Box art - Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas Glensters Glimpse into San Andreas


                                                             June 5, 2005

                                                             Version 1WWW

     Glenster's Glimpse into San Andreas

    The Glenmeister's Grand Andreas

       Playing the Steinway Grand

       The Glenman's Gotta Whole Lot o' Auto

       San Las Los the cosmos

       co-starring the li'l Dodo

       Rated just O (for "Oo-oo!")

      Don't adjust your sets--I'm the one with the draw distance problem.

      (Thanks already to Ernie Kovaks.)

     Oriented for the original PC version

     with the Mouse and Keyboard Configuration and Mouse Controlled Steering

     by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super

Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revo-

lution, and GameBorder)

     glenster (who's at)

     This walk-through, with active links for the web addresses I use, is at:

     Click "Back" to return from any of the links there--if you "X" it out,

you'll exit the web page.  To compare pictures of vehicles, you might bring a

page up twice and click a link from each.

     While you're there, you might want see if you find any useful information

in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:

     Game Revolution has this walk-through, with active links that open web

sites in separate windows (special thanks to Tim!), at:

     Icey, who appears in the "Rockstar support for modding" section, let me run

this walk-through through a parser, so it could have active links not only for

the Internet sites that open in separate windows but the chapter designations,

which makes navigating this daunting thing a lot easier (special thanks to

Icey!).  It's at the freewebs site.

      It's a G thang.


  When looking for something in this guide, click "Edit" at the top left of the

screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.

(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the

start of the name, of the mission or section you're looking for, then keep

clicking "Find Next" till you're taken there.  At least that works if you have

Windows XP Home Edition--(update): or Vista Home Premium Edition.



  I      Introduction

  I.1    Paying tributes and having things in common

  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC

  I.2.b  Get your hard drive clean and in order

  I.2.c  Use the latest updates

  I.2.d  Turn off unnecessary applications before running the game

  I.2.e  Take-Two Games web site and support,

           the v 1.01 patch, and v.2 and the Special Edition

  I.2.f  Tweak guides

  I.2.g  Volume

  I.2.h  System requirements

  I.2.i  PC hardware and software on a budget

  I.3    How to save games

  I.3.a    The convenience of copies of your GTA San Andreas User File

  I.3.b    Glenster's Go On, San Andreas v.1 Mission Select Save Games

  I.3.c    Some advice about saving the game

             How to use save games from v.1 for v.2 and vice versa

  I.3.d  An application that tells you your mission completion status, and shows

           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps

           you need to tend to

  I.3.e  A mod that shows you the locations of items left to find on your radar

  I.3.f  100% completion guide

  I.4    Settings

  I.5    Stats

         How to check the Stats

         STATS .HTML file

  I.5.a  Criminal Rating

  I.5.aa  Increasing the Criminal Rating

            The fastest way to get "King of San Andreas"

            How to make the fastest way available from the start of the game

  I.5.b  Health in relationship to Stats

  I.5.c  Player--Muscle and Fat Stats

  I.5.d  Player--Stamina and Lung Capacity Stats

  I.5.e  Player--Total Respect and Sex Appeal Stats

  I.5.f  Player--vehicle Stats

  I.5.g  Player--Pilot Ranking

  I.5.h  Player--Gambling and Luck Stats

  I.5.i  Weapons

  I.5.j  Crimes--Total number of wanted stars attained and evaded

  I.5.k  Crimes--Criminals wasted

  I.5.l  Crimes--Gang members wasted

  I.5.m  Crimes--Cost of property damaged

  I.5.n  Gangs

  I.5.o  Achievements--Flight time

  I.5.p  Mission--Mission Attempts/Missions Passed

  I.5.q  Miscellaneous--Progress made

  I.6.a  Some distinctions between the PS2 and original PC versions

  I.6.b  Adapters for PS2 and Xbox controllers

  I.6.c  Gamepad controls


  I.7    Controls

  A couple of instant replays that should have been (and other odd moments)

  WTF screenshots


  I.7.a  Foot Controls

  Note: I remap Spacebar and Left Shift Foot Controls so each does the job

of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."

  I.7.aa   Climbing trees  Taking Photographs

  I.7.b    Initial fight moves Controls   Having C.J. punch his neighbors to get to know them

  I.7.c    Swimming Controls

             Walking, driving, and flying underwater

             Swimming mania hits San Andreas


  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock to Left Shift--same reason.

  I.7.e  Four-Wheel vehicle Controls

         The things you can find in the back of trucks

  I.7.f  Motorcycle or Bicycle Controls

  I.7.ff  Stunt information



            The Wheelie method for a faster bicycle


            The San Andreas Superjump

            Monster Superjump

            Quad front flips

            The BMX Stoppie glitch

            The Two Wheeler gimmick

            Quadruple Insane Jumps

  I.7.g  Note for all the flying vehicles

           Where the three airline entrances are

  I.7.h  Plane or Jet Controls

  I.7.i  Hydra Controls

  I.7.j  Helicopter Controls

  I.7.k  Parachute Controls

  I.7.l  Jetpack Controls

  I.7.m  Crane Controls

  I.7.n  Boat Controls


  I.8.a  A rundown of some of the vehicles and some of their real names

           Flying vehicles



           Land vehicles

  I.8.b  A rundown of some of the people who drive them

  I.9   Wanted Ratings

          One wanted star and bribes

          Some basics for handling a wanted rating

          Things that remove any number of wanted stars

          The Stat for how long C.J. can make a five star wanted rating last

          Fun with wanted ratings

          The off-limits area of Area 69

          The off-limits area of Easter Basin Naval Base

  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

          Interior heaven

          Liberty City

          Entrance markers in the sky

          How to enter the Bone County "Stowaway" Andromada

            by MOrt(at)nius and me

          Fireman's, edisoncarter's, and pdescobar's coordinates

          Going through the Jefferson Motel skylight by me

          Hole in a ceiling of the Prickle Pine safehouse

          Ghost World and Blue hell entrances

          The Pro-Laps, Alexander's Toys and Vulgari,

            and Mulholland house entrances

          The Las Colinas entrance

          Ghost mountain

            The_Raven's Mount Chiliad entrance to Blue Hell

          Ghost garage entrance

          Mxyzptlk's entrance to Blue Hell

            W of the LV Turning Tricks Driving School

          Great Saiyaman's Blackfield entrance

          Ghost 69

            How to enter the interior of Area 69 from the start of the game

          Ring_of_Fire's way to open the door to Ghost World

          Fireman's method to make extra interiors available

            at the start of the game

          Rough draft/Go through everything world 1

            by sum GTA Guy and gamefarter

          Driving a blown-up boat by Ring_of_Fire

          Ghost land vehicles for travelling into buildings

          Ghost Beagle and Mower

          "Ghost" Glendales, etc.

          Ghost upside-down chili vendor

          Ghost house

          Ghost 3D office building

          Ghost woman in a pawn shop wall

          A very minor ghost world find

          Ghost Garver Bridge

          Ghost walls

            Benjimino234's invisible wall behind the Willowfield Cluckin' Bell

            bagga rabbit's invisible wall on the porch of Cranberry Station

          Ghost fence

          The Vinewood cemetery

  I.11  Odds and Ends

          Rebirth: a suggestion for how to make music in a future GTA,

          where to get the 1st two GTA's and "Wild Metal Country" free,

          how to see the coordinates on the PC "GTA2,"

          how to get Darkel into "III," find Odie's Statue of Liberty mod, the

            Wichita-Airport Bridge, the Nakt patch, etc.

            let Claude leave Portland early,

            use Robert De Niro as Travis Bickle for the lead player of "III,"

          how to pick the version of "Mafia: The City of Lost Heaven" you run,

          and some GTA clones you might try

  I.12  Glitches

  I.12.a  Problem glitches

            Cures for the gym and basketball glitches

            Pdescobar's cure for the Taxi mission glitch

            The extra gang territory glitch

            Hmvartak's Online Glitch Repair Tool

            System error's advice at GTA Forums regarding various other glitches

            The Fire Extinguisher glitch

            The Xoomer garage and Flips glitches

  I.12.b  Fun glitches, gimmicks, etc.

            Pdescobar's way to explore areas that create a wanted rating without

              creating a wanted rating

            Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

            Invincible C.J. 1 by tommy vercetti guy

            Invincible C.J. 2 by ?

            Invincible C.J. 3 by most anyone who's observant,

              which, at times, includes me

            Invincible ped by GTAFAN4LIFE

            Invincible gang member by gtamike123 and digimetal

            Invisible gang member 1 by xspudx

            Invisible gang member 2 by gtamike123 and Drizz

            Invisible Vagos

            How to make the Flint trailer park photographers appear

            Lemmings gimmick 1

            Lemmings gimmick 2

            Lemmings gimmick 3

            How to make the Jetpack appear at a save place beyond the airstrip

            Invincible Police Mavericks by spaceeinstein and GTA_Phreak

            How to enter the Verdant Meadows "Stowaway" Andromada by El Petone

            The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak

            How to jack a police helicopter by GTA Phreak

            How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak

            "Stowaway" earthquake glitch by Mike_Toreno

            Everything-proof "Black Project" Mothership

              by pdescobar, serge, and digimetal

            Make any vehicle explosion and bullet-proof by gtamike123

            How to cause a Packer toss by Redtier999666 and Webdude06

            Rhino glitch by Jérémie Blanc

            Boat flinging by Haro

            5th Quarry mission Double Insane stat by FlannelMenace

            Crane gimmicks

            Kill a crowd by killing one of the people in it by spaaceeinstein

            Auto-aim the Minigun by Mr Killer

            Destroying an Artificial Intelligence-guided helicopter with one

              shot from a Sniper Rifle, one Hand Granade, or several Molotovs

              by voodoochild19, TheTank, and GTA_Phreak

            Infinite ammo by 2Shores

            Fiery ballistic pool balls

            Burglary ski mask outside of the Burglary mission by The Demon

            Burglarizing Freddy's house by lord fido

            Basketballs aplenty by gamefarter

  I.13  Radio

  I.14  Codes

  I.15  Video walk-through/people who help with missions/entire games "Done


  I.16  How to get as much done as possible before starting the main missions

          Four star survival guides (and cycle jumps)

            by Orion_SR and rubregg

          Airborne bribes

          How to open the fast food places before doing the main missions

          Flying vehicles available early and how to keep them from blowing up


  II    The beginning

  II.1  "The Introduction"

  II.2  "The San Andreas Theme Song"  Lyrics by Young MayLay

  II.3  Los Santos 1st main missions

  II.4  "In The Beginning"                      The Johnson garage is free and

                                                immediately available

  II.5  "Big Smoke"        Carl Johnson

  II.6  "Sweet and Kendl"  Carl Johnson         The Johnson house is available

                                                A Camera is in C.J.'s room

                                                Sweet Johnson calls about local

                                                turf battles

  II.7  "Ryder"            Carl Johnson         The restaurants, barber shops,

                                                and tattoo parlors are open


  III   Preliminaries for Los Santos

  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your

            radar, and a trainer:

            how to control space and time

  III.2   Spraying Tags              100 Tags

    C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov

    Cocktails are available in the kitchen of the Johnson house.

  III.3   Weapons

          8 Ball's Bomb Shop

  III.4   Armor and Bribes

  III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vendor

             booth markers, reappear

  III.5   Maximum Stats of all kinds in one sitting

          and the fastest way to raise weapon Stats on PS2

  III.6   Cycling Stat (bicycle)    Bicycles reverse faster, C.J. stays on a

                                    bike better, and he can Bunny Hop higher

  III.7   The Commerce 24/7 Courier Asset Mission,

            aka the Roboi's Food Mart Asset Mission

  III.8   BMX Challenge

  III.9   The Taxi Driver mission  (a Sub-mission)   50 fares  unlimited NOS

                                                     Boost for Taxis and Cabbies

  III.10  "Burglary"               (a Sub-mission)

  Burglary isn't needed for 100% completion of the game, but I'd consider it

more important than some such options since it offers the infinite sprint as a


  III.11  Kill Criminals

  III.12  Inside Track Betting

            The Horse Races gimmick

  III.13  Save houses

  III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  III.14  Weapon Stats and Gang Respect

  III.14.a  Initial weapon gathering

  III.14.b  What weapon upgrading does

  III.14.c  Upgrading weapon skills while earning Respect

  III.15  Recruiting gang members

  C.J. has more moves for all, and can dual wield some, weapons, and, with more

Respect, can recruit up to seven gang members

  III.16  Lung Capacity

  III.17  Oysters                           Good for Sex Appeal

  III.18  Sex Appeal                        Oo-oo!

            The wardrobe glitch by bamspeedy1298

  III.19  Flying Stat                       The airport opens, flying vehicles

                                                handle better, and C.J. gets a

                                                Parachute if he bails

  III.20  Bike Stat (motorcycle)            C.J. stays on a motorcycle better

  III.21  Driving Stat                      C.J.'s four-wheel vehicles handle


  III.22    Pimping Mission     (a Sub-mission)   level 10  Hookers pay C.J.

              GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  III.23    Firefighter Mission (a Sub-mission)   level 12  C.J. gets the fire-

                                                            proof feature, good

                                                            for using Molotovs

  III.24    Vigilante Mission   (a Sub-mission)   level 12  C.J. gets 150 Armor

              The N San Fierro Cluckin' Bell Vigilante gimmick

  III.25    Paramedic Mission   (a Sub-mission)   level 12  maximum Health

  III.25.a  Firetruck, Vigilante, and Paramedic mission pay

  III.26  8-Track           Los Santos Forum  A Hotring Racer and a Monster

                                                Truck are available

  III.27  Some non-mission vehicle locations

            and Orion_SR's explanation of how impound garages work

  III.28  Make a copy of your save game


  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson   The basketball game is available

  IV.2  "Cleaning the Hood"  Sweet Johnson

  IV.3  "Drive-Thru"         Sweet Johnson   Opens all three Gyms

  IV.4  Los Santos gym                       Build Stamina and Muscle fast and

                                             beat the trainer for boxing moves.

  IV.5  "Nines and AKs"      Sweet Johnson   Opens OG Loc and Big Smoke missions

                                             A Pistol is at Emmet's place

  IV.6  Clothes                              Binco, Pro-Laps, and Sub Urban

                                             clothes stores are open

  IV.7  "Drive-By"           Sweet Johnson   Opens Ryder missions

                                             The earliest opportunity to

                                             enter the off-limits areas

                                             without a wanted rating.

  IV.8  "Sweet's Girl"       Sweet Johnson

  IV.9  "Cesar Vialpando"    Sweet Johnson   Unlocks Loco Low Co. lowrider mod-

                                             ding garage, "Lowrider Challenge,"

                                             and Cesar's missions

                                             Transfender modding garage is open

  IV.10  Lowrider Challenge  Not required for 100%  Use a Lowrider for it

                                                    and the next mission

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

    The Ryder missions

  IV.12  "Home Invasion"        Ryder

  IV.13  "Catalyst"             Ryder

  IV.14  "Robbing Uncle Sam"    Ryder

    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke

  IV.16  "Running Dog"                 Big Smoke

  IV.17  "Wrong Side of the Tracks"    Big Smoke

  IV.18  "Just Business"               Big Smoke

    The  OG Loc missions

  IV.19  "Life's a Beach"      OG Loc

  IV.20  "Madd Dogg's Rhymes"  OG Loc           Opens C.R.A.S.H. missions

  IV.21  "Management Issues"   OG Loc           The "Management Issues" way to

                                                make a copy of C.J.

  IV.22  "House Party"         OG Loc

    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.          Girlfriend Denise and more Sweet

                                                Johnson missions are available

  IV.24  "Gray Imports"     C.R.A.S.H.

    The Sweet missions continued

  IV.25  "Doberman"                 Sweet Johnson  C.J. can take territories

                                                   from gangs, but any taken are

                                                   lost after "The Green Sabre"

    Ammu-Nations are open        Body Armor $200, 9mm Pistol $200, Silenced 9mm

                                 Pistol $600, Tec9 $300, Micro SMG $500, SMG

                                 $2,000, Shotgun $600, Sawnoff Shotgun $800, and

                                 Grenades $300, are at Ammu-Nation.

                                 Two of four Ammu-Nation Challenges are avail-

                                 able, but you need four in a row to complete

                                 the mission and the 4th isn't available till

                                 Las Venturas opens up

  IV.26  "Los Sepulcros"            Sweet Johnson

    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson  Two opportunities to enter

                                                   the off-limits areas

                                                   without a wanted rating

  IV.28  "The Green Sabre"          Sweet Johnson  Cesar tips C.J. to the sight

                                                   of Big Smoke and Ryder with a

                                                   couple of Ballas, officer

                                                   Tenpenny, and officer Pulas-

                                                   ki, who drives the green Sa-

                                                   bre used when C.J.'s Mom was

                                                   gunned down.

         The Badlands and San Fierro are officially open

         The Badlands and Red County save houses are now available


  V  The Badlands and San Fierro Preliminaries

  V.1.a  Snapshots   50

    Use the camera you're given in IV.28--it has an unlimited amount of film.

    The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the

    Xoomer garage in Doherty, San Fierro

  V.1.b  Weapon gathering

  V.2  Save houses

  V.3  Barber and Tattoo shops

  V.4  Weapons

  V.5  Armor and Bribes

  V.6  Oysters

  V.7   Mount Chiliad Challenge  7:00 to 18:00  (three races)

  V.7.a       Race 1  Scotch Bonnet Yellow route

  V.7.b       Race 2  Birdseye Winder Yellow route

  V.7.c       Race 3  Cobra Run

  V.8   Hippy Shopper Courier Asset Mission (four stages)

  V.9   NRG-500 Challenge

  V.10  Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)

                                    A Bloodring Banger will be by Corvin Stadium

  V.11  San Fierro Gym    Get stamina and muscle past the buff stage,

                          and beat the trainer to get martial arts moves

  V.12  Beat the Cock     1st of two triathlons

                          Not needed for 100% completion

  V.13  Some non-mission vehicle locations

  V.14  Make a copy of your save game


  VI  The main story missions of the Badlands and San Fierro

    The Badlands missions

  VI.1  Badlands    C.R.A.S.H.

  VI.2  First Date             Catalina cut scene--she wants to rob four places

  VI.3  Tanker Commander       Catalina  Opens RS Haul Trucking Asset Mission

                                         The Truth calls


    The RS Haul Trucking Asset mission  (part one)

  VI.4.a  1. Timed: 2:15

  VI.4.b  2. Fragile cargo

  VI.4.c  3. Three star wanted level

  VI.4.d  4. Timed: 6:00

  VI.4.e  5. Fragile cargo

  VI.4.f  6. Three star wanted level


    The Truth calls and you can meet him for missions

  VI.5  "Body Harvest"   The Truth  The Rifle, $1,000, and Remote Explosives,

                                    $2,000, are at Ammu-Nation

                                    Cesar calls

  VI.6  "King in Exile"       Cesar Vialpando      Cesar Vialpando cut scene

  Save house:

  Fern Ridge        C4         free

  At the dot just NE of the "O" of "RED COUNTY"

  VI.7   "First Base"          Catalina   Catalonia cut scene

                                         C.J. can rob the three remaining places

  VI.8   "Against All Odds"    Catalina   Cesar calls about street racing

  VI.9   "Gone Courting"       Catalina   Catalina cut scene

  VI.10  "Local Liquor Store"  Catalina   Cesar calls about courier missions

  VI.11  "Made in Heaven"      Catalina   Catalina cut scene

  VI.12  "Small Town Bank"     Catalina


  VI.13  Big Smoke's Cash/Yay Courier (not needed for 100% completion of the



  Cesar calls about street racing in the country.  Get a Cheetah, Hotring Racer,

Buffalo, Elegy--something like that--and go to:

  VI.14  "Wu Zi Mu"           Cesar Vialpando

  VI.15  "Farewell, My Love"  Cesar Vialpando    The Truth calls

                                                 C.J. can get five wanted stars

  Free save place in Doherty

  The Xoomer garage   W edge of C2   garage    free

  VI.16  "Are You Going to San Fierro?"  The Truth

  Saving the Mothership

  A glitch lets you send C.J. to the blocked off areas without a wanted rating.

    The San Fierro missions


  VI.17  Save houses

  VI.18  Clothes      Zip clothes stores are open


    The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson  Call from Zero

                                                     Buy his RC shop

    The Zero RC Store Asset missions

  VI.20    "Air Raid"        Zero

  VI.21    "Supply Lines"    Zero

  VI.22.a  "New Model Army"  Zero    Completes Zero RC Store asset--

                                     it makes $5,000 a day and max.


  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game


    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson     The Valet outfit is available

                                            Opens the Valet mission


  VI.24  Valet Parking Asset Mission  (5 Levels)  Vank Off Hotel in Financial

                                      The hotel makes $2,000 a day and max.


    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson     Jethro calls--Driving School opens


  VI.26  "Back To School" Turning Tricks Driving School

                                        Have C.J. start dating Michelle before

                                        finishing driving school to avoid the

                                        glitch of her not showing up very often.

  VI.26.a  "The 360"

  VI.26.b  "The 180"

  VI.26.c  "Whip and Terminate"

  VI.26.d  "Pop and Control"

  VI.26.e  "Burn and Lap"

  VI.26.f  "Cone Coil"

  VI.26.g  "The '90'"

  VI.26.h  "Wheelie Weave"

  VI.26.i  "Spin and Go"

  VI.26.j  "P.I.T. Maneuver"

  VI.26.k  "Alley Oop"

  VI.26.l  "City Slicking"       "Back to School" is completed


    The Syndicate missions

  VI.27  "Photo Opportunity"

  VI.28  "Jizzy"               Opens Wu Zi Mu missions, which need to be done

                               before "Yay Ka-Boom-Boom."

  VI.29  "T-Bone Mendez"

  VI.30  "Mike Toreno"

  VI.31  "Outrider"

  VI.32  "Snail Trail"         Flying trains

  VI.33  "Ice Cold Killa"

  VI.34  "Pier 69"                            Sniper Rifle $5,000 at Ammu-Nation

  VI.35  "Toreno's Last Fight"

    The Woozie missions

  VI.36  "Mountain Cloud Boys"    Wu Zi Mu

  VI.37  "Ran Fa Li"              Wu Zi Mu

  VI.38  "Lure"                   Wu Zi Mu    AK-47 $3,500 at Ammu-Nation

  VI.39  "Amphibious Assault"     Wu Zi Mu

  VI.40  "The Da Nang Thang"      Wu Zi Mu

    The last Syndicate mission

  VI.41  "Yay Ka-Boom-Boom"  Syndicate        M4 $4,500 at Ammu-Nation

                            Someone calls using an electronic voice disguiser.

                            Jethro calls and a CV icon appears at Wang's Autos.

                            The Desert and Las Venturas (and the Miniguns there)

                            are officially available.

                            Three save houses can be bought.

    The Steal Cars missions

  VI.42  "Zeroing In"           Cesar Vialpando   Wheel Arch Angels mod shop


  VI.43  "Test Drive"           Cesar Vialpando

  VI.44  "Customs Fast Track"   Cesar Vialpando   Export/Import boards open

  VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)

  VI.46  "Puncture Wounds"      Cesar Vialpando   Completes Wang Car asset

                                                  $8,000 a day and max.


  VII  The Desert and Las Venturas Preliminaries

  VII.1  Save houses

  VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available

  VII.3  Ammu-Nation and weapons

  VII.4  Armor and Bribes

  VII.5  Oysters

  VII.6  Bayside Marina Boat School

  VII.6.a  "Basic Seamanship"

  VII.6.b  "Plot a Course"

  VII.6.c  "Fresh Slalom"

  VII.6.d  "Flying Fish"

  VII.6.e  "Land, Sea, and Air"

  VII.7    RS Haul Trucking Asset Mission (final two missions)

  VII.7.a    Mission 7

  VII.7.b    Mission 8

  VII.8    Horseshoes          $100 x 50 and $100,000

                               The Combat Shotgun, Remote Explosive, M4, and SMG

                               are in front of The Four Dragons Casino

  VII.9   Las Venturas Bike School

  VII.9.a   "360"

  VII.9.b   "180"

  VII.9.c   "Wheelie"

  VII.9.d   "Jump and Stop"

  VII.9.e   "Stoppie"

  VII.9.f   "Jump and Stoppie"

  VII.10   Burger Shot Courier Asset Mission  (4 runs)

  VII.11   Kick start and Dirt Track (Blackfield Stadium)

  VII.12   The Freight Train mission  $50,000 and free train rides

  VII.13   The Ammu-Nation "Shooting Range Challenge"

  VII.13.a   "Pistol Challenge"

  VII.13.b   "SMG Challenge"

  VII.13.c   "Shotgun Challenge"

  VII.13.d   "AK47 Challenge"

  VII.14  Las Venturas Gym   Stamina and Muscle should be past the buff stage,

                             so beat the trainer to get kick boxing moves.

  VII.15  Beat the Cock      2nd of two triathlons

                             Not needed for 100% completion

  VII.16  Some non-mission vehicle locations

  VII.17  Make a copy of your save game


  VIII  The Desert and Las Venturas

        The Desert

    The Toreno missions

  VIII.1  "Monster"           Mike Toreno

  VIII.2  "Highjack"          Mike Toreno

  VIII.3  "Interdiction"      Mike Toreno

  VIII.4  "Verdant Meadows"   Mike Toreno   Jethro calls about street races--

                                            four checkered flag icons appear

  VIII.5  Buy Verdant Meadows Aircraft Graveyard $80,000   opens next mission

                                            C.J. can get six wanted stars

                                            Two Rhinos are available at Area 69

    The Airstrip missions

  VIII.6  "Learning to Fly"  (Pilot School)

  VIII.6.a   "Takeoff

  VIII.6.b   "Land Plane"

  VIII.6.c   "Circle Airstrip"

  VIII.6.d   "Circle Airstrip and Land"

  VIII.6.e   "Helicopter Takeoff"

  VIII.6.f   "Land Helicopter"

  VIII.6.g   "Destroy Targets"

  VIII.6.h   "Loop-the-Loop"

  VIII.6.i   "Barrel Roll"

  VIII.6.j   "Parachute onto Target"

                 All bronze awards--the Rustler at Verdant Meadows

                 All silver awards--the Stuntplane at Verdant Meadows

                 All gold awards--the Hunter at Verdant Meadows and Easter Basin

                 The Four Dragons Casino is a free save place

                 Wu Zi calls with work at the Four Dragons Casino

  VIII.6.k  How to jack a Rhino from Area 69


  VIII.7  Buy the remaining save houses

  VIII.8  Clothes  The Victim clothes store is open


  VIII.9  Los Santos Race Tournaments

  VIII.9.a       "Lowrider Race"

  VIII.9.b       "Little Loop"

  VIII.9.c       "Backroad Wanderer"

  VIII.9.d       "City Circuit"

  VIII.9.e       "Vinewood"

  VIII.9.f       "Freeway"

  VIII.9.g       "Into the Country"

  VIII.9.h       "Badlands A"

  VIII.9.i       "Badlands B"

  VIII.10  San Fierro Race Tournaments

  VIII.10.a         "Dirtbike Danger"

  VIII.10.b         "Bandito County"

  VIII.10.c         "Go-Go Carting"

  VIII.10.d         "San Fierro Fastlane"

  VIII.10.e         "San Fierro Hills"

  VIII.10.f         "Country Endurance"

  VIII.11  Las Venturas Race Tournaments (Cars)

  VIII.11.a         "San Fierro to Las Venturas"

  VIII.11.b         "Dam Rider"

  VIII.11.c         "Desert Tricks"

  VIII.11.d         "Las Venturas Ringroad"

  VIII.12  Las Venturas Race Tournaments (Aircraft)

  VIII.12.a         "World War Aces"

  VIII.12.b         "Barnstorming"

  VIII.12.c         "Military Service"

  VIII.12.d         "Chopper Checkpoint"

  VIII.12.e         "Whirly Bird Waypoint"

  VIII.12.f         "Heli Hell"


    The Airstrip missions continued

  VIII.13    "N.O.E."

  VIII.14    "Stowaway"

  VIII.15    "Black Project"

               The 1st part of the mission

               The layout of the interior of Area 69

               The 2nd part of the mission

               SAM sites: blowing them up, the blind spot between them,

               and fun with SAM sites

                                  the Desert Eagle is at Ammu-Nations  $1,200

                                  the Thermal Goggles are available

  VIII.16    "Green Goo"          the airstrip will make $10,000 a day and max.

                                  the Jetpack is available

    The Casino missions

  VIII.17  "Fender Ketchup"         The Four Dragons Casino

  VIII.18  "Explosive Situation"    The Four Dragons Casino

                            Opens The Heist missions and Hunter Quarry missions


    Hunter Quarry Asset missions

  VIII.19.a  Mission 1

  VIII.19.b  Mission 2

  VIII.19.c  Mission 3

  VIII.19.d  Mission 4

  VIII.19.e  Mission 5

  VIII.19.f  Mission 6

  VIII.19.g  Mission 7            Hunter Quarry makes $2,000 a day and max.


    The Casino missions continued

  VIII.20  "You've Had Your Chips"  The Four Dragons Casino

  VIII.21  "Don Peyote"             The Four Dragons Casino  Combat Shotgun

                                                          $1,000 at Ammu-Nations

  VIII.22  "Intensive Care"            Caligula's Palace

  VIII.23  "Misappropriation"                 C.R.A.S.H.

  VIII.24  "The Meat Business"         Caligula's Palace

  VIII.25  "Fish in a Barrel"       The Four Dragons Casino

  VIII.26  "Madd Dogg"                           Madd Dogg

  VIII.27  "Freefall"                  Caligula's Palace

  VIII.28  "High Noon"                        C.R.A.S.H.

  VIII.29  "Saint Mark's Bistro"       Caligula's Palace


  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos


    The Heist missions

  VIII.31  "Architectural Espionage"          The Heist

  VIII.32  "Key to Her Heart"                 The Heist  Girlfriend Millie

                                                         is available

  VIII.33  "Dam and Blast"                    The Heist

  VIII.34  "Cop Wheels"                       The Heist

  VIII.35  "Up, Up, and Away!"                The Heist  A Minigun ammo gimmick

  VIII.36  "Breaking the Bank at Caligula's"  The Heist  Night Vision Goggles

                                                         are available

  VIII.37  Make a copy of your save game


  IX  Return to Los Santos for the final Los Santos missions

      The Mansion missions

  IX.1  "A Home in the Hills"       The Four Dragons Casino

  Thermal Goggles are in the bar room, and a heart pickup--the only one in the

game that will always be available--is in the kitchen, of Madd Dogg's crib;

Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is


  Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report

that doing so corrupts their save game and causes the basketball to not appear

at courts.  If you want to save in the area, save at the mansion nearby.

  The basketball doesn't always appear at all courts, and the glitch may come

and go, anyway.  You can download a fix for the PC version of it (I.12).

  IX.2  "Vertical Bird"         Carl Johnson

  The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which

has two, and on the E end of the Easter Basin aircraft carrier.

  The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket

Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)


  IX.3  "Home Coming"           Carl Johnson

  IX.4  "Cut Throat Business"   Carl Johnson

    The Grove Street missions

  IX.5    "Beat Down on B-Dup"    Sweet Johnson

  IX.6.a  "Grove 4 Life"          Sweet Johnson


  IX.6.b  Territory takeover

   You need 35% (about 19) or more of the gang territories to finish the game.

   Get all of them and C.J. won't be attacked by rival gang members again.


    The Riots missions

  IX.7  "Riot"                  Carl Johnson

  IX.8  "Los Desperados"        Carl Johnson

  IX.9  "End of the Line"          Sweet Johnson

  100% completion

  IX.10   Make a copy of your save game



  X    Basic skins, modding (use at your own risk),

         music, and screen shot tutorial

       Modding section

       Special note about "San Andreas" v.2

       Rockstar support for modding

  X.1  Compressed File Utility

  X.2  Web sites for skins and mods

  X.3  Mods

  X.4  Un-check the green dot 1st

  X.5  Make backups (and where to find other SA backup files)

  X.6  Tools:

               The IMG Tool v.2


               The TXD Workshop


               The GTA: San Andreas GXT Editor

               The San Andreas Ultimate Editor

  X.7  Installing most car, bike, or pedestrian mods:

       changing .dff and .txd files

  X.8  Skin viewing and editing

  X.9  Women

  X.9.a   The Hot Coffee mod

  X.9.b   Other hidden San Andreas pedestrians

          DeeZire's "Things To Do in San Andreas

          'Till You're Dead (Volume 1)" mod

  X.9.c   The Nude Girlfriends mod

  X.9.d   How to change the way they walk

  X.10  Cars and bikes (TGIOPC)

  X.10.a    How to change their wheels

  X.10.b    How to change their mass,

               ability to stay upright and hug the driving surface,

               ability to survive in water,

               cornering and braking, top speed, acceleration,

               suspension, durability, and miscellaneous jazz

  X.10.c    Game play advantages

  X.10.d       Making vehicles weaker or stronger

  X.10.e       How to create your own "Alloy Wheels of Steel" Freeway

  X.10.f    How to change their colors

  X.10.g    How to change their on-screen names

  X.10.h    How to change the traction of surfaces

  X.11  Weapons and Attackers

                How to lessen or beef up the severity of attacks

  X.12  Helicopters

                 How to make a helicopter easier to fly

  X.13    Miscellaneous mods, etc.

  X.13.a  The San Andreas Place Manager

  X.13.b  The Map Teleporter/Vehicle Spawn

  X.13.c  The GTA SA Control Center

  X.13.d  The Skateboard mod

  X.13.e  The No Rust and Dirt mods

  X.13.f  2x, 4x, and 10x Draw Distance mods

  X.13.g  John Lennon's glasses

  X.13.h  The Horseshoe Help mod

  X.13.i  The Driver mod

  X.13.j  The Roberto Clemente shirt

  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt

  X.13.l  Pizzadox's Plus 27 Trainer

  X.13.m  Heli Magnet

  X.13.n  Darkpact SA

  X.13.o  Analogue Speedometer

  X.13.p  Gradius and Gyruss games mod

  X.13.q  Pawfect Skin Changer Mod v1.1

  X.13.r  MP5 ReSkin and more...

  X.13.s  rc vehicles (drivable)

  X.13.t  Spurtster

  X.13.u  Heavens on Earth

  X.13.v  The Homie Mod

  X.13.w  Grove Gang Revision Mod

  X.13.x  2 Player Mod

  X.13.y  Easter Bay Aircraft Carrier Beta 2

  X.13.z  Jarra Mono Arsenal v1.3

  X.13.aa  Detailed Radar mod  Holla Back Girl  1963 Chevrolet Corvette

  X.13.dd  Half-Life 2 Buggy  SCM Hook

  X.13.ff  PLPynton's mission mods  Pillager

  X.13.hh  Audio Toolkit

  X.13.ii  The All In One Mod

  X.13.jj  1957 Chevrolet Bel Air

  X.13.kk  Transfender Fix

  X.13.ll  Chain game save games  Mod requests

  X.14  Music

              MP3s and wav files

              How to save hard disk space with shortcuts

  X.15  Screen shots and videos

              Fraps, the Easy Graphic Converter, and Virtual Dub

              How I make videos


  XI.     And there's always more

  XI.a  Unique Jumps

  XI.b  Girlfriends

          and jealous girlfriends

  XI.c  Basketball

  XI.d  Video games

  XI.e  Gambling


  I  Introduction

  A few things I've noticed about "San Andreas" are different than in "Vice

City."  Besides SA being bigger, C.J. needs to use the food system or his Health

will go down.  It's gone from being a funny option to being like the Gasometer

(gas station) mod for "Vice City": it keeps interrupting things to make the lead

character get into a shaft of light and make his money goes down.  Heart pickups

are only available during certain fighting missions--the only one with a fixed

location is at Madd Dogg's Crib after "A Home in the Hills."

  There are gas pumps and birds (white gulls and black buzzards; red hawks?) in

"San Andreas"--you can't make the birds explode by shooting them, but you can

blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street

to let the traffic blow it up).  The little Dodo that always flew around in the

sky has been replaced by a variety of planes that sometimes run into the ground

and blow up, but they're just as capable of being blown up by a Rocket Launcher.

You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman

Dam is a good place to have him try).

  Some of the shadows move across the scenery, including at night, even when the

only light source, the moon in the S, doesn't move.

  The pedestrians sometimes ran into walls then bent over like they were throw-

ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you

feed C.J. eleven meals in a row, he throws up.  When some of the "San Andreas"

women get up from a beach towel or lounging in Glen Park, they may do a little

of the sashay some of the "Vice City" women did.

  There are a lot more clothes in SA, although I've usually had Tommy in his de-

fault blue jeans and shirt, and I've had C.J. do something like that in SA.  I

guess it replaces being able to use the "stilllikedressingup" code in VC.  It

offers some variety, if not as much novel variety (such as having an old lady,

or sexy young one, beat up a bunch of big thugs in VC).  C.J. can't use clothes

to morph to a motorcycle or wear a cop outfit to go onto a military base without

a wanted rating, but a hat, shades, or something for torso or legs can remove

not just two but any number of wanted stars.

  If C.J. takes over all the gang territories by the end of the game, you don't

have something like the attacks of Mafia or Haitian gangsters making it hard to

use an area to do stunts afterward.  C.J. can swim with the fish, fly through

the clouds, and shoot the ball through a hoop.

  C.J. can climb, including the trees that rest on square flat boxes, such as

along the sidewalks of the couple of blocks N of Avispa Country Club--to have

him  do it, have him jump from beyond a corner of the base to the highest of the

bottom limbs.  (To be fair to Tommy, palm trees don't have limbs.)  While both

Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to

catch them as often.  He can swim out if they fall in the ocean, though.

  The early '90's CA "Scarface" sources for themes and in-jokes includes Allen

and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen

"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers

and undecided jury for a fourth, and the subsequent riots.  (In 1994, two offi-

cers were sentenced to 30 months in prison for violating King's civil rights,

and "Rodney" has since gotten into several troubles--drug and spousal abuse,

violence, and motoring offenses--on his own.)  (Al Pacino was funnier.)

  The "camera" doesn't look ahead of the lead player or their vehicle as strict-

ly in SA.  Where previously you swiveled the standing lead player around, "cam-

era" behind them, with one move of the mouse, you now swivel the "camera" around

the standing lead player, and, as you move him with the keyboard, the "camera"

gets behind him again.  This can be interesting in playing at making a movie,

but it isn't as good for aiming, something GTA's Mouse Steering was especially

good for.

  Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and

trying to aim a fast Banshee while admiring the view behind it during "Burn and

Lap," are a couple of examples of situations I've heard a lot of complaints


  The way just a tap of acceleration sent the "camera" looking ahead of the ve-

hicle in "Vice City" was better than pressing acceleration and crashing into

things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of

the vehicle, or having to press the RMB and turn the mouse, or have C.J. look

behind himself for a moment, to aim the "San Andreas" "camera" forward.  (Using

the Number Pad "camera" controls in SA won't always point the "camera" ahead of

the vehicle--it may just make it spin in a view that's looking down from above,

for some forsaken reason.)

  The ability of the VC vehicle "camera" to aim forward with a tap of accelera-

tion combined with the SA ability to press the RMB to look around the vehicle

would be better than the current SA vehicle "camera" controls.

  If either Tommy or C.J. would have a problem from running into something be-

fore they get to a vehicle door, I don't remember Tommy having such a problem

finding the door otherwise.  I've seen C.J. run in a circle then go all around

the vehicle before he gets in, which is fun when you're in a hurry....

  And if someone made a mod to make the instant replays have the slow motion of

the Unique Jumps and a variety of "camera" angles, show the fire trails from ve-

hicles on fire and the turning of motorcycle wheels, and keep the lead charact-

er's legs from looking so jittery in motorcycle replays, like the ones in "Vice

City," I'd grab that right up.

  The land vehicles are bouncier and feel flimsier.  You might see them run not

only over but under each other, like some strange way worms mate or something.

And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his

bike, you can even turn it around by running it into a wall.  I guess something

about making the flying vehicles able to go higher and have more to fly over

means the land vehicles become flimsier, like pizza dough that's been spread out

too much.  You're going to drive a lot in a GTA, and land vehicle traction was

better in "Vice city."

  Because it's supposed to be parts of California and Nevada, the Hermes and all

look like they've been preserved better, but the landscape is so big the shading

got screwed up.  Some things, like distant sections of the road, come into focus

as the lead character approaches them like in the PC version of the game "Ma-

fia."  Compared to before, vehicles with fixed locations may not show up till

the lead character has gone by the spot two or three times, and his latest ve-

hicle is more prone to disappear.

