~*~*~*~SUPER MARIO GALAXY~*~*~*~ FAQ & Walkthrough By nintendo_girl21 Copyright (c) Megan Lynch, 2008-... mlynch2[at]rogers.com Also available at my FAQs site: http://www.geocities.com/nintendo_girl21sfaqs *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1] *Table of Contents* Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [M1] Table of Contents (you're looking at it) [M2] Version Info [M2.1] Latest Version [M3] Game Information [M3.1] Technical Info [M3.2] Game Premise [M3.3] Decoding My Directions [M3.4] Bare Bones Guide to Completing the Game [M4] Basic Controls & Actions [M5] Characters [M5.1] Good Guys [M5.2] Bad Dudes [M5.4] Supporting Characters [M6] Walkthrough [M6.1] Star Festival [M6.12] Gateway Galaxy [M6.2] Terrace [M6.21] Good Egg Galaxy [M6.22] Honeyhive Galaxy [M6.23] Loopdeeloop Galaxy [M6.24] Flipswitch Galaxy [M6.25] Bowser Jr.'s Robot Reactor [M6.3] Fountain [M6.31] Space Junk Galaxy [M6.32] Battlerock Galaxy [M6.33] Rolling Green Galaxy [M6.34] Hurry-Scurry Galaxy [M6.35] Bowser's Star Reactor [M6.4] Kitchen [M6.41] Beach Bowl Galaxy [M6.42] Ghostly Galaxy [M6.43] Bubble Breeze Galaxy [M6.44] Buoy Base Galaxy [M6.45] Bowser Jr.'s Airship Armada [M6.5] Bedroom [M6.51] Gusty Garden Galaxy [M6.52] Freezeflame Galaxy [M6.53] Dusty Dune Galaxy [M6.54] Honeyclimb Galaxy [M6.55] Bowser's Dark Matter Plant [M6.6] Engine Room [M6.61] Gold Leaf Galaxy [M6.62] Sea Slide Galaxy [M6.63] Toy Time Galaxy [M6.64] Bonefin Galaxy [M6.65] Bowser Jr.'s Lava Reactor [M6.7] Garden [M6.71] Deep Dark Galaxy [M6.72] Dreadnought Galaxy [M6.73] Melty Molten Galaxy [M6.74] Matter Splatter Galaxy [M6.8] Bowser's Galaxy Reactor [M7] Items [M8] Power-Ups [M8.1] Bee Mario [M8.2] Boo Mario [M8.3] Ice Mario [M8.4] Fire Mario [M8.5] Spring Mario [M9] Hungry Lumas [M9.1] Sweet Sweet Galaxy [M9.2] Sling Pod Galaxy [M9.3] Drip Drop Galaxy [M9.4] Bigmouth Galaxy [M9.5] Sand Spiral Galaxy [M9.6] Boo's Boneyard Galaxy [M9.7] Snow Cap Galaxy [M10] Prankster Comets [M11] Luigi's Stars [M12] Trial Galaxies [M12.1] Bubble Blast Galaxy [M12.2] Loopdeswoop Galaxy [M12.3] Rolling Gizmo Galaxy [M13] Grand Finale Galaxy [M14] Boss & Mini-Boss Strategies [M15] Races & High Scores [M16] Secrets [M17] FAQs & Other Oddities [M18] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2] *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2.1] *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 5, 2009 Happy New Year! Walkthrough now available at GamersTemple.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 28, 2008 Added Races & High Scores section for players to send in their best times. Added alternative strategy for Battlerock Galaxy, Battlerock Barrage. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 20, 2008 First version walkthrough, character & item lists completed to the best of my knowledge. Walkthrough now available on *NEW* website: http://www.geocities.com/nintendo_girl21sfaqs Old Zelda & Mario web sites have been removed. *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~ *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3] *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.1] *Technical Info* Genre: Adventure Designer: Intelligent Systems Publisher: Nintendo System: Nintendo Wii ESRB Rating: Everyone (E) Player(s): 1 or 2 Release Dates: November 1, 2007 (Japan), November 12, 2007 (North America) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.2] *Game Premise* An out-of-this world sequel to Super Mario Sunshine in which Mario & friends must rescue Princess Peach from Bowser's evil clutches and restore the Power Star that will return Mario home from the depths of outer space through an observatory in which you will access several galaxies. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.3] *Decoding My Directions* There's not really much to say here. Compass directions are not very relevant to the game, so I only use left/right and up/down as common directions. Sometimes I have a habit of using "#x", meaning number of times (e.g. 2x= 2 times) as a shortform to move or do something that many times. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.4] *Bare Bones Guide* Players looking for a challenge can try beating the game themselves by using these basic tips. 1) Get the Luma for the ability to fly through space. 2) Access the galaxies through the Comet Observatory locations. 3) Explore all plausible areas. 4) Check back with previous galaxies for Prankster Comets. 5) Talk to Mailtoad for letters from Luigi. 6) Feed Hungry Lumas around the Comet Observatory and within galaxies to reveal secret areas. 7) Collect 3 Green Stars to open up the Trial Galaxy. 8) Defeat Bowser and Bowser Jr.'s boss levels for Grand Stars. 9) Defeat Bowser in the ultimate boss fight. 10) Replay the game as Luigi for double the stars! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M4] *Basic Controls & Actions* The Wii remote & Nunchuck are required to play the game. Hook up the Nunchuck by connecting it to the bottom of the "Wiimote". Wii Remote Controls: Sensor-point at the TV screen to collect Star Bits Control Pad- shift camera left/right, press up for Mario's POV A- Jump, talk, read, continue dialogue B- Shoot Star Bits Plus/minus-pause menu Home- return to Wii main menu 1/2- not used Shake Wiimote- spin Nunchuck Controls: Control Stick- move C- shift camera behind Mario Z- duck/dive underwater Special Moves: Z&A (on the run)- long jump Z&A (standing still)- backflip A 3x- triple jump *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5] *Characters* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.1] *Good Guys* Mario The same old short, fat, mustached plumber with red hat & overalls. Abilities: Flying through space Princess Peach The beautiful, headstrong princess of Mushroom Kingdom. Rosalina Guardian of the Lumas at the Comet Observatory. Peach's long-lost twin. Luma A mystical creature that gives you the ability to fly through space using Launch Stars. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.2] *Bad Dudes* Bowser Has once again turned evil. Bowser Jr. Like father, like son. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6] *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.1] *Star Festival* Read the backstory of the Star Festival. Once you have control, navigate the festival area, heading up the hill. Soon, the town is under ambush by Bowser's airships. Recognize the music from SMB3? Head towards the castle along the outlined road. Enjoy the awesome cinema as Mario is blasted away into outer space. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.12] *Gateway Galaxy* Star # 1- Grand Star Rescue Mario is awakened on a grassy hill by a Luma, who then turns into a bunny. Chase it until you meet with two more wabbits (wascally wabbits) to play hide 'n' seek. Guess who's It? The first rabbit is in a nearby hole with a coin above it. Chase it down & it will reveal the location of the next rabbit. Take the pipe to find it. The last rabbit is in the grass with sticky green bulbs. Once you find the 3rd rabbit, a tower is built. Climb it up to meet Rosalina, the guardian of the mystical Lumas, who will grant you a spin attack move, used by shaking the Wiimote, and you get your own Luma companion. Break the crystals by spinning into them, then use the Launch Star by approaching it & shaking the Wiimote to reach a nearby planet. Collect 5 Star Chips to free the trapped Luma and don't fall through the holes (that goes for all planets to come). Get (1) Star Chip in a crystal near the Luma, (2) on a nearby platform, (3) on the edge of a hole, (4) by a pillar with a 1-Up on top for you to collect, and (5) on another platform. Use the next Launch Star to find another trapped Luma (these guys sure get caught easily). Spin into the Goomba enemies to eventually find a key to free the Luma. Use the Sling Star the same way you do a Launch Star. It just doesn't "launch" you very far. Defeat more Goombas, including the gigantic one which has the key, to free another Luma. Enter the pipe to find a Grand Star encased in a weird machine. Step on all 16 yellow switches to turn them blue. Only step on them once so they stay blue. There are 12 around the Grand Star and 4 amongst the moving platforms. Be wary of the electricity on their ends. Once all switches are activated, collect the Grand Star to reach the Comet Observatory. Comet Observatory Here you will learn that each galaxy has a Grand Star which will power up the observatory and allow you to rescue Peach & eventually return home. All in a day's work for Mario. The Power Stars will open up more galaxies. Capeach? Sorry...a little Nintendo humour there. By finding the first star, you open up the Terrace, one of 6 areas here. Save your game & enter the green domed building, a.k.a. the Terrace. Aim your Wiimote & press A on the blue Pull Star to access the nearby galaxies. Each galaxy is opened up by finding the number of stars attached to each. Open up the "1" galaxy and select the Good Egg Galaxy to continue. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.2] *Terrace* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.21] *Good Egg Galaxy* Star #1- Dino Piranha Head across the stone bridge at right to walk around the planet to the top. Isn't gravity cool? Head right and across the next walkway to a red pipe. Take it to a secret area. This is a recurring activity to gain a 1-Up. Climb the wall at right and touch the big coin to activate a series of musical notes. Walk through them all (it doesn't have it be in order) to play a familiar SMB tune. Touch all the notes within the time limit to earn a 1-Up. Collect it, then exit back through the red pipe on the bottom floor. Head back left to the walkway with a Goomba. Climb it up to a Luma and talk to it to open up a Sling Star. Use it to reach a Launch Star and reach the next planet. Watch out for Mick, Keith & Ron (ahem...the rolling stones) to collect 5 Star Chips. (1) and (2) are on either side of the Luma, (3), (4) & (5) are between the boulders. Use the next Launch Star to reach the next planet. Jump on the Piranha Plant to activate a vine. Shake the Wiimote to climb it. Climb the path and avoid the boulders by standing in the little groves on the right side. Behind the tunnel that spits out the boulders, defeat the purple Piranha Plant by spinning into the green bulbs and standing aside so they hit the Piranha and not you! Use the next vine to reach a stone path, then climb up the structure and spin the crystal. Use the Launch Star to smack into a giant egg, which then blindly attempts to run you over. Spin into the nut on its tail to wind up & crack the egg to reveal your first mini-boss, Dino Piranha. Stay out of its line of sight & continue spinning into the nut on its tail a total of 3 times to defeat it. It's not too hard to beat it, though it does pick up speed by its 2nd hit. Defeating Dino Piranha brings you a Power Star. Practice using Star Bits by aiming your Wiimote at the ones that appear, then aim at the black Luma and press B to shoot them at him. Return to the Good Egg Galaxy to continue. Star #2- A Snack of Cosmic Proportions This star is part of a recurring activity in which you must feed a Hungry Luma a certain number of Star Bits to open up areas to collect stars. For this area, you need 100 Star Bits. Find them in the grass, from defeating enemies (by spinning, not jumping), on trees, and raining down from the universe. You'll probably get close to 100 (if not the entire lot) in the first planet alone. Head up the stone stairway to a blue Luma who will reveal Pull Stars. Aim with the Wiimote & press A to pull Mario to a Launch star. Find more Star Bits by spinning into the crystals & enemies here, then find the next Launch Star frozen in its own crystal. Ignore the Launch Star en route to the next planet. Avoid the rolling boulders and collect more Star Bits if necessary, then use the next Launch Star, ignoring the Launch Star in mid-space. Talk to the Hungry Luma & shoot 100 Star Bits her (his?) way to form a new planet. Use the new Launch Star to reach it. Climb up the structure and collect the 1-Up at right by spinning a green bulb into the spiky plants. Wall jump between the two walls by jumping off them with A. Head left to the stairs and use the Launch Star atop them. No, you're not going crazy. It's glass. Find an empty crystal & spin into it to reveal a hole. Drop through to the inside area. Gravity gets bendy here (like the Whoa Zone in SPM). Head right into a red area where Mario flips upside-down to walk on the ceiling. Cool! Keep heading right into blue (normal) & red areas. At the moving platforms, avoid the blue area or you'll have to start over again. Zip across the platforms at right once you head up a bit to get another 1-Up, then go left to flip up to a Launch Star. On the next planet, it looks dangerous, but you're stuck to it like glue. You can't fall into oblivion, trust me. Collect all 5 blue Star Chips, found on top & under the star-shaped planet to reveal Pull Stars. Use one, then aim for another. While in mid-air, aim & use a Pull Star that will pull you into the Power Star. It's tricky, and you need to be quick, or you'll be pulled too far in & get lost in space. Star #3- King Kaliente's Battle Fleet Head around to the other side of the planet & find the red pipe you entered earlier. *Suck, suck, suck* (cue pipe-taking sound effects). Play the musical note game from earlier for another 1-Up, then take the other red pipe on the ceiling, and use the Launch Star on the roof of the house. Spin into the crystal to free a Toad and receive a tip for beating the spiky plants. Spin into the green coconuts to automatically bop the plants. Find the giant spiky plant and hit it with a coconut to reveal a Sling Star. Use it to reach a nearby planet. Find the Pokey (cactus) at the opposite end & bop it one on the noggin. Its head remains, so jump on it to reveal a Launch Star. Blast off! Ignore the Sling Star for now and use the pipe for a little bonus. Touch the coin to turn invincible "Rainbow Mario". Hit up all the Goombas, then exit back & knock out the Chain Chomps if the power hasn't run out by now. Use the Sling Star to reach an electrified planet. Avoid the electric lines by jumping over them to the opposite side. Watch out for the Chain Chomps and Bullet Bills being launched from the central machine. Bullet Bills can stalk you, so stay close to the blocks to destroy them. Climb the walls, spin into the crystal & use the Launch Star to reach one of Bowser's old-school airships. Head forward to reveal two guys who shoot coconuts at you. Spin into them (of course) to knock them both out & reveal a bridge. Take it across & climb up at right to the Launch Star. On the next planet, the Luma will tip you off on the yellow lights on the ground. If you shoot a Star Bit at them, you'll get a coin, which will restore a point on your life meter. That's a good thing, since you only get 3 :oP Head up to the lava area to fight a mini-boss, King Kaliente. Avoid the lava (duh) and the fireballs & ice he spits at you. When he spits out a green coconut, spin into it to bop him. Repeat two times, but be aware that he will knock it back towards you once (for the 2nd hit) and twice (for the last hit). Collect the Power Star once he's "magmatized". Once back at the Comet Observatory, a new galaxy opens. You'll return to Good Egg Galaxy later, once you reveal or obtain new items. I'll return you there later. For now, use the Pull Star again & head to the Honeyhive Galaxy. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.22] *Honeyhive Galaxy* Star #1- Bee Mario Takes Flight Head right along the path, then up & left to the fountain area. Touch the ? coin to reveal a Bee Mushroom. Drop down at left & grab it to become Bee Mario, one of several Power-Ups in the game. Now you can fly by pressing A, but be aware of your gauge that drains very quickly if you constantly hold A. Try tapping it while in mid-air to use up its power more effectively. If you get hit by an enemy or touch water, you'll return back to normal Mario, and therefore, will need to find another Bee Mushroom to change back. Anyhoo, fly up to the high ledge behind the waterfall & head forward to an open tree stump. Geronimo! Slide down (not that you have much choice), then fly up to another ledge. Collect coins from the flowers (only acccessible as Bee Mario) and fly across to the Launch Star, avoiding the honey, which slows you down considerably. On the next planet, hop across the lily pads around to the right where a fellow bee guards a large flower. Climb the stem like you do a vine by shaking the Wiimote. Navigate the flowers & avoid the water jets, then use the Launch Star on the big flower. As Bee Mario, fly to the honeycombs to stick to them, then climb up them. Fly off & stick to more to reach a ledge. Jump on the Piranha Plant to reveal a vine, then take it to reach the Queen Bee. Fly to her & stick to her body (hope she's not too ticklish!). Head all the way around her to collect 5 Star Chips. Fly behind her to the Launch Star, then talk to the Toad with a light on its helmet to receive a Power Star. Once you finish this star, Rosalina will show you the Garage, where a bunch of Toads are fixing up a spaceship to rescue Peach. Spin into the box for a 1-Up, then head back to the Terrace & continue with Honeyhive Galaxy. Star # 2- Trouble on the Tower Head right & you'll notice some grey blocks. You can destroy them by ground pounding (press A, then Z) to collect Star Bits. The second block up the road reveals a vine. Carefully shake the Wiimote to use it, but DON'T twirl at the end, or you'll fall off the planet! At the next area, pound the block to reveal a trampoline, then jump & ground pound it to reach the ? block for Star Bits. Head around the tree and use the next trampoline to reach a Sling Star. Defeat the Wiggler with a ground pound, then do the same to the red switch to reveal a bridge. Take it to another switch & pound it to climb the walls. Remember how to do wall jumps? Jump to a wall, then press A and move towards the next wall to climb up them. Wall jump between two towers, then use the Launch Star at the top. Head down to the bottom. Jump off to the planet very close by, then use the Sling Star on its bottom. Get the ? coin to become Rainbow Mario & defeat all the enemies. Jump into the open stump to reach a high tower. Head left & jump to the swing to propel Mario over the gap. Fall to the tiled floor below and collect the Life Shroom to double your health meter to 6. If it falls down to 3, you'll lose the extra meter. Ground pound the purple bugs to defeat them. Use the trampoline to return upwards, then head to the parallel walls. Wall jump up, then head left & pound the red switch to make the windmill blades spin. Jump to a blade to ride it around, then hop to the platform with a large bug and a small bug on its head. Ground pound the small bug to get the big mama bug really heated up. Pound her the same way to get the Power Star. Star #3- Big Bad Bugaboom Revenge of the nerds...I mean bugs. Head right, ground pounding any bugs you want to smoosh. Head up to the fountain where a launcher is making bubbles. Step on the block in front of it to sail over the big gap to a ledge. On the tree stump, get the Life Mushroom, then head left and jump on the pole to slide down (it's okay if you miss...the ground will break your fall!). Get the Bee Mushroom on the lily pad at right, then take the pipe ahead. Avoid the launchers itching to splash you and fly up behind the waterfall to the high ledge. Head to the end to meet the Queen Bee again. Use the Launch Star to land in a new area. Use the flower to swing across to another one, then use it to reach the main platform. Time to fight, boy-o! Stay Bee Mario to reach him. Just fly up and ground pound the giant Mandibug to get it really p-...uh, mad. Now he'll start bombing the joint. When he turns the corner, start flying up, then when he gets close, now's your chance to pound him. Now he'll not only fly around & try to bomb you, but he'll tilt his back so you might fall off. That bum :oP Use the same strategy, just be quick about it, and you'll get the star. You can also use the flowers to gain extra height. Once you complete this star, a Hungry Luma appears by the Terrace. See my Hungry Lumas section for help. If you don't have enough Star Bits, you can always return later. At the Terrace, you can open up two new mini-galaxies & continue on. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.23] *Loopdeeloop Galaxy* Star #1- Surfing 101 Talk to the big penguin (the coach) and say Yes to start a tutorial on manta ray surfing. Point the Wiimote at the screen and tilt left/ right to turn that way. Hold A to speed up and let go to slow down. Head down the track through the tunnel to begin the real thing. It's a race against the clock. Finish in under 1:30 to win the star. Go fast on straightaways and slow down on sharp turns. Try to collect the 1-Up along the way. I find the waves will really give you momentum, so use them when it's safe to. When you cross the finish line, you get a star. My Personal High Score: 1:08:01 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.24] *Flipswitch Galaxy* Star #1- Painting the Planet Yellow Like a previous galaxy, you need to step on each blue switch, turning it yellow, this time avoiding several electrical barriers. Head down and left, then use the red moving platform to head back up. Go around left past the shockwave-spouting enemy, then down right to finish up. Once you hit the last switch, everything is neutralized. Ground pound the purple enemy (now a trampoline) to reach the star. Once this star is complete, open up the next galaxy & continue. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.25] *Bowser Jr.'s Robot Reactor* Star #1- Megaleg's Moon Head down and lure a Bullet Bill towards the trapped Launch Star to free it, then use it. Bowser Jr. makes a cameo appearance before siccing a big robot on you. Wait for one of its legs to land, then climb it like a ramp. Jump over the Bullet Bill cannons and across the cogs to the top of Megaleg. Lure a Bullet Bill towards the gates to break a section off, then lure another one through the open hole to the trapped star. It's tricky and the gates will reassemble after a minute or so. If you can knock off a couple of gates, the hole will be easier to lure a Bullet Bill through. Collect the star once you blast the glass. Huzzah! Once you complete this level, the Fountain opens up. You'll return to the Terrace at a later time (which I'll remind you to do). Also, once you get 13 Power Stars, a series of Prankster Comets will appear at observatory areas randomly. So check back at previously visited areas (Terrace, Fountain, etc.) to see if a Prankster Comet has hit. Check out my Prankster Comets section for information on how to obtain each star from the Prankster Comet levels. From the Terrace, head around left to a beam of light. Step on the disc to be transported up to the Fountain. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.3] *Fountain* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.31] *Space Junk Galaxy* Star #1- Pull Star Path Use the Pull Star ahead and shake the Wiimote to land on the planet. Use the series of 8 Pull Stars at the other end of the platform. Head above the L-shaped rock to reach a glass planet. Collect 5 Star Chips, (1) being right there when you land. At left is (2) and (3), (4) is on the top side of the next planet at right, and (5) is also here, encircling it. Use the Launch Star that appears. Head to the top of the rocket (cool planet motif!) and use the Pull Star dome as usual 3x, then carefully navigate the series of Pull Stars. If you go too fast, you'll hit a rock and fall. At the end, free all the Toads trapped in crystals, then jump up (flipping upside down) to the Starshroom ship. Use the Sling Star at the top to reach a bunch of (like the galaxy name) space junk. Prove how much you trust me and start walking forward. See? Head left across the green blocks to (1) silver star. You need 5 of these to get the big star. Head all the way right to (2), then back to the fork and forward some more to another fork. Go left for (3), then forward at the fork on top of a block for (4). Go back to the fork and right to find red space bits. Jump towards a bunch for them to form a platform, then head right across a couple more for (5) and the real star will appear. Backtrack down all the way to the beginning to collect the Power Star. Star #2- Kamella's Airship Attack The Toad will tell you that several of his crew are lost in space. Use the Launch Star to reach the Airship. You can find a ? block full of Star Bits at right. Spin left of the blue lever to activate the bridge, then cross it to the two rabbits (sorry, wabbits). Jump and spin across the gap left for a 1-Up, then spin into the box at right for a Sling Star. Using it, spin atop the green valve to raise it up and use the ? box. Free the Toads in the crystals, then use the Koopa Shell by simply walking into it. Throw it by shaking the Wiimote to open the two treasure chests and bopping the Magikoopa. Do it again at the last chest for a Launch Star. Jump to the tilty platform at left and try to Long Jump (run, press Z&A) to reach a chimney for lots of Star Bits. Use the Sling Star to head back. Use Koopa Shells to open two chests and get the Life Mushroom from one. Toss shells again at two distant enemies and use the bridge to reach a Sling Star. Now to fight Kamella, a Magikoopa that will shoot fireballs and an ocassional Koopa Shell your way. Spin at the Koopa Shell to nab it, then shake the Wiimote to toss it at her. She will then summon two Magikoopas and toss more fireballs. Continue the same strategy 2x to defeat her. You can either ignore or defeat the smaller Magikoopas. You are rewarded with a star. This being your 13th star collected, Rosalina informs you about a Prankster Comet. Just left of her by the Terrace is a Luma who will give you more information. Remember to check back for them often. Star #3- Tarantox's Tangled Web Talk to the red Toad captain to learn that another crew member is missing. This guy needs to get with the program...Use the Pull Star to reach the first planet, then use more Pull Stars to approach the L-shaped rock. This time, go left (instead of right) to a new planet. Head up to find a Pull Star above a hole and drop through. The maze area can be confusing, and with a birds-eye camera angle, keep in mind that my directions will be from Mario's POV. Head up, right 2x, and left 2x to a Launch Star. Use it to reach another planet. Head forward & beat the spiders, then find a Toad stuck in a Sling Pod. Use the Pod to fling (sling?) the Toad across to the next planet. He'll just be trapped there now?! Use the next Sling Pod to reach a rocket planet and get the Life Mushroom on the top. Use the Sling Pod at the bottom to the L-shaped rock, then to a big spider web. Use a Sling Pod to shoot yourself into a big cocoon and summon Tarantox, a huge spider. Quickly avoid his acid attack and use a Sling Pod to fling yourself into the big glowing circle on its back. This only stuns it. Follow it up by slinging yourself into one of 3 red spots, or you can also destroy its acid spouts. Continue this strategy again as Tarantox releases even more acid to beat him and win the Star. Sling yourself into the star to grab it. For finishing this star, a Hungry Luma appears by the Fountain. Feed it 400 Star Bits to open up the Sling Pod Galaxy. See the Hungry Lumas section to finish this galaxy for a Power Star. Star #4- Secret Star- Yoshi's Unexpected Appearance Re-enter Tarantox's Tangled Web. Notice the ? on the star. Use the Pull Star off the Starshroom ship and collect lots of Star Bits as you head left past the L-shaped rock to the glass planet. Drop through the hole ahead and collect more Star Bits from the Goombas, grass, crystals, and a circle of 8 rocks you can spin. Use the Pull Star to head back on top and find the Hungry Luma. Feed her 50 Star Bits to create a new Yoshi-shaped planet. Cute! Use the new Launch Star to reach it. All you need to do is defeat all the Goombas crawling over Yoshi's head. Once you beat them all, you get a star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.32] *Battlerock Galaxy* Star #1- Battlerock Barrage Upon landing, begin collecting 5 blue Star Chips. (1) is circling around the first platform, (2) is on the third platform following one with a ? coin, (3) is on the next platform with a Topmen enemies. Head left to the underside of a platform for (4) and then lastly (5) on the last one. Use the Pull Stars to reach and use the Launch Star. Head to the top of this new platform and use the purple enemy as a trampoline to the upper platform. Spin atop the screw to move the platform into a barrage of cannonballs and electric fences. *From Phenox: Once you get to the moving platform, just move as far away from the center as possible and hold the Z button. You can duck underneath all of the solid walls and almost all of the electric fences. Makes the level much easier. You just have to make sure you're away from the center, since the platform slopes upwards as you go toward the center. Move to the underside of the platform when an electric fence approaches (the pattern is up, down, up, down). Jump over the low electric line, then to the platform for the star. Ha ha...sorry, that was cruel. You'll need to blast the glass frame around it first. Head forward to the last platform and you'll see a couple of Bullet Bill cannons. Lure one to follow you and hop back to the glass case with the star. Now you can collect it. No fooling :o) Star #2- Breaking Into the Battlerock Now in place of star chips are Bob-ombs and a Launch Star in a glass case. Touch the Bob-omb to pick it up and shake the Wiimote to toss it at the glass case before it bombs Mario instead. Use the Launch Star to reach a new planet. Pick up the Bob-omb at the green end, then toss it at the encased Rainbow Star to become invincible. Beat up the Chain Chomps to make your life easier. Now, bomb the case in the red area with the trapped Luma inside and talk to him to create a Sling Star. Use it to reach a Launch Star, then use that star to land amongst a bunch of Pull Stars. First get the 1-Up in the crate under this platform, then use the Pull Stars cautiously to avoid banging into the mines, which will drop Mario into space. If you do touch any,quickly aim and get Mario attached to a Pull Star before he falls further down. Grab the Life Mushroom and 1-Up if you can, then head to the Launch Star in the upper left area. Take the pipe here and spin into a moving Bob-omb, then toss it at the encased cannon. Hop in the cannon and aim at the floating crystal. Stay a little ahead of the crystal to time it right (aim next to the crystal where it will float by the time you reach it). Use another Bob-omb to blast another cannon free and use it to aim & fire at the trapped Luma, then aim again at a Launch Star (which, luckily, stays still!). On the new planet, grab a Bob-omb and run to the other end, tossing it at the (imagine this) encased cannon. Hop in, wait for an open space, and fire at the star to nab it. Star #3- Topmaniac and the Topman Tribe The second platform here has a new enemy, a Mole. Stay far enough way from him so he pops his head up. Ground pound to stun it, then hop on it to defeat it. On the next platform, use the Pull Stars to reach a Sling Star and use it. Avoid the mines and use the Launch Star. The Topman here won't hurt you, but can bump you off the edge or into hazards. Get the Life Mushroom off the moving platform, then spin the Topman into the electrical field to free the trapped Luma. Talk to it to use its Launch Star. Spin into the box here and use the pipe. Spin at the green arrow to change gravity's direction, cleverly flipping Mario to a new platform. Head right across the platforms to some lava and hop on the green one to reach a tunnel and then spin at the next arrow to flip gravity on its head again. Go left and avoid being pushed into the downward gravity area. At the end, use the gap and head right over the moving platforms. Notice that the red ones can crush you. Use the trampoline at the end to reach the pipe and use it. Off the next trampoline, use the Sling Star to be lowered into the Battlerock. Spin both Topmen into the electric fields and head through the opened door to the Launch Star. Avoid the electricity to reach the other end. Use the Luma Shop if you can afford 30 Star Bits for a Life Mushroom or 1-Up, then head up to the central area to fight Topmaniac. This fight is pretty straightforward. Jump on the flashing top of the big boss, then spin it into the electrical field, standing aside so you aren't buzzed either! Repeat this 2x, avoiding the smaller Topmen to win the star. Star #4- Secret Star- Battlerock's Garbage Dump Re-enter Breaking Into the Battlerock to find this secret star. Collect at least 30 Star Bits by using the Bob-ombs to blast away the glass cases for extra ones. Use the Launch Star and find the Hungry Luma in the yellow part of the next planet. Feed the pink Luma and use the new Launch Star to reach the littered planet. Talk to the robot to start a mini-game. You have 30 seconds to toss Bob-ombs at the clumps of garbage to blow them away. Each bomb takes 10 seconds to explode and you'll need to toss 5 bombs to finish the game. Aim each bomb at the yellow lights between the garbage piles. At least one chain reaction of bombs should occur to win the game and the star. Two new mini-galaxies become available: *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.33] *Rolling Green Galaxy* Star #1- Rolling in the Clouds This is an awesome level! Read the sign for tips on how to play, then jump on the ball with the star inside. Hold the Wiimote upright and tilt it forward and backward to move. The more you tilt it, the faster you'll move. Roll forward & jump into the cannon to blast to a ledge. You can defeat the Goombas by simply squashing them. Roll into the hole to transfer onto a track that you'll roll down automatically. Avoid the holes in the green platform and head down the safer left side. At the fork, head in either direction (I tend to prefer the right) to reach the last platform with a hole. Roll into it to blast the star out of the glass case and atop a pole. Climb it to reach the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.34] *Hurry-Scurry Galaxy* Star #1- Shrinking Satellite This is also a fun and very creative level. The planet is made up entirely of green checkered tiles that disappear after a quick 2 seconds of stepping on them. You need to collect all the musical notes on the tiles to get the star. Take the given path & get the 1-Up. Stand and fall through the disappearing tile under the ? block and use the Launch Star. Now it's on! There is no one solution to this part. I suggest staying on a single path and try not to backtrack. If you miss a musical note, you can return and try to spin towards it. Once you touch the last musical note, the planet is no longer hazardous. Fall off the thin wire structure of the planet and get the star. You can't fall into space, so keep trying to jump towards it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.35] *Bowser's Star Reactor* Star #1- The Fiery Stronghold Head forward, jumping over the old-school fire bars, and over the gap ahead for a 1-Up. When the Thwomp is up and the fire ceases, move on past them (timing here is crucial). Use the gravity walls carefully and hop on the ceiling, going past another fire bar, and jump to the next platform. Once at the far right, jump back up to the ceiling and right past a couple of obstacles all the way to a bunch of stairs. Continue up to meet Bowser. How are ya, ma man? Head up the stairs, avoiding the fireballs Bowser burps, and spin into the crystal for a Life Mushroom. It's a lifesaver, so make sure you nab it. Once at the top of the stairs, you & Bowser gravitate to a nearby planet. This fight only has 1 stage, but it has a few different attacks. Jump between the shockwaves Bowser sends out, then find a blue glass circle to stand on. When Bowser flies through the air, dodge him at the last minute so he crashes into the glass and hits the lava underneath it. Then he'll head around the planet. Meet him face-to-face and he'll turn around. That's when you spin attack his tail and he'll roll around the planet. When Bowser-ball (he, he) rolls your way, spin attack again. Repeat the process as Bowser creates even more shockwaves and starts spitting out fireballs. After three hits, you win a Grand Star. Once you return to the Comet Observatory, head right to find the Kitchen on the far right past the storybook building. If you head right around the bottom of the kitchen building, you can nab a 1-Up. Head left up the spiral staircase to reach the Kitchen. