Secret Agent Clank Skill Point FAQ

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S K I L L P O I N T F A Q
---------------------------

Version 1.04

Copyright (C) 2008 Yoeri de Lepper

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| Table of Contents |
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Part 1 Introduction #PA1
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Part 2 Skill Points #PA2
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Boltaire Museum #S01
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Planet Galattica, Max-Security Cells #S02
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Asyanica #S03
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Glaciara #S04
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Prison Planet, The Mess Hall #S05
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Rionosis #S06
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Le Paradis Des Tricheurs Casino #S07
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Prison Planet, The Exercise Yard #S08
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Le Paradis Des Tricheurs Casino (continued) #S09
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Secret Laboratory, Venantonio #S10
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Canals, Venantonio #S11
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Venantonio #S12
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Fort Sprocket #S13
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Prison Planet, The Showers #S14
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Spaceship Graveyard #S15
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The Quasar Fields #S16
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Prison Planet, Prison Breakout! #S17
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Hydrano #S18
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Underwater Base #S19
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Part 3 Unlocked Cheats #PA3
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Part 4 Credits #PA4
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Part 5 Version History #PA5
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Part 6 Contact Info #PA6
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Part 7 Legal Stuff #PA7
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Part 1 Introduction #PA1
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This is a FAQ made especially for the collecting of all Skill Points in the
PSP game Secret Agent Clank, or Clank & Ratchet: Maru Hi Mission * Ignition,
depending on where you live. This is the second game by High Impact Games
based around the popular Ratchet & Clank series by Insomniac Games.

This FAQ so far covers all known Skill Points with brief explanations of where
and how to get some of the more difficult ones.



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Part 2 Skill Points #PA2
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Boltaire Museum #S01
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Furious Fists Of Fury - Use only your melee attacks the complete the level.

Stealth kills count as melee attacks, so you can get this skill point
together with Silent Night. Though the floating cameras apparently do
not count for this, since when you have to use your Tie-A-Rang to cut
the statue's arm so it will raise, I accidentally hit some of those
floating camera's (my Tie-A-Rang was leveled up at the time, so I had
more than one flying off).


Silent Night - Take down every guard in the museum using stealth takedowns.

For clearance, this does not mean every single guard, since there are
some guards you cannot sneak up on. However, allthe patrolling guards
are doable so try to get as many as you can. If you get detected,
don't attack and just let them kill you, you don't have to do this all
in one go without any errors, you can die and restart from a
checkpoint.


Pyrrhic victory - Get damaged in only the very last segment.

This means the very last segment in the rythm challenge. This does not
mean you cannot miss any buttons until the final segment, so long as
you don't get damaged. Just play through the sequence as normal and
when you get to the last part, don't press any buttons and Clank will
get damaged on the very last laser.



Triple Platinum Record - Get through the whole segment without missing any
button presses.

This is the first of the rythm challenge Skill Points. These can be
very hard to achieve, so it will probably take you a lot of practice,
or just some good luck.



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Planet Galattica, Max-Security Cells #S02
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Stainless Steel - Take no damage during the Mega Challenge.

You may want to wait with this until later in the game, when you have
access to more and better weapons. The usual running and jumping
tactics work fine here, but be careful of the bigger, pinkish
Tyhrranoids that tend to roll at you at high speed. Don't let them
sneak up on you, especially in the final round when you're pulled into
the center of the whirlwind.


Playing With Fire - Kill 5 enemies by running them into Lizard Thug Molotov
cocktails.

They're the guys with the knife in one hand, green orb shooting gun in
in the other. Just run around jumping and luring others into the fire
or have them throw the cocktails to others until you get the Skill
Point.



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Asyanica #S03
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(Gadgebot)
Speed Demon - Complete the Rescue Clank! challenge in 1 minute and 25 seconds

Like it says, just be speedy. Keep trying if you can't get it. At the
end, ignore the enemies and just destroy what you need to destroy as
quickly as you can.


Perfect Chrome Finish - Complete the Rescue Clank! challenge without any
Gadgebot taking damage.

The only places to really be careful is near the water when you're
electrified and near the end, try and destroy the energy beams as
fast as possible before too many enemies start spawning.


(Clank)
Robot Finds Ninja - Get all possible stealth kills in the level.

9 kills in total, one sleeping ninja guard, 7 others a bit further on,
all standing still, creep up on their backs and finish them.


Black Tie Affair - Get through the level defeating all enemies with the
Tie-A-Rang.