  The spinning propellers don't look as good, the escalators don't work (unless

C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't

revolve, and none of the lighthouses have lights that revolve, as in "Vice

City."  The SA pedestrian's mouths move when they talk, but not like in "Ma-

fia"--it's sort of like a 1950's wax museum of the Presidents of the United

States made by an Asian company with a cheap translator.

  And the occurrence of enter-able and funny places is more spread out just to

give the flying things more to fly over.  An exception is that there are a lot

of bathrooms but they're bland-looking and C.J. can't even interact with the

sinks (but see X.9.b).  "North Point Mall" was a funny take on a suburban mall,

but I'd probably just drive past the SA interiors, and a slot machine isn't as

funny as a pinball machine could be.  (You could make the ball do insane jumps,

give things on the board rag doll physics, use funny voices and sound effects--

don't get me started.)

  More importantly, wherever you go, things are less shaded (some even bleached-

looking, like some of the U.S. flags) and have less of a mixture of hues, or are

so much lighter they seem that way, than in "Vice City."  A lot of the things in

"San Andreas" remind me of a colorized black and white movie--one whole wall is

one shade of orange, one whole roof is one shade of brown, etc.  Compare the

hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-

tion of I.1: the SA versions look like sketches for what in VC are like impres-

sionist paintings of a variety of richer hues.

  Compare the contrast, therefore depth of dimension created by shine and shad-

ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"

PCJ600 at the next two links.

  And that's with a good computer--the SA hues are supposed to look like that.

I like a little unique surreal impressionism with care taken for rich hues bet-

ter than a lot of sloppy bland realism just like I'd rather watch a good Looney

Tune than read Prince Valiant from a paper that's been out in the rain.  It's

like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it

looked more like a real rabbit?"  More likely, it's due to wanting more to ap-

pear on a bigger map.  The rule should be to make the game as big as it can be

and still look good and no bigger.

  The graphics include more cloud effects, bleached light things, realistic mid-

range hues except for a lot of uncoordinated shading (things that glow in the

dark that shouldn't, mis-matched door and house colors), less shaded, and paler

(rainbows, etc.) things, and murky dark things (use daylight for You Tube vid-

eos).  Much of SA looks like the same artwork for outlines but a bad Xerox copy

of VC for hues.  How some people say the graphics look better, I have no idea.

  With "Vice City" you can use the Liberty City mod to give it "III" with the

PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that

tried to give SA the hues of VC.

  In "San Andreas," you need a better computer--what's currently considered a

moderately good computer--to turn the graphics fancies up to get it to look its

best.  I think one reason for lagging PC sales of SA is that some people are

waiting to upgrade their PCs.  Another may be that new copies are probably Se-

cond Edition copies, which you can't mod as much.

  And it's made the li'l Dodo, always bright red and white, cheerful in the face

of adversity, look gray and sad in the middle of a field on a bright sunny day

(and the li'l mouse isn't thrilled, either).  And you can't do that.

  And I know why the "camera" and controls changed and the graphics were dimin-

ished--a lot of message board posts complained that the flying vehicles need to

be easier to fly and over a bigger landscape.  Compromises were made to make

planes and jets very easy to fly and even more to make the landscape bigger.

Nevertheless, I've read complaints by reviewers about the flying controls for

"San Andreas" and praise for the graphics.  These people aren't wired up right.

We need our motorcycle stunts with the slow motion replays and different cinema-

tic angles in scenery that's good to look at--it's one of the coolest things

GTA's ever did.  This may be a plot on the part of competing game makers to have

Rockstar ruin the scenery and the handling of vehicles on the ground.

  People who can't fly the Skimmer get on the message boards, and Sony and Wal-

Mart money looks at the boards for marketing trends, and Rockstar looks at Sony

and Wal-Mart money.  Since Skimmer weenies play an important part in why GTA has

gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's

important to try to understand what they are.

  I'll try to depict a Skimmer weenie--you try to figure out what it is:

  "I want it real big, like the last two in one.  You can have motorcycles and

stunts but you don't have to do them.  I want to buy some snacks--you have to

get the snacks.  And I want the cars to just rub each other a lot (pause for a

strange smile)...and make little scratchy sounds when they do.  And I want the

Minigun to show up late in the game and hum like the blender I make my pancakes

with.  And I want to go for a swim.  I don't want any sunken subs or boats down

there, they scare me--just little fish, and when you go by them, they swim away

real quick."

  "I want as little aiming as possible--it gives me a complex for the game to

make me shoot targets.  Let me just press a button for that.  The "camera"

doesn't have to stay behind the lead character or their vehicle real good--I

want to be able to turn them around to see if I bought them some nice shorts.  I

want him and his girlfriend to be like Barbie and Ken--people get worried enough

if I see that--in case I see that sex thing.  The lighting and draw distance

doesn't have to be good, just good enough to show the scenery I watch when I

ride low in the seat in the back of a car.  I want the planes to be easy to

fly--you have to force them at the ground to wreck so I can forget that and

watch the clouds.  Some old movies light up the lead character in a dark room so

you can see their acting--I want them in shadow in a bright place because I

don't think anyone has done that since Ed Wood....Could you just make The Sims

for Sony with different music?"

  Let me read the box again--do you have to be over 18 or under?  Who are these


  I'll try a suggestion.  Even if you didn't know the controls for a Skimmer,

you'd try the ones you know, and the Skimmer uses the same controls as a motor-

cycle.  Skimmer-weenies aren't 'cycle people.  You're gonna have Skimmer ween-

ies, and you should be nice to them, but you don't put them in charge of the

GTA's.  I think their favorite thing about "Vice City" was North Point Mall ex-

cept they wished they could shop there more.

  By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC

cycles onto roofs.   I don't mean all 17 year olds, although there's some common

ground with the controversy makers with what I'm saying: if the "Skimmer ween-

ies," at least, among those under 18 years old don't handle the issues the soft

sex cartoon brings up any better than they try to fly the Skimmer, they could

become social aberrants.

  I think I've isolated the weirdness of the Skimmer weenies.  They actually can

fly the Skimmer but are too quick to complain before giving it the effort to

learn.  So Rockstar makes the learning curve lower to accommodate the impression

of a common learning curve this laziness creates.  It's not the actual general

learning curve or the Microsoft flying series wouldn't be popular.  You can just

push a button to have C.J. ride a jet to another city--you don't have to fly it.

If shopkeepers keep letting Skimmer weenies get this game, get on message

boards, and influence Rockstar, pretty soon no more flying, no driving cars--you

just push a button.  And you can buy him some shorts, and some new socks, and

make him deep and sensitive, and it's going to be "The Sims."  And, for some

reason, we don't know why--zombies.

  A few things in "San Andreas" are the same as in "Vice City," such as the

things I learned before about using copies your User Files to play again with

certain things already done.  This isn't usually brought up in reasons to be

partial to the PC version, but I'd put it among things at the top of the list:

if anything is hard or repetitive, the things I learned before about changing

vehicles and weapons with the handling and weapons files, to make racing and

fighting things easier, work for either the original version or second edition

of San Andreas (TGIPC).  The programming is basically the same as for "Vice

City" with some added parameters.

  Some of the people comparing next generation PC hardware and consoles seem

totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-

on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-

Zire's mod to put a load of deleted missions and dialogue back into the game

(and let C.J. ride the trolley, etc.).

  As before, somebody might get back up after C.J. runs over them with a vehicle

if he doesn't do it too fast.

  One curious thing about a main plot point is that bad guy Officer Tenpenny

holds it over C.J.'s head that he could frame him for the death of a police

officer.  All he's have to do is follow C.J. around with a camcorder for a half

an hour, let alone what he'd have by the time you're nearly through with the

game, and why would he bother threatening to make anything up?  You play a guy

who thinks nothing of running down five old ladies to drive down the street to

beat the timer in a race, and the plot resolution is to kill a bad guy.  But the

lead character is a bad guy.  But a different bad guy.

  The guy gets rich and still runs around stealing cars.  That's a desperate

poor person thing to do.  Who would risk getting shot to get a car when they get

rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a

nicer guy)?   Oprah Winfrey and Paul McCartney don't run around stealing cars.

  Another curious thing: C.J. spends a lot of the game killing drug people to

clean up the area for Sweet, but in the end at least one, Ken, of his close

friends is still a drug addict.  After "End of the Line," his gang members still

buy things from the pushers outside and help finance organized crime.  If he

killed them, his Respect Stat would go down.  I guess it's who you know.

  It's those weenies again--"he's more sensitive and deeper now."  Less 'centric

and more sensitive than who--Hitler?  Does the phrase "dramatic sense" register

as a blip anywhere on their radar scope?

  But as a work of fiction with a sense of tongue-in-cheek humor about finding

a way to come up with an excuse to play with the videogame weapons and vehicles,

it makes a kind of sense.  You would be a bad guy, but it's a funny fiction--a

kind of early Mad magazine take on a world of the bad adults of all the groups.

A more serious, ethical approach usually means it's relatively boring, and even

seems kind of silly for the context.  You'll probably point and click your way

around to some boring incidental music and with a big sheaf of clerical work

papers to kill big muscle guys with lizard heads.  If the shopkeepers won't

keep the Skimmer weenies from the game, Rockstar has to keep that in mind when

they read the message boards--some kind of Hot Weenie mod censor.

  Complaints aside, the GTA series is still a blend of surreal gaming tradi-

tions, the real world, and humor in a blend I like.  The most important thing is

that the little Dodo is back--awwwr!

  Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-

in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea

Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and

Emanuele of GameBorder.  I can use all the help I can get--and thanks to every-

one for giving so much.  (PS: I've since learned that the letters "IGN" aren't

initials for words anymore--"IGN" just represents the company like "DMA" once

did for another company.)

  Thanks to freewebs for giving this walk-through a web site where you can click

(most of) the links instead of copying and pasting the web addresses to the URL

bar and clicking "Go."  (It won't let me turn off Word Wrap, though, which is

why the vertical columns and lists are out of alignment a bit):

  Thanks to Tim at Game Revolution for giving this walk-through a site with ac-

tive links that open web sites in separate windows (which is good for comparing

the real and game cars, etc.) at:

  Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"

datacarcols.dat file mentioned in "Rockstar support for modding" (see X), for

letting me run this walk-through through a parser, which lets it have active

links for both the Internet sites, which open in separate windows, and for the

chapter designations, so you can click around rather than have to explore around

the huge thing:

  Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)

"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again

leading the way (don't go blaming him for where I go running after that) with

his very sensible organization and strategies for the game.

  You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the

same web site.  it contains a lot of dialogue he extracted from the PS2 version

of the american.gxt file--dialogue that Rockstar created but didn't use in the

final release of the game.

  Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas

v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,

planetgrandtheftauto, moddb, and gta-action for hosting my mission select save


  Thanks to the BradyGames strategy guide for Xbox and PC.  It has lots of use-

ful maps (except for the screw-ups; I took a pen to some of the dots on the

maps--why couldn't they pinpoint correct locations with darker dots that way?)

and screenshots, and statistics for the percentage of Fat, percentage changed in

Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of

us would never have known without it.  Either Rockstar told them or they figured

it out with the files of the game somehow.

  Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with

the modding section, car names, punctuation, etc.  ("Cerbera" is for "TVR Cer-

bera," which is a British sports car.)

  Thanks to Spaceeinstein for taking the time from his many, many contributions

to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is

at x.13.ii) to help make this walk-through a better place for the world with a

batch of helpful ideas he wrote to me about.  If anyone knows a good strategy

(including the the fastest ways to do "Explosive Situation" and "Black Pro-

ject"), from the information given in the mission to the coding it's based on,

it's him, and I've enjoyed hearing from him.

  Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air

hardtop has been converted for "San Andreas" twice in separate efforts by Bren-

dan62 and Escandero (see X.13.jj).

  Thanks to OrionSR for giving me a lot of possibilities to pick from and writ-

ing the Darkpactor script for the additions made to "Glenster's Go On, San An-

dreas v.1 Mission Select Save Games," I.3.b.  (Now there's an Andromada at Ver-

dant Meadows, you can save at Madd Dogg' Crib without getting the basketball

glitch, etc.)  I'm glad his help runs through this guide in telling us how im-

pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,

getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,

recommendation to stop the frame limiter for boat school, VII.6, etc.

  Thanks to Colin Attle for being my friendly correspondent for U.K. references,

I.1, which he's also helped with for "Vice City," and his explanation of emer-

gency vehicle mission pay, III.25.a.

  Thanks for the E-mails and message board responses from the good friends among

my readers who've included:

  A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"

walk-through acclaim),

  Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-


  Ghostchild (for the mighty stunting help, I.7.ff),

  Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start

of the game, and the jealous girlfriends section, XI.b, etc.),

  Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona

Beach gym is open immediately, the Voodoo license plate can be shot to make the

Voodoo explode, etc.),

  Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and

"Los Sepulcros," IV.26),

  Gman8 (real names for vehicles, I.8.a),

  sonofkorol (the real name of the Windsor, I.8.a),

  Peter Jong (the Cargobob fuselage real name help, I.8.a),

  Pete Zsolnay (real names of places, I.1),

  Shane Wong (people without assigned vehicles and who follow C.J. can swim,


  Steve Harvey ("A Home in the Hills" entertainment references, IX.1),

  Kristan McGuinness (who was a Maccer before there was a "San Andreas,"


  Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),

  zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),

  Tony B (the "Pier 69" exploration glitch, VI.34),

  Bryan Lowe (Control Center/Freight train mission advice, VII.12),

  Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),

  Wolfie2k5 (real names of places, I.1),

  fonz808 (the madonna wall painting similarity, I.1),

  Garrett Daniels (tip to ensure the Tag spraying registers, III.2),

  anOILERSfan (the slot machine tip, XI.e),

  Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,


  Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),

  Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),

  scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,


  Morgoth (N.O.E. videos, VIII.13),

  GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"

VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police

helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,

III.22, etc.),

  juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),

  rubregg (a kind mention of my walk-through in his "Early Side-Missions In

Locked-Off Areas" guide, I.16),

  ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),

  gui (reminded me to give a link to a copy of the paper map, III.1),

  pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),

  Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),

  Hitokri Battusai (Ghost Cops, I.7),

  Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up

boats, I.10),

  punknoodle (Las Colinas ghost world entrance, I.10),

  Great Saiyaman (Blackfield ghost world entrance, I.10),

  Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),

  DazzaJay (Linerunner and Packer I.D. help, I.8.a),

  Logan King (range of years for the real life versions of the Rancher/Ranger,

F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),

  dj_chrismanno (the programming explanation for train derailments, VI.32),

  DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),


  gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-

ning horse every time you bet after the 1st time, III.12, though I still have to

figure out the circumstances that cause it to work).

  Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-

mails.  Sometimes it feels like I'm trying to write a newspaper without a staff,

but it feels a lot more worthwhile when I get friendly help and encouragement.


  A special thanks to Young MayLay, the trampoline high, ultra Visine (see tram-

poline high), call out the Marines young man about the town, and the star of the

show, for kindly dropping me a note (and he must have a hundred people tugging

on his coat sleeve all the time) after I asked him to help when I messed up his

lyrics a little bit.


  Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-

beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The

Control Center (see X.13.c), for the help in finding the Tags, etc., faster.

(For the last address, you have to Copy and Paste the 2nd line to the 1st line

in the address bar.)


  Thanks to pdescobar for the way to explore areas that create a wanted rating

without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,

advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,

I.12.a, etc.

  Thanks to a post by Old School Hustla at GTA Forums for his considerably time-

saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,

etc., Stats a lot faster.

  Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:

"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude

model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).;8402165;/file


   Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming

the vowel shortage where he comes from to further Shaft21's formidable list of

"San Andreas" secrets and references...

  ...and oversee the GTA Forum expansion of it, supplying very useful maps for

it as well.

  Thanks to thedude777 for both his contributions to the topic and for taking

the helm of the message board for it since mid-June, 2006:

  Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me

I could relay his sensibly organized method of doing the NRG-500 Challenge in

the least amount of time.  I'd been passing along a few tips I'd picked up from

his web site, which features videos he's made showing how to pass the missions,

but I thought this mission deserved a fuller rendition of his treatment.  You

can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"

(which Rusk told me I might think was fun some time ago), and many others at:

  Thanks to the ASCII Generator web page for the "San Andreas" I used in the

title.  (For the freewebs version, which uses a different font, I used Microsoft

Paint, which is not the easiest thing for me to try to draw with.)

  Thanks to these web sites for a lot of the, as Forrest would call them, "big,

fat ol'" pictures of vehicles:

  Thanks to imageshack for letting me make copies of a lot of the pictures so

you wouldn't have pop-ups or have the pictures disappear when sales are over.

  Thanks to the Internet Movie Data Base (IMDb) site for much of the information

about the voice actors we're going to spend so much time with.

  thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-

ary and encyclopedia.

  Note: although some have called Wikipedia's accuracy into question recently,

this study by Nature magazine found that their accuracy was at least as good as

that of Britannica:

  Thanks to the Urban Dictionary site for translations of some of the slang.

  Thanks to the babelfish web site for the translations of some of the Spanish


  Personal info:

  I was born about a month after "Roll Over, Beethoven" came out.

  I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-

class house in Bridgeville (which I liked better), PA, about eight miles SSW of

Pittsburgh, where I lived till I was about 35.

  Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,

and his art and cartoons were in the Baseball, Football, and Basketball Halls

of Fame, and a number of local bars and barbershops, like Evangelista's.  It

was cool to watch him draw, and he knew a lot more of the cooler comedians and

movie stars than the other kids parents (you have to imagine an eight year old

going around thinking, "Well, they're just kids, they don't know....")  And my

Mom, who was a volunteer at the local library and hospital, had such and inven-

tive sense of gentle silliness and sing-song voice delivery I can't imagine any-

one imitating it.

  Something about them was passed over by the world it didn't mesh with, and

was passed on to me.

  My Dad was born in 1914, and my Mom was born in 1923.  Their childhoods lived

on in them, and live on in me.  And that's bigger than anything in these two PC-

choking walk-throughs of mine combined.

  "Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, and 2008

Glen T. Winstein

  This may be not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed pub-

licly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.

  I hope I didn't scare anyone.  (What a dope you'd have to be to be scared by


  "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar

Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto

logo and A Take-Two Company logo are trademarks and/or registered trademarks of

Take-Two Interactive Software, Inc.

  "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.

  And all the other Internet things I mention are by people who have their copy-

rights for that stuff (however you're supposed to say that).


  I.1  Paying tributes and having things in common

  Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden

Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005

(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.  200,000

voted, making it the biggest awards show ever in the U.K..  ("Half Life 2" was

PC Game of the Year.  The Girl's Choice award went to "The Sims 2.")  I guess

that's something like the People's Choice Awards in the U.S.A..

  Thanks to Shaft21 for a very healthy-sized list of secrets, references, and

in-jokes of "San Andreas."

  Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the

GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very

helpful maps for it.  Go to the web addresses I give here for the maps and more

secrets like these.

  Thanks to thedude777, given a number of times below as a worthwhile contribu-

tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006:

  Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web


  A lot of the ideas brought from earlier Grand Theft Autos are described at

this link (to use it, Copy and Paste the 2nd line to the 1st in the Address



  The locations of San Andreas are described in this article:

  In Los Santos there is a wall painting with a heart, Mary, an angel, and the

words "Jesus Saves."  (The closest examples initially are in the Ten Green

Bottles bar W of the Johnson house.)  In "GTA2," the church where you saved the

game said that in lights with the lights burned out except "U SAVE."  (Some of

you may want to go there and ask for forgiveness from the prince of peace for

what you've been doing in the rest of town occasionally.  On the other hand,

controlling an interactive movie is a little like playing God yourself, like in

the game "Black and White," so you might just use your prerogative to think of

it as a pun about the saving part.)

  (There's more about this near the end of this section, in my contributions to

physical likenesses fans have found with things in the game.)

  A guy with "Keep out" written on the box on his head, and "God is playing with

us" written on the sign hanging from his neck, can be found in San Fierro near

Turning Tricks Driving School.  (Thanks to samadriel.)  (It's at the N end of

the light gray block S of where "DOHERTY" is written on the paper map.  It's as

if he rebels against the idea of you playing with him in a game, or like some-

thing out of the movie "The Truman Show," 1998.  He and a guy with a sign that

says, "Weel work for pot," also found around there, may say some curious things.

I found another guy with a sign, "Will bet for money," in Redsands East.)

  A church with the Rockstar logo near the top of the designs in the stained

glass window is at the NE corner of the block above "SON" of "JEFFERSON."

  Pedestrians may walk up to the Drive Thru Confessions booth on the SE block

that's surrounded by road of downtown Palomino Creek.

  A roller with designs on the face of the roller, S of the Santa Maria save

house and across the parking lot, looks like the one created by Chen Chang in

1988 for Santa Monica Beach, CA.  He designed it to be hitched and towed to make

designs in the sand.

  The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,

and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early

1990's, with a PS2-type keypad except with keys lettered C, J, M, and D.  The

"C" and "J" probably stand for "C.J."/"Carl Johnson."  (Some wonder if the "M"

and "D" stand for "Madd Dogg, whom Carl ends up producing.  Mxyzptlk thinks of

it as referring to "Mega Drive.")  (Thanks to thedude777.)

  Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is

in Tucson, Arizona. (Thanks to Shadenfreude.)

  I'll just add that the part that's similar is the 309th Aerospace Maintenance

and Regeneration Group (AMARG), also called "The Boneyard."  It's the main site

for the storage and preservation of decommissioned aircraft in the U.S..

  Burgher Shots have Freedom Fries--what French Fries were called in the U.S.

Capitol in response to the lack of support from France during the Iraq war of


  (The International Corporation set up by Saddam Hussein to launder money from

his various enterprises was called "Montana Management."  Tony Montana is the

name of the title character of "Scarface," 1983, another major organized crime

leader, if not as grand in scope, damage, and fatalities.)

  The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-

berg were named after people involved in the trial of Julius and Ethel Rosen-

berg, executed, after a confused trial about spying, in 1953.  (Thanks to

thedude777.)  Some good articles about the Rosenberg trial are at:

  In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked

anyone over in my life who didn't have it coming to 'em."  Tony Montana, played

by Al Pacino, says that in "Scarface," 1983, to which "Vice City"  makes a vari-

ety of references.  (See "Glenster's Guide to Some of Vice city," section I.2.)

  Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy

Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of

"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,

Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the

aircraft carrier at Easter Basin), and trains.

  The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof

glass and "Vice City" (gum or candy?) boxes on the counter.  Rockstar published

the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne

2: The Fall of Max Payne."  The station is featured in "San Andreas" in "Tanker


  There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-

LANTE" in Las Venturas.  There's a V-Rock building, where Lovefist records,

Downtown in "Vice City."  Lovefist is referred to, and seen in pictures in vari-

ous places, in "San Andreas," too.

  A construction site sign, at the S side of Blueberry, Red County, says, "Avery

Construction," referring to crooked realtor Avery Carrington in "Vice City."  An

area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he

advertised in "Vice City").  Avery himself appears as the Vegas Vic sign of Las

Vegas on the Old Ventura Strip.

  "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"

is in the dog food section of some of the 24-7 stores.  They all sell "Cherry

Poppers" ice cream, the brand made in the place of that name in "Vice City."

One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and

another is on the block N of the block with "O" of "THE STARFISH CASINO," Las


  A little similar to knocking off a store in "Vice City," C.J. can shoot a cash

register (in a clothes store, 24-7, etc.) apart and make paper money appear

briefly.  He can't run through it to make it disappear and add to his cash,


  Similar to the Goodfellas nature of the body hanging in the freezer near Sonny

Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-

frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood

comes out.  (Thanks to a post by Jediranger at GTA Forums.)

  The Video Poker machines in the Casinos of Las Venturas have cards with pic-

tures of people from "III" and "Vice City."

  The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice

City."  (Thanks to PresidentKiller.)  (It's also used in "Black Project.")

   "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."

(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.)  (The bill-

board advertises the factory that's W of lower downtown Blueberry.)

  The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-

CALS," look like a caricature of a woman facing E taking a stream of fluid be-

tween her lips at the "FLINT INTERSECTION."  (Thanks to DApeoplezCHAMP).

  A graveyard with several tiers in Hashbury has rows of gravestones that have

the Rockstar emblem and say, "RIP  OPPOSITION  1997-2004."  The stones are easi-

er to read at night when they're lit up by nearby lampposts.  Some think "oppo-

sition" refers to competing game developers, but I think it's more likely a ref-

erence to game makers or others who did what they did in opposition to Rockstar.

  The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who

became infamous, and was hanged, in England in 1910 for murdering his wife and

calculatingly disposing of her remains.  (Thanks to Mogyle.)

  There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del

Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant

Meadow Aircraft Graveyard.  (There's a mostly E-W road below "AIRCRAFT"; there's

a broken circle, representing a rock formation, SW of where the W segment curves

N; the pit with the bags is on the W side of the rock formation.)  (In "Vice

City," there are two guys underwater with their feet in cement.)

  By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED

COUNTY," there are three mounds of recently filled in graves.  (There's a shal-

low open grave in "Vice City" behind Funeraria Romero, which is a reference to

director George Romero, who filmed "Night of the Living Dead," 1968, and several


  There's a biowaste well in a lot in the middle of the block E of the Montgom-

ery hospital.  Since there's a Sprunk building on the block to the E, it could

be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in

the U.K. in 2004 after the water was found to contain illegal levels of bromate.

(A controversy making a company recall so many products--did you ever hear of

such a thing?)

  Shazard saw that Blueberry and Montgomery have shop windows with skeletons as

mannequins.  (In Blueberry, the shop is on the S side of the S of the two W

blocks.  In Montgomery, the shop is across the street E of the E block.)

  The W side of the Los Santos Graveyard in Vinewood contains a crypt with a

TV, a La-Z-Boy chair, and pizza boxes.  Spike, seen in the last five years of

the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup.  On

the E side of the graveyard, between 20:00 and 6:00, there are several ghost

tags/examples of graffiti on the walls.  The graveyard is on the block N of the

one with "WOOD" of "VINEWOOD."

  In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA

TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the

game series, 1996 onward, "Resident Evil," which seem influenced by Romero's

zombie movies, too.  You can enter the building through the roof or on any cor-

ner but the SW.  The statue in the center of it represents a genetic code

strand in the shape of a double helix.  (This, and the jet rides you take with

the push of a button, may be a premonition of what's to come if the little Skim-

mer weenies ruin the game--sensitive zombie sims that can't drive.  And a smat-

tering of the latest hit songs.  It's not right.)

  Mogyle saw that, if you look from far to the E of it, you can imagine you're

looking at one of the big statues of a head (moai) that are found on Easter Is-

land when you look at a shack that's on top of an Arco del Oeste rock formation.

Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which

star the character Solid Snake, likes to hide images of those statues in his

games.  And a little to the S of Verdant Meadows is a snake farm.

  There's a blood stained empty wheelchair at the end of a dock, with a shack

nearby that has a light red glow inside at night, at Fisher's Lagoon.  Some

think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few

"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are

also popular games sold by Konami.  Use "Edit" > "Find" with "wheelchair" at

this site:

  trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that

wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game

"Manhunt," 2003, although the textures (.txd files) for it are different.  The

"Manhunt" version is gray and the two big wheels have spokes, but the shape oth-

erwise is the same.  He thinks the textures are from "Manhunt," too, because the

font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"

along with some other numbers) is like font used in "Manhunt."

  The big wooden spools by the dock say "J ARTHUR CABLE COMPANY  CARCER," and

Carcer is the city "Manhunt" takes place in.  "J ARTHUR" reminds me of J. Arthur

Rank, who was a movie producer in the early days of movies.  It may be a the

reference to a scene in one of his movies, but, according to the Wikipedia arti-

cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to

masturbate (wa*k)," which, in a GTA, is probably all it refers to.

  I'll add that the handlebars have a couple copies of a picture wrapped around

them--one around each handlebar.  The picture looks to me like the kind of speed

limit sign seen around schools--if it is, it has the times the speed limit is in

effect at the bottom of the sign.

  (I still think it may be a kind of "Silent Hill" use of an abandoned wheel-

chair.  GTA's rib popular games, and context is important.  You put a guy with a

sore foot in that wheelchair in a post office, and it doesn't have the same mys-


  The wall of art in many bars shows a black and white depiction of the upper

body of a soldier wearing red goggles and holding a gun in his hand.  It looks

like the concept art you can unlock of one of the  Cerberus Foot Officers in


  (According to a Wikipedia article about "Manhunt," the design for the officers

is the same as for the French police in "Mall Shootout" in "Vice City" except

the coloring is different and the officers have a gas mask instead of a regular


  The same article adds:

  - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-

dy's trailer in "Vice City."  It says Cash kills the gang member to get a nail

gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.

  - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,

etc., is the one used by the gang called the Skins in "Manhunt";

  - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-


  - "San Andreas" stealth knife kills were developed during the making of "Man-

hunt"--the victim falls in the same position, too;

  - and the use of a cone that points down to a target's head and goes from

green to black to indicate health to death was developed for "Manhunt" before

"San Andreas.")

  K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.

(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City

and where a police chief was cleared of corruption charges.  It's also mentioned

by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-


  The police station in NE Las Venturas has a couple of bulletin boards with

pictures of James Earl Cash and a hood from "Manhunt."

  (Thanks to Wikipedia for this batch:

  the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,

etc., is the one used by the gang called the Skins in "Manhunt";

  Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";

  "San Andreas" stealth knife kills were developed during the making of "Man-

hunt"--the victim falls in the same position, too;

  and the use of a cone that points down to a target's head and goes from green

to black to indicate health to death was developed for "Manhunt" before "San An-


  Big Smoke's crack den is on the NE corner of the block that's W of the one

with "F" of "LOS FLORES."  The door mat outside the door on the top floor says,

"Not Welcome" and "Rockstar North."

  On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-

ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the

Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most

block of Downtown, and an alley S of the pay phone used at the start of "Loose

Ends" in "Vice City."  Sway-4829 showed that the end credits for "San Andreas"

give C-J Dick as an Interior Environment Artist, probably the same person the

"Vice City" booklet calls Map Designer Campbell J. Dick.

  The windows of the buildings to the E of the five silos NE of Mt. Chiliad have

some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are

shown as reverse images.  There are others that aren't reversed on the corner of

the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."

  On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS

SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden

package.  (It's like something you'd see on the shore of Easter Island except

shaped like a royal Asian pelican that flew into a window.)  (Fragger, in a dif-

ferent post at the site, says it, without the statue, is in LA on Western at the

corner on Western and Santa Monica.)

  Racso562 saw the resemblance between the Angelyne billboards around Los An-

geles and a Candy Suxxx billboard in Los Santos:

  On a phone booth in Bayside (others?), the bottom sex ad sticker has the same

depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto

the side of a Downtown "Vice City" building at night from the end of the "G-

Spotlight" mission and onward.  The sticker uses the same depiction of that

which shows up on the posters of Candy that appear in Tommy's Ocean View apart-


  Across the street from the Angel Pine Cluckin' Bell are three trash cans.  You

can knock over the two with open tops to find maps of Vice City inside them.

  The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-

land in "III."

  ArturP at GTA Forums noticed that the interior of a Transfender mod garage has

some of the same interior features as Joey Leone's garage in Portland in "III."

(The shafts of light are black in "San Andreas" for some weird reason.)

  The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos

vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"

too.  (I think the board of wrenches and "Dude" company name appear in all

three, too.)  According to the Merriam-Webster web site, a crouton is "a small

cube of toasted or crisply fried bread," so "Kruton" might refer to the small

cube-like shape of the computer.

  A number of places or things in the game feature the names of people who have

been employed by Rockstar North.  Steven Mulholland, one of those who worked on

the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice

City," has his name on a tombstone in the window of Funeraria Romero in "Vice

City" and has a neighborhood and an intersection named after him in Los Santos

in "San Andreas."

(Mulholland is also a wealthy Drive in LA.)

  Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who

worked on the countryside art for "San Andreas, is named on a tombstone in the

game (in the SW corner of the SW block of Palomino Creek in NE Red County).,21721/,21721/

  thedude777, at the same message board, suggests these possible sources for


  Steven Mulholland--Los Santos art--the city "Mulholland";

  Lee Montgomery--interior environment art--the city "Montgomery";

  Toks Solarin--character art--the PC "Solarin Industries" sign that replaces

the PS2 "Shady Industries" sign in San Fierro;

  Nicholas Montgomery--cut scene supervising sound editor--the city


  Noelle Sadler--voice-over production, the voice of Bettina (also seen as the

blonde lady with her tongue out in a loading screen), a radio commercial voice,

and a pedestrian voice--the "Sadler" truck; and

  Tony Romero--pedestrian voice--the "Romero" hearse.  (Tony's name might add to

the reason there was a reference to the director of "Night of the Living Dead,"

1968, George A. Romero.),87509/,50593/,50055/,163633/,87658/,163910/

  Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible

loading screens at the start of the game, the screen that shows a blond lady

with a tattoo on her breast,...

  ...shows Bettina, voice acted by Noelle Sadler.  The .txd file of her is Cut-


  She's a prostitute abused by Jizzy after talking back to him in "Ice Cold

Killa."  Her scene appears after you have C.J. get about halfway across the 1st

floor of Jizzy's place toward Jizzy.  ReDeemer made the 1st screen shot below,

and I added another:

  The fuselage of the Hydra jet has "DMA56" printed on it.  (Many from DMA De-

sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand

Theft Auto," became part of Rockstar North, the main developers of the GTA se-

ries.  Originally, "DMA" didn't stand for anything, leading to a member of it to

joke it stood for "Doesn't Mean Anything."  In "GTA III," the big ROCKSTAR jets

that don't fly have "DMAir" on the tail fins.)

  In "Vice City," the Tourist Guide indicated that people couldn't survive the

deep water because of sharks.  The shark wasn't employed for "San Andreas," but

the people in it other than C.J. still drown in water that's too deep to stand

in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that

isn't required to use a specific type of vehicle; see I.7.c.).  I think I've

figured out an explanation for it--even for the photographer by the Flint Inter-

section trailer park--you can use with confidence if it comes up on the Inter-

net game message boards: they don't swim.  They lay forwards with their arms

down, and, of course, drown.

  The question then becomes: "Why do they do that?"  You look around for some-

thing in the game to explain it in the context of the world the game creates,

and I think it could be the chili dogs.  They eat that heavy food just before

going in for a swim, and they develop a cramp.  (The ones who walk off of the

roof of the Emerald Isle could be self-destructive, but they sound too surprised

to be doing it deliberately.  I think someone may have just given a large party

of nearsighted new tenants the wrong directions to some part of the hotel or

such.)  This segues pretty nicely into:

  Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben-

ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic-

tion" is called The Cramp.  (Samuel L. Jackson plays Jules Winnfield in that.)

  (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented

as a hypoglycemic reaction to the ice cream.  Besides, "San Andeas" 24-7's sell

the "Vice City" Cherry Popper brand, and God only know what they put into that.)

  On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE

MEXICO," Los Santos, is one of 8 Ball's Bomb Shops.  It works like the one in

Staunton in "GTA III."   You can have C.J. drive a four-wheel (even an emergen-

cy) vehicle into it, which causes the vehicle to have a bomb with a timer in-

stalled in it.  Press F or Enter while C.J. is in the vehicle to prime the eight

second or so timer, and have C.J. leg it.

  The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb

shop that works the same way.

  BlOoDStReAm101 detected that the last six numbers of the phone number of 8

Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears

in the picture of him on the "GTA III" paper map, and the last five numbers of

it are the zip code of the address of Rockstar Games in New York City, NY.

  ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the

problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in

1995, are parodied on WCTR in "San Andreas," and is probably meant as the one

referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free

Kevin!" before hanging up.  The book that comes with the PC "SA" gives "Kevin

Mitnick" as one of the Radio Station callers, and the radio segment seems to

play off the fact that it was rumored (confirmed to be a rumor), while he was

controversially held four years in prison without bail, trial, or charges listed

against him, that he could start a missile crisis by whistling into a telephone

and pressing a few numbers on the keypad.  (The four years he was held was

counted towards the five years he got.)

  pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor-

in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of

the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a

radio caller in "III," "Vice City," and "San Andreas."  In the Area 53 section

of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel.  I’m really worried

about hackers sending a nuclear bomb after me—-you know, through the phones.  Do

you think they could pinpoint my location?"

  According to United States District Judge Lewis A. Kaplan:

     "2600: The Hacker Quarterly has included articles on such topics as how to

     steal an Internet domain name, how to write more secure ASP code, access

     other people's e-mail, secure your Linux box, intercept cellular phone

     calls, how to put Linux on an Xbox, how to remove spyware, and break into

     the computer systems at Costco stores and Federal Express...."

  Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the

supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell.  I

just thought you should know, because the Emmanuel Goldstein you mention was

only using that name as a pseudonym.  It would appear to me that he chose this

moniker because he essentially was doing the same thing."  Thank you to Frank

Bernson--I think that's interesting.  It's a good ethical point (and a good

book).  I read that book years ago, but I forgot about that.

  The Mothership van of The Truth has a license plate that says, "OUTTHERE" in

mirror image.  The 1993-2002 TV series about UFO's and such, "The X-Files,"

used the slogan: "The truth is out there."

  The license plate of a car in the "Badlands" mission says "ASSMAN," which is

what Kramer, played by Michael Richards, was upset to learn his new license

plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom


  The number on the NRG-500 is 46, the number of MotoGP race champion Valentino

Rossi.  You can find the bike by the largely bowl-shaped dry dock shown on the

paper map by the big square NW of the ship that's E of "DOHERTY."  (There are

also two in the multi-story parking garage at the S end of the "L"-shaped block

two blocks N of the E side of Los Santos Forum.  Valentino used a Honda NSR 500

in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and

be the world champion in 2001.)

  It's also the number on the nose of the Hydra (probably because its also fast

for the category it's in).

  SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of

a rabbit is a take on the Ferrari logo.  (The Cheetah is based on a Ferrari.)

  All I have for the word "grotti" is that it was UK slang for "grotesque" in

the 1960's.  Screenplay writer Alun Owen had George Harrison say it in the movie

"A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles

didn't use the word in real life.  He had a Ferrari, though.

  Police can be seen beating up someone in the impound lots, such as a pair of

policemen in the garage of the Los Santos police station.  The entrance is on

the W side of the building that's at the S end of the pretzel-like intersection

S of the Mulholland intersection.  (C.J. can enter without a wanted rating if he

uses a police vehicle.  The victim seems to be able to take interminable abuse.

If C.J. drives closer, they all stand still, but the errant policemen don't seem

happy about it.)

  (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod-

ney" King beating by corrupt LA police men on 3/3/1991.  The 4/29/1992 1st

judgement on the officers acquitted three, with jurors undecided about a fourth,

which created a shocked reaction that led, hours later, to the LA riots, which

left 53 people dead, over 7,000 people arrested, and created more than $1 bil-

lion in property damage.)

  (The riots at the end of the game seems meant to reflect those LA riots, ex-

cept C.J. goes right to the source, although King's subsequent violence and

driving abuses make him about as likely a nominee for a good-guy hero, and scan-

dals involving some of the other LAPD officers seem to ring a bell with the GTA

officers, too.)

  (On 8/16/1993, officers Koon and Powell were convicted of violating King's

civil rights and sentenced to 30 months in prison.)

  There's a bribe pickup in an underground tunnel.  The N opening is lower on

the hill and W of where the winding road to the Big Ear leaves the main road,

and the S opening is about due S of the N opening and by a RR track.  I guess

it's for people who are timid about going on a very minor unofficial rampage.

  A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by

Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991.  He wears an orange

shirt but it has a square instead of a round black shirt pocket.  His face, like

that of the manager C.J. targets in "Management Issues," looks more like Will

Smith's face.

  One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz

Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson

as Tat Lawson.  Like O-Dog, the gangster has short dreadlocks, and he wears the

kind of green and black checkered shirt that O-Dog wore at times.

  There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport,

like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955,

was filmed.  One of the stars, Dennis Hopper, did the voice acting for Steve

Scott in "Vice City."

  Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than

the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.

Dennis Hopper was one of the stars and writers, and the director, of the movie

"Easy Rider," 1969.  Another star of it, and co-writer (along with Terry South-

ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."

  Some think one blonde lady pedestrian in a short white dress looks like Sharon

Stone as Catherine Tramell in the movie "Basic Instinct," 1992.  (It must be the

blonde hair and white dress--her face isn't the same to me.)