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.4] *Kitchen* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.41] *Beach Bowl Galaxy* Star #1- Sunken Treasure This star basically requires you to get 5 star chips...again. Dive into the ocean with Z, then use A to swim, and shake the Wiimote to twirl. Use the Control Stick, moving it down to go up & up to go down (just like an airplane). Find (1) star chip under the dock where you started the level, (2) just left of it, (3) in a clam on the far right side, (4) just up from there by some eels, and (5) by spinning a crate near the first one. Find the Launch Star in the middle of the ocean and use it to reach the central tower. Do a backflip & spin in mid-air to reach the ? coin and signal a series of musical notes. Collect them all within the time limit, then pound the ! switch. Do a side flip (run in one direction, then quickly turn back and press A) and spin in mid-air to reach the temporary platforms. Head left & pound another ! switch, then wall jump between the two narrowly spaced walls to the top. Spin attack the crystal 2x for the star. A Hungry Luma appears by the Kitchen for getting this star. See my Hungry Lumas section for more info. You need 600 Star Bits to access its galaxy. Star #2- Passing the Swim Test This star is really easy. Talk to the Penguin Coach to learn about the golden koopa shell. Dive into the ocean once again and you'll spot a string of penguins swimming around. The front one holds a golden koopa shell. Spin attack near him to nab his shell (man, Mario sure is mean!). Mario can swim very fast and somewhat out of control here, so be careful not to bang into anything or he loses it! When you reach the water's surface, he jumps out, so try to reach the island where the Penguin Coach stands to receive a star. Star #3- The Secret Undersea Cavern Some penguins idly gossip about a cracked wall with a secret cave (hence the title of this level). Dive into the ocean and find a Koopa shell. Touch it or spin near it to grab it, then swim to the left side deep in the ocean to a cracked wall with a penguin standing guard. Spin to release the shell at the wall and bust it open. That shell must be made of iron or something. Swim through the tunnel and surface. Spin attack the crates near the fence and head through the hole. Pound the stump and use the Launch Star. Past the Thwomp is a series of Tox Boxes, Super Mario 64 enemies that will crush you instantly if you don't stand in the safe zone (the open-ended side of the Tox Box). Get the 1-Up first, then head right after the first Tox Box. Jump to the rotating stone platforms and make it quick, avoiding the water. Head right and find a safe zone from the next Tox Box. Go right over the green disappearing tiles and up past another Tox Box, then a Thwomp. Spin attack the crystal 2x for the star. Star #4- Secret Star- Wall Jumping Up Waterfalls Re-enter The Secret Undersea Cavern. Dive in the ocean and get a Koopa Shell, but this time, surface at the docks and head up to the waterfall area. Go behind the falls and drop off at right to a treasure chest. Break it open with the shell and use the Launch Star. Find the harmless Cataquack (a duck creature) and have it follow you back left to a shadow. It will launch you up to a ? coin that activates a new Power-Up. Grab the ice flower to become Ice Mario. Now you can walk on water, creating a frozen path. Head up to the waterfalls and wall jump between the leftmost ones and reach a Sling Star. By now you're back to normal. Hop up to the platform with a purple Piranha Plant. Lure it to slam the ground, then jump on it for an ice flower. Use it and wall jump on the next waterfalls, then use another Sling Star. Quickly wall kick the next waterfall and get into another Sling Star. As Ice Mario, lure the Cataquack carefully across a frozen path you make to the very back island at left and launch to the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.42] *Ghostly Galaxy* Star #1- Luigi and the Haunted Mansion Use the Launch Star under the Starshroom, then spin at the pillar at right to get a Rainbow Star. Use it to beat up the pumpkin-head Goombas, bats, and Chain Chomps on the path up ahead. Head forward to enter the mansion. Spin attack the blue lever to turn on a spotlight and lure the Boo to it by standing opposite the light with your back to the Boo. Do the same thing by luring a Boo out of the painting just up the stairs and collect the key it leaves. Head upstairs and through the left door. There are 5 star chips in this room and they move in different directions. Just walk up the walls and on the ceiling to find them, then use the Launch Star at left. You can see Luigi through the window at left. Poor little guy. Head right now and jump down to the key, quickly pulling yourself up by aiming at a Pull Star. Head right through the door and get a ? coin at the left end for a Boo Mushroom, another new Power-Up. Grab it to become Boo Mario. You're a Boo with a little red Mario hat! Float by tapping A and shake the Wiimote to briefly turn invisible to pass through walls and other barriers. If you get attacked by an enemy or touch light, you'll revert back to normal. Float up to the painting at right and get the ? coin to earn a 1-Up. In the left corner by the 1-Up, get see-through (shake the Wiimote) by the wall, then head through the wall to a trampoline. Head under the spotlight to return to normal, then use the trampoline to hop over the wall left and talk to Luigi for the star. After obtaining this star, you will receive occasional letters from Luigi and by finding him, can collect Green Stars to access the Trial Galaxies. See my Trial Galaxies section for more info. Check with the mail Toad by Rosalina for his letters. You will also get letters from Peach with 5 1-Ups! Star #2- A Very Spooky Sprint This star is pretty fun but also a bit tough. Again, use the Launch Star under the Starshroom ship, and beat the enemies using the Rainbow Star available at right. The walkway to the mansion is gone, so use the Pull Stars in its place, then to the Launch Star at the end. Approach the Big Boo to engage in a race to the star. Use the Pull Stars and try aiming for every other one (skipping over one) to get a good head start. Avoid the bouncy rubber meat (he he...sounds like a bad cook's dinner) and bones. Once you reach the Pull Star planets, you'll have to walk a bit on each one, then head through the minefield. Try long jumping once near the finish line. A funny story: I was THISCLOSE to the Big Boo when I reached solid ground, so I long-jumped a couple of times and bounced off his head across the finish line to win! LOL :oD My Personal High Score: 1:08:03 After finishing this star, Mailtoad brings a letter from Luigi. Head back to the Terrace and enter the Good Egg Galaxy. See Luigi's Stars for more info. Star #3- Beware of Bouldergeist Use the Launch Star under the Starshroom ship, then head across the restored walkway to the mansion. Lure the black Boo out of the painting. This is a Bomb Boo, which you can control by spin attacking it, then it will spin around you as you move towards a target to blow up. Do this and bomb the Bowser statue at left by a fireplace, then use the Launch Star. Use the moving platform to reach a Sling Pod. Aim and fire to the next area and another Sling Pod. Aim at the Sling Star and use it to reach a Launch Star. Use Bomb Boos to blast the statues and get a 1-Up. Use the Sling Pods and Sling Star to reach the 5 blue star chips. Their locations are pretty obvious. Use the new Pull Stars to reach the Launch Star. Bounce on the rubber ball planet and ground pound to spring up to the Launch Star. Buy a Life Mushroom from the Luma Shop for 30 Star Bits, then head into the arena to fight Bouldergeist. Oh, I get it...it's a boulder and a poltergeist...yup, I'm a sharp one :oD Dodge its rock attack and watch for black rocks that release Bomb Boos. Spin near them and try to collect two for a double hit. Obviously, aim the Bomb Boo(s) at Bouldergeist. After 3 hits, he turns into a ghost with just eyes and a jaw. Eerie. Bomb Boos appear from bits of black fog. Spin them into the ghost just once for stage 2 of Bouldergeist. Now he has hands that can crush or punch you, and can summon 1-2 rows of sharp rock pillars. Bee-yu-tuh-ful. Watch for the pillar's shadows on the ground and move your buns before it hits you. Again, get Bomb Boos to whack Bouldergeist. Avoid bombing the hands, though it's hard to avoid sometimes. Two hits on the hands will vanquish them, but they return after a short time. 3 hits on Bouldergeist and he's a ghost again. Bomb him once with a Bomb Boo and you earn the star. Star #4- Secret Star- Matter Splatter Mansion Re-enter A Very Spooky Sprint. Use the Launch Star under the ship as usual, then spin attack the pillar above the one that gives you a Rainbow Star for a Launch Star. Huh?!? Use it to reach another (freakier) type of mansion. The floor moves ahead and disappers behind you, so move quickly. Head forward to find a key, which unlocks the door ahead. Get the ? coin and head upwards, over a gap, and hit the ? block. Head right over more gaps and hit the next ? block. Now, head downwards and hit the last ? block, then go right & downstairs. Jump to the door and get the key to open the doors. Get the ? coin, then head upwards. Get the key again to open several doors, one with a 1-Up. Head up again and get the key, then the star from the middle door. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.43] *Bubble Breeze Galaxy* Star #1- Through the Poison Swamp This one is pretty nifty. Yup, not cool, not hip, but NIFTY! You move like a bubble boy. The toads have crashed their ship on this swampy planet. Smart. Head right and jump to the next island, avoiding the instant-death swamp water. Read the board for more info on using the bubbles. Head inside one and aim the Wiimote at the screen, pressing A to blow the bubble any way you want. Blow carefully to avoid making stupid mistakes and this should be a (bubble) breezy level. Head left in the bubble and get a star chip. 4 more to find. Use the wind streams to reach (2) and get the ? coin to outline a safe path with coins. Past the fans, go forward to find (3) by the mines (which you are avoiding, right?). Go forward into the wind stream to find (4), then left & upwards for (5). Head down and right to find an island. Press Z to pop out of the bubble and use the Launch Star. The board here explains how the bubble will now also pop if it's squeezed between two objects. Well, duh! Use the bubble here and follow the yellow coin road. At the spinning log, wait to pass through safely, then use the wind streams ahead. Pass 2 more logs and you'll reach an island envitably. Pound the ! switch for a shortcut to open, then use the bubble to head right; otherwise, head downwards, then left via the arrows' directions. Lastly, head down to the island and the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.44] *Buoy Base Galaxy* Star #1- The Floating Fortress Dive underwater and find an encased stone anchor. Lure a Torpedo Ted enemy to blow it up and raise the castle to make it accessible. Surface and climb up to the platform, then up the yellow ones and left. Wall jump here and avoid the water launchers and wall pushers. Wall jump again when it's safe, then defeat the enemies here. Go under 2 Thwomps, and get the first blue star chip on top of the first one. Not again! Find a green valve at left and spin atop it to turn off the launchers, summoning a green Topman. Lure it to the white circle against the wall and jump on it to spring up to the next platform. Spin atop the blue screw here to make the platforms move. Grab the blue star chip (2) and climb up the platforms for (3) near a Goomba and (4) near the top on a separate pillar. At the very top, when you find the trampoline enemy and a bunch of tiny yellow Topmen, use the trampoline to reach (5) and the planet above. Jump over the shockwaves released to the top side and spin the screw on the enemy. A water sphere...who woulda thunk? Dive down to get the star. Star #2- Secret Star- The Secret of Buoy Base Re-enter The Floating Fortress. Dive underwater again and find an encased pipe. Lure a Torpedo Ted to destroy it and use the pipe. Next, lure a Bullet Bill and head up to find a Green Star encased. Rosalina explains that the Green Star is used to power up the green Launch Star located south of the central platform by the Garage. You need 2 more Green Stars to reach the Trial Galaxies. Talk to Mailtoad and you'll get a second letter from Luigi. Head back to the Fountain and choose Battlerock Galaxy. See Luigi's Stars for more info. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.45] *Bowser Jr.'s Airship Armada* Star #1- Sinking the Airships Head up to the cannon and use it to aim & fire at the thin pole ahead. Shimmy down it and right over the laser-shooting enemies. Use the next cannon to aim & fire at yet another pole. Slide down again and use the Luma Shop if needed (Life Mushroom is best). Use the bridge ahead and spin the blue lever to move right, avoiding the cannonballs and get the 1-Up. Spin the spiders at the end, then use the Sling Star to reach Bowser Jr. This is a fun fight. Avoid the cannonballs he fires at you and jump on a Koopa Troopa for a shell. Spin to shoot the shell at the airship. Now he'll summon Bullet Bills & a Magikoopa. I suggest beating the Magikoopa first to make things easier, then fire 2 more shells, avoiding fireballs that start after the 2nd hit. After 5 total hits, you earn the Grand Star. Head past the Kitchen on the right side and down to the Bedroom. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.5] *Bedroom* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.51] *Gusty Garden Galaxy* Star #1- Bunnies in the Wind Spin near the pink flowers to launch the seeds and jump to one to fly into the air. You get 3 spins in mid-air to advance to the next planet, otherwise you'll fall off the face of the universe. Repeat the process to reach the 3rd planet and check for wind currents to boost the height of your launch. Once you land, head to the underside and spin at the green plant for a vine to appear and use it to reach the upper side. Stomp on the Piranha Plant and use the next vine to get a 1-Up, then use the last vine to head back where you were. Use the pink flowers again to reach another planet and defeat yet another Piranha Plant at far right for another vine. Use it, then do the same thing AGAIN (grr...) and, finally, spin the green plant on the underside for a vine. Run up to the top side and lure the big Piranha Plant by getting close and dodging its crushing attack. Stomp its head and use the Launch Star. Talk to the bunny within the hedge maze and chase it. Try getting ahead by long jumping or shooting a Star Bit at it (which is really effective if you're very close). Catch the waskally wabbit for a star. Star #2- The Dirty Tricks of Major Burrows Spin the pink flowers to reach the next planet, then use the wind currents to reach the 3rd planet. Find the Monty Mole and wait until he pops his head out of the ground. Ground pound to stun him, then stomp or spin attack to defeat it. Use the Sling Star, then repeat the process for 3 Monty Moles, and use the Launch Star to reach a series of apple planets. Pound the tree stump to activate a worm. Use it as a bridge to the next apple, and pound the stump on the left for another worm bridge to the last apple. Pound the stump farthest from the worm, and use it again to reach a Launch Star. Pound the stump here for a Life Mushroom, then use the next Launch Star to reach your next mini-boss, Major Burrows, who is chasing a rabbit. Wait until he pops out of the ground slightly and ground pound to stun him, then spin attack him. Now he'll focus his anger on you! Repeat the process 2x, his movements getting a lot quicker each time. The 3rd time will require 2 ground pounds and then a spin attack to win the star. Star #3- Gusty Garden's Gravity Scramble Spin the pink flowers to reach the next planet, but this time stick around here. Defeat the Piranha Plant at right and use the vine it reveals. Beat another Piranha Plant for a vine that leads to a Launch Star. Dodge the spiky plants and boulders to reach another Launch Star. Now to collect some star chips. Goody, what fun :oP At least you can't fall off the planet as it will just pull you back in. Find (1) underneath where you land, then use the pole to reach the upper platform for (2). Underneath this platform, shimmy down the pole here and jump back to the first platform for (3). Back on the second platform, climb up the pole on top and jump right to find (4) around the edge. Climb the pole on the underside and jump to (5), then use the Launch Star that appears. The next series of platforms here can be tricky to figure out, especially where it's safe to move. Jump up to the moving platforms and spin at the green arrow to change gravity. Head up some more and spin another arrow. Head up again and either dodge or ride the rotating cube platform for a Life Mushroom. Head up some more and spin the green arrow, then head down to the next arrow. Spin that, then stick to the yellow platforms to avoid falling. Watch out for cannonballs that will throw you off as well by staying in the middle, then head right and spin the crystal 2x for a star. Star #4- Secret Star- The Golden Chomp Re-enter Gusty Garden's Gravity Scramble and use the pink flowers ahead to start flying, but aim for the ? coin on the way to the 2nd planet. There are 3 in mid-air to touch. Once you land, defeat the Piranha Plant for a vine to use and get the ? coin automatically. Grab the last ? coin and defeat the Piranha Plant, using its vine to get a Rainbow Star and use the Launch Star. Defeat the enemies here, but be sure to whack the golden Chain Chomp while invincible to get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.52] *Freezeflame Galaxy* Star #1- The Frozen Peak of Baron Brrr The best thing about these somewhat difficult ice levels is that Mario can skate like Gretzky. Find the penguin here and chase him down by skating on the upper and lower sides of the ice ring. Once you catch him, use the Launch Star that appears to reach the starting point of a long journey to the top of a trecherous mountain. Wipe off your snotsicles and let's get going. After automatically sliding down, head right across the platforms and get the ? coin to activate an ice flower. Like before, you can walk on water, but also hop on water spouts situated almost everywhere in this galaxy. Become Ice Mario and head to the ledges at right. Hop across 2 spouts and go up (not right) to the wall pushers. Wait until they retract to pass by and backflip over the last one to head higher up. Spin at the crystal to head downwards to a tippy platform. Head left across more platforms to another ice flower. Wait until the wall pushers in the back are on the right side before becoming Ice Mario to time it perfectly. Head up and across the pushers to a Sling Star, then quickly head across the spouts to the upper area with Baron Brrr. Avoid the icy rocks he spits out and head around to the left. Spin the crystals under the Baron's platform and get the ice flower. Head back to the middle area and wall jump to the top. Spin attack Baron Brrr in 3 sets of 2 spins each to win. You can defeat him as normal Mario once your power wears off. Just avoid the icy rocks and shockwaves and you'll win the star. Star #2- Freezeflame's Blistering Core You'll return to the ice ring from the last star level. Now you need to find those blasted star chips again. Bah :oP Find (1) and (2) in crystals near the start, and (3) across from there. (4) and (5) are on the underside of the ice ring near where you were on the top side. Use the Pull Stars to reach a Launch Star and soar to...unseasonable heat?!? Head over the gap, avoiding the @$!@#@ spiky balls and upstairs left. Spin at the crates on the right and get the Life Mushroom from the area by the left torch. Climb the nearby pole and jump off to the sinking platforms. Hot-foot it to a new area, and get the ? coin at left to make a fire flower appear. Cool, a new power-up! Transform into Fire Mario, which allows you to shoot fireballs at enemies and to light torches. Like Ice Mario, it's only available for a short time. Use it to light the nearby torch in the front of the gate. By now the power-up wears off, so grab another one and head through the gate left, lighting the next 2 torches. Use the new stairs and hop up to the ceiling. Go across the sinking platforms and get the fire flower at left. Light the torch here and on the right side directly across from it. You may need to refresh the power-up in the process. Wall jump the new wall behind you and get flipped back right side up. Hop across more platforms before they sink to the end and head right to the fire flower. Return left and light 2 torches across the lava by standing atop the moving platforms. Head through the cage area to get the star. Star #3- Hot and Cold Collide Skate across the ice ring, avoiding the lava and fiery rocks. Spin at the crystal and flip to the underside, then skate some more to reach another crystal. Spin again and use the Launch Star. Welcome to rough country. I really hate this part, so let's get it over with. Avoid the rising tide of freezing water that knocks off health points and head over to the upper platform. Spin atop the green valve to open the door, then head through it and left across the sinking platforms to a tight area with several spiky balls. Spin another green valve in the back right, then get the fire flower adjacent to it by long jumping. Head forward all the way back to the rising tide area and light the 2 torches in the back, then use the Launch Star. Use the ice flower to cross the lava blocks amongst the icy ones. Grab each ice flower you come across to refresh the power-up and try not to skate to stay in control all the way to the star. Star #4- Secret Star- Conquering the Summit Re-enter The Frozen Peak of Baron Brrr. Hey...what the?!? Nope, the Baron didn't sit on the top of his mountain after all. Skate on the ice ring and chase down the penguin again, then use the Launch Star. Head right after the slide and get the ? coin, then transform into Ice Mario. Head right to the platforms like before and hop the water spouts. Instead of going upwards, head right and triple jump (that's pressing A 3x in a row while on the move) across the next 3 spouts to reach a higher area. Aha! Use the Sling Star, then spin at the crystals at left for a fire flower. Blast the snowman across the gap and those darn bats that can be real pests. By now, the power-up will wear off, so go back and get the fire flower again. Hop across the gap and over the wall pushers to reach another snowman. Destroy it with 2 fireballs and use the new Sling Star. Transform into Fire Mario again and destroy the snowman (again). Get the fire flower behind the crystals, then head right and avoid the boulders, destroying the snowman over the gap. Head over there past the wall pushers. Defeat the bats and refresh your power-up, then head over the gap to another snowman. Melt it, then use the Sling Star, and head up the narrow path. Hop to the brown block and wait for the wall pushers to pull in before wall jumping up. Get the star on the REAL summit. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.53] *Dusty Dune Galaxy* Star #1- Soaring on the Desert Winds Be aware that quicksand = instant death. Jump into a tornado and shake the Wiimote to spin and fly to the next platform. Repeat the process to land at a pipe. Take it dooooowwwnnnn. Pound the brick blocks to drop to a sandy area. It's safe to cross, just duck with Z to sneak through. When you reach the Thwomps, duck with Z and head right, then dash under the Thwomps to get a Life Mushroom. Use the gap and head right under another Thwomp and atop the platforms to the blocks at right. Hop across the blocks and get the fire flower from the ? coin. Blast the Piranha Plants down the path and use the Sling Star before the boulder passes by, making a Mario pancake. Use the Launch Star to reach the pipe, then once outside, use the Launch Star to find an odd enemy--a bomb-chucking chicken. Caw! Use the tornado to reach the upper platform and continue to the sinky sand (not deadly...unless you let it carry you to the black hole below). Use the next tornado to reach the blocks next to the flowing sand. Head to the ledges at right and use the tornado to get the ? coin and activate 2 Sling Stars. Use either one, then fly via the tornado to the glass area. Wall jump to the upper ledge, then at the right gap, slide down the wall on the left, jumping to the ledge at right. Wall jump some more to the upper area, then to the moving box, and up. Head across the disappearing blocks and up. Use some more disappearing/reappearing blocks across the sinky sand to reach the star. Spin the crystal 2x to claim it. A Hungry Luma appears by the Bedroom for getting this star. See my Hungry Lumas section for info. Sometime in here, Mailtoad will have a new letter from Luigi in the Honeyhive Galaxy. See my Luigi's Stars section for more info. Star #2- Blasting Through the Sand Jump to the bigger platform and get the coin to make five Pokey heads appear. Wait until they make their last jump before pounding you to spin attack and beat all 5 at once. That activates a giant Pokey. Spin attack it 3x, the last just being its head, and use the Launch Star. Jump to the area where the boulders are circling, then to the Sling Star. Use the mid-air Sling Star to reach a sinky sand area. Head to the other side and use the next Sling Star. Get (1) blue Star Chip here, then slide down the sandy river and slow up by jumping to get (2) on the way. Stop at a platform with (3) encased in crystal. Slide into (4) on the way to the next platform with a treasure chest and use the Koopa Shell from the first platform to open it for (5). Use the Pull Stars above and then shake the Wiimote to drop. Head right, long jumping across the sinking platforms to the Launch Star. Head through the hole in this platform to reach the underside (or is it the topside?). Head past the tornados with googly eyes (?!?) and across the narrow ledges under the Thwomp and cross using the red moving platform to the next hole. Head right over more thin ledges to another hole. These tornados have big rocks circling around them which can hit you and knock off health points, so avoid them as you approach a tower. Climb up to a switch and pound it to start a timer. Backtrack through the hole platform. Use a tornado as a shortcut to the left area that you passsed by earlier and climb up quickly to the star. Star #3- Sunbaked Sand Castle Pound the switch at the start to rise the platform you're standing on. Be cautious around the pillars that can crush you instant-death like. Get the Life Mushroom and 1-Up if you can, then use the Launch Star. This can be very annoying...Get (1) Star Chip, then pound the blue switch. As the castle in the middle rises, find (2) by the blue switch, (3) by the Dry Bones on a narrow ledge, and (4) by wall jumping near the top of the castle, then dropping to a small ledge at left.. Find a Koopa Shell at the bottom, then pound the red switch to revert the castle. Toss the Koopa Shell at a treasure chest sitting on a ledge just to the right for (5) and use the Launch Star. Spin a coconut at the spiky plant and use the Launch Star. Ignore the Pokey and use a Sling Star on the underside. Spin a coconut on the the last planet, then use the Sling Star to head back. Spin the coconut at the Pokey, then jump on its head to use another Launch Star. Drop to the sandy ground and spin the crate to use a pipe. Inside the glass castle, spin the crate and begin forward. The castle will start to sink, leaving Mario victim to the crushing pillars and such on the way to safety. Gulp. The camera angles can be hard to follow, but the controls are the same. Keep heading left, jumping over pitfalls and spin at any crates or crystals on the way. Some junctions may require the sand to be a tad higher, so keep trying if you get stuck. At the end, you get the star. Star #4- Secret Star- Bullet Bill on Your Back Re-enter Sunbaked Sand Castle. Pound the switch again and avoid the crushing pillars (again). At least get the Life Mushroom here. Use the Launch Star, and collect the 5 star chips as you did before. Use the Launch Star once you get them. This time, pound the stump and get the musical notes to use a new Launch Star. Like the castle with the star chips, you need to pound switches to make the encased star appear and lure the Bullet Bills to it. First, get a Bullet Bill to stalk you, then quickly pound the blue switch to lower the sand. Find the encased star and get the Bullet Bill to smash it for the star. Definitely easier said than done. A trick I find useful is to try to get 2 Bullet Bills to follow you in case one hits another glass case or a Dry Bones enemy...or the ground :oP But here's the BEST trick I learned recently: When the castle is up, stand on the raised red switch and do backflips & spins to lure a Bullet Bill down to you. Since the red switch is directly across from an opening in the cannon, the Bullet Bill should spot you, then just head a bit left to the encased star to get it. Star #5- Secret (Green) Star- Treasure in the Pyramid Re-enter Blasting Through the Sand. Begin collecting as many Star Bits as you can. Head to the big platform and defeat the Pokey heads all at once with a spin attack. Spin attack the big Pokey 3x and use the Launch Star. Head to the underside and approach the Hungry Luma. Feed it 20 Star Bits to create a pyramid. Sweet ^_^ Use the Launch Star, then the pipe to get inside it. Now to find 5 silver stars. Spin the crystal here for (1), then head left. Stepping on the long green switches shifts the sand, so don't get squished by the shifting walls. Find (2) in a crystal as you move upwards. Head right when you can and spin the crystal for (3). Head up onto the ceiling and find the green switch at right. Get (4) in a crystal in the immediate right. At the bottom area, activate the sand upwards and go all the way right to (5) in a crystal. Get the Green Star at the bottom. If you've followed my walkthrough, you should have gotten 3 Green Stars by now and can now access the Trial Galaxies. After Rosalina's explanation, head down towards the Garage and use the green Launch Star nearby. See my Trial Galaxies section for more info. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.54] *Honeyclimb Galaxy* Star #1- Scaling the Sticky Wall All right, a Bee Mario encore! In case that wasn't clear...get the Bee Mushroom. Use the sticky honeycombs to climb the wall and fly off at dead ends to reach a new line of them. Get the ? coin to make some move. Keep climbing up and use the Launch Star at the end. This time, climb while avoiding the flying boulders and use the next Launch Star. Climb some more and avoid or fly over the bugs. DO NOT POUND THEM! Use the moving honeycombs, then follow the coins until you reach the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.55] *Bowser's Dark Matter Plant* Star #1- Darkness on the Horizon Head across the platforms, avoiding the dark purple matter (that's some dangerous instant-death goo). Now head over several moving platforms and right to the gravity-changing area. Pay attention to where you stand as flipping can be hazardous to Mario's health (or rather life & death). On the ceiling, jump to the L-platform and stand in the bottom left to stay safe. See how you flip? Jump to the red platform and ride it to another L one. Stay on the top left this time, then you'll flip and you can jump off to a safe, no-gravity zone. Climb the pole and you'll see rotating holes on this platform, so obviously avoid those. There are puddles of dark matter covering some areas of moving platforms. Avoid the puddles as you head right to some circling platforms. Long jump to avoid the goo, then head right and upwards to Gravity Part II. Use the blue platform to reach a sort-of-F platform, then to a + platform. Stand in the top left until you flip, then in the bottom left until you flip again, then in the bottom right. On the next block (an L), stand in the top left until you flip to land safely. Take the rising platform and break the crystal to free the Luma. Use the stairs to reach another Luma and get the Life Mushroom. At the next set of stairs, your fight with Bowser commences... well, sort of. You fly to another planet and THEN it commences. The first stage is the same as last time. Avoid the shockwaves and fireballs, AND avoid his new attack--a swish of his tail that can knock you on your bum quick-like. Find a blue glass dome to stand on and dodge Bowser as he crashes through to the hot lava. Spin attack the tail when he turns his back on you, then spin attack Bowser-ball as he rolls back at you. Watch where he spins, because he can change his plane of direction. Spin him 2 more times to get the Grand Star. If you have followed my walkthrough from the beginning up to now, Rosalina will allow you to skip ahead to the Bowser fight, but if you want to fully complete the game, say "Wait" and continue on. Between the Kitchen and the Bedroom, backflip to the upper level of the storybook building, and use the transporter on the strip at left to reach the Engine Room. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.6] *Engine Room* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.61] *Gold Leaf Galaxy* Star #1- Star Bunnies on the Hunt When you land, a few bunnies are looking for blue star chips. What a coincidence that Mario showed up! Head left and around a wabbit to a ledge. Cross it, then wall jump to the top for (1) by the Piranha Plants. Drop off the ledge to find a trio of stumps surrounding a wabbit ('scuse my lissssp). Pound all 3 stumps and use the Sling Star to reach (2). Drop off at right to the ledge behind the waterfall. Break the crate at right for (3), then head back down to the start of the level. Head right this time and shake at the flower to reach the upper ledge. Transform into Bee Mario and fly up to the purple flower. Pwetty fwoer (okay, I'll stop with the Elmer Fudd jokes now). Fly up again to a ledge and use the trampoline to get (4). At the waterfall's upper ledge, fly to the higher ledge at left and up to the cave where the boulders pop out. Fly up above it, then fly to the upper right ledge where you'll just barely make it up there. Get (5) on the fountain, obviously losing the bee costume. Head back down to the beginning of the level and use the new Pull Stars to reach the Launch Star. Now to chase another dang bunny. You can pound the switches to set up wall barriers, but I just find it makes your job harder. If you get close, try aiming your Wiimote at the bunny and shoot a Star Bit at it to slow it down. Once you nab the rabbit, you get the star. Star #2- Cataquack to the Skies Head left past the boulders and use the Cataquack here to reach a Sling Star. On the new ledge, transform into Bee Mario and find a nearby pen with 2 Cataquacks. Have one spring you up and fly to get extra momentum to reach the upper ledge. Use another Cataquack to reach the next ledge with a switch. Pound it for Star Bits. Follow the narrow path behind the waterfall to the next ledge and use the Launch Star. Look for a Cataquack symbol and trace a path from a Cataquack to there to be launched to the nearby planet. Repeat the process here to reach a barred planet. Have the last Cataquack launch you at the end to a Launch Star. Defeat the Moles and pink enemies here to clear some space for the Cataquack. Have him launch you within the grass to reach a Bee Mushroom. Use the Cataquack again to launch and fly to the jagged tower at left. Fly across the platform and flowers to get the star. Star #3- When It Rains, It Pours Head left up the path and side flip or wall kick & spin atop the boulder cave. Get the Bee Mushroom on the cloud and obviously avoid the rainwater as you do this. Shake the Wiimote at the flower by the series of purple ones to fly atop the cloud. Fly across a bunch of them to the deck. Use the swing to reach the cloud nearby, then fly to each of the following ones to the platform. Use the trampoline at the end of the narrow paths, then use the swing to reach the left side. Avoid the rain pouring down from the cloud here and use the trampoline at right to reach the upper ledge. Quicky hide from the rain, then ride the cloud to another ledge with a trampoline. Use it to head further up, and pound the block at right. Use the vine to reach the very top where a Monty Mole in a cannon awaits. If you're still Bee Mario, this will make your job much easier. Just fly atop the glass dome of the cannon and pound it 3x to win. If you lose your costume, pound the red switch around the cannon to raise the platforms and reach the glass dome. Obviously, avoid the spikes between the platforms and the bubbles if you want to just fly up to beat the Monty Mole. Star #4- Secret Star- The Bell on the Big Tree Re-enter Cataquack to the Skies. Head left and have the Cataquack launch into the Sling Star. Head around to the right side of the tree and use the bubble to float up and hit the bell to summon a series of musical notes. Float into each within the time limit to win the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.62] *Sea Slide Galaxy* Star #1- Going After Guppy Oddly enough, Guppy is a goofy-looking shark. Cue the Jaws theme *duh duh, duh duh, duh duh duh duh duh duh duh duh duh*. Approach the shark to start a race, except the object is to swim through all 8 rings he leaves behind. If you skip a ring, you need to go back and get it, otherwise you'll start over again; the same thing happens if you're too slow in reaching a ring. The ring will start to blink if you're going too slow. Use the Koopa Shell to swim faster and avoid the eels, hot air, and whirling seaweed. The locations of the rings are pretty obvious. Once you go through all 8 rings, you'll win the star. Star #2- Faster Than a Speeding Penguin Talk to the reddish penguin by the finish line to start the race. Now you'll have to beat 5 penguins in a race to the finish. They get a good head start as Mario is a REALLY SLOW swimmer. Dive down and get the Koopa shell to speed up. Head forward and avoid the whirling seaweed. Use the rightmost tunnel to proceed and through the gates that leave a gap on the bottom as they open & close. Head through the 2 rings following this to boost your speed, then make a turn and you're done! It's not too hard to win, but it might take a couple of tries. My Personal High Score: 1:21:36 A Hungry Luma appears by the Engine Room for getting this star. See my Hungry Lumas section for more info. Star #3- The Silver Stars of Sea Slide Yup, they're back, and they're really scattered this time. Swim ahead to the small island and transform into Bee Mario. If at any time you touch water, get the Bee Mushroom back, because you definitely need it throughout this level. Fly up to the tree here, then to the cloud, and to the arch for (1). Fly to the next palm tree, then to another arch, and to the sandy beach. Head left and use the cannon. Aim for the Starshroom ship, then use the Pull Stars to get (2), then use the Sling Star to head back. Fly to the next island, then to the dock by the lighthouse. Head right and fly atop the palm tree. Fly straight up above the tree for (3). Now jump into the ocean ahead and get the Koopa Shell underwater to speed things up. At the stone structure, use the Sling Star to return to the start of the level. It might seem like a wasted trip, but it's easier to return this way than to head all the way back. Get the Bee Mushroom, then fly back and around the opposite way to the pillar just before the big tree. Fly to the closest bough, then to the next two on the left, and then up & right. Keep heading up to the top of the tree for (4). Jump into