This includes the enemies you could normally stealth kill, so this
Skill Point can't be gotten together with Robot Finds Ninja. When
things get crowded just strafe and jump around and toss those
Tie-A-Rangs. This does not include the ninja's at the end of the level,
you will get the Skill Point when you get to the last lock.


Like The Wind - Get through without getting hit by anything.

Not much to say with this one, pretty straightforward. When you get to
the machine guns and ninja's, just run around and use your Tie-A-Rang
or other ranged weapon of choice.


(Qwark)
Inverse Ninja Law - Kill 99 ninjas during the fight.

Pretty straightforward, when you get to the ninjas, just punch them
towards the outer ring instead of the generators until you hit 99 and
you see the Skill Point message pop up.


Blaster Overload - Beat the boss without using the regular blaster.

Again, fairly straightforward, just use your megablaster the entire
time, or mix it in with some punches if you like.



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Glaciara #S04
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Perfect Tango - Don't miss a single button.

The second rythm challenge. Just like the first one, practice makes
perfect.


Black Diamond - Hit no Obstacles; Enemy projectiles do not count.

Enemy projectiles include the snowballs the yeti's throw down, the
enemy guns, the dropship that comes in to drop the boms, and the
boms dropped by the snowmobile. Basically, just try to not hit the
scenery and tumble over. When you tumble over, restart.


Smooth Moves - Cause at least 15 enemies to get killed by their friends.

Whenever you have 2 of them coming up on either side of you about to
shoot you, brake and let them shoot each other.


Ringleader - Collect all the rings in the Go For The Gold challenge.

This one can be a bit tricky in the tunnels. Try and learns some of the
patterns the rings come in, especially in those tunnels, and be careful
not to miss any behind obstacles. There are 62 rings in total.



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Prison Planet, The Mess Hall #S05
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Empty The Warrens - Kill over 89 Tyhrranoids in the Tyrranoid Recycling
Challenge.

Aim only at the Tyhrranoids throughout the challenge. Try and avoid the
other enemies as much as you can.


Antaeus - Beat the Mega-Challenge without jumping.

Strafing is your friend here. Keep your finger away from that X button.



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Rionosis #S06
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(Clank)
Master of Disguise - Use a disguise station every time the Kingpin gets
suspiscious.

Just wait with killing the last Henchman until you get the Skill Point.
There are 8 disguise stations you have to use until you get it. Take
the last Henchman out when you get the Skill Point.


Trash Talk - Use the trashcans to lure out and kill all the Henchmen.

Just like it says, hit a trashcan, pull back, and when he sends a
Henchman to check it out, stealth kill him and proceed.


Deadly Hands - Dispatch all of the Kingpin's Guards before he reaches the
fourth tourist cart.

Either use the trash cans or smack some tourists around and pull back
for when he sends a henchman to check it out, then take them all down
before he gets to the fourth cart, can be gotten together with the
Skill Point Trash Talk.


Steel Rain - Send at least 10 henchbots off the gondolas into the open blue.

Use your punches to send them over the edge, eventually you should be
able to get this one.


(Qwark)
52 Card Pickup - Finish off Jack using only cards, not bombs. Using punches is
also alright.

Use only your punches until you get his health down to half and you get
the vacuum. Whenever you see his hands glow pink he'll use cards so get
ready to suck some up and shoot them back at him. Whenever he's not
using the cards, just dodge it and punch him.


Dress For Success - Get Jack to hit himself with three of his own hats.

Whenever he throws his hats, try to circle him so the hats will hit him
when they fly back to you.



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Le Paradis Des Tricheurs Casino #S07
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Beat The House - Get 20 stealth kills in the level.

It isn't too hard to do this, as long as you're a bit careful. Take the
3 guards at the entrance out (a 4th will respawn for you to
Holo-Monocle him and continue on, however, every respawn does not add
to the 20 kills needed!). Next, kill the patrolling guard in front of
the slot machines. You can take out the 3 remaining guards in this room
by disguising as a customer. First take out the one by the window, then
the one closest to the waitress' door, and then the last one. Continue
on into the level. You can kill the 2 guards in the hallway to the next
door but be careful of the patrol that comes out of there. After that
you should be in the level where you need to use your Cufflink Bombs
to take out the security system. It is possible to take out all the
guards in this room. Start with the patrol and then work your way from
where you entered the room to where you need to exit. Watch where they
are looking at to figure out which you need to kill first in order to
remain unnoticed. After that, take out the lone guard in the next
hallway. We're almost there now. In the next room, sneak up on the
guard you need to use the Holo-Monocle on and take him out. You can't
take out the 2 gaurds in front of the door without going unnoticed.
After that are the 2 guards near the lasers, both with their back
towards you. Lastly, there is the patrolling guard you need to
Holo-Monocle to continue. Instead, take him down as well and you should
have 20 stealth kills. Hide and wait for a respawn to come over so you
can Holo-Monocle him and finish the level, since again you can't take
out the guards at the door without going unnoticed.