  After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid"

mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is

a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark

Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change

given to "Star Wars," 1977).  The pilot ratings Briggs and Wedge were taken from

the Star Wars series, too.

  Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An-

geles are represented in Jefferson, Los Santos.  (Simon is the 2nd person from

the right of the top row of people on the cover of the album "Sgt. Pepper's

Lonely Hearts Club Band," 1967.)  According to the Taxi mission, the "San An-

dreas" version is called "Sculpture Park."

  The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali-

fornia.  (Thanks to Macsandnines.)  (GTW note: I'll guess that the canal that

goes N from between Verona and Santa Maria beaches is supposed to be similar to

one of the canals in Venice, CA.),_California

  (Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie

"Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach,

renamed Verona Beach, Los Angeles.)

  In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,

1989 magnitude 7.1 earthquake that shook San Francisco.  A destroyed section of

paved road along the N side of the onramp to the Garver Bridge reflects the dam-

age the quake did to the San Francisco-Oakland Bay Bridge.

  There's a crack on the ocean floor by San Fierro that's similar to the San

Andreas fault.  (It runs E-W N of the two ships that are N of San Fierro.  From

the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs

about parallel to the runway on the N side of it.  In some spots, C.J. can go to

the bottom of the fault and make the screen go pitch black.)

  The tallest building in Los Santos, which is on the NE side of the block

that's NW of the intersection that looks like a pretzel S of the Mulholland In-

tersection, has a Parachute at the top.  C.J. can enter the building on the NE

side to be transported to the top.  C.J. can go on foot or use a two wheel vehi-

cle to enter this building--if C.J. uses a motorcycle, he can take a passenger.

C.J. has the option to return to the spot where he appeared on top to return to

the bottom.

  The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"

has a Parachute at the top and messages about it on signs at the bottom.  C.J.

can enter the building on foot on the S side to be transported to the top.  C.J.

has the option to return to the spot where he appeared on top to return to the


  The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes

on top, too.  C.J. can enter the N side of the base of the 1st tower on foot and

be transported to the top, but he has to fly or Parachute to get on top of the

2nd one.

  Those Parachutes, and others in high places, reflect the BASE jumping that's

illegal at most spots it could be done from in the U.S.A. because many have died

from trying it.  BASE (Building, Antenna, Span--bridges, etc., and Earth--

cliffs, etc.) jumping is like sky diving, except it involves jumping from some-

thing tall for the thrill of the rush toward the ground before opening the para-

chute.  BASE jumps are usually made from 1,000 ft. or less, and sky divers are

told to deploy their parachutes at no less than 2,000 ft..  At 1,000 ft.or less,

the parachute must be quickly deployed, with less ability to correct movement

once it's deployed, and there would be no time to deploy a 2nd chute if the 1st

one malfunctions.

  The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting


  There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute

atop the N tower and this sign on the S tower:

  In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall

building N of the onramp for the Garver Bridge.  The windows of it light up at

night to form letters: "C" on one side and "K" on another.  Some imagine an "R"

and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag-

inative interpretation or wishful thinking to do so.  Mokiesmoky wonders if it

could be related to the CoK cigarette pack found on the floor by Cluckin' Bell

cashiers, and some wonder if it's related to "C"esar and "K"endl.

  (I dunno.  In earlier GTA's, we had the letters just before them: B and J.  I

know what they meant.)

  The number 69 figures prominently at the Easter Bay airport runway, in shop

windows, Area 69, etc.  (The Dodo in "III" and "Vice City" said YME-369.  It

might reaffirm my suspicion that the "369" part was a reference to a mutual

oral sex threesome to see that the number 69 figures prominently in the overall

punning and kidding around about sex in "San Andreas.")

  Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru-

mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off-

limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas.  It's

been the victim of rumors about it harboring evidence of outer space folks from

a Roswell space craft crash, etc.  (It's also fictionalized as the Black Mesa

Research Facility in the game "Half Life."  The lead character of it, Gordon

Freeman, is popularly known to use a crowbar as one of his weapons, which Area

69 kids by displaying a red and white crowbar on a table in a lab room.)

  (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken-

style, some dark marks of the side of a cliff to those in Nazca, as being an-

cient yet requiring modern technology to make them.  The Cliff is along the N

side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")

  (Serious editorial interlude: Erich Von Daniken got famous with cooked-up,

allegedly compelling, possibilities about flying saucer people being required

to explain various acts of ancient ingenuity, typically picking on darker-

skinned African and South American people and not the makers of Stonehenge or

such.  I think he manages to con as many people as he does because the remedy to

his effort is information that's obscure to most, as in his book "Chariots of

the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.

Look for a lot of "no other reasonable way to explain it"-type persuasive rheto-

ric in it.)

  (For a good remedy that's entertaining as well, see your local library, possi-

bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The

Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan.  It's

good to remember that in any area of sincere religious or non-religious belief

or speculation, there will be bilko artists who cook stuff up to sell the be-

lievers what they want to hear.  Both the sincere believers in the possible and

non-believers should be on the same page that fibbing is unethical and untrust-

worthy, serves neither of them any good, and that making money from that is a

form of stealing.)

  (In a similar line of concern, there's a representation of a set as imagined

for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference

to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and,

most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as

one of a number of conspiracy ideas he's fallen for.)

  The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in

Rachel, Nevada (near Area 51).  (The abbreviation for "little" is "li'l," but

the game uses "lil'."  I guess someone at Rockstar is fond of someone named Lil-


  The Lil' Probe Inn and Toreno's cabin each contain a map with markers.  The

map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno

would regard certain locations with a significance unknown to the rest of us.

The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall.

  (Some have wondered if the blinking light that leaves a trail across the sky,

as in "Vice City," is meant as a UFO.  I go along with the ones who think you're

supposed to imagine it as a jet flying across the stratosphere.  It goes kind of

fast, but some of our jets are fast, and the evidence of the combustion techno-

logy we're familiar with for getting across shorter distances and that leaves a

trail isn't an indication of an advanced kind needed for getting across the cos-

mos.  If the idea of an alien origin for it is arbitrarily imaginable, there's

no compelling reason to think so beyond that.)

  (If you manage to get close enough to see that it's just a corona of light and

try to imagine what that would be in real life, it could be some kind of testing

device being blown along in a high wind current.  Again, the idea of an alien

origin would be arbitrary, not compelling.  But I think you're supposed to ima-

gine it as a high flying jet seen from ground level.)

  (I don't want to spoil your fun if you want to imagine it's an alien ship.

But if so, they must be little eeny aliens.  It is, after all, just a little dot

of light.  They must be like bugs.)

  (There have been many fans who wondered if the rumors about a Sasquatch or Ye-

ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil-

derness.  There is a Monster truck S of the Flint Intersection, and Bigfoot is

the name of the original Monster truck.)

  (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.)

  (Here's the most famous film alleged to be of the nearly human, hairy-type

Bigfoot.  The shakiness has been stabilized and reveals the gait of a guy in a

monkey suit.)

  (Despite nobody bringing to light the live or dead body of a Bigfoot animal,

those determined to look for the creature in a game might like Steve Purcell's

PC game "Sam and Max Hit the Road," 1993.)

  (To solve the problems of trying to play it on any version of Windows more re-

cent than Windows 98, you could use the updated .exe file for it.)

  (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which

was created by fans to play many of the Lucasarts 2D adventure games on newer

computers.  It let me play the game in full screen mode with all the audio on

Windows Home XP.  It also lets Mac OS X and Linux users play the game.)

  Adding to the similarity of the Garver and Kincaid bridges to ones in Scot-

land, mentioned below, lucho writes that a lot of the license plates in the game

are Scottish or Scottish football-related.  "Amato, Gazza, McCoist all played

for" the "Rangers, which, going by previous games cheats ('9inarow' for exam-

ple), are the team of R*'s choice.  'BAW BAG'" (the license plate of an imported

Journey) "is also a Scottish derogatory term.  This also applies to some of the

horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing

legend Henrik Larsson had his jaw smashed in a tackle by an opposition player.",,5,00.html

  At the same forum, pes4rules11 adds these references to Scotland on license

plates that appear randomly (I added a few notes):

  R4N G3RS  The popular football (soccer) team: Rangers F.C. ("F.C." stands for

            "football club"; the Rangers have won more trophies than any other

            football team)


  GL4S G0W  a city (the largest in Scotland and home of the Rangers)

  AM0 RUS0  a Rangers F.C. player

  GA ZZA    an ex-English football player (the nickname of Paul John Gascoigne)

  MC C01ST  Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist)

  MR J0BBY  "jobby" is slang for feces

  BAW BAG   slang for scrotum

  And thedude777, who's compiled a list of the plates, adds some likely refer-


  ARRAN    the Isle of Arran off the west coast of Scotland (noted golf courses)

  ZID ANE  French international footballer--pdescobar adds that it refers to

           Zinedine Zidane

  AMAT0    Gabriele Amato, forward for the Rangers from 1998-2000


  Here are some findings from the gamers at the GTA Forums regarding the real

life names and places of those in the game:

  Thanks to ogf_ak for the names of these casinos:

  Pink Swan               The Flamingo Hotel and Casino

                            (The lighting outside the Pink Swan resembles the

                            lights that look like the plumes of a flamingo over

                            the entrance of the Flamingo since 1972.)

  Caligula's              Caesar's Palace Casino and Resort

                            (I noticed it also features a copy of the Caesar's

                            Palace copy of the statue Winged Victory.)

  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the

address bar.)


  Four Dragons            The Four Queens Hotel and Casino (similar in name, not

                            appearance--likewise, Franco Dragone)

  Come-a-lot              The Excalibur Hotel and Casino

  The Visage              The Mirage Hotel and Casino

  Pirates in Men's Pants  Treasure Island Hotel and Casino (and the Gilbert and

                            Sullivan operetta "The Pirates of Penzance," 1879)

  It's advertised in "GTA III" and the Liberty City mod.

  The Clown's Pocket

  and nearby crane       Circus, Circus (with the crane nearby to prepare for

                         the large dome with an amusement park inside put up in

                         1993-1994) (thanks to milkymilky)

  ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism

(referring to a homosexual male or a heterosexual female) based on the idea that

clowns wear baggy clothes with big baggy pockets.

  matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign,

seen across the street from the Vegas Vic-looking depiction of Avery Carring-

ton, looks identical to the sign that Vegas Vic currently stands on.  (There's

more about Vegas Vic in the last section of I.1.)


  Thanks to those whose findings were given at the GTA-SanAndreas web site for

some more real life names.

  Thanks to fonz808 for this batch:

  A one-floor house in Los Santos (I think fonz808 means the save house NE of

Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House

No. 22, aka the Stahl House.

  In one of the wall paintings in LA, the part that depicts the Madonna, with

flame-like shading around her, is like that part of the "Jesus Saves" wall

painting in Los Santos.  (There's more on that in my segment near the end of

this section.)

  The Big Pointy building looks like the Transamerican Pyramid.  (It's on the

block E of the one with "AL" of "FINANCIAL.")

  Tuff Nut Donuts (and other little shops with big replicas of donuts on the

roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with

a big replica of a doughnut on top.

  The Los Santos City Hall building looks like Los Angeles City Hall.

  (The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.

  (I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was

purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of

actress Rhonda Fleming.  But many still call it "Grauman's Chinese Theater."

"Cathay" is the Anglicized version of "Catai" and an alternative name for China

in English.  The Cathay building is on the S side of the block that's W of the

block with the bottom of "TE" of "TEMPLE.")

  The sidewalk by the Cathay building is like the Hollywood Walk of Fame.

  In Los Santos, Blastin' Fools Records, which makes rap records, looks like

The Capitol Records building.  (It's on the NE part of the block that's N of

"ARKET" of "MARKET" in Los Santos.)  (Thanks to nsupra27.)

  The Los Santos Conference Center looks like The Los Angeles Convention Center,

where The Electronic Entertainment Expo is held.  (Thanks to yensed.)

  The San Fierro building with window lights that spell "C" and "K," mentioned

earlier, looks like the Bank of America Center in San Francisco.  (Thanks to

krackhead80s.)  Some think it refers to "C"esar and "K"endle, and Mokiesmoky

thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'

Bell cashiers.  Ice cold killa, in turn, thinks "CoK Filters" refers to condoms.

  The Sherman Dam is like the Hoover Dam.

  The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection)

looks like the one by a road at the edge of Las Vegas.

  The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe

Hotel and Casino.  (The Hard Rock Hotel has a big replica

of a Fender Strato-

caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson

flying V guitar on the roof.)

  The name of the Hippy Shopper store is like the Happy Shopper line of foods,

also some shops, in the U.K..  (Thanks to martinson-line.)  (It's on the W side

of the block N of "HASH" of "HASHBURY.")

  Rodeo in Los Santos looks like Rodeo Drive.  (Thanks to vivatforx.)

  A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park

(similar bridge or strip of land over a pond, location, and ethnic group)...

  ... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard

and the Pacific Coast Highway.  (Thanks to Mokiesmoky.)

  The Avispa Country Club at the S edge of San Fierro is similar to the Olympic

Golf Club on the SE edge of San Francisco.  (The 1st photo is by Arnold Palmer.)

  Esplanade East in NE San Fierro is like the Embarcadero, which is a water

front.  (Thanks to thedudley.)

  C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in

Kodachrome Basin State Park, Utah.  (Thanks to flying fox; I'm not sure which of

us thought of it 1st.)

  Thanks to -La-RaZa, who came up with a whole batch to thank for (although the

"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information

where I could):

    Los Santos       Los Angeles

  Ganton             Compton

  Idlewood           Inglewood

  Willow Field       Willowbrook

  East Los Santos    East LA

  Vinewood           Hollywood

  Mulholland         Beverly Hills

  Santa Maria beach  Santa Monica

  Las Colinas        El Monte

  Glen Park          Morningside Park

  Palomino Creek     Palmdale

  (Downtown          Downtown Los Angeles)

    San Fierro       San Francisco

  Easter Basin Naval Docks   Hunter's Point Naval Shipyard

  Chinatown                  Chinatown (lol)

  Hashbury                   Haight-Ashbury

  Queens                     Castro

  Paradiso                   Presidio

  Juniper Hollow             Pacific Heights

  (Financial                 The Financial District)

  (Beach SW of Gant Bridge   Baker Beach)

    Las Venturas             Las Vegas

  Blackfield                 Spring Valley

  Rockshore                  Henderson

  Redsands                   Paradise

  Roca Escalante             Winchester

  Prickle Pine               Sunrise Manor

  KACC Military Fuels        (Nellis) Air Force base

  (The Strip                  The Strip)

  Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more

like MacArthur Park and similarly located, although Morningside Park also looks

very similar, and Grove Street could be Martin Luther King Boulevard (or "The

Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street.


  Reader Wolfie2k5 gets my thanks for telling me he recognized these similari-


  Interglobal Film Studios has two water towers like the one of Warner Brothers

studios.  (Interglobal Film Studios in "Vice City" has a tower like it, too.)

  The tallest building, the one with a Parachute on top, in Los Santos (it's at

the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-

tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate

World Center)

  Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign

over the start of the road leading down to it is about identical except it

doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement


  The High Roller--Bally's Las Vegas  (It has similar columns lit blue at night,

moving sidewalks, and elevators.)

  The round tower, covered with windows, with four shorter such towers surround-

ing it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has a

bridge to the E to the Atrium)--the Westin Bonaventure Hotel

  Starfish Casino--the Barbary Coast


  Thanks to my reader Colin Attle, who contributed a number of references to my

"Vice City" walk-through, for finding the references in this section.

  N across a block and street from the "AR" of "MARKET" (also a couple of blocks

W of the Market Ammu-Nation) is a store called "SPACEY!"

  Colin wrote to me that it probably refers to arcade video games like "Space

Invaders."  When he was young, he and some of his friends called such games


  Colin also wrote to me that he remembers a scene like the one in the chase of

"End of the Line," in which Sweet holds onto the ladder extended behind a fire-

truck, performed before by 007 in the 1985 James Bond movie "A View to a Kill."

  You can find the same "San Andreas" ladder truck used in the mission behind

the San Fierro Fire Dept., which is S of the Doherty garage.  (I'll add that the

movie chase takes place in San Francisco, and San Fierro is where you can find

the "San Andreas" ladder truck.)

  The PIK N' GO MARKET, west of the Jefferson Hotel, may be a reference to the

British Pick 'n' Mix Sweets method of buying candy.  It's to take various can-

dies, each type offered in a separate bin, and put them in a single bag to have

the cost determined by weight.

  (It sounds like the way you buy candy at the downtown Pittsburgh Candy-Rama

store at 212 Fifth Avenue.)

  To the east of the park with the Watts Towers "there is a shop called 'IDEAL

HOMIES STORE'--this is a reference to a magazine...

  "...and a yearly show."

  One passenger in the Taxi mission says, "Let's go, Mr. Driver," which is a

quote from the game "Chase H.Q.."  It was released as an arcade game in 1988 and

later in other formats.

  The "Legal" cinema, in Market, with "Legal" put over "Regal" on the sign, is a

reference to the chain of Regal Cinemas in the U.K. (I'll add there's a chain by

the same name in the U.S.).

  The "Locals Only!" shop in Blueberry is a reference to the "Local Shop" of the

U.K. TV series "The League of Gentlemen."

  The GTA San Andreas/data/Decision folder has a folder named "Craig" and anoth-

er named "david"--they may be named after the U.K. singer.

  Colin Attle noticed that the sofa seen in the N room of the 1st floor of the

Diaz > Vercetti mansion in "Vice City" looks like the sofa seen in some of the

landings of the Jefferson Motel in "San Andreas."


  I better slip in a few of the ones I came up with myself (if not necessarily

as the 1st to do it):

  Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger

Terminal, "The last of America's great rail stations."  It's at 800 N. Alameda

St., Los Angeles, CA.

  Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of

the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,

which is N of the main casino area.

  The depiction of an airplane over the entrance to Easter Bay Airport looks a

bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan-

caster.  (Thanks to thedude777 for pointing out the three blade type of propel-


  Thanks to reader fonz808 for writing that there are similarities between the

Los Angeles and Los Santos wall paintings of a Madonna.

  I'll add that the "San Andreas" painting says, "Jesus Saves," which is what

the "GTA 2" save house says with an electric sign that has some of the letters

burned out to read "U SAVE."  I also found some real life examples that are

similar to the "San Andreas" wall painting.

  As mentioned near the start of this section, in Los Santos there is a wall

painting with a heart, Mary, an angel, and the words "Jesus Saves."  Flame-

colored symbolism of holiness emanates from Mary, who wears a robe, with the

hood over her head, that's blue with white stars.  It shows her from the up-

per torso and up.

  Several outdoor murals in LA show something similar, particularly a couple of


  The most similar depiction of Mary, and relevant to overall context, to me is

the traditional depiction of a Madonna and child with an angel nearby on an

outer wall of St. Lucy's Catholic Church in Los Angeles.  The depiction of Mary

is part of a mural called "El Tepeyac de Los Angeles" by George Yepes.  Mary is

contrasted with a similar image of a Latina mother cradling her slain gang mem-

ber son.  "El Tepeyac" is a holy site in Mexico where a 17th century campesino

(Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary.

  The middle of the church, and the cross symbol it uses, have shapes similar to

the church and cross symbol (placed differently) in Jefferson, Los Santos, that

has a Rockstar symbol near the top of the stained glass.

  A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks

like Grace cathedral.

  The dove in the wall art in San Fierro looks exactly like the peace symbol

used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood,


  Grand Theft Auto/Half Life references:

  In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a caller

to Lazlow's Chatterbox FM talk radio station, says that a worse threat than

killer bees are killer ants--"they're like sheep."



  In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a low

rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't

move!"  Laszlo moves a bit, some antlions kill him, and the guy on the rock

tells Gordon Freeman, "Dear God!  Poor Laszlo!  The finest mind of his genera-

tion come to such an end.  We were heading to the Vortigaunt camp, hoping to

pick up some bugbait so these damn things would leave us alone.  But without

Laszlo what's the point?"

  As a guy is about to get off a train near the start of HL2, he says, "Well,

end of the line."  The last mission in "San Andreas" is called "End of the


  The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69

in SA--both seem to be references to Area 51 and the rumors about it.  A crow-

bar, the distinctive melee weapon used by Gordon Freeman, the star of the Half-

Life series, is on a table in one of the lab rooms of Area 69.

  Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has refer-

ences to "Half-Life 2" and "San Andreas."

  I suppose this is kind of obvious, but I don't see it come up much: I think

the reason the name "San Andreas" was picked may be because it's cracked (so a

metaphor for "crazy").  I don't mean the illicit smoke, although that's not an

unlikely thought, either.

  "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice

City."  It's on the roof of the Vinyl Countdown at the intersection N of the N

corner of the block that's NE of the "EO" of "RODEO."  It says, "Let's go to

Dundee!!  The care in the community...." (I can't make out the last word.  The

phrase sounds like a Community Care program slogan to me.)

  The sashay some of the women did in "Vice City" lives on in the way some of

the women walk in "San Andreas" when they get up from lounging on a towel at the

beach or the grass in Glen Park.

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-

tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard

in Los Angeles.

  Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by

and possibly drive a car, was preceded by the "Vice City" black fellow who pre-

tended to be blind but could get around without a guide dog or cane and could

fight and drive.

  This store front has been known about since "San Andreas" came out, but it

took a while before I found it.  Across the street to the N of the "RK" of "MAR-

KET" is a store that displays three clocks--for London (11:23 or so), Los San-

tos (2:30), and Liberty City (5:20).  All three have been used as settings in

GTA's: "London, 1969," "San Andreas," and "III."  (A bit to the W is spaceein-

stein's store.  I got a Park named after me, anyway--you see an old bum lounging

around in it now and then.)

  What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut

gazebo with torches, etc., and a Polynesian theme on the N side of the block

that's a block S of El Swanko Casa in "Vice City," also appears on the buildings

of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An-


  I think the name of the RC Cam, which appears to be a flower pot till it's

used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets

hidden in ordinary objects.  This is also shown by the trophies of deer heads

with red glowing eyes that, as shazard pointed out, are above the exit door at

Palomino Creek and Blueberry Ammu-Nations.  They were preceded by the air condi-

tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice

City," that has a small sign on it that says "george's bug."

  The U.S.S. Numnutz is a solid version of the submarine that's underwater N of

North Point Mall in "Vice City."

  The name of the SA area "Back o' Beyond" comes from the lyric of "Scarface

(Push It to the Limit)" (Giorgio Moroder, Arthur W. Barrow) from "Scarface,"

1983, and Flashback FM in "III."

  In "III," catacorner to the SW corner of the multi-story parking garage of

Staunton, one of the messages of an electric sign with moving letters is that

shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin-

uing beyond the end of "San Andreas."

  You can find Pier 69 where your paper map shows a big gray projection at the

NE end of San Fierro.  If C.J. goes into a blackened doorway along the SE side

of it, he appears at a doorway on the roof.  If he goes into that doorway, he

appears at the 1st doorway.  SE of that, C.J. can swim through underwater holes

in the rock display used in "Amphibious Assault" (VI.39).

  At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray

ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING."  But if you

have C.J. go to the top of the ramp, every time he looks away and looks back

you'll see a vehicle appear and drive up the ramp.

  C.J. can break some of the bottles in a bar.

  The guy who gets to kiss a woman the most in "San Andreas" appears in a party

about five people are having by a fire on a little island by the Speeder C.J.

can use to chase Ryder's Speeder in "Pier 69."  This guy's just nuts about this


  USS Numnutz: I think the name of the submarine at the coast of Esplanade East,

San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,

who helped design and served in submarines during much of his early naval ca-

reer, was the United States signatory to the surrender terms aboard the battle-

ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran-

cisco community affairs in the last years of his life.

  The Big Ear looks like one of the 27 antennas of the Very Large Array on the

Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W

of Socorro, New Mexico.  Thanks to Leatherface of the forum.

  I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa-

tory, which is aka Ohio State University Radio Observatory (OSURO).  The Observ-

atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope

named after Dr. John D. Kraus, the founder and director of the observatory and

the designer and builder of the telescope.  Big Ear covered more area than three

football fields.  The telescope was famous for discovering some of the most dis-

tant known objects in the universe, the loud "Wow!" signal, and made the long-

est-lasting search for extra-terrestrial intelligence entered into the Guinness

Book of Records.  After nearly 40 years, it was destroyed in 1998.

  As noted earlier, Scott Wilson, who worked on the countryside art for "San An-

dreas, is named on a tombstone in a graveyard in the SW corner of the SW block

of Palomino Creek in NE Red County.  I took the screen shot at the link below

during a flash of lightning to read the tombstone better.  I'm not sure if it

actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL"

(Corporal), "US ARMY," and "KOREA."

  The blue building with zig zag neon lights at night, on the N side of the

block that's N of the block with "WOOD" of "VINEWOOD," is similar to the Eastern

Columbia Building at 849 S. Broadway in the Broadway Theater District of down-

town Los Angeles.

  The Eastern Columbia Building was also the setting for the 1991 movie "The

Last Hour," which featured Danny Trejo as Spider.  Danny did the voice acting

for Umberto Robina in "Vice City."

  The Mulholland Intersection looks like the intersection of the Harbor Freeway,

I-110, and the Glenn Anderson Freeway (the Century Freeway), I-105, in Los An-

geles.  Steven Mulholland is one of those who worked on the Los Santos art for

"San Andreas."

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-

tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard

in Los Angeles.

  The Vinewood sign looks like the Hollywood sign.  (I know about everybody knew

that the second they saw it, but I forget who claimed it 1st on the message

boards so I put it here.)

  The Vinewood building with pictures of the cover of "Vice City" on the front,

mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in

West Hollywood.

  A little building on Santa Maria Beach looks like the Venice Beach Recreation

Center and police sub-station.

  The home on a hillside in Mulholland that looks like somebody liked the Lil'

Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the


  The restaurant in Vinewood that looks like it was converted from an old train

car looks like Carney's Restaurant on the Sunset Strip.

  The City Hall building in San Fierro looks like San Francisco City Hall with-

out the spire on top.

  The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one

used by Fitzgerald's Casino and Hotel, which is part of a design that symbolizes

the pot of gold at the end of a rainbow of Irish folk stories.

  The light display on the corner of the casino that's a game save place, at the

corner S of the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light

display on a corner of The Four Queens Casino.

  - There's a Disgraceland territory in "GTA2."  Disgraceland refers to Grace-

land, which was Elvis Presley's home.  There's an Elvis gang in "GTA2"--if you

have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE

BUILDING" (shown in the 1st screen shot below which is from the Gouranga web

site).  The code to create them is "LASVEGAS."

  - One of the discarded newspapers seen blown around by the wind in "III" and

"Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad-

vertised as a sign pulled through the sky by the Dodo in "Vice City."  It kids

the rumors that Elvis faked his death and had been seen alive since then.

  - There's a jukebox with a couple of Elvis-looking performers pictured on it--

one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and

Robina's Cafe Cubano in "Vice City."

  Elvis is also the name of the pet alligator Sonny Crockett, played by Don

Johnson, keeps on his sailboat in the 1984-1989 TV series "Miami Vice," which

"Vice City" makes some references to.

  - Three of the pedestrians in "San Andreas" are Elvis impressionists.  They're

mainly found in Las Venturas, although imut_knight noticed that one comes past

in a Walton on a dirt path during the race in "Wu Zi Mu."

  - There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in

Las Venturas.

  - And the code "BLUESUEDESHOES"--named after a Carl Perkins tune Elvis cov-

ered--creates a lot of the Elvis impressionists among the pedestrians in "San


  As noted earlier, the windows of the buildings to the E of the five silos NE

of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and

"Vice City" (the pictures are horizontally reversed on some windows).  It seems

to me that several also have a blurry depiction of the old RCA logo of Nipper

the dog listening to a Victrola.  If so, that would seem to connect with the

idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to

the Elvis impersonators in Las Venturas in "San Andreas.")

  The license plate of the Windsor in the "Home on the Hills" mission says "J

LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative

of Vincent Lomax, a voice actor for one of the gangsters).

  (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in

with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas

a lot?)  (If it weren't for them popularizing Mosrite guitars, there might never

have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought

me for a graduation present.)

  "Las Venturas" in Spanish is "the lucks."  It also looks like the French

phrase "les aventures" (the adventures).

  One license plate that can appear (I had it show up on the back of the Elegant

C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to

jazz composer/musician/band leader Sun Ra, who passed away in 1993.  A number of

George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun


  A theater in Angel Pine advertises "Chuffed to Bits" as a horror movie as a

pun.  In the U.K., "chuffed" commonly means "pleased" or "proud," so the title

suggests a phrase like "pleased to pieces," but "chuff" is also slang word for


  A few books are found on the bed in the Angel Pine and Whetstone save places

in SA: "The Space Gem" by G.M.Bertolli, a book by Philip R. Jones, and "A Few

Good Hens" by John Craig.

  - "Space gem" may be a reference to one of the gem effects in the 1995 Capcom

video game "Marvel Super Heroes."

  - "Philip R. Jones" might be the author referred to at the next link (or a

relative of Lazlow Jones?):


  Colin Attle pointed out to me that one of the author's books, "Sign and Symbol

Communication for Mentally Handicapped People," seems relevant to the fact that

people in GTA's express themselves with their hands a lot.

  - "A Few Good Hens" is a pun based on the phrase "A Few Good Men," which was

part of a slogan of the U.S. Marines Corps ("we're looking for a few good men"),

a play by Aaron Sorkin, then a movie in 1992.  "John Craig" may be a reference

to the Scottish John Craig educated at the University of Edinburg who's des-

cribed at the second link below.

  Thanks again to Colin Attle for telling me that "hen" in Scotland is slang for

a woman you know affectionately.

  Since some fans imagine a barrage of them, I'll give what I think are safe to

call "Texas Chainsaw Massacre," 1974, or Ed Gein references.

  - A model of Piggsy of "Manhunt," 2003, is on sale at Berkley's RC Shop.

Piggsy used a chainsaw and animal skin, not human skin, for a disguise, which is

similar to Leatherface in "Texas...." using a chainsaw and human skin for a dis-

guise.  Leatherface has the use of the skin of corpses in common with Gein, but

Gein didn't use it for a disguise for murdering people or kill with a chainsaw--

he killed with a gun.  A direct GTA movie chainsaw reference is made to "Scar-

face" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to

"Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San



  - You might wonder if the house at The Farm/Helena's house in Flint Range/the

save place in Whetstone is loosely based on the house in TCM although there are

too many differences to call it a match.  (Thanks to mythmaster for the tip to

make the comparison.)

  - Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City."

  - Hannibal Liquor is on the N block of Montgomery.  In "Silence of the Lambs,"

1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes

from human skin.  Ed Gein may have done the 1st and was known to have done the


  Texas Chain Saw Miscreant Edited For TV--a Li'l Dodo film by Glen T. Winstein

  In response to posts about Leatherface on GTA message boards--a heartwarming

fantasy for children of all ages.

  All the violence and lurid sex has been removed for TV and will be available

later as a DVD extra.  The Superjump fantasy is just like the part in "The Wiz-

ard of Oz" where Dorothy's house is caught up in a cyclone except instead of

two men in a row boat it's Gman and instead of Margaret Hamilton on a bike it's

C.J..  It'll play a lot smoother once we get Alfred Hitchcock's special effects

man to do it with matte shots.

  You can download this file (TexasChainSawMiscreant_EdV.wmv 99.03 MB) from



  You can download any of my video files or "Glenster's Go On San Andreas v.1

Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at

this link:

  I haven't see this in "San Andreas" since the last time I installed it on my

PC, but an earlier installment had a glitch whereby if C.J. looked in a mirror,

the reflection of his face wasn't the same as his real face.  The reflection

constantly had an open-mouthed smile with some of the teeth missing--see the

screenshots at the next several links.

  It reminded me of the same sort of famous horror story idea as some of us in-

terpreted to be suggested by the mirror on the 2nd floor of the Malibu Club in

"Vice City."  As was true with Dracula as played by Bela Lugosi in the 1931

movie "Dracula," based loosely on the 1897 Bram Stoker novel and following a

European myth about vampires, you couldn't see the reflection of the lead char-

acter, Tommy Vercetti, in the mirror.  In C.J.'s case, the mirrors were more

like the portrait in the 1890 Oscar Wilde novel and, most famously, 1945 movie

starring Hurd Hatfield, "The Portrait of Dorian Gray."  Like that painting, the

mirrors could be thought to reflect the evil things C.J. had been doing while

his own appearance never got older.

  The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly

Zone, and not far from Las Venturas, probably came from the idea of the Chicken

Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada,

which is the recent version of the one closed in 1973 in La Grange, Texas, that

the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is

what the song "La Grange" by ZZ Top refers to.

  Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in

syndication. may be the source of the name Fort Baxter in Vice City, Doberman

maybe named after Private Doberman, played by Maurice Gosfield.


  The Brown Streak railroad company seems to be a reference to the movie "Silver

Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder.

  There are some spherical gas tanks C.J. can climb to the top of in Green Palms

in the desert, and there are others on the E side of the block that's S of the

block with an Ammu-Nation icon that's S of "WILLOW FIELD."   But I don't think

the ending of "White Heat," 1949, with James Cagney fits into the context of

anything in the game.  C.J. is a gangster, but his love of his Mom seems normal,

not psychotic.  I guess you could have C.J. throw down some Molotovs at the top

of one and do a parody of it, though, during a high wanted level.

  The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale

and Hotel.  "Casino Royale" is also the name of Ian Fleming's 1st James Bond

book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the

usual James Bond film makers and was largely panned.  However, the theme song

for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording

of a Burt Bacharach song.

  Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was

filmed in 1968, and the origin of the flying cars code for the PC "GTA III":


  At the Los Santos airport, the unique-looking building with big arches, which

appeared basically the same way in "III," looks like the Theme Building at LA

International Airport.  According to the Wikipedia article at the 1st link be-

low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the

Theme Building, which in turn was then made to have a "Jetsons" look.

  The name of the store "The Pink Oboe" might be a reference to the euphemism of

a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who

is Pink Oboe."  The Goon Show was very popular in the U.K. in the '50s and in

reruns since then.

  A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire

department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a

Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to

Mxyzptlk for the San Fierro Fud fact).  ("Fud" can also be Edinburgh slang for

anus or vagina.)  If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint-

stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the

block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like

the park Yogi Bear lives in--Hanna Barbera) International.

  The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's

horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"

which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man-

cha."  "Rocinante" means it was but no longer is a nag.

  Another horse you can gamble on is called Kinnear's Demise.  The name refers

to Roy Kinnear, who was in some movies directed by Richard Lester such as

"Help!" and who died in 1988 after being thrown from a horse.

  The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street,

looks like Lombard St. in San Francisco (which I remember from "Driving in San

Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965

Grammy award for Best Comedy Performance).

  That may be why the nearby railroad bridge, on the E side of San Fierro, is

called the Kincaid Bridge.  On the TV show "The Bill Cosby Show," 1969-1971,

Bill Cosby played gym teacher Chet Kincaid.

  At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals,"

which are what George Bailey (Jimmy Stewart) was glad to find were still in the

pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes),

near the end of the 1946 movie "It's a Wonderful Life."

  "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due

to the size of it.

  Mt. Chiliad looks like....?  I vote for El Capitan, aka Agathla Peak in Nava-

Jo, just S of beautiful Monument Valley, Arizona, which director John Ford

showed off in movies including "Stagecoach," 1939, "My Darling Clement,"

1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956.  Some of

"Easy Rider," 1969, was filmed there, too.

  O.K., it's not an identical match--more of a similar big rock natural monument

with something like paths spiraling down the side.  It sure is purity, though.

  The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown in

the web site below, looks like the one W of Verdant Meadows.

  The Area W of Las Venturas is like Red Rock Canyon National Conservation Area.

It's about 12 miles W of Las Vegas, can be seen from The Strip, and features

Keystone Thrust--large sandstone peaks and walls.

  Regular Tom--some geyser at Yellowstone National Park that's less impressive

than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which

only sprays 10-15 feet high.

  Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these

lesser geysers:

  Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith-

ful, which sprays 60 feet high through the casing of a well:

  There are ancient Native American ruins just E of the roads of Los Barracks

(Spanish for "The Ravines") on the side of a cliff across the street from the

cemetery that's behind the church with two bell towers.

  The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the

Spanish translated, it's called "Evil Village, The Lost Town").  It's at the end

of a dead end road in Tierra Robada (Spanish for "Robbed Earth").

  The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi-

cate they're representative of the ancient ruins of towns around the dam, in-

cluding many, like The Lost City, that were covered by Lake Mead when the Hoover

Dam was completed.

  The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell-

ings, even though their culture was centered in the common borders of Utah, Col-

orado, New Mexico and Arizona--the Four Corners area--to the E.

  As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes

to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge

c**k, as do some rocks in Foster Valley, San Fierro.  (In "Glenster's Guide to

Some of Vice City," referring to the 11 pm to midnight light display of the WK

Chariot hotel, I wondered if there would be something like that in "San An-


  "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon-

ville, Utah (also found by flying fox in the group given above).  (For the full

WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on

top of it.)

  I think the only caption you need for the screen shot at the 1st link above

is: "Hey, when will I know when I get to Bone County?"

  (shazard found another "Big Stoney" in Commerce.  It's in a raised garden in

an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")

  (I don't know about a female version, unless it's the big rock arch SW of Ver-

dant Meadows or the fault under the N San Fierro ship.)

  In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of

"Vice City" on the wall.

  Since the Hot Coffee controversy has died down, maybe attention can turn to

figuring out the secret of the San Fierro Rockstar baseball player statue (on

the block of "ANC" of "FINANCIAL").  He has an extra invisible bat.  (I added

extra screen shots since he's on such a tall pedestal he's hard to see from the

ground, and maybe someone will recognize his face.)

  With this, my place in the history of GTA's is assured.  Stand back so you

don't get hurt.  He's across the street and a bit to the E from the San Fierro

gym, and by the S Doherty save place, in "San Andreas," and in several places in

Little Haiti in "Vice City."


  You can treat me like a regular person.

  The San Fierro buildings W of the one with "C" and "K" on it seem to have an

upside-down "R," below it an "S," and the little one has what could be an "A."

Taken together, and dropping the upside-down "R," it spells "SACK."  Any old

person could have a sack, but this is a secret sack.  Well, now.

  E of Mt. Chiliad, near the corner where the road meets the river, is Angel

Pines Junkyard.  It's NE of the last "E" of "WHETSTONE."  There are four big

dirty orange-pink sheds on the N side of the lot, and all of them are copies

of sheds in "Vice City."

  The domed building in the middle of the N row of three is a replica of the one

in the Junkyard--Lance Vance is held captive in it in "Death Row."  In both cop-

ies of the shed, if you go into the back left of it, there's a window you can

see through, but if you look for the window on the outside of the building, it's

not there.  (There's no bloody chair in there, though.)

  The W shed of the N row of three is a replica of the one with a Hidden Package

at Phil's Place except the entrance is walled shut.

  The outer two sheds are both replicas of the one Phil uses to store his Patri-


  Thanks to thedude777 for pointing out that some other things in the Junkyard

look like ones from the "Vice City" Junkyard, too.  As mentioned earlier in this

section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."

This junk gets around.

  The big ship in Ocean Docks is basically the same as the one used in "Spilling

the Beans" in "Vice City."  You could use it for a unit of measurement if you

want to compare the size of the maps of the two games.

  The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin

areas that are similar to the cabin area of the "Vice City" ship, too, except

they're simplified and have two smaller smoke stacks instead of one bigger one.

  The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill-

board in Staunton in "GTA III."  (In the screen shot, look to the right of the

tail of the Maverick.)  "Learning to Fly" is also the name of a 1987 tune by

Pink Floyd.

  As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold

Parkway, Greenglass College, and Ken Rosenberg were named after people involved

in the trial of Julius and Ethel Rosenberg, who were executed after a controver-

sial trial about spying in 1953.  It's debated whether or not they were guilty.

(See I.17A  "In the beginning" in "Glenster's Guide to Some of Vice City" for

similar GTA references to controversial figures and criminals.)

  Looking at an online drug slang dictionary, I've noticed that various names

in the GTA games are also slang words for crack: Xoomer could be pronounced

"Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson

(also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even

rock star, possibly others.  Since the subject of cocaine comes up in this and

the last GTA (it's what Vice City hidden packages contained, etc.), and given

the game maker's inclination to punning, it may be more than a coincidence.

