female Red Mage/Skull!-(10.5)


Stat Information


The general stats to focus on for ANY type of mage would be SP, INT, RES

with a little bit of HP for balance. (Or def to take less damage) that part

would be your choice.

Weapon Proficiencies


This table will list out the weapon proficiencies for each of the variations

as well as both Male and Female versions since they vary slightly.

This table is under construction and will be updated as I play through.

M = Male

F = Female


|Class Variance | | |


|Red Mage/Skull - Fist |E|E|

|Red Mage/Skull - Sword |E|E|

|Red Mage/Skull - Spear |E|E|

|Red Mage/Skull - Bow |D|D|

|Red Mage/Skull - Gun |D|D|

|Red Mage/Skull - Axe |E|E|

|Red Mage/Skull - Staff |S|S|


Magic Abilities


These are the magic abilities that a RED MAGE/SKULL learns and they are only

relevant to the red Male/Female - Mage/Skull.


!Male/Female Green Mage/Skull!-(10.6)


Stat Information


The general stats to focus on for ANY type of mage would be SP, INT, RES

with a little bit of HP for balance. (Or def to take less damage) that part

would be your choice.

Weapon Proficiencies


This table will list out the weapon proficiencies for each of the variations

as well as both Male and Female versions since they vary slightly.

M = Male

F = Female


|Class Variance | | |


|Green Mage/Skull - Fist |E|E|

|Green Mage/Skull - Sword |E|E|

|Green Mage/Skull - Spear |E|E|

|Green Mage/Skull - Bow |D|D|

|Green Mage/Skull - Gun |D|D|

|Green Mage/Skull - Axe |E|E|

|Green Mage/Skull - Staff |S|S|


Magic Abilities


These are the magic abilities that a GREEN MAGE/SKULL learns and they are only

relevant to the Green Male/Female - Mage/Skull.


!Male/Female Blue Mage/Skull!-(10.7)


Stat Information


The general stats to focus on for ANY type of mage would be SP, INT, RES

with a little bit of HP for balance. (Or def to take less damage) that part

would be your choice.

Weapon Proficiencies


This table will list out the weapon proficiencies for each of the variations

as well as both Male and Female versions since they vary slightly.

M = Male

F = Female


|Class Variance | | |


|Blue Mage/Skull - Fist |E|E|

|Blue Mage/Skull - Sword |E|E|

|Blue Mage/Skull - Spear |E|E|

|Blue Mage/Skull - Bow |D|D|

|Blue Mage/Skull - Gun |D|D|

|Blue Mage/Skull - Axe |E|E|

|Blue Mage/Skull - Staff |S|S|


Magic Abilities


These are the magic abilities that a BLUE MAGE/SKULL learns and they are only

relevant to the Blue Male/Female - Mage/Skull.






The prinny is one of my favorite creatures in the game for many reasons.

They are not very hard enemies when you fight "against" them but they can

be very helpful when you fight "With" them. If you pick one up and throw

them they explode, but then die for the remainder of that battle. This is

a very nice system setup because when you fight them you can use this to

your advantage. If you have them in a specific arrangement then you can

pick them up and throw them near another/multiple and it can explode

and then if those explosions are near other prinnies it can result in a

chain re-action destroying ALL prinnies that are within the area and causing

damage to ally/enemy characters that are not prinnies (So be careful when

you throw them around.



Prinnies have a "military" structure for the naming of there variations.

It starts at Private and goes up, they are listed here.

* Pvt. Prinny = Private Prinny

* Cpt. Prinny = Captain Prinny

* Gen. Prinny = General Prinny

* Prinny King

* Prinny God

There appearances alter based on there variation (just like the humanoid

classes do.

Monster Specific Skills


Each monster has there own specific skills and I have them all listed here

in there own sections with detailed descriptions of each skill.






The ghost is one of the earlier enemies you face but they are not very hard

when there in there basic variation generally. There skill list is limited

but they can indeed get rather strong (and painful) when you start

encountering ghosts of higher variations. They are somewhat useful to have

on your team but I never liked them or never used them (rarely if

at all) just enough to get the skill list for them.