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Prison Planet, The Exercise Yard #S08
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Indian Burn - Kill 10 enemies with dodgeballs.

On the first challenge, just run around the dodgeball field, enemies
will walk on the targetting pad and get the balls shot at them. It can
take a while for the balls to actually kill 10 enemies (providing the
enemies don't kill each other) so just keep running around until you
get it.


The Law Can't Touch Me - Complete the Mega Challenge and never get struck by
the yard guns.

Lots of running around and jumping to do this. You'll have all the
previous challenges to show you the ways the yard guns can shoot at
you. Blasters, flames and rockets. If you don't easily get it, just
keep trying until you do, or wait until later when you have some more
health and/or better weapons.



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Le Paradis Des Tricheurs Casino (continued) #S09
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(Clank)
Lucky Sevens - Complete the timing segment with 77,700 points.

The timing segment is of course the third rythm game, the poker game.
You have to get 77,700 points when you get to the second Gadgebot part
since that is where the poker game will end. This one can be fairly
easy to pull off, just keep an eye out at your score. Try to get a bit
over half when you get to the first Gadgebot part. After you resume
the poker game, try not to let the rythm bonus stack up too high in
case you get past 77,700. Once you get to 77,700 hope that you'll have
enough life left to make it to the second Gadgebot part and get the
Skill Point.


(Gadgebot)
A Gadgebot Stands Alone - Never use the revive command in either of the
Gadgebot arenas.

Fairly straightforward again, use the attack command and go in yourself
to destroy them as often as you can as well.



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Secret Laboratory, Venantonio #S10
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All Slime Must Burn - Complete the level killing amoeboids only with melee
attacks and the Blowtorch Briefcase.

It'll be easier to finish the level once and then do it again so you
can use your Blowtorch Briefcase right from the start. Just burn all
those slimes until there are none left.


Ramming Speed! - Kill 10 amoeboids by ramming a small engine box into them.

This is into the room with the 2 segments where you have to jump on the
platforms to advance. Just punch the platforms you can move into the
amoeboids.



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Canals, Venantonio #S11
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Evasive Maneuvers - Dodge 8 torpedoes using the Hydrofoil.

The Hydrofoil is deployed when holding the L and R buttons and will
raise your boat up in the water. The torpedoes are the rockets the
ships will fire at you in the latter part of the course (in the earlier
part they tend to only shoot their lasers at you). I found it easiest
to do this when you had one enemy at your side and keep him alive to
keep dodging his torpedoes rather than instantly destroying him.


Deep Six - Don't get hit by seeking mines.

They're the the ones with the red lights, not the yellow ones. Try to
jump and avoid them when you see them.


Wake Of Destruction - Destroy everything, bridges, tunnels covers, et cetera.

I did this on the Great Escape mission, you can ram some of the wooden
boats to save up a bit on torpedos. With the walls coming on either
side of you, you should be able to target them. Be very wary of the 2
little red signs, one is on the right side before the twin tunnels,
destroy that one with a torpedo from a distance first, then take the
left tunnel and hang left to ram the other one as soon as you come out.


Ringmaster - Collect all the rings in the Threading The Needle challenge.

Like the previous ring collecting game, just have a good look out for
them. There are 54 rings in total.



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Venantonio #S12
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Twinkle Toes - Get a 5-chain of butterfly bounces without touching the stage.

Wait until there are more than 5 of them near each other, because
chances are, most of the time, you won't be able to hit 5 in a row when
they hop away from each other again.


Magnum Opus - Beat the entire opera without getting hit.

This one almost goes together with the next one. Basically, you want
to be careful and look out for enemies nearby all the time, jumping
and running around a lot while shooting. Be careful on the scene where
Qwark has to shoot the amoeboids, since they almost always come from 2
ways, in front of and from behind you.


Sold Out - Get 150,000 Box Office sales.