  Some babelfish translations of Spanish:

  Avispa Country Club     Wasp Country Club

  Las Barracks           the Ravines

  El Quebrados            the Fraction

  Aldea Malvada           Evil Village

  Valle Ocultado          Hidden Valley

  Arco Del Oeste          Arc of the West

  Las Brujas              the Witches

  El Castillo Del Diablo  the Castle of the Devil

  Tierra Robada           Robbed Earth

  Las Venturas            the Lucks (the Good Fortunes, I guess)

  Los Sepulcros Cemetery  the Tombs Cemetery

  According to the Merriam-Webster online dictionary, "Esplanade" comes from

Middle French and means "a level open stretch of paved or grassy ground, espe-

cially one designed for walking or driving along a shore."


  I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a

video game in 2002, has some people in common with "Vice City" and/or earlier

GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen-

derson, and John Zurhellen.

  "Mafia" also has these people in common with "San Andreas:

  - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of

the pedestrian voices in "San Andreas,"

  - Bill Buell and Steve Kenezevitch, who did various voices for "Mafia," are

among the pedestrians voices in "San Andreas,"

  - Judy Henderson returns as the casting director, and Renaude Sebbane, produc-

er/director of voice overs and Barry Stark in "III" and "Vice City," returns as

a motion capture model.


  Rusk has at least several real-life similarities to add that I know of, too:

  "Body Harvest," the name of a mission for The Truth in "San Andreas," is also

the name of a Nintendo 64 game made by DMA Design (some of whom later helped

form Rockstar North) in 1998.

  "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.  How

do I know this?  That's because I used to work there at the Namco CyberStation

Arcade which was at the front of the pier (1991-1993).  Rockstar did a good job

in recreating the tourist attraction except that they did not put in an arcade

where you can play the arcade mini-games within San Andreas.  What's up with


  ("Embarcadero" means "wharf."  For screen shots, see the 2nd sub-section be-


  "When I first saw the town of Fort Carson on the enclosed map I had to smile.

You see, there is a real life Fort Carson.  It is located on the southern edge

of Colorado Springs, Colorado and is also one of the largest Army bases in the

US.  Fort Carson is also my birthplace (4/24/1967)."

  That's when he was just a li'l baby Rusk.  Awwr!

  And thanks to Rusk for explaining this glitch:

  If you have C.J. follow a hooker to her room at the same motel during "Reunit-

ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission

degree of) full Health.  (Before the Paramedic mission, C.J.'s maximum Health is

2/3rds of what it becomes after the Paramedic mission.  If C.J. has done the

Paramedic mission, has full Health, and kisses her, his Health goes down to

2/3rds of the maximum.


  Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi-

cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson

of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.


  Thanks to the International Movie Data Base web site for the next batch:

  "Farewell, My Lovely" (1975)

  A mission in "San Andreas" has the same name.

  "Red Dawn" (1984)

  In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a docu-

mentary.  (GTW note: this clip is used as an Ammu-Nation commercial in "Vice

City," in which part of the story of "Red Dawn" is also referred to by Pastor

Richards on VCPR.)

  "To Live and Die in L.A." (1985)

  A chase in "San Andreas" is similar to one in "To Live and Die in L.A."  (GTW

note: the car chase in the movie goes past a bridge like the one by C.J.'s

house and part of the car chase is in a big drainage ditch like the one used in

the chase in "Just Business."  The movie also has a few things in common with

"Vice City," which I cover in my walk-through for VC.)

  "The Color of Money" (1986)

  C.J.'s pool opponent asks him to "show me the color of your money."

  "New Jack City" (1991)

  Big Smoke's crack palace looks like the Carter Apartment Buildings, crack

dealer Nino Brown's headquarters, in "New Jack City."

  "South Central" (1992)

  Big Bear, the former Grove Street gang member who's become a base head who

cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer) base-

head friend in prison in South Central (1992).  Carl Johnson and Bobby Johnson

have similar looks, the same last name, and both experience betrayals, hopeless-

ness, and gang activity.  The Grove Street and Deuce gangs have similar strate-


  "GoldenEye" (1995)

  C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning

of the movie "GoldenEye."

  "Con Air" (1997)

  "Reuniting the Families" has a similar shot of doughnuts hitting the ground.

  "One Eight Seven" (1997)

  Cesar played Cesar in "One Eight Seven," in which he looked and talked the

same way.

  "Donnie Darko" (2001)

  The "Fearitdoit" program is like the program of motivational speaker Jim Cun-

ningham (Patrick Swayze).

  "Ocean's Eleven" (2001)

  The heist of Caligula's is similar to the casino heist of "Ocean's Eleven."

  "The Transporter" (2002)

  "The Da Nang Thang" has C.J. save refugees from a container on a ship, which

is similar to a situation in "The Transporter."

  "Lost" (2004)

  Some of the pedestrians say they watch "Lost."

  "Terminator 2: Judgment Day" (1991)

  "Just Business" features a scene in which a Packer drops into a drainage ditch

to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judg-

ment Day."

  "Reservoir Dogs" (1992)

  A movie theater marquee advertises "Reservoir Dregs" which is a parody of

"Reservoir Dogs."

  "The Last of the Mohicans" (1992)

  The movie poster for "The Last of the Mullets" looks like the movie poster for

"The Last of the Mochicans."

  "A Few Good Men" (1992)

  The movie poster "A Few Good Hens" is a parody of "A Few Good Men."

  The submarine in San Fierro has stabilizers on the sail like a Russian submar-

ine but has a "USS" name.

  The military base called KACC Military Fuels refers to the computer club

KACC--"Kingsway Amateur Computer Club."  Some who went there later became part

of DMA Design, and some who were part of DMA Design became part of Rockstar


  The Comet looks like it did in the beta version of "Vice City."

  Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in "Carlito's

Way" (1993).  Sean Penn's brother Chris Penn appears in "San Andreas" as a

C.R.A.S.H. officer.  Sean Penn played a C.R.A.S.H. officer in "Colors" (1988).

  Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k."


  Thanks to wikipedia for noting the following similarities between real life

places and places in the game.

  Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.

  Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com-

pany in "Vice City" and "San Andreas," are named after a mental hospital in Mon-

trose, which is near Dundee.

  The Grove is like the NWA-era Compton, Inglewood, and E LA.

  Mulholland is a wealthy neighborhood like Rodeo Drive.

  Richman, Los Santos, is like Bel-Air, LA.

  (The Los Santos Conference Center and) The Los Angeles Convention Center

  (The Cathay building and) Grauman's Chinese Theater's_Chinese_Theater

  The name "Bayside" combines the name "Tayside" with "bay."  From 1975 to 1996,

the city of Dundee was one of the districts of Tayside, a local government re-

gion of Scotland.  And San Francisco is by a bay.  (Dertyjerzian adds that the

name combines "Bay Area" with "West Side."  I'm going to go with a combo of

those and "Tayside.")

  The Esplanade East docks, Pier 69, and the Esplanade East building with a

clock tower--the Embarcadero, Pier 39, and the Ferry Building

  (GTW note: I think the interior of the long lower segment of the Ferry build-

ing looks a little like the interior of the train station that's E of the Xoomer

garage save place.  I haven't found a good match for the train station yet.)

  The Castro district's gay culture is ribbed by naming the comparable San Fier-

ro section Queens.

  The Gant Bridge looks like the Golden Gate Bridge.

  Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the

Gant Bridge, is based on.  (For Jizzy's, it's given a central roof and different

interior paint and furnishings.)

  Bayside is like Sausalito.

  The two bridges from Easter Basin to Bone County look like a couple of bridges

in Fife, Scotland.  They're W of Edinburgh, the capital city of Scotland and

where Rockstar North is based.  (The ones in the game are SE of Esplanade


  The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus-

pension bridge), which is a bit west of the Forth Bridge mentioned below.

  (Some say it looks like the Oakland Bay Bridge to San Francisco, too.  I think

the resemblance caused Rockstar to want to make a visual pun by putting the Kin-

caid Bridge, which resembles the Forth Rail Bridge, near it.)

  The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar-

ranged in horizontal diamond shapes), which is nine miles west of Edinburgh.

  Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.

  The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi-


  The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of

Fitzgerald's Casino and Hotel.

  The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.

  One place on Old Venturas Strip looks like The Pioneer Club (of Fremont

Street) of 1942-1956, and 1983-1995, with Vegas Vic replaced by Avery Carring-


  Another display on the same road depicts Candy Suxxx.  Across the street from

Vic, over a strip joint, was Sassy Sally, later called Vegas Vicki, who was

posed, and originally raised and lowered one lower leg, the same way at Glitter


  Today they can be found as part of the Fremont Street Experience, an outdoor

mall with a canopy and a light show.

  The casinos on Old Venturas Strip have light displays like those of Binion's

Horseshoe Hotel and Casino and The Fremont Hotel and Casino.  (See my notes be-


  (GTW note: on the corner near the sign that looks like Candy Suxxx is a

curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and

Casino.  The vertical columns of blue lights are similar, too.)

  (GTW note: the lights at the intersection of The Strip and Old Venturas Strip,

on the corner S of the depiction of Avery Carrington, are similar to the lights

of The Fremont Hotel and Casino.)

  The Glory Hole Theme Park references on the radio refer to holes between

stalls in sex joints used for anonymous sex.

  "San Andreas" features playable games similar to the arcade games Gyruss (They

Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d).

  Thanks to Wikipedia again for the next two examples.

  The six body bags in a hole mentioned earlier are probably the result of a

couple of Mafia men in the Introduction video who dump the dead bodies of their

victims in a hole in the desert.  (GTW note: the one with a cigarette looks

vaguely like a De Niro character.)  In the movie "Casino," 1995, Sam Rothstein

(Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of

their "problems" by burying them in the desert.

  In the Andromada of "Stowaway," some "men in black" act out the myth of aliens

that dress like government agents to silence people who've found evidence of

aliens on Earth.  They call C.J. a "carbon-based buffoon" and tell him "You

evolved from shrews."


  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC

  Clean your Play disk and use a CD laser lens cleaner disk in your player.

  Turn off your PC and use a can of compressed air and clean out your PC box,

CD/DVD player compartment, and keyboard.  If you spill something into your key-

board, disconnect it, flush it thoroughly with water, and let it dry for a few


  (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on

sale at department and drug stores.)

  I.2.b  Get your hard drive clean and in order

  After using the Internet go to Start, All Programs, Accessories, System Tools,

and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files,

and Recycle Bin.  The Temporary Internet Files can help you surf the web faster,

but I search it fast enough without them and they can build up into a huge batch

of bytes in no time.

  Get the free software versions, at least, of Ad-aware and Spybot.  You might

like to go to the Downloads section of the Microsoft web site and try their free

beta version of AntiSpyware.  Keep them updated and run them regularly.



  Buy an anti-virus program, keep it updated, and run it regularly.  Disable

auto protect to play games or download drivers.  I currently use and recommend

BitDefender.  (If you do that, don't use software like the two I mentioned

above--it can cause compatibility problems.)

  At least once a month--even a week--run the Disk Defragmenter.  For Windows XP

Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk De-

fragmenter.  Run it after crashes and after you make any big changes to your PC,

too, like after installing or removing new graphics card drivers or a big game

demo or such.

  Even better is Diskeeper, which is what the Windows defragmenter is a scaled

down version of.  I recommend the Professional version--it lets you do a boot

time defragmentation, which defragments the Pagefile and Master File Table.

Your other files run in co-ordination with those, but you can't defragment those

with the Windows defragmenter.

  I.2.c  Use the latest updates

  On your browser, click Tools and run Windows Update about once a week.

  Make sure you have the latest updates for your sound (Creative Labs, etc.) and

graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA

Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi-

crosoft web site Downloads section), mouse, keyboard, and whatever else you use

for the game you can get updates for.

  Go to Run, type in "msinfo32," and click OK if you're not sure what your com-

puter specifics are, and see how they compare with the requirements for comput-

ers given on the bottom flap of the box of the game.  You might want to upgrade


  You could try the same thing except type in "dxdiag," too.

  Better yet, try something like SiSoftware Sandra Lite, mentioned below in the

Tweak guides part of this section, and run the various modules it contains.  You

can not only learn what your various PC components are, but get helpful recom-

mendations about changing settings and making upgrades to improve the perfor-

mance of your PC.  (I talk the recommendations over with an expert 1st.)

  I.2.d  Turn off unnecessary applications before running the game

  Run a free utility called End-It-All 2 and use the "Close all" button to shut

down other applications before running the game.

  I.2.e  Take-Two Games web site and support

  For technical support, check the support section for the PC "San Andreas" at

the Take-Two Games web site.  Go to Take2 Games, Support, Grand Theft Auto: San

Andreas (PC).  They have a page that lets you send an E-mail to some nice people

who offer personal support.  Help them isolate the source of your problem by do-

ing the other things recommended in this section 1st.

  Try to avoid things that make your game freeze so you have no ability to get

out of the game with the keyboard.  Turning your PC off at the main power button

is bad for your computer, so use the reset button (just below the main power

button on my PC) instead at such times.

  You may have to remove a mod because you made an installation mistake or it's

corrupted due to a faulty download, etc.  My PC has bad reactions to some other-

wise, too, for some reason.  Try getting advice from the creator of the mod,

from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you

may never learn--some unfortunate combination of the mod with some component or

setting of your PC--you may need to just remove it.

  According to the "Read Me" for the game:

  For support please visit:

  The support for each of various countries is given at (you have to Copy and

Paste the last two lines to the 1st line in the address bar):


  If you prefer to contact tech support via e-mail or phone please use the fol-


  For US Support

  Phone: 1-866-405-5464

  E-mail: [email protected]

  For Canadian Support

  Phone: 1-800-269-5721

  E-mail: [email protected]

  They also have phone numbers and E-mail addresses for the U.K., Australia, New

Zealand, Spain, Germany, France, and Italy. 


  The v.1.01 patch

  The Take-Two Games web site has a patch for "San Andreas" now.

  You might also want to follow the posts on the topic at GTA Forums >  GTA Se-

ries > GTA San Andreas > Xbox & PC Chat > PC Patch up...

  On the plus side, it helps with DVD streaming, lets vehicles get dirty and

clean, and makes the dance game easier (I'd be more concerned to have "Lowrider

Challenge" made easier).  You can use your old save games with the patch in-

stalled.  It shouldn't create a problem with .txd and .dff mods you've already


  On the negative side, the game often didn't start for me when I used the

patch, and a menu that says "the original disk could not be found or authenti-

cated" appeared instead.  A spokesperson at Take-Two said the cure for that is

to uninstall and reinstall the game without the patch, and that Rockstar doesn't

plan to put out another patch at this time.  The patch also can have compatibil-

ity problems with the DVD player/burner you use to play the game, and if your

model has been discontinued and you can't get an update for it, you're out of


  You'll need to check to see if a tool you'd use to make further mod changes

with, or a trainer, is compatible with v1.01 if you use the patch.  For in-

stance, the GTA SA Control Center is compatible with both the patched and un-

patched versions, but doesn't have the ability to stop timers that count down

(Sub-missions, "Kick Start") yet.  The Pizzadox Plus 27 trainer stops timers

that count down, but isn't compatible with the patch.  The unpatched version

would be compatible with the broadest range of modding tools and trainers.

  I've kept the patch awhile to see what else I'd see.  When C.J. said "Yes" to

Michelle's invitation to go inside to have some coffee, the game screen, black

with "Downtown" in the lower right corner, froze and I had to use the Device

Manager to get out of it.  Opius, at GTA Forums, explained that the patch makes

the game react to that by going into an infinite loop instead of loading the

animations and models.  If, instead, it censored the indoor coffee scenes with

a variable at the start of the file, it would let the game show the short scene

of the outside of the house jostling, but that wouldn't be as thorough and would

cause problems for modding the SCM file.

  So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.

wants some coffee or you may need to press your computer's reset button.

  Another glitch I've had with it, which I haven't seen a report of anywhere

else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;

you couldn't see the Johnson Johnson) on the sidewalk.  (Update: Katie did the

same thing.  I didn't have the HC mod removed, but the patch is supposed to pre-

vent that.)


  v.2 and the Special Edition

  You can use or make more kinds of mods with v.1 than v.2.  See the start of

the modding section (see X) to see what kinds of mods you can use or make for

v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.

  You need to use the datascript folder of v.1 to use v.1 save games with v.2,

and visa versa (See I.3.c).

  The Special Edition on PS2 features "The Introduction" and a documentary di-

rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali-

fornia's low rider car club, The Majestics.

  I.2.f  Tweak guides

  Go to the web site, as recommended in the helpful "Tweak

Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs.

  It makes a good point about the value of the various helpful, informative

guides by Koroush Ghazi at the Tweak Guides web site:

  If you're like me, and have had a glitch or freeze or stuttering frame rate

now and then and couldn't afford to pay dozens of dollars every time you had a

question, it's good to know you're at least using preventative medicine to give

your computer every chance to work as efficiently as it can.  You'll get the

best performance out of it for games and maximize the mileage you'll get out of

that expensive computer hardware.  And if you do need to hire someone, you'll be

more well-informed when you talk to them.

  A couple of such tips I picked up from "The TweakGuides Tweaking Companion"


  By using SiSoft Sandra Lite (free software, or freeware), you can not only

find out a lot of information about the components of your computer, but get

useful tips on what might work better with a different setting or upgrade.

Sometimes glitches and freezes are due, at least partly, to poor PC perform-

ance--overheating alone can cause such things.

  At the SiSoftware site, click on the icon for the latest version of SiSoftware

Sandra, then click to download the shareware (Lite) version, then, below the

column labeled "Lite," click "Download."

  If you want to learn more about your components and how they compare to others

at running games, you could go to the Futuremark web site and download a free

version of 3DMark.  It's a popular benchmarking tool that has been used at var-

ious web sites to get test results of new components.

  I especially recommend you make backups and carefully use the advice given in:

  TweakGuides Tweaking Companion

  ATI Catalyst

  Nvidia Forceware

  VIA Hyperion FAQ

  Gamer's Graphics & Display Settings

  It especially focuses on getting good performance out of your PC, and a good

frames per second (fps) rate, etc., for games.  It has special sections for

"Half Life 2 and Source Engine," "Morrowind," "Oblivion," "Bioshock," "Crysis,"

Unreal Tournament 2004," "Far Cry," "F.E.A.R.," "Need for Speed: Most Wanted,"

several "Battlefield" games, and some others.  And there's a section on "Game

Music Extraction" which is a topic someone has a question about now and then on

the Gamefaqs message boards.

  Use System Restore (Start, All Programs, Accessories, System Tools, System Re-

store, or Start, Control Panel, Performance and Maintenance, System, System Re-

store) if you screw up and aren't sure how you did it and need to revert to your

old configuration.

  I.2.g  Volume

  If your sound card software is similar to mine (for a Sound Blaster Audigy 2),

you can adjust the volume of the game with your general volume control or the

sound mixer's wav control.  (I once had a glitch that caused the game to get

quiet.  I thought I needed another sound card update download when I stumbled

onto the fact that the Wave slider of the Surround Sound mixer of the card had

gone to the bottom, for some reason.  I just turned it back up.)

  I like to keep a volume control icon in the taskbar in the lower right of my

screen as well.

   After installing an update for the driver, I have to make sure the "Digital

Output Only" box is unchecked for headphones in Speaker Settings, too.  The de-

fault settings make it checked but then I can't hear the sound with my head-


  To use the general Windows way to put a volume icon in your taskbar, go to

Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these

three choices--Adjust the system volume or Change the speaker settings or Sounds

and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box

by "Place volume icon in the taskbar."  You can adjust your system volume from

there, too.

  I.2.h  System requirements

  Minimum System Requirements:

  1GHz Intel Pentium III or AMD Athlon Processor

  256MB of RAM

  8x DVD-ROM Drive

  3.6 GB of free Hard Disk space for a minimal install

  64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)

  DirectX 9 compatible Stereo Sound Card

  Keyboard and Mouse

  Recommended System Requirements:

  Intel Pentium 4 or AMD Athlon XP processor (or better)

  384(+) MB of RAM

  16x DVD-ROM drive

  4.7 GB of free Hard Disk space for a full install

  128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)

  DirectX 9 compatible Surround Sound Card

  Game pad with twin axis analog controls (USB or Joystick Port)

  Keyboard and Mouse

  Supported operating systems:

  Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus

  DirectX 9

  Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus

  DirectX 9

  I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium.

  Thanks to billhitman for recommending a web site that makes an online check of

your computer to see if it can run any of dozens of games:

  I.2.i  PC hardware and software on a budget

  I've gotten some letters from some of the nicest people you'd ever want to

meet who live in India.  I get the idea that the latest good graphics cards and

DSL aren't very common there, so I thought I'd add a section about things that

might help you out if you're in the same boat.

  From what I can tell, I wouldn't recommend you get a bunch of PC hardware till

after the Vista OS comes out in early 2007.  Some new things will be needed to

make full use of it, and who knows what improvements will be made for anything

else by then.

  For new computer gear, comparison shop for the best quality at the lowest

price by reading reviews.  Check the dates on them because it's a fast-changing

field.  Putting the name of a graphics card or such and "review" in the Google

search engine makes a lot of reviews turn up.  Some of the review sites include:

  Then use price comparison sites such as Google Shopping, with prices sorted

from low to high, or Amazon.

  Some U.S. sites to check for the lowest price include:

  If you don't find the PC bargains you want at newegg, zipzoomfly, or tigerdi-


  ...and you want something that's cheaper still, use eBay:

  I recommend eBay in my walk-throughs as a place I've gotten some of my games

for a real bargain.  Make sure to check the dealer's ads for what's included and

the dealer's reputation of reliability.  Be VERY careful about that if you go

for computer gear that way.

  If the feet of your mouse wear off, an alternative to buying a new mouse is to

buy new Teflon feet for them:

  For cheap files and software, you could download and use a free file hosting

service (I have Shareaza), which lets you use person to person file sharing.

How fast it is depends on your Internet connection--it doesn't speed it up.

  To speed up slow dial-up speed, you might download and use a free web acceler-

ator.  (I haven't used one since I got DSL.  When I used Proxyconn, which you

have to pay for, I didn't use it for photos I wanted to see clearly--the fast

speed messed them up a bit.)  A number of web sites for web accelerators is at:

  I.3    How to save games

  I.3.a  The convenience of copies of your GTA San Andreas User File

  You can save your achievements--Stats--for a number of efforts at the game in

a number of save game slots at the same time.

  It's good to know your whole set of save game statistics for each of your save

game slots are saved in My Documents in "GTA San Andreas User Files."

  A very useful gimmick to know is that you can keep a copy of it in My Docu-

ments (I'd right-click one of the folders and rename it something that describes

what's done on it) and continue playing on the other one.

  You can open the User Files folder and copy the individual file for a save

game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of

the game done on it.  I'd rename it something that tells me what's done on it,

and paste it in a folder I'd create for save game files in My Documents.

  Here are a couple of important uses for a copy:

  1. If, for whatever reason, you need to reinstall the game, you don't have to

lose your accomplishments.  When you uninstall, it doesn't uninstall My Docu-

mentsGTA San Andreas User Files (including User Tracks tunes), which it leaves

for you to uninstall manually.  The old User File should serve the new install

and not be replaced by a new one.

  (But considering the glitches that can happen, I add "Backup of" or such to

the name of my User file, let the new installation create a new User File by

playing the game a little, delete the new User File it creates in My Documents,

then rename the old "Backup of...." folder by taking "Backup of...." off the

name.  It may not be necessary to go through that, but it makes me feel a little

more confident that I'll save my work.)

  2.  You can save one or more backup copies with parts of the game already done

on them.

  For example, I keep a copy for each stage of the game where I've gotten cer-

tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done

certain missions up to a batch of missions I'd like to try again or try new

tricks for.  And I keep one copy with 100% completion.  This way, I can play

with the game more like one that lets you pick which mission you want to do,

which is a real convenience for a game that has so many missions but doesn't

offer that choice in the menu.

  If you want to get certain preliminaries done faster despite the lack of mis-

sion selection, you can speed the Stat building a LOT by changing data

ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante

vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's

Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50

Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a and

the two sections after that), save the game, and copy the save file.  You'll al-

ways have the choice to play the game with all those missions over with, and

with all the abilities and weapons that come from them, to enjoy everything else

about the game with.

  I recommend making a copy of your save game at a few big turning points in the

game in my walk-through, but do it at as many places in the game as you want to.

  Make a separate folder in My Documents for such copies and use them as spares

you don't use except to make copies from.

  I.3.b  Glenster's Go On, San Andreas v.1 Mission Select Save Games

  - Two initial save games: all initial Los Santos things done, and all initial

San Andreas things done

  - Save files for all the main missions, EP vehicles in garages, etc.

  All Stats maximized, and no hospital visits, times drowned, busts, cheat

count, problem glitches, or creepy guys coming by the arcade offering to show

you puppies.

  There are 2 optional files for any version to make the Tec9 as strong as a

Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats


  The updated version is available at GTA Garage, The GTA Place, fileplanet,

planetgrandtheftauto, moddb, and gta-action.'s-Go-On,-San-An



  The updated version, with the title changed a little--"SA v.1 MissionSelect,"

is available with my video files at filefront.;10523257;/fileinfo.html

  New and improved for June, 2008:

  I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added

in April, 2008 and practically nothing else done.  It has EP versions of the

better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria

garage, and an EP Seasparrow on the Mulholland garage roof.  C.J.'s weapons are

Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a

Desert Eagle, and a Bat.  C.J. has a lot of ammo, several save places, Hitman

for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-

creased a little bit, and he has a little over $110,000.

  New and improved for May, 2008:

  You should only save, and get a message of a successful save, once per file

with OrionSR's code, and I'd done that more than once for files 45, 99, 100,

101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've

fixed those files.

  New and improved for April, 2008:

  I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro mis-

sions, so I reduced his Fat for them.

  I added a lot to C.J.'s ammo for both initial save games, the last save game,

and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might

want to go on a run of shooting missions--after a school and before the terri-

tory takeover).  There's more ammo available otherwise, too (see below).

  OrionSR and I deliberated on some new features to add to this edition--a spe-

cial thanks to OrionSR for writing the Darkpactor code for it.

  Maximum Armor is increased by 100 (200 before the Vigilante mission and 250


  The save disk in Madd Dogg's Crib has been moved to the northeast room of the

upper floor so you can save your game there without triggering the basketball


  License plates:

  - Cheetah at Verdant Bluffs observatory: ORION SR

  - Cheetah at Glen Park:                  GLENSTER

  - Infernus at Spacey! in Market:         SPACEEIN

  - Turismo at the Fort Carson sign:       ROB RUSK

  The interior of the dance club in each of the three main areas, and the roof

of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,

Combat Shotgun, and Desert Eagle.

  The pickups for them, in those places and elsewhere, have more ammo:

  - Minigun                    2000 (fast respawn)

  - Heat-Seeking Rocket Launcher 50 (fast respawn)

  - M4                          250

  - Combat Shotgun              125

  - Desert Eagle                100 (fast respawn)

  There are also a couple of the more personal gifts for girlfriends behind the

bar inside each of the three dance clubs.

  The dance clubs are indicated on your paper map by purple martini glass icons.

  - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."

  - Gaydar Station: the west side of the block that's a couple blocks north of

the "SH" of "HASHBURY."

  - A club that isn't named, and the icon is misplaced on the paper map--the

biggest feature of the mural on the front is a woman's face: on the north side

of the block of "OE" of "THE CAMELS TOE."

  The Ten Green Bottles bar is a couple blocks west and across the street from

the Johnson house.

  There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:

  - the Verona Beach Pay N Spray

  - Michelle's garage

  - the Fort Carson Pay N Spray

  - the Redsands East Pay N Spray

  (The five cane pickups in southwest San Fierro, and seven pickups that aren't

used in the game because they spawn in objects, etc., were deleted to make room

for the extra pickups.)

  The Truth's crops appear and can be burned from the start of the game.

  A Jetpack is available in each of the three main areas:

  - by a tree in the alley behind the Johnson house

  - on the south side of the Doherty garage

  - in front of The Four Dragons casino

  The Infrared Goggles will respawn.

  An Andromada is parked by the southwest end of the Verdant Meadows runway.

  The horizontal vent is open at Area 69.

  Open interiors:

  - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")

  - Vagos Gang House (the north side of the block that's east of the block of

                     the Jefferson Hotel)

  - Crack Den (northwest across two streets and a railroad track from the Los

              Santos gym)

  - Zero's RC Shop (by the "C" of "GARCIA")

  - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J.

                       exit through the roof or the graphics will be messed up

                       till he uses another interior)

  - City Planning Department (north of the "L" of "COME-A-LOT")

  - Sindacco Abattoir (the northeast corner of the block of the bottom of the

                      "EST" of "WHITEWOOD ESTATES")

  Import vehicles that normally may appear at certain spawn points during the

Import mission may be found at them throughout the game.  On patched early save

games, the vehicles disappear after the Import mission.  On save games patched

after the Import mission, the vehicles will appear in those spawn locations.

  I.3.c  Some advice about saving the game

           How to use save games from v.1 for v.2 and vice versa

  When you save your game at one of those floppy disks, make sure C.J. has his

full Armor (saving and loading the game restores full Health), the weapons he'll

need (each run through a weapon pickup after the 1st adds to the ammo it has),

and the vehicles he'll need saved in his garages, so he's prepared for whatever

he'll need the next time you load the game.

  You can't save during a mission--the floppy disks disappear until you either

pass or fail it.

  Saving the game advances the game clock six hours.  You can use this to pre-

pare the time clock so it's a certain time at a convenient place when you load

the game.  This is handy for making multiple efforts from C.J.'s save place for

missions that are only available at certain places at certain times, like the

"Burglary" Sub-mission, "Kick Start," etc.

  Saving the game restores all weapon pickups, which can be handy in stocking up

on ammunition.  Since weapon pickups reappear in six game hours, you might in-

stead plan a loop for C.J. to make through several weapon pickups to stock up

on ammunition.

  You can get rid of a wanted level by saving a game (you don't have to reload

the game, etc., as was the case for "Vice City").  I get rid of wanted ratings

without saving them, though.

  Don't save your game at Madd Dogg's mansion after "A Home in the Hills."  A

glitch, which Orion_SR has identified as being due to saving near a basketball

court, may cause that to corrupt your Stats and make the basketballs disappear

from all the courts of San Andreas.

  Take-Two recommends that you have C.J. get something to eat at least every

other day, preferably every day, to avoid the glitch that causes C.J. to be un-

able to use the gym equipment.

  See "Glitches" (I.12) for downloads that fix the basketball and gym glitches.

  Some PS2 players have reported game Stats corruption by saving your game right

after "The End of the Line," so I'd play it safe for PC and do something else

before saving.

  Try to save just one hard to replace vehicle in any one garage.  Saving more

than one in a garage has been known to make mods and paint jobs, even whole ve-

hicles, disappear.

  How to use save games from v.1 for v.2 and vice versa

  Ryan92 explained how to use v.1 save game files for v.2 of SA at the next

link (and thanks to him for enduring all the questions I had about it):


  If you have v.2 of SA and want to use both v.1 and v.2 save game files:

  1. Rename your DataScript folder v2Script.

  2. Download the Downgrader Patch (10.39 MB) applicaton and use it.;74661

  3. Put the v.1 Script folder JAJ supplied at the next link (it also has a copy

of a v.2 Script folder) in your Data folder.

  Rename the Script folder you use Script and Rename the one you don't use with

a v1 or V2 prefix accordingly.

  An option is to use rubregg's script switcher:

  If you have v.1 of SA and want to use v.2 save game files:

  You need to use a v.2 DataScript folder.  JAJ supplies one as noted above.

  The save games created that way can be used by someone who has v.2 of SA if

the save file is dragged and dropped onto pdescobar's save game file converter

(96 kb) at the next link.

  You can find some SA backup files and folders at:

  I.3.d  An application that tells you your mission completion status, and shows

           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps

           you need to tend to

  gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli-

cation called SAMA--the San Andeas Mission Analyzer.  It's available at this web


  If you have .NET Framework 1.1, SAMA creates screens with your mission comple-

tion information and maps of the Tags, Jumps, etc., you need to take care of.

If you don't have .NET Framework 1.1, you can use a version of SAMA that gives

you a print out.  Since .NET Framework is a resource hog which detracts from the

ability of your PC to run games, you shouldn't install .NET Framework unless

you're a programmer of some kind who already has a need to have it installed.

  Thanks to plaka, at GTA Forums, for spreading the word about it:

  If you already have .NET Framework installed (if you have Vista, like me, you

do), or are considering installing it, you might want to read the passages about

cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the

Tweakguides web site by Koroush Ghazi.

  I.3.e  A mod that shows you the locations of items left to find on your radar

  Demarest's Pillager (see puts markers of all the Tags, Oysters, Snap-

shots, and Horseshoes left to find in the category you've chosen on your radar.

While you look for Snapshots, it also puts a green marker by the ones you

haven't taken pictures of yet to make them easier to find.

  I.3.f  100% completion guide

  You can find a checklist of missions you need to complete for 100% completion

of the game at:

  A "San Andreas" mission tree:


  I.4  Settings


  I use the Mouse and Keys setting.

  The Joypad choice is similar to the Classic Controls setting of "Vice City":

you don't get mouse steering but you can use auto-aim by pressing the RMB.  The

number of things you can use auto-aim with has been increased for "San Andreas."

In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw,

a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm.  I mainly use it

with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or

hear the pedestrians say things they only say when held up by auto-aim.  GTA's

are more like interactive movies than other games, and my favorite movies don't

star robots.

  In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and

you can use both mouse steering and a gamepad.  In the Joypad Configuration,

targeting features auto-aim but you can't use mouse steering along with your

gamepad.  The shooting generally isn't the hardest thing to do in a GTA, so un-

less you really need the auto-aim of the Joypad Configuration at the expense of

being able to use mouse steering, I recommend using a gamepad to supplement the

Mouse and Keys Configuration and turning on Steer with Mouse.

  For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.

For gamepad settings, see I.6.c.

  Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the

mouse forward, the view will go down, etc.  (If you do that, remember to draw

the mouse back to send the cue forward for Pool, too.)

  Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four

wheel vehicles, with the mouse.  It doesn't disable the keys you can use to

steer, notably to set a tipping four wheel vehicle upright or when using a mo-

torcycle for stunts.  I usually don't use it for two wheel vehicles, especially

if I need C.J. to do a forward drive-by with one.  You can steer, control Up

and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse

out of the way while you do--the steering for a two wheel vehicle goes out of

control if you try to steer it with the keyboard and bump the mouse.

  Fly With Mouse lets you steer aircraft with the mouse, which I usually don't


  You can add recordings to the My DocumentsGTA San Andreas User FilesUser

Tracks folder, then hear them on a User Tracks radio station in the game.  The

game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files.

You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for

them.  (You have them if you have Windows Media Player 9 or above, a recent Ap-

ple Quicktime Player, or a combined CODEC package installed.)

  Audio Setup > Radio EQ On causes the radio to have a different sound quality

depending on what vehicle C.J. drives.

  Audio > Radio Audio Tune causes a vehicle to play the same radio station that

C.J. was listening to in his last vehicle.

  Audio Setup > User Track Options > Play Mode

    Radio  Commercials appear between User Tracks

    Random  User Tracks play without commercials in random order

    Sequential  User Tracks play in alphabetical order

  If you add recordings to the User Tracks folder, have the game scan for them

in order to hear them in the game.  The options for that are:

  Audio Setup > User Track Options > Automatic Media Scan causes the game to

scan for User Tracks each time you load the game.

  Audio Setup > User Track Options > Scan User Tracks lets you choose when to

have the game scan for User Tracks (such as just after adding something to User


  (Note: C.J. looks like he's changing the station when you switch stations.)

  Display Setup > Store Gallery Photos lets you save pictures taken by the Cam-

era in the game to My DocumentsGTA San Andreas User FilesGallery.

  Display Setup > Advanced

  For a better frames per second (fps) rate, you'll have to know your graphics

card and PC capabilities.  The PC Health section may offer some information

that's useful in getting a good performance out of the game in conjunction with

these concerns.  Having a decent fps is so basic to the smooth performance of

the action, I'd start at a low setting and stop at higher ones if they cause

lags, etc., and just try anything higher for a screen shot.  A complete instal-

lation is less likely to have performance troubles, too.

  The options you can adjust accordingly are:

  Draw Distance determines how far away things are visible.  If you have a bet-

ter PC setup, there are mods you can download or make that let you increase this

two or four times beyond the original limit (X.13.f).

  Frame Limiter  The game plays at 25 frames per second when this is on.

  Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count

slower with the frame limiter off.  Orion_SR adds that damage (important in some

school tests) happens faster.  He recommends leaving the frame limiter on for

"Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent

NPCs from getting killed too soon in timed situations.  You can further increase

the fps, and slow down timers, by turning down visual detail (Visual FX Quality,

Mip Mapping, and Anti-Aliasing) and the Draw Distance.

  I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted

stars blink a lot faster for probation periods, vehicles don't coast as far, the

Skimmer won't take off from the water, vehicle sirens couldn't be turned off,

and C.J. had a normal reflection in mirrors (not the kind with some teeth mis-

sing I mention in I.1) with the frame limiter off.  There weren't as many cases

of things not appearing fast enough to avoid hitting them as I saw with the

frame limiter off in "Vice City," but there were a couple of close calls with

trees that appeared suddenly before C.J. while flying, and some land vehicles

that suddenly appeared backwards or imbedded in the road, so I might like to

turn off the frame limiter to have faster fps occasionally for some of the timed


  The fps may be lower if you turn up the antialiasing  or anisotropic filtering

or such.

  Visual FX Quality (Low/Medium/High/Very High)  Changes the number and degree

of effects used, such as shadows and how detailed they are.  The shadows of Low

are more like "GTA III" shadows.

  MIP Mapping  This smoothes out differences in textures, such as the distant

parts of roads that don't fully appear till you near them.

  Anti-Aliasing (Modes 1--6).  I typically had my graphics card set to Applica-

tion Preference and use the Anti-Aliasing offered by an individual game.  With

my recently updated computer, I've set both Antialiasing and Anisotropic Filter-

ing to 2 on my graphics card.  If you do something like that, you then set each

one you changed with your graphics card to 0 or 1 in your games, if it isn't

grayed out, to avoid a conflict.

  Resolution  I've read that it's good to make this the same as you use for your

Desktop to avoid a performance conflict.


  I.5    Stats

  How to check the Stats

  Changes in Stats are shown in the upper left corner of the screen.  The Res-

pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the

Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen

in the lower left of the screen by pressing Tab.  All the Stats can be seen in

the menu by pressing Esc and clicking Stats.

  STATS .HTML file

  If you pause the game, click on "STATS," and press S, you can save your stats

as an .HTML file.  The order of the "CRIMES" and "GANGS" categories are

switched, though.  (Thanks to T Money)

  I.5.a  Criminal Rating

    -10,000 to -6,000   Crackhead  Derogatory term like "moron," based on derog-

                                   atory things to call someone who helps fi-

                                   nance organized crime by smoking crack, which

                                   makes you wonder how it got on this side of

                                   the list; rock star not Rockstar; cluckin'

                                   but not at the Bell.

     -5,999 to -4,000   Bitch-made   Misogynist term for either a man who does

                                     what a woman wants him to do or is like a

                                     woman therefore less than a man.

     -3,999 to -2,000   Off-Brand    Not the genuine article; faulty; janky; has

                                     no friends or fashion sense.

     -1,999 to -500     Scandalous   So bad it's liable to cause gossip.

       -499 to -1       Player-hater  One who hates others for having more than

                                      they do, notably out of jealousy for a

                                      playa who has game; someone critical of

                                      the type of playa given for "playa part-

                                      ner"; a Ph'in' c**k blocker.

          0 to 19       Vic       Victimizes others or is a victim.

         20 to 49       Square    Considered boring for not being trendy; a punk


         50 to 74       Civilian  A stranger; it may be derogatory.

         75 to 99       Rat       More derogatory than snitch for someone who

                                  betrays a criminal.

        100 to 119      Snitch      Doesn't keep a criminal's secrets for them

                                    that allow them to get away with the crime;

                                    busta in the sense of crime-buster.

        120 to 149      Dry Snitch  Says something critical or incriminating

                                    about someone intending that someone else

                                    overhears it but pretends it's inadvertent;

                                    may be used about a sexually unresponsive

                                    woman (as if "a" were used instead of "i").