The naming structure of the variations for ghost is as follows:

* Ghost

* Boggart

* Specter

* Wraith

* Fiend

* Phantom

in that order.

There appearances alter based on there variation (just like the humanoid

classes do.

Monster Specific Skills


Each monster has there own specific skills and I have them all listed here

in there own sections with detailed descriptions of each skill.






The Hobbit is more powerful than the ghost and it can cause problems even

near the beginning of the game. In ALL of the beginning battles always

go after hobbits before ghosts. Because they pack considerable damage but

with all the various powers you have from your allies they are generally not

hardly a problem at all. They DO however have a nice range of helpful

skills (much better than the skills for the ghost (In my opinion).



The naming structure of the variations for Hobbit is as follows:

* Hobbit

* Puck

* Brownie

* Koropokkuru

* Lilliput

* Phooka

in that order.

There appearances alter based on there variation (just like the humanoid

classes do.

Monster Specific Skills


Each monster has there own specific skills and I have them all listed here

in there own sections with detailed descriptions of each skill.


=- -=

= - Weapon Specific Skills - =-(11.0)

=- -=


These are being updated manually until they are all listed. That will

take some time as I want to put them in there slowly, in order with detailed

descriptions on each one AS I enter them in.







Blade Rush


This is the "First" sword weapon skill that you unlock when using a sword.

When your sword skill goes from level 0=>1 then you will get it unlocked.

This skill is going to be pretty useful in certain situations but completely

useless in others. When you use it, it attacks in a line. You have "YOUR"

character standing there then you select a direction to perform the attack.

It will go THREE squares in front of wherever you are standing (in the

direction you are facing) and then one final square (where the character

will end up when you are done executing the skill. The swordsman will

say something and then use the sword to slide along the ground to the

stopping point (at the end) and then jump BACK OVER the path he made

with the sword and return to his original starting position. This will

attack every enemy in between him and his outward zone. Generally dealing

a fair to moderate amount of damage on whatever enemies are in between your

character and his attack zone. THe GOOD part is that if you want to and

set it up right you can damage up to a total of 3 characters in just one of

these attacks (equal damage to each enemy) which can help a lot in certain

situations. You have to also keep in mind that your drop zone (the end of

your line) is where you will land. IF there are any enemies on that zone

then you will not be able to complete the move. The character just uses

the drop zone to get back to his original position as well so you will

always end up RIGHT BACk on the original square you started on (facing

the same direction you were from the beginning). You can see where this

might come in useful at certain times.






Impaler is the very first spear related skill you will unlock. It is very

useful in some situations but has a very strange attack pattern. Wherever

you put your character at you will end up facing a specific direction. When

you first use your skill you have to pick a direction. The direction your

character is facing in will be the unit they attack adn then the square

behind your character will be the one they end up ending there turn on. So

it's a strange setup. Basically keep this in mind with this skill. Attack

forward, move backwards. They attack forward in the direction there facing

doing there damage and then end up landing 1 square back from there original

starting position (allowing you to deal damage but back away as well to

avoid any form of counter attack). So it's got it's uses but if someone is

behind you then it won't let you activate the move facing in the opposite

direction. The "good" thing about this move is (based on there stats, the

level of the skill and there weapon level) it can do A LOT of damage,

especially since it's geared to hit just one enemy.







Poison Arrow


You need to be 3 squares away from the enemy in order to use it. Meaning

you have your character..2 spaces between you and the enemy..then the enemy.

He shoots a more powerful arrow that does a decent amount of damage. If

the enemy lives through the skill then he generally becomes poisoned after

that (which gradually lowers there hitpoints each turn for a specified

amount of time. It's also a good skill to use on a boss since the

intermittent HP reduction will help lower the boss's hit points each

turn. Unless the boss/enemy is immune poison and if they are then it will

have no affect (except the initial damage) but just not the poison affect.