It's possible to get hit and still get this one. However, you can only
get hit at the first or second scene, when your score isn't that high
yet. Other than that, getting special kills such as sandbags or Monster
Kills can greatly help. Try and go into the final round with a score of
around 110,000 and you should be able to do fine, providing you don't
get hit of course.



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Fort Sprocket #S13
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(Clank)
With Interest - Kill 5 Static Midges through friendly fire from the Bolt Thief
enemies.

The Static Midges are the ones that shock you, the smaller ones. The
Bolt Thieves are the guys with the bolts swirling around in their
heads. Try not to jump too much since they tend to shoot at you in the
air in that case. Run around the Static Midges, jump if you're in
trouble or need to save health.


Androids In Disguise - Stealth kill two disguised Doppelgangers in Fort
Sprocket while being disguised as a Doppelganger.

You can do the first one easily, run back when he comes around the
corner, disguise yourself and hide behind the obstacle, wait for him
to turn around and stealth kill. Your second kill I'd advise to either
do at the end of the vault (with risking being detected), or past that.


(Gadgebot)
Vault Vault - Beat the main challenge within 8 minutes and 25 seconds.

This can be quite difficult to achieve, pressing on really is the issue
here, do the puzzles as efficient as possible. It might take a few tries
but in the end you should be able to get it.


El Dia de los Muertos - Get a Static Midge helmet on all three Gadgebots at
once.

You can do this on the first mission to save clank. When you attack or
use a handle the helmets will fall off, but don't worry, they won't
disappear, just always keep track of where they are until you get 3.



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Prison Planet, The Showers #S14
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Ruba-Dub Club - Only use the wrench to kill the Ameboid King.

He's the guy with the crown at the last round. Once he dissolves into
smaller ameboids you can use your guns again, so don't worry about
finishing everything off with just the wrench.


Modesty - Don't lose your towel, ever, during the Mega Challenge!

Never stand still, always run and jump around, tossing beehives or
mines or anything you have around. It's best not to use weapons you
have to aim with, the beehives will automatically attack and the mines
search out targets when near, so you can keep an eye out on all the
rest to try and not lose your towel.



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Spaceship Graveyard #S15
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(Clank)
It's A Delicacy Somewhere - Blow up every mature organic spore in the level.

They're those weird floaty things. The only ones you can't destroy are
when you have to traverse the field, they keep regrowing, so don't
bother with those.


Revenant - Destroy every enemy in the salvage yard before the final door opens
without being seen.

This is another one of those that can be hard to achieve. Expect to use
your Holo-Monocle quite often in this one.


(Qwark)
Punchy - Defeat all pirates using only punches.

Nothing much to say on this one, jump or strafe to avoid the lasers
from their guns and their cannons, other than that, just punch away,
except for the cannons, they're all one hit kills.


Sour Victory - Kill the Kudzu Monster, using only lemons.

Not too hard to do, just run around, dodging his attacks or punching
or shooting the pirates (careful not to punch or shoot him) and jump on
the lemons when they appear.



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The Quasar Fields #S16
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Min Maxing - Score 1075 points in the Giant Clank level (1550 in Callenge
Mode).

Basically, destroy about 90% to 95% of everything that appears on your
screen. This might take you a few tries to get, but int's doable.


I Kill The Rock - Kill all 3 Mega Rock class dreadnoughts.

Not too hard to get since you have to kill the last 2 to even be able
to finish the challenge. Just kill the first one as quick as you can
since it's not necessary to kill that one and he just goes away after
too much time passes.



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Prison Planet, Prison Breakout! #S17
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Whip it Good - Get 40 kills with the Plasma Whip.

Take care that you don't get go crazy and run to every enemy to whip
them into oblivion, your health might be gone faster than you think.
The small amoeboids and tyhrranoids can add much to your count since
they only need one hit to kill.


Hanging Judge - Beat the main challenge without letting any prisoners escape.

Your upgraded beehives can be a life saver here, as well as your mines.
You can defend from the rocky area if you want, or you can run around
and get anyone you see. Be careful when you're on the volley ball field
as it is still active and can be annoying when you're hit too often.



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Hydrano #S18
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(Clank)
Yeeee Haaaaaw! - Perform a roll off of a cliff.

When you jump off a cliff, hold L or R and press square and you will
perform a roll.


Offensive Driver - Complete the timed challenge with at least 60 sec remaining.

Destroy your enemies as efficiently as possible, drive near the edge to
push them against it, slow down to use your rockets, jump over every
obstacle when an enemy is near,..


Slippery Slope - Hit at least five oil slicks on a single life.