        150 to 199      Transformer     Someone who changes in a negative way:

                                        seems less attractive up close, changes

                                        fashion too often, etc.

        200 to 239      Punk-a** Bitch  Misogynist derogatory term for a man,

                                        like "pu**y" combined with "punk."

        240 to 269      Sucka           Generic derogatory term; a hoo rider

                                        mark; a hoe cake.

        270 to 299      Poot Butt  A stupid, lazy person, often said with "moth-

                                   erfu**er," probably because it sounds silly

                                   by itself.

        300 to 329      Buster  A youngster trying to be a gangster; generic de-

                                rogatory term like "fool"; busta; a phoney that

                                doesn't deserve respect; seems to have nothing

                                to do with the actual Keaton.




        330 to 369      Mark    Busta.

        370 to 399      Chump   Busta, possibly fooled by something.

        400 to 449      Trick                 A woman who's a tease, a whore;

                                              a man who's a client of a whore;

                                              something a whore does to her


        450 to 499      Red-headed Stepchild  Someone who doesn't fit in, possi-

                                              bly bullied.

        500 to 549      Peon        Like "peasant" is meant when used conde-

                                    scendingly as an insult; a person of low


        550 to 599      Pee-Wee     A young gangster; a small pe*is; $5 of


        600 to 609      Prankster   A buster gangster.

        610 to 649      Fool        Someone who lacks intelligent judgement.

        650 to 699      Street Cat  Urban (possibly poor)/underground/hip-hop/

                                    gangster culture-oriented person.

        700 to 849      Thug    Generally a brutal criminal (not simply someone

                                who's gone through struggles as when meant in

                                the Tupac Shakur sense).

        850 to 999      Hustler        In this context probably not just some-

                                       one who's energetically ambitious but one

                                       who will scam and cheat people to obtain


      1,000 to 1,049    Playa Partner  A sexual partner or friend of a guy who

                                       tries to con a lot of women to have sex

                                       with him; the more his range of influ-

                                       ence, the greater his "game," therefore

                                       respect among those so inclined to re-

                                       spect that.

      1,150 to 1,299    Mack         A playa in the sense of "playboy"; in this

                                     context, probably even a pimp.

      1,300 to 1,499    Pimp           Hustles patrons for whores aka ho's.

      1,500 to 1,699    Crime Partner  The friend or sex partner of someone who

                                       commits offenses against the law and/or


      1,700 to 1,999    Homeboy    Homie; folkie; friend

      2,000 to 2,099    Homie      Homeboy; homeslice; friend

      2,100 to 2,299    Road Dawg  A loyal friend whether in or out of prison; a

                                   woman who's become less attractive with age:

                                   a d-dub-a.

      2,300 to 2,499    Hoodsta   A term originated on the W coast for someone

                                  from the 'hood, probably in a gang.

      2,500 to 2,749    Hard-a**  A tough person; in this context, probably one

                                  who picks on others and starts fights to show

                                  off for whoever is stupid enough to admire


      2,750 to 2,999    Banger  In this context, probably a gang banger; mari-

                                juana; cocaine in Dublin, according to one


      3,000 to 3,499    Li'l G  A little gangsta/gangster/criminal, in this var-

                                iation often accompanied by crimes against lan-

                                guage, or at least spelling; a buster.

      3,500 to 3,999    Loc     Someone who shows a love of crips; a crip (com-

                                munity restoration in progress) was originally a

                                member of a gang in LA that wanted to eliminate

                                crime in their neighborhood; ironically, the

                                crips became gangsters themselves; a local per-

                                son or a crazy loco person or both.

      4,000 to 4,999    Jacker  Thief, especially a carjacker.  In a multi-play-

                                er video game, they shoot someone who was al-

                                ready shot and claim credit for the kill.

      5,000 to 7,499    Shooter      Gangsta term of brotherhood for another;

                                     the gambler who is rolling the dice at the

                                     craps table.

      7,500 to 9,999    Foot Soldier Standard initial rank of a gang member; in-

                                     fantry gangster.

     10,000 to 19,999   Hoo-Rider    An annoying person or Mrs. Pete Townsend.

     20,000 to 29,999   Soldier      A gangster (in this context, not just some-

                                     one who fights through rough times).

     30,000 to 39,999   Hawg         Acronym for Heterosexual Aging White Guy

                                     (how'd I get up this high on this list?


     40,000 to 49,999   Gangsta      Criminal.

     50,000 to 69,999   Ghetto Star  A popular gangsta.

     60,000 to 79,999   Monster      A very successful threatening force that's

                                     considered crazy; a truck with very big

                                     wheels; a socially misunderstood person who

                                     meant well but became ostracized and vio-

                                     lent in a sensitive performance by Boris


     80,000 to 99,999   Big Homie  A well-respected homeboy; A friend character-

                                   ized by the acronym for Business Instead of

                                   Games (Notorious Big--rapper).

    100,000 to 149,999  Boss Hawg    Someone that's extremely selfish with their

                                     money; a feisty, chubby, rich, and corrupt

                                     politician (thank you imdb) in a TV show I

                                     didn't see.

    150,000 to 199,999  Shot Caller  Someone who gives orders.

    200,000 to 299,999  OG           An original gangster--what a gangsta is

                                     considered if they shoot someone.  Then

                                     they're no longer a BG--a baby gangster.

    300,000 to 374,999  High Roller          Someone who wagers large sums of

                                             money at the casino.

    375,000 to 499,999  Four-Star General    The leader of a gang; Patton.

    500,000 to 999,999  Godfather            An organized crime leader; an ori-

                                             ginator of extreme motorcycle

                                             stunts; James Brown.

  1,000,000 and above   King of San Andreas  A GTA Master of all they survey

  Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and

others for the list given at:

  For definitions, thanks to

  I.5.aa  Increasing the Criminal Rating

  Some of the rules are:

  $5,000 increase = 1 Point

  Getting Busted/Wasted = -3 Points

  Completing a mission = 5 Points

  Using a cheat = -10 Points

  (Thanks to Chase "AggroSk8er" Ansok who credits GTADomain)

  Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating


  Unlike VC, use of any code, not just certain ones, subtracts ten CR points.

  You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely

get CR points.  I'm not sure if it matters which weapon or non-flying vehicle is

chosen since C.J. infrequently got CR points that way in the little testing I've

done for it.  Having C.J. change clothes or use bribes to get rid of a wanted

rating adds nothing to his Criminal Rating.

  If doing those things, you're more liable to get points for that, and get more

points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher

wanted rating (three wanted stars or higher may create more CR points than two,

possibly after killing more pedestrians and destroying more vehicles--?).

  (You might get more points by having C.J. use a Pay 'n' Spray after using the

method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or

Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?)

  The fastest way to use that method to increase CR points is to have C.J. leave

a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher

wanted rating nearby and get into or onto the vehicle.  This often creates six

to twelve CR points, sometimes more or less.

  The fastest way to get "King of San Andreas" on PC

  Use a trainer with a hotkey for the $250,000 and all vehicles explode codes.

The GTA SA Control Center (X.13.c) lets you use codes without creating a record

of using codes.  Either click the "Player Data" tab and click "Auto-Clear Status

after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and

click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before


  hesoyam  $250,000 and full Health and Armor

  allcarsgoboom  All vehicles explode  As in "Vice City," the vehicles blow up

repeatedly without needing to be repaired.

  Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points

for using a code = 40 points per use of the code--till C.J. has the maximum

amount of money--$999,999,999.  (Once C.J.'s cash is maximized, using the code

just subtracts ten points.)  (Thanks to pdescobar.)  You'll have at least 40,120

CR points--"Gangsta."

  (Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice

City?"  If so, that's 40 uses of the code.)

  The Dodo and Shamal are available at Los Santos Airport from the start of the

game, and, providing you'd rather do this without a wanted rating, you can use

one of pdescobar's wanted rating-free exploits to send C.J. to the aircraft at

Easter Bay Airport (though only the Maverick there is available to fly) or Las

Venturas Airport and blow them up.  Put any two aircraft near each other and

blow them up with the "allcarsgoboom" code to blow up all vehicles.  At 30

points per vehicle minus ten points for using a code, that's 50 points per use

of the code.

  Later, but faster at one sitting, you could have C.J. put a lot of flying ve-

hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code

to blow up all vehicles (in an SA update to Zarathustra's VC method using the

Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus

ten points for using a code.

  For example, destroying five flying vehicles = 150 points minus ten points =

140 CR points per use of the code.  (The vehicles don't need to heal between ex-

plosions but the hanger can keep them corralled in one area and saved that way

if you want to do this again later.)  If you use a trainer with a hotkey, that's

140 points added each time you press the hotkey, and they're added as fast as

you can press it.

  How to make the fastest way available from the start of the game

  Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data"

tab  of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles

away from the police.  Click the "Keyboard Shortcuts" tab, click "Misc," and

highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys.

Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up

over and over for 30 points per vehicle per explosion.

  Either click the "Player Data" tab and click "Auto-Clear Status after insert-

ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear

Cheated 'Status' and 'Count'" to remove your cheat count afterward.

  I.5.b  Health in relationship to Stats

  Health isn't given in the Stats, just as a red bar in the heads up display

(HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies.

  C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet

and Kendl," which is the 1st time you can save the game.  All that's available

to eat are snacks and soft drinks (such as in front of the bar a block to the W

of the Johnson house).  You can have C.J. use a snack vending machine about 80

to 100 times in a row to give him about 20% Fat.  The Fat burns off slowly, so

you can replenish it with snacks, keep his red Health bar full, and build up his

other Stats.

  But his Health can be diminished quickly and C.J. can die after some confron-

tations with traffic or the bullets of policemen and rival gangsters, and snack

and soft drink vending machines aren't shown on the radar or in-game map.  So

this walk-through reflects the fact that the first time I played "San Andreas,"

I waited till after "Ryder," after which the restaurants are open and shown on

the radar and in-game map, to have C.J. do the various preliminary things that

increase his weapon and vehicle skills.

  Once C.J. develops some Muscle, he can get stronger even faster using the out-

door gym at Verona Beach (the indoor ones open up after "Drive-Thru").  Reader

Timo Hakala told me C.J. can start using the Verona Beach gym at the start of

the game.

  (After doing the preliminaries, I'd make a copy of my save game in case I want

to play it again with all that work already done.  If you don't get it done till

after the 1st few missions, at least those missions don't require C.J. to have

any special skills, so you can always start a new game to see those without wor-

rying about it.)

  Keep C.J. healthy by feeding him every day or two and giving him Armor to pro-

tect him from injury.  There's an Armor pickup under the W side of the bridge

that's a bit N along the big drainage ditch E of the Johnson house.  The amount

of Health and Armor C.J. has is given in the HUD; the amount of Armor is given

in the Player Stats, too.

  The Paramedic mission gives you a fast way to increase C.J.'s maximum Health

Stat potential.

  The hooker gimmick works like it did in the previous couple of GTA's with a

few changes:  The hookers, like the drug dealers and convenience stores, are

open for business 24 hours a day.  (In "Vice City," the hookers just showed up

during what is usually sleep time, so I don't think they made as much money.)

If C.J. drives one of most of the four-wheel vehicles (a convertible will work

in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y"

for "Yes," and she'll get into the vehicle.  Have him park somewhere secluded

(the back tires don't have to kick anything up like before).  If you have the

subtitles on and pick a place where the gimmick works, a subtitle will say,

"This looks like a good spot."  The vehicle rocks for about 15 seconds (a little

over 15 minutes in game time) during which she charges $28 while C.J.'s Health

goes up a bit (almost as much as for a Sprunk machine--see below).  After the

Pimping mission, she pays him for it.


  One hooker asks, "Did somebody say 'milkshake'?"


  1. Slang - A woman's body and the way she carries it.

  The qualities a sh*t woman uses to attract men; whether her body, personality,

face, money etc. Kelis said it means "whatever you do well" on MTV. "My milk-

shake brings all the boys to the yard" -- Kelis featuring Pharrell, Pusha T

(Milkshake (Remix)) [1]

  I'm with Rusk--I just thought it meant her t*ts.


  If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en-

ters an Ambulance, and even more the 1st time he enters a Hotdog van, too.

  I used the Control Center, X.13.c, to check increases in C.J.'s Health:

  Entering an Ambulance for the 1st time: up 20

  Hooker: up 28

  Vending machine (Sprunk or snacks): up 35

  Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60

  Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J. gets

40 Health points the first time he enters a Hotdog van, too.

  Small meal: up 20

  Medium meal: up 40

  Big meal (not salad): up 70

  Salad meal: up 40

  A Heart pickup increases it 100%.

  Full Health before completing the Paramedic mission: 100

  Full Health after completing the Paramedic mission:  150

  If you use the Control Center (see X.13.c), you can have C.J.'s Health set to

176 so he doesn't die if he falls a great distance onto the ground while wearing

a Parachute.

  I.5.c  Player--Muscle and Fat Stats

  Basically, you keep a little Fat there for C.J. to burn off instead of burning

off Muscle.  I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too

flabby, he won't run as athletically or jump as high.  (If you plump him up in-

stead of pump him up after completing the game, he won't be able to jump high

enough to grab the top of the wall behind Sweet's basketball hoop to get onto

Sweet's roof for the Hydra there.)  If both of those Stats are depleted, C.J.

will lose Health and die.  But Fat burns off slowly, so it's easy to keep enough

in the Fat Stat.

  Take-Two recommends having C.J. eat once a day to avoid the glitch that can

appear late in the game and doesn't let him use the gym equipment at all.

  Before the restaurants open, you can increase C.J.'s Fat by having him go to

the human vendors and vending machines for food.  You can have C.J. stuff his

face about 80 to 100 times in a row at a snack vending machine to give him about

20% Fat.  Once the restaurants open, after "Ryder," have him eat the big non-

salad meals for the fastest way to increase Fat.

  I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat


  Vending machine: up 2

  Human vendor (at a stand or in a Hotdog van): up 5

  Big meal (not salad): up 27

  If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it

off instead of Muscle and not be flabby, you can give C.J. a meal every day or

two, and keep his Health bar full, with salad meals, snacks, and soft drinks,


  Have him go running, swimming, or cycling to convert Fat to Muscle (and in-

crease his Stamina).

  Once he gets to the Buff stage, the game says he's allowed to use gyms, but

the indoor gym equipment is unavailable because the indoor gyms don't have yel-

low entrance lights in front of the doors until "Drive-Thru."  Before that, the

fastest way is to have him lose Fat is to use the stationary bike of the outdoor

gym at Verona Beach.

  (You could give him 11 meals in a row to make him throw up and he'll lose a

lot of Fat, too, if not gain Muscle or Stamina.)

  To have him use the dumbbells and bench press weights at the Verona Beach gym,

quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the

LMB.  He'll develop even more Muscle, which mainly improves the strength of his

melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.

When he's real lean and muscular, he's built like a contest-ready Arnold


  (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls

like the ones I use for "Vice City.")

  The maximum Stat for Muscle is 1,000 points.

  The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds

in one sitting" (see III.5).

  I.5.d  Player--Stamina and Lung Capacity Stats

  Stamina is, with Muscle and Lung Capacity, another health Stat you want to

increase to maximum strength.  C.J.'s ability at biking fast, swimming fast,

and running for a longer time is improved by having him do one or more of them.

It doesn't diminish, and it's good to build it up early in the game.  (For the

infinite sprint, complete the "Burglary" mission.)

  The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under-

water.  It's increased by having him swim underwater till his air bar gets low

then surface.

  The maximum Stat for Stamina and Lung Capacity is 1,000 points.

  The fastest way to raise these Stats is at "Maximum Stats of all kinds in one

sitting" (see III.5).

  I.5.e  Player--Total Respect and Sex Appeal Stats


  Running Respect:          40%

  Mission advancement:      36%

  Territories owned:         6%

  Amount of money:           6%

  Muscle (physical fitness): 4%

  Progress with girlfriend:  4%

  Appearance:                4%

  Running Respect:

  Killing a drug dealer:             +.005%

  Killing a rival gang member:       +.5%

  Killing one of your gang members:  –.0005%

  One of your gang members dies:    –2%

  Territory won:                   +30% (a major part of the final Los Santos

                                         section of the game)

  Territory lost:                   –3%

  Thanks to the Brady guide for those figures.  How do they figure out numbers

like -.0005%?  There must be math in a file, like the one that determines how

fast stats increase (see III.5), they look at to figure that out.

  The main way C.J. can increase his Respect Stat is by killing lots of rival

gang members and corrupt law enforcers, recruiting Grove Street Family gang

members to help him, then by taking over rival gang territories.

  Taking over rival gang territories is possible after "Doberman" (see IV.23),

but C.J. loses any territories he gains in Los Santos when he leaves it after

"The Green Sabre" (see IV.28).  He keeps the Respect, though, so I'll leave the

choice open.

  Mission success is the other big factor that determines Respect, and an impor-

tant mission that's available early is to spray 100 Tags.  Respect can also be

increased by having C.J. be healthy and use the better vehicles, clothes, hair-

cuts, and tattoos.

  Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat

low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair-

cuts, and tattoos with a big Sex Appeal value.  The vehicles with a big Sex Ap-

peal Stat (see III.18) seem to make the biggest contribution of those last four


  Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you

want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap-

peal can be increased by having him succeed with dates, too, which is made easi-

er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl-

friends won't care how much C.J. weighs, etc.).


  I.5.f  Player--vehicle Stats

    The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air-

craft--the higher the skill Stat for that type will be till the Stat is maxed

out and the type of vehicle gets the easiest handling it will get in the game.

  When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny

Hop higher and reverse faster without falling off.

  When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the

gates will open for him at all the airports.  (If you have C.J. get this, the

game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight

School success.)  When the Stat reaches 100%, C.J. gets a Parachute when he

bails from an aircraft.

  The maximum Stat for a vehicle skill is 1,000 points.

  The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all

kinds in one sitting" (see III.5).

  I.5.g  Player--Pilot Ranking

  The rankings are the same as in "Vice City" with a lot more aircraft to climb

the list with.  The "Vice City" glitch that causes the Stats to consider you an

"Ace" too soon is back.  Most importantly, the little Dodo is back.  Awwwr!--

the little one....

   Pilot ranking

   0:00 to 0:04   No Ranking

   0:05 to 0:09   Flyboy

   0:10 to 0:19   Aircraftman

   0:20 to 0:29   Pilot Officer

   0:30 to 0:59   Corporal

   1:00 to 1:29   Lieutenant

   1:30 to 1:59   Sergeant

   2:00 to 2:29   Captain

   2:30 to 2:59   Biggs

   3:00 to 3:29   Wedge

   3:30 to 3:59   Red Baron

   4:00 to 4:29   Goose

   4:30 to 4:59   Viper

   5:00 to 5:59   Jester

   6:00 to 6:59   Chappy

   7:00 to 7:59   Iceman

   8:00 to 8:59   Maverick

   9:00 to 9:59   Noops

  10:00 to 10:59  Air Chief Marshal

  20:00 to 30:00  Ace

  From what I can tell from the little I've tested it, it looks like the "Vice

City" glitch of "Ace" showing up too fast is back.

  See "Glenster's Guide to Some of Vice City" for more about the rankings.

  Since the Dodo is of paramount importance, I'll repeat something I wrote in my

walk-through for "Vice City": special mention should be made of Poland's young

Andrew Noops n Gleh, who used to frequent the message boards.  From what

seems most reliable from looking at various web pages, he flew the GTA "III"

Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat-

ing in "Vice City."  You still have to be an Air Chief Marshal or Ace to do bet-

ter than that in "San Andreas."

  This isn't one of those people that can't fly the Skimmer--this is a two-

fisted, red-blooded, Dodo-flying man.  Rockstar, if you read this, this is what

we want.  Don't listen to those Skimmer weenies.  If you want to make things big

and easy, at least make two versions--one rated M and one rated SW.  For SW, you

can push a button, and you don't have to aim, drive, or fly anything, and you

can have the lead character buy some shorts and go for a swim.  And leave the

motorcycles and the Dodo the way "Vice City" intended them for the M.

  Flight time is given in Achievements.

  I.5.h  Player--Gambling and Luck Stats

  Having C.J. bet on the horses at Inside Track (which doesn't have a limit on

the amount wagered) over and over won't make C.J. win more often.

  C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas and

his Gambling Stat can be increased by spending money on the several ways to gam-

ble in Las Venturas casinos (see XI.e), so you might not worry about those

things till you send C.J. there.

  Giving C.J. those things won't give you any advantage at getting 100% for the

game other than that C.J. needs to collect 50 Horseshoes for that.  If you want

C.J. to make a lot of money from gambling, the fastest and safest ways are to

either have him bet a lot of money on the long shot at Inside Track and only

save the game if he wins, or have him use GTA_Phreak's gimmick for winning at

Blackjack (XI.e).  Since C.J. doesn't need to build any Gambling Stat to use the

Inside Track gimmick, there really isn't any need for C.J. build his Gambling

Stat to have enough money to buy all the properties in the game.

  Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at

casino gambling, but I'm not sure what it does.  For example, GTA_Phreak pointed

out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as C.J.

remains at the table, and the dealer always hits when the total of his cards is

under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances of

winning in those circumtances, at least.


  When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000; when

he spends $10,000 that way, he can bet or borrow $10,000, etc. up to $1,000,000.

The more he can bet and borrow, the higher his Gambling Stat.

  According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001

points for every dollar spent on casino games--slots, video poker, blackjack,

roulette, and wheel of fortune.  C.J. reaches the highest gambling skill, 1000

points, the Whale level, if he spends $1,000,000, regardless of whether he wins

or loses.

  I tell you the truth, if I wanted to play card games, I'd have used the ones

that come with Windows XP, and I didn't.  I can't see buying a 64 bit processor

and all for a card game or the video version of the lottery tickets at the con-

venience store.  Now a pinball game in the bars--that could get me going a lit-

tle bit.  A Future Pinball game might be a lot of megabytes for one aspect of a

bar in a GTA game, but maybe a decent one wouldn't have to be very big.  GTA

could do it up good with sound effects and voices--maybe having the ball get a

Unique Jump cinematic as it goes over a ramp.

  I.5.i  Weapons

  C.J. can improve the weapon Stats certain weapons have by shooting rival gang-

sters or law enforcers.  Shooting the gangsters creates less of a problem with

getting rid of wanted ratings.  Likewise, he can improve his various vehicle

Stats by using the vehicles.  These are covered more in the "Preliminaries for

Los Santos" section.

  The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in

one sitting" (see III.5).

  Current Weapon Skill: the skill level of the weapon C.J. is equipped with if

it has a skill level.  The highest level is 1,000 points.

  I.5.j  Crimes--Total number of wanted stars attained and evaded

  The total number of wanted stars attained is increased by each wanted star

c.J. gets.  They're considered as evaded if he gets rid of them by using a Pay

'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by

putting on a hat, shades, or clothes for torso or legs.  They aren't considered

as evaded if they just go away while C.J. stays away from law enforcement.

Wanted stars attained during missions and erased by completing those missions

aren't considered as evaded, either.  Unless you're going to reload the game

every time C.J. gets rid of a wanted star one of those two last ways, the best

you can do is keep Attained from getting too much bigger than Evaded.

  I.5.k  Crimes--Criminals wasted

  Criminals wasted refers to the number of times C.J. killed criminals, which

includes four drug dealers (see III.11).

  The criminals listed in datapeds.ide are BMYCG, BMYCR, HMYCM, HMYCR,



  BMYCG   black guy, hospital mask over mouth, dark brimless cap, dark gray jer-

sey with white short sleeves, gray pants, white shoes.

  BMYCR   black guy, a bit unshaven, silver chain, light and dark vertical

striped short sleeve shirt, green-gray calf-high pants, white sneakers.

  HMYCM   white guy, hospital mask over mouth, dark gray shorts with a red band

at the end of each leg, brown and black slippers.

  HMYCR   Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer-

sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and

white shoes.

  SBMYCR  black guy, bit unshaven, dark shades, white baggy cap like nurses

wear, white jersey with blue unbuttoned shirt, light gray green pants, white


  SHMYCR  Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray

pants, brown and black shoes.

  SWMYCR  Asian guy, short dark hair, green short sleeve jersey over black long

sleeve jersey, blue jeans, light and dark gray shoes.

  VBMYCR  black guy, a bit unshaven, short hair w/dreads in back, mostly gray

plaid jacket, gray pants and shoes.

  VHMYCR  Asian guy, short hair, short mustache and beard, horizontal black and

white striped jersey, blue jeans, gray and black shoes.

  VWMYCR  white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on

chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots.

  WMYCR   white guy, short brown hair combed straight back, light beard, silver

chain, black jersey, black leather vest, light brown pants to above the ankle,

gray shoes.

  WFYCRK  white woman, hospital mask over mouth, white "X" taped on nipples,

white thong bikini bottom, black and see-through gray shoes.

  MAFFA   white chunky guy, black jersey/suit/shoes.

  MAFFB   white chunky guy, bald with brown mustache, gray jersey with dark gray

horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.

  MAFFBOSS  white guy, short dark hair and goatee, pale pink-peach shirt with a

white collar, gray suit with a white handkerchief in the pocket, black shoes.

  BIKDRUG  white guy, light brown short mustache and beard, black headband and

bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf-

high gray pants, gray shoes.

  BMYDRUG  black guy, short goatee, black muscle t-shirt, brimless black cap,

silver chain and bracelet, gray pants, black and white shoes, often has his

hands folded before him.

  HMYDRUG  Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt,

dark gray pants, red-gray bandana, tattoos on arms.

  WMYDRUG  white guy with a smirk, gray Rockstar hoody pulled up over his head,

dark baseball cap, blue jeans, white sneakers, often has his hands folded

before him.

  See X.8 "Skin viewing and editing" for some methods you can use to view them.

  See I.8.b for the vehicles they drive.

  Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light

blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants,

gray shoes), isn't given a criminal status like the pimp in bold red and black

in "Vice City."  And, as before, the prostitutes and gang members aren't given a

criminal status, either, I guess just because the lead character interacts dif-

ferently with them.

  I.5.l  Crimes--Gang members wasted

  The Gang members wasted by C.J. can belong to one of eight gangs.  According

to datapeds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family,

the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia,

the Triads, and the Varrio Los Aztecas.  See I.8.b for the vehicles they drive.

  I.5.m  Crimes--Cost of property damaged

  The costs of vehicles, shown in column ac of datahandling.cfg, go toward cal-

culating this.  (Thanks to Ben "Cerbera" Millard.)

  I.5.n  Gangs

  The size of the three biggest gangs is given in the order of the number of

territories held by each.

  I.5.o  Achievements--Flight time

  Flight time in "San Andreas" is created by how long you fly both planes and


  I.5.p  Mission

  Pdescobar says that you might as well ignore the fact that Missions Passed

won't grow to be as large a number as Mission Attempts: "Many things (such as

entering a gym) will increment that stat" (Mission Attempts) "even though they

aren't completable missions."

  I.5.q  Miscellaneous--Progress made

  The percentage of the game you've completed.


  I.6.a  Some distinctions between the PS2 and original PC versions

  The PS2 version comes out 1st because poor Sony doesn't have enough money.

I'm thinking of starting a telethon.  (What kind of PR blurb would that be?:

"The graphics aren't as good, you can't mod it or put in songs, and you get a

limited range of controllers.  Buy two!"  So they put it out without competi-


  The graphics aren't diminished for the PC version.

  A good article about it, and refinements made to GTA since "Vice City," is an

interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris

Rothwell--which can be found at the Gamespot web site:

  A good article on the history of Playstation 2 is:


  A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif-

ferences is at:

  The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for

target practice, at various Ammu-Nations.

  In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not

found in the other tattoo parlors, and there are more "objects"--for example,

Grove street for the PC (maybe Xbox) version has things like boxes, garbage

bags, and trees (trees?), etc.  (Thanks to tommy vercetti guy.)

  The loading times are much faster, and it's a lot easier to mod things, in the

PC and XBox versions.  (Thanks to the venerable spaceeinstein.)

  Draw Distance (the distance at which the graphics are loaded) is greater for

the PC and Xbox versions, and the graphics can be seen to be better in a lot of

ways--the surface of roads, the look of lightning storms, etc.


  In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct

CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An-

dreas User Files/User Tracks for your own radio station.

  To save space, notably if you want to use the same songs for more than one

GTA, right click the song file, click "Create Shortcut," copy the shortcut, and

paste it in the User Tracks folder.  Then Delete the original shortcut.

  In the Play Mode section, you can choose "Radio" to have the game play them

with the commercials, etc., provided to make it seem like another of the sta-

tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and

"Random" plays them in a random order.

  To have them play on the radio station, run "Scan User Tracks" 1st in "Audio


  Automatic Media Scan will make the radio start with the 1st track after the

game loads.


  You can use or make a variety of mods (modifications) with the PC version.

Normally, more kinds of mods are possible with v.1 than v.2, but see the start

of the modding section (see X) for jarjar's method to convert v.2 to be able to

mod it like v.1.

  The PS2 two player mini-games have been dropped for the PC version.  The PC

version has online multi-player mods.

  GTA Tournament:



  Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two

player games on PC (see X.13.x).

  Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till

You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San

Andreas" missions and things that aren't in any of the (unmodified) versions of

the game.


  The moon stays full and doesn't go through phases as pre-release information

said it would.  Thanks to Spaceeinstein for telling me it goes through phases in

the PS2 version.

  The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a

tire doesn't work for PC.  Again, see III.5 for a way to  make any Stat climb as

fast as you like on PC.

  The basketballs appear at the start of the PS2 version but don't appear in the

PC version till after "Tagging Up Turf."

  The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC.  (On

PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the

flag, bail a second later and open the Parachute, and soon have C.J. morph to

the bike with the Parachute attached and open above him.)  Demarest's Steed mod,

that lets you choose to have the lead GTA player never fall off their motorcy-

cle, has been adapted for the PC "San Andreas," though, including by Spaceein-

stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col-


  The gimmick to have C.J. switch to a Camera and click a photo to unhitch a

trailer from a truck cab doesn't work for PC, either.  You could use the GTA SA

Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a

trailer to unhitch it, though.

  The gimmick of switching to another radio station and switching back before

the dialing noise is over to skip a song on the radio doesn't work on PC--at

least not the original version.

  The song "White Room" by Cream has been added to later PC and Xbox versions.

  Shady Industries has been renamed Solaris Industries for PC.  (I'm guessing an

actual Shady Industries didn't like the association with Avery Carrington's

Shady Acres, etc., in "Vice City."  Then again, I never figured out that PS2

"Vice Point Langer"/PC "W.K. Chariot" hotel name change.)  Some Benson trucks

still say "Shady Industries," though.  (Thanks to PresidentKiller at GTA Fo-


  On PS2, the cars get dirty and you can clean them by using a save garage, Pay

'n' Spray, or by driving in the rain.  In the original PC version, they just

stay however dirty they are.  The car washes weren't functional for anybody.

There is a mod for the PC version that keeps the dirt off, though: "The No Rust

mod" (see X.13.e).  The v 1.01 patch (see I.2.e) for v.1 lets you clean the

dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set

FX quality to medium or higher, too, to make it work.

  One thing that was different about the PC version of "Vice City"--that the

pedestrians taken hostage in jacked vehicles were rarely heard to make funny

screams as they did on PS2--has been fixed for the PC "San Andreas."  An easy

way to test it is to have C.J. jack a Hotdog van with a vendor in the back.


  Thanks to Rusk and his information about the differences between the original

and Second Edition of the PS2 version for helping me make these comparisons:

  "Supply Lines" is easier in any version other than the original PS2 version

because the RC Baron doesn't use fuel when it glides.

  The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the

original PS2 version, is noted on the in-game map in the PC version and the PS2

Second Edition.

  The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be-

tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but

worked in the original PS2 version, isn't noted on the in-game map and doesn't

work for the PC version, and Rusk writes that it was completely removed for the

PS2 Second Edition.

  Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox

version.  It's just the door that doesn't work.  You can modify the mission

script or placement file to open that Pay n Spray door.  The Pay n Spray works."

  The original PS2 version glitch that caused pool to be unavailable after C.J.

aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi-

tion.  I don't remember it being reported as a problem for PC.


  Be wary of reviews of the PC version that start out with the person taking

hours to get used to the controls.  Would you want to know if you should buy a

car on the advice of someone who'd never driven before?  (If, afterward, they

still find it hard to fly--accelerate, up, down, left, right--this should be a

little hint.  Time for: "I can't fly the Skimmer.  I'll give you a web site--fly

it for me...."  I would not entrust the li'l Dodo to such reckless hands.)

  Different games are better on different formats, and people can go with what

they're used to.  But when it comes to GTA and I read about people fussing about

which version is better--usually knowing the PS2 version and wondering about the

PC version, I think of this:

  Imagine there was a button on your PC monitor.  And if you pressed it, your

GTA graphics would be worse, you couldn't add your own music, you couldn't play

with the data files or add models to the game, you were limited in what control-

lers you could use, no more hand held "camera" freedom--who the he** would push

that button?

  The only thing I heard that gave me pause about that was when someone said

they liked PS2 better since they liked to watch the game on TV.  It was a brief

pause--I used to use an ATI All In Wonder 9800 Pro graphics card.


  I.6.b  Adapters for PS2 and Xbox controllers

  If you want to use an adapter that lets you use your PS2 or Xbox controls for

PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can

plug them into:

  SmartJoy PLUS - PlayStation 2-USB adapter

  SmartJoy X - Xbox-USB adapter

  You might also want to see this message board about the San Andreas Advanced


  I.6.c  Gamepad controls

  I recently got a Logitech Rumblepad 2, which is like a PS2 controller and is

much easier to connect to your PC.  It doesn't have a PS2 pressure-sensitive

vehicle acceleration button--acceleration is determined for each vehicle in data

> handling.cfg, and you regulate how much to use with presses or taps of a key

of the keyboard or a button of a gamepad, in PC GTAs.

  Turning for sprinting, swimming, and land, water, and flying vehicles (includ-

ing the Jetpack) is done with the left analogue stick instead of with mouse

steering and the keyboard.  It makes turning while swimming, falling with the

Parachute deployed, and flying with the Jetpack look different--you see more of

a range of motion, like turning with them was designed more for gamepad use.

The ability of the left analogue stick to combine the keys that tilt a helicop-

ter up, down, left, or right makes it a bit easier to fly one.

  Why the game developers didn't utilize the "Vice City" method that ties both

forward movement and forward "camera" aim together, for which a little forward

movement sends the "camera" aim ahead, is beyond me.  If anything, I'd have

added that for the helicopters, too.

  The tendency of the "camera" to aim somewhere other than forward for a turning

helicopter, and the length of time it takes to aim the "camera" forward by send-

ing a helicopter forward, is the biggest problem of flying a helicopter whether

you use a keyboard or a gamepad.  Having the "camera" glimpse backward sends the

aim of it forward, but it's still a disadvantage to have to do that while a he-

licopter is turning and being moved into position to fire at a moving target.

  A gamepad isn't as smooth at moving the lead character, and aiming a weapon is

awkward with the left analogue stick.  I think the auto-aim feature that comes

with the Joypad Configuration, and the way the "camera" moves around while the

lead character uses auto-aim to fire at targets, is meant to compensate for

that, although auto-aim isn't available for weapons that bring up a scope.

  The "camera" movement created by using the right analogue stick is limited in

speed and range and feels clumsy compared to aiming the "camera" with the mouse.

  While the left analogue stick controls leaning forward or back on a motorcy-

cle, a gamepad may have more of the control of a keyboard for motorcycle stunts

if you program a couple of buttons for that.  But since the keyboard still func-

tions while you use a gamepad, I'd probably use the keyboard for motorcycle

stunts to have a couple more buttons available on the gamepad for more general


  If you leave the gamepad attached while you use the mouse and keyboard, you

may get the glitch of the "camera" circling C.J. uncontrollably.  If that hap-

pens, unplug the gamepad.

  The gamepad works in both the Mouse and Keys and Joypad Configurations, but

Steer with Mouse is only available in the Mouse and Keys Configuration, so I see

the advantage, claimed by some posters on the game message boards, in using the

Mouse and Keys Configuration and having the gamepad available to fly a helicop-

ter or just for enjoying the variety it adds.

  Thanks to Orion_SR for telling me the gamepad setup given below:

  Foot Controls

  Fire          Joy3

  Next Weapon   Joy8

  Prev Weapon   Joy7

  Zoom In       Joy1

  Zoom Out      Joy2

  Enter+Exit    Joy4

  Camera        Joy10 (or Joy9)

  Jump          Joy1

  Sprint        Joy2

  Aim           Joy6

  Crouch        Joy11 (or Joy12)

  Action        Joy5

  Look Behind   Joy12 (or Joy11)

  Vehicle Controls

  Fire            Joy3

  Secondary Fire  Joy5

  Accelerate      Joy1

  Brake           Joy2

  Enter+Exit      Joy4

  Horn            Joy11

  Sub-mission     Joy12

  Camera          Joy10 (or Joy9)

  Handbrake       Joy6

  Look Left       Joy7

  Look Right      Joy8

  Look Behind     Joy7+8


  I.7  Controls

  F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.

  Esc  Pause the game and go to the menu.  To have a longer look at onscreen in-

structions or dialogue, press Esc and go to Brief.  You can go back through ear-

lier instructions and dialogue by pressing Up and go forward through them with


  Prt Scr  See X.15 for how to use Prt Scr, etc., to make screenshots.

  If you leave the controls alone, the HUD will disappear and the "camera" will

act like a hand held camera operator is getting bored from inactivity and will

zoom in on and back from this and that activity.

  F1   Instant Replay

  F2   Save replay (press at the end of the replay)

  F3   Play back last saved replay.  Only one replay can be saved at a time un-

less you want to rename the My DocumentsGTA San Andreas User Filesreplay.rep

file so it isn't overwritten.  If you want to save videos of the game, you might

want to download FRAPS.

  I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type

instant replay with slow motion for Unique Jumps and a variety of "camera" an-


  Some things are different in GTA instant replays.  In "San Andreas" instant

replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point

down on the Hydra even in replays of scenes in which they were pointed back, a

black thing--a landing wheel?--appears below the back end of, at least, some of

the planes, the Jet Pack doesn't appear, train engines face backward, etc.

  One of the new differences that's the most unusual, and which I haven't read

any explanation for, is that instead of certain action scene co-stars such as

Big Smoke, Kent Paul, or Maccer appearing, another guy does.  It gets more unu-

sual when he replaces both Kent and Maccer at the same time or replaces Catali-

na as he does in the scene at the link below:

  Spaceeinstein sent me this "Explanation: Rockstar became lazy.  The replay

didn't load the special actor models.  That ped in the picture is the default

ped for the special actor model to replace.  Special actor models aren't con-

sidered as peds in the game so it has to replace an existing ped like the one in

the picture."


  A couple of instant replays that should have been (and other odd moments):

  - I had C.J. get a six star wanted level and land his Jetpack on the Ferris

wheel at Santa Maria Beach.  A Police Maverick landed beside him, and C.J.

jacked it!  Those things take off too slow for him to have gotten away, and

something about the getting busted cinematic screwed up the instant replay so it

didn't register.  (If it ever comes up for you, have him shoot the corrupt offi-

cers 1st.)

  - C.J. was driving a motorcycle through the oil fields toward Las Venturas,

hit something, the bike kept rolling while C.J. ran to get it, and he got back

on and kept riding like something out of a wild west show or a stunt movie air

grab.  I must have hit the wrong button, though, because the instant replay just

showed the last few seconds of him standing somewhere afterwards.

  - I'll add something to those two because this is the closest category to put

it in, other than the one for ghost world.  C.J., in an SUV, was drive-bying the

attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo.  So

I had him try to run into them, and he knocked a couple off their bike.  One got

back on the back of the seat of the bike, and C.J. ran the other one down.  But

the bike with the person on the back still followed him around.  It would run

into him now and then--plomp--but that's about it.  If C.J. stopped, it stopped.

It was more like a frisky dog than an attacker.

  Hitokri Battusai wrote to me he had a similar experience with what he called

Ghost Cops during a gang fight, too: the police car driver was killed but the

car kept following C.J.'s car.

  - Using Molotovs for "The End of the Line" gave me a couple of glitches.  One

gangster kept running into the corner of an alcove till he went through it, like

Claude in the "III" gimmick to get a Mafia Sentinel.  Another survived the

fire--I guess running into the wall protected him a bit--and said, "You can't do

that to me, man," and resumed firing till he got a moment of another Molotov!