Dark Flash


This one is best to use on a line of enemies (it can affect 1, 2, or 3

enemies that are in a straight line). Also note the formation requires a

space in between Laharl and the first enemy in the line. So you have

Laharl, one empty space in front of him and then a line of three.

So whatever enemies on in that line are damaged by this move. Generally

the further away they are from the character they are the less damage

they take. What the character does is raise there weapon in the air and

streams of energy lift all of the enemies in that line off of the ground

and slams them back into the ground causing damage to each one of them.







Now let's talk about...staffs. These give you absolutely NO skills. They

have a completely different usage during the game. The purpose behind the

staff is not to level it so you can acquire cool new skills, moves, or even

magic (it doesn't give you any of that stuff)..Why use it then you ask. Well

the purpose behind the Staff is the higher you get the staff skill the better

"Formations" and "range" the magic users get with there spells. So you get

2 benefits from leveling this. One is that the higher the level the farther

your magic can reach..and another what kind of casting formations you have

access to (but that's mostly related to the skill level of your individual

spells) but the staff still does have an affect on that as well. That is all

there is to the staff.


=- -=

= - Frequently Asked Questions - =-(12.0)

=- -=


Question: Is it worth leveling up the main characters?

Answer: There are a lot of characters in the game. Some of them are pretty

helpful while others are not so helpful. The best bet would be to use what

you feel comfortable using. They are the "Main" characters, but there are

tons of main characters, tons of humanoids (playable classes), and lot's of

monster classes. In the end it's going to be a mix/match of who you want

to play with and why. You might find you like some of the class characters

more than you like the main at times, and you might even find a monster

throughout the game that you like a lot more than any of the other classes.

So pick and choose what you want when you want it. There are a lot of

things you can choose from. One of them is a combination of main characters

and humanoids with the occassional monster thrown in (that's me). I

normally always try to keep my characters and all my main humanoid

classes out as much as possible so they stay to nice levels, then I

sometimes find 1-2 monsters I like that I level up and sometimes carry

around with me when I am in-game.

Question: Is this game better than the newer disgaeas?

Answer: They all have there own qualitis but these characters may appear

in later versions so whether it's better or not it's better to always try

and play the newer versions first.

Question: What is better ps2 or psp version and should i play one before the


Answer: You can safetly jump over to the PSP version without the ps2 version

but if you have the patience then play the first one (ps2) then after it's

all finished and after that then you can go ahead and play the psp version

a few months after that and it'll let you be able to play the psp version

and achieve a playthrough of the game + get a whole bunch of bonuses that'll

make playing through again an even better experience. This being said it

will just add more replay value overall beating the original then the

psp version because of the additional content in the psp version. Also a

good bit of the textual wording is different in the psp version and this

allows another reason for having 1 playthrough for version for that very



=- -=

= - Final Words - =-(13.0)

=- -=


My obessesion over completion drives me to make walkthroughs that are

thouroughly complete. I don't just seek to make normal walkthroughs with

normal data but I seek to make walkthroughs that are the deepest and most

comprehensive walkthroughs in existence. My walkthrough will never be

"Finished" but it will eventually get to the point where I don't come back

and change/add stuff on a regular basis. I will always TAKE contributions

and put them into the walkthrough, and I will also always add in content

when something about the game changes (new releases, new information, new

things that I discovered.

I accept section requests, as well as contributions.

If you have a contribution or section request email it at

businessman332211(@)gmail(.)com - remove the ( and ) symbols

If it's about this game please put "Disgaea Walkthrough" and then some

details about what the email is about.


=- -=

= - Contributions - =-(14.0)

=- -=




Contributed lot's of information to the Lists subsection

(Including verifying multiple points among other things).

Vu Tran


He actually submitted some personal playstyle content which I

am not physically inserting into the walkthrough but I am going to present

his contribution here (as sent)

-- Vu Tran's Contribution --

I happened to just went through and read your walkthrough (bits of tips

here and there on the game). First of all, I like your writing antics,

humor grammatical errors, and the fact that you and your wife both plays

40+ hrs/week.