Don't necessarily go for the first five oil slicks you encounter.
Choose the ones that put you in the least amount of possible danger up
ahead. Also, try and spare your life as most as possible, don't be
afraid to use your mines or rockets to take out the enemies before they
hit you.


Ring Around The Rosie - Collect all the rings in the Driving Test ring
challenge.

Again, if you're having difficulty try and memorise some of the
patterns. There are 66 rings in total.


(Qwark)
He Cleans Pools, Too! - Kill 20 enemies with a single lawnmower.

Not that hard to do, when you get the lawnmower, just run over as many
as you can before it goes red and breaks.


Perfect Mirror

As of yet unknown. It is suspected this may have something to do with
finishing Qwark's challenge without the dam ever showing any cracks in
the glass or something like that.



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Underwater Base #S19
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Cereal Decoder Ring

As of yet unknown.


133t h4xx0r - Don't fail any Omni Key puzzles.

Nothing much to be said here, this one shouldn't be too hard to get.
There are 3 of these puzzles in the level.


Rust Proof - Don't fall in the water, ever.

Jump carefully. Also, when you step in the search light of a mine and
it starts flooding the hallway, as long as you make it out in time,
doesn't count as falling in the water, so if you trip a mine, don't
worry about not getting this Skill Point.


I'm Not There - Don't get seen by any enemies, lasers or fish.

Be careful how you use you Blackout Pen here, try and not to use too
much at the start. Other than that, rely on your Holo-Monocle in the
rooms with stationary guns and patrolling enemies, walk against the
wall to avoid the search lights and just be generally careful.
This one can be done with the 2 previous ones, although if you can
still get it if you fall in the water. Also, in the 2 rooms where the
mines close in on you it is possible to fail since those mines don't
count as being seen by enemies.


Turn the Tables - Complete at least 4 successful takedowns on Klunk, and never
get taken down yourself.

The takedowns are of course the button sequences on a faster timer.
Basically just complete them without fail until you get the Skill
Point.


A Pretty Good Likeness

As of yet unknown.



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Part 3 Unlocked Cheats #PA3
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Cheats Skill Points
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Big Headed Clank 4

Big Headed Ratchet 8

Mirrored Levels 12

Weapon Switching 16
The game will randomly switch your weapons

Big Headed Enemies 20

Super Bloom 24
Gives everything a bit of a shine

Old Timey 26
For those of you who love that classic look

Expat Exchange 28
Switches the enemies' costumes around

Bolt Confusion 32
Reverses your movement controls

Pumpkin Heads 40

Snowman heads 45

Kapow 50
Makes text balloons appear when you hit
enemies, like in the old Batman series
with Adam West.

???????????? 65

???????????? 65



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Part 4 Credits #PA4
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Thanks go out to the following.

- High Impact Games : for making another Ratchet & Clank PSP game.
- GameFAQs.com : for still being the best games site in the world, and
for the help of all the people who managed to get the
Skill Points so this FAQ could be created.
- Contributors : JKiii, ibrake4dragons, Zeric, the_7th_LW,
dragonsender223, newdarkcloud, xotheusedguyox,
TrenGangsta, Ragnorokxk16, b8ssgsReturns, CHEEEESEMAN,
Drake_Master, Flashdrive101



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Part 5 Version History #PA5
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* Version 1.00 : Finished on 06/23/2008.
First version.

* Version 1.01 : Finished on 06/24/2008.
Added a few more Skill Points and Cheats Section.

* Version 1.02 : Finished on 06/26/2008.
Added info a few more Skill Points, currently 5 more remain unknown.

* Version 1.03 : Finished on 06/28/2008.
Added the "Beat The House" Skill Point. 4 more to go.

* Version 1.04 : Finished on 06/30/2008.
Added the "Lucky Sevens" Skill Point. Only 3 more to be discovered.



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Part 6 Contact Info #PA6
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If you want to you can contact me on the following e-mail address. Please put
Ratchet Skill FAQ (or something similar) in the title. Try to write in clear
English, you will have a better chance that I will reply. Please refrain from
using AIM-speak or 1337-speak.

My contact addres is: yoeri(dot)de(dot)lepper(at)gmail(dot)com



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Part 7 Legal Stuff #PA7
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Copyright 2008, Yoeri de Lepper.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.


Sites that are allowed to host this FAQ:

- www.gamefaqs.com (and all their affiliates)
- www.gamerevolution.com
- www.neoseeker.com
- www.supercheats.com


End.
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