  WTF screenshots

  Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till

it was bumped again:

  Low flying Rustler:

  Flying train:

  Invisible motorcycle policeman:

  After downing the helicopter in "Toreno's Last Flight":

  Really bad gang car (the game wasn't modded--I haven't seen this since)


  I.7.a  Foot Controls


  Note: I remap Spacebar and Left Shift so each does the job of the other--Jump

is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."


  W                     Forward

  S                     Backwards

  Mouse Steering or A   Left

  Mouse Steering or D   Right

  You can turn the "camera" with the mouse so to face C.J., then press S to keep

him going in the same direction in the scenery yet now towards you and the cam-

era; a similar thing can be done with A and D.

  W,S,A, and D can also be used for the dance game, and A and D can be used to

    go through the food selection at a restaurant.

  Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di-

rection for pairs of beats, to give C.J. a little dance move paradiddle you can

throw in now and then, like when C.J. sings, for some snazz.

  Mouse   Look anywhere, though you need to move C.J. to look directly up or

            down.  When standing still, C.J. doesn't swivel as you move the

            mouse as Tommy Vercetti or Claude Speed did.  You get a greater va-

            riety of views of him that way, but it makes aiming him busier.

            While he faces in one direction, you can look in another with the

            Mouse; if you want to face him in the new direction, press W,S,A, or

            D as needed.  I usually press W, which makes him go in the direction

            the Mouse is pointed, to turn him.

  F or Enter (Return)  Enter or get on a vehicle, have C.J. buy a soft drink or

                       snack, end a transaction at a restaurant or barber shop,

                       etc., end a phone call, spend $100 for, or quit watching,

                       a lap dance, open the freezer at the Abattoir, detach a

                       deployed Parachute, and let go of something he's hanging


  The camera swirl after C.J. leaves a vehicle can be disorienting for a moment.

When that happens, you may speed things up by pressing W to turn him in the di-

rection you want him to go, then W again to continue.

  If two choices are equally near when you press F, C.J. goes in the direction

of the vehicle or vending machine he's pointed toward.  Otherwise, he'll turn

and go to the closer one.


  Left Shift   Sprint (I remap it from Spacebar) when added to W.  The sprint

                 lasts longer as C.J. gets stronger, as does the faster sprint

                 created by pressing it quickly and repeatedly.  Complete the

                 Burglary mission for the infinite sprint.  Left Shift is also

                 used to buy food at a restaurant, preview/buy a haircut, etc.

  Spacebar     Jump, grab something to climb, or climb something (I remap it

                 from Left Shift).


  Left Alt    Walk  Add Left Alt to W,S,A, or D to make C.J. walk.  I mainly use

                this because I think it looks funny to have C.J. stop scrambling

                and act normal till he's just past a police officer.  If you add

                Left Alt while C.J. moves in a crouch, he moves slower, too.

                If you equip C.J. with a one of the rifles or automatic rifles,

                he can walk faster, so you might use that when C.J.'s in a big

                house during the Burglary mission.

  Tab or     View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,

                what day it is, and the Weapon Skill C.J. has for an upgradable

                weapon if he's equipped with one, in a menu in the lower left

                corner of the screen.  You can also use it to have C.J. answer a

                cell phone, give a gift to or kiss a girlfriend (awwwr!), buy

                property, and equip the weapon of the pickup C.J. is standing in

                to replace the weapon currently in that slot.

  C           Crouch  Use W,S,A, and D to have C.J. move while crouching, and

                tap one of them repeatedly, or add Left Alt, to have C.J. do it

                slowly.  It can help C.J. sneak up on enemies.  End a crouch

                with Spacebar, Left Shift, F, Enter, or the LMB.  C.J. can't

                crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap-

                on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or

                either rocket launcher).

  C and hold the RMB   C.J. crouches and can target someone (see "RMB or Caps

                         Lock" below).  Crouching can help C.J. fire a gun with

                         more accuracy and make him harder to hit.  If you press

                         A or D, he rolls left or right and takes aim again.

  LMB         Fire, punch, hit with a melee weapon, throw, spray paint, deploy a

                Parachute while C.J. is falling, change the "camera" view of a

                lap dance, and take a snap shot.  As in "Vice City," you can

                hold the LMB down to keep a Chainsaw revved up and pointed for-

                ward, then move with W,S,A, or D to create fast Chainsaw at-

                tacks.  Unlike Tommy, C.J. can't jump while he's equipped with

                it, though.

  RMB or Caps Lock  Target someone or bring up the scope of a Sniper Rifle,

                      Rocket Launcher, or Heat Seeking Rocket Launcher so it can

                      be aimed and fired.  In the case of a Heat-Seeking Rocket

                      Launcher, it also makes a green reticle appear over the

                      target, and the green turns to red as the system locks on-

                      to the target.

                        To target someone, aim C.J. or his weapon at them and

                      press RMB or Caps Lock.  It makes an arrow point down at

                      their head.  The color of the arrow indicates their

                      health.  It turns from green to red to black and disap-

                      pears as they weaken and die.  If C.J. is equipped with a

                      Knife and you target someone from behind with the RMB,

                      C.J. prepares for a stealth kill he'll execute if you

                      press the LMB.  It also creates the potential for C.J. to

                      see if they can be recruited into his gang (see below).

  RMB or Caps Lock,

    and G or H        Press the RMB to target one of his gang members (see

                        above) and press G, and if C.J. has enough Respect,

                        they'll follow him as a gang member (into a vehicle,

                        swimming, sometimes over walls, etc.) and attack oppos-

                        ing gang members and criminals--they may also attack law

                        enforcers who pursue or attack C.J..  With 80% Respect,

                        C.J. can recruit seven gang members.

                      Press G to draw them to C.J. if they run away, and press H

                        to have them wait in place (I remember the keys by

                        thinking of "G" for "Gang" and "H" for "Hang back").

                        They may ignore the last command if one of those they

                        attack comes by, and C.J. doesn't have to go far for

                        them to ignore a command to stay in place and run toward

                        him, though.  If you want a recruit to leave the group,

                        such as when their health gets low, make the arrow ap-

                        pear over them and press H.  To disband the whole group,

                        hold H or have C.J. go far away from them.

  RMB and LMB         To have C.J.'s recruits attack someone, target the victim

                        with the RMB then press the LMB.

  E or Mouse Wheel Down   Next weapon/Target

  Q or Mouse Wheel Up     Previous Weapon/Target

  X or Mouse Wheel Up     Zoom In

  Z or Mouse Wheel Down   Zoom Out

  Y  Conversation "Yes"

  N  Conversation "No"  Besides using these two to have C.J. respond to someone

                          in a mission or to a hooker or drug dealer, it can let

                          him respond to some of the things the pedestrians say.

  V              View: you can pick one of several distances for a 3rd person

                   view that mainly follows C.J. from behind.

  NP1 or MMB   Look Behind


  I.7.aa  Climbing trees

  C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City."

One tall one is at the N side of the swamp in Back O Beyond.

  He can jump from the ground into the kind of trees on square boxes on the

sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the

base at the highest of the bottom limbs.  If he jumps on a vehicle 1st, about a

vehicle hood distance from the next to the lowest limb with his head in or by

the leaves, sometimes he climbs up into the same trees.

  He can jump up and climb the sort of trees with white trunks that you can find

by one with a thick gray trunk--it's on a grass strip behind a white picket

fence S of the lot that's on the S side of the Fleischberg plant that's SW of

downtown Blueberry.

  He can climb the kind, with pale marbled beige bark and gray limbs, you find

an example of across the street and NE of the hospital in Fort Carson.

  He can climb onto the trees that look like little squat palm trees, and onto

the cactus (that has the basic shape of Saguaro cactus except with a smooth

skin), in the desert.

  On the W side of the park that has a statue of a baseball player, on the block

of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a

tall tree with white bark.

********  Taking Photographs

  Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or

the Mouse Wheel, and snap the photo with the LMB.

  Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to

follow C.J., or a girlfriend, and they'll pose for a picture.

  With the Camera equipped, press Tab around a GSF gang member recruited to fol-

low C.J. to have them take the Camera.  Pose C.J. with W,S,A,D,C, and/or Space-

bar, then either press Tab again for them to take C.J.'s picture, or F or Enter

to have them return the Camera.

  You can save the pictures taken with it in your GTA San Andreas User Files in

My Documents if you turn the option for Store Gallery Photos on in the menu.


  I.7.b  Initial fight moves Controls

  Hold the RMB and press the LMB          Advances with left and right jabs

  Hold the RMB and press F                Advances with Right jabs

                                            and right kicks

  Hold the RMB and W

    and press the LMB                     Advances at a trot with right jabs


  Note: I remap Left Shift and Spacebar for Foot Controls so each does the job

of the other.


  Hold the RMB, W, and Left Shift,

    and press the LMB                     Runs with right jabs

  Hold the RMB and press Spacebar         Blocks with both arms; this can also

                                             be done while C.J. trots or runs

  See the several gym sections for moves C.J. learns later.  He needs to beat

all three trainers and learn their fight moves for 100% completion of the game.

  Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the

fight moves used by the last instructor he beat, so you could send him to an

earlier trainer if you like their style better, etc.

  The fight moves can be supplemented with a melee weapon.  Reader Chen Dong

shows this to good effect with C.J. armed with a Knife for "Gray Imports" and

"Los Sepulcros."  It's a good combination of C.J. being able to run fast for a

chase, knock the target down, and use a strong weapon on them.  Having C.J. punch his neighbors to get to know them

  A couple of pedestrians you might see in Fort Carson:

  The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let

them take me again," "He's one of them!" "For Earth, man!" "You can't steal my

mind," "You're not probin' me again," and "I know things."

  A cowboy with sunglasses, a light beard, and a blue checkered shirt over a

blue jersey: "You won't abduct me--no, you won't."


  I.7.c  Swimming Controls

  No key          Tread water; if underwater, slowly rise to the surface

  W               Swim forward with a breast stroke

  Mouse Steering  Turn


  Note: I remap Left Shift and Spacebar for Foot Controls so each does the

job of the other.

  Left Shift      Swim forward fast with a crawl;

                    press it quickly and repeatedly to have C.J. swim faster

  Spacebar        Jump till the water is about knee high; climb out of water


  W then add LMB        Dive underwater

  W then add LMB (dive),

  then hold Left Shift  Swim underwater

  Once he's underwater, you just need Left Shift, with Mouse Steering, to have

him keep swimming there.  Press Left Shift quickly and repeatedly to have C.J.

swim faster.

  Mind the breath meter, and notice that most of the marine life swims away if

C.J. gets close to them--the way they react to people in real life.

  (You might try the Joypad option, which you can't use mouse steering for, to

see what swimming looks like with it.  When C.J. is underwater, hold down Left

Shift and alternate between W and S, and C.J. goes forward by waving up and down

like a fish.  Turning strokes, with A or D, look more active, too.)

  Walking, driving, and flying underwater

  Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch

that lets C.J. walk, drive, etc., underwater.

  One of the places you can send C.J. to create the glitch is N of the curve in

the highway between Hanky Pank Point and the pretzel-shaped intersection to the

W of it.  Have him dive at the S side of the floor of San Andreas Sound and swim

at the place where the floor meets the cliff.  His breath bar will rise then

disappear, he'll stand on his feet, and C.J. will be able to explore the under-

water area like he can on dry land.

  You can use a code to spawn a vehicle or have C.J. push one into the water

ahead of time.  (If C.J. walks onto non-solid ground, like at the edge of the

map, he'll fall then appear on nearby dry land.)

  Thanks to Spaceeinstein for sending me a link to his video that shows how to

have C.J. drive underwater:

  If you have C.J. push the vehicle to the same spot that lets C.J. walk under-

water, it will show the properties it does on land, too, so C.J. can drive it.

  Thanks to Demarest for explaining it as matter of finding a way to put C.J.

underwater without the game considering him as having crossed through the sur-

face of the water--the game won't treat him as if he's underwater and he can

walk along the bottom.

  Thanks to GTA_Phreak for recommending that you look for the difference in the

lighting (lighter) waviness (none) and sound (no gurgling or whatever that is)

to find the spot, also indicated by the fact that it's the only underwater sur-

face that C.J. can create fires on, and if it's hard to put the vehicle in it,

you can sometimes get the same effect by having C.J. enter the vehicle.

  He adds several more places where you can use the glitch:

  - at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the

SW corner of the big brown square,

  - in the middle of a NW to SE section of coast that's S of the W edge of the

"O" of "FLINT COUNTY," and

  - at the SE coast of Flint County W of the "S" of the compass shown on the

ocean on the paper map.  Using the map and radar in the game, going S to N, you

can see the coast has a straight line then a curved one--the spot is most of the

way N along the curve.

  Orion_SR found another spot for the gimmick at the base of a gray corner of

the coast that's N of the T intersection that's N of the 1st "A" of "EASTER BAY


  Swimming mania hits San Andreas

  The general understanding is that C.J. is the only one in the game who can

swim; an exception to that is that Ryder can swim in "Pier 69."

  Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives

into the water with her while he has his choice of places to rob and she follows

him.  That's the kind of thing that's interesting to me--it shows the depth of

the world Rockstar has created for us to have fun with.  So I asked Shane to let

me know what any other testing about that turned up.  It turns out all kinds of

people can swim in "San Andreas."

  If C.J. leads any GSF gang members who follow him into water, they can swim.

  If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water,

Sweet will get out and drown.  But if C.J. drives a car that's optional for

Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get

out and swim after C.J..

  Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike

Toreno and T-Bone can swim in the mission "Mike Toreno."

  Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if

they get into water, but since they are assigned vehicles, I guess they fit the

rest of the idea.

  It sounds to me like anyone that follows C.J., including people codes cause to

follow him, can swim if C.J. leads them into water, including ones who get out

of vehicles that are optional for missions.  They drown if they get out of a ve-

hicle they must use for a mission.

  Thanks to Shane Wong for a real good find!


  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for

"Vice City."

  I.7.e  Four-Wheel vehicle Controls

  Note for all non-flying vehicles:

  turn on STEER WITH MOUSE in the OPTIONS menu.

  W           Accelerate

  S           Reverse; activates rear lights

  Mouse Steering or A         Left

  Mouse Steering or D         Right

  A and D can also be used to correct the tipping of a vehicle, which can be

    easier if you do it while accelerating.

  Spacebar    Brake; four wheel steering for a Monster truck or Rhino

  In some cases, such as in front of the barber shop in "Ryder," II.7, having

C.J. drive into a red shaft of light during a mission will stop his vehicle,


  Q           Look or aim left

  E           Look or aim right

  Q and E

    or MMB    Look behind

  LMB         Fire

  RMB         Look all around using the mouse; auto-aim for Rhino cannon

  F or Enter  Exit a vehicle (if the vehicle is moving slowly, one press stops

                the vehicle and another press makes C.J. exit)


  Left Shift (I remap it from Caps Lock or H)  Horn; Mr. Whoopee jingle; Taxi or

               Cabbie Boost Jump after delivering 50 fares; siren and flashing

               lights for emergency and law enforcement vehicles.



    or 2    Sub-mission

  Y         Trip Skip: in some missions that start with a long driving section,

              if C.J. fails the mission and you have him go back to the shaft of

              light to start the mission again, you'll get a prompt asking if

              you want to use the Trip Skip to skip past the initial section to

              get to the rest of the mission--if you do, press Y.

              Some missions that let you skip initial driving section are, at

              least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of

              the Line" does something like that automatically for both the

              timed section of getting out of Big Smoke's place and the Fire-

              truck chase.)

  V         Change "Camera" View;

              while using Cinematic View--the variety of views--

              you can select from among the views it has with NP4

  Up        "Camera" positioned higher (good for seeing ahead near hilltops)

  Down      "Camera" positioned lower (good for reading C.J.'s license plate)

  NP4       The scene revolves clockwise

  NP6       The scene revolves counter-clockwise

  F5                User Track Skip--skip a song on the User Track radio station

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  Left Ctrl

    or NP0  Nitro Boost--available for certain vehicles at mod shops

                         and for Taxis and Cabbies after delivering 50 fares

  Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and

Packer ramp:

  NP2    Raise

  NP8    Lower

  The Tractor can pull a Plow behind it.  (I've also used it to tow a sedan.)

  Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail-

er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile

set of steps, to hitch it.  To unhitch it, jackknife the combo (which may throw

the hitched part a distance away, for some reason) or run the front of the back

part into something.  A Baggage trailer may be hitched to another Baggage trail-

er or to a tall set of mobile steps.

  The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to

find anything that hitches to it.

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see

"Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not

sure if that trailer is in the unmodified game.  So far I've only seen it by

using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

  The Forklift, Dozer, and Combine Harvester are steered by turning the rear

wheels, which makes the vehicle steer in the opposite direction than the one

you're used to.  It may be easier to get used to steering one if you use the

keyboard and not the mouse.  But if you want to make one steer with the front

wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in

the datahandling.cfg file with Ben "Cerbera" Millard's CFGStudio.


  Left Shift    Raise or lower the body;

                the body holds this mode after the key is pressed

  NP+           Raise or lower the body;

                the body holds this mode while the key is pressed

  NP4         Raises the left side while pressed when the body is lowered, and

                lowers the left side while pressed when the body is raised

  NP6         Raises the right side while pressed when the body is lowered, and

                lowers the right side while pressed when the body is raised

  NP2         Raises the back end while pressed when the body is lowered, and

                lowers the back end while pressed when the body is raised

  NP8         Raises the front end while pressed when the body is lowered, and

                lowers the front end while pressed when the body is raised

  You can combine one front or back number pad key with one right or left side

number pad key to raise or lower a corner of the vehicle.

  If Left Shift is pressed, and so the mode is changed from raised to lowered or

lowered to raised, while one or two number pad keys are pressed, the effect of

the number pad keys pressed changes accordingly: a lowered front in raised mode

changes to a raised front end in lowered mode, etc.

  If NP+ is pressed while one or two number pad keys are pressed, it

  raises the lowered part while pressed when the body is in lowered mode, and

    lowers the raised part while pressed when the body is in raised mode.

  The things you can find in the back of trucks


  - wooden crates stencilled "AMMUNITION" and "DO NOT EAT!"


  - Discount Furniture: two chairs

  - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave

  - Uphill Gardner: a potted flower


  - boxes

  Berkley's Van

  - RC toy boxes


  - Shafted Appliances: refrigerators and a microwave

  - Semi: boxes with labels that say "SEMI"

  - Toy Corner: Toy Corner boxes


  - a sound system (not just in a Pony in "Life's a Beach"--every Pony has one)


  - a caged-off section containing a cabinet with security deposit drawers


  - Big Gas: a crate with a Big Gas label

  - RS Haul: a crate with an RS Haul label and a microwave

  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,

has the effect of the Health code of the last two GTA's and repairs any vehicle

C.J. is in.


  I.7.f  Motorcycle or Bicycle Controls

  W  Accelerate; for a bicycle, press it repeatedly and quickly

       to have C.J. stand and pump the pedals to go faster

  S                Reverse the front wheel on a bicycle;

                   Reverse the rear wheel on a motorcycle

  Spacebar         Brake rear wheel

  Spacebar and S   Stronger braking by adding a bit of reverse

  In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.

drive into a red shaft of light during a mission will stop his vehicle, too.

  Mouse steering or A   Left

  Mouse Steering or D   Right

  It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer-

ing alone and use my right hand for the Up, Down, and either Fire button.


  Left Shift     Motorcycle horn or bicycle bell

                   (I remap it from Caps Lock or H)


  F or Enter     Get off a motorcycle or bicycle (if the vehicle is moving

                   slowly, one press stops the vehicle and another press makes

                   C.J. get off)

  NP0 or

    Left Ctrl    C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to

                   Bunny Hop.  The bicycle hops higher as his cycling skill im-

                   proves.  Press the LMB to fire a submachine gun just after

                   releasing NP0, and sometimes C.J. hops a great deal higher.

  2 or NP+       Sub-mission  Vigilante for HPV1000

  Y        Trip Skip: in some missions that start with a long driving section,

             if C.J. fails the mission and you have him go back to the shaft of

             light to start the mission again, you'll get a prompt asking if

             you want to use the Trip Skip to skip past the initial section to

             get to the rest of the mission--if you do, press Y.

             Some missions that let you skip initial driving section are, at

             least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of

             the Line" does something like that automatically for both the

             timed section of getting out of Big Smoke's place and the Fire-

             truck chase.)

  Up       Stand and lean Forward--part of a Stoppie.

             Pressing it quickly and repeatedly, without letting C.J. stand up,

             makes a motorcycle go faster.

  Down     Lean back--part of a Wheelie.  It can be used for sharper turns, too.

  Up and Down can level the wheels for safer landings.

  Q        Look, aim submachine gun or package left

  E        Look, aim submachine gun or package right

  Q and E  Look behind

  RMB      Look all around using the mouse

  LMB or Left Alt       Fire SMG (while looking forward, left, or right);

                          do this just after letting go of NP0 to Bunny Hop and

                          sometimes C.J. hops real high.

  Mouse Wheel Up

    or 4            Next Radio Station on a motorcycle

  Mouse Wheel Down

    or R            Previous Radio Station on a motorcycle

  F5                User Track Skip--skip a song on the User Track radio station

                      on a motorcycle

  All motorcycles seat two except the Pizza Boy.  All bicycles seat one.

  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,

has the effect of the Health code of the last two GTA's and repairs any vehicle

C.J. is in.

  The OUIQDMW code, besides giving C.J. the ability to aim in any direction

while using a land vehicle, makes it easy for him to do airgrabs and less likely

to fall off of his motorcycle.

  I.7.ff  Stunt information

  Si J'ai des Sauts pour L'amour (Ending Edited By Act Of Congress)

  A Li'l Dodo film by Glen T. Winstein

  C.J. does stunts for Michelle.  I think this reflects the work I did with

Stroheim.  I also suggested the oat variety for his grain bread, athough I

didn't get credit for it.

  You can download this file (Si J'ai Des Sauts Pour L'amour 80.6 MB) from



  You can download any of my video files or "Glenster's Go On San Andreas v.1

Mission Select Save Games" (Glenster's MissionSelect SA v1) from filefront at

this link:

  The 70 Unique Jumps, not needed for 100% completion of the game, are in sec-

tion  XI.a.

  Also see "Glenster's Guide to Some of Vice City" for some stunt info.  For

more, by the big guys, see

  Another place to try is The GTA Place Forums > Grand Theft Auto Gaming >


  You can find a lot of GTA Stunt videos at:

  You might also try  Then go to "Grand Theft Auto:

San Andreas," "Media," "Videos and Trailers," and see dozens of choices.

  "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car-

son) is a snazzy stunt video by Pep and Kr3mlin.

  "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme

Stunting Alliance, has good motorcycle and car stunts.

  "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car

stunts from gtastunting directed by daffy.


  "GTA San Andreas Stunt Show" by Kid007

  "GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL

  "Overwatch" by Xtreme Stunting Alliance

  "GTA San Andreas Stunts #1" by gelenkigeOma


  "gta longest stoppie wheelie EVER!! in youtube" by kkingss4 and

  backward stoppies to grinds by Daksad vs GangstaG

  You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone

on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have

C.J. and his vehicle appear on the roof (where there's a Parachute).  It makes a

good jump spot, and C.J., and any GSF gang member he takes on the motorcycle,

won't get hurt if you can have him land while staying on the vehicle.

  All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy

to hold the wheelie position (hold down the Up key) except:

  - the Wayfarer (the back fender won't let it),

  - the Mountain Bike can do it but you need to pump the Up key and low acceler-

ation a while before you can get the bike to hold the wheelie, and

  - the Sanchez, ironically, is too lousy at it to bother.  If you pump the Up

key and low acceleration, you can get it to do it a bit.


  According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >

Stunting, to do a wallride:

  - wheelie before the wall (unless there's already a slope up to it at the base

of it), and

  - hit the wall and press and hold right (if the wall is to the right) or left

(if the wall is on the left).

  (For SA, he also recommends you hold Lean Forward--NP9.)

  The drainage ditches, including one E of C.J.'s house, can be used for an easy

way to get used to doing wallrides.


  Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has

the motorcycle wheelie so the front wheel hits the top of the ledge 1st.  For

small ledges, wheelie just before the ledge; for higher ledges, wheelie higher

from farther back from the ledge and press Lean Forward (NP9) upon impact.  For

a curb bump. wheelie at about 80 degrees so the back of the motorcycle hits the


  For a double bump, wheelie at least 45 degrees to hit the sidewalk with the

back of the motorcycle at the time of the 1st bump.

  The Wheelie method for a faster bicycle

  According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >

Stunting, if C.J. makes a bicycle wheelie to about a 45 degree angle as he ac-

celerates, it gives him a higher top speed.  A wheelie closer to 90 degrees can

let C.J. go even faster, but if it's too high it will slow him down.

  I'll add that you should release Up once C.J. has a wheelie.


  Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has

advice for a few different kinds of airgrabs.

  Ground Grab

  Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing

a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground,

at which time you have C.J. bail, and press F/Enter quickly and repeatedly.

  Fall Grab

  Have C.J. push a motorcycle off the edge of a high place like the roof of a

building.  Press F/Enter quickly and repeatedly as it starts to fall.

  Ground Grab to Fall Grab

  Combine the two methods given above.  Have C.J. drive a motorcycle toward the

edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as

it hits, and press F/Enter to have C.J. do the grab as the bike goes off the


  The San Andreas Superjump

  Spuds725, at the message board below, gave a good explanation of how to do the

San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web

site message board.

  You have C.J. drive the motorcycle along the front of the right wing of the

Cropduster or Hydra toward the fuselage and try to drive under the engine or

where the wing meets the body.  He's teleported somewhere else, sometimes with a

lot of rotations.  So far, on PC, I've only managed to make the plane hover in

mid-air in a wheelie position.

  The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't

used in "San Andreas," and certain PS2 codes that have the effect of keeping

C.J. on his motorcycle don't do that for the PC version.

  Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,

that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats.  I can reaf-

firm that one.

  In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,

put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have

him get on the motorcycle, and put the code in again to disable it.

  Bryceroni69  reports that Mxyzptlk's idea--to have C.J. get on a motorcycle

then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle,

works for some collisions for PC.

  Monster Superjump

  Have C.J. drive a Monster to an intersection where vehicles are stopped and

drive it onto the engine hood of a vehicle that's stopped.  Have C.J. exit to

stop the truck in that position then try to enter the other vehicle.

  Various things can happen.  Before C.J. can enter the other vehicle, it may

become imbedded grill downward in the street--sometimes in a larger, flatter

condition.  It may disappear or spin off somewhere nearby.  When the driver

doesn't try to drive away and stays in the vehicle while C.J. takes it from

them, it may take C.J. spinning for a super jump.  (If so, the vehicle may ex-

plode before landing.)

  YourFloody made a video of it called "GTA San Andreas Monster Truck Glitch."

  Quad front flips by EVOLUTIONGSR8

  When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up,

while holding down Brake, Spacebar, and Reverse, S--in other words, do what you

do to have him do a Stoppie on a motorcycle--and he'll do a front flip.  You can

have him do it down Mount Chiliad for a lot of flips (then fire an SMG like

Samus Aran).

  The BMX Stoppie glitch

  The BMX can be used for a long stoppie time, although it's more of a glitch

than a long stoppie.  To do it, have C.J. do a stoppie with the BMX and lean so

far forward that the BMX becomes stuck in one spot, which you maintain by hold-

ing Up/Lean Forward.

  The Two Wheeler gimmick

  A "Vice City" gimmick I learned from Chris of the GTA Place web site...

  works in "San Andreas," too.  It lets you use a helicopter to get a big Two

Wheeler score.  To do it, get C.J. into a Maverick or such and give W a tap to

get the helicopter off the ground.  Press S and either A or D to press one land-

ing rail to the ground.  When you've got as long a time for it as you want, have

C.J. exit the helicopter and enter a land vehicle.  The Two Wheeler score will

appear on the screen.  (The score has a glitch of giving you a longer time per-

iod than you used for the stunt.)

  Quadruple Insane Jumps

  PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one

to three of these four things:

  -more than 40 meters long

  -more than 4 meters high

  -2 flips or more

  -more than 360 degree of rotation z (around a vertical axis)

  He says you can get the game to recognize Quadruple Insane Jumps by changing

the datamain.scm file.  You find the heading:


  The 2nd line there is:

  0020: $1304 > 4.0 ;; floating-point values

  Change it to:

  0018: $1292 > 4 ;; integer values

  You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to

change the datamain.scm file so you won't have to create a new save game file

for it.


  I.7.g  Note for all the flying vehicles

  You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).

  You might want to remember where the airborne bribes are.

  When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al-

timeter appears to the left of the radar.

  As in "Vice City," the horizontal traffic light posts aren't solid--the verti-

cal ones are.  Candy Suxxx' lifted leg and the big chicken head aren't solid,


  A flying vehicle can take some damage and keep flying, although the flying

ability may be impaired and it may smoke.  A Hydra can get hit by a missile,

show some flames for a bit, then continue that way.

  When C.J. is flying with a wanted rating, have him fly low to avoid attracting

Police Mavericks that fire bullets (three or more stars) and Hydras that fire

heat-seeking missiles (four or more stars).  It can let you practice for

"N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to

spaceeinstein for reminding me).

  Where the three airline entrances are

  - Los Santos International Airport: east of the terminal building that looks

like the Theme Building (similar to the one in "III") is a rectangle of pairs of

roads paired with one over another.  The airline entrance is north of "LOS" by

the north side of the upper street of the pair that are the northern east to

west pair.

  - Easter Bay Airport: it's another case of roads paired with one over another.

The entrance is by the northeast section of the inner part of the upper circular

road south of "ER."

  - Las Venturas Airport: the entrance is just south of the middle of the east

side of the basically "X"-shaped terminal building--just southwest of the west

tip of the "V" of the big "LAS VENTURAS" letters.

  C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport

to another.  Each airline office is open from the start of the game but only

makes rides available to territories that are legally available, so rides are

available when C.J. makes at least two territories legally available.  An air-

line ride gets rid of any number of wanted stars, too.  Thanks to Orion_SR for

telling me that when the Badlands become legally available C.J. can get an air-

line ride from Las Venturas, which clears the wanted rating he got from going

there, to Los Santos.


  I.7.h  Plane or Jet Controls

  W     Accelerate

  S     Reverse

  Mouse Steering or A  Bank left (right flap down, left flap up)

  Mouse Steering or D  Bank right (right flap up, left flap down)

  Q                    Rudder--turn left while Q is pressed

  E                    Rudder--turn right while E is pressed

  While the craft turns, the "camera" view lags behind it in making the turn.

The "camera" aims ahead while the craft moves forward after the turn.

  Down                 Up

  Up                   Down

  F or Enter           Exit the vehicle  (if the vehicle is moving slowly on the

                         ground, one press stops the vehicle and another press

                         makes C.J. exit)

  2 or NP+             Raise or lower landing gear--planes and jets go faster

                         with it raised; start or stop the release of dust from

                         the Crop Duster and red smoke from the Stuntplane

  Left Ctrl

    or NP0             Fire the machine gun of the Rustler and RC Baron

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view

  RMB       Look all around using the mouse

  NP8       Raise and close the hatch on the back of the Andromada

  NP2       Lower and open the hatch on the back of the Andromada

  NP4       The scene revolves clockwise

  NP6       The scene revolves counter-clockwise

  Controls for the Dodo:

  Controls for the Skimmer:

  Don't turn off the frame limiter when you have C.J. fly the Skimmer or it

won't be able to take off from the water.

  Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and

AT-400's have auto-pilot.  (I'll add the Hydra and Andromada to the list--in

other words, all the jets have it.)  Once you give one of those jets enough al-

titude, you can let go of the controls and it will fly, a bit slower and at the

same altitude, in the same direction.

  Banking turns cause a drop in altitude which you can compensate for with ac-

celeration and by turning the vehicle up (the Down key).  Rudder turns don't

cause that problem but don't allow as sharp a turn.

  Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras

during a high wanted rating.

  People who aren't used to the PC controls for planes, and complain that the

controls make planes hard to fly, might want to see this stunt video, "Wichita,"

by Ghostchild:

  I have his word that he did it on PC with a keyboard and mouse setup and not a

gamepad or joystick.  (If you saw his motorcycle stunt videos for "Vice City,"

you shouldn't be too surprised.)


  According to Rockstar North lead level designer Craig Filshie, early 2005:

      "Planes, like the rest of San Andreas, are drawn around CJ as he moves

      through the state.  In Los Santos, you'll see high-flying commercial jets

      thousands of feet in the air.  On the beaches of Santa Marina, there might

      be the occasional flyby of a biplane.  Out in the country, smaller private

      aircraft are constantly buzzing around.  When we first implemented the

      feature, we found that every once in a while a plane would spawn with a

      trajectory that led it directly into the side of a mountain or right into

      the ground. And we loved it, so it stayed."

  I'll add that sometimes the planes come trailing smoke down to the ground.

The area near the SW side of the Big Ear is a good spot to see it more often.


  I.7.i  Hydra Controls

    Hover mode (like controls for a helicopter)

  W  Up

  S  Down

  Mouse steering, A, or Left   Bank left

  Mouse steering, D, or Right  Bank right

  Q                    Rudder--Pivot left

  E                    Rudder--Pivot right

  Up     Dip forward

  Down   Raise back

  NP8    Hold until it changes to jet mode--four thruster nozzles pointing back

    Jet mode

  W     Forward

  S     Reverse

  Mouse Steering, A, or Left   Bank left

  Mouse Steering, D, or Right  Bank right

  Q     Turn left

  E     Turn right

  Up    Down

  Down  Up

  NP2   Hold until it changes to hover mode--four thruster nozzles pointing down

    Either mode

  F or Enter        Exit the Hydra (if it's moving slowly on the ground, one

                      press stops the vehicle and another press makes C.J. exit)

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view

  RMB               Look all around using the mouse

  NP4               The scene revolves clockwise

  NP6               The scene revolves counter-clockwise

  2 or NP+          Raise or lower landing gear;

                    raising it lets the Hydra go faster

  Spacebar          Target; it causes a green reticle to appear over the target,

                      and the green turns to red when the system locks onto the


  NP0 or

    Left Ctrl                  Fire a rocket


    Left Alt, or Right Ctrl    Drop chaff (strips like aluminum foil, or clus-

                                 ters of fine wire, meant to throw off radar de-

                                 tection) and a flare (to throw off heat detec-

                                 tion).  You can use this, and change the path

                                 of the Hydra, to elude missiles, which are in-

                                 dicated on the radar and by a sound effect.

  You might like to try flying the Hydra upside-down for a change.

  You can point the thrusters at an angle for a slow forward speed.  The Hydra

jolts for an instant when you go from hover mode to jet mode or back (Thanks to


  The screen shot at the 2nd link below reflects that I remapped Fire from NP0

to hyphen--"-"--to make it easier to fire while taking a screen shot with F10

with FRAPS.


  I.7.j  Helicopter Controls

  W  Up

  S  Down

  Mouse steering, A, or Left   Bank left

  Mouse steering, D, or Right  Bank right

  Q                    Pivot left

  E                    Pivot right

  Up     Dip forward

  Down   Raise back

  F or Enter        Exit the helicopter

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view

  NP4               The scene revolves clockwise

  NP6               The scene revolves counter-clockwise


  Left Shift (remapped from Caps Lock or H)  Stop the horizontal movement; turns

                                               the Police Maverick search light

                                               on and off from 19:00 to 6:00


  2 or NP+                   Sub-mission: "Brown Thunder" for the Hunter

  Left Ctrl

    or NP0                   Fire the machine gun (Hunter or Sea Sparrow)


    Left Alt, or Right Ctrl  Fire a rocket of the Hunter; activate or deactivate

                               the magnet of the RC Goblin in "New Model Army"

                               and of the Leviathan in "Up, Up, and Away!"

  The lag of the turn of the "camera" behind the turn of a vehicle is the worst

for the helicopters.  Going to a backward view for a moment aims the "camera"

ahead again.

  The Hunter machine gun has auto-aim for the Vigilante mission.

  In "San Andreas," C.J. and others sometimes make superhuman jumps to get into

vehicles, which I noticed playing around with the BUBBLECARS code.  Law enforc-

ers can do this to bust C.J., too, so avoid flying low to the ground during a

wanted rating.

  For something a little different to look at more than it's generally useful, a

helicopter can be tilted to use the big spinning blades as a weapon that flings

targets a good distance.


  I.7.k  Parachute Controls

  Select Parachute in the weapon/gift slot

  Falling before opening the parachute:

  Down/S       slow descent, arms and legs spread

  Up/W         fast forward descent, arms to body and legs together

  A or D       Twirl

  LMB          Deploy a parachute while C.J. is falling

  Parachute deployed:

  S or Down    C.J. pulls his knees up, which slows his descent and moves him


  A or Right   Fly left

  D or Left    Fly right

  F or Enter   Detach the parachute (preferably as C.J. nears the ground)

  V            "Camera" view

  Sometimes, with full Armor and Health, C.J. can survive a long fall, but will

die if he falls the same distance but lands wearing an unopened Parachute.

  Sometimes it doesn't open if C.J. doesn't fall enough 1st.  To avoid that, try

not to cut it close--give him a high altitude where he can deploy it safely.

  When C.J.'s Parachute is deployed and it looks like he may overshoot his land-

ing spot, you can have him fly in a circle to delay his advance toward it.

  C.J. can jump from a flying vehicle into deep water without harm if the water

is deep enough.  If he has a Parachute, it's a way to let him make such a jump

yet keep his Parachute afterward, too.


  I.7.l  Jetpack Controls

  Left Shift      Up

  Spacebar        Down

  W or Up         Forward (overrides Up)

  S or Down       Backwards

  A or Left       Left

  D or Right      Right

  Mouse Steering  Aim C.J. in any horizontal direction you want him to go

  RMB             Press to have C.J. immediately go in the direction the mouse

                    is aimed


    or Left Ctrl  Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can

                    fire a 9mm Pistol; any of them can be dual-wielded with the


  F or Enter      Remove the Jetpack--it may not remain where C.J. leaves it if

                       C.J. uses something else, like a Parachute, in that slot,

                       or uses a vehicle, and might disappear if C.J. goes into

                       a building that loads the graphics for the interior.  It

                       often appears in front instead of behind him at removal,

                       leading to moments more like Maxwell Smart than James

                       Bond when he's in a hurry.

  C.J. can't enter a building that loads an interior while wearing the Jetpack.

  C.J. has to remove the Jetpack to switch from one of the several weapons he

can fire while wearing it to another, even if the weapon he's equipped with

while wearing the Jetpack runs out of ammo.

  Within limits, the Jetpack will go higher if operated over a higher surface.

  An interesting feature for the Jetpack in the Joypad Configuration is to let

you have C.J. hover motionless by pressing the buttons or keys for strafe left

and strafe right at the same time.  Combined with the auto-target feature, it

can be handy for having C.J. keep some distance while he shoots human targets.


  I.7.m  Crane Controls

  F or Enter   In the red shaft of light near the crane, Enter the crane;

               Exit the crane

  W or Up      Move the magnet farther away

  S or Down    Move the magnet closer

  A or Left    Move the magnet left

  D or Right   Move the magnet right


  Left Shift

  (remapped)   Lower the magnet


  Spacebar     Raise the magnet

  Tab  Deactivate or activate the magnetism of the magnet

  V    Close or distant "camera" view of the magnet

  You use the same controls for the crane in Hunter Quarry except you use the

LMB to activate or deactivate the magnet for it, and V doesn't work to change

the view.

  The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar-

ry, Bone County, work on vehicles.  (You can have C.J. get into an attached ve-

hicle and make a swing of it.  This can also help you get Insane Stunt and Two

Wheeler stats.)

  The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on

the boxes in the area.  Once the boxes are lifted, they hover in space.

   All three have magnets that look a little like they're from "Plan 9 from Out-

er Space" by Ed Wood, 1959.

  The wrecking ball crane, in San Fierro at the N end of the big brown block N

of where it says "DOHERTY" on the paper map, can be used to attack pedestrians

and vehicles.  It doesn't reach beyond the lot, though, so C.J. has to bring one

into the range of the crane.  A wanted rating will bring the corrupt law en-

forcers and their vehicles around.  It can kill a pedestrian in one drop of the

wrecking ball, but it takes a number of drops or swings of it to do much damage

to a vehicle.  Since it's impractical, it's a sort of Rube Goldberg contraption.


