Ghost Recon Wildlands Update 15 Patch Notes: Special Operation 2 Explained

We’ve got the Ghost Recon Wildlands Special Operation 2 Update 15 Patch Notes right here for you to enjoy. This update marks the second major content update for the game this year. That means that it comes with a ton of changes, additions, and more that you will want to know about. Let’s get started.

Ghost Recon Wildlands Special Operation 2 Update 15 Patch Notes Explained: Additions

  • New free mission
  • New classes
  • New maps
  • New modes

For more details on all of these, check out the full post here.

Ghost Recon Wildlands Special Operation 2 Update 15 Patch Notes Explained: PvP Bug Fixes

PvP

ALL Platforms:

– Fixed an issue where switching fast between Binoculars and Throwable-items would results in a loss of input

– Fixed an issue for the Echelon Player not being able to activate the Sonar ability while having the Nightvision turned on

– Fixed an issue for the Echelon’s Sonar Vision where out of FOV pings would not appear on screen

– Fixed an issue with the description for the Echelon/Trapper in the Progression tab

– Fixed an issue with the Echelon not receiving the Enforcer’s suppression full effect while using the Sonar ability

– Fixed an issue with the ‘Store’ button missing from the Progression tab

– Fixed an issue where the Echelon’s Sonar Vision ability effect would remain active on the End Session cinematic/screen

– Fixed an issue where the ‘Prestige Activation’ pop-up was triggered every time the User returned to the Ghost War lobby

– The HUD Preset pictures have been updated

– Fixed an issue for the Players hearing the same Sound FX as their enemy that got stunned by the Trapper’s KO-GAS Trap

– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer

– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer

– Added a ‘Reset’ action for Custom Match Settings

– Fixed an issue for the Spectators seeing the Echelon using Night Vision whenever he activated his Sonar ability

– Fixed an issue where the “Prone to defuse” message would be shown for KO-GAS Traps

– Adjusted the Minimap/HUD icon size and color for the Proximity Mine

– Fixed an issue where crouched/standing Characters would lack the Stunned Animation when affected by the KO-GAS Trap

– Fixed an issue where the Promotion Perk’s 10% bonus damage was not properly replicated to enemy players

– Fixed an issue where the User would receive an empty pop-up when trying to purchase a Class without having the necessary Upgrade Points

– Fixed an issue where the Spectator wouldn’t properly hear the Echelon’s Sonar Vision ‘traveling waves’ Sound FX

– Fixed an issue where the Player would have, for the entire session, the Trainee Perk’s bonus experience even when equipped for only one round

– Fixed an issue with the Warning pop-up getting triggered when applying any/no Graphic options during a match

– Fixed an issue where the Guerilla would show a different main weapon in the Store menu

– Fixed an issue where sometimes the Users couldn’t defuse the mines that were placed too close to the Radio

– Fixed an issue where the User wouldn’t receive any XP points upon defusing a mine

– Fixed an issue where the User wouldn’t receive an information pop-up when trying to buy the Hollow Point Ammo Perk with not enough Prestige Points

– Fixed an issue where a Support-class Player, standing inside Guerilla’s Smoke area, wasn’t able to mark enemies with his Drone

– Fixed an issue where the Defenders could plant mines in the Hostage’s cage

– Fixed an issue with the Medic Drone’s ‘Revive reticle’ snapping onto a teammate Sentinel’s SatCom Tracker

– Fixed an issue where the Noisemaker/Guerilla’s Drones would have a weapon model for the HotJoin Spectators

– Fixed an issue on the Trainyard map where the Player could get stuck between a sedimentation basin and some bagged rocks

– Fixed an issue where the Drone Pilot Perk granted 8 seconds of cooldown reduction instead of 30%

– Fixed an issue with Prestige Points not being granted on the first Rank-up

– Fixed an issue on the Loadouts tab where the damage info for the Proximity Mine was incorrect

– Fixed an issue where the Stalker Players weren’t receiving the “Cannot Mark” HUD feedback when attempting to mark an Assassin

– Fixed an issue on the Sabotage game mode where the TacMap timer wasn’t matching the in-game HUD timer upon activating the Radio

– Fixed an issue with the XP being awarded twice when the User marked an enemy with the Drone/Binoculars

– Fixed an issue on the Store page where the Class Training Pack description mentioned “Prestige Points” instead of “Upgrade Points”

– Fixed an issue where some Users lost input functionality when returning to the Ghost War Lobby after Season End

– Fixed an issue where an unnecessary button prompt would briefly appear when using the Tech’s Remote Jammer

– Fixed an issue where Players could trigger a KO-GAS Trap placed one floor above them

– Fixed an issue where Sabotage/Extraction game modes could’ve ended in a Draw

– Fixed an issue on the Urban Incursion map where the Player could remain stuck in some specific locations of the graveyard

– Fixed an issue where the Users would remain stuck on a corrupted Map Voting screen after a Host/Client would close the Game during the Setting-up Match phase

– Fixed an issue where the Player would maintain the Echelon’s Sonar Vision overlay after being revived while spectating him

– Fixed an issue where the Diversionist was hearing only the echo of his Noisemaker Drone’s ability

– Fixed an issue where the Mine could be triggered by a passing-by enemy Player during the “placing Mine” animation

PC :

– Fixed an issue on the Garage map where some props disappear from view if the Draw Distance setting is on Medium

– Fixed an issue from the Custom Lobby where the Back button would disappear after switching between tabs

– Fixed an issue with the Shadow Quality not being changed from Ultra when the Graphic Preset was set to Ultra

PS4:

– Fixed an issue where the PlayStation Store icon would remain on-screen when the Players would accept a game invite from the Buy-Credits page

PS4 + XBOX:

– Fixed an issue with the Patch Notes not being smoothly scrolled

Ghost Recon Wildlands Special Operation 2 Update 15 Patch Notes Explained: PvE Bug Fixes

PvE

ALL Platforms:

– Fixed an issue where Users could unlock in-game Store items without paying during a HotJoin

– Fixed an issue where the Operation: Watchman mission start/mission failed notifications were triggered after 4 AM in-game time

– Fixed an issue where no Sound FX was triggered during a Karambit CQC takedown while holding a handgun or having the weapons holstered

– Fixed an issue where the ‘Use’ button was still present for Boosters that were already activated

– Fixed an issue where the last owned Battle Crate didn’t have an animation when opened

– Fixed an issue on the Charactersmith page where the Icons and Costumes tabs had different colors

– Fix TU13 bug where face and gender would not change back to original after equipping Icons