I just want to point out that there are still tons of tips and tidbits

about this game that makes it even more interesting and enjoyable in

fresh new playthroughs. Instead of spending countless hrs of leveling

up, try catching monsters to take you through the game from beginning

to the end. Find good places with easy formation and set it up to catch

higher 'n higher level monsters by combining them.

First suitable place would be stage 1 of Sea of Gehenna to catch Neko's.

Laharl would be at around lvl 25, and from there, you can combine 'n catch

bunch of neko's up to lvl 270 (w/o DA lvls+). Then Cave of Ordeal 2 to

catch more neko's up to levl 1k+ (DA lvls+ optional). Another tip is to use

thiefs (equipped with 3 slippers) to aid you thru-out the game since

they've the highest throw.

It's REALLY fun once you get the hang of catching monsters to aid you

instead of lvling up and they can be use for netting $, IW-surfing,

stealing from monsters, and just the fact that they'd be all

blown-powerful compare to Laharl w/o the need to lvl up. Laharl would

be like at lvl 60 and your monster can be at lvl 9999. From start to finish

to, you can get a max lvl monster in about 25 hrs at the stage of sea of

gehenna if done correctly.

This different approach/process of gameplay is uniquely fun to the game.

You and/or your wife gotta try it out! Works for Disgaea 2 too.

-- End Vu Tran's Contribution --

Paul Morin


He added some personal strategies into the walkthrough and they are listed


-- Paul Morin's Contributions --

I looked over your FAQ for the game and noticed you thought the Hidden

character (Marjoly) in the Beauty Castle was tough. She's actually very

easy. The trick for her and most other hidden bosses in th game is

distraction. The game AI targets the weakest character in their range of

attack. What you do is toss out Dumbie Characters (weak ones) for her to

chase after and kill while someone with range destroys her and not falling

to her attacks. Just be mindful of her Special Attack that hits anyone in

a 5x5 square around her. Sure you have a pimped out character and with a

sword using Dimension Slash (By far the best special attack in the game

for range purposes).

This tactic will also work with Baal and Prinny Baal. However Prinny Baal

requires an added tactic to make him even easier. Though it pretty much

involves you getting a Rogue/Thief to level 2500-3000 so you have a 99%

chance of getting his weapon off him. Otherwise he'll just one shot everyone

(Though he still will even when naked against weaker characters). All you do

is have him chase a weaker character while your stronger one cuts him down,

just make sure you can kill him in 10 rounds otherwise he goes after your

stronger guy when you have nothing to deploy. Most people would advise

combination attacks to greatly shave his HP, but you'll end up having

him kill them all with his multi-panel attacks. Though the guy I used to

take him down is lvl 3400, with a level 100 Cosmic Sword, if you can't

hit him for 300k+ you're going to lose.

PS, my best guys stats are,

Class: Divine Majin

Level: 3454

HP: 1,427,548

SP: 348,920

ATK: 1,583,080

DEF: 763,749

HIT: 367,088

INT: 353,045

SPD: 348,861

RES: 750,576

Weapon: Yoshitsuna[100]

Armor: Prinny Costume[100]

Armor: Prinny Costume[100]

Armor: Champion Belt[100]

And he can't take on Prinny Baal solo.

-- End Paul Morin's Contribution

genjyosanzo88 and others


This contributer + multiple other contributers (who just sent a sentence or

2 saying the same thing) mentioned there needed to be more paragraph spacing

and numbering. That's either being worked on or has already been done.


=- -=

= - Copyright - =-(15.0)

=- -=


Anyone can use or post this guide anywhere, as long as the following rules

are applied to all situations.

It has to:

1. Remain free.

2. Remain unaltered in any way shape or form.

It can be posted on any site that a person wants to take the time

to post it on. However the only one I update on a regular basis is

www.gamefaqs.com so if you are wanting to get the updated version of

the faq ALWAYS check on gamefaqs for the newest version.