  I.7.n  Boat Controls

  W    Accelerate

  S    Reverse

  A    Left

  D    Right

  F or Enter   Enter a boat and man the steering wheel;

               release the steering wheel

  Q        Look, aim submachine gun left

  E        Look, aim submachine gun right

  Q and E  Look behind

  LMB      Fire

  Mouse Wheel Up

    or 4            Next Radio Station

  Mouse Wheel Down

    or R            Previous Radio Station

  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view

  RMB       Look all around using the mouse

  NP4       The scene revolves clockwise

  NP6       The scene revolves counter-clockwise

  The Predator police boat, just as in "III" and "Vice City," has a built-in

machine gun that fires forward or to either side.

  C.J. can jack a boat.  Have him swim to the front of it and press Spacebar to

have him grab the side, and again to have him climb aboard.  As in "Vice City,"

the pilot jumps off and can't swim.  If it's a Predator, you may have a police-

man stand on the front and fire at C.J., though.

  See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the

speedboats like a flying Rhino.


  I.8.a  A rundown of some of the vehicles and some of their real names

  There are pictures of the vehicles at:

  I especially thank the gta-series web site for having the screen shots I re-

lied on the most till I came up with my own.

  I'm sorry if some of the screen shots have looked look a little murky.  For

about half a year, I had to use an old GeForce4 MX 440 graphics card to see the

game vehicle proportions to make real vehicle comparisons.  If I put all the

settings low, I could get rid of graphic distortions in C.J.'s immediate area by

switching between a couple of the lowest resolutions.  With a shot lined up, I'd

crank it to 1024x768 and medium detail for the shot.  Otherwise, it would look

like this:

  Going from a graphics card that barely manages to play the game to one that's

moderately good, with a moderately good PC, otherwise, really makes a differ-

ence.  It's like the difference between seeing a sketch of something compared to

seeing it with the color shading and little light effects added.  A good card,

etc., lets you use a draw distance mod, too, so screenshots look a lot better.

If I go on too much with certain vehicles, it's because the new card makes me

go, "Oo-oo, look at that!" at everything--I'll calm down.

  As noted at the start, this walk-through, with active links, is at:

  Click "Back" to return from any of the links there--if you "X" it out, you'll

exit the web page.  To compare screenshots to photographs of vehicles, you might

bring a page up twice and click a link from each.

  The vehicles that return unchanged from "Vice City" are covered in "Glenster's

Guide to Some of Vice City" in sections I.9.B to I.9.E.  A few of the new ones

are also covered in this guide at "Exports and Imports for the Cranberry Crane"


  Sometimes, the years I give for a model aren't the entire range of years the

model looked like that.  The Wikipedia article that accompanies a model may give

the years of the "generation" of a model.  Google Image Search may help me nar-

row the range of years beyond that.  It's not a perfect system, so if anyone has

any helpful ideas, please let me know.  At this writing, I could use the proper

names for, at least, some of the boats, the Sweeper, and the Dozer.

  If a web address I give doesn't work by the time you read this, try using the

beginning of the address and searching the site (or just scouring Google or such

like I did).


  Flying vehicles

  AT-400  Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is

similar  The AT-400 is in a big hanger at the SE corner of Las Venturas Airport.

C.J. can also get a ride in one as a passenger at each of the three airports.

  If you have C.J. try to go around the surface of it with a Jet Pack, you find

it has some unusual collision files.  There are big invisible parts over the

wings, and a bumpy strip of it over the fuselage.  C.J. can go through the

wheels, the middle of the tail fin, and fly up into part of the belly of the

fuselage, which can leave it in a wheelie position.  I haven't tried the VC su-

perjump, except using an SA AT-400 for the VC Packer, with it, though.

  C.J. can enter an AT-400 on the right or left side, but I'm not sure if the

AT-400 seats one or two.  I haven't yet tried to get the right door near a plat-

form high enough for one of C.J.'s gang members to enter it, if they can.  They

won't go up the steps he can tow to a door.

  Thanks to Mxyzptlk for the Airbus A320 tip

  Andromada  The Lockheed C-5 Galaxy is a good match for the wings and engines

and may be the origin of the name--the name of a galaxy.  The fuselage has the

right bulge along the lower sides and proportion to the wings and engines, but

the nose is too pointed and the Galaxy is entirely too big and moosey to be the


  A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the

1992 time frame of the game, and the most similar models (without the upturned

tips on the main wings) have the right round nose.  The proportion between fuse-

lage and engines is wrong but it's a good indication of the overall size of the


  An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's

too long and thin with too long a fuselage in front of the main wings.

  You might say it's mainly a Galaxy reduced to the size of a Globemaster and

given the nose of the Globemaster.  It's featured in "Stowaway" and "A Home in

the Hills."  On PC, you can also make it appear with the GTA SA Control Center

(X.13.c).  You can open and close the hatch in back (but can't get anything in

it) with NP8 and NP2.  The Andromada seats two.

  Beagle  Britten-Norman Islander  It's high wing, twin prop plane.  If they

made a more stubby-nosed version, it would be perfect.  The 1st Islander, the

G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I

found.  The name may come via a pun with the name of the C-2 Greyhound, which

has a few similar features, and the fact that the black bulb on the nose of new-

er Islanders, combined with the two big front windows, makes it look a little

like a beagle.  The Beagle seats two.

  Cargobob  Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage,

and Eurocopter EC135 tail prop.  This is sort of the Glendale of helicopters

(and about as much fun to drive).  It looks to me like someone took a CH-53 and

smoothed it off and shaped it like a Chinook on the way back to one of those

distinctive Eurocopter tail props.  And thanks to photographer Peter Jong, who I

think is right about the Cargobob looking like it has the fuselage of a Boeing

CH47D Chinook.  It also makes the name funnier:

  The name is, I think, a play on the idea of a shiskebab.  You take a Eurocop-

ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo

helicopter on it--and you get a Cargobob.  It seats two.

  (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)

  Cropduster  Grumman G-164 AgCat  Use 2 or NP+ to make the dust start or stop

appearing from the back end.  The Cropduster seats one.

  Dodo  Cessna 150--called a 152 since 1978  The Dodo seats two.

  See?  "San Andreas" graphics make it look gray and sad in the middle of a

sunshiny field.  Someone should make a mod to throw more light on C.J. and his

vehicles.  The Dodo should be lit up more like this (without the fire):

  Easter Bay Airport entrance: the depiction of an airplane over the entrance

looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the

Avro Lancaster.  (Thanks to thedude777 for pointing out the three blade type of


  Flying Saucer  Could be a replica of a flying saucer.  Could be a flying sau-

cer.  Could be a promotion for yoyos sold in the lobby.  Could be to bring yoyos

into the lobby.  I do know this: the real one, at the Little A'Le'Inn (as in

"little alien") in Rachel, Nevada, is on a cable strung through a crane, and

this one is stuck on a stick.

  Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92  The Hunter, the

HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce-

ment vehicles to use for the Vigilante mission (III.24).  The Hunter seats one.


  The wings, back of the cockpit, and shorter nose are like a Harrier II verti-

cal/short takeoff and landing (V/STOL) jet.

  The tailpiece, thinner body, the rest of the cockpit, and the intake on the

bottom (not one on each side as with a Harrier II) are like an F16.

  The word "Hydra" has had many uses.  It began to be associated with something

fierce as the name of a mythical monster with more than one head.  In recent

years, a Hydra-like problem, or Hydra, is one that increases in problems as you

as you try to solve it.

  The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk

40, "originally used during the Korean and Vietnam wars," "from about 20 differ-

ent firing platforms, both fixed-wing and armed helicopters, by all US armed

forces.  Today, the AH-64D Apache Longbow carries the Hydra rocket launcher

standard on its weapon pylons."  The relationship of this rocket to the type of

helicopter the Hunter is based on is probably the source of the name of the "San

Andreas" Hydra.

  The Hydra seats one.

  Jet Pack  Jet Pack or Rocket Pack  In textamerican.gxt, it's called both a

"jet pack" and a "jetpack."  Sean Connery used one in the James Bond movie

"Thunderball," 1965.  In real life, it's mainly useful in outer space where the

small fuel supply isn't taxed as much.

  Leviathan  Sikorsky H-3 Sea King.  The Leviathan can land on water.  A "Levia-

than" in the Bible is a large sea creature, possibly a crocodile; the word has

come to have a broader meaning and refer to something big, like a big ship.  The

Leviathan seats one.

  Little dot that flies around in the sky  Some say "flying saucer."  Cooler

heads prevail and say "jet flying through the stratosphere."  But on closer in-

spection, it proves to be a little dot that flies around in the sky.  We don't

know about the little dot that flies around in the sky.  We like it, but we

don't know.  And that's how we like it.

  Maverick  Bell 206L-4  The Maverick seats four.

  Nevada  Douglas C-47 (modified DC-3) Skytrain "Dakota."  The Nevada seats one.

  News Chopper  Bell 206 B, B2, or B3 JetRanger except with a smaller body in

the back, and the front side window is bigger than the rear side window instead

of vice versa as with most of the models I found.  The News Chopper seats two.

  Parachute  A parafoil

  Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern.  (It

has what we in North America call a plaid pattern, and it signifies a Scottish

clan.  It's probably related that Rockstar North is based in Scotland.)

  Police Maverick  Bell 206L-4  Left Shift can activate the search light from

19:00 to 6:00.  The Police Maverick seats four.

  RC Baron  An RC toy biplane version of Manfred von Richthofen's (the Red Bar-

on's) Fokker Dr.I triplane.

  The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to

play Beefy Baron longer.

  Raindance  Sikorsky UH-60 Black Hawk.  It may be related that GTA stars Bill

Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001

movie "Black Hawk Down."  The Raindance seats two.

  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in

the address bar.)


  Rustler  Curtiss P-40D Warhawk "Kittyhawk"

  Thanks again to GTA Phreak--this time for specifying the D version of the P40.

Like the Rustler, it's stubbier than preceding models, the front end is differ-

ent, and the machine guns were moved from the center to the wings.

  P40B (3rd photo down gives a profile)


  The Rustler seats one.

  Sea Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)

helicopter with pontoons  This looks like the kind the Coast Guard might use.

The Sea Sparrow seats two.

  Shamal  Bombardier Learjet 55  "Shamal" is the name of the NW wind in the low-

er valley of the Tigris and Euphrates and the Persian Gulf.  (Thanks to a post

at the GTA Forums message board by pdescobar.)  A "Shamal" is also a Pokemon.

The Shamal seats one.

  Skimmer  Cessna 150 on floats  The Skimmer seats two.  I had to get it on

ground before one of C.J.'s gang members would enter it, so you might try that

in shallow water along a coast to be able to take off afterward.

  Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli-

copter  A Bell 47D-1, an earlier model, is suspended for viewers as an example

of excellence in design at the Museum of Modern Art in New York City.  The Spar-

row seats two.

  Stuntplane  (Curtis Pitt's) Pitt's Special  Use 2 or NP+ to make red smoke

start or stop appearing from the back end.  The Stuntplane seats one.

  Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400,

Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt-




  Coastguard  A low flats boat, about 20', with a couple of outboard motors,

good in shallow water, with a rollover bar-looking thing with several antennae

in the back.  It's the same as the one used in "Vice City."  Whether it is or

isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's

a plausible example of how one could look.  It could also pass for someone's

lake and stream fishing boat.

  Dinghy  An inflatable fast rescue, landing, diving, or recreational boat.  It

looks like an inflatable life raft in the front and sides with a steering wheel

stuck in the front and two motors in the back.  It could be used as a dinghy--a

smaller boat used as a utility boat by a larger boat.

  Jetmax  A turbine jet boat.  A jet boat is propelled by sending water out

through nozzles in the back instead of using propellers.  It has a showy inboard

motor with an air scoop and two exhaust pipes.

  Launch  It looks like one of the Police Coast Guard patrol crafts, possibly of

either the New Generation Patrol Craft (PC Class) or Interceptor Craft (PK

Class), that can have a general purpose machine gun fitted in the back.

  The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and

Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na-

tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar

boat.  It would need a metal hull, if it doesn't have one, to be more of a


  It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe-

cial Operations Craft (SOC) is a bigger version of a similar boat.  Even more

recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but

would need to be stretched out to have a longer open deck to be a good match.

  A "launch" is a motorboat with an open or half open deck.  The Launch has a

machine gun fitted on the back but it doesn't work.  It's in the 2nd covered

dock S of the 2nd "S" of "Easter Basin."

  Marquis 69  It looks like the Endeavour 42 sailboat, a sloop, Crockett had in

the TV series "Miami Vice" except smaller--more the length of an Endeavor 32,

33, or 35.  A 35' model is shown at the next link.

  Predator  A police boat.  I found a couple of basically comparable fast patrol

boats, shown at the 1st two links below.  It's a little launch with a radar that

doesn't revolve on top.  Like the Predator of "III" and "Vice City," it has a

built-in machine gun that shoots forward or to either side.

  Reefer  A sport fisherman boat.  It's like a little Orca, the fishing boat

Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"

1975.  The radar on top revolves.

  Speeder  It's a propeller-driven, original-style "cigarette" speedboat (from

the 1960's when Donald Aronow designed that type of speedboat, probably).

  Squalo III   As in "Vice City," it looks like a "cigarette" speedboat Crockett

had in the TV series "Miami Vice" (except with a rounded windshield, etc.).  In

"San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi-

lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV

used for the 2nd season and on.

  The first link below is for a Chris Craft Stinger, and the next five are Well-

crafts, the last three of which show the one Wellcraft made for Don Johnson

(thanks to posts by DJdude at the forum for those five pictures

of Wellcrafts).

  Tropic  A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown

at the page at the 1st link below.

  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the

address bar.)


  USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a

solid version of the non-solid one that's underwater N of North Point Mall in

"Vice city."

  As mentioned in section I.1, I think the name of the submarine at the coast of

Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester

William Nimitz, who helped design and served in submarines during much of his

early naval career, was the United States signatory to the surrender terms

aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac-

tive in San Francisco community affairs in the last years of his life.

  Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft

carriers, named after the same Fleet Admiral, is the biggest--the aircraft car-

rier at Easter Basin is relatively puny.

  Vortex  A hovercraft souped up for racing  See I.12.b, "Fun glitches, gim-

micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver-

sion of "San Andreas."



  One observation: some people need the Stallion to be a pure Ford Mustang,

which the middle of the Stallion may be a modified version of, but they overlook

the Mustangs of the Hotring Racer, which is a better car, and which they usually

call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B


  Bike  Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975

Schwinn Sting-Ray.

  Blade  Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass

  Most of the basic body shape: 1967 Chevrolet Camaro with the front end made

shorter by the changes given below

  Front wheel wells, which are repeated in style for the back ones, front of

the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964

Chevrolet Bel Air

  Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice

  Brake lights and the similarity of the shape of the body to the metal plate

the Blade has them on: 1963 Chevrolet Biscayne

  Front of the engine hood (similar to the Bel Air) and two pairs of headlights

with a space between each pair where a third is placed on the Blade: 1967 Olds-

mobile Cutlass

  Buffalo  1992 Dodge Daytona

           1985-1992 Chevrolet Camaro IROC-Z

           1987-1993 Ford Mustang GT

  The back is the Daytona with smaller rear side windows (similar to the Mustang

rounded off).

  The middle is the Camaro without the back dividing strip of a rear window.

  In the front, the engine hood has a point in the middle of the front like the

Camaro, and the grill area has the slant of the Mustang.  The headlights are

like none of them.

  Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,

CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can-

ada rules at Gamefaqs for the lead on the Mustang.

  Comet  Porsches and Jaguars

  It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E-


  It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911

Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared

off on the Comet) (the Targa has a removable top and back window)...

  ...except the back of the roll bar is vertical and covered except for a little

horizontal window, smaller than the ones on the back of Jaguar series 2 E-type

convertible roofs (with unfortunately little rear visibility for the driver).

It's different than the back of the cab of the "Vice City" Comet.  It's like a

squared-off version of the back window of the GTA Hustler.  I haven't found a

real good match for it.

  The top of the front of the body of one of those Porsche 911 Targas has been

smoothed flat from side to side and is horizontal over the engine but slants

down from across the back of the headlights to the front bumper.

  The bumpers are like those of those 1967-1973 Porsche 911 Targas except that

the bumpers are thicker and the back bumper goes completely across the back end.

  The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale


  The bumpers are thicker like those on those 911's as well, except the two ver-

tical black segments of the rear bumper are slimmer and repeated on the front

bumper, resembling all-blackened versions of the ones found on some of the bump-

ers of the 1967-1973 models mentioned above.

  And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S.

  Esperanto  1978 Cadillac Eldorado Coupe

             1980 Lincoln Continental Town Car

             1972-1979 Lincoln Continental Town Coupe

  It's a stocky version of the "Vice City" Esperanto, which is also mainly a

1978 Cadillac Eldorado Coupe.  But for the "San Andreas" version, different

things are used to change the front and back ends.

   The long oval vertical brake light housings of the Eldorado have been turned

upside-down and the black pads and the housing for them have been removed.

  The horizontal brake lights look like those of a 1980 Lincoln Continental Town

Car with the middle horizontal brake light replaced--it looks like it was

painted with a color that nearly matches the one used for the body.

  The grill and headlights look like those on a 1972-1979 Lincoln Continental

Town Coupe but with a flattened grill.  A 1978 model is shown at the 1st link


  Glendale  1957 Chevrolet Bel Air

            1961 Dodge Dart Pioneer four-door

            1960 Dodge Dart Phoenix

  It has headlights above the grill, which has a round spear-like bumper project

from it on either side, like a smoothed-out, simplified front of a 1957 Chevro-

let Bel Air.  For example, Rockstar North removed the horizontal bar that goes

across the middle of the front.  (A 1955 Buick is similar and would be simpli-

fied, too.)

  It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except

for two things.

  One, once at the back of the trunk, the Glendale strange tail fins slope down

to the rear bumper and the 1961 Dodge Dart strange tail fins curl forward in a

horizontal line to the middle of the side of the body.

  And two, it has the housing of the brake lights of a 1960 Dodge Dart Phoenix

except smoothed off from front to back.

  The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).

  Hotring Racer    (Los Santos Forum after "8-Track")

                   1983-1986 Ford Mustang LX

                   1987-1988 Ford Mustang GT hatchback

  It has "SUMO" on the engine hood.  1983-1986 Ford Mustang LX (preferably 1986

because it got stronger through that period) with some 1987-1988 Ford Mustang GT

hatchback features.

  You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex-

cept each pair of headlights are merged into one rectangular headlight as found

on a 1987-1988 Ford Mustang.  You give it the sort of windows of a 1986 LX and

the airfoil found on the back edge of the trunk of some of the 1987-1988 GT

hatchback versions.  Then you improvise a few other NASCAR design changes for

the front and back ends.  The Wikipedia article at a link below has a section on

popular ways the Mustang has been customized.  A couple of 1986 LX models and a

1987 GT hatchback version are shown in the 1st three links below.  The 2nd 1986

model has been customized a bit in the Hotring way.

  Hotring Racer A  1984-1986 Chrysler Laser/Dodge Daytona

                   1973-1975 Vauxhall Firenza

                   1989-1992 Ford Thunderbird

  It has "Panoramic" and "hinterland" on the engine hood.  The front end looks

like a 1984-1986 Chrysler Laser/Dodge Daytona...

  ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."

  It looks like the front end of one of those cars listed was grafted onto a

1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker

divider between the side windows and less body behind the rear side window like

those on a 1989-1992 (more a "San Andreas" time frame though it appeared in

"Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).

  Hotring Racer B  1986 Chevrolet Monte Carlo Aero Coupe Notchback

                   1984 Hurst/Olds

                   1986 Buick Regal T-Type/Grand National

  It has "BOBO" on the engine hood.  It's a 1986 Chevrolet Monte Carlo Aero

Coupe Notchback.  The Aero Coupe model, introduced in 1986, has a shorter trunk,

which is good for the match, but has a rear window that slopes out more from the

back of the cab, which is bad for it.  A Notchback doesn't have that big rear

window.  Champion Dale Earnhardt is pictured with one below.

  The grill is longer vertically and is made up of vertical bars, which look

like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in

the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.

  The same three Hotring Racers appeared in the Hotring races at Hyman Memorial

Stadium in "Vice City."  (Thanks to Ben "Cerbera" Millard for telling me the 3rd

one appeared there.)

  Oceanic  1961 Dodge Dart Pioneer

           1955 and 1956 Chevrolet Bel Air

  It has the grill and front end of a 1961 Dodge Dart Pioneer...

  It has the wheel wells of a 1955 Chevrolet Bel Air.

  It has the loop of color on the side of a 1956 Chevrolet Bel Air four door

except the loop goes from the middle toward the back instead of the front.

  It has the back end and brake lights of a 1956 Chevrolet Bel Air except each

red brake light covers the entire back of the metal plate for it.

  I haven't found a great match for the cab yet.  It's roughly like a cab for a

1957 four door Chrysler Windsor with the little window dividers removed, and

with the back window of a 1956 Chevrolet.

  The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see


  Rancher and Ranger  1983-1988 Chevrolet K5 Blazer and S10 Blazer

                      1984-1992 Jeep Cherokee

  The Ranger is basically a Rancher that's been adapted for police use and is

usually found beyond the main cities.  They're both shaped like the "Vice City"


  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five

Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any

other), the 1st time he enters any of the Police cars or a Ranger

  1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body

with each pair of headlights simplified into one.

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car

Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.

  And thanks to reader Logan King for pointing out that the models of this range

of years make a better match for the grill and headlights.

  A 1988 model is at the next link.

  The parking lights on the front corners are like those on a Chevrolet S10

Blazer from the same period.  A 1988 model is at the next link.

  The back window and brake lights look like those on a 1984-1992 Jeep Cherokee

XJ but only the lower sections, about the size of those on a Blazer, of the

brake lights light up.  A 1992 model is at the next link.

  Romero  Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse  It's

not the same as Romero's Hearse in "Vice City."

  Front bumper, raised section in the middle of the engine hood, and wheel

wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the

front of the bumper should be removed.  A 1985 model is shown at the link below.

  The front sides of the hood and parking lights are like those on a 1974-1979

Lincoln Continental.  A 1977 model is shown at the link below.

  Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park

wagon.  A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are

shown at the two links below.

  Back bumper: 1975 Mercury Marquis Colony Park wagon.

  The headlights of any of these examples are replaced with two large square


  The engine hood should come down farther in the front in a straight horizontal

line.  The front end, above the bumper, should be customized to be a bit like

that of a 1971 Chevrolet Impala.

  The 1974 custom Cadillac station wagon shown at the next link has vertical

bars for a grill that's similar to the one on the Romero.

  Sabre  1971-1972 Buick GSX

         1970 Oldsmobile 442

         1970 Chevrolet Chevelle

  1971-1972 Buick GSX for the pairs of round headlights and the sides of the

front bumper.  Of the three cars listed, it also comes the closest to matching

the middle of the grill, although it should be flat and not project to a verti-

cal line in the middle.  The 1970 Buick Gran Sport GSX is remembered as the pow-

erful GSX since GM requirements of the next two years--to use low lead gasoline,

etc.--made the GSX less powerful.  If we choose the Buick, the "Vice City" Sabre

Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models.

  Thanks to nekkidhillbilly at GTA Forums for the Buick GSX

  The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper

right but the grill is less of a match.

  Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442

  Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come

from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass.

  1970 Chevrolet Chevelle for the body  It matches the arch at the back of the

side window better than the two listed above.  The "Vice City" Sabre Turbo could

be the SS 454 (see the Wikipedia article at the link below).

  Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums

  The back end looks like that of a 1970 Oldsmobile 442 convertible, with the

hard top cab of one of the Chevelle given a window squared off to be a bit

smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile


  Sandking  1984-1992 Jeep XJ Cherokee

            1993 Jeep Grand Cherokee, aka a Jeep ZJ

  The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen-

sion and wheels, a hood vent, an air foil on the back of the roof, and the head-

lights made the same vertical length as the grill.

  A 1986 and 1992 model, and three models of unknown years, are shown at the

links below.

  The body looks a little fatter in relation to the windows and upper cab area.

The body, except the front end, has been rounded like a 1993 Jeep ZJ to look

more aerodynamic.

  It's about the same as the "Vice City" Sandking.  It could be used off road,

such as for Baja racing.  (This isn't to be confused with one of the San Andreas

pedestrians calling someone a "baha."  "Baha" is pronounced the same but is a

derogatory term for a hippie that doesn't bath or such.)

  The bigger suspension makes it credible that it could raise so much when it

has hydraulics, which it has about one in ten-fifteen of the times it appears by

the Big Ear.

  Stallion  1978 Oldsmobile 442

            1971-1973 Ford Mustang Mach 1

            1987-1992 Ford Mustang LX

            Early 1970's/1978 Oldsmobile 442

  It has the head lights and grill of a 1978 Oldsmobile 442.

  It has a pair of hood scoops similar to those seen on some 1971-1973, at

least, models of the Ford Mustang Mach 1.  A 1973 model is shown below.

  Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with

the back rounded off and the wheel wells squared off.  A 1988 and 1989 Ford Mus-

tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are

shown below.

  The Ford Mustang LX rear side windows have been covered with vinyl so the

front side edge is above the back of the doors.  The rear side window dividers

are slid forward to make little nearly triangular rectangular front side windows

except the dividers are vertical.  The back windows look like those on the Mus-

tang convertible.  A 1992 Ford Mustang LX is shown below.

  It has a back bumper and brake lights like a simplified version of those on an

early 1970's Oldsmobile 442/"Vice City" Stallion.  It's as though compressing

the "Vice City" Stallion to make the "San Andreas" Stallion made the brake

lights bigger, like those on the back of a later Oldsmobile.  Thanks to Prodi-

gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip.  A 1972 Olds-

mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and

"San Andreas" Stallions, are shown at the 1st four links below.

  If I had to simplify all that, I'd say it looks like a Mustang with a modified

cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff

on the ends.

  Stretch  Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin-

coln) stretch limousine--possibly some Ford Mercury limos thrown in for good

measure  It's not the same as the "Vice City" Stretch.

  Most, not all, limousines are customizations of cars by Cadillac or Lincoln.

Some features are better indications of the customizer than of the original car.

Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or

more, and identifying the original car could get tricky.  I mainly used photo-

graphs of Cadillac and Lincoln Town Car limousines to identify a few things

about the Stretch.

  Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across

like the one on the Stretch, but the bumpers should wrap around the sides like

the ones on the Ford Mercury limo given a few paragraphs below.  The two verti-

cal pieces that are on the bumper in front of the grill should be removed, too.

  Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac

Fleetwood limo.

  Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without

the little horizontal reflector strip (?) just above the bumper.  It's the same

as on the "Vice City" Stretch.

  Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and

other Cadillacs.  At the link below, a regular Deville is shown.  I'd like to

see how good a match the limo version is, but I didn't find one the last time I

checked the Internet.

  Another good match for the wheel wells is the Ford Mercury limo (year?) shown

at the link below.  The black line on the sides, and wrap around bumpers, are

similar, too.  Unfortunately, this is the only picture of it I found the last

time I checked the Internet.

  Walton  Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd

Series 3100 "Task Force" pickup '55 and a wooden cargo bed.


  Land vehicles

  The car shown at the link above is a 1960 Austin Healey Sprite.  Isn't it

cute?  Imagine it with hydraulics bouncing along to some tunes.

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car

Names list by nekkidhillbilly for the ones marked with an asterisk.

  I thank FORDSUCK for the ones marked with two asterisks.  FORDSUCK's "Real

Life Car List" can be found at:

  I thank PRB051 for the ones marked with three asterisks.  PRB051's "Real Car

Names List/FAQ" can be found at:

  Admiral  1976-1985 Mercedes Benz E-Class (W123)

  Alpha  1991-1996 Dodge Stealth*

  Ambulance  1992 Ford E350 type 3 Ambulance (cube style), a newer model of the

kind found in "Vice City."  It's used for the Paramedic mission, III.25.  If

C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu-

lance, he gets a little Health.

  BF Injection   A Volkswagen Beetle-based, or similar, fiberglass, street reg-

istered beach buggy.

  Thanks to pdescobar at GTA Forums for seeing the reference in the name to the

phrase "hot beef injection," which is used as a reference to hot dogs in the TV

cartoon show "The Simpsons," 1989-present, and is also used as a euphemism.

  BF-400  Honda VFR 400  The BF-400 may or may not have a windshield but always

has two separate round headlights.  A "B" may have been added to the "F" of

"VFR" to refer to the same thing as the "BF" in the listing above.

  BMX  Schwinn (?) BMX  BMX stands for Bicycle Moto-cross(X)

  Baggage  1985 Equitech M40 baggage tractor is close.  (As with the same vehi-

cle of "Vice City," an Equitech for another year is probably the match, but I

couldn't find it.  Some models by other companies are nearly matches, too.)

  Bandito  It's a pipe frame dune buggy, sometimes called a sand rail.  Gordon

Freeman drives one in the game "Half Life 2," 2004, which is also referred to

with the crowbar in Area 69.

  Banshee  1992 Dodge Viper*** with variations mainly to the front and back ends

  (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the

address bar.)


  I'll add that the brake lights look more like those on the 1995 model shown at

the next link.

  Barracks  M923 U.S. military transport truck.

  Benson  1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van.  U-

Haul attaches prefabricated truck boxes to Ford and GMC trucks.

  A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera-

tion), which is a later model but which is shown in use as a U-Haul truck, are

at the next two links.

  Berkley's RC Van  1971-1974 Honda Life with some minor design changes  The

windows should be a bit smaller, but it's the best match for the body size and

shape I've seen.  The 1986 GMC Vandura and Dodge Ram van or B series van are too

fat, etc., to be matches, but the headlights look like those on one of the Dodge

vans.  Berkley's RC van is little--he only has nine model kit boxes in the back.

  The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the


  A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be-


  Bike  See the section above on Hybrids.

  Blade  See the section above on Hybrids.

  Blista  1983-1987 Honda CR-X with a front bumper guard.

  Bloodring Banger  It's a Glendale customized for demolition derby.  The de-

scription of a Glendale is in the Hybrids section above.

  Bobcat  1982-1988 Ford Ranger (the models of the last couple of those years

have a similar horizontal black band on the bumpers) with rounder wheel wells,

like those on a Chevrolet S-10 pickup truck

  A 1988 Ford Ranger is shown at the 1st link below.

  Boxville  1988 (range of years?) Chevrolet Step Van P-30 except the roof

slants down a bit from back to front over the cab (a little bigger than a Mr.

Whoopee van).

  Bravura  1985 Oldsmobile Calais* (with a different slant of the rear window)

  If C.J. stands on the roof, his feet go though it and into the cabin.

  Broadway  1947 Cadillac Series 62 convertible with a shorter top bar on the

grill, some of the features stripped off, and the rear wheels uncovered.

  The back of the back fenders are vertical like they are on a 1941 Cadillac

Series 62, and it has brake lights in a variation of the ones on the back of

some 1939 Cadillacs.  A 1941 Series 62 and a 1939 Cadillac are shown at the 1st

two links below.

  C.J. can use any Broadway for the Pimping mission, III.22.  One Broadway is

parked by a gas station in the NE area of the block of the Idlewood 24/7.

Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-

sion gives the Broadway 200% Health--the extra endurance is gone after the car

is saved in a garage, but it's easy to start and stop the mission anytime.

  The Broadway is also the vehicle represented over Michelle's garage door.

  Brown Streak  Amtrak F40PH made by General Motors Electro-Motive Division

since 1976.  The Brown Streak and the Freight can be used for the Freight Train

mission, VII.12.

  Buccaneer  Chevrolet Monte Carlo** of the 1970-1972 1st generation with the

roof squared off a bit at the back of the top, the back window squared off and a

little smaller, and the rear side window dividers changed to slant forward from

bottom to top.

  The models for 1970, 1971, and 1972 are shown at the links below.

  Buffalo  See the section above on Hybrids.

  Bullet  2005-2007 Ford GT** supercar with a smaller hood vent.  It's based on

the GT40's of the mid and late 1960's.  Of those GT40's, I think it most resem-

bles an MkII with the angles smoothed out and a few design simplifications--a

1966 model is shown at the next link.

  Burrito  1981-1992 Dodge Ram Van except the fenders flare out a bit and the

flare of the front fenders continues around the bottom of the front a bit simi-

lar to Pimp Daddy Snapp's customization of a 1987 model  It looks like the "Vice

City" Burrito.  Three 1983 models, one from 1985, the front of Snapp's 1987 cus-

tomization, and a 1992 model are shown at the links below.

  As Mxyzptlk showed with some funny videos at GTA Forums, get a black version

of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre-

tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team."  It

comes close to looking like the 1983 GMC G-15 of the show.

  I changed the subtitles for a couple of the screenshots because the walk-

through sites aren't M-rated.

  Bus  Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan-

dard Coach but with wheel wells that are more squared-off.

  A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12

are shown below.

  Colin Attle wrote to me (and thanks again for all his help!) to remind me that

the word "canny" (displayed with a drawing of a Scottish thistle), besides pos-

sibly referring to "cannibis," as many of us thought, also means "shrewd, cau-

tious, or crafty."

  Cabbie  1956-1982 Checker Cab  The Cabbie and the Taxi can be used for the

Taxi Driver mission, III.9.  The 1st time C.J. enters a Taxi or Cabbie he gets

$12 (as Tommy did in "Vice City").

  Caddy: Golf cart/car/buggy.  A Western 400 is similar--a more squared-off ear-

lier version than the recent model at the next link might match.

  Cadrona  1988-1994 Chevrolet Cavalier** with the back side windows of the

Chevy Cavalier Coupe.

  Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop.

(I did the Coupe part.)

  Camper  1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully,

or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-

out Kombi ...").  The Truth's model is custom painted.

  Cement Truck  1986?-1991 Ford L8000 or 9000 Concrete Mixer  The wide rectangu-

lar arc-shaped grill of the Ford is similar but should be widest at the base

instead of the middle, and the Ford headlights should project from the front of

the fenders a bit instead of being recessed into them.  The L of the Ford L

series is more common than the LT or LTS, which look similar.

  The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is

a 1988 LT8000.

  Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.

  ("Ferrari" means "red head.")

  Clover  1969-1972 Oldmobile Cutlass with the rounded wheel wells of the early

part of that period and the brake lights changed to horizontal ones.  (A 1968

Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to


  Two 1969 models and one 1971 model are shown below.

   Club  Volkswagen Golf GTI Mk1 or Citi Golf.  (Thanks to FORDSUCK for the

Volkswagen Golf tip.)  The brake lights and rear window of the Club look more

like those on early 1990's Golfs.  The Volkswagen may have two pairs of head-

lights like the Club except the Club has the larger of the two pairs of head-

lights as the inside pair.  The body of the Club is more squared off.  A 1992

Golf GTI is at the next two links.

  Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto

the front of the roof to show destination (see the Motor Coach Industries arti-

cle below), MCI C3 European Style Coach (see the richfieldbus article below--I

think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or


  Thanks to robin24k at GTA Forums for the tip about adding the 102DL3.

  A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3

are shown below.

  Combine Harvester  A combine with a straw chopper attached to the front.  Some

of the John Deere combines I saw are the most similar to the GTA one in shape.

Many of them have a cab with a yellow roof like the GTA one, too.

  A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John

Deere 8820, and a 1984 8820 are shown at the links below.

  Aside from the cab, the GTA combine is mainly gray-red.  The closest matches

in color I found so far are bright red Massey Ferguson and Case International

combines like the ones shown at the web addresses below.

  All the real ones I saw were different in having thicker front, and usually

thicker back, wheels.

  Comet  See the section above on Hybrids.

  DFT-30  A late 1980's to late 1990's (range of years?) Ford Cargo CF8000  Ford

Cargo is a Ford of Europe truck.  The "FT" may stand for "Ford Truck."  I don't

know how you designate the kind with the 3rd window on each side.  It's a good

match for cab shape, fenders, and side windows.  Thanks to Mxyzptlk at GTA For-

ums for showing that it's a better match if, like similar Mitsubishi cargo

trucks, it's given a horizontal black band below the windshield.  The bottom of

the band should be the height of the bottom of the front side window.

  The DFT30 is a six wheel truck that's missing the middle wheel on the left

side.  The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631.  If

the DFT30 is thought to look like a 4x4 on the left side, it matches a number of

1980's Ford Cargo 4x4s.

  The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next

four links.

  Dozer  ? Wheel loader

  It's called a Dozer, which has tracks like a tank.  But, like the Rhino, it

has wheels instead, so it's a near match for a number of (late 1980's?) Cater-

pillar, Case, Ford, Komatsu, etc., wheel loaders.  I haven't found a good match

for the fenced platform in front of the cab.  I wonder if that's from another

vehicle and this is another example for the Hybrids section.

  Dumper  (Iveco) Astra Rigid Dump Truck, an articulated dump truck.  An "artic-

ulated" vehicle is built in sections that are hinged or connected in some way to

allow flexibility of movement (thanks to my Webster's unabridged).

  Like the Monster trucks, the Dumper is good for running over other vehicles--

it sends one flying now and then, too.

  Dune  A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest

match of the models I saw.  It's one of the kinds of trucks that might be used

in the Paris-Dakar Rally.  The Mercedes-Benz SK is similar but I didn't find a

version of it as a 4x4.  There are similar trucks by MAN (LE2000, ME2000, TG-A,


  Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the

trucks used in the Dakar.

  The 1st link shows a 1991 Mercedes-Benz AK 4x4.

  Elegant  1992 Buick Roadmaster*** with the grill upside-down and a vertical

bar in the center of it as on a 1992 Buick Roadmaster wagon

  Elegy  1981--1985 Nissan Skyline DR30***

  A 1982 model is shown at the 1st link below.  Half-a**ed effort with Microsoft

Paint (not my favorite medium) by GTW removed the epithet about Japanese people

from the license plate.

  Emperor  1990-1992 Infiniti Q45

  Thanks to Gman8 at GTA Forums

  A 1991 model is shown at the 1st link below.

  Enforcer  It could be in the heavy rescue, armored car, or crowd control cate-

gory.  Except for the front fenders, it looks similar to the 1986 Freightliner

Heavy Rescue truck shown at the 1st link below.  It could be modified to be an

armored law enforcement vehicle like the ones in the 2nd link below.

  The front fenders look similar to those on a 1988 or so Mack Superliner.

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor

is knocked down by law enforcement, you might have him jack an Enforcer.

  Esperanto  See the section above on Hybrids.

  Euros  1989-1992 Nissan 300ZX*

  A 1990 model is shown at the 1st link below.

  F.B.I. Rancher  1983-1988 Chevrolet Suburban except each pair of headlights

has been simplified into one and the parking lights have been moved to the front

corners.  Thanks to reader Logan King for pointing out that it's like the Subur-

ban of the handful of years (1983-1988) around the "Vice City" era (1986).

  One picture of a 1985 model and two pictures of 1986 models are at the links


  F.B.I. Truck  1984-1992 Jeep Cherokee   It looks to me like somebody took the

Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,

then rubbed off a couple of patches on the front windshield with the elbow of

their shirt sleeve to look through.

  This truck is in the game files but not activated for the game.  In the PC

version, you can use a mod, or a vehicle spawner like the GTA SA Control Center

(X.13.c) has, to put it in the game if you like a gloppy Jeep.

  FCR-900  Honda CBR 900 RR Fireblade  It looks like a PCJ-600/Honda CBR 600 ex-

cept with a bigger engine (900cc).  "RR" stands for "race replica."  The FCR-

900, with a windshield, has two bulbs in the headlight; without the windshield,

it has a single headlight.  The "F" may come from "Fireblade" and the "CR" may

come from "CBR."

  Faggio  1984-1986 Piaggio Vespa PX 200***gio06yz.jpg***gio11pj.jpg***gio24ky.jpg***gio30jh.jpg***gio46ll.jpg

  Feltzer  1972-1988 Mercedes Benz SL-Class convertible***

  Fire Truck  (on the NE corner of the block due E of "COMMERCE," in the middle

of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight-

er Submission, III.23)

  1992 Spartan (Crimson Fire since merging with Luverne Fire Apparatus and Qual-

ity Manufacturing in 2003) fire truck

  Fire Truck (on the block S of the save place that's on the brown block E of

"GARCIA," and in the "End of the Line" mission)  I think it's one of the cuter

vehicles in San Andreas (and not bad for getting through traffic).  I think it's

a late 1980's Maxim Aerial Ladder fire truck.  A 1983 model is shown at the 1st

link below.

  Flash  1990-1992 Nissan Pulsar GTi-R

  Thanks to pinky at GTA Forums

  Flatbed  1983-1992 M-939 military truck.

  Forklift  The 1996 Hyster E100XL electric forklift shown at the 1st link below

is similar.  The Hyster E100XL (year?) shown at the 2nd link shows that the seat

is on a box that opens up (to access the battery or store tools in, I guess).

  Fortune 1989-1997 Ford Thunderbird***

  Freeway  1966-1985 Harley Davidson Shovelhead  The best matches I found were

made in 1976.  Freeway exhaust pipes are only on the right side in "San An-

dreas."At the 3rd link, for which you have to Copy and Paste the 2nd line to the

1st in the address bar,you can look at hundreds of Harley Davidsons to choose

from (I hope you don't have the slow speed, dial-up modem).

  Freight  Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972

to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo-

tive Division.  The Freight and the Brown Streak can be used for the Freight

Train mission, VII.12.

  You can put the name of one of the locomotives, and other preferences, in the

search engine at the 1st site given below for photos.

  Glendale  See the section above on Hybrids.

  Greenwood  A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981-

1989 Dodge Diplomat.

  Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer-

69, for the Dodge Diplomat tip

  A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.

  HPV1000  Kawasaki KZ1000-P21  Thanks to Mxyzptlk for explaining that "HPV"

could stand for "Highway Patrol/Police Vehicle," and can could also be thought

to refer to a form of genital warts.

  The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of

the law enforcement vehicles to use for the Vigilante mission, III.24.

  1987 and 1992 Kawasakis are at the next two links below.

  Hermes  1949 Mercury two-door with uncovered rear wheel wells and two pairs of

brake lights instead of one pair

  The 1st one given below was driven by James Dean in "Rebel Without a Cause,"

1955, which also starred Dennis Hopper, who does the voice of Steve Scott for

"Vice City," and which features Griffith Observatory, which is what the one in

Verdant Bluffs in "San Andreas" is modeled after.

  Hotdog  A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a

mobile concession stand.

  Hotknife  1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't

counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders,

and front side exhausts.  The most popular cars from this era to customize as

hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three

window coupe customized that way.

  It looks like the original grill was removed and a smaller grid and a couple

of bars partly cover the hole.  But the hole indicates the grill isn't from a

Ford.  The closest comparison I know for it is with a 1933 Hudson Pacemaker 8

Coupe.  (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same

grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear

side windows when the hood for the cab is created.)

  A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a

regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four

links below.  The 1st Hudson and 1st Ford look about identical except for the

grill--the Ford grill is shown better on the Ford hotrod.

  Hotring Racer  See the section above on Hybrids.

  Huntley  1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights

look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the

one on a 1989-1992 Ford Bronco.  The 1st two links below show a 1989 and 1990

Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a

1989 Ford Bronco.  A link below that shows a LRRR used by a main character in

the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station

Master Sounds 98.3 at I.13.

  Hustler  1933-1935 or so five window (the windshield isn't counted) coupe with

some hot rod customization: the roof is lower than on the typical coupe of the

time.  A lot of cars of this period have similar features as one another, and

the roof and windows of a lot of them, even pickup trucks, from this period have

gotten the same sort of hot rod treatment, the most popular choices for it being

1932-1934 Fords.  This isn't a Ford, though.

  The grill isn't very wide, doesn't flare forward at the bottom as some grills

from this period do, and the sides of it are parallel instead of getting closer

together from top to bottom.  The closest comparison for the grill I've found so

far is a 1935-1936 Willys (pronounced "willis").

  For comparison, it looks like a 1935 Chevrolet three window coupe that's had

the back of the doors and cab moved back a bit and has been made into a five

window coupe.

  Either due to body customization or the model it is, the back of the back

fenders curl down more than most of the cars of the time, and the trunk curls

down father back than the fenders.  The fenders of most cars of the period

flare back beside the flare of the trunk, all at the same 135 degree or so an-


  Infernus  1991-2001 Honda Acura NSX

  Thanks to the Real Car Name List by PRB051

  Intruder  1989-1994 Subaru Legacy (with the headlights and grill squared off)

  Thanks to Gman8, reaffirmed by kpeters, at GTA Forums

  Models from 1989, 1992, and 1994 are shown at the next three links.

  Jester  1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*

  Journey  Winnebago with a GMC grill and headlights.  It's a recrea-

tional vehicle used as a motor home.

  The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine.

It would be a better match if it had two pairs of headlights.

  Kart  Kart.  A go cart--in particular, the kind of kart that's a racing kart.

For more on the races with the kind of go carts called karts, the Association of

British Kart Clubs (ABkC). etc., see these web pages:

  I see some similarity between the Kart and some Tony Kart karts shown at the

1st two links below.

  Landstalker  1991-1994 Ford Explorer

  I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and

was used in "Vice City," which takes place in 1986, and if you need it to be

something from the right time period, I'd say 1986 Chevrolet Suburban but with

the windows, grill, and wheel wells of a Ford Explorer.  Personally, I'd just

say the model is based on a 1991 to 1994 Ford Explorer.  (See below; brawling

will be restricted to the rules according to Hoyle.)

  Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the

right level engine hood but the headlights aren't built into the front fenders.

  DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for

the way the headlights are built into the fenders; it otherwise looks similar to

the Peterbilt but the engine hood is slanted.

  Majestic  1982-1987 Buick Regal***

  Manana  1987-1992 Dodge Shadow/Plymouth Sundance  (Prior to "San Andreas" it

was a 1981-1984 Dodge Aries coupe.)

  Thanks to Tornado_2 for the tip about the Manana being a slightly modified

1987-1992 Dodge Shadow/Plymouth Sundance.  1991 and 1987 models are shown below.

  Merit  1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)

  The 1992 and 1993 (a year after the time of the game, but the style is the

same) models are shown at the links below.

  The headlights, grill, and brake lights are more like the boxier ones on the

1986-1992 Mazda 929 (Mark 3).  (The years of the Mark 3 and 4 overlap).  The

Merit has a few variations of those--for example, the inner edges of the brake

lights are slanted parallel to the slant of the light divider in the middle of

them.  And the outside edges of the parking lights are slanted a little differ-


  A 1987 and 1990 model are shown at the links below.

  Thanks to Gman8 at GTA Forums for the Mazda 929 tip

  Mesa  1987-1996 Jeep Wrangler

  (It's the "Mesa Grande" of "Vice City.")

  The next three are monster truck modifications--pickup trucks given large

wheels and suspension.

  Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck

glitch: if you drive a front wheel of a Monster truck up to, or a bit over,

another vehicle, then use acceleration and brake at the same time, you can send

the other vehicle flying.  (Just run over other vehicles enough with the Dumper

and you'll see it happen, too.)

  Monster A (Los Santos Forum after "8-Track")

  1984-1986 Ford F-series truck with sharply angled wheel wells and horizontally

narrower headlights and parking lights

  (A 1985 model and a 1986 monster truck version are shown at the 1st two links


  Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup

truck  A 1982 Datsun 720 is shown at the next link.

  Monster ("Monster" and "Exports and Imports" missions; Flint Intersection

trailer park)  1994 Chevrolet S-10 with an extended cab and the grill of a 1983-

1992 Ford Ranger  (Other vehicles made after the 1992 time period of the game

are the matches for the Slamvan and Bullet.  The vehicle match for the Trashmas-

ter and Yankee was made in 1992 though they appear in "Vice City," which takes

place in 1986.  See "Yankee.")

  Moonbeam  1985 to 1992 Chevrolet Astro Van.*

  Mountain Bike  Schwinn Mesa Mountain Hardtail?

  Mower  John Deere 455 Garden Tractor, aka a diesel Compact Tractor  The model

of another year than whatever the one I show is might have the right headlights.

  Mr. Whoopee  1986-1992 (wide range of years) GMC Grumman Step van and Chevro-

let Step Van P-10 (a little smaller than a Boxville) modified to be a mobile

concession stand

  Mule  1983-1991 Ford E-350 cube/box truck except the windows have sharp cor-

ners  The box is similar to ones used by U Haul, which makes their moving trucks

by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.

The roof of this box slants down a bit from back to front over the cab.  ("Vice

City" Mule and Spand Ex trucks have the same basic shape except the roof of the

box is flatter.)

  A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links


  NRG-500  2001 Honda NSR 500  A 1992 model is similar enough and suits the time

frame of the game.  The Honda NSR 500 was used in the 500cc class of motorcycle

Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world

champion in 2001.  The NRG-500 often has the only number he uses: 46, the racing

number of his father.  "NRG" sounds like "energy" and it's also the name of a

model of scooter by Piaggio.

  To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage-

ment Issues"--"The 'Management Issues' way to make a copy of C.J."

  Nebula  1982-1988 Oldsmobile Cutlass Ciera

  The back end of the coupe and sedan were changed, and the roof of the sedan

was changed, in 1989; the last year for it was 1996.

  Thanks to Captain Holland at GTA Forums

  A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below.

  Newsvan  1986-1991 Ford Econoline cargo van with the front end of a 1986-1992

Dodge Ram or B series van except the little section below the headlights and

main front corner backup lights of the Dodge should be removed.  It has an an-

tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your

save place, though).

  A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below.

  Oceanic  See the section above on Hybrids.

  PCJ-600  1992 Honda CBR 600  The headlight has a smaller, less demented-look-

ing smile than it did in "Vice City," but it still has, along with the Wayfarer,

one of the biggest smiles of any motorcycle headlight in the game, and earns its

keep the most of the two.  The engine has an exhaust pipe on either side.  The

only guess I have for the initials is that "PC" may come from the favored format

for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with

"Vice City."

  Packer  It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379

but with pairs of round headlights built into the fenders like those on a 1994

Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981

(range of years?) Kenworth W900, except the Packer fenders are angled in the

back more like those of a Ford LT9000 or Mack Superliner.

  The 1st link shows a Peterbilt 379 with a car hauler ramp.  The picture at the

2nd link doesn't have a matching truck but shows a ramp similar to the one a

Packer has.  The 3rd link shows a 1990 Peterbilt (model?) car hauler.

  The 1976-1981 (range of years?) Kenworth W900 is basically similar to the

Packer, and has pairs of round headlights fitted into the fronts of the fenders,

but, like the Peterbilt, the fenders and wheel wells are too round, and the Ken-

worth windshield is about the right size but should be flatter:

  The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the

fenders that are closer, not identical, to those on a Packer,

  Whichever it is, it's attached to a four or five vehicle transport trailer--a

car hauler--with a straight rigid upper ramp.  It's the same as the Packer in

"Vice City," but the back of the upper ramp can now be raised and lowered (NP8

and NP2) so it can haul vehicles as well as serve as a jump ramp.

  Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained

how to do something that was mentioned in an earlier post by Webdude06--how to

get an Insane Stunt bonus with a Packer.  Have C.J. raise the ramp of the Packer

and back it up to a pedestrian--if they walk under the ramp, the Packer may fly.

  Patriot  1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian


  Perennial  1962-1965 Chevrolet Nova (or "Nova II") station wagon

  Phoenix  1979-1981 Pontiac Firebird Trans Am

  The separating strip was removed from between each pair of headlights, and the

optional engine hood vent was enlarged.  The dividing strip between the side

windows was narrowed and made vertical, and the side windows were made more nar-

row horizontally--seen in profile, the "San Andreas" version looks like the ends

of the "Vice City" version were pushed to make the car shorter and fatter.  It

has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor-


  (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking

Big Poppa's in "A Home In The Hills."  You can also make one appear with the GTA

SA Control Center, X.13.c.)

  A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are

shown at the 1st three links below.

  Picador  1971 Chevrolet El Camino/GMC Sprint

  The El Camino/Sprint body would need to be shorter from front to back--more

like a 1964-1967 El Camino.  A 1965 Chevrolet El Camino is shown below.

  Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners.

Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip.  A 1974

model is shown below.

  The upper back of the cab should be squared off a bit, too.

  Pizza Boy  1984-1986 Piaggio Vespa PX 200 customized

  Police (Los Santos and San Fierro)  See Taxi.  (Though these three are based

on the same car, the datahandling.cfg file is a little different for each.)

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five

Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any

other), the 1st time he enters any of the Police cars or a Ranger (a police ve-

hicle seen more often in the country or desert).

  Police (Las Venturas)  Mid-1980's-1990 Chevrolet Caprice without the little

divider strip on the back side windows.  Thanks to Tornado_2 for the tip.  A

1990 model is shown below.

  Pony  See Berkley's RC Van

  Premier  1991-1994 Chevrolet Caprice* with the top of the cab squared off a

bit and a horizontal bar put in the middle of the grill

  Previon  1982-1990 Honda Prelude

  Thanks to Gman8 at GTA Forums

  Primo  1986-1991 Toyota Camry*

  Quadbike  1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle)  The

GTA version has a running board on either side for C.J. to rest his feet on.

The dataamerican.gxt file refers to it as both "Quad" and "Quadbike," so take

your pick.  (I once gave a Quad hydraulics, but I forget how I did it.  It may

have just been a glitch.)  The Quadbike seats two.

  RC Cam  Light orange-brown clay flower pot without a bottom.  It travels si-

lently like a futuristic hovercraft with the handling of an inflatable punching

toy that's weighted at the bottom and rights itself after it's hit.  It has the

appearance of being mostly filled with dirt, but only if viewed from above, and

C.J. passes through it and parts of the pot to sit in it.  It's round but leaves

a square shadow.  C.J. opens an invisible door before he sits in it, and steers

with an invisible steering wheel.  It has headlights and brake lights and passes

through other vehicles.

  The name may come from the idea of surveillance gadgets hidden in ordinary

things like flowerpots (or the trophies of deer heads with red glowing eyes that

shazard pointed out are above the exit door at Palomino Creek and Blueberry Am-

mu-Nations; there's another in Toreno's ranch but the eyes don't glow).

  The name may also be due to it letting C.J., in the 1st person view, pass

though other vehicles to see the people inside them.

  It also seats two and can be used with the speedfreak, wheelsonlyplease,

ripazha, and bubblecars codes.

  You can use something with a vehicle spawner, like the GTA SA Control Center,

X.13.c, to make the RC Cam appear.

  Rancher  See "Rancher and Ranger" in the Hybrids section above.

  Ranger  See "Rancher and Ranger" in the Hybrids section above.

  Regina   1985-1992 Volvo 740 wagon except for some changes including some to

the front and that the bottoms of the rear windows are a little higher.  A 1988,

1987, and 1988 model are shown at the links below.

  The front of the engine hood is higher and curves down to the grill in a look

some Cadillacs have.  It has a small version of the grill and front bumper of a

1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward

to give it a Cadillac look.  The "Vice City" Regina is the same.

  Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.

  A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be-


  The closest I found for a definition for "Regina" in Urban Dictionary are a

couple of phrases it's part of that use the word to mean a woman who thinks

they're better than they are--I cleaned that up a little.  This could be symbol-

ized in the Regina with the customized Cadillac front though the rest isn't a

custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a

little like "vulva."

  Remington  Mid-1970's Lincoln Town Coupe with custom fenders

  One example I found, which doesn't feature the same curve on the back of the

fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:

  Unless a better match comes along, I'm going to figure the fenders may be

meant as a sight gag to rib the 1958-1962-era Cadillac fenders.  A good web site

to look around in to see what I mean is Hubcap Cafe at the 1st link below:

  Rhino  An M1 Abrams tank  The Rhino, the HPV1000 motorcycle, and the Hunter

helicopter are the most popular of the law enforcement vehicles to use for the

Vigilante mission, III.24.

  Roadtrain  1977-1993 Mack Superliner (still made as a light version of the

Australian Titan) except the fenders/headlights are different in the front (more

similar during a segment of that period?).  Thanks to DazzaJay for the tip on

the Mack and the photos at the 1st link below.

  The grill covering and fenders look more like the kind on caertain heavy duty

International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the

next two links.  Several such trucks, such as some models of Ford LTL 9000, have

similar headlights.

  Romero  See the section above on Hybrids.

  Rumpo  1981-1986 Dodge Ram Van Conversion, aka Hi-Top.  A Dodge Camper Van, if

the same size, looks similar.  The owners gave these vans special religious

hats.  Don't curse them out in traffic--you'll die.  If God doesn't get you, the

owner--no, no, no...

  I added a later model to show one with the same Hi-Top shape.

  S.W.A.T. van  Cadillac Gage V-100 Commando  It's also like an OT-65 Otter

(FUG) Scout Car.

  You can activate a vigilante mission with it, but it's better at just having

good handling for a moderate speed vehicle, and for having a working water can-

non on top to squirt people with now and then, which is some fun.

  Sabre  See the section above on Hybrids.

  Sadler  1976-1977 Ford F-series pickup truck.

  Sanchez  1989-1992 Yamaha DT 200 dirt bike

  The 1989 and 1992 models are shown at the links below.

  Sandking  See the section above on Hybrids.

  San Fierro trolley  California Street line San Francisco cable car.  A cable

car is pulled by a cable in a conduit underneath a slot between the rails.  San

Francisco has the only permanently operational manually-operated cable car sys-


  I used the Camera on a two car San Fierro trolley that wasn't moving and read

the triangular sign that's inside it--it says "Powell & Mason Sts."

  Thanks to imut_knight at GTA Forums for telling me it's a reference to real

life and is referred to on this toy trolley:

  According to the next link, the Powell and Mason Streets line is one of the

oldest cable car lines still operating in San Francisco:

  Normally, nothing stops the San Fierro trolley, so some people at the "San An-

dreas" message boards have dubbed it "the trolley of doom."  At one link given

below, a screenshot shows a car stuck sideways in the back car of a two car

trolley.  A better example of that is near the end of the "San Andreas" stunt

video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck

sideways in there to wreak havoc down the street.

  Savannah  1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of

three brake lights).  As with the Blade, all I have for the shape of the plate

around the brake lights is that it's a bit like the shape on the back end of a

1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be-


  Securicar  International Navistar 4900 Truck modified like the SWAT Truck

"Bulldog" II sold by Alpineco.

  Sentinel  1984-1987 BMW E28 M5 four door sedan without the little rear side

window divider, with the grill and headlights made rectangular...

  ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW

M635CSi, aka M6, coupe  The mix of the two is a little different than is used in

"Vice City."  Two 1988 models are shown at the 1st two links below.

  Slamvan  1994-present Dodge Ram body and cab modified to be a lowrider and a

bit squared off with rounded wheel wells.  I know the time frame is off for a

1992 GTA setting, but I think this is it.

  Solair  1986-1991 Ford Taurus station wagon***

  Stafford  1971-1981 Rolls Royce Corniche

  Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead

  Stallion  See the section above on Hybrids.

  Stratum  1991-1992 Honda Accord station wagon***

  Stretch  See the section above on Hybrids.

  Sultan  1990-1994 Subaru Legacy

  Sunrise  1989-1991 Nissa Maxima

  Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda Ac-


  Super GT  1991-1992 Mitsubishi 3000 GT***

  Sweeper  I haven't found a real good match for it.  It's really more of an en-

closed compact ride on litter vacuum sweeper made to handle a small neighbor-

hood, beach, or park.  The sloped front reminds me a little of the front of an

Elgin Pelican, a big street sweeper I'm more familiar with.

  A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin

Crosswind, just given as basic examples of a compact sweeper truck, are shown at

the 1st five links below.  An Elgin Pelican is shown at the sixth link.

  It looks like a little electric vehicle, an EV, possibly an electric truck,

converted into a street sweeper or floor scrubber or such.  A few examples of

electric trucks are shown at the next three links.

  Tahoma  1990 (range of years?) Chevrolet Caprice Brougham with a flattened

1981-1982 Chevrolet Monte Carlo back end.  The Monte Carlo is also better for

the front end in the pictures I found for not having parking lights on the front

corners  (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero

Coupe Notchback.)

  The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990

Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham),

and five of a 1990 Chevrolet Caprice Brougham.

  Tampa  1965-1969 Chevrolet Corvair body styling that's been made longer and

flatter--the size of the body below the cab roof seems more like that of a 1965

Chevrolet Chevelle Malibu.

  It's also been given a flatter front end with a six-sided grill.  The grill

looks like the inside edges of the Corvair headlight plates have been reversed

for the outside edges of the Tampa grill, and it's a little smaller than the

grill of a 1965-1966 Ford Mustang.  It might be a clue to a longer, flatter car

the Corvair is a blend with, and it just be there to throw people off when they

try to guess the real car comparison for it--I haven't seen a match for it yet.

  Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro-

let Corvair tip.

  A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford

Mustang are shown at the links below.

  Tanker  1980-1989 (range of years?) Mack R or DM 10-wheeler truck

  Taxi  It's a 1984-1986 Holden VK Commodore, or some other variety of Holden

Commodore, except without a slant to the grill and with a smaller triangular

rear side window.  The grill is more like the one on a 1990's Chevrolet Ca-

price.*  (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at

least, 1985.)  The Taxi and the Cabbie can be used for the Taxi Driver mission,


  The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice


  Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989

Holden VR Commodore tip.

  Tornado  1958 Chevrolet Bel Air  Thanks again to FORDSUCK for noticing the

grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air

(shown at the 3rd link).  The front of the front bumper is shaped more like the

one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th


  Towtruck  1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the

horizontal bars on the grill  The F550 has a thicker engine area than the hand-

ful with lower numbers in the F series, so the back of the engine hood and bot-

tom of the windshield is higher, so they're higher than the bottoms of the side

windows.  At the third link below, the Holmes unit on the back of the F350 looks

similar except for the back of the top of it.  (For the "holmes wrecker" that

wants to wreck it with a truck, I guess.)  It has bumpers that began appearing

in the later 1980's.

  I had a hard time finding an F550 for the time period, let alone one that's a

wrecker, on the Internet, so you'll have to imagine it pieced together from what

I could find.

 The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re-

cent, styled differently, but you can see it's moosier), then a 1988 Ford F450

wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes

wrecker), then a (year?) Ford F350 with a Holmes wrecker.

  Tractor  1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor  This Ford

tractor was part of a product line that extend by 1000's from 2000 to 9000 and

ran from 1965-1975 (see the history of it at the 3rd link below).  In the range

of it I 1st listed, some matched the headlights (built into the front instead of

on either side of it), the body over the front sides of the motor, and fenders,

but I didn't find all of that with as slim a body covering along the top of the


  A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified

year, are shown at the 1st two links below.

  Trashmaster  1992 Ford F800 ten-wheeler used as a rear loader garbage truck

It's the same truck as the Yankee, and both are the same as the same-name trucks

in "Vice City."  For more about this model, a 9th generation (1992-1996) F

series truck, appearing in the time period of that game, 1986, see "Yankee."

  A 1995 Ford F800 and a 1992 International DT360, just shown to show the big

trash box on the back, are shown at the 1st two links below.  A 1997 Ford F800--

10th generation, but it looks the same to me--with a similar trash box is shown

at the 3rd link.

  Tug  Baggage tractor.  As with the Baggage, there are a lot of similar-looking

models but I couldn't find an exact match.  The one shown at the web address

given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, basically looks like

a Tug.  Although the Tug has a hitch on the back as a Baggage vehicle does, I've

yet to find anything that can be hitched to it.

  Turismo  1987-1988 Ferrari F40**

  Uranus  1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*

  Utility Van  mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a Ford

F-series front

  A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown

at the 1st two links below.

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm

not sure if it's in the unmodified game.  So far I've only seen it by using the

GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

  Vincent  an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip

to divide off the little rear side windows and a squared off cab) with BMW 5

Series (round) headlights

  Thanks to NSX of the GTA Forums site

  Virgo  1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977-

1979 Lincoln Continental Mark V.  It's like the "Vice City" Virgo except it

doesn't have the horizontal brake lights of the Lincoln.

  Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.

  A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at

the links below.

  Voodoo  1960 Chevrolet Bel Air coupe low-rider  The 1960 Chevrolet Biscayne

Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-

pala had three per side.  The Biscayne Fleetmaster was the least expensive, with

some parts painted instead of being chrome-plated.  The regular Biscayne had

less "brightwork," as the Wikipedia site describes it, than the Bel Air.

  Some of the small number of Biscaynes and Bel Airs I found with the Google

search engine have been fixed up and painted, and I can't be sure which, if any,

of the Biscaynes I saw are Biscayne Fleetmasters.

  The Voodoo has a chrome plate across the back that the brake lights are set

in.  The Bel Air had that chrome plate or a chrome ring around the same area.

Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne

didn't have the chrome plate or ring.

  The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the

Biscaynes I found had that chrome plating on them, so the lack of it could be a

detail of a Biscayne Fleetmaster or just a detail that was left off.

  The chrome stripe on each side of the Voodoo looks wider than the one on the

Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or

a customization.

  The "Vice City" Voodoo is similar.

  Thanks to reader Timo Hakala for writing to me that Rockstar designed it so

you can blow it up by shooting the license plate in the back because the gas cap

is behind the license plate on an Impala.  (So I guess it's the same for a Bis-

cayne or Bel Air.)

  Walton  See the section above on Hybrids.

  Washington  1984(?)-1987 Lincoln Continental  The body looks like a model from

the latter part of the 1982-1987 generation--more rounded.  It doesn't have the

round raised section, where the spare tire goes, on the trunk.  The outside

edges of the parking lights have been made vertical and the top of the grill is

a bit lower.  In addition to the vertical brake lights, it has the horizontal

brake lights of a Lincoln Town Car except the middle section is replaced by a

license plate.  (The "Vice City" Washington and FBI Washington have a body and

grill more like a Lincoln Continental from the 1982-1983 part of the time


  A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987

Lincoln Town Car is at the fourth link.

  Wayfarer  1988-1992 Honda Goldwing GL1500 suits the time period, but the back

end, seen in profile, looks more like a 2001-2004 model.

  Willard  1988-1989 Dodge Dynasty* or Chrysler New Yorker.

  Windsor  1966 Alfa Duetto (later models, a bit different, are called Alfa

Romeo Spider)  It was made popular as the car Dustin Hoffman's character, Ben-

jamin Braddock, drove in the movie "The Graduate," 1967.  Thanks to a post at

the Gamefaqs message boards by sonofkorol who nailed this one.

  This is the glitch that happens if C.J. lets the lady in the screenshots for

the Launch, Reefer, Maverick, and S.W.A.T. van drive:

  Yankee  1992 Ford F800 used as a box truck

  It's the same truck as the one used as a Trashmaster.  The earliest matching

picture I found was from 1994, so it's probably from the F series 9th generation

(1992-1996) described in the Wikipedia article below.  If so, since it appeared

in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life

counterpart that appeared after the time frame of the game.  (The Yankee 1st ap-

peared, and looked about like it does in "San Andreas," in "GTA III," which has

a 2001 or so time frame.)

  I try to pick vehicles that appeared within the time frame of the game when I

can, but to adhere to that too strictly is impossible.  Many of the vehicles,

like the Glendale, are mixtures that never appeared in that combination in any

period in real life at all.  I only have a hard and fast rule that if a vehicle

has a real life counterpart, it has to appear before the game was created--af-

terward is right out...unless someone mods a Mercury to look like the Cuban

Hermes after "Vice City" comes out or such.

  A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are

shown at the 1st two links below.

  Yosemite  1980-1986 Datsun 720 (Later the Nissan hardbody) pickup truck  It's

like the Monster B except the wheel wells are squared off.  Thanks again to

reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a

similar body and make a better match for the wheel wells, and about the Monster

B/Yosemite similarity.

  A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links.

  ZR 350  1989-1991 (1992?) Mazda RX-7*** with an air foil on the trunk  The

ZR 350 headlights open or close depending on how bright the surroundings are.


  Some performance notes so far:

  Fast motorcycles with good handling:

  NRG-500, FCR-900, and PCJ-600.

  Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam-


  Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and

  Banshee (SA).

  Fast cars with Sex appeal but frail:

  Infernus, Turismo, and Comet.

  Fast bicycle:

  Mountain bike (I like the CJPHONEHOME code for it, too).

  Moderate speed with good handling:

  Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve-

  hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and

  Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.


  Sandking (fast and durable), FBI Rancher, and Rancher.

  Little, light, fast cars:

  Comet (SA but not real durable), Blista, and Flash (SA).

  Burly bruisers:

  Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck

  with a ladder, and Dumper.

  Fast boats with Sex Appeal:

  Squalo III (SA) and Speeder (SA).

  Roll over--

  things: Dumper, Monster truck, and various vehicles when given hydraulics;

  people: Combine Harvester.

  Roll around with a--

  hostage: Hotdog van or some jacked vehicles;

  gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro-

  mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or



  I'll see if I can find out more later; in the meantime:

  I.8.b  A rundown of some of the people who drive them

  The criminals, gangs, and hookers of "San Andreas" have their own automotive

preferences.  According to datacargrp.dat:

  The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials,

Blades, and Clovers.

  Drug dealers are among those who drive Ranchers.

  The hookers are among those who drive Perennials.

  These gangs are among those who drive the vehicles following their names:

  The Ballas               Majestics and Tahomas

  The Grove Street Family  Greenwoods, Savannahs, and Voodoos

  The Los Santos Vagos     Oceanics, Tornados, and Hermes

  The San Fierro Rifa      Sabres, Stallions, and Blades

  The De Nang Boys         Buccaneers, Mananas, and Tampas.

  The Italian Mafia        Sentinels, Admirals, and Feltzers

  The Triads               Sultans, Stratums, and Elegys

  The Varrio Los Aztecas   Hermes, Broadways, and Glendales


  I.9  Wanted Ratings

  - One star causes a policeman or two to chase on foot or in one or two Police

Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a

boat or in the water, or flying low enough over water, travelled by boats, po-

lice may attack with a Predator or two, firing 9mm guns and the machine gun of

the Predator,

  - two, the police chase and attack more aggressively,

  - three, the police chase and attack with 9mm pistols and sometimes Shotguns,

roadblocks of destructible sawhorses and Police cars with police men who attack

with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick

firing a machine gun joins to chase and attack.

  The police on the ground are mostly replaced for the three higher wanted rat-

ings, and the replacement for each of the three is unique to that wanted rating.

Otherwise, Predators of police still fire 9mm pistols or the machine gun of the

Predator if C.J. is in a boat or in the water, or flying low enough over water,

travelled by boats, and a Police Maverick still fires a machine gun in each

case.  In addition, a Hydra that fires missiles may appear if C.J. is flying

high enough in each case.

  - four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T.

agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En-

forcers, rappel from another helicopter, and attack with Mini-SMGs,

  - five,  roadblocks of destructible sawhorses and FBI Ranchers with FBI agents

who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at-

tack with SMGs, and a News Chopper, and a second Police Maverick that attacks

with a machine gun, may appear near the Police Maverick that attacks with a ma-

chine gun, and

  - six, roadblocks of destructible sawhorses and Barracks with Army soldiers

who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks

and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second

Police Maverick that attacks with a machine gun, may appear near the Police Mav-

erick that attacks with a machine gun.

  C.J. can get five wanted stars after "Farewell, My Love" (VI.15).

  C.J. can get six wanted stars after "Buy Verdant Meadows Aircraft Graveyard"


  In San Fierro, social worker policemen, who tell C.J. they offer counseling

and understanding as an alternative but attack just like the other policemen,

appear among the policemen.

  Thanks to Orion_SR for the extra information about what triggers the game to

create law enforcement, etc.  During a one star wanted level, only one police

man on foot will chase C.J. at a time--the one that's closest to C.J..  If a

second one joins in shooting at him, the one farther away stops when they're

through with their current round of shots.  They get confused someetimes,

though, as when Orion_SR had C.J. get behind a police man who didn't take up the

attack on C.J. and a second police man kept shooting the first one.

  And the map has hundreds of spawn points for the appearance of law enforce-

ment, so you can remember some of them and plan C.J.'s crime spree routes ac-



  One wanted star and bribes

  For one star, I think having C.J. get away from a pedestrian area, get on

foot, and crouch helps end it.  Otherwise, you can just have C.J. keep driving,

flying, or sailing, fast enough that the police can't bust him till the star

goes away.

  Unlike "Vice City," where only one star might go away in time, I've had higher

numbers of stars do that in "San Andreas."  Rusk says up to four might do that

depending on what C.J. did to get them.

  A bribe gets rid of one wanted star.

  Once a bribe is used, another appears in the same location in five hours of

game time (a little over five minutes) if C.J. is at least 20 feet (?) from the

spot it usually appears in at the time it can reappear.

  Some airborne bribes, or ones near the ground with enough clearance around

them, can help if C.J. is flying.  For the locations of the airborne bribes, see

"How to get as much done as possible before starting the main missions" (I.16).


  Some basics for handling a wanted rating

  Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex-

plorations into the off-limit areas with a four star wanted level--tips that

have good general application in having C.J. survive a high wanted level (I.16):

  For a higher wanted rating, the firing at C.J. increases, and knocks down his

Armor and Health if he's on foot, so try to keep him driving.  Have C.J. drive

fast enough to keep the Police from being able to bust him, but drive slow

enough to be able to brake to avoid Police cars that drive in front of him.

Have him try to drive off-road, even away from where pedestrians appear, and

cross the street in the middle of blocks instead of at intersections, as much

as possible to cause the Police to lose track of him.

 If he's flying, have him fly low to the ground to try to avoid some of the

shots fired from Police Maverick helicopters.  Flying low can also cause any Hy-

dras, which fire heat-seeking missiles at him, to lose track of him (as in


  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor

is knocked down by law enforcement, you might have him jack an Enforcer.

  C.J. will probably be shot at if he's on foot or swimming when he's wanted.

Sometimes he's busted instead if he's in a vehicle that's on the ground, or a

flying vehicle hovering near the ground, when the corrupt law enforcers attack

him.  Law enforcers like to ram his vehicle with their land vehicles, so it's

frequently a good evasive maneuver to have C.J. brake instead of accelerate when

that's about to happen.


  Things that remove any number of wanted stars

  Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's

garage, or a mod shop, having him put on a hat, shades, or clothes for torso or

legs, get a haircut, get a ride on an airline from one of the three airports to

one of the other ones, and sometimes end a mission, can get rid of any number of

wanted stars.

  Having C.J. take off and put on the same torso, etc., clothes works, too, so

you can have him do that at the very start of the game when he only has one out-

fit, or later if you don't want to change his look.

  Each of the three airport airline offices (I.7.g) is available for rides when

its territory is legally available--C.J. has to make at least two territories

legally available to use the airlines for rides.  Thanks to Orion_SR for telling

me that when the Badlands become legally available C.J. can get an airline ride

from Las Venturas, which clears the wanted rating he got from going there, to

Los Santos, too.

   (Having C.J. get wasted or busted clears a wanted rating, too, but I don't

save the game after that.  Saving the game can do it, but I don't save the game

while C.J. has wanted stars, either.)

  (At the other extreme, having C.J. drive a law enforcement vehicle makes a

wanted rating last at least as long as he drives it.)


  The Stat for how long C.J. can make a five star wanted rating last

  One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S

Idlewood, Los Santos.  Leave a vehicle in it so C.J. can get rid of the rating

before getting killed.  A save place with a wardrobe closet that has clothes in

it will work just as well, especially one with an awning, like the Clown's Pock-

et, that also lets C.J. run for cover from helicopter fire.

  Another good place is the mid-N side of Corvin Stadium in San Fierro.  The low

ground between the stadium and the road the law enforcers show up on makes a

kind of moat.  There's a chili dog vendor and a soft drink machine on the porch

if C.J.'s Health gets low.


  Fun with wanted ratings

  As with the last couple of GTAs, it can be fun to lead the law enforcer's ve-

hicles over Unique Jumps.

  Another gimmick is to cause their vehicles to fall down slopes, such as the

side of Mount Chiliad.

  Another spot like that is Fisher's Lagoon, mostly S on the beach under the

"L," in Red County.  When I tried it, the law enforcement vehicles kept coming

over the guard rail of the road to the W.  They couldn't handle the slope from

it very well, and they usually either tried to get back up the slope, ignoring

C.J., or slid right past the beach into the water.  At that stage, I didn't see

any helicopters, for some reason.  Before helicopters showed up, C.J. had little

to shoot--the biggest worry is he would die of starvation from how long he could

stand around and watch this.  Then I flew him to a vehicle left in a Pay 'n'


  A similar spot you might like for C.J. if he gets a wanted rating during a

rain is an area of Chinatown with steep streets on three sides.  The law en-

forcement vehicles slide back down those streets when they try to drive up to


  In one test I did, a police car would fly down from a roof onto the E part of

the E to W street of the N side of the "wine glass" shape of the Emerald Isle

area while C.J. drove E to W on it.  It's sort of a Lemmingsmobile.  Orion_SR

wrote to me that the proper place for the Police car to come from is through the

gate of the LVPD garage to the E, but there's no Z axis figure (vertical place-

ment) for the car, so it may come from the roof.  (He also said pictures by GTA

Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco-

bar to try to figure out trigger zones.)

  He said a similar Police Lemmingsmobile may fly from the roof of the LV Court

House garage instead of through the gate for the same reason.  The gate is N of

the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE."  If you have C.J.

drive E then S around that corner, you might see the Police car crash on the

road farther S (in the area of the garage with a Minigun).

  voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a

weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's

easier if he shoots at the front of the propeller motor box on the roof.

  A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot-

ing them down with missiles, can be exciting.  One gimmick which might help you

target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s

Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes



  The off-limits area of Area 69

  From the start of the game till "Farewell my Love" (VI.15), having C.J. go

over the off-limits section of Area 69 causes a four star wanted level.  After

that mission, it causes a five star wanted level till C.J. leaves the area, when

it drops down to four.

  The fenced-in sections of Area 69 give the best reference for the off-limits

areas of it--it's a smaller area within the one surrounded by the dirt path

shown on the map and radar in the game.

  The boundaries of the off limits areas are:

  - W: about four feet outside the W fence, and extending straight south to a 90

degree angle with the S boundary.

  - N: in the NW, straight E from the middle of the SAM missile launcher and

along the inside of the W half or so of the N fence, and a couple feet outside

the E half or so of the N fence.

  - E: a couple of feet outside the E-most E fence, and extending straight S to

a 90 degree angle with the S boundary.

  - S: a couple of feet outside the S-most S fence, and extending E to a 90 de-

gree angle with the E boundary, and extending W to a 90 degree angle with the W


  For more about the blind spots of the SAM sites in Area 69, see the end of

"Black Project," VIII.15.

  The four SAM sites at Area 69 are active throughout the game.


  The off-limits area of Easter Basin Naval Base

  From the start of the game till "Farewell my Love" (VI.15), going over the

off-limits area of the Easter Basin Naval Base causes a four star wanted level.

After that mission, it causes a five star wanted level till C.J. leaves the ar-

ea, when it drops down to four.

  Below the SW corner is a set of steps, not indicated on the map, that lead up

E from a low pier, which is shown as a small square.  The N-S border line I drew

is N of the base of the steps.

  The off-limit area extends about two feet N of the entrance--from there, E to

the shore and W to about halfway along a little section of fence.

  The SAM sites on the ship are only active during "Vertical Bird" (IX.2.


  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

  To explore the interior world of "San Andreas," go to the GTA Forums web site,

GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton

Gym!  Go to page one, etc., and the various links offered:

  For PC teleportation devices, see:

  The San Andreas Place Manager (X.13.a)

  Map Teleporter/Vehicle Spawn (X.13.b)

  The GTA SA Control Center (X.13.c)

  Make sure it works with v1.01 if you use the patch for the game.  The GTA SA

Control Center works with the unpatched or patched version of the original game.


  Interior heaven

  Most of the hidden interiors are rendered separately from the exterior SA

world and are grouped in "heavens," high above the usual height limit of the

game, which include commonly available  places on the ground, like Cluckin'

Bell.  Entering a commonly available one gives you access to the others of the

group.  See this message board, "Hidden Interiors via the Ganton Gym!" at GTA


  If you want to teleport C.J. to one, make sure you send him somewhere he can

get there from 1st--an interior of the same interior heaven group.  For example,

from the inside of the Prickle Pine save house, C.J. can teleport to the Andro-

meda interior used in "Stowaway."  If you don't do that, you may just watch C.J.

fall a long way to invisible ground.

  Which interiors to use to get into the others of the group:

  The places in each heaven:

  You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a

safe landing if he falls.  The Jetpack code is ROCKETMAN.  I've had C.J. fall

and it didn't give him a Jetpack till he hit the ground, which wasn't much use,

yet the Parachute appeared in time for the same fall.

  A GTA Forums message posted by Fireman gave a list of the coordinates for the

PC version of the hidden interiors:

  A number of the interiors are listed in the datamapsAudiozon.ipl file.

  Have C.J. enter a place that loads the graphics for the interior, then tele-

port hi