the ocean and swim left to the stone structure from before. Spin atop the green valve to release a jetstream of water, then hop in to ride it to a sandy planet. Head up to the old penguin and get (5), then use the Launch Star to head back. Use the Sling Star to reach the beginning of the level and get the star. Finally! Star #4- Secret Star- Hurry, He's Hungry Re-enter The Silver Stars of Sea Slide. Begin collecting lots of Star Bits, at least 40. Swim to the beach ahead and feed the Hungry Luma by the cannon to access a new planet--another disappearing tile planet. It's much easier if you're Bee Mario. Now you need to collect every musical note on each and every tile. Use the same strategy as before by sticking to a single path until you hit a dead end, then switch to a new path. If you get really stuck, fly to the closest path to start again. Once you get the last musical note, the planet is impossible to fall off of and you can drop to the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.63] *Toy Time Galaxy* Star #1- Heavy Metal Mecha-Bowser This galaxy is one of my favourites. The look of the planets alone is really creative. Hop on a train when it approaches and use the Launch Star. You'll meet a new enemy here called a Mechakoopa, which you can defeat with a single ground pound. Head along the pink walls, then to the new area past the robot. Spin the screw on the blue area and drop down. Next to the trampoline down there, spin the blue screw, then bounce back up. Before using the bridge, backtrack to the 2nd robot and spin the nearby screw. Go right to the wall and past the lasers along the wall to the rotating fan. Jump to the screw in the middle and spin it to stop its movement. Head left to another screw and spin it to release the bridge, then backtrack down to the bridge and up to the Launch Star. Head across the moving conveyor belt and get the ? coin to unleash a new Power-Up. Get the Spring Mushroom to turn into Spring Flower Mario...nah, just kidding... Spring Mario bounces constantly, never stopping until an enemy attacks or you touch water. By holding A, you can bounce even higher, a super- spring if you will. Wall jumping sure is fun with Spring Mario :oD Head towards the robot and super-spring up to the platform, then head across the conveyor belt towards a laser enemy. Spring on an angle to the next conveyor belt to avoid him, then right & super-spring to the top and a Launch Star. Spring atop the bottle, then pound the stone & use the Launch Star. Now to conquer Mecha Bowser. It's like a Bowser action figure :oD Wall jump up the left leg and spin the screw, then use the pipe to reach the right leg. Spin the screw here to really begin disabling the robot, and use the Sling Star. On the torso, spin all 4 screws while dodging the fire bar, then use the pipe that appears below. Head up his arm and spin the screw, then use the Launch Star quickly before you fall off. On the head, transform into Spring Mario and head up, avoiding the enemies and fireballs, then super-spring to the nose. Dodge the lasers and head up to the top of the head. Pound the stack of blocks to disable Mecha Bowser and get the star. Star #2- Mario Meets Mario Use the train to reach the Launch Star. Once again, time to collect star chips. At right, get (1) from atop the laser enemy, then head to the green block with a crystal. Break it for (2), then use the trampoline to get (3). Head left onto the big screw and get (4) from the blue screw. Spin it to raise the opposite end of the giant screw. Head to that side on the tip for (5), then use the Launch Star that appears nearby. You'll soon reach...yourself?!? This is an awesome part! You probably already know that red blocks are lava, green blocks are disappearing tiles, and you'll soon figure out that yellow ones begin turning. The goal is to find all 5 silver stars on this treacherous terrain. It's really not that bad. (1) is on the right side of yellow blocks, (2) on the left side of yellow blocks, (3) on the next area of yellow blocks, (4) in the top left area, and (5) by the yellow blocks off Mario's "eyes". Head all the way back to the starting block for the star. My best advice is to long jump to skip over blocks that can remain safe for several treks over the blocks, especially on the way back to get the star. The green tiles can't be tread over more than once, but the yellow ones are workable if they are flat when you jump, so timing is crucial. Star #3- Bouncing Down Cake Lane A quick note: This level is guaranteed to make you crave dessert :oD Ride the train to the Launch Star, then transform into Spring Mario. Wall jump easily with a single super-spring and let him do the rest of the work. Head right over the conveyor belt and (yummy) chocolate way down to the cake plate. Sping onto the cake and over the fork to the rotating cake. Head left against the rotation direction over the gaps, then wall kick off the two vertical forks to reach the Sling Star. Atop the ice cream cone, grab the popsicle stick pole and jump from one to the next onto the rotating lollipops (!) Jump over the shockwaves to reach an icy area and jump (DON'T SKATE!) on the steps, then hop to the closest lollipop. Dodge more shockwaves, then head around the stone building to the crystals. Spin at them, then wall jump and collect the Life Mushroom. Use the cannon, aim at the Launch Star, and fire away. Climb the spoon platforms against the cake, then spin at each candle flame (5 total) to snuff them out, and use the Launch Star. Time to fight another Monty Mole in a cannon. These guys really should quit their day job :oP Use the Spring Mushroom to super-spring atop the glass dome & pound it. Avoid the surrounding fire blasters, Mechakoopas, and electric balls he shoots out. On the 3rd hit, time it so you aren't shocked by the electrified cannon! Now you can collect the star atop the cannon by super-springing. Star #4- Secret Star- The Flipswitch Chain Re-enter Mario Meets Mario. Use the train to reach the Launch Star as usual and begin collecting Star Bits with a goal of 50! Find the Hungry Luma atop the rounded blue platform. Feed it the Star Bits and use the new Launch Star to reach a new planet. Every blue switch now needs a hand (or rather, a stepping foot) to change it to yellow. Obviously, watch the Tox Boxes for a safe zone while doing this. Head right to activate the first switch, then another one nearby underneath. Backtrack to the start for the 3rd, then jump over the robot to another area with more Tox Boxes and spike-lined moving platforms roaming about. Head down over 3 switches, then 3 more past the moving platforms. Head back up now, and hit 3 more by the platforms near a pipe. Head down again to the last 3 switches by even more platforms. Jump atop the nearby block for the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.64] *Bonefin Galaxy* Star #1- Kingfin's Fearsome Waters Use the Launch Star on the Starshroom ship. Dive into the ocean to meet Kingfin, a giant bony fish haunting the briny seas. The object is to attack Kingfin with Koopa Shells FIVE TIMES!?! Avoid the Torpedo Teds and shake the Wiimote to swim a little faster (the shells also help with this). When the star appears, find it by the big hole. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.65] *Bowser Jr.'s Lava Reactor* Star #1- King Kaliente's Spicy Return When you land, a Launch Star is trapped in glass. Head around the narrow planet and lure a Bullet Bill to the case to use the Launch Star. Get the Life Mushroom here, then cross the sinking platforms to a couple of enemies shooting coconuts. Spin at them to defeat them, then use the Launch Star for a rematch with King Kaliente. This time, he will shoot both fireballs and ice rocks, with meteors dropping from above. The strategy remains the same: spin at the green coconut he shoots out and remember to spin it again if King Kaliente bops it back at you. Hop quickly on the platforms as they sink if you stand on them too long. Repeat this 2x to win the Grand Star. Head to the Engine Room, then use the transporter nearby to reach the Gate (where you started the game initially), then use the next transporter to reach the Garden. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.7] *Garden* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.71] *Deep Dark Galaxy* Star #1- The Underground Ghost Ship Use the cannon and aim for the left planet, setting the crosshairs on the Rainbow Star if you can. If you hit the star, you can knock out the pink rock-shooting enemies here easily. Get the Fire Flower, then quickly use the Sling Star to head back, then light two torches at the gate to open it. Defeat the Magikoopa, then dive into the river ahead to a ledge with a blue Toad and a Star Bit arrow. Spin the blue lever to open another gate, then swim up to another blue lever. Spin it, then surface. Use the stairs to reach the ghost ship where you will fight a new mini-boss, Kamella. Basically, she's a giant Magikoopa who will summon fireballs, 2 other Magikoopas, and a Koopa Shell. When she shoots out the shell, spin it to grab it, then aim and fire at her. After the 2nd hit, she will move up to the lookout deck above. Head left and climb the pole, then jump right to the much smaller fight area. If the other Magikoops get annoying, clear them out first, then bop Kamella 2 more times to win the star. Star #2- Bubble Blastoff Defeat the Monty Mole who has taken over the cannon by pounding on the glass dome or kicking coconuts at him. 3 hits and he's toast! Use the cannon and once again, aim at the left planet, getting the Rainbow Star if possible. Get the Fire Flower, then use the Sling Star and light 3 torches this time by the gate to activate an Ice Flower. Use it, then run across the river, and hop up 4 spouts, then jump to a pole. Climb it, then head left and down to another pole. Jump to a nail to swing and propel yourself left. Get the ? coin to summon 5 Sling Stars, and use any one of them to reach a bubble launcher. Use a bubble to reach a platform, then head left and down to another bubble. Once you land, drop off at left, avoid the fire launchers, and climb up 2 poles. Avoid the fire bar and use the bubble to launch to a new planet. Dodge the bouncing fish and pound 3 stumps to activate the bubble launcher. Use it to reach the last planet--a weird one at that. Jump over the shockwaves and pound when a tennis ball rolls under you to create a watermelon (?!?) inside. Keep doing this 3x until the glass dome breaks and you get the star. Star #3- Guppy and the Underground Lake Head forward through the already-opened gate and dive into the river. Swim towards Guppy, that gullible shark, and he will challenge you to another 8 ring race. This race is a bit tougher, and the same rules apply--miss a ring and you lose; swim too slowly and you lose. Get a Koopa Shell to swim faster, keep up with Guppy, and it shouldn't be too bad. The rings' locations are pretty obvious. When you get the 8th ring, the star appears by the sunken ship. Star #4- Secret Star- Boo in a Box Even though the ? is on the first star level, re-enter Guppy and the Underground Lake instead. Dive into the river like before, but this time ignore Guppy and find a Koopa Shell. Swim over to the sunken ship with a bunch of mines guarding it. Aim and fire the shell at the mines to blow 'er up REAL good! Use the Launch Star that appears to reach a puzzle of sorts. It's Mario v. Boo & Spiky Ball. First, swing from a nail to the gravity arrow and spin. Then, use the trampoline to reach another arrow and spin. Use the bubble and spin yet another arrow. Spin into the crystal to release a light beam and lure the Boo into it to release the star. Use the bubble to reach the arrow and spin to find it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.44] *Dreadnought Galaxy* Star #1- Infiltrating the Dreadnought Rush between the lasers and keep heading up, dodging lasers and shockwaves to the top of the building and use the purple trampoline enemy to reach the Launch Star. Defeat all enemies here to activate a pipe and use it. Head right and wait for the walls to retract before continuing. Wall jump as the next set of walls gets close, and head left once atop them for a Life Mushroom. Now head right and dash across the 3 crushing wall pieces when they're all down. Spin the gravity arrow, then wall jump between the crushing walls. Head across the cannons and 2 more platforms and spin another gravity arrow. Time this next move carefully by using the trampoline when the walls are furthest apart and the cannonballs are gone. Push to the right side to land, then use the trampoline enemy to reach another ledge at right avoiding an onslaught of cannonballs. Use the trampoline to reach the pipe and return to our reguarly scheduled programming. Ahem...dodge the Bob-ombs and jump on the green Topman to use him as a trampoline and reach the upper ledge. Do this a few more times to head up to 2 walls moving up & down. Wall jump along with them to the top and use the Launch Star. Next, use the Sling Star on the other side to reach another planet. Head down to find an encased jetstream. Lure a Bullet Bill to that case to break it and overflow the planet. Head up on a ledge that is just on the surface of the water with a Mechakoopa. Head right, dodge the lasers, and reach another platform. Dodge more lasers and jump left to the ledge with the star. Star #2- Dreadnought's Colossal Cannons Head up to the screw and stay on the right side, long jumping to reach the platform as you move ahead. Dodge the Chain Chomps and step on all blue switches to turn them yellow. When you hit the last one, the electric barriers disappear. Head to the next set of switches and repeat the process to stop the rolling Chain Chomps and the electric barrier again. Head up to the big screws, staying on the right side of each to move ahead. Spin attack the coconuts to defeat 2 enemies and lower the bridge to reach the Launch Star. Jump to the platform ahead which will start moving through an electric field with cannonballs firing every which way. Dodge all cannonballs and jump over the electric barriers as they appear. Jump to the next moving platforms, letting gravity do its magic, and dash under the Thwomp when you come to it. At the very end of the level, avoid the shockwaves and jump to the right purple trampoline enemy to get the star. Star #3- Revenge of the Topman Tribe Jump on the green Topman to reach a Sling Star and use it. Spin 2 red Topmen into the electric fields to free the trapped Luma and summon another Sling Star. Pound the red switch to activate 5 blue star chips. Oy...it never ends! Find (1-4) on the sides of the cube-shaped platform and (5) by using the green Topman as a trampoline. Use the Pull Stars that appear to reach a Launch Star. Under the silver bullet you land on is a Life Mushroom. Navigate the minefield by using the Pull Stars and avoid the cannonballs to reach the end. Getting into the Launch Star here can be tricky, so try pushing the Control Stick in its general direction and moving between Pull Stars in mid-air. When you get close, shake the Wiimote to pull Mario into it. Avoid the shockwaves on the long path ahead to a Launch Star. Head up to start a rematch with Topmaniac. The fight is the same as before--just jump on him to retract its spikes and spin it into the electric barrier. Avoid the red Topmen and spin at Topmaniac 2 more times to win the star. Star #4- Secret Star- Dreadnought's Garbage Dump Re-enter Revenge of the Topman Tribe. Head to the underside of the planet you start on to find a pipe. Use to find another garbage dump with a robot janitor. Like before, you have 30 seconds to toss Bob-ombs at the garbage piles. Aim each Bob-omb at the yellow lights among the garbage. It's tougher than the last time, but you should be able to start a chain reaction at least once. Be quick, but get the Bob-omb as close as possible to each yellow light or it won't blow up all the garbage in its area. If you get it all done, you win the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.45] *Melty Molten Galaxy* Star # 1- The Sinking Lava Spire Head across the lava-infested area and, when the lava geysers are down, jump across to the next area. Dash across the sinking platforms to a big structure. When the hot air geysers are down, head right and pound the switch. Wait until the next set stop, then wall jump up to the top. Use the next 2 Sling Stars, then the Launch Star over the volcano to witness a great explosion. Collect lots of Star Bits! Use the next Sling Star and head to the topside of the next planet. Use the Pull Star path, timing it to avoid the small bursts of fire coming from the sun planets. Use the Launch Star at the end, then the next one in mid-air. Use the Sling Star to find a broken up area with lots of lava and fiery rocks with 5 star chips. Get (1) at left immediately, (2) off the geisers at right, (3) along the left by more geisers, and (4) and (5) at the end of the path ahead. Use the Launch Star that appears to the actual spire mentioned in the title of this level. Head across the sinking platforms to reach it... and it will start to sink. Oh snap. Quickly head around to the right, and avoid the falling rocks. Pound the switch to lower the wall, then wall jump up to the next area and head left to finally reach the top. Spin the crystal 2x to nab the star. A hungry Luma appears by the Garden for getting this star. See my Hungry Lumas section for info. Star #2- Through the Meteor Storm Obviously you'll need to dodge falling meteors this time around. Head over to two torches and lure the fiery rock enemies to light them both and use the Launch Star. Dash under the Thwomps and over the gaps. A 1-Up under a Thwomp is in a safe zone, so you can grab it. Keep heading right to another Launch Star. Now for the 5 star chips show. Heeeeeeeeeeere's...annoyance! Use the platforms carefully to get all 5: (1) is found at left by breaking a crate, (2) in the bottom right by a Life Mushroom in a crystal (which you should nab), (3) on an island up ahead, (4) just ahead of the last one, and (5) just left of the last one. Head back a bit to use the Launch Star. Defeat all the enemies once you land to make this next part easier. Lure a Bullet Bill to crash into the encased Launch Star and use it. All right... a roller ball! This one's not too bad. Jump on the ball to start and roll it carefully along the path, over the moving platforms and jumping over the holes in the tublar structure. Towards the end, jump to the moving platforms, then higher up to the hole by the flag. Climb the pole to reach the star. Star #3- Fiery Dino Piranha Remember Dino Piranha? I guess you didn't QUITE wipe him off the face of the earth...I mean universe :oD Head up as usual across the sinking platforms, this time along the right side following the lava geisers and climb the wall ahead to reach a pipe. Use it, then the Sling Star ahead. Defeat ALL the fiery rock enemies to summon the Launch Star. Dodge the flaming streams and hop the gaps to the next Launch Star. Nooooooo.... more star chips. Bah :oP Find (1-3) on the underside, and (4-5) on the topside, using the lowest and highest platforms (respectively) to reach them. Get the Life Mushroom, then use the Launch Star on the high end. Use the Sling Stars across the sinking platforms to the end. Since you got a free Life Mushroom, you can probably ignore the Luma Shop, unless you're short on lives and need a 1-Up. It's 30 Star Bits as usual. Use the Launch Star just right of the Luma to reach your mini- boss, Fiery Dino Piranha. This time he comes equipped with fireball firing action! Like last time, spin attack the nut on the end of his tail 4x, but wait for the fire to dissolve first. You might lose health points here, so get coins from the crystals if you can. He's harder than before but not too bad. Beat him and you win the star. Star #4- Secret Star- Burning Tide Re-enter The Sinking Lava Spire. Start collecting Star Bits right away (at least 80). Most of them will come from the volcano ahead, but get as many as you can before then. Head across the sinking platforms and wall jump up the structure to the Sling Star. Use the next 2 stars and get LOTS of Star Bits from the exploding volcano. Use the Sling Star to find the Hungry Luma. If you have less than 70 Star Bits, quit now and start the level over again. If you have 70-79 Star Bits, get the last 10 that circle the 2nd sun ahead, but don't go any further ahead or you won't be able to backtrack. Feed the Hungry Luma on the planet here and use its Launch Star to reach a new planet. The tide is actually lava and the path gets absorbed as the tide ebbs and flows. You need to collect 5 silver stars. Try getting the Life Mushroom around here to give you an advantage. All 5 silver stars are in brown non-safe zones that you will need to carefully step onto, then retreat to white safe zones when the tide returns. Once you get all 5 stars (I can't really explain where they are, but just keep heading around the planet to find them), the Power Star appears in...a non-safe zone. Crap...Wait for the tide to lower, then quickly get it before it comes back. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.46] *Matter Splatter Galaxy* Star #1- Watch Your Step Yup, you've seen this before. This time, the platforms appear and disappear more randomly. Head through the area to a pipe and use it. Wall jump to the ledge in the upper right, then wall jump again to the upper left. Follow the path left, then back right as the matter changes direction. Wall jump yet again, then left to another pipe. Transform into Spring Mario here and get the ? coin to shift the matter's direction upwards. Spring along the platforms, then onto a solo one very near the top. Use the Sling Star at the end to a dark area with more (dis)appearing matter. Be careful and slowly follow the emerging path. It's best if you just go with the flow, but if you need direction, go straight, then left, jumping to the platforms. Go forward down the middle, then left & straight to the Magikoopas. Avoid or beat them, then keep left whenever possible. Head right all the way, then long jump left and head up to the star. Whew! Now you are officially finished Mario's stars in the Comet Observatory. With 120 stars in hand, talk to Rosalina to reach the final boss galaxy...as Mario that is ;o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.8] *Bowser's Galaxy Reactor* Star #1- The Fate of the Universe Head up into the blue spotlight and follow it up the wall, using its gravitational pull. Head right onto another spotlight, then again until you reach a new path. Use the next spotlights while dodging the fire bars. Jump carefully so you don't hop out of its gravity and into the black hole. Get the 1-Up if you can, then drop down to the path below. Use the next 2 spotlights to head up, dodge the fire bars, and use the giant spotlight to reach a new planet. Head across the sinking platforms, avoiding the streams of fire and use the big spotlight at the end. In a repeat of Space Junk Galaxy, head right as the blocks form ahead of you. Step quickly as they disappear after a short while, and stay on the path without lingering. Head left and upstairs to the big spotlight. In a Dusty Dune rerun, head over the moving platforms and dodge the fire bars (and of course the instant-death quicksand) to the big spotlight ahead. Another Space Junk area, this time more complicated. Head right and Wall Jump as the walls form ahead of you. Head left, avoid the fire bar, and wall jump up another set of walls to a gravity-pull area. Head right and jump over the fire bars VERY carefully to avoid being pulled below into the black hole. At the end, jump down to the spotlight. This area is brand spankin' new. Head across the platforms and avoid the Bullet Bills by luring them into the Bowser statues (a great source of coins if your health runs low). Head right and dash under the Thwomp. Head across more sinking platforms and green rotating ones to a similar area connected to the last one...somehow (I REALLY can't explain the physics of this, so keep a willing suspension of disbelief here!). Now you'll need to dodge Bullet Bills AND a Banzai Bill that is fired occasionally and moves straight down the pike. Once it passes, head up the middle and use a green platform to more rotating ones. Dodge another set of Bullet Bills and a Banzai Bill, and head along either side to a Launch Star. Wow...that was intense! Head up the stairs quickly as Bowser Jr. releases meteors on your head. Get the Life Mushroom at left, and the 1-Up at right if you want, then at the top, you'll be launched to the next planet to begin the final Bowser fight. Stage One: Avoid Bowser's shockwaves and fireballs. When he curls into a boulder, time it so you spin attack his face to form Bowser-ball, then spin attack again for a hit. Repeat just once with 2 spin attacks to move on to the next planet. Stage Two: Surrounded by green bulbs, time it so when Bowser rolls towards you, spin at a bulb for a hit and spin attack Bowser-ball. Repeat once with 2 spin attacks for the last stage. Stage Three: Like in previous Bowser fights, avoid shockwaves and fireballs, and stand by a blue glass dome that Bowser can crash through. Spin attack his tail when he turns around after a face-to- face encounter, then spin attack Bowser-ball. Repeat once with 2 spin attacks and *YOU WIN*! Watch the closing cinema from beginning to end. After the credits finish, you unlock the Purple Coin Comets. See my Purple Coin walkthroughs under Prankster Comets. Once you finish all 10 of them, re-enter Bowser's Galaxy Reactor and defeat him AGAIN just like above. Watch the closing cinema and credits AGAIN to unlock Luigi. As Luigi, you need to complete the ENTIRE GAME *AGAIN*! All the stars are exactly the same, but you'll notice that Luigi is faster and a higher jumper than Mario. Catching rabbits sure is easier :oD You will also notice that the Cosmic Comets will be against Cosmic Luigi, who is a LOT harder to beat than Cosmic Mario. The Honeyhive Cosmic Comet race will be along a slightly different path, and see also my notes under Sea Slide Cosmic Comet for beating the *EXTREMELY* hard star there. Once you finish Luigi's initial stars, finish Bowser's Galaxy Reactor to open up the Purple Coins challenge. Finish that AGAIN (arrrggghhh!) and defeat Bowser again to open up the Grand Finale Galaxy. See my section on that below. Now you have FINALLY finished the game as Mario and as Luigi. *~*~*~*CONGRATULATIONS*~*~*~* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7] *Items* 1-Up A green mushroom that gives Mario an extra life. Lives allow you to continue attempting the same task to get a star. Life Mushroom A red mushroom that doubles your health meter to 6, the maximum number it can reach. If your health drops below 4, you will lose the extra meter. ? Coin A large coin that opens up a secret, either revealing a Power-Up, a chain of musical notes that can be collected for a 1-Up or other reward, such as Star Bits or coins. Coin Official Mario currency that can replenish 1 health point on your meter or can be tallied up for a high score. Purple Coin Special currency that only appears in Purple Comet star levels. Collect all 100 or 150 that appear for a Power Star. Koopa Shell Used to bop enemies, open up cracked walls, or open treasure chests. Green ones need to be manually aimed, red ones have a homing device that aims it for you, and golden ones open golden treasure chests. Walk into the shell to automatically pick it up, then shake the Wiimote to throw it. Star Bit A small starburst that is collected by aiming the Wiimote at them. Collect increments of 50 for a 1-Up. They can also be aimed at enemies with the Wiimote & shot out with B. They are also used to feed Hungry Lumas based on the number they give. Power Star A star collected by finishing a level within a galaxy, used to access other galaxies within a dome in the Comet Observatory, and to access Bowser's galaxies for Grand Stars. Grand Star A giant star collected from completing the boss level of a galaxy. Used to power up the central system of the Comet Observatory in order to rescue Peach & eventually return home, and to open up more domes within the Observatory. Pull Star A small blue star with a bubble around it. Aim with the Wiimote and press A to attach Mario to the star. Use several of them to float through space. Sling Star A small star that will send Mario to a nearby planet. Shake with the Wiimote to sling within it. Launch Star A big star that will launch Mario through the galaxy to another planet. Can be activated by a Luma, appears on its own, or is activated by completing a task. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M8] *Power-Ups* Bee Mario First acquired in Honeyhive Galaxy in a yellow/brown striped mushroom. Turns Mario into a bee and gives him the ability to fly. Press & hold A to fly, using the Control Stick to change direction. Tap A to save power. Turns back to normal if attacked by an enemy or touches water. Ice Mario First acquired in Beach Bowl Galaxy in an ice flower. Turns Mario icy and gives him the ability to skate on water and Wall Jump on waterfalls. Shake the Wiimote to skate and Wall Jump normally. Power will run out after a minute or so. Boo Mario First acquired in Ghostly Galaxy in a white mushroom. Turns Mario into a giant Boo. Hold down A to float and shake the Wiimote to turn invisible and pass through walls. Turns back to normal if you walk into light or are attacked by enemies. Fire Mario First acquired in Freezeflame Galaxy in a Fire Flower. Shake the Wiimote to spit out fireballs, which can light torches and attack enemies. Its power runs out quickly. Spring Mario First acquired in Toy Time Galaxy in a silver mushroom. This is tough to control as Mario constantly bounces. Press & hold A to spring even higher. Move normally with the Control Stick. Turns back to normal if you touch water, use a Launch Star, or get attacked by an enemy. Flying Mario First acquired in Gateway Galaxy in a red star. Jump, then shake the Wiimote to spin and begin flying through the air. Use the Control Stick to maneuvre his direction (up for down & down for up). It lasts for about 2 minutes before its power runs out. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9] *Hungry Lumas* Pink Lumas are found throughout the Comet Observatory and within galaxies (included in my walkthrough, often as Secret Stars), appearing once you acquire certain Power Stars throughout the galaxies. Approach them and aim the Wiimote at them (make sure there is a target on the Luma and it asks for Star Bits), shooting with B to feed them Star Bits. Feed them the number of Star Bits they require to reveal a new mini-galaxy to visit. Here is a list of Hungry Lumas & how to finish the galaxies they reveal. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.1] *Sweet Sweet Galaxy* Hungry Luma: Next to Terrace Revealed After: Honeyhive Galaxy, Big Bad Bugaboom Star Bits: 400 Star #1- Rocky Road Awesome retro music! Long jumping (Z+A while on the move) will save your life here. Find the safest place to start when there are gaps between holes to land on. Long jump over the electric lines and across giant holes to land safely on a gap. Continue this to reach the second stage where the floor moves left/right with electric lines along the sides. Use the same strategy here, staying away from the walls. The next area rotates in a circle and has much larger holes in different shapes. Again, long jump across the big ones, landing on the gaps. You can even spin for a little extra momentum and kill a bit of time to land safely. The last stage is a bit of a doozy. I suggest starting on the orange platforms with holes, then long jump to a pink platform and over the electric lines to reach a wafer cookie platform. Climb the cake to get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.2] *Sling Pod Galaxy* Hungry Luma: Next to Fountain Revealed After: Space Junk Galaxy, Tarantox's Tangled Web Star Bits: 400 Star #1- A Very Sticky Situation A tip: Because I'm right-handed, I tend to switch the Nunchuck into my left hand and use the Wiimote with my right hand to get a better aim at the Sling Pods. You can do this as a righty or a lefty by using the Wiimote in your dominant hand. Use the Sling Pod and fire between the cannonballs, heading left to the Sling Pod surrounded by moving walls. Fire into the Sling Pod across from the 1-Up to earn it, then head up to a new stage. Use the Pull Stars to pass by the mines, then pass the fire bars. I would ignore the 1-Up here as it's very risky. Keep heading up and aim for the star between the moving walls at the end. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.3] *Drip Drop Galaxy* Hungry Luma: Next to Kitchen Revealed After: Beach Bowl Galaxy, Sunken Treasure Star Bits: 600 Star #1- Giant Eel Outbreak Dive into the ocean and find a Koopa Shell. The green ones will attack based on where you aim, and the red ones have a homing device that will hit an enemy if it's within your range. There are 3 eels roaming the big sea that you must hit with a shell to defeat. Only 1 hit per eel nets you the star, located on the sunken ship. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.4] *Bigmouth Galaxy* Hungry Luma: Next to Bedroom Revealed After: Dusty Dune Galaxy, Soaring in the Desert Winds Star Bits: 800 Star #1- Bigmouth's Gold Bait Dive into the ocean and spin at the brick wall to delve further into the watery depths...Ahem...Surface and wall jump to the upper level of ocean (don't make me explain the physics!). Swim to the golden Koopa Shell, nab it, then swim back through the hole in the brick wall. Surface to the beginning and smash open the golden treasure chest to free a Toad who gives you a star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.5] *Sand Spiral Galaxy* Hungry Luma: Next to Engine Room Revealed After: Sea Slide Galaxy, Faster Than a Speeding Penguin Star Bits: 1000 Star #1- Choosing a Favorite Snack Avoid the Magikoopa and electric barriers to reach a Sling Star just ahead. Here you can choose whether to continue as Bee Mario or Boo Mario. Head across the moving platforms either left for Boo or right for Bee. Personally, I've never tried Bee Mario, as Boo Mario is fairly easy. For Boo Mario, avoid the spotlights, the love- struck Boos (ew!) and the bubbles that will cause you to sink in the instant-death quicksand. Either way, use the Sling Star at the end to reach a rotating platform with trecherous mines and gaping holes. Become Rainbow Mario at the start to blast through the mines and keep grabbing more of these stars as you move along. Make your way to the inside layer before the moon with the star on top. When you get close, long jump to the moon and get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.6] *Boo's Boneyard Galaxy* Hungry Luma: Next to Garden Revealed After: Melty Molten Galaxy, The Sinking Lava Spire Star Bits: 1200 Star #1- Racing the Spooky Speedster Use the pipe, then transform into Boo Mario. Shake the Wiimote to become invisible and pass through the wall. Head up & approach the Big Boo to start a race. You have about 1 minute to beat the Big Boo. Use the wind streams throughout the race to speed up and shake the Wiimote to turn invisible and avoid the obstacles. It's best to just go with the flow, but if you need some direction: Head right, then down, avoiding the right path. Head right to the fans, then all the way down. Get the ? coin to activate a fan that will let you speed up. Keep heading down and get invisible to head through the walls. Head all the way down to the finish line to win the star. My Personal High Score: 00:56:83 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.7] *Snow Cap Galaxy* Hungry Luma: Next to Gate Revealed After: Gateway Galaxy, Gateway's Purple Coins Star Bits: 1600 Star #1- Star Bunnies in the Snow This star is REALLY, REALLY annoying. The first part is straight- forward: Use a Koopa Shell to open the treasure chest, and use the Sling Star. You now have 150 seconds to catch 3 bunnies. Sounds easy, but time is eaten up by the ridiculous task of activating 4 switches and searching through the snow. Head left and aim with the Wiimote to dust off the snow and hit (1) switch. (2) is located under the snow just above it. Head left to find (3) in the snow as well, then head to the topside and hit (4) by the dome to open up both sides of the planet. Get the Fire Flower in the nearby dome and fire away at the nearby snowmen to free a rabbit and activate a Koopa Shell. Ignore the rabbit for now and search in the snow again (aiming with the Wiimote) to find some holes in the ground. Make sure all the snow is cleared off the holes to free a 2nd rabbit. Ignore it as well and use the Koopa Shell to break open a treasure chest and free the last rabbit. Lure or chase the rabbits into a dome to trap them and catch all 3 rabbits to win the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M10] *Prankster Comets* A prankster comet first appears after you collect 13 stars. There are 5 types and they appear randomly in the galaxies which are outlined below. Speedy Comet Sets a 4-minute time limit to finish the star level. Daredevil Comet Gives you only 1 health point to finish the star level by defeating the mini-boss. Fast Foe Comets Speeds up enemy attacks or has you race Shadow Mario for the star. Purple Comets Collect 100 or 150 purple coins for the star. Unlocked after finishing Bowser's Galaxy Reactor and reopening your saved file. ...And here is a list based on the order of areas that you unlock at the Comet Observatory: Terrace: Good Egg Galaxy- Speedy Comet: Star #1- Dino Piranha's Speed Run You have 4 minutes to complete the level, defeating Dino Piranha once again at the end. Just follow the level as usual, skipping over time-consuming side tasks. Collect the star after defeating Dino Piranha. Remember that the clock continues to tick even after the star is revealed! Honeyhive Galaxy- Cosmic Comet: Star #1- Honeyhive Cosmic Mario Race You must race Cosmic Mario to win the star. Head up & right along the path, then try long jumping to the waterfall ledge. Backflip & spin 2x, then long jump to the open stump. Slide down, then backflip & spin 2x to the upper ledge. Long jump across the ledges, avoiding the honey, to reach the star at the end. Fountain: Space Junk Galaxy- Speedy Comet: Star #1- Pull Star Path Speed Run You have 4 minutes to complete the level. Again, it's exactly the same, just avoid doing any unnecessary Star Bit or coin hunting. At the last area, tread carefully along the space junk or you'll fall easily. Head back down to the beginning of this area for the star. Battlerock Galaxy- Daredevil Comet: Star #1- Topmaniac's Daredevil Run You are given only 1 health point in which to defeat Topmaniac. It's not too hard. Avoid the electric lines leading to him and in the arena. I find jumping off the small yellow Topmen helps me avoid getting bumped around. Repeat the process as usual on Topmaniac to win the star. Kitchen: Beach Bowl Galaxy- Fast Foe Comet: Star #1- Fast Foes on the Cyclone Stone The area following the secret undersea cavern now has faster Tox Boxes and Thwomps. Use the same strategies as before, but watch the Tox Boxes very closely, since they can crush you instantly if you are a hair off the safe zone. Be aware that the Tox Box after the spinning stone platforms changes safe zones as it goes along the path. At the end is the star. Ghostly Galaxy- Daredevil Comet: Star #1- Bouldergeist's Daredevil Run You have 1 health point in which to defeat Bouldergeist again. Yikes! Use the same strategies as before, but be EXTRA cautious when aiming the Bomb Boos and dodging the rock pillars. The second stage is much harder with the hands posing an extra threat. Basically, you need to alert and fast to win this. Bedroom: Gusty Garden Galaxy- Daredevil Comet: Star #1- Major Burrows' Daredevil Run You get 1 health point in which to defeat Major Burrows. This fight isn't nearly as difficult as Bouldergeist (see star above). The first 1-2 hits should be fairly easy. Just remember to ground pound 2x on the last hit before spin attacking. Freezeflame Galaxy- Cosmic Comet: Star #1- Frosty Cosmic Mario Race You'll now race Cosmic Mario on an icy maze by skating over and under several ice platforms. Shake the Wiimote to begin skating and when you reach a dead end, jump to the the path above you to continue. Beat Cosmic Mario to the star at the end to win. Dusty Dune Galaxy- Speedy Comet: Star #1- Sandblast Speed Run You have 4 minutes, 30 seconds to get this star by repeating the same tactics from Blasting Through the Sand. Be extra quick with the star chips, since they can take as long as 1:30 to finish! Jump on the sandy river to slow down & get the star chips. Take most of your time with heading back after pounding the switch since a toe in the quicksand means death for Mario. In the end, it's a tough star to earn, but by no means impossible. Engine Room: Gold Leaf Galaxy- Cosmic Comet: Star #1- Cosmic Mario Forest Race You must race Cosmic Mario through the level with the deck and narrow paths to the star. Get a head start by long jumping to the blocks and try to either wall kick & spin them or automatically climb them by jumping, then pressing A to boost up. CAUTIOUSLY attempt long jumping on straightaways in the narrow path area and you should get the star. Sea Slide Galaxy- Cosmic Comet: Star #1- Underwater Cosmic Mario Race You must race Cosmic Mario through the level as you did the penguins earlier. Use the Koopa Shell to catch up to the Olympic swimmer that Cosmic Mario is. At the end, you need to jump out to dry land and long jump to the path around the lighthouse to nab the star. *NOTE: As Luigi, when completing the stars to reach the Grand Finale Galaxy, you will be racing Cosmic Luigi in all Cosmic Comet star levels. For this level, you should try to do the rocket boost at the start of the race to get a really good head start. I've never been able to complete it, but supposedly you hold the Control Stick up, hold A at the count of 2, then press Z at GO! and Luigi will stream ahead in rainbow colours. Basically, this race is the TOUGHEST star of them all (Mario's or Luigi's) and requires several tries to win. I won the star without doing the rocket boost, and just long jumped about 2-3x at the beginning, jumping off Cosmic Luigi's head (not on purpose) and quickly dove, then shook the Wiimote to spin slightly ahead and get the Koopa Shell. I went through all 3 speed boost rings and avoided the walls, floor, and other obstacles. At the stairs, get rid of the shell first, then either triple jump or just jump normally up them, then long jump like crazy to the star around the lighthouse. I almost missed the star, but I did about 3 long jumps, then a normal jump to reach it. It was simply luck over skill in my case :oD Toy Time Galaxy- Fast-Foe Comet: Star #1- Fast Foes of Toy Time The Tox Boxes and red spiky platforms move at a faster pace now. The same goal remains: to touch all blue switches so they turn yellow. Be cautious around the Tox Boxes and wait in the safe zone until they pass by. The star awaits you in the same spot. Garden: Deep Dark Galaxy- Daredevil Comet: Star #1- Ghost Ship Daredevil Run You have 1 health point in which to defeat the mini-boss, Kamella. The first stage on the main floor of the ship is pretty straightforward, but once you move to the upper lookout tower, it can get tricky. I highly suggest you wipe out the 2 Magikoopas she summons so that you aren't bombarded with fireballs! It's not impossible, but can be quite difficult when you move up to the second stage of the battle. Dreadnought Galaxy- Speedy Comet: Star #1- Topman Tribe Speed Run You have 6 minutes to complete the level, including defeating Topmaniac at the end. Head through the level as you did before, ignoring any side tasks that will eat up too much time. Long jump whenever possible (and safe) to save time and defeat Topmaniac as usual at the end to win the star. Melty Molten Galaxy- Daredevil Comet: Star #1- Lava Spire Daredevil Run You have 1 health point to access the peak of the rock spire at the end of this level for a star. Head through the level normally, and take your time, being extra careful around the sinking platforms and active geysers. There's not much to it, but one false move and you start over again from the beginning. Atop the sinking rock spire is the star. Remember to break the crystal 2x to retrieve it. Purple Comets: *Please note that the Purple Comets may not appear in this order, but I've listed them in chronological order based on location. If the comet is not in orbit, check another location. You may even need to re-enter and complete a star level within the galaxy over again to probe it. Gateway Galaxy Star #1- Gateway's Purple Coins The Gate is where you started the game by finding the rabbit. To access it from the Comet Observatory, use the transporter to the Engine Room, then the next one to the Gate, located on an extended island off the Garden. Enter the Gate. Climb the tower to meet up with Rosalina and a red Luma, who will leave 100 Purple Coins on the planet. A red star appears which gives you the last Power-Up, Flying Mario! Like in Super Mario 64, Mario can fly for an extended period of time (longer than in S64) to capture coins that are otherwise out of reach. Try it now by spinning in midair to stay afloat and use the Control Stick to manuevre his direction. Fly through 30 coins around the planet in a continuous arc, then drop to the ground. The other 70 coins are on the ground and on the roofs of houses. There is no time limit, so head around as long as it takes to get all 100. Get the red star atop the tower to activate the Flying Power-Up in the Comet Observatory, located by the red Luma above the Bedroom off the transporter to the Engine Room. Terrace- Good Egg Galaxy Star #1- Purple Coin Omelet There are 100 Purple Coins to collect. Not too shabby :oD Collect the first 15 coins from the start, then spin at the crystal to use a Launch Star, collecting 10 automatically, and use the Launch Star in mid-air for another automatic 10. (35/100). On the green-and-white (Yoshi egg) planet, collect 10 coins here, then use the Launch Star, collecting another 10 as you fly through space. Use the Launch Star in mid-air as you fly and you'll collect 10 more, then use the next Launch Star in mid-air for another automatic 10 coins. (65/100). On the planet with lots of boulders, get 15 on the path and spin at the crystal for another Launch Star, collecting 10 on the way, then use the Launch Star in mid-air to get the last 10 coins. When you land, collect the star. (100/100). Terrace- Honeyhive Galaxy Star #1- The Honeyhive's Purple Coins There are 100 Purple Coins to collect here. This one is a bit more involved than the last one. Get 10 coins when you first land, then head back left to the small fence in back and CAREFULLY straddle the fence to grab a single coin. It's on a VERY small ledge, so if you fall on it, you're safe. Head up the usual path at right and backflip at the edge where the boulders roll off the planet for a single coin. Pound the grey rock to activate a vine. Ignore it for now, and head left to the swing. Jump to it and get the single coin above. Head back right to an open ledge and climb up. Follow the path around for 5 coins, then collect 3 more by wall jumping up, and get 2 more on top (23/100). Head up to the fountain and get 5 coins there. Pound a column of grey rocks on the edge of the ground by the waterfall for a coin, then climb up to the waterfall for 2 coins. Use the pipe and hop across the ledges with sticky honey and collect 9 coins here (don't forget the one at the very end by the 1-Up!), then backtrack to where the pipe was. Drop off the ledge for 2 coins, then use the new pipe. Drop off back to the main area and use the vine, but be careful not to spin off the end of the first one or you'll fall off the planet! Left of the grey rock, slide down the slope and slow down by jumping to collect 3 coins. Use the vine again. Pound the boulder, then use the trampoline on its very edge to reach the top of the block above, and backflip for a coin. Get 3 coins on the edge of the fence by the vine, then grab 5 more around the big tree. Climb the narrow ramp *VERY CAREFULLLY* to get 5 coins, then drop off right and climb up to the Wiggler in a pen. Pound the red switch to activate the bridge and take it to the wall climbing area. Pound that switch, then wall jump up for 4 coins. (63/100). Get atop the rounded cliff at left for a coin and, in a nice automatic long shot, you'll see a safe area below. Drop to the blocks for 2 coins, then to the tunnel. Get 3 coins at the end, then fall through the open stump. Jump to slow down on the slide and get 5 coins, then use the pipe. Go around the big tree again and get a single coin from the watery area by the Wiggler's pen and 2 coins around a small tree nearby. Take the ledge towards the vine below to find 3 coins on a rounded peak, then use the bridge by the pen and wall jump up to the previous area. (80/100). Get 3 coins around the left side and 1 coin on the left cliff's edge. On the right cliff, gather 3 coins. Wall jump up the wooden walls for 3 coins, then climb back up the left cliff. Fall down to the safe area below and collect 5 coins, one on the fountain itself. Almost done! Backflip in the bottom left to a ledge for the last 5 coins to activate the star. Use the waterfall to drop down, then head along the main path back to where you started the level for the star. Whew! (100/100). Fountain- Space Junk Galaxy Star #1- Purple Coin Spacewalk You have a snappy 2 minutes to collect all 100 coins. Crappity crap crap crap :oP All coins are in clusters of 10 along space junk platforms, so tread quickly but carefully. It's best to finish one side of the maze first, then the other. I often just go with the flow and backtrack if I need to, but if you need some direction: Head straight for #s 1-10, then jump right and head straight all the way, then left for #s 11-20. Go right, then straight up for #s 21-30. Backtrack left, then up for #s 31-40, then keep going left for #s 41-50. Head down & right, then slightly up for #s 51-60, then down and right over a gap for #s 61-70. Head right a little more & over a gap for #s 71-80. Backtrack left, then head down and right a little for #s 81-90, then right over another gap to collect the last 10 coins. Follow the path right, over a gap, then down as much as possible to the star. If you get lost, just keep heading downwards when you can. Fountain- Battlerock Galaxy Star #1- Purple Coins on the Battlerock I'm probably one of very few people who actually likes this star level :oD You will be using a moving platform to navigate an electric maze with constant cannonballs. The bad news is you can't backtrack, so if you miss a coin, you need to start over. I can't really outline the level for you, but keep your eyes peeled at all time. I can offer a bit of direction: Get 25 coins from the start, then go under the electric wall for a few more and a bunch on the way to the next platform. Get the Life Mushroom if you want (not too helpful unless you hit the electric barriers a lot). Backflip over the electric wall for a string of coins, then head to the underside for more coins and several more on top. At the end, if you have less than 100 coins (and, um, the star doesn't appear...duh!), pause and return to the observatory to save your lives. Restart the level and you won't lose a life from the killer robot that punishes you if you have 99 or fewer coins. HAL, how could you? Can't you just let me get the star? *You know I can't do that, Dave*. Sorry...a little 2001: A Space Odyssey joke there. With 100 coins in hand, you'll get the star. Kitchen- Beach Bowl Galaxy Star #1- Beachcombing For Purple Coins This one is pretty laidback, so take your time here. From the start, dive into the water and get 5 coins nearby: 1 near the land, 1 in the far left corner, 1 on a rock by the tree, 1 on a long piece of stone where the clam used to be, and 1 by the tree again. Surface and head back to the start. Get 2 coins on the trunk of the palm tree, and 2 on top. Get 16 coins off the box steps and area around the Penguin Coach, plus 1 off his head! Head off the starting island for 4 coins, then long jump to the swinging vine. Whee! Swing around to collect lots of coins in mid-air layers, then get 3 around the waterfall at left, 3 at right, 1 on a box, and 2 in the shallow water off the waterfall. 2 more lay on the stairs. (65/100). On the right side of the waterfall, get 1 coin off the edge of the grassy area, then long jump to a swing for a few more coins. Aim for the spire with 1 coin atop it. It might take a few tries--use the Control Stick to aim better. Use the Spring Mushroom left of the waterfall and super-spring for 1 coin behind the falls. Left of the falls, spring up the palm trees to find 2 coins on one tree, 1 on each of the other 2 trees, and 2 on a tree in the sand. Head back and get 1 coin in the corner fenced area. If at any time you lose the Power-Up, be sure to re-activate it. Super-spring up & just left of the waterfall to a ledge with 2 by the water and 2 off the fence. Head left and get 4 by the flowers and super-spring off the shell for 3. Almost done! Head left again and get 2 more off the ledge, then spring up to the higher ledge. Get 2 more here, then spring up again for another 2 coins. Head up and right to the palm tree. Atop it are the last 3 coins. Jump down to the Penguin Coach for the star. (100/100). Kitchen- Ghostly Galaxy Star #1- Purple Coins in the Bone Pen Another timed Purple Coin level. This time you have a cool 1 minute to collect 100 of the 150 available coins in the bone pen where you raced Big Boo before. My best advice is to use the Pull Stars and head around left in a circle along the perimeter of the area, then move into the middle layers where you'll get the bulk of your coins. Get the Life Mushroom if you keep hitting the @#&@#@$ mines. Once you hit #100, get the star in the lower middle area where the Life Mushroom is/was. Bedroom- Gusty Garden Galaxy Star #1- Purple Coins on the Puzzle Cube You have 2 minutes, 30 seconds to collect 100 of the 150 Purple Coins in the garden area where you chased down the rabbit earlier. Get as many coins as you can on the lower ground level before climbing up. You will likely need to walk the planks in the one area for more coins, so tread carefully. The star appears in the fountain area of the maze, so head over there quickly once you nab #100, as the clock is still ticking away! Bedroom- Freezeflame Galaxy Star #1- Purple Coins on the Summit Oy vay...another trip up the mountain's summit :oP Needless to say, I really loath this level! Let's get it over with... Slide down at the start, then backtrack to get 2 coins under the slide's edge. Get 2 more ahead, then head right over the platforms for 6 coins. Get the ? coin to activate the ice flower. Get 10 coins on the way to the flower (1 is found above the ice flower itself by backflipping), then use it. Walk back right to the corner area with a Sling Star. Collect 1 coin before using it to reach a higher ledge with 2 additional coins. Jump to slow down on the slide for 2 coins, then drop back down to the ice flower and use it again. (25/100). Head to the left area (not the usual platform with steps that you've used before) and pass by the spouts with a ? coin to the parallel walls. Wall jump up them for a ? coin, then use the Sling Star for 1 coin. Head back to the ice flower and get it AGAIN, then head up & right to your usual platform for 1 coin, then use the spouts and head up (not right to the other spouts) for 4 coins by the wall pushers. Also nab 2 coins from atop them. (34/100). Wall kick at left for 1 coin, then head left for 2 coins. Head down by spinning at the crystal and get 5 coins off the tilting platform. Head down to where the Toads are for 3 coins, then head left along the snow for 4 more coins. Jump to the box platform for 1 coin, then wait for the wall pushers to move right before getting the ice flower. Head up and get 2 coins up there, then head across the wall pushers for 2 more, then 3 coins at the end. Jump on two spouts, getting 5 coins off them and head up to Baron Brrr's pad. He's apparently not at home :oD Get 4 coins from the start, then head left along the platforms for 4 more coins. Get the ice flower here and come around to the front and wall jump in the middle area for 2 coins and 3 once on top. Drop down at right for 2 in the cave and 3 on the way there. (78/100). Drop back down to the spouts and down again to the Sling Star area. Drop to the first ice flower and use it, heading up & left to the spouts and ? coin you ignored earlier. Backflip and spin atop the spires for 2 coins. Backtrack to the ice flower and use it again, heading up & right as usual, across the first set of spouts, THEN across the right set of spouts by triple jumping. Deja vu, no? You'll get 1 coin on the way and 1 once you land higher up. Use the Sling Star, then use the fire flower to destroy the snowmen, grabbing 1 coin. Wait until the Power-Up runs out, then get the fire flower again and head over the gap & right across the wall pushers. Destroy that snowman (notice that there aren't any pushy bats around to mess you up!), getting 1 coin on the way, another on the next ledge, and 1 from that snowman. Use the Sling Star to move along. Get 1 coin when you land, then use the fire flower to destroy another snowman along the narrow path at right. Cross when the wall pushers pull back, getting 1 coin on the way, then climb up for another coin. Get the fire flower again and get 2 coins on the way to another snowman it. Melt it with a sweet, sweet fireball, then use the Sling Star. (92/100). Almost done! Get 4 coins along the narrow path and hop to the block, then get 1 coin by the wall pushers. When it's safe, wall jump up to the summit, getting 3 here. That's 98...yup, just 98...not 99....certainly not 100...Of all the cheap dirty tricks. Oh wait, what's that? The Toad will tell you the last two are on the way down. Calmly long jump off the summit and aim with the control stick on a pillar for the last 2 coins. Use the Sling Star to reach the star at the beginning of the level. Now let's never speak of it again :oD (100/100, thank goodness). Bedroom- Dusty Dune Galaxy Star #1- Purple Coins in the Desert If you thought Purple Coins on the Summit was tough, you ain't seen nothin' yet :oP There are 100 coins to collect here, and the durn quicksand will suck you up easily. I've died at the 98 and 99 coin mark, so allow me to help ease your suffering. Get 5 from the start and 1 in the donut hole. Mmm...donut :oP (I'd add drool to my emoticon's tongue, but I don't know how!). Get 3 coins past the tornado, then 1 on the ledge between two of them. Use a tornado to fly back right and get 3 coins in midair. Back at the tornados, get 2 coins on the ledge and 1 in the corner. Side flip and spin off the Thwomp to get on top of it and backflip for 3 at its peak. Get 3 in a column at left and 4 underneath the Thwomp. Use the tornado to head left for 3 coins in mid-air. Get 1 coin at the bottom end of the ledge before the moving platform, then 3 at the end (33/100). Use the moving red platform at left, getting 5 coins on the way to the other side. Get 3 coins by the Dry Bones enemy and 3 more by using the tornado to fly up over the quicksand. Jump to the donut platform and get 3 around the hole. 1 coin is over the hole and is best grabbed by long jumping and spinning from left to right over it. Backflip to get a lone coin in the bottom right of the donut. (49/100). Personally, I like to get the coins along the left area before accessing it again later on. Get 3 along the path, 2 by long jumping over the quicksand-filled gap and 1 on the sandy circle. It will save you time later on. Backtrack to the dount hole and go right to the broken, narrow paths. Get 4 coins by the left tornado, then use it to reach 2 straight up in the air and 3 in the distance towards the left area. Use the 2nd tornado in back to get 2 coins in mid-air. Get 2 coins in front by another tornado and head below the last tornado at right for 3 coins (2 of these need only a normal jump to reach over the small gaps). Use the last tornado for 3 in mid-air heading towards the donut hole at right. (75/100). Be **VERY CAREFUL** (I can't stress this enough!) around these two tornadoes, as the big rocks circling them can make you lose health points and, even worse, knock you into the instant-death quicksand. Get 4 coins around the hole, and 5 down the middle of the yellow path. Carefully use a tornado to get 3 coins in mid-air on the left and 3 on the right. Get 3 coins around the tower's base, 1 by wall kicking & spinning off the wall of the tower, and 1 by backflipping off the blue switch atop it. Pound the switch and backtrack through the donut hole quickly. Like you did before in this level, hop across the broken paths, use a tornado to cut across the quicksand to the left area and climb the temporary tower for the last 5 coins. Just as quickly, nab the last Purple Coin star. Yay! (100/100, double thank goodness!). Engine Room- Gold Leaf Galaxy Star #1- Purple Coins in the Woods You have 3 minutes, 30 seconds to collect 100 coins. There are bees along the way as checkpoints that tell you how many coins you should have, so this should be pretty easy. Head up the brown blocks, getting the coins here, and in the pen at left. Head across more blocks and up to the bee. (20/100). Head left & right along the narrow planks and on the trampoline at right all the way up to the bee (50/100). Get the coin on the other side of the trampoline before using it, then get two while on the swing. Head up the stairs and left around the tower for some coins, then around to the right up to the bee (70/100). Jump up to the higher ledge for 3 coins, then backflip & spin onto the platform high up at left. Get the coin behind the Sling Star before using it. Carefully tread the fence for a few coins and use the trampoline to reach the Sling Star. Get the coins on the next fence and around the stone, then pound it and use the vine to reach the area where you fought Monty Mole. Get all the coins around the central platform, including three in the back of one area. Long jump across the moving platforms, and avoid the spikes. Once you get #100, get the star on the middle platform. Engine Room- Sea Slide Galaxy Star #1- Purple Coins by the Seaside This is another one of those LOOOOONG purple coin hunts that (luckily) isn't timed, but takes a thorough eye to finish. You need to be Bee Mario for most of the level...make that all of it :oP Jump to the first cloud, then right to another one for 3 coins. Get 1 coin atop the palm tree, then use the cloud ahead left for another coin, and right for another. Get #7 from atop the stone arch. Take next 2 clouds for 3 coins, then 1 atop the next palm tree. Get a coin on top of the next stone arch, then use the cloud to reach the red Starshroom ship for 3 coins. Use the clouds at left for 3 coins. Fly to where the cannon used to be for 1 coin, then fly under the finish line banner for 3 more coins. Use the cloud at left, then fly to the next one for 3 coins. (25/100). Fly to the right cloud for 3 coins, then atop the palm tree for 1 coin (*yawn*). On the next cloud, grab 3 coins in a row, then a single coin atop the next cloud. Fly up to the top of the lighthouse for 3 coins around the pole (nothing atop it...for now). Get a few coins between the clouds and tree near the lighthouse, then one around the base. Go across the bridge by the lighthouse for 2 coins, then hover around the lighthouse just over the water for 3 coins. Fly across the clouds heading behind the lighthouse towards the next planet. Get 2 coins on the blue Starshroom ship, then fly left for several coins and some more in the air. Fly to the yellow Starshroom ship, then to the sandy planet. (55/100). Get 4 coins by the Toad, then use the cloud to fly left. Get 4 coins on the way to the next cloud, then to the highest cloud with 4 coins on the way there. Get 1 coin on the green Starshroom ship, then fly to the stone structure. Get 5 coins here, then fly to the cloud to reach a tree bough with a ? block. Fly to the closest bough for 1 coin, and one just higher up for another. (75/100). Get 4 coins in a row leading to a cloud (slightly backtracking), then fly up to the top of the tree for a coin. In front, there are a few coins on the other boughs, then fly to the clouds ahead with 1 coin on a cloud and 4 leading to the next one. Another series of 3 coins leads back towards the start of the level. Get the last coin on the small stone pillar to release the star atop the lighthouse. D'oh! Make your way over there, then fly up to the top. Climb the pole to reach the star. (100/100). Engine Room- Toy Time Galaxy Star #1- Luigi's Purple Coins You have 3 minutes to collect 100 of the 150 coins available on an 8-bit Luigi. Cool! There is no one way to do this. Just remember that the green tiles disappear after 1 step on them and the yellow ones begin rotating after 1 step. Avoid the dark matter (in lieu of the lava from the 8-bit Mario). Hop onto the tiles with coins to avoid using too many tiles (creating hazards on the way back). Long jump across several series of coins, mostly across the dark matter to really rack them up! I tend to work along the left side, then head into the back right corner to long jump across the dark matter and by then I have 80-90 coins, so I start working my way back to the beginning of the level where you can collect the star once you get #100. Garden- Deep Dark Galaxy Star #1- Plunder the Purple Coins There are 100 coins to be found around the spooky ghost ship and no time limit (yay!). Get 1 coin where you start, then dive into the river in back for 10 coins (avoid those nasty jellyfish) and 1 on the surface of the water in back. Get 2 coins under the starting block, then wall jump off the right side of it for a high coin by the crates, and 1 on a platform at left. Get 2 coins (far apart from each other) on a long ledge across from the spotlight, then in the same area, get a coin by the crate, and backflip to a higher ledge for 3 coins (1 needs a backflip to reach it). Backflip at right to another ledge for 4 coins, 1 higher up in mid-air, and to another set of 4 on a similar ledge. (30/100). From the starting block, go right this time and get 2 coins on the surface of the water. Along the wall, get 4 more, then at the ship, wall jump off the back for 3 coins. On the left side, get 5 along the ship, ignoring the really high one. Further left get 2 coins between the cannons, then dive down to find 12 more coins: 2 along the bottom of the ship, 6 by the Toad, 3 on a ledge (still underwater) and 1 under the bow (front) of the ship. (58/100). Now to get the rest of the coins on the actual ship. Get 3 coins off the steps leading up, 2 along the rope, 2 on the left side (still on the main deck), and 6 on the far right. On the upper ledge with rope, get 3 coins, then drop to the coin we skipped earlier on its own ledge. On the left side now, get 8 (1 on the edge needs a backflip to reach it), then climb the pole. Jump off left for 3 coins, then reclimb the pole. Before heading to the lookout tower, wall jump awkwardly on the lookout tower pole (not the orange one) to reach 2 coins underneath the lookout tower platform. Atop the lookout tower are 10 coins, plus 1 high up (backflip for it), then long jump to the last one in the distance. Head back down to the ship's deck for the star. (100/100). Garden- Dreadnought Galaxy Star #1- Battlestation's Purple Coins This level is similar to Battlerock's purple coins, but much longer and more complicated. Get the Life Mushroom from the start if you tend to hit the electric barriers a lot. I can't outline where every coin is, but follow them in series and try not to fall behind, or you'll need to start over. Again, you can quit and return to save lives. Also, if you fall behind a moving platform, wait on a stationary one and it will come by again (but it only seems to work on horizontal platforms, not vertical ones where you're standing upside down or along the side). Don't forget 3 coins atop the Thwomp, as they can be easy to miss. Near the end, use the left purple trampoline enemy to get 4 coins, then use the other one to reach the Launch Star and get the 100th coin during the flight. A nice touch, I must say :oD Garden- Melty Molten Galaxy Star #1- Red-Hot Purple Coins Get the Life Mushroom from the crystal at the start to save health points from the smokin' hot lava. Get 29 coins in the first area, including 1 across the lava by long jumping. They're all located before the big lava geisers. (29/100). Long jump to reach 2 coins at left, then along the path at right for 3 coins. Use the sinking platforms at left, collecting 5 coins (1 being dangerously close to the lava). Get 4 more on the next sinking platform, and 3 on the last one. (46/100). Get 5 from the green platform that sinks, then backflip off its higher end for a coin in the air, and 1 along the very dangerous edge. Take the small platforms at right, getting 6 coins off the first one, then 6 leading to the stationary platform. Head towards the wall-jumping structure for 3 coins, and 5 along the way up the structure (backflipping for the last one). Get 1 coin by the Sling Star, then use this one, plus the next one. Drop through the volcano to get 5 coins inside. Head back up by using the Sling Star and collect 3 coins by slidin down the volcano. (82/100). Long jump to the green sinking platform and get 6 coins off the mini-geisers. Get 1 coin as you wall jump to the switch, then pound it to keep wall jumping up. Get 3 coins here, then 5 more at left, and the last 3 up the ledges. The star appears right in front of you for the taking. Yay! (100/100). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M11] *Luigi's Stars* After saving Luigi in the Ghostly Galaxy, you will receive letters from him during the rest of the game. Check with Mailtoad by Rosalina in the Comet Observatory and he will enclose a photo of where he is trapped. You must re-enter the galaxy and star location and rescue Luigi for an additional Power Star. Here is where Luigi is located and how to save him: Letter #1- Photo shows Luigi on the roof of a house Re-Enter: Terrace- Good Egg Galaxy- Dino Piranha How: Head to the underside of the planet and use the red pipe, then use the second red pipe on the ceiling to reach the house's roof. Talk to Luigi for the star. Letter #2- Photo shows Luigi encased in an electric labyrinth Re-Enter: Fountain- Battlerock Galaxy- Battlerock Barrage How: Head through the level to the very end where you'll find Luigi encased in glass under the second to last platform. Lure a Bullet Bill under the platform to bust Luigi out of there and talk to him for the star. Letter #3- Photo shows Luigi stuck on a tree (that's right, not UP a tree, but ON a tree!?!) Re-Enter: Terrace- Honeyhive Galaxy- Bee Mario Takes Flight How: Head right and get the ? coin to release the Bee Mushroom. Drop down at left and become Bee Mario. Head back to the beginning of the level and fly up over the slope to the upper area. Head up and right to the tree at, fly up and spin at Luigi to save him and talk to him for the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12] *Trial Galaxies* When you collect three Green Stars, you will open up a green Launch Star, located south of the central area by the Garage. Use it to reach the Trial Galaxy and complete three mini-galaxies for stars. Green Star #1- Kitchen, Buoy Base Galaxy, The Secret of Buoy Base Green Star #2- Bedroom, Dusty Dune Galaxy, Treasure in the Pyramid Green Star #3- Fountain, Battlerock Galaxy, Battlerock Barrage/Luigi Under the Saucer (via Luigi's letter) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12.1] *Bubble Blast Galaxy* Star #1- The Electric Labyrinth Accessed from the green section of the Trial Galaxy. At the central platform with the 5 pipes, enter the very top one and hop into the bubble. Head around the electric barriers to the first star chip. This activity never fails, but it sure grows old (*yawn*). Past the last barrier is a Sling Star that returns you to the pipes. Now take the upper left pipe and use the bubble to carefully head past a few moving electric barriers in different patterns to reach (2). Find the Sling Star up ahead, then enter the bottom left pipe. Use the bubble and head left when the fire spouting is ceased for (3). Head back right and around the pipe platform to return. Use the bottom right pipe and go right past the electric ball to (4). Keep heading right and upwards, then left past a series of electric balls to the Sling Star. Now take the last (top right) pipe to finish this off. Navigate the minefield downwards to find (5), then keep heading down to the Sling Star. Use the Launch Star here for stage 2. What...you thought it was over?!?! As Bubble Boy, you'll need to pass through a narrow path with electric barriers and cannons shooting Bullet Bills that will stalk you. Oh goody :oP Head down and right, luring the Bullet Bill (if you want) to free the encased 1-Up. Head up & right, following the clear path as usual to another 1-Up between the moving red barriers (not electric, thank goodness). No Bullet Bills around here as you keep heading along, then you'll hit a melee of them! Try blowing the bubble a little faster than usual and it should be a lot easier to navigate. One more 1-Up to find, then head right along the safe coin-lined paths, around a solid round barrier, and into the star. Huzzah! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12.2] *Loopdeswoop Galaxy* Star #1- The Galaxy's Greatest Wave Accessed from the blue section of the Trial Galaxy. In a longer, more difficult course than Surfing 101, you'll want to brush up on your manta ray surfing techniques. Talk to the penguin coach to get started. Point the Wiimote at the screen, tilt left/right to turn, and tap or hold A to speed up, obviously letting go of A to slow down or stop. You have 3 minutes to finish the course and win the star. The best tip for beating this is to TAKE YOUR TIME. I only press A on straightaways and sometimes on a wave if the landing is safe. Tap A and turn gently in curvy situations and that's really all there is to it. My Personal High Score: 1:28:76 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12.3] *Rolling Gizmo Galaxy* Star #1- Gizmos, Gears and Gadgets Accessed from the yellow section of the Trial Galaxy. A longer, more difficult course than Rolling Green Galaxy. Deja vu all over again :oD Jump on the ball and keep your Wiimote upright, tilting left/right to turn and pressing A to jump. Like before, I suggest switching your Wiimote to your dominant hand, since you won't use your Nunchuck much in this level. Get the 1-Up at the start and roll towards the wall, jumping into them to smashie, smashie, crashie, crashie. Knock down the bridge & block coming up to access the cannon and blast off, dropping through the hole to automatically roll to the next area. Roll forward, get the next 1-Up, then jump to the orange part. When the block clears a path, head across to a sort-of minefield with Bob-ombs. These guys can knock you off guard and possibly into the abyss below. Roll to the platform with a Goomba, then onto a ramp. Jump over the gaps and into another cannon. Cross the bridge, avoiding the blocks that will bump you off, then jump up to reach the upper platform with the hole that will release the star to the top of the pole. Climb it up to get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M13] *Grand Finale Galaxy* Once you collect 240 stars (120 each as Mario and Luigi), and you defeat Bowser in Bowser's Galaxy Reactor as Luigi, reopen your saved file and access the Trial Galaxies via the green Launch Star in the bottom left off the central area of the Comet Observatory. Talk to the green Luma across from the red pipe to access a secret area for the 241st star of the game. Star #1- The Star Festival This is another Purple Coin level, but is by far the easiest in the game. Follow the path of Purple Coins all the way to the castle. They are all easy to collect--just don't forget one atop the Starshroom ship. Once you collect all the coins, the 241st star appears in front of the bridge. Huzzah! Talk to the Toad near the star to send a congratulatory letter to the Wii message board. You're officially finished the game! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M14] *Boss & Mini-Boss Strategies* Dino Piranha Found at: Good Egg Galaxy, Dino Piranha Difficulty: *.5/***** Spin into the nut on its tail to wind up & crack the egg to reveal your first mini-boss, Dino Piranha. Stay out of its line of sight & continue spinning into the nut on its tail a total of 3 times to defeat it. It's not too hard to beat it, though it does pick up speed by its 2nd hit. King Kaliente Found at: Good Egg Galaxy, King Kaliente's Battle Fleet Difficulty: *.5/***** Avoid the lava (duh) and the fireballs & ice he spits at you. When he spits out a green coconut, spin into it to bop him. Repeat two times, but be aware that he will knock it back towards you once (for the 2nd hit) and twice (for the last hit). Mandibug Found at: Honeyhive Galaxy, Big Bad Bugaboom Difficulty: */***** Stay Bee Mario to reach him. Just fly up and ground pound the giant Mandibug to get it really p-...uh, mad. Now he'll start bombing the joint. When he turns the corner, start flying up, then when he gets close, now's your chance to pound him. Now he'll not only fly around & try to bomb you, but he'll tilt his back so you might fall off. That bum :oP Use the same strategy, just be quick about it, and you'll get the star. You can also use the flowers to gain extra height. Megaleg Found at: Bowser Jr.'s Robot Reactor, Megaleg's Moon Difficulty: *.5/***** Wait for one of its legs to land, then climb it like a ramp. Jump over the Bullet Bill cannons and across the cogs to the top of Megaleg. Lure a Bullet Bill towards the gates to break a section off, then lure another one through the open hole to the trapped star. It's tricky and the gates will reassemble after a minute or so. If you can knock off a couple of gates, the hole will be easier to lure a Bullet Bill through. Collect the star once you blast the glass. Huzzah! Kamella Found at: Space Junk Galaxy, Kamella's Airship Attack Difficulty: **/***** Now to fight Kamella, a Magikoopa that will shoot fireballs and an ocassional Koopa Shell your way. Spin at the Koopa Shell to nab it, then shake the Wiimote to toss it at her. She will then summon two Magikoopas and toss more fireballs. Continue the same strategy 2x to defeat her. You can either ignore or defeat the smaller Magikoopas. Tarantox Found at: Space Junk Galaxy, Tarantox's Tangled Web Difficulty: **.5/***** Use a Sling Pod to shoot yourself into a big cocoon and summon Tarantox, a huge spider. Quickly avoid his acid attack and use a Sling Pod to fling yourself into the big glowing circle on its back. This only stuns it. Follow it up by slinging yourself into one of 3 red spots, or you can also destroy its acid spouts. Continue this strategy again as Tarantox releases even more acid to beat him and win the Star. Sling yourself into the star to grab it. Bowser Found at: Bowser's Star Reactor, The Fiery Stronghold Difficulty: **/***** This fight only has 1 stage, but it has a few different attacks. Jump between the shockwaves Bowser sends out, then find a blue glass circle to stand on. When Bowser flies through the air, dodge him at the last minute so he crashes into the glass and hits the lava underneath it. Then he'll head around the planet. Meet him face-to-face and he'll turn around. That's when you spin attack his tail and he'll roll around the planet. When Bowser-ball (he, he) rolls your way, spin attack again. Repeat the process as Bowser creates even more shockwaves and starts spitting out fireballs. After three hits, you win a Grand Star. Topmaniac Found at: Battlerock Galaxy, Topmaniac and the Topman Tribe Difficulty: **/***** Jump on the flashing top of the big boss, then spin it into the electrical field, standing aside so you aren't buzzed either! Repeat this 2x, avoiding the smaller Topmen to win the star. Bouldergeist Found at: Ghostly Galaxy, Beware of Bouldergeist Difficulty: ****/***** Dodge its rock attack and watch for black rocks that release Bomb Boos. Spin near them and try to collect two for a double hit. Obviously, aim the Bomb Boo(s) at Bouldergeist. After 3 hits, he turns into a ghost with just eyes and a jaw. Eerie. Bomb Boos appear from bits of black fog. Spin them into the ghost just once for stage 2 of Bouldergeist. Now he has hands that can crush or punch you, and can summon 1-2 rows of sharp rock pillars. Bee-yu-tuh-ful. Watch for the pillar's shadows on the ground and move your buns before it hits you. Again, get Bomb Boos to whack Bouldergeist. Avoid bombing the hands, though it's hard to avoid sometimes. Two hits on the hands will vanquish them, but they return after a short time. 3 hits on Bouldergeist and he's a ghost again. Bomb him once with a Bomb Boo and you earn the star. Bowser Jr. Found at: Bowser Jr.'s Airship Armada, Sinking the Airships Difficulty: **/***** Avoid the cannonballs he fires at you and jump on a Koopa Troopa for a shell. Spin to shoot the shell at the airship. Now he'll summon Bullet Bills & a Magikoopa. I suggest beating the Magikoopa first to make things easier, then fire 2 more shells, avoiding fireballs that start after the 2nd hit. After 5 total hits, you earn the Grand Star. Kamella Rematch Found at: Deep Dark Galaxy, The Underground Ghost Ship Difficulty: ***/***** Basically, she's a giant Magikoopa who will summon fireballs, 2 other Magikoopas, and a Koopa Shell. When she shoots out the shell, spin it to grab it, then aim and fire at her. After the 2nd hit, she will move up to the lookout deck above. Head left and climb the pole, then jump right to the much smaller fight area. If the other Magikoops get annoying, clear them out first, then bop Kamella 2 more times to win the star. Major Burrows Found at: Gusty Garden Galaxy, The Dirty Tricks of Major Burrows Difficulty: **.5/***** Wait until he pops out of the ground slightly and ground pound to stun him, then spin attack him. Now he'll focus his anger on you! Repeat the process 2x, his movements getting a lot quicker each time. The 3rd time will require 2 ground pounds and then a spin attack to win the star. Bowser Found at: Bowser's Dark Matter Plant, Darkness on the Horizon Difficulty: **.5/***** The first stage is the same as last time. Avoid the shockwaves and fireballs, AND avoid his new attack--a swish of his tail that can knock you on your bum quick-like. Find a blue glass dome to stand on and dodge Bowser as he crashes through to the hot lava. Spin attack the tail when he turns his back on you, then spin attack Bowser-ball as he rolls back at you. Watch where he spins, because he can change his plane of direction. Spin him 2 more times to get the Grand Star. Monty Mole Found at: Gold Leaf Galaxy, When It Rains, It Pours Difficulty: **/***** If you're still Bee Mario, this will make your job much easier. Just fly atop the glass dome of the cannon and pound it 3x to win. If you lose your costume, pound the red switch around the cannon to raise the platforms and reach the glass dome. Obviously, avoid the spikes between the platforms and the bubbles if you want to just fly up to beat the Monty Mole. Monty Mole Rematch Found at: Toy Time Galaxy, Bouncing Down Cake Lane Difficulty: ***/***** Use the Spring Mushroom to super-spring atop the glass dome & pound it. Avoid the surrounding fire blasters, Mechakoopas, and electric balls he shoots out. On the 3rd hit, time it so you aren't shocked by the electrified cannon! Now you can collect the star atop the cannon by super-springing. Topmaniac Rematch Found at: Dreadnought Galaxy, Revenge of the Topman Tribe Difficulty: **/***** The fight is the same as before--just jump on him to retract its spikes and spin it into the electric barrier. Avoid the red Topmen and spin at Topmaniac 2 more times to win the star. King Kaliente Rematch Found at: Bowser Jr.'s Lava Reactor, King Kaliente's Spicy Return Difficulty: **.5/***** This time, he will shoot both fireballs and ice rocks, with meteors dropping from above. The strategy remains the same: spin at the green coconut he shoots out and remember to spin it again if King Kaliente bops it back at you. Hop quickly on the platforms as they sink if you stand on them too long. Repeat this 2x to win the Grand Star. Bowser Found at: Bowser's Galaxy Reactor, The Fate of the Universe Difficulty: ***/***** Stage One: Avoid the spiky balls and Bowser's fireballs. When he curls into a boulder, time it so you spin attack his face to form Bowser-ball, then spin attack again for a hit. Repeat just once with 2 spin attacks to move on to the next planet. Stage Two: Surrounded by green bulbs, time it so when Bowser rolls towards you, spin at a bulb for a hit and spin attack Bowser-ball. Repeat once with 2 spin attacks for the last stage. Stage Three: Like in previous Bowser fights, avoid shockwaves and fireballs, and stand by a blue glass dome that Bowser can crash through. Spin attack his tail when he turns around after a face-to- face encounter, then spin attack Bowser-ball. Repeat once with 2 spin attacks and *YOU WIN*! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M15] *Races & High Scores* By request, I've added this section for players to post their high scores in the various races within the game. I've posted my own here & within the walkthrough. Feel free to e-mail me your best times. Attach a photo if you want, but I'll gladly take your word for it as long as you'll take mine :oD Loopdeloop Galaxy, Surfing 101: nintendo_girl21- 1:08:01 Ghostly Galaxy, A Very Spooky Sprint nintendo_girl21- 1:08:03 Sea Slide Galaxy, Faster Than a Speeding Penguin nintendo_girl21- 1:21:36 Boo's Boneyard Galaxy, Racing the Spooky Speedster nintendo_girl21- 00:56:83 Trial Galaxies, Loopdeswoop Galaxy nintendo_girl21- 1:28:76 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M16] *Secrets* *Like in several Mario games of late, if you leave Mario or Luigi unattended for about 30 seconds, they will yawn, then sit down and fall asleep. If you have any additional secrets for Super Mario Galaxy, send me an e-mail and I will add them to this section with your name in the Thank-Yous. Lucky you :oD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M17] *FAQs & Other Oddities* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Q: When are more FAQs going to be listed? -- from nintendo_girl21 A: When more people e-mail me with questions! Sheesh (lol). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M18] *Copyright, Thank-Yous & Contact Info* This walkthrough is copyright (c) Megan Lynch, 2008-... This walkthrough is authorized to appear on the following sites: GameFAQs.com (duh) My Geocities website: www.geocities.com/nintendo_girl21sfaqs SuperCheats.com Neoseeker.com Gamesradar.com Cheatplanet.com Gamerevolution.com Cheatingdome.com Kuponut.com CheatHappens.com CheatCodes.com Wiiniis-united.co.nr MyCheats.com GamersTemple.com This walkthrough is intended for personal, private use only and may NOT be posted on other web sites without written (e-mailed) permission from the author (a.k.a. me). Mario is a registered trademark of Nintendo and I am not directly affiliated with the corporation. Of course, you knew that already, right? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ I would like to thank Nintendo for creating such excellent games. Thanks to all the Mario sites out there for spending so much time in making their walkthroughs and FAQs. Thanks again to Geocities for hosting my web sites. Thanks to GameFAQs.com for an awesome community of gamers and walkthroughs. And thanks for giving my walkthroughs another home on the Web. Thanks to Deathborn 668 at GameFAQs whose walkthrough was very helpful in beating the game. Thanks to: Dennis at SuperCheats.com Leo at Neoseeker.com Tyler at Gamesradar.com and Cheatplanet.com Blake at Gamerevolution.com Marcel at Cheatingdome.com Kuponut.com Chris at CheatHappens.com Steve at CheatCodes.com Pikaboo at Wiiniis-united.co.nr Justin at MyCheats.com Ned at GamersTemple.com ...for adding my walkthroughs to the site. Thanks to the following for their FAQs: ?? Thanks to the following for their secrets or other contributions: Phenox- alternative approach in Battlerock Galaxy, Battlerock Barrage Charles- suggesting a high scores section for races *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ My Other Site, also known as shameless advertising ;o) Megangirl's Home Page www.geocities.com/megangirl.geo *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Contacting Me... Please do. I can really only be reached by e-mail at mlynch2[at]rogers.com. Remove the brackets & change at to @ before sending (or keep them there if you like to get Mailer-Daemons... freakazoid). The brackets and "at" are there only to avoid additional spam e-mail. I get enough of those already as it is. **A REPLY MAY TAKE UP TO 1 WEEK** E-mail me with additional information, secrets, errors within my walkthrough or checklists, to share game anecdotes, shoot the breeze, etc. If you need additional help with the game, please keep e-mails as detailed as possible. Any e-mails with @&*&@&* excessive profanity, speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted. Any additions to this walkthrough will be credited to you, faithful reader, in the Thank-You section. I look forward to the sleepless nights reading your messages by the light of the moon...he he he. **THE END** Oh, geez, you're still here? Man, oh man, I need a staff just to write these scroll jokes.... Are you interested? It doesn't pay much... Lousy benefits... No vacation time.... Well? Still here? If interested, send your resume & 1500 references to: 123 Fake Street, Springfield, U.S.A. ~*~*~*~SUPER MARIO GALAXY~*~*~*~ FAQ & Walkthrough By nintendo_girl21 Copyright (c) Megan Lynch, 2008-... mlynch2[at]rogers.com Also available at my FAQs site: http://www.geocities.com/nintendo_girl21sfaqs *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M1] *Table of Contents* Use the bracketed codes to easily find the right section. To search for a sub-section, see the bracketed codes tabbed over within each section below. [M1] Table of Contents (you're looking at it) [M2] Version Info [M2.1] Latest Version [M3] Game Information [M3.1] Technical Info [M3.2] Game Premise [M3.3] Decoding My Directions [M3.4] Bare Bones Guide to Completing the Game [M4] Basic Controls & Actions [M5] Characters [M5.1] Good Guys [M5.2] Bad Dudes [M5.4] Supporting Characters [M6] Walkthrough [M6.1] Star Festival [M6.12] Gateway Galaxy [M6.2] Terrace [M6.21] Good Egg Galaxy [M6.22] Honeyhive Galaxy [M6.23] Loopdeeloop Galaxy [M6.24] Flipswitch Galaxy [M6.25] Bowser Jr.'s Robot Reactor [M6.3] Fountain [M6.31] Space Junk Galaxy [M6.32] Battlerock Galaxy [M6.33] Rolling Green Galaxy [M6.34] Hurry-Scurry Galaxy [M6.35] Bowser's Star Reactor [M6.4] Kitchen [M6.41] Beach Bowl Galaxy [M6.42] Ghostly Galaxy [M6.43] Bubble Breeze Galaxy [M6.44] Buoy Base Galaxy [M6.45] Bowser Jr.'s Airship Armada [M6.5] Bedroom [M6.51] Gusty Garden Galaxy [M6.52] Freezeflame Galaxy [M6.53] Dusty Dune Galaxy [M6.54] Honeyclimb Galaxy [M6.55] Bowser's Dark Matter Plant [M6.6] Engine Room [M6.61] Gold Leaf Galaxy [M6.62] Sea Slide Galaxy [M6.63] Toy Time Galaxy [M6.64] Bonefin Galaxy [M6.65] Bowser Jr.'s Lava Reactor [M6.7] Garden [M6.71] Deep Dark Galaxy [M6.72] Dreadnought Galaxy [M6.73] Melty Molten Galaxy [M6.74] Matter Splatter Galaxy [M6.8] Bowser's Galaxy Reactor [M7] Items [M8] Power-Ups [M8.1] Bee Mario [M8.2] Boo Mario [M8.3] Ice Mario [M8.4] Fire Mario [M8.5] Spring Mario [M9] Hungry Lumas [M9.1] Sweet Sweet Galaxy [M9.2] Sling Pod Galaxy [M9.3] Drip Drop Galaxy [M9.4] Bigmouth Galaxy [M9.5] Sand Spiral Galaxy [M9.6] Boo's Boneyard Galaxy [M9.7] Snow Cap Galaxy [M10] Prankster Comets [M11] Luigi's Stars [M12] Trial Galaxies [M12.1] Bubble Blast Galaxy [M12.2] Loopdeswoop Galaxy [M12.3] Rolling Gizmo Galaxy [M13] Grand Finale Galaxy [M14] Boss & Mini-Boss Strategies [M15] Races & High Scores [M16] Secrets [M17] FAQs & Other Oddities [M18] Copyright, Thank-Yous & Contact Info *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2] *Version Info* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M2.1] *Latest Version* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 January 5, 2009 Happy New Year! Walkthrough now available at GamersTemple.com *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 28, 2008 Added Races & High Scores section for players to send in their best times. Added alternative strategy for Battlerock Galaxy, Battlerock Barrage. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Version 1.0 December 20, 2008 First version walkthrough, character & item lists completed to the best of my knowledge. Walkthrough now available on *NEW* website: http://www.geocities.com/nintendo_girl21sfaqs Old Zelda & Mario web sites have been removed. *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~ *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3] *Game Information* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.1] *Technical Info* Genre: Adventure Designer: Intelligent Systems Publisher: Nintendo System: Nintendo Wii ESRB Rating: Everyone (E) Player(s): 1 or 2 Release Dates: November 1, 2007 (Japan), November 12, 2007 (North America) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.2] *Game Premise* An out-of-this world sequel to Super Mario Sunshine in which Mario & friends must rescue Princess Peach from Bowser's evil clutches and restore the Power Star that will return Mario home from the depths of outer space through an observatory in which you will access several galaxies. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.3] *Decoding My Directions* There's not really much to say here. Compass directions are not very relevant to the game, so I only use left/right and up/down as common directions. Sometimes I have a habit of using "#x", meaning number of times (e.g. 2x= 2 times) as a shortform to move or do something that many times. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M3.4] *Bare Bones Guide* Players looking for a challenge can try beating the game themselves by using these basic tips. 1) Get the Luma for the ability to fly through space. 2) Access the galaxies through the Comet Observatory locations. 3) Explore all plausible areas. 4) Check back with previous galaxies for Prankster Comets. 5) Talk to Mailtoad for letters from Luigi. 6) Feed Hungry Lumas around the Comet Observatory and within galaxies to reveal secret areas. 7) Collect 3 Green Stars to open up the Trial Galaxy. 8) Defeat Bowser and Bowser Jr.'s boss levels for Grand Stars. 9) Defeat Bowser in the ultimate boss fight. 10) Replay the game as Luigi for double the stars! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M4] *Basic Controls & Actions* The Wii remote & Nunchuck are required to play the game. Hook up the Nunchuck by connecting it to the bottom of the "Wiimote". Wii Remote Controls: Sensor-point at the TV screen to collect Star Bits Control Pad- shift camera left/right, press up for Mario's POV A- Jump, talk, read, continue dialogue B- Shoot Star Bits Plus/minus-pause menu Home- return to Wii main menu 1/2- not used Shake Wiimote- spin Nunchuck Controls: Control Stick- move C- shift camera behind Mario Z- duck/dive underwater Special Moves: Z&A (on the run)- long jump Z&A (standing still)- backflip A 3x- triple jump *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5] *Characters* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.1] *Good Guys* Mario The same old short, fat, mustached plumber with red hat & overalls. Abilities: Flying through space Princess Peach The beautiful, headstrong princess of Mushroom Kingdom. Rosalina Guardian of the Lumas at the Comet Observatory. Peach's long-lost twin. Luma A mystical creature that gives you the ability to fly through space using Launch Stars. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M5.2] *Bad Dudes* Bowser Has once again turned evil. Bowser Jr. Like father, like son. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6] *Walkthrough* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.1] *Star Festival* Read the backstory of the Star Festival. Once you have control, navigate the festival area, heading up the hill. Soon, the town is under ambush by Bowser's airships. Recognize the music from SMB3? Head towards the castle along the outlined road. Enjoy the awesome cinema as Mario is blasted away into outer space. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.12] *Gateway Galaxy* Star # 1- Grand Star Rescue Mario is awakened on a grassy hill by a Luma, who then turns into a bunny. Chase it until you meet with two more wabbits (wascally wabbits) to play hide 'n' seek. Guess who's It? The first rabbit is in a nearby hole with a coin above it. Chase it down & it will reveal the location of the next rabbit. Take the pipe to find it. The last rabbit is in the grass with sticky green bulbs. Once you find the 3rd rabbit, a tower is built. Climb it up to meet Rosalina, the guardian of the mystical Lumas, who will grant you a spin attack move, used by shaking the Wiimote, and you get your own Luma companion. Break the crystals by spinning into them, then use the Launch Star by approaching it & shaking the Wiimote to reach a nearby planet. Collect 5 Star Chips to free the trapped Luma and don't fall through the holes (that goes for all planets to come). Get (1) Star Chip in a crystal near the Luma, (2) on a nearby platform, (3) on the edge of a hole, (4) by a pillar with a 1-Up on top for you to collect, and (5) on another platform. Use the next Launch Star to find another trapped Luma (these guys sure get caught easily). Spin into the Goomba enemies to eventually find a key to free the Luma. Use the Sling Star the same way you do a Launch Star. It just doesn't "launch" you very far. Defeat more Goombas, including the gigantic one which has the key, to free another Luma. Enter the pipe to find a Grand Star encased in a weird machine. Step on all 16 yellow switches to turn them blue. Only step on them once so they stay blue. There are 12 around the Grand Star and 4 amongst the moving platforms. Be wary of the electricity on their ends. Once all switches are activated, collect the Grand Star to reach the Comet Observatory. Comet Observatory Here you will learn that each galaxy has a Grand Star which will power up the observatory and allow you to rescue Peach & eventually return home. All in a day's work for Mario. The Power Stars will open up more galaxies. Capeach? Sorry...a little Nintendo humour there. By finding the first star, you open up the Terrace, one of 6 areas here. Save your game & enter the green domed building, a.k.a. the Terrace. Aim your Wiimote & press A on the blue Pull Star to access the nearby galaxies. Each galaxy is opened up by finding the number of stars attached to each. Open up the "1" galaxy and select the Good Egg Galaxy to continue. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.2] *Terrace* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.21] *Good Egg Galaxy* Star #1- Dino Piranha Head across the stone bridge at right to walk around the planet to the top. Isn't gravity cool? Head right and across the next walkway to a red pipe. Take it to a secret area. This is a recurring activity to gain a 1-Up. Climb the wall at right and touch the big coin to activate a series of musical notes. Walk through them all (it doesn't have it be in order) to play a familiar SMB tune. Touch all the notes within the time limit to earn a 1-Up. Collect it, then exit back through the red pipe on the bottom floor. Head back left to the walkway with a Goomba. Climb it up to a Luma and talk to it to open up a Sling Star. Use it to reach a Launch Star and reach the next planet. Watch out for Mick, Keith & Ron (ahem...the rolling stones) to collect 5 Star Chips. (1) and (2) are on either side of the Luma, (3), (4) & (5) are between the boulders. Use the next Launch Star to reach the next planet. Jump on the Piranha Plant to activate a vine. Shake the Wiimote to climb it. Climb the path and avoid the boulders by standing in the little groves on the right side. Behind the tunnel that spits out the boulders, defeat the purple Piranha Plant by spinning into the green bulbs and standing aside so they hit the Piranha and not you! Use the next vine to reach a stone path, then climb up the structure and spin the crystal. Use the Launch Star to smack into a giant egg, which then blindly attempts to run you over. Spin into the nut on its tail to wind up & crack the egg to reveal your first mini-boss, Dino Piranha. Stay out of its line of sight & continue spinning into the nut on its tail a total of 3 times to defeat it. It's not too hard to beat it, though it does pick up speed by its 2nd hit. Defeating Dino Piranha brings you a Power Star. Practice using Star Bits by aiming your Wiimote at the ones that appear, then aim at the black Luma and press B to shoot them at him. Return to the Good Egg Galaxy to continue. Star #2- A Snack of Cosmic Proportions This star is part of a recurring activity in which you must feed a Hungry Luma a certain number of Star Bits to open up areas to collect stars. For this area, you need 100 Star Bits. Find them in the grass, from defeating enemies (by spinning, not jumping), on trees, and raining down from the universe. You'll probably get close to 100 (if not the entire lot) in the first planet alone. Head up the stone stairway to a blue Luma who will reveal Pull Stars. Aim with the Wiimote & press A to pull Mario to a Launch star. Find more Star Bits by spinning into the crystals & enemies here, then find the next Launch Star frozen in its own crystal. Ignore the Launch Star en route to the next planet. Avoid the rolling boulders and collect more Star Bits if necessary, then use the next Launch Star, ignoring the Launch Star in mid-space. Talk to the Hungry Luma & shoot 100 Star Bits her (his?) way to form a new planet. Use the new Launch Star to reach it. Climb up the structure and collect the 1-Up at right by spinning a green bulb into the spiky plants. Wall jump between the two walls by jumping off them with A. Head left to the stairs and use the Launch Star atop them. No, you're not going crazy. It's glass. Find an empty crystal & spin into it to reveal a hole. Drop through to the inside area. Gravity gets bendy here (like the Whoa Zone in SPM). Head right into a red area where Mario flips upside-down to walk on the ceiling. Cool! Keep heading right into blue (normal) & red areas. At the moving platforms, avoid the blue area or you'll have to start over again. Zip across the platforms at right once you head up a bit to get another 1-Up, then go left to flip up to a Launch Star. On the next planet, it looks dangerous, but you're stuck to it like glue. You can't fall into oblivion, trust me. Collect all 5 blue Star Chips, found on top & under the star-shaped planet to reveal Pull Stars. Use one, then aim for another. While in mid-air, aim & use a Pull Star that will pull you into the Power Star. It's tricky, and you need to be quick, or you'll be pulled too far in & get lost in space. Star #3- King Kaliente's Battle Fleet Head around to the other side of the planet & find the red pipe you entered earlier. *Suck, suck, suck* (cue pipe-taking sound effects). Play the musical note game from earlier for another 1-Up, then take the other red pipe on the ceiling, and use the Launch Star on the roof of the house. Spin into the crystal to free a Toad and receive a tip for beating the spiky plants. Spin into the green coconuts to automatically bop the plants. Find the giant spiky plant and hit it with a coconut to reveal a Sling Star. Use it to reach a nearby planet. Find the Pokey (cactus) at the opposite end & bop it one on the noggin. Its head remains, so jump on it to reveal a Launch Star. Blast off! Ignore the Sling Star for now and use the pipe for a little bonus. Touch the coin to turn invincible "Rainbow Mario". Hit up all the Goombas, then exit back & knock out the Chain Chomps if the power hasn't run out by now. Use the Sling Star to reach an electrified planet. Avoid the electric lines by jumping over them to the opposite side. Watch out for the Chain Chomps and Bullet Bills being launched from the central machine. Bullet Bills can stalk you, so stay close to the blocks to destroy them. Climb the walls, spin into the crystal & use the Launch Star to reach one of Bowser's old-school airships. Head forward to reveal two guys who shoot coconuts at you. Spin into them (of course) to knock them both out & reveal a bridge. Take it across & climb up at right to the Launch Star. On the next planet, the Luma will tip you off on the yellow lights on the ground. If you shoot a Star Bit at them, you'll get a coin, which will restore a point on your life meter. That's a good thing, since you only get 3 :oP Head up to the lava area to fight a mini-boss, King Kaliente. Avoid the lava (duh) and the fireballs & ice he spits at you. When he spits out a green coconut, spin into it to bop him. Repeat two times, but be aware that he will knock it back towards you once (for the 2nd hit) and twice (for the last hit). Collect the Power Star once he's "magmatized". Once back at the Comet Observatory, a new galaxy opens. You'll return to Good Egg Galaxy later, once you reveal or obtain new items. I'll return you there later. For now, use the Pull Star again & head to the Honeyhive Galaxy. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.22] *Honeyhive Galaxy* Star #1- Bee Mario Takes Flight Head right along the path, then up & left to the fountain area. Touch the ? coin to reveal a Bee Mushroom. Drop down at left & grab it to become Bee Mario, one of several Power-Ups in the game. Now you can fly by pressing A, but be aware of your gauge that drains very quickly if you constantly hold A. Try tapping it while in mid-air to use up its power more effectively. If you get hit by an enemy or touch water, you'll return back to normal Mario, and therefore, will need to find another Bee Mushroom to change back. Anyhoo, fly up to the high ledge behind the waterfall & head forward to an open tree stump. Geronimo! Slide down (not that you have much choice), then fly up to another ledge. Collect coins from the flowers (only acccessible as Bee Mario) and fly across to the Launch Star, avoiding the honey, which slows you down considerably. On the next planet, hop across the lily pads around to the right where a fellow bee guards a large flower. Climb the stem like you do a vine by shaking the Wiimote. Navigate the flowers & avoid the water jets, then use the Launch Star on the big flower. As Bee Mario, fly to the honeycombs to stick to them, then climb up them. Fly off & stick to more to reach a ledge. Jump on the Piranha Plant to reveal a vine, then take it to reach the Queen Bee. Fly to her & stick to her body (hope she's not too ticklish!). Head all the way around her to collect 5 Star Chips. Fly behind her to the Launch Star, then talk to the Toad with a light on its helmet to receive a Power Star. Once you finish this star, Rosalina will show you the Garage, where a bunch of Toads are fixing up a spaceship to rescue Peach. Spin into the box for a 1-Up, then head back to the Terrace & continue with Honeyhive Galaxy. Star # 2- Trouble on the Tower Head right & you'll notice some grey blocks. You can destroy them by ground pounding (press A, then Z) to collect Star Bits. The second block up the road reveals a vine. Carefully shake the Wiimote to use it, but DON'T twirl at the end, or you'll fall off the planet! At the next area, pound the block to reveal a trampoline, then jump & ground pound it to reach the ? block for Star Bits. Head around the tree and use the next trampoline to reach a Sling Star. Defeat the Wiggler with a ground pound, then do the same to the red switch to reveal a bridge. Take it to another switch & pound it to climb the walls. Remember how to do wall jumps? Jump to a wall, then press A and move towards the next wall to climb up them. Wall jump between two towers, then use the Launch Star at the top. Head down to the bottom. Jump off to the planet very close by, then use the Sling Star on its bottom. Get the ? coin to become Rainbow Mario & defeat all the enemies. Jump into the open stump to reach a high tower. Head left & jump to the swing to propel Mario over the gap. Fall to the tiled floor below and collect the Life Shroom to double your health meter to 6. If it falls down to 3, you'll lose the extra meter. Ground pound the purple bugs to defeat them. Use the trampoline to return upwards, then head to the parallel walls. Wall jump up, then head left & pound the red switch to make the windmill blades spin. Jump to a blade to ride it around, then hop to the platform with a large bug and a small bug on its head. Ground pound the small bug to get the big mama bug really heated up. Pound her the same way to get the Power Star. Star #3- Big Bad Bugaboom Revenge of the nerds...I mean bugs. Head right, ground pounding any bugs you want to smoosh. Head up to the fountain where a launcher is making bubbles. Step on the block in front of it to sail over the big gap to a ledge. On the tree stump, get the Life Mushroom, then head left and jump on the pole to slide down (it's okay if you miss...the ground will break your fall!). Get the Bee Mushroom on the lily pad at right, then take the pipe ahead. Avoid the launchers itching to splash you and fly up behind the waterfall to the high ledge. Head to the end to meet the Queen Bee again. Use the Launch Star to land in a new area. Use the flower to swing across to another one, then use it to reach the main platform. Time to fight, boy-o! Stay Bee Mario to reach him. Just fly up and ground pound the giant Mandibug to get it really p-...uh, mad. Now he'll start bombing the joint. When he turns the corner, start flying up, then when he gets close, now's your chance to pound him. Now he'll not only fly around & try to bomb you, but he'll tilt his back so you might fall off. That bum :oP Use the same strategy, just be quick about it, and you'll get the star. You can also use the flowers to gain extra height. Once you complete this star, a Hungry Luma appears by the Terrace. See my Hungry Lumas section for help. If you don't have enough Star Bits, you can always return later. At the Terrace, you can open up two new mini-galaxies & continue on. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.23] *Loopdeeloop Galaxy* Star #1- Surfing 101 Talk to the big penguin (the coach) and say Yes to start a tutorial on manta ray surfing. Point the Wiimote at the screen and tilt left/ right to turn that way. Hold A to speed up and let go to slow down. Head down the track through the tunnel to begin the real thing. It's a race against the clock. Finish in under 1:30 to win the star. Go fast on straightaways and slow down on sharp turns. Try to collect the 1-Up along the way. I find the waves will really give you momentum, so use them when it's safe to. When you cross the finish line, you get a star. My Personal High Score: 1:08:01 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.24] *Flipswitch Galaxy* Star #1- Painting the Planet Yellow Like a previous galaxy, you need to step on each blue switch, turning it yellow, this time avoiding several electrical barriers. Head down and left, then use the red moving platform to head back up. Go around left past the shockwave-spouting enemy, then down right to finish up. Once you hit the last switch, everything is neutralized. Ground pound the purple enemy (now a trampoline) to reach the star. Once this star is complete, open up the next galaxy & continue. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.25] *Bowser Jr.'s Robot Reactor* Star #1- Megaleg's Moon Head down and lure a Bullet Bill towards the trapped Launch Star to free it, then use it. Bowser Jr. makes a cameo appearance before siccing a big robot on you. Wait for one of its legs to land, then climb it like a ramp. Jump over the Bullet Bill cannons and across the cogs to the top of Megaleg. Lure a Bullet Bill towards the gates to break a section off, then lure another one through the open hole to the trapped star. It's tricky and the gates will reassemble after a minute or so. If you can knock off a couple of gates, the hole will be easier to lure a Bullet Bill through. Collect the star once you blast the glass. Huzzah! Once you complete this level, the Fountain opens up. You'll return to the Terrace at a later time (which I'll remind you to do). Also, once you get 13 Power Stars, a series of Prankster Comets will appear at observatory areas randomly. So check back at previously visited areas (Terrace, Fountain, etc.) to see if a Prankster Comet has hit. Check out my Prankster Comets section for information on how to obtain each star from the Prankster Comet levels. From the Terrace, head around left to a beam of light. Step on the disc to be transported up to the Fountain. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.3] *Fountain* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.31] *Space Junk Galaxy* Star #1- Pull Star Path Use the Pull Star ahead and shake the Wiimote to land on the planet. Use the series of 8 Pull Stars at the other end of the platform. Head above the L-shaped rock to reach a glass planet. Collect 5 Star Chips, (1) being right there when you land. At left is (2) and (3), (4) is on the top side of the next planet at right, and (5) is also here, encircling it. Use the Launch Star that appears. Head to the top of the rocket (cool planet motif!) and use the Pull Star dome as usual 3x, then carefully navigate the series of Pull Stars. If you go too fast, you'll hit a rock and fall. At the end, free all the Toads trapped in crystals, then jump up (flipping upside down) to the Starshroom ship. Use the Sling Star at the top to reach a bunch of (like the galaxy name) space junk. Prove how much you trust me and start walking forward. See? Head left across the green blocks to (1) silver star. You need 5 of these to get the big star. Head all the way right to (2), then back to the fork and forward some more to another fork. Go left for (3), then forward at the fork on top of a block for (4). Go back to the fork and right to find red space bits. Jump towards a bunch for them to form a platform, then head right across a couple more for (5) and the real star will appear. Backtrack down all the way to the beginning to collect the Power Star. Star #2- Kamella's Airship Attack The Toad will tell you that several of his crew are lost in space. Use the Launch Star to reach the Airship. You can find a ? block full of Star Bits at right. Spin left of the blue lever to activate the bridge, then cross it to the two rabbits (sorry, wabbits). Jump and spin across the gap left for a 1-Up, then spin into the box at right for a Sling Star. Using it, spin atop the green valve to raise it up and use the ? box. Free the Toads in the crystals, then use the Koopa Shell by simply walking into it. Throw it by shaking the Wiimote to open the two treasure chests and bopping the Magikoopa. Do it again at the last chest for a Launch Star. Jump to the tilty platform at left and try to Long Jump (run, press Z&A) to reach a chimney for lots of Star Bits. Use the Sling Star to head back. Use Koopa Shells to open two chests and get the Life Mushroom from one. Toss shells again at two distant enemies and use the bridge to reach a Sling Star. Now to fight Kamella, a Magikoopa that will shoot fireballs and an ocassional Koopa Shell your way. Spin at the Koopa Shell to nab it, then shake the Wiimote to toss it at her. She will then summon two Magikoopas and toss more fireballs. Continue the same strategy 2x to defeat her. You can either ignore or defeat the smaller Magikoopas. You are rewarded with a star. This being your 13th star collected, Rosalina informs you about a Prankster Comet. Just left of her by the Terrace is a Luma who will give you more information. Remember to check back for them often. Star #3- Tarantox's Tangled Web Talk to the red Toad captain to learn that another crew member is missing. This guy needs to get with the program...Use the Pull Star to reach the first planet, then use more Pull Stars to approach the L-shaped rock. This time, go left (instead of right) to a new planet. Head up to find a Pull Star above a hole and drop through. The maze area can be confusing, and with a birds-eye camera angle, keep in mind that my directions will be from Mario's POV. Head up, right 2x, and left 2x to a Launch Star. Use it to reach another planet. Head forward & beat the spiders, then find a Toad stuck in a Sling Pod. Use the Pod to fling (sling?) the Toad across to the next planet. He'll just be trapped there now?! Use the next Sling Pod to reach a rocket planet and get the Life Mushroom on the top. Use the Sling Pod at the bottom to the L-shaped rock, then to a big spider web. Use a Sling Pod to shoot yourself into a big cocoon and summon Tarantox, a huge spider. Quickly avoid his acid attack and use a Sling Pod to fling yourself into the big glowing circle on its back. This only stuns it. Follow it up by slinging yourself into one of 3 red spots, or you can also destroy its acid spouts. Continue this strategy again as Tarantox releases even more acid to beat him and win the Star. Sling yourself into the star to grab it. For finishing this star, a Hungry Luma appears by the Fountain. Feed it 400 Star Bits to open up the Sling Pod Galaxy. See the Hungry Lumas section to finish this galaxy for a Power Star. Star #4- Secret Star- Yoshi's Unexpected Appearance Re-enter Tarantox's Tangled Web. Notice the ? on the star. Use the Pull Star off the Starshroom ship and collect lots of Star Bits as you head left past the L-shaped rock to the glass planet. Drop through the hole ahead and collect more Star Bits from the Goombas, grass, crystals, and a circle of 8 rocks you can spin. Use the Pull Star to head back on top and find the Hungry Luma. Feed her 50 Star Bits to create a new Yoshi-shaped planet. Cute! Use the new Launch Star to reach it. All you need to do is defeat all the Goombas crawling over Yoshi's head. Once you beat them all, you get a star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.32] *Battlerock Galaxy* Star #1- Battlerock Barrage Upon landing, begin collecting 5 blue Star Chips. (1) is circling around the first platform, (2) is on the third platform following one with a ? coin, (3) is on the next platform with a Topmen enemies. Head left to the underside of a platform for (4) and then lastly (5) on the last one. Use the Pull Stars to reach and use the Launch Star. Head to the top of this new platform and use the purple enemy as a trampoline to the upper platform. Spin atop the screw to move the platform into a barrage of cannonballs and electric fences. *From Phenox: Once you get to the moving platform, just move as far away from the center as possible and hold the Z button. You can duck underneath all of the solid walls and almost all of the electric fences. Makes the level much easier. You just have to make sure you're away from the center, since the platform slopes upwards as you go toward the center. Move to the underside of the platform when an electric fence approaches (the pattern is up, down, up, down). Jump over the low electric line, then to the platform for the star. Ha ha...sorry, that was cruel. You'll need to blast the glass frame around it first. Head forward to the last platform and you'll see a couple of Bullet Bill cannons. Lure one to follow you and hop back to the glass case with the star. Now you can collect it. No fooling :o) Star #2- Breaking Into the Battlerock Now in place of star chips are Bob-ombs and a Launch Star in a glass case. Touch the Bob-omb to pick it up and shake the Wiimote to toss it at the glass case before it bombs Mario instead. Use the Launch Star to reach a new planet. Pick up the Bob-omb at the green end, then toss it at the encased Rainbow Star to become invincible. Beat up the Chain Chomps to make your life easier. Now, bomb the case in the red area with the trapped Luma inside and talk to him to create a Sling Star. Use it to reach a Launch Star, then use that star to land amongst a bunch of Pull Stars. First get the 1-Up in the crate under this platform, then use the Pull Stars cautiously to avoid banging into the mines, which will drop Mario into space. If you do touch any,quickly aim and get Mario attached to a Pull Star before he falls further down. Grab the Life Mushroom and 1-Up if you can, then head to the Launch Star in the upper left area. Take the pipe here and spin into a moving Bob-omb, then toss it at the encased cannon. Hop in the cannon and aim at the floating crystal. Stay a little ahead of the crystal to time it right (aim next to the crystal where it will float by the time you reach it). Use another Bob-omb to blast another cannon free and use it to aim & fire at the trapped Luma, then aim again at a Launch Star (which, luckily, stays still!). On the new planet, grab a Bob-omb and run to the other end, tossing it at the (imagine this) encased cannon. Hop in, wait for an open space, and fire at the star to nab it. Star #3- Topmaniac and the Topman Tribe The second platform here has a new enemy, a Mole. Stay far enough way from him so he pops his head up. Ground pound to stun it, then hop on it to defeat it. On the next platform, use the Pull Stars to reach a Sling Star and use it. Avoid the mines and use the Launch Star. The Topman here won't hurt you, but can bump you off the edge or into hazards. Get the Life Mushroom off the moving platform, then spin the Topman into the electrical field to free the trapped Luma. Talk to it to use its Launch Star. Spin into the box here and use the pipe. Spin at the green arrow to change gravity's direction, cleverly flipping Mario to a new platform. Head right across the platforms to some lava and hop on the green one to reach a tunnel and then spin at the next arrow to flip gravity on its head again. Go left and avoid being pushed into the downward gravity area. At the end, use the gap and head right over the moving platforms. Notice that the red ones can crush you. Use the trampoline at the end to reach the pipe and use it. Off the next trampoline, use the Sling Star to be lowered into the Battlerock. Spin both Topmen into the electric fields and head through the opened door to the Launch Star. Avoid the electricity to reach the other end. Use the Luma Shop if you can afford 30 Star Bits for a Life Mushroom or 1-Up, then head up to the central area to fight Topmaniac. This fight is pretty straightforward. Jump on the flashing top of the big boss, then spin it into the electrical field, standing aside so you aren't buzzed either! Repeat this 2x, avoiding the smaller Topmen to win the star. Star #4- Secret Star- Battlerock's Garbage Dump Re-enter Breaking Into the Battlerock to find this secret star. Collect at least 30 Star Bits by using the Bob-ombs to blast away the glass cases for extra ones. Use the Launch Star and find the Hungry Luma in the yellow part of the next planet. Feed the pink Luma and use the new Launch Star to reach the littered planet. Talk to the robot to start a mini-game. You have 30 seconds to toss Bob-ombs at the clumps of garbage to blow them away. Each bomb takes 10 seconds to explode and you'll need to toss 5 bombs to finish the game. Aim each bomb at the yellow lights between the garbage piles. At least one chain reaction of bombs should occur to win the game and the star. Two new mini-galaxies become available: *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.33] *Rolling Green Galaxy* Star #1- Rolling in the Clouds This is an awesome level! Read the sign for tips on how to play, then jump on the ball with the star inside. Hold the Wiimote upright and tilt it forward and backward to move. The more you tilt it, the faster you'll move. Roll forward & jump into the cannon to blast to a ledge. You can defeat the Goombas by simply squashing them. Roll into the hole to transfer onto a track that you'll roll down automatically. Avoid the holes in the green platform and head down the safer left side. At the fork, head in either direction (I tend to prefer the right) to reach the last platform with a hole. Roll into it to blast the star out of the glass case and atop a pole. Climb it to reach the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.34] *Hurry-Scurry Galaxy* Star #1- Shrinking Satellite This is also a fun and very creative level. The planet is made up entirely of green checkered tiles that disappear after a quick 2 seconds of stepping on them. You need to collect all the musical notes on the tiles to get the star. Take the given path & get the 1-Up. Stand and fall through the disappearing tile under the ? block and use the Launch Star. Now it's on! There is no one solution to this part. I suggest staying on a single path and try not to backtrack. If you miss a musical note, you can return and try to spin towards it. Once you touch the last musical note, the planet is no longer hazardous. Fall off the thin wire structure of the planet and get the star. You can't fall into space, so keep trying to jump towards it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.35] *Bowser's Star Reactor* Star #1- The Fiery Stronghold Head forward, jumping over the old-school fire bars, and over the gap ahead for a 1-Up. When the Thwomp is up and the fire ceases, move on past them (timing here is crucial). Use the gravity walls carefully and hop on the ceiling, going past another fire bar, and jump to the next platform. Once at the far right, jump back up to the ceiling and right past a couple of obstacles all the way to a bunch of stairs. Continue up to meet Bowser. How are ya, ma man? Head up the stairs, avoiding the fireballs Bowser burps, and spin into the crystal for a Life Mushroom. It's a lifesaver, so make sure you nab it. Once at the top of the stairs, you & Bowser gravitate to a nearby planet. This fight only has 1 stage, but it has a few different attacks. Jump between the shockwaves Bowser sends out, then find a blue glass circle to stand on. When Bowser flies through the air, dodge him at the last minute so he crashes into the glass and hits the lava underneath it. Then he'll head around the planet. Meet him face-to-face and he'll turn around. That's when you spin attack his tail and he'll roll around the planet. When Bowser-ball (he, he) rolls your way, spin attack again. Repeat the process as Bowser creates even more shockwaves and starts spitting out fireballs. After three hits, you win a Grand Star. Once you return to the Comet Observatory, head right to find the Kitchen on the far right past the storybook building. If you head right around the bottom of the kitchen building, you can nab a 1-Up. Head left up the spiral staircase to reach the Kitchen. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.4] *Kitchen* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.41] *Beach Bowl Galaxy* Star #1- Sunken Treasure This star basically requires you to get 5 star chips...again. Dive into the ocean with Z, then use A to swim, and shake the Wiimote to twirl. Use the Control Stick, moving it down to go up & up to go down (just like an airplane). Find (1) star chip under the dock where you started the level, (2) just left of it, (3) in a clam on the far right side, (4) just up from there by some eels, and (5) by spinning a crate near the first one. Find the Launch Star in the middle of the ocean and use it to reach the central tower. Do a backflip & spin in mid-air to reach the ? coin and signal a series of musical notes. Collect them all within the time limit, then pound the ! switch. Do a side flip (run in one direction, then quickly turn back and press A) and spin in mid-air to reach the temporary platforms. Head left & pound another ! switch, then wall jump between the two narrowly spaced walls to the top. Spin attack the crystal 2x for the star. A Hungry Luma appears by the Kitchen for getting this star. See my Hungry Lumas section for more info. You need 600 Star Bits to access its galaxy. Star #2- Passing the Swim Test This star is really easy. Talk to the Penguin Coach to learn about the golden koopa shell. Dive into the ocean once again and you'll spot a string of penguins swimming around. The front one holds a golden koopa shell. Spin attack near him to nab his shell (man, Mario sure is mean!). Mario can swim very fast and somewhat out of control here, so be careful not to bang into anything or he loses it! When you reach the water's surface, he jumps out, so try to reach the island where the Penguin Coach stands to receive a star. Star #3- The Secret Undersea Cavern Some penguins idly gossip about a cracked wall with a secret cave (hence the title of this level). Dive into the ocean and find a Koopa shell. Touch it or spin near it to grab it, then swim to the left side deep in the ocean to a cracked wall with a penguin standing guard. Spin to release the shell at the wall and bust it open. That shell must be made of iron or something. Swim through the tunnel and surface. Spin attack the crates near the fence and head through the hole. Pound the stump and use the Launch Star. Past the Thwomp is a series of Tox Boxes, Super Mario 64 enemies that will crush you instantly if you don't stand in the safe zone (the open-ended side of the Tox Box). Get the 1-Up first, then head right after the first Tox Box. Jump to the rotating stone platforms and make it quick, avoiding the water. Head right and find a safe zone from the next Tox Box. Go right over the green disappearing tiles and up past another Tox Box, then a Thwomp. Spin attack the crystal 2x for the star. Star #4- Secret Star- Wall Jumping Up Waterfalls Re-enter The Secret Undersea Cavern. Dive in the ocean and get a Koopa Shell, but this time, surface at the docks and head up to the waterfall area. Go behind the falls and drop off at right to a treasure chest. Break it open with the shell and use the Launch Star. Find the harmless Cataquack (a duck creature) and have it follow you back left to a shadow. It will launch you up to a ? coin that activates a new Power-Up. Grab the ice flower to become Ice Mario. Now you can walk on water, creating a frozen path. Head up to the waterfalls and wall jump between the leftmost ones and reach a Sling Star. By now you're back to normal. Hop up to the platform with a purple Piranha Plant. Lure it to slam the ground, then jump on it for an ice flower. Use it and wall jump on the next waterfalls, then use another Sling Star. Quickly wall kick the next waterfall and get into another Sling Star. As Ice Mario, lure the Cataquack carefully across a frozen path you make to the very back island at left and launch to the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.42] *Ghostly Galaxy* Star #1- Luigi and the Haunted Mansion Use the Launch Star under the Starshroom, then spin at the pillar at right to get a Rainbow Star. Use it to beat up the pumpkin-head Goombas, bats, and Chain Chomps on the path up ahead. Head forward to enter the mansion. Spin attack the blue lever to turn on a spotlight and lure the Boo to it by standing opposite the light with your back to the Boo. Do the same thing by luring a Boo out of the painting just up the stairs and collect the key it leaves. Head upstairs and through the left door. There are 5 star chips in this room and they move in different directions. Just walk up the walls and on the ceiling to find them, then use the Launch Star at left. You can see Luigi through the window at left. Poor little guy. Head right now and jump down to the key, quickly pulling yourself up by aiming at a Pull Star. Head right through the door and get a ? coin at the left end for a Boo Mushroom, another new Power-Up. Grab it to become Boo Mario. You're a Boo with a little red Mario hat! Float by tapping A and shake the Wiimote to briefly turn invisible to pass through walls and other barriers. If you get attacked by an enemy or touch light, you'll revert back to normal. Float up to the painting at right and get the ? coin to earn a 1-Up. In the left corner by the 1-Up, get see-through (shake the Wiimote) by the wall, then head through the wall to a trampoline. Head under the spotlight to return to normal, then use the trampoline to hop over the wall left and talk to Luigi for the star. After obtaining this star, you will receive occasional letters from Luigi and by finding him, can collect Green Stars to access the Trial Galaxies. See my Trial Galaxies section for more info. Check with the mail Toad by Rosalina for his letters. You will also get letters from Peach with 5 1-Ups! Star #2- A Very Spooky Sprint This star is pretty fun but also a bit tough. Again, use the Launch Star under the Starshroom ship, and beat the enemies using the Rainbow Star available at right. The walkway to the mansion is gone, so use the Pull Stars in its place, then to the Launch Star at the end. Approach the Big Boo to engage in a race to the star. Use the Pull Stars and try aiming for every other one (skipping over one) to get a good head start. Avoid the bouncy rubber meat (he he...sounds like a bad cook's dinner) and bones. Once you reach the Pull Star planets, you'll have to walk a bit on each one, then head through the minefield. Try long jumping once near the finish line. A funny story: I was THISCLOSE to the Big Boo when I reached solid ground, so I long-jumped a couple of times and bounced off his head across the finish line to win! LOL :oD My Personal High Score: 1:08:03 After finishing this star, Mailtoad brings a letter from Luigi. Head back to the Terrace and enter the Good Egg Galaxy. See Luigi's Stars for more info. Star #3- Beware of Bouldergeist Use the Launch Star under the Starshroom ship, then head across the restored walkway to the mansion. Lure the black Boo out of the painting. This is a Bomb Boo, which you can control by spin attacking it, then it will spin around you as you move towards a target to blow up. Do this and bomb the Bowser statue at left by a fireplace, then use the Launch Star. Use the moving platform to reach a Sling Pod. Aim and fire to the next area and another Sling Pod. Aim at the Sling Star and use it to reach a Launch Star. Use Bomb Boos to blast the statues and get a 1-Up. Use the Sling Pods and Sling Star to reach the 5 blue star chips. Their locations are pretty obvious. Use the new Pull Stars to reach the Launch Star. Bounce on the rubber ball planet and ground pound to spring up to the Launch Star. Buy a Life Mushroom from the Luma Shop for 30 Star Bits, then head into the arena to fight Bouldergeist. Oh, I get it...it's a boulder and a poltergeist...yup, I'm a sharp one :oD Dodge its rock attack and watch for black rocks that release Bomb Boos. Spin near them and try to collect two for a double hit. Obviously, aim the Bomb Boo(s) at Bouldergeist. After 3 hits, he turns into a ghost with just eyes and a jaw. Eerie. Bomb Boos appear from bits of black fog. Spin them into the ghost just once for stage 2 of Bouldergeist. Now he has hands that can crush or punch you, and can summon 1-2 rows of sharp rock pillars. Bee-yu-tuh-ful. Watch for the pillar's shadows on the ground and move your buns before it hits you. Again, get Bomb Boos to whack Bouldergeist. Avoid bombing the hands, though it's hard to avoid sometimes. Two hits on the hands will vanquish them, but they return after a short time. 3 hits on Bouldergeist and he's a ghost again. Bomb him once with a Bomb Boo and you earn the star. Star #4- Secret Star- Matter Splatter Mansion Re-enter A Very Spooky Sprint. Use the Launch Star under the ship as usual, then spin attack the pillar above the one that gives you a Rainbow Star for a Launch Star. Huh?!? Use it to reach another (freakier) type of mansion. The floor moves ahead and disappers behind you, so move quickly. Head forward to find a key, which unlocks the door ahead. Get the ? coin and head upwards, over a gap, and hit the ? block. Head right over more gaps and hit the next ? block. Now, head downwards and hit the last ? block, then go right & downstairs. Jump to the door and get the key to open the doors. Get the ? coin, then head upwards. Get the key again to open several doors, one with a 1-Up. Head up again and get the key, then the star from the middle door. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.43] *Bubble Breeze Galaxy* Star #1- Through the Poison Swamp This one is pretty nifty. Yup, not cool, not hip, but NIFTY! You move like a bubble boy. The toads have crashed their ship on this swampy planet. Smart. Head right and jump to the next island, avoiding the instant-death swamp water. Read the board for more info on using the bubbles. Head inside one and aim the Wiimote at the screen, pressing A to blow the bubble any way you want. Blow carefully to avoid making stupid mistakes and this should be a (bubble) breezy level. Head left in the bubble and get a star chip. 4 more to find. Use the wind streams to reach (2) and get the ? coin to outline a safe path with coins. Past the fans, go forward to find (3) by the mines (which you are avoiding, right?). Go forward into the wind stream to find (4), then left & upwards for (5). Head down and right to find an island. Press Z to pop out of the bubble and use the Launch Star. The board here explains how the bubble will now also pop if it's squeezed between two objects. Well, duh! Use the bubble here and follow the yellow coin road. At the spinning log, wait to pass through safely, then use the wind streams ahead. Pass 2 more logs and you'll reach an island envitably. Pound the ! switch for a shortcut to open, then use the bubble to head right; otherwise, head downwards, then left via the arrows' directions. Lastly, head down to the island and the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.44] *Buoy Base Galaxy* Star #1- The Floating Fortress Dive underwater and find an encased stone anchor. Lure a Torpedo Ted enemy to blow it up and raise the castle to make it accessible. Surface and climb up to the platform, then up the yellow ones and left. Wall jump here and avoid the water launchers and wall pushers. Wall jump again when it's safe, then defeat the enemies here. Go under 2 Thwomps, and get the first blue star chip on top of the first one. Not again! Find a green valve at left and spin atop it to turn off the launchers, summoning a green Topman. Lure it to the white circle against the wall and jump on it to spring up to the next platform. Spin atop the blue screw here to make the platforms move. Grab the blue star chip (2) and climb up the platforms for (3) near a Goomba and (4) near the top on a separate pillar. At the very top, when you find the trampoline enemy and a bunch of tiny yellow Topmen, use the trampoline to reach (5) and the planet above. Jump over the shockwaves released to the top side and spin the screw on the enemy. A water sphere...who woulda thunk? Dive down to get the star. Star #2- Secret Star- The Secret of Buoy Base Re-enter The Floating Fortress. Dive underwater again and find an encased pipe. Lure a Torpedo Ted to destroy it and use the pipe. Next, lure a Bullet Bill and head up to find a Green Star encased. Rosalina explains that the Green Star is used to power up the green Launch Star located south of the central platform by the Garage. You need 2 more Green Stars to reach the Trial Galaxies. Talk to Mailtoad and you'll get a second letter from Luigi. Head back to the Fountain and choose Battlerock Galaxy. See Luigi's Stars for more info. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.45] *Bowser Jr.'s Airship Armada* Star #1- Sinking the Airships Head up to the cannon and use it to aim & fire at the thin pole ahead. Shimmy down it and right over the laser-shooting enemies. Use the next cannon to aim & fire at yet another pole. Slide down again and use the Luma Shop if needed (Life Mushroom is best). Use the bridge ahead and spin the blue lever to move right, avoiding the cannonballs and get the 1-Up. Spin the spiders at the end, then use the Sling Star to reach Bowser Jr. This is a fun fight. Avoid the cannonballs he fires at you and jump on a Koopa Troopa for a shell. Spin to shoot the shell at the airship. Now he'll summon Bullet Bills & a Magikoopa. I suggest beating the Magikoopa first to make things easier, then fire 2 more shells, avoiding fireballs that start after the 2nd hit. After 5 total hits, you earn the Grand Star. Head past the Kitchen on the right side and down to the Bedroom. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.5] *Bedroom* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.51] *Gusty Garden Galaxy* Star #1- Bunnies in the Wind Spin near the pink flowers to launch the seeds and jump to one to fly into the air. You get 3 spins in mid-air to advance to the next planet, otherwise you'll fall off the face of the universe. Repeat the process to reach the 3rd planet and check for wind currents to boost the height of your launch. Once you land, head to the underside and spin at the green plant for a vine to appear and use it to reach the upper side. Stomp on the Piranha Plant and use the next vine to get a 1-Up, then use the last vine to head back where you were. Use the pink flowers again to reach another planet and defeat yet another Piranha Plant at far right for another vine. Use it, then do the same thing AGAIN (grr...) and, finally, spin the green plant on the underside for a vine. Run up to the top side and lure the big Piranha Plant by getting close and dodging its crushing attack. Stomp its head and use the Launch Star. Talk to the bunny within the hedge maze and chase it. Try getting ahead by long jumping or shooting a Star Bit at it (which is really effective if you're very close). Catch the waskally wabbit for a star. Star #2- The Dirty Tricks of Major Burrows Spin the pink flowers to reach the next planet, then use the wind currents to reach the 3rd planet. Find the Monty Mole and wait until he pops his head out of the ground. Ground pound to stun him, then stomp or spin attack to defeat it. Use the Sling Star, then repeat the process for 3 Monty Moles, and use the Launch Star to reach a series of apple planets. Pound the tree stump to activate a worm. Use it as a bridge to the next apple, and pound the stump on the left for another worm bridge to the last apple. Pound the stump farthest from the worm, and use it again to reach a Launch Star. Pound the stump here for a Life Mushroom, then use the next Launch Star to reach your next mini-boss, Major Burrows, who is chasing a rabbit. Wait until he pops out of the ground slightly and ground pound to stun him, then spin attack him. Now he'll focus his anger on you! Repeat the process 2x, his movements getting a lot quicker each time. The 3rd time will require 2 ground pounds and then a spin attack to win the star. Star #3- Gusty Garden's Gravity Scramble Spin the pink flowers to reach the next planet, but this time stick around here. Defeat the Piranha Plant at right and use the vine it reveals. Beat another Piranha Plant for a vine that leads to a Launch Star. Dodge the spiky plants and boulders to reach another Launch Star. Now to collect some star chips. Goody, what fun :oP At least you can't fall off the planet as it will just pull you back in. Find (1) underneath where you land, then use the pole to reach the upper platform for (2). Underneath this platform, shimmy down the pole here and jump back to the first platform for (3). Back on the second platform, climb up the pole on top and jump right to find (4) around the edge. Climb the pole on the underside and jump to (5), then use the Launch Star that appears. The next series of platforms here can be tricky to figure out, especially where it's safe to move. Jump up to the moving platforms and spin at the green arrow to change gravity. Head up some more and spin another arrow. Head up again and either dodge or ride the rotating cube platform for a Life Mushroom. Head up some more and spin the green arrow, then head down to the next arrow. Spin that, then stick to the yellow platforms to avoid falling. Watch out for cannonballs that will throw you off as well by staying in the middle, then head right and spin the crystal 2x for a star. Star #4- Secret Star- The Golden Chomp Re-enter Gusty Garden's Gravity Scramble and use the pink flowers ahead to start flying, but aim for the ? coin on the way to the 2nd planet. There are 3 in mid-air to touch. Once you land, defeat the Piranha Plant for a vine to use and get the ? coin automatically. Grab the last ? coin and defeat the Piranha Plant, using its vine to get a Rainbow Star and use the Launch Star. Defeat the enemies here, but be sure to whack the golden Chain Chomp while invincible to get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.52] *Freezeflame Galaxy* Star #1- The Frozen Peak of Baron Brrr The best thing about these somewhat difficult ice levels is that Mario can skate like Gretzky. Find the penguin here and chase him down by skating on the upper and lower sides of the ice ring. Once you catch him, use the Launch Star that appears to reach the starting point of a long journey to the top of a trecherous mountain. Wipe off your snotsicles and let's get going. After automatically sliding down, head right across the platforms and get the ? coin to activate an ice flower. Like before, you can walk on water, but also hop on water spouts situated almost everywhere in this galaxy. Become Ice Mario and head to the ledges at right. Hop across 2 spouts and go up (not right) to the wall pushers. Wait until they retract to pass by and backflip over the last one to head higher up. Spin at the crystal to head downwards to a tippy platform. Head left across more platforms to another ice flower. Wait until the wall pushers in the back are on the right side before becoming Ice Mario to time it perfectly. Head up and across the pushers to a Sling Star, then quickly head across the spouts to the upper area with Baron Brrr. Avoid the icy rocks he spits out and head around to the left. Spin the crystals under the Baron's platform and get the ice flower. Head back to the middle area and wall jump to the top. Spin attack Baron Brrr in 3 sets of 2 spins each to win. You can defeat him as normal Mario once your power wears off. Just avoid the icy rocks and shockwaves and you'll win the star. Star #2- Freezeflame's Blistering Core You'll return to the ice ring from the last star level. Now you need to find those blasted star chips again. Bah :oP Find (1) and (2) in crystals near the start, and (3) across from there. (4) and (5) are on the underside of the ice ring near where you were on the top side. Use the Pull Stars to reach a Launch Star and soar to...unseasonable heat?!? Head over the gap, avoiding the @$!@#@ spiky balls and upstairs left. Spin at the crates on the right and get the Life Mushroom from the area by the left torch. Climb the nearby pole and jump off to the sinking platforms. Hot-foot it to a new area, and get the ? coin at left to make a fire flower appear. Cool, a new power-up! Transform into Fire Mario, which allows you to shoot fireballs at enemies and to light torches. Like Ice Mario, it's only available for a short time. Use it to light the nearby torch in the front of the gate. By now the power-up wears off, so grab another one and head through the gate left, lighting the next 2 torches. Use the new stairs and hop up to the ceiling. Go across the sinking platforms and get the fire flower at left. Light the torch here and on the right side directly across from it. You may need to refresh the power-up in the process. Wall jump the new wall behind you and get flipped back right side up. Hop across more platforms before they sink to the end and head right to the fire flower. Return left and light 2 torches across the lava by standing atop the moving platforms. Head through the cage area to get the star. Star #3- Hot and Cold Collide Skate across the ice ring, avoiding the lava and fiery rocks. Spin at the crystal and flip to the underside, then skate some more to reach another crystal. Spin again and use the Launch Star. Welcome to rough country. I really hate this part, so let's get it over with. Avoid the rising tide of freezing water that knocks off health points and head over to the upper platform. Spin atop the green valve to open the door, then head through it and left across the sinking platforms to a tight area with several spiky balls. Spin another green valve in the back right, then get the fire flower adjacent to it by long jumping. Head forward all the way back to the rising tide area and light the 2 torches in the back, then use the Launch Star. Use the ice flower to cross the lava blocks amongst the icy ones. Grab each ice flower you come across to refresh the power-up and try not to skate to stay in control all the way to the star. Star #4- Secret Star- Conquering the Summit Re-enter The Frozen Peak of Baron Brrr. Hey...what the?!? Nope, the Baron didn't sit on the top of his mountain after all. Skate on the ice ring and chase down the penguin again, then use the Launch Star. Head right after the slide and get the ? coin, then transform into Ice Mario. Head right to the platforms like before and hop the water spouts. Instead of going upwards, head right and triple jump (that's pressing A 3x in a row while on the move) across the next 3 spouts to reach a higher area. Aha! Use the Sling Star, then spin at the crystals at left for a fire flower. Blast the snowman across the gap and those darn bats that can be real pests. By now, the power-up will wear off, so go back and get the fire flower again. Hop across the gap and over the wall pushers to reach another snowman. Destroy it with 2 fireballs and use the new Sling Star. Transform into Fire Mario again and destroy the snowman (again). Get the fire flower behind the crystals, then head right and avoid the boulders, destroying the snowman over the gap. Head over there past the wall pushers. Defeat the bats and refresh your power-up, then head over the gap to another snowman. Melt it, then use the Sling Star, and head up the narrow path. Hop to the brown block and wait for the wall pushers to pull in before wall jumping up. Get the star on the REAL summit. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.53] *Dusty Dune Galaxy* Star #1- Soaring on the Desert Winds Be aware that quicksand = instant death. Jump into a tornado and shake the Wiimote to spin and fly to the next platform. Repeat the process to land at a pipe. Take it dooooowwwnnnn. Pound the brick blocks to drop to a sandy area. It's safe to cross, just duck with Z to sneak through. When you reach the Thwomps, duck with Z and head right, then dash under the Thwomps to get a Life Mushroom. Use the gap and head right under another Thwomp and atop the platforms to the blocks at right. Hop across the blocks and get the fire flower from the ? coin. Blast the Piranha Plants down the path and use the Sling Star before the boulder passes by, making a Mario pancake. Use the Launch Star to reach the pipe, then once outside, use the Launch Star to find an odd enemy--a bomb-chucking chicken. Caw! Use the tornado to reach the upper platform and continue to the sinky sand (not deadly...unless you let it carry you to the black hole below). Use the next tornado to reach the blocks next to the flowing sand. Head to the ledges at right and use the tornado to get the ? coin and activate 2 Sling Stars. Use either one, then fly via the tornado to the glass area. Wall jump to the upper ledge, then at the right gap, slide down the wall on the left, jumping to the ledge at right. Wall jump some more to the upper area, then to the moving box, and up. Head across the disappearing blocks and up. Use some more disappearing/reappearing blocks across the sinky sand to reach the star. Spin the crystal 2x to claim it. A Hungry Luma appears by the Bedroom for getting this star. See my Hungry Lumas section for info. Sometime in here, Mailtoad will have a new letter from Luigi in the Honeyhive Galaxy. See my Luigi's Stars section for more info. Star #2- Blasting Through the Sand Jump to the bigger platform and get the coin to make five Pokey heads appear. Wait until they make their last jump before pounding you to spin attack and beat all 5 at once. That activates a giant Pokey. Spin attack it 3x, the last just being its head, and use the Launch Star. Jump to the area where the boulders are circling, then to the Sling Star. Use the mid-air Sling Star to reach a sinky sand area. Head to the other side and use the next Sling Star. Get (1) blue Star Chip here, then slide down the sandy river and slow up by jumping to get (2) on the way. Stop at a platform with (3) encased in crystal. Slide into (4) on the way to the next platform with a treasure chest and use the Koopa Shell from the first platform to open it for (5). Use the Pull Stars above and then shake the Wiimote to drop. Head right, long jumping across the sinking platforms to the Launch Star. Head through the hole in this platform to reach the underside (or is it the topside?). Head past the tornados with googly eyes (?!?) and across the narrow ledges under the Thwomp and cross using the red moving platform to the next hole. Head right over more thin ledges to another hole. These tornados have big rocks circling around them which can hit you and knock off health points, so avoid them as you approach a tower. Climb up to a switch and pound it to start a timer. Backtrack through the hole platform. Use a tornado as a shortcut to the left area that you passsed by earlier and climb up quickly to the star. Star #3- Sunbaked Sand Castle Pound the switch at the start to rise the platform you're standing on. Be cautious around the pillars that can crush you instant-death like. Get the Life Mushroom and 1-Up if you can, then use the Launch Star. This can be very annoying...Get (1) Star Chip, then pound the blue switch. As the castle in the middle rises, find (2) by the blue switch, (3) by the Dry Bones on a narrow ledge, and (4) by wall jumping near the top of the castle, then dropping to a small ledge at left.. Find a Koopa Shell at the bottom, then pound the red switch to revert the castle. Toss the Koopa Shell at a treasure chest sitting on a ledge just to the right for (5) and use the Launch Star. Spin a coconut at the spiky plant and use the Launch Star. Ignore the Pokey and use a Sling Star on the underside. Spin a coconut on the the last planet, then use the Sling Star to head back. Spin the coconut at the Pokey, then jump on its head to use another Launch Star. Drop to the sandy ground and spin the crate to use a pipe. Inside the glass castle, spin the crate and begin forward. The castle will start to sink, leaving Mario victim to the crushing pillars and such on the way to safety. Gulp. The camera angles can be hard to follow, but the controls are the same. Keep heading left, jumping over pitfalls and spin at any crates or crystals on the way. Some junctions may require the sand to be a tad higher, so keep trying if you get stuck. At the end, you get the star. Star #4- Secret Star- Bullet Bill on Your Back Re-enter Sunbaked Sand Castle. Pound the switch again and avoid the crushing pillars (again). At least get the Life Mushroom here. Use the Launch Star, and collect the 5 star chips as you did before. Use the Launch Star once you get them. This time, pound the stump and get the musical notes to use a new Launch Star. Like the castle with the star chips, you need to pound switches to make the encased star appear and lure the Bullet Bills to it. First, get a Bullet Bill to stalk you, then quickly pound the blue switch to lower the sand. Find the encased star and get the Bullet Bill to smash it for the star. Definitely easier said than done. A trick I find useful is to try to get 2 Bullet Bills to follow you in case one hits another glass case or a Dry Bones enemy...or the ground :oP But here's the BEST trick I learned recently: When the castle is up, stand on the raised red switch and do backflips & spins to lure a Bullet Bill down to you. Since the red switch is directly across from an opening in the cannon, the Bullet Bill should spot you, then just head a bit left to the encased star to get it. Star #5- Secret (Green) Star- Treasure in the Pyramid Re-enter Blasting Through the Sand. Begin collecting as many Star Bits as you can. Head to the big platform and defeat the Pokey heads all at once with a spin attack. Spin attack the big Pokey 3x and use the Launch Star. Head to the underside and approach the Hungry Luma. Feed it 20 Star Bits to create a pyramid. Sweet ^_^ Use the Launch Star, then the pipe to get inside it. Now to find 5 silver stars. Spin the crystal here for (1), then head left. Stepping on the long green switches shifts the sand, so don't get squished by the shifting walls. Find (2) in a crystal as you move upwards. Head right when you can and spin the crystal for (3). Head up onto the ceiling and find the green switch at right. Get (4) in a crystal in the immediate right. At the bottom area, activate the sand upwards and go all the way right to (5) in a crystal. Get the Green Star at the bottom. If you've followed my walkthrough, you should have gotten 3 Green Stars by now and can now access the Trial Galaxies. After Rosalina's explanation, head down towards the Garage and use the green Launch Star nearby. See my Trial Galaxies section for more info. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.54] *Honeyclimb Galaxy* Star #1- Scaling the Sticky Wall All right, a Bee Mario encore! In case that wasn't clear...get the Bee Mushroom. Use the sticky honeycombs to climb the wall and fly off at dead ends to reach a new line of them. Get the ? coin to make some move. Keep climbing up and use the Launch Star at the end. This time, climb while avoiding the flying boulders and use the next Launch Star. Climb some more and avoid or fly over the bugs. DO NOT POUND THEM! Use the moving honeycombs, then follow the coins until you reach the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.55] *Bowser's Dark Matter Plant* Star #1- Darkness on the Horizon Head across the platforms, avoiding the dark purple matter (that's some dangerous instant-death goo). Now head over several moving platforms and right to the gravity-changing area. Pay attention to where you stand as flipping can be hazardous to Mario's health (or rather life & death). On the ceiling, jump to the L-platform and stand in the bottom left to stay safe. See how you flip? Jump to the red platform and ride it to another L one. Stay on the top left this time, then you'll flip and you can jump off to a safe, no-gravity zone. Climb the pole and you'll see rotating holes on this platform, so obviously avoid those. There are puddles of dark matter covering some areas of moving platforms. Avoid the puddles as you head right to some circling platforms. Long jump to avoid the goo, then head right and upwards to Gravity Part II. Use the blue platform to reach a sort-of-F platform, then to a + platform. Stand in the top left until you flip, then in the bottom left until you flip again, then in the bottom right. On the next block (an L), stand in the top left until you flip to land safely. Take the rising platform and break the crystal to free the Luma. Use the stairs to reach another Luma and get the Life Mushroom. At the next set of stairs, your fight with Bowser commences... well, sort of. You fly to another planet and THEN it commences. The first stage is the same as last time. Avoid the shockwaves and fireballs, AND avoid his new attack--a swish of his tail that can knock you on your bum quick-like. Find a blue glass dome to stand on and dodge Bowser as he crashes through to the hot lava. Spin attack the tail when he turns his back on you, then spin attack Bowser-ball as he rolls back at you. Watch where he spins, because he can change his plane of direction. Spin him 2 more times to get the Grand Star. If you have followed my walkthrough from the beginning up to now, Rosalina will allow you to skip ahead to the Bowser fight, but if you want to fully complete the game, say "Wait" and continue on. Between the Kitchen and the Bedroom, backflip to the upper level of the storybook building, and use the transporter on the strip at left to reach the Engine Room. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.6] *Engine Room* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.61] *Gold Leaf Galaxy* Star #1- Star Bunnies on the Hunt When you land, a few bunnies are looking for blue star chips. What a coincidence that Mario showed up! Head left and around a wabbit to a ledge. Cross it, then wall jump to the top for (1) by the Piranha Plants. Drop off the ledge to find a trio of stumps surrounding a wabbit ('scuse my lissssp). Pound all 3 stumps and use the Sling Star to reach (2). Drop off at right to the ledge behind the waterfall. Break the crate at right for (3), then head back down to the start of the level. Head right this time and shake at the flower to reach the upper ledge. Transform into Bee Mario and fly up to the purple flower. Pwetty fwoer (okay, I'll stop with the Elmer Fudd jokes now). Fly up again to a ledge and use the trampoline to get (4). At the waterfall's upper ledge, fly to the higher ledge at left and up to the cave where the boulders pop out. Fly up above it, then fly to the upper right ledge where you'll just barely make it up there. Get (5) on the fountain, obviously losing the bee costume. Head back down to the beginning of the level and use the new Pull Stars to reach the Launch Star. Now to chase another dang bunny. You can pound the switches to set up wall barriers, but I just find it makes your job harder. If you get close, try aiming your Wiimote at the bunny and shoot a Star Bit at it to slow it down. Once you nab the rabbit, you get the star. Star #2- Cataquack to the Skies Head left past the boulders and use the Cataquack here to reach a Sling Star. On the new ledge, transform into Bee Mario and find a nearby pen with 2 Cataquacks. Have one spring you up and fly to get extra momentum to reach the upper ledge. Use another Cataquack to reach the next ledge with a switch. Pound it for Star Bits. Follow the narrow path behind the waterfall to the next ledge and use the Launch Star. Look for a Cataquack symbol and trace a path from a Cataquack to there to be launched to the nearby planet. Repeat the process here to reach a barred planet. Have the last Cataquack launch you at the end to a Launch Star. Defeat the Moles and pink enemies here to clear some space for the Cataquack. Have him launch you within the grass to reach a Bee Mushroom. Use the Cataquack again to launch and fly to the jagged tower at left. Fly across the platform and flowers to get the star. Star #3- When It Rains, It Pours Head left up the path and side flip or wall kick & spin atop the boulder cave. Get the Bee Mushroom on the cloud and obviously avoid the rainwater as you do this. Shake the Wiimote at the flower by the series of purple ones to fly atop the cloud. Fly across a bunch of them to the deck. Use the swing to reach the cloud nearby, then fly to each of the following ones to the platform. Use the trampoline at the end of the narrow paths, then use the swing to reach the left side. Avoid the rain pouring down from the cloud here and use the trampoline at right to reach the upper ledge. Quicky hide from the rain, then ride the cloud to another ledge with a trampoline. Use it to head further up, and pound the block at right. Use the vine to reach the very top where a Monty Mole in a cannon awaits. If you're still Bee Mario, this will make your job much easier. Just fly atop the glass dome of the cannon and pound it 3x to win. If you lose your costume, pound the red switch around the cannon to raise the platforms and reach the glass dome. Obviously, avoid the spikes between the platforms and the bubbles if you want to just fly up to beat the Monty Mole. Star #4- Secret Star- The Bell on the Big Tree Re-enter Cataquack to the Skies. Head left and have the Cataquack launch into the Sling Star. Head around to the right side of the tree and use the bubble to float up and hit the bell to summon a series of musical notes. Float into each within the time limit to win the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.62] *Sea Slide Galaxy* Star #1- Going After Guppy Oddly enough, Guppy is a goofy-looking shark. Cue the Jaws theme *duh duh, duh duh, duh duh duh duh duh duh duh duh duh*. Approach the shark to start a race, except the object is to swim through all 8 rings he leaves behind. If you skip a ring, you need to go back and get it, otherwise you'll start over again; the same thing happens if you're too slow in reaching a ring. The ring will start to blink if you're going too slow. Use the Koopa Shell to swim faster and avoid the eels, hot air, and whirling seaweed. The locations of the rings are pretty obvious. Once you go through all 8 rings, you'll win the star. Star #2- Faster Than a Speeding Penguin Talk to the reddish penguin by the finish line to start the race. Now you'll have to beat 5 penguins in a race to the finish. They get a good head start as Mario is a REALLY SLOW swimmer. Dive down and get the Koopa shell to speed up. Head forward and avoid the whirling seaweed. Use the rightmost tunnel to proceed and through the gates that leave a gap on the bottom as they open & close. Head through the 2 rings following this to boost your speed, then make a turn and you're done! It's not too hard to win, but it might take a couple of tries. My Personal High Score: 1:21:36 A Hungry Luma appears by the Engine Room for getting this star. See my Hungry Lumas section for more info. Star #3- The Silver Stars of Sea Slide Yup, they're back, and they're really scattered this time. Swim ahead to the small island and transform into Bee Mario. If at any time you touch water, get the Bee Mushroom back, because you definitely need it throughout this level. Fly up to the tree here, then to the cloud, and to the arch for (1). Fly to the next palm tree, then to another arch, and to the sandy beach. Head left and use the cannon. Aim for the Starshroom ship, then use the Pull Stars to get (2), then use the Sling Star to head back. Fly to the next island, then to the dock by the lighthouse. Head right and fly atop the palm tree. Fly straight up above the tree for (3). Now jump into the ocean ahead and get the Koopa Shell underwater to speed things up. At the stone structure, use the Sling Star to return to the start of the level. It might seem like a wasted trip, but it's easier to return this way than to head all the way back. Get the Bee Mushroom, then fly back and around the opposite way to the pillar just before the big tree. Fly to the closest bough, then to the next two on the left, and then up & right. Keep heading up to the top of the tree for (4). Jump into the ocean and swim left to the stone structure from before. Spin atop the green valve to release a jetstream of water, then hop in to ride it to a sandy planet. Head up to the old penguin and get (5), then use the Launch Star to head back. Use the Sling Star to reach the beginning of the level and get the star. Finally! Star #4- Secret Star- Hurry, He's Hungry Re-enter The Silver Stars of Sea Slide. Begin collecting lots of Star Bits, at least 40. Swim to the beach ahead and feed the Hungry Luma by the cannon to access a new planet--another disappearing tile planet. It's much easier if you're Bee Mario. Now you need to collect every musical note on each and every tile. Use the same strategy as before by sticking to a single path until you hit a dead end, then switch to a new path. If you get really stuck, fly to the closest path to start again. Once you get the last musical note, the planet is impossible to fall off of and you can drop to the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.63] *Toy Time Galaxy* Star #1- Heavy Metal Mecha-Bowser This galaxy is one of my favourites. The look of the planets alone is really creative. Hop on a train when it approaches and use the Launch Star. You'll meet a new enemy here called a Mechakoopa, which you can defeat with a single ground pound. Head along the pink walls, then to the new area past the robot. Spin the screw on the blue area and drop down. Next to the trampoline down there, spin the blue screw, then bounce back up. Before using the bridge, backtrack to the 2nd robot and spin the nearby screw. Go right to the wall and past the lasers along the wall to the rotating fan. Jump to the screw in the middle and spin it to stop its movement. Head left to another screw and spin it to release the bridge, then backtrack down to the bridge and up to the Launch Star. Head across the moving conveyor belt and get the ? coin to unleash a new Power-Up. Get the Spring Mushroom to turn into Spring Flower Mario...nah, just kidding... Spring Mario bounces constantly, never stopping until an enemy attacks or you touch water. By holding A, you can bounce even higher, a super- spring if you will. Wall jumping sure is fun with Spring Mario :oD Head towards the robot and super-spring up to the platform, then head across the conveyor belt towards a laser enemy. Spring on an angle to the next conveyor belt to avoid him, then right & super-spring to the top and a Launch Star. Spring atop the bottle, then pound the stone & use the Launch Star. Now to conquer Mecha Bowser. It's like a Bowser action figure :oD Wall jump up the left leg and spin the screw, then use the pipe to reach the right leg. Spin the screw here to really begin disabling the robot, and use the Sling Star. On the torso, spin all 4 screws while dodging the fire bar, then use the pipe that appears below. Head up his arm and spin the screw, then use the Launch Star quickly before you fall off. On the head, transform into Spring Mario and head up, avoiding the enemies and fireballs, then super-spring to the nose. Dodge the lasers and head up to the top of the head. Pound the stack of blocks to disable Mecha Bowser and get the star. Star #2- Mario Meets Mario Use the train to reach the Launch Star. Once again, time to collect star chips. At right, get (1) from atop the laser enemy, then head to the green block with a crystal. Break it for (2), then use the trampoline to get (3). Head left onto the big screw and get (4) from the blue screw. Spin it to raise the opposite end of the giant screw. Head to that side on the tip for (5), then use the Launch Star that appears nearby. You'll soon reach...yourself?!? This is an awesome part! You probably already know that red blocks are lava, green blocks are disappearing tiles, and you'll soon figure out that yellow ones begin turning. The goal is to find all 5 silver stars on this treacherous terrain. It's really not that bad. (1) is on the right side of yellow blocks, (2) on the left side of yellow blocks, (3) on the next area of yellow blocks, (4) in the top left area, and (5) by the yellow blocks off Mario's "eyes". Head all the way back to the starting block for the star. My best advice is to long jump to skip over blocks that can remain safe for several treks over the blocks, especially on the way back to get the star. The green tiles can't be tread over more than once, but the yellow ones are workable if they are flat when you jump, so timing is crucial. Star #3- Bouncing Down Cake Lane A quick note: This level is guaranteed to make you crave dessert :oD Ride the train to the Launch Star, then transform into Spring Mario. Wall jump easily with a single super-spring and let him do the rest of the work. Head right over the conveyor belt and (yummy) chocolate way down to the cake plate. Sping onto the cake and over the fork to the rotating cake. Head left against the rotation direction over the gaps, then wall kick off the two vertical forks to reach the Sling Star. Atop the ice cream cone, grab the popsicle stick pole and jump from one to the next onto the rotating lollipops (!) Jump over the shockwaves to reach an icy area and jump (DON'T SKATE!) on the steps, then hop to the closest lollipop. Dodge more shockwaves, then head around the stone building to the crystals. Spin at them, then wall jump and collect the Life Mushroom. Use the cannon, aim at the Launch Star, and fire away. Climb the spoon platforms against the cake, then spin at each candle flame (5 total) to snuff them out, and use the Launch Star. Time to fight another Monty Mole in a cannon. These guys really should quit their day job :oP Use the Spring Mushroom to super-spring atop the glass dome & pound it. Avoid the surrounding fire blasters, Mechakoopas, and electric balls he shoots out. On the 3rd hit, time it so you aren't shocked by the electrified cannon! Now you can collect the star atop the cannon by super-springing. Star #4- Secret Star- The Flipswitch Chain Re-enter Mario Meets Mario. Use the train to reach the Launch Star as usual and begin collecting Star Bits with a goal of 50! Find the Hungry Luma atop the rounded blue platform. Feed it the Star Bits and use the new Launch Star to reach a new planet. Every blue switch now needs a hand (or rather, a stepping foot) to change it to yellow. Obviously, watch the Tox Boxes for a safe zone while doing this. Head right to activate the first switch, then another one nearby underneath. Backtrack to the start for the 3rd, then jump over the robot to another area with more Tox Boxes and spike-lined moving platforms roaming about. Head down over 3 switches, then 3 more past the moving platforms. Head back up now, and hit 3 more by the platforms near a pipe. Head down again to the last 3 switches by even more platforms. Jump atop the nearby block for the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.64] *Bonefin Galaxy* Star #1- Kingfin's Fearsome Waters Use the Launch Star on the Starshroom ship. Dive into the ocean to meet Kingfin, a giant bony fish haunting the briny seas. The object is to attack Kingfin with Koopa Shells FIVE TIMES!?! Avoid the Torpedo Teds and shake the Wiimote to swim a little faster (the shells also help with this). When the star appears, find it by the big hole. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.65] *Bowser Jr.'s Lava Reactor* Star #1- King Kaliente's Spicy Return When you land, a Launch Star is trapped in glass. Head around the narrow planet and lure a Bullet Bill to the case to use the Launch Star. Get the Life Mushroom here, then cross the sinking platforms to a couple of enemies shooting coconuts. Spin at them to defeat them, then use the Launch Star for a rematch with King Kaliente. This time, he will shoot both fireballs and ice rocks, with meteors dropping from above. The strategy remains the same: spin at the green coconut he shoots out and remember to spin it again if King Kaliente bops it back at you. Hop quickly on the platforms as they sink if you stand on them too long. Repeat this 2x to win the Grand Star. Head to the Engine Room, then use the transporter nearby to reach the Gate (where you started the game initially), then use the next transporter to reach the Garden. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.7] *Garden* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.71] *Deep Dark Galaxy* Star #1- The Underground Ghost Ship Use the cannon and aim for the left planet, setting the crosshairs on the Rainbow Star if you can. If you hit the star, you can knock out the pink rock-shooting enemies here easily. Get the Fire Flower, then quickly use the Sling Star to head back, then light two torches at the gate to open it. Defeat the Magikoopa, then dive into the river ahead to a ledge with a blue Toad and a Star Bit arrow. Spin the blue lever to open another gate, then swim up to another blue lever. Spin it, then surface. Use the stairs to reach the ghost ship where you will fight a new mini-boss, Kamella. Basically, she's a giant Magikoopa who will summon fireballs, 2 other Magikoopas, and a Koopa Shell. When she shoots out the shell, spin it to grab it, then aim and fire at her. After the 2nd hit, she will move up to the lookout deck above. Head left and climb the pole, then jump right to the much smaller fight area. If the other Magikoops get annoying, clear them out first, then bop Kamella 2 more times to win the star. Star #2- Bubble Blastoff Defeat the Monty Mole who has taken over the cannon by pounding on the glass dome or kicking coconuts at him. 3 hits and he's toast! Use the cannon and once again, aim at the left planet, getting the Rainbow Star if possible. Get the Fire Flower, then use the Sling Star and light 3 torches this time by the gate to activate an Ice Flower. Use it, then run across the river, and hop up 4 spouts, then jump to a pole. Climb it, then head left and down to another pole. Jump to a nail to swing and propel yourself left. Get the ? coin to summon 5 Sling Stars, and use any one of them to reach a bubble launcher. Use a bubble to reach a platform, then head left and down to another bubble. Once you land, drop off at left, avoid the fire launchers, and climb up 2 poles. Avoid the fire bar and use the bubble to launch to a new planet. Dodge the bouncing fish and pound 3 stumps to activate the bubble launcher. Use it to reach the last planet--a weird one at that. Jump over the shockwaves and pound when a tennis ball rolls under you to create a watermelon (?!?) inside. Keep doing this 3x until the glass dome breaks and you get the star. Star #3- Guppy and the Underground Lake Head forward through the already-opened gate and dive into the river. Swim towards Guppy, that gullible shark, and he will challenge you to another 8 ring race. This race is a bit tougher, and the same rules apply--miss a ring and you lose; swim too slowly and you lose. Get a Koopa Shell to swim faster, keep up with Guppy, and it shouldn't be too bad. The rings' locations are pretty obvious. When you get the 8th ring, the star appears by the sunken ship. Star #4- Secret Star- Boo in a Box Even though the ? is on the first star level, re-enter Guppy and the Underground Lake instead. Dive into the river like before, but this time ignore Guppy and find a Koopa Shell. Swim over to the sunken ship with a bunch of mines guarding it. Aim and fire the shell at the mines to blow 'er up REAL good! Use the Launch Star that appears to reach a puzzle of sorts. It's Mario v. Boo & Spiky Ball. First, swing from a nail to the gravity arrow and spin. Then, use the trampoline to reach another arrow and spin. Use the bubble and spin yet another arrow. Spin into the crystal to release a light beam and lure the Boo into it to release the star. Use the bubble to reach the arrow and spin to find it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.44] *Dreadnought Galaxy* Star #1- Infiltrating the Dreadnought Rush between the lasers and keep heading up, dodging lasers and shockwaves to the top of the building and use the purple trampoline enemy to reach the Launch Star. Defeat all enemies here to activate a pipe and use it. Head right and wait for the walls to retract before continuing. Wall jump as the next set of walls gets close, and head left once atop them for a Life Mushroom. Now head right and dash across the 3 crushing wall pieces when they're all down. Spin the gravity arrow, then wall jump between the crushing walls. Head across the cannons and 2 more platforms and spin another gravity arrow. Time this next move carefully by using the trampoline when the walls are furthest apart and the cannonballs are gone. Push to the right side to land, then use the trampoline enemy to reach another ledge at right avoiding an onslaught of cannonballs. Use the trampoline to reach the pipe and return to our reguarly scheduled programming. Ahem...dodge the Bob-ombs and jump on the green Topman to use him as a trampoline and reach the upper ledge. Do this a few more times to head up to 2 walls moving up & down. Wall jump along with them to the top and use the Launch Star. Next, use the Sling Star on the other side to reach another planet. Head down to find an encased jetstream. Lure a Bullet Bill to that case to break it and overflow the planet. Head up on a ledge that is just on the surface of the water with a Mechakoopa. Head right, dodge the lasers, and reach another platform. Dodge more lasers and jump left to the ledge with the star. Star #2- Dreadnought's Colossal Cannons Head up to the screw and stay on the right side, long jumping to reach the platform as you move ahead. Dodge the Chain Chomps and step on all blue switches to turn them yellow. When you hit the last one, the electric barriers disappear. Head to the next set of switches and repeat the process to stop the rolling Chain Chomps and the electric barrier again. Head up to the big screws, staying on the right side of each to move ahead. Spin attack the coconuts to defeat 2 enemies and lower the bridge to reach the Launch Star. Jump to the platform ahead which will start moving through an electric field with cannonballs firing every which way. Dodge all cannonballs and jump over the electric barriers as they appear. Jump to the next moving platforms, letting gravity do its magic, and dash under the Thwomp when you come to it. At the very end of the level, avoid the shockwaves and jump to the right purple trampoline enemy to get the star. Star #3- Revenge of the Topman Tribe Jump on the green Topman to reach a Sling Star and use it. Spin 2 red Topmen into the electric fields to free the trapped Luma and summon another Sling Star. Pound the red switch to activate 5 blue star chips. Oy...it never ends! Find (1-4) on the sides of the cube-shaped platform and (5) by using the green Topman as a trampoline. Use the Pull Stars that appear to reach a Launch Star. Under the silver bullet you land on is a Life Mushroom. Navigate the minefield by using the Pull Stars and avoid the cannonballs to reach the end. Getting into the Launch Star here can be tricky, so try pushing the Control Stick in its general direction and moving between Pull Stars in mid-air. When you get close, shake the Wiimote to pull Mario into it. Avoid the shockwaves on the long path ahead to a Launch Star. Head up to start a rematch with Topmaniac. The fight is the same as before--just jump on him to retract its spikes and spin it into the electric barrier. Avoid the red Topmen and spin at Topmaniac 2 more times to win the star. Star #4- Secret Star- Dreadnought's Garbage Dump Re-enter Revenge of the Topman Tribe. Head to the underside of the planet you start on to find a pipe. Use to find another garbage dump with a robot janitor. Like before, you have 30 seconds to toss Bob-ombs at the garbage piles. Aim each Bob-omb at the yellow lights among the garbage. It's tougher than the last time, but you should be able to start a chain reaction at least once. Be quick, but get the Bob-omb as close as possible to each yellow light or it won't blow up all the garbage in its area. If you get it all done, you win the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.45] *Melty Molten Galaxy* Star # 1- The Sinking Lava Spire Head across the lava-infested area and, when the lava geysers are down, jump across to the next area. Dash across the sinking platforms to a big structure. When the hot air geysers are down, head right and pound the switch. Wait until the next set stop, then wall jump up to the top. Use the next 2 Sling Stars, then the Launch Star over the volcano to witness a great explosion. Collect lots of Star Bits! Use the next Sling Star and head to the topside of the next planet. Use the Pull Star path, timing it to avoid the small bursts of fire coming from the sun planets. Use the Launch Star at the end, then the next one in mid-air. Use the Sling Star to find a broken up area with lots of lava and fiery rocks with 5 star chips. Get (1) at left immediately, (2) off the geisers at right, (3) along the left by more geisers, and (4) and (5) at the end of the path ahead. Use the Launch Star that appears to the actual spire mentioned in the title of this level. Head across the sinking platforms to reach it... and it will start to sink. Oh snap. Quickly head around to the right, and avoid the falling rocks. Pound the switch to lower the wall, then wall jump up to the next area and head left to finally reach the top. Spin the crystal 2x to nab the star. A hungry Luma appears by the Garden for getting this star. See my Hungry Lumas section for info. Star #2- Through the Meteor Storm Obviously you'll need to dodge falling meteors this time around. Head over to two torches and lure the fiery rock enemies to light them both and use the Launch Star. Dash under the Thwomps and over the gaps. A 1-Up under a Thwomp is in a safe zone, so you can grab it. Keep heading right to another Launch Star. Now for the 5 star chips show. Heeeeeeeeeeere's...annoyance! Use the platforms carefully to get all 5: (1) is found at left by breaking a crate, (2) in the bottom right by a Life Mushroom in a crystal (which you should nab), (3) on an island up ahead, (4) just ahead of the last one, and (5) just left of the last one. Head back a bit to use the Launch Star. Defeat all the enemies once you land to make this next part easier. Lure a Bullet Bill to crash into the encased Launch Star and use it. All right... a roller ball! This one's not too bad. Jump on the ball to start and roll it carefully along the path, over the moving platforms and jumping over the holes in the tublar structure. Towards the end, jump to the moving platforms, then higher up to the hole by the flag. Climb the pole to reach the star. Star #3- Fiery Dino Piranha Remember Dino Piranha? I guess you didn't QUITE wipe him off the face of the earth...I mean universe :oD Head up as usual across the sinking platforms, this time along the right side following the lava geisers and climb the wall ahead to reach a pipe. Use it, then the Sling Star ahead. Defeat ALL the fiery rock enemies to summon the Launch Star. Dodge the flaming streams and hop the gaps to the next Launch Star. Nooooooo.... more star chips. Bah :oP Find (1-3) on the underside, and (4-5) on the topside, using the lowest and highest platforms (respectively) to reach them. Get the Life Mushroom, then use the Launch Star on the high end. Use the Sling Stars across the sinking platforms to the end. Since you got a free Life Mushroom, you can probably ignore the Luma Shop, unless you're short on lives and need a 1-Up. It's 30 Star Bits as usual. Use the Launch Star just right of the Luma to reach your mini- boss, Fiery Dino Piranha. This time he comes equipped with fireball firing action! Like last time, spin attack the nut on the end of his tail 4x, but wait for the fire to dissolve first. You might lose health points here, so get coins from the crystals if you can. He's harder than before but not too bad. Beat him and you win the star. Star #4- Secret Star- Burning Tide Re-enter The Sinking Lava Spire. Start collecting Star Bits right away (at least 80). Most of them will come from the volcano ahead, but get as many as you can before then. Head across the sinking platforms and wall jump up the structure to the Sling Star. Use the next 2 stars and get LOTS of Star Bits from the exploding volcano. Use the Sling Star to find the Hungry Luma. If you have less than 70 Star Bits, quit now and start the level over again. If you have 70-79 Star Bits, get the last 10 that circle the 2nd sun ahead, but don't go any further ahead or you won't be able to backtrack. Feed the Hungry Luma on the planet here and use its Launch Star to reach a new planet. The tide is actually lava and the path gets absorbed as the tide ebbs and flows. You need to collect 5 silver stars. Try getting the Life Mushroom around here to give you an advantage. All 5 silver stars are in brown non-safe zones that you will need to carefully step onto, then retreat to white safe zones when the tide returns. Once you get all 5 stars (I can't really explain where they are, but just keep heading around the planet to find them), the Power Star appears in...a non-safe zone. Crap...Wait for the tide to lower, then quickly get it before it comes back. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.46] *Matter Splatter Galaxy* Star #1- Watch Your Step Yup, you've seen this before. This time, the platforms appear and disappear more randomly. Head through the area to a pipe and use it. Wall jump to the ledge in the upper right, then wall jump again to the upper left. Follow the path left, then back right as the matter changes direction. Wall jump yet again, then left to another pipe. Transform into Spring Mario here and get the ? coin to shift the matter's direction upwards. Spring along the platforms, then onto a solo one very near the top. Use the Sling Star at the end to a dark area with more (dis)appearing matter. Be careful and slowly follow the emerging path. It's best if you just go with the flow, but if you need direction, go straight, then left, jumping to the platforms. Go forward down the middle, then left & straight to the Magikoopas. Avoid or beat them, then keep left whenever possible. Head right all the way, then long jump left and head up to the star. Whew! Now you are officially finished Mario's stars in the Comet Observatory. With 120 stars in hand, talk to Rosalina to reach the final boss galaxy...as Mario that is ;o) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M6.8] *Bowser's Galaxy Reactor* Star #1- The Fate of the Universe Head up into the blue spotlight and follow it up the wall, using its gravitational pull. Head right onto another spotlight, then again until you reach a new path. Use the next spotlights while dodging the fire bars. Jump carefully so you don't hop out of its gravity and into the black hole. Get the 1-Up if you can, then drop down to the path below. Use the next 2 spotlights to head up, dodge the fire bars, and use the giant spotlight to reach a new planet. Head across the sinking platforms, avoiding the streams of fire and use the big spotlight at the end. In a repeat of Space Junk Galaxy, head right as the blocks form ahead of you. Step quickly as they disappear after a short while, and stay on the path without lingering. Head left and upstairs to the big spotlight. In a Dusty Dune rerun, head over the moving platforms and dodge the fire bars (and of course the instant-death quicksand) to the big spotlight ahead. Another Space Junk area, this time more complicated. Head right and Wall Jump as the walls form ahead of you. Head left, avoid the fire bar, and wall jump up another set of walls to a gravity-pull area. Head right and jump over the fire bars VERY carefully to avoid being pulled below into the black hole. At the end, jump down to the spotlight. This area is brand spankin' new. Head across the platforms and avoid the Bullet Bills by luring them into the Bowser statues (a great source of coins if your health runs low). Head right and dash under the Thwomp. Head across more sinking platforms and green rotating ones to a similar area connected to the last one...somehow (I REALLY can't explain the physics of this, so keep a willing suspension of disbelief here!). Now you'll need to dodge Bullet Bills AND a Banzai Bill that is fired occasionally and moves straight down the pike. Once it passes, head up the middle and use a green platform to more rotating ones. Dodge another set of Bullet Bills and a Banzai Bill, and head along either side to a Launch Star. Wow...that was intense! Head up the stairs quickly as Bowser Jr. releases meteors on your head. Get the Life Mushroom at left, and the 1-Up at right if you want, then at the top, you'll be launched to the next planet to begin the final Bowser fight. Stage One: Avoid Bowser's shockwaves and fireballs. When he curls into a boulder, time it so you spin attack his face to form Bowser-ball, then spin attack again for a hit. Repeat just once with 2 spin attacks to move on to the next planet. Stage Two: Surrounded by green bulbs, time it so when Bowser rolls towards you, spin at a bulb for a hit and spin attack Bowser-ball. Repeat once with 2 spin attacks for the last stage. Stage Three: Like in previous Bowser fights, avoid shockwaves and fireballs, and stand by a blue glass dome that Bowser can crash through. Spin attack his tail when he turns around after a face-to- face encounter, then spin attack Bowser-ball. Repeat once with 2 spin attacks and *YOU WIN*! Watch the closing cinema from beginning to end. After the credits finish, you unlock the Purple Coin Comets. See my Purple Coin walkthroughs under Prankster Comets. Once you finish all 10 of them, re-enter Bowser's Galaxy Reactor and defeat him AGAIN just like above. Watch the closing cinema and credits AGAIN to unlock Luigi. As Luigi, you need to complete the ENTIRE GAME *AGAIN*! All the stars are exactly the same, but you'll notice that Luigi is faster and a higher jumper than Mario. Catching rabbits sure is easier :oD You will also notice that the Cosmic Comets will be against Cosmic Luigi, who is a LOT harder to beat than Cosmic Mario. The Honeyhive Cosmic Comet race will be along a slightly different path, and see also my notes under Sea Slide Cosmic Comet for beating the *EXTREMELY* hard star there. Once you finish Luigi's initial stars, finish Bowser's Galaxy Reactor to open up the Purple Coins challenge. Finish that AGAIN (arrrggghhh!) and defeat Bowser again to open up the Grand Finale Galaxy. See my section on that below. Now you have FINALLY finished the game as Mario and as Luigi. *~*~*~*CONGRATULATIONS*~*~*~* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M7] *Items* 1-Up A green mushroom that gives Mario an extra life. Lives allow you to continue attempting the same task to get a star. Life Mushroom A red mushroom that doubles your health meter to 6, the maximum number it can reach. If your health drops below 4, you will lose the extra meter. ? Coin A large coin that opens up a secret, either revealing a Power-Up, a chain of musical notes that can be collected for a 1-Up or other reward, such as Star Bits or coins. Coin Official Mario currency that can replenish 1 health point on your meter or can be tallied up for a high score. Purple Coin Special currency that only appears in Purple Comet star levels. Collect all 100 or 150 that appear for a Power Star. Koopa Shell Used to bop enemies, open up cracked walls, or open treasure chests. Green ones need to be manually aimed, red ones have a homing device that aims it for you, and golden ones open golden treasure chests. Walk into the shell to automatically pick it up, then shake the Wiimote to throw it. Star Bit A small starburst that is collected by aiming the Wiimote at them. Collect increments of 50 for a 1-Up. They can also be aimed at enemies with the Wiimote & shot out with B. They are also used to feed Hungry Lumas based on the number they give. Power Star A star collected by finishing a level within a galaxy, used to access other galaxies within a dome in the Comet Observatory, and to access Bowser's galaxies for Grand Stars. Grand Star A giant star collected from completing the boss level of a galaxy. Used to power up the central system of the Comet Observatory in order to rescue Peach & eventually return home, and to open up more domes within the Observatory. Pull Star A small blue star with a bubble around it. Aim with the Wiimote and press A to attach Mario to the star. Use several of them to float through space. Sling Star A small star that will send Mario to a nearby planet. Shake with the Wiimote to sling within it. Launch Star A big star that will launch Mario through the galaxy to another planet. Can be activated by a Luma, appears on its own, or is activated by completing a task. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M8] *Power-Ups* Bee Mario First acquired in Honeyhive Galaxy in a yellow/brown striped mushroom. Turns Mario into a bee and gives him the ability to fly. Press & hold A to fly, using the Control Stick to change direction. Tap A to save power. Turns back to normal if attacked by an enemy or touches water. Ice Mario First acquired in Beach Bowl Galaxy in an ice flower. Turns Mario icy and gives him the ability to skate on water and Wall Jump on waterfalls. Shake the Wiimote to skate and Wall Jump normally. Power will run out after a minute or so. Boo Mario First acquired in Ghostly Galaxy in a white mushroom. Turns Mario into a giant Boo. Hold down A to float and shake the Wiimote to turn invisible and pass through walls. Turns back to normal if you walk into light or are attacked by enemies. Fire Mario First acquired in Freezeflame Galaxy in a Fire Flower. Shake the Wiimote to spit out fireballs, which can light torches and attack enemies. Its power runs out quickly. Spring Mario First acquired in Toy Time Galaxy in a silver mushroom. This is tough to control as Mario constantly bounces. Press & hold A to spring even higher. Move normally with the Control Stick. Turns back to normal if you touch water, use a Launch Star, or get attacked by an enemy. Flying Mario First acquired in Gateway Galaxy in a red star. Jump, then shake the Wiimote to spin and begin flying through the air. Use the Control Stick to maneuvre his direction (up for down & down for up). It lasts for about 2 minutes before its power runs out. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9] *Hungry Lumas* Pink Lumas are found throughout the Comet Observatory and within galaxies (included in my walkthrough, often as Secret Stars), appearing once you acquire certain Power Stars throughout the galaxies. Approach them and aim the Wiimote at them (make sure there is a target on the Luma and it asks for Star Bits), shooting with B to feed them Star Bits. Feed them the number of Star Bits they require to reveal a new mini-galaxy to visit. Here is a list of Hungry Lumas & how to finish the galaxies they reveal. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.1] *Sweet Sweet Galaxy* Hungry Luma: Next to Terrace Revealed After: Honeyhive Galaxy, Big Bad Bugaboom Star Bits: 400 Star #1- Rocky Road Awesome retro music! Long jumping (Z+A while on the move) will save your life here. Find the safest place to start when there are gaps between holes to land on. Long jump over the electric lines and across giant holes to land safely on a gap. Continue this to reach the second stage where the floor moves left/right with electric lines along the sides. Use the same strategy here, staying away from the walls. The next area rotates in a circle and has much larger holes in different shapes. Again, long jump across the big ones, landing on the gaps. You can even spin for a little extra momentum and kill a bit of time to land safely. The last stage is a bit of a doozy. I suggest starting on the orange platforms with holes, then long jump to a pink platform and over the electric lines to reach a wafer cookie platform. Climb the cake to get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.2] *Sling Pod Galaxy* Hungry Luma: Next to Fountain Revealed After: Space Junk Galaxy, Tarantox's Tangled Web Star Bits: 400 Star #1- A Very Sticky Situation A tip: Because I'm right-handed, I tend to switch the Nunchuck into my left hand and use the Wiimote with my right hand to get a better aim at the Sling Pods. You can do this as a righty or a lefty by using the Wiimote in your dominant hand. Use the Sling Pod and fire between the cannonballs, heading left to the Sling Pod surrounded by moving walls. Fire into the Sling Pod across from the 1-Up to earn it, then head up to a new stage. Use the Pull Stars to pass by the mines, then pass the fire bars. I would ignore the 1-Up here as it's very risky. Keep heading up and aim for the star between the moving walls at the end. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.3] *Drip Drop Galaxy* Hungry Luma: Next to Kitchen Revealed After: Beach Bowl Galaxy, Sunken Treasure Star Bits: 600 Star #1- Giant Eel Outbreak Dive into the ocean and find a Koopa Shell. The green ones will attack based on where you aim, and the red ones have a homing device that will hit an enemy if it's within your range. There are 3 eels roaming the big sea that you must hit with a shell to defeat. Only 1 hit per eel nets you the star, located on the sunken ship. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.4] *Bigmouth Galaxy* Hungry Luma: Next to Bedroom Revealed After: Dusty Dune Galaxy, Soaring in the Desert Winds Star Bits: 800 Star #1- Bigmouth's Gold Bait Dive into the ocean and spin at the brick wall to delve further into the watery depths...Ahem...Surface and wall jump to the upper level of ocean (don't make me explain the physics!). Swim to the golden Koopa Shell, nab it, then swim back through the hole in the brick wall. Surface to the beginning and smash open the golden treasure chest to free a Toad who gives you a star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.5] *Sand Spiral Galaxy* Hungry Luma: Next to Engine Room Revealed After: Sea Slide Galaxy, Faster Than a Speeding Penguin Star Bits: 1000 Star #1- Choosing a Favorite Snack Avoid the Magikoopa and electric barriers to reach a Sling Star just ahead. Here you can choose whether to continue as Bee Mario or Boo Mario. Head across the moving platforms either left for Boo or right for Bee. Personally, I've never tried Bee Mario, as Boo Mario is fairly easy. For Boo Mario, avoid the spotlights, the love- struck Boos (ew!) and the bubbles that will cause you to sink in the instant-death quicksand. Either way, use the Sling Star at the end to reach a rotating platform with trecherous mines and gaping holes. Become Rainbow Mario at the start to blast through the mines and keep grabbing more of these stars as you move along. Make your way to the inside layer before the moon with the star on top. When you get close, long jump to the moon and get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.6] *Boo's Boneyard Galaxy* Hungry Luma: Next to Garden Revealed After: Melty Molten Galaxy, The Sinking Lava Spire Star Bits: 1200 Star #1- Racing the Spooky Speedster Use the pipe, then transform into Boo Mario. Shake the Wiimote to become invisible and pass through the wall. Head up & approach the Big Boo to start a race. You have about 1 minute to beat the Big Boo. Use the wind streams throughout the race to speed up and shake the Wiimote to turn invisible and avoid the obstacles. It's best to just go with the flow, but if you need some direction: Head right, then down, avoiding the right path. Head right to the fans, then all the way down. Get the ? coin to activate a fan that will let you speed up. Keep heading down and get invisible to head through the walls. Head all the way down to the finish line to win the star. My Personal High Score: 00:56:83 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M9.7] *Snow Cap Galaxy* Hungry Luma: Next to Gate Revealed After: Gateway Galaxy, Gateway's Purple Coins Star Bits: 1600 Star #1- Star Bunnies in the Snow This star is REALLY, REALLY annoying. The first part is straight- forward: Use a Koopa Shell to open the treasure chest, and use the Sling Star. You now have 150 seconds to catch 3 bunnies. Sounds easy, but time is eaten up by the ridiculous task of activating 4 switches and searching through the snow. Head left and aim with the Wiimote to dust off the snow and hit (1) switch. (2) is located under the snow just above it. Head left to find (3) in the snow as well, then head to the topside and hit (4) by the dome to open up both sides of the planet. Get the Fire Flower in the nearby dome and fire away at the nearby snowmen to free a rabbit and activate a Koopa Shell. Ignore the rabbit for now and search in the snow again (aiming with the Wiimote) to find some holes in the ground. Make sure all the snow is cleared off the holes to free a 2nd rabbit. Ignore it as well and use the Koopa Shell to break open a treasure chest and free the last rabbit. Lure or chase the rabbits into a dome to trap them and catch all 3 rabbits to win the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M10] *Prankster Comets* A prankster comet first appears after you collect 13 stars. There are 5 types and they appear randomly in the galaxies which are outlined below. Speedy Comet Sets a 4-minute time limit to finish the star level. Daredevil Comet Gives you only 1 health point to finish the star level by defeating the mini-boss. Fast Foe Comets Speeds up enemy attacks or has you race Shadow Mario for the star. Purple Comets Collect 100 or 150 purple coins for the star. Unlocked after finishing Bowser's Galaxy Reactor and reopening your saved file. ...And here is a list based on the order of areas that you unlock at the Comet Observatory: Terrace: Good Egg Galaxy- Speedy Comet: Star #1- Dino Piranha's Speed Run You have 4 minutes to complete the level, defeating Dino Piranha once again at the end. Just follow the level as usual, skipping over time-consuming side tasks. Collect the star after defeating Dino Piranha. Remember that the clock continues to tick even after the star is revealed! Honeyhive Galaxy- Cosmic Comet: Star #1- Honeyhive Cosmic Mario Race You must race Cosmic Mario to win the star. Head up & right along the path, then try long jumping to the waterfall ledge. Backflip & spin 2x, then long jump to the open stump. Slide down, then backflip & spin 2x to the upper ledge. Long jump across the ledges, avoiding the honey, to reach the star at the end. Fountain: Space Junk Galaxy- Speedy Comet: Star #1- Pull Star Path Speed Run You have 4 minutes to complete the level. Again, it's exactly the same, just avoid doing any unnecessary Star Bit or coin hunting. At the last area, tread carefully along the space junk or you'll fall easily. Head back down to the beginning of this area for the star. Battlerock Galaxy- Daredevil Comet: Star #1- Topmaniac's Daredevil Run You are given only 1 health point in which to defeat Topmaniac. It's not too hard. Avoid the electric lines leading to him and in the arena. I find jumping off the small yellow Topmen helps me avoid getting bumped around. Repeat the process as usual on Topmaniac to win the star. Kitchen: Beach Bowl Galaxy- Fast Foe Comet: Star #1- Fast Foes on the Cyclone Stone The area following the secret undersea cavern now has faster Tox Boxes and Thwomps. Use the same strategies as before, but watch the Tox Boxes very closely, since they can crush you instantly if you are a hair off the safe zone. Be aware that the Tox Box after the spinning stone platforms changes safe zones as it goes along the path. At the end is the star. Ghostly Galaxy- Daredevil Comet: Star #1- Bouldergeist's Daredevil Run You have 1 health point in which to defeat Bouldergeist again. Yikes! Use the same strategies as before, but be EXTRA cautious when aiming the Bomb Boos and dodging the rock pillars. The second stage is much harder with the hands posing an extra threat. Basically, you need to alert and fast to win this. Bedroom: Gusty Garden Galaxy- Daredevil Comet: Star #1- Major Burrows' Daredevil Run You get 1 health point in which to defeat Major Burrows. This fight isn't nearly as difficult as Bouldergeist (see star above). The first 1-2 hits should be fairly easy. Just remember to ground pound 2x on the last hit before spin attacking. Freezeflame Galaxy- Cosmic Comet: Star #1- Frosty Cosmic Mario Race You'll now race Cosmic Mario on an icy maze by skating over and under several ice platforms. Shake the Wiimote to begin skating and when you reach a dead end, jump to the the path above you to continue. Beat Cosmic Mario to the star at the end to win. Dusty Dune Galaxy- Speedy Comet: Star #1- Sandblast Speed Run You have 4 minutes, 30 seconds to get this star by repeating the same tactics from Blasting Through the Sand. Be extra quick with the star chips, since they can take as long as 1:30 to finish! Jump on the sandy river to slow down & get the star chips. Take most of your time with heading back after pounding the switch since a toe in the quicksand means death for Mario. In the end, it's a tough star to earn, but by no means impossible. Engine Room: Gold Leaf Galaxy- Cosmic Comet: Star #1- Cosmic Mario Forest Race You must race Cosmic Mario through the level with the deck and narrow paths to the star. Get a head start by long jumping to the blocks and try to either wall kick & spin them or automatically climb them by jumping, then pressing A to boost up. CAUTIOUSLY attempt long jumping on straightaways in the narrow path area and you should get the star. Sea Slide Galaxy- Cosmic Comet: Star #1- Underwater Cosmic Mario Race You must race Cosmic Mario through the level as you did the penguins earlier. Use the Koopa Shell to catch up to the Olympic swimmer that Cosmic Mario is. At the end, you need to jump out to dry land and long jump to the path around the lighthouse to nab the star. *NOTE: As Luigi, when completing the stars to reach the Grand Finale Galaxy, you will be racing Cosmic Luigi in all Cosmic Comet star levels. For this level, you should try to do the rocket boost at the start of the race to get a really good head start. I've never been able to complete it, but supposedly you hold the Control Stick up, hold A at the count of 2, then press Z at GO! and Luigi will stream ahead in rainbow colours. Basically, this race is the TOUGHEST star of them all (Mario's or Luigi's) and requires several tries to win. I won the star without doing the rocket boost, and just long jumped about 2-3x at the beginning, jumping off Cosmic Luigi's head (not on purpose) and quickly dove, then shook the Wiimote to spin slightly ahead and get the Koopa Shell. I went through all 3 speed boost rings and avoided the walls, floor, and other obstacles. At the stairs, get rid of the shell first, then either triple jump or just jump normally up them, then long jump like crazy to the star around the lighthouse. I almost missed the star, but I did about 3 long jumps, then a normal jump to reach it. It was simply luck over skill in my case :oD Toy Time Galaxy- Fast-Foe Comet: Star #1- Fast Foes of Toy Time The Tox Boxes and red spiky platforms move at a faster pace now. The same goal remains: to touch all blue switches so they turn yellow. Be cautious around the Tox Boxes and wait in the safe zone until they pass by. The star awaits you in the same spot. Garden: Deep Dark Galaxy- Daredevil Comet: Star #1- Ghost Ship Daredevil Run You have 1 health point in which to defeat the mini-boss, Kamella. The first stage on the main floor of the ship is pretty straightforward, but once you move to the upper lookout tower, it can get tricky. I highly suggest you wipe out the 2 Magikoopas she summons so that you aren't bombarded with fireballs! It's not impossible, but can be quite difficult when you move up to the second stage of the battle. Dreadnought Galaxy- Speedy Comet: Star #1- Topman Tribe Speed Run You have 6 minutes to complete the level, including defeating Topmaniac at the end. Head through the level as you did before, ignoring any side tasks that will eat up too much time. Long jump whenever possible (and safe) to save time and defeat Topmaniac as usual at the end to win the star. Melty Molten Galaxy- Daredevil Comet: Star #1- Lava Spire Daredevil Run You have 1 health point to access the peak of the rock spire at the end of this level for a star. Head through the level normally, and take your time, being extra careful around the sinking platforms and active geysers. There's not much to it, but one false move and you start over again from the beginning. Atop the sinking rock spire is the star. Remember to break the crystal 2x to retrieve it. Purple Comets: *Please note that the Purple Comets may not appear in this order, but I've listed them in chronological order based on location. If the comet is not in orbit, check another location. You may even need to re-enter and complete a star level within the galaxy over again to probe it. Gateway Galaxy Star #1- Gateway's Purple Coins The Gate is where you started the game by finding the rabbit. To access it from the Comet Observatory, use the transporter to the Engine Room, then the next one to the Gate, located on an extended island off the Garden. Enter the Gate. Climb the tower to meet up with Rosalina and a red Luma, who will leave 100 Purple Coins on the planet. A red star appears which gives you the last Power-Up, Flying Mario! Like in Super Mario 64, Mario can fly for an extended period of time (longer than in S64) to capture coins that are otherwise out of reach. Try it now by spinning in midair to stay afloat and use the Control Stick to manuevre his direction. Fly through 30 coins around the planet in a continuous arc, then drop to the ground. The other 70 coins are on the ground and on the roofs of houses. There is no time limit, so head around as long as it takes to get all 100. Get the red star atop the tower to activate the Flying Power-Up in the Comet Observatory, located by the red Luma above the Bedroom off the transporter to the Engine Room. Terrace- Good Egg Galaxy Star #1- Purple Coin Omelet There are 100 Purple Coins to collect. Not too shabby :oD Collect the first 15 coins from the start, then spin at the crystal to use a Launch Star, collecting 10 automatically, and use the Launch Star in mid-air for another automatic 10. (35/100). On the green-and-white (Yoshi egg) planet, collect 10 coins here, then use the Launch Star, collecting another 10 as you fly through space. Use the Launch Star in mid-air as you fly and you'll collect 10 more, then use the next Launch Star in mid-air for another automatic 10 coins. (65/100). On the planet with lots of boulders, get 15 on the path and spin at the crystal for another Launch Star, collecting 10 on the way, then use the Launch Star in mid-air to get the last 10 coins. When you land, collect the star. (100/100). Terrace- Honeyhive Galaxy Star #1- The Honeyhive's Purple Coins There are 100 Purple Coins to collect here. This one is a bit more involved than the last one. Get 10 coins when you first land, then head back left to the small fence in back and CAREFULLY straddle the fence to grab a single coin. It's on a VERY small ledge, so if you fall on it, you're safe. Head up the usual path at right and backflip at the edge where the boulders roll off the planet for a single coin. Pound the grey rock to activate a vine. Ignore it for now, and head left to the swing. Jump to it and get the single coin above. Head back right to an open ledge and climb up. Follow the path around for 5 coins, then collect 3 more by wall jumping up, and get 2 more on top (23/100). Head up to the fountain and get 5 coins there. Pound a column of grey rocks on the edge of the ground by the waterfall for a coin, then climb up to the waterfall for 2 coins. Use the pipe and hop across the ledges with sticky honey and collect 9 coins here (don't forget the one at the very end by the 1-Up!), then backtrack to where the pipe was. Drop off the ledge for 2 coins, then use the new pipe. Drop off back to the main area and use the vine, but be careful not to spin off the end of the first one or you'll fall off the planet! Left of the grey rock, slide down the slope and slow down by jumping to collect 3 coins. Use the vine again. Pound the boulder, then use the trampoline on its very edge to reach the top of the block above, and backflip for a coin. Get 3 coins on the edge of the fence by the vine, then grab 5 more around the big tree. Climb the narrow ramp *VERY CAREFULLLY* to get 5 coins, then drop off right and climb up to the Wiggler in a pen. Pound the red switch to activate the bridge and take it to the wall climbing area. Pound that switch, then wall jump up for 4 coins. (63/100). Get atop the rounded cliff at left for a coin and, in a nice automatic long shot, you'll see a safe area below. Drop to the blocks for 2 coins, then to the tunnel. Get 3 coins at the end, then fall through the open stump. Jump to slow down on the slide and get 5 coins, then use the pipe. Go around the big tree again and get a single coin from the watery area by the Wiggler's pen and 2 coins around a small tree nearby. Take the ledge towards the vine below to find 3 coins on a rounded peak, then use the bridge by the pen and wall jump up to the previous area. (80/100). Get 3 coins around the left side and 1 coin on the left cliff's edge. On the right cliff, gather 3 coins. Wall jump up the wooden walls for 3 coins, then climb back up the left cliff. Fall down to the safe area below and collect 5 coins, one on the fountain itself. Almost done! Backflip in the bottom left to a ledge for the last 5 coins to activate the star. Use the waterfall to drop down, then head along the main path back to where you started the level for the star. Whew! (100/100). Fountain- Space Junk Galaxy Star #1- Purple Coin Spacewalk You have a snappy 2 minutes to collect all 100 coins. Crappity crap crap crap :oP All coins are in clusters of 10 along space junk platforms, so tread quickly but carefully. It's best to finish one side of the maze first, then the other. I often just go with the flow and backtrack if I need to, but if you need some direction: Head straight for #s 1-10, then jump right and head straight all the way, then left for #s 11-20. Go right, then straight up for #s 21-30. Backtrack left, then up for #s 31-40, then keep going left for #s 41-50. Head down & right, then slightly up for #s 51-60, then down and right over a gap for #s 61-70. Head right a little more & over a gap for #s 71-80. Backtrack left, then head down and right a little for #s 81-90, then right over another gap to collect the last 10 coins. Follow the path right, over a gap, then down as much as possible to the star. If you get lost, just keep heading downwards when you can. Fountain- Battlerock Galaxy Star #1- Purple Coins on the Battlerock I'm probably one of very few people who actually likes this star level :oD You will be using a moving platform to navigate an electric maze with constant cannonballs. The bad news is you can't backtrack, so if you miss a coin, you need to start over. I can't really outline the level for you, but keep your eyes peeled at all time. I can offer a bit of direction: Get 25 coins from the start, then go under the electric wall for a few more and a bunch on the way to the next platform. Get the Life Mushroom if you want (not too helpful unless you hit the electric barriers a lot). Backflip over the electric wall for a string of coins, then head to the underside for more coins and several more on top. At the end, if you have less than 100 coins (and, um, the star doesn't appear...duh!), pause and return to the observatory to save your lives. Restart the level and you won't lose a life from the killer robot that punishes you if you have 99 or fewer coins. HAL, how could you? Can't you just let me get the star? *You know I can't do that, Dave*. Sorry...a little 2001: A Space Odyssey joke there. With 100 coins in hand, you'll get the star. Kitchen- Beach Bowl Galaxy Star #1- Beachcombing For Purple Coins This one is pretty laidback, so take your time here. From the start, dive into the water and get 5 coins nearby: 1 near the land, 1 in the far left corner, 1 on a rock by the tree, 1 on a long piece of stone where the clam used to be, and 1 by the tree again. Surface and head back to the start. Get 2 coins on the trunk of the palm tree, and 2 on top. Get 16 coins off the box steps and area around the Penguin Coach, plus 1 off his head! Head off the starting island for 4 coins, then long jump to the swinging vine. Whee! Swing around to collect lots of coins in mid-air layers, then get 3 around the waterfall at left, 3 at right, 1 on a box, and 2 in the shallow water off the waterfall. 2 more lay on the stairs. (65/100). On the right side of the waterfall, get 1 coin off the edge of the grassy area, then long jump to a swing for a few more coins. Aim for the spire with 1 coin atop it. It might take a few tries--use the Control Stick to aim better. Use the Spring Mushroom left of the waterfall and super-spring for 1 coin behind the falls. Left of the falls, spring up the palm trees to find 2 coins on one tree, 1 on each of the other 2 trees, and 2 on a tree in the sand. Head back and get 1 coin in the corner fenced area. If at any time you lose the Power-Up, be sure to re-activate it. Super-spring up & just left of the waterfall to a ledge with 2 by the water and 2 off the fence. Head left and get 4 by the flowers and super-spring off the shell for 3. Almost done! Head left again and get 2 more off the ledge, then spring up to the higher ledge. Get 2 more here, then spring up again for another 2 coins. Head up and right to the palm tree. Atop it are the last 3 coins. Jump down to the Penguin Coach for the star. (100/100). Kitchen- Ghostly Galaxy Star #1- Purple Coins in the Bone Pen Another timed Purple Coin level. This time you have a cool 1 minute to collect 100 of the 150 available coins in the bone pen where you raced Big Boo before. My best advice is to use the Pull Stars and head around left in a circle along the perimeter of the area, then move into the middle layers where you'll get the bulk of your coins. Get the Life Mushroom if you keep hitting the @#&@#@$ mines. Once you hit #100, get the star in the lower middle area where the Life Mushroom is/was. Bedroom- Gusty Garden Galaxy Star #1- Purple Coins on the Puzzle Cube You have 2 minutes, 30 seconds to collect 100 of the 150 Purple Coins in the garden area where you chased down the rabbit earlier. Get as many coins as you can on the lower ground level before climbing up. You will likely need to walk the planks in the one area for more coins, so tread carefully. The star appears in the fountain area of the maze, so head over there quickly once you nab #100, as the clock is still ticking away! Bedroom- Freezeflame Galaxy Star #1- Purple Coins on the Summit Oy vay...another trip up the mountain's summit :oP Needless to say, I really loath this level! Let's get it over with... Slide down at the start, then backtrack to get 2 coins under the slide's edge. Get 2 more ahead, then head right over the platforms for 6 coins. Get the ? coin to activate the ice flower. Get 10 coins on the way to the flower (1 is found above the ice flower itself by backflipping), then use it. Walk back right to the corner area with a Sling Star. Collect 1 coin before using it to reach a higher ledge with 2 additional coins. Jump to slow down on the slide for 2 coins, then drop back down to the ice flower and use it again. (25/100). Head to the left area (not the usual platform with steps that you've used before) and pass by the spouts with a ? coin to the parallel walls. Wall jump up them for a ? coin, then use the Sling Star for 1 coin. Head back to the ice flower and get it AGAIN, then head up & right to your usual platform for 1 coin, then use the spouts and head up (not right to the other spouts) for 4 coins by the wall pushers. Also nab 2 coins from atop them. (34/100). Wall kick at left for 1 coin, then head left for 2 coins. Head down by spinning at the crystal and get 5 coins off the tilting platform. Head down to where the Toads are for 3 coins, then head left along the snow for 4 more coins. Jump to the box platform for 1 coin, then wait for the wall pushers to move right before getting the ice flower. Head up and get 2 coins up there, then head across the wall pushers for 2 more, then 3 coins at the end. Jump on two spouts, getting 5 coins off them and head up to Baron Brrr's pad. He's apparently not at home :oD Get 4 coins from the start, then head left along the platforms for 4 more coins. Get the ice flower here and come around to the front and wall jump in the middle area for 2 coins and 3 once on top. Drop down at right for 2 in the cave and 3 on the way there. (78/100). Drop back down to the spouts and down again to the Sling Star area. Drop to the first ice flower and use it, heading up & left to the spouts and ? coin you ignored earlier. Backflip and spin atop the spires for 2 coins. Backtrack to the ice flower and use it again, heading up & right as usual, across the first set of spouts, THEN across the right set of spouts by triple jumping. Deja vu, no? You'll get 1 coin on the way and 1 once you land higher up. Use the Sling Star, then use the fire flower to destroy the snowmen, grabbing 1 coin. Wait until the Power-Up runs out, then get the fire flower again and head over the gap & right across the wall pushers. Destroy that snowman (notice that there aren't any pushy bats around to mess you up!), getting 1 coin on the way, another on the next ledge, and 1 from that snowman. Use the Sling Star to move along. Get 1 coin when you land, then use the fire flower to destroy another snowman along the narrow path at right. Cross when the wall pushers pull back, getting 1 coin on the way, then climb up for another coin. Get the fire flower again and get 2 coins on the way to another snowman it. Melt it with a sweet, sweet fireball, then use the Sling Star. (92/100). Almost done! Get 4 coins along the narrow path and hop to the block, then get 1 coin by the wall pushers. When it's safe, wall jump up to the summit, getting 3 here. That's 98...yup, just 98...not 99....certainly not 100...Of all the cheap dirty tricks. Oh wait, what's that? The Toad will tell you the last two are on the way down. Calmly long jump off the summit and aim with the control stick on a pillar for the last 2 coins. Use the Sling Star to reach the star at the beginning of the level. Now let's never speak of it again :oD (100/100, thank goodness). Bedroom- Dusty Dune Galaxy Star #1- Purple Coins in the Desert If you thought Purple Coins on the Summit was tough, you ain't seen nothin' yet :oP There are 100 coins to collect here, and the durn quicksand will suck you up easily. I've died at the 98 and 99 coin mark, so allow me to help ease your suffering. Get 5 from the start and 1 in the donut hole. Mmm...donut :oP (I'd add drool to my emoticon's tongue, but I don't know how!). Get 3 coins past the tornado, then 1 on the ledge between two of them. Use a tornado to fly back right and get 3 coins in midair. Back at the tornados, get 2 coins on the ledge and 1 in the corner. Side flip and spin off the Thwomp to get on top of it and backflip for 3 at its peak. Get 3 in a column at left and 4 underneath the Thwomp. Use the tornado to head left for 3 coins in mid-air. Get 1 coin at the bottom end of the ledge before the moving platform, then 3 at the end (33/100). Use the moving red platform at left, getting 5 coins on the way to the other side. Get 3 coins by the Dry Bones enemy and 3 more by using the tornado to fly up over the quicksand. Jump to the donut platform and get 3 around the hole. 1 coin is over the hole and is best grabbed by long jumping and spinning from left to right over it. Backflip to get a lone coin in the bottom right of the donut. (49/100). Personally, I like to get the coins along the left area before accessing it again later on. Get 3 along the path, 2 by long jumping over the quicksand-filled gap and 1 on the sandy circle. It will save you time later on. Backtrack to the dount hole and go right to the broken, narrow paths. Get 4 coins by the left tornado, then use it to reach 2 straight up in the air and 3 in the distance towards the left area. Use the 2nd tornado in back to get 2 coins in mid-air. Get 2 coins in front by another tornado and head below the last tornado at right for 3 coins (2 of these need only a normal jump to reach over the small gaps). Use the last tornado for 3 in mid-air heading towards the donut hole at right. (75/100). Be **VERY CAREFUL** (I can't stress this enough!) around these two tornadoes, as the big rocks circling them can make you lose health points and, even worse, knock you into the instant-death quicksand. Get 4 coins around the hole, and 5 down the middle of the yellow path. Carefully use a tornado to get 3 coins in mid-air on the left and 3 on the right. Get 3 coins around the tower's base, 1 by wall kicking & spinning off the wall of the tower, and 1 by backflipping off the blue switch atop it. Pound the switch and backtrack through the donut hole quickly. Like you did before in this level, hop across the broken paths, use a tornado to cut across the quicksand to the left area and climb the temporary tower for the last 5 coins. Just as quickly, nab the last Purple Coin star. Yay! (100/100, double thank goodness!). Engine Room- Gold Leaf Galaxy Star #1- Purple Coins in the Woods You have 3 minutes, 30 seconds to collect 100 coins. There are bees along the way as checkpoints that tell you how many coins you should have, so this should be pretty easy. Head up the brown blocks, getting the coins here, and in the pen at left. Head across more blocks and up to the bee. (20/100). Head left & right along the narrow planks and on the trampoline at right all the way up to the bee (50/100). Get the coin on the other side of the trampoline before using it, then get two while on the swing. Head up the stairs and left around the tower for some coins, then around to the right up to the bee (70/100). Jump up to the higher ledge for 3 coins, then backflip & spin onto the platform high up at left. Get the coin behind the Sling Star before using it. Carefully tread the fence for a few coins and use the trampoline to reach the Sling Star. Get the coins on the next fence and around the stone, then pound it and use the vine to reach the area where you fought Monty Mole. Get all the coins around the central platform, including three in the back of one area. Long jump across the moving platforms, and avoid the spikes. Once you get #100, get the star on the middle platform. Engine Room- Sea Slide Galaxy Star #1- Purple Coins by the Seaside This is another one of those LOOOOONG purple coin hunts that (luckily) isn't timed, but takes a thorough eye to finish. You need to be Bee Mario for most of the level...make that all of it :oP Jump to the first cloud, then right to another one for 3 coins. Get 1 coin atop the palm tree, then use the cloud ahead left for another coin, and right for another. Get #7 from atop the stone arch. Take next 2 clouds for 3 coins, then 1 atop the next palm tree. Get a coin on top of the next stone arch, then use the cloud to reach the red Starshroom ship for 3 coins. Use the clouds at left for 3 coins. Fly to where the cannon used to be for 1 coin, then fly under the finish line banner for 3 more coins. Use the cloud at left, then fly to the next one for 3 coins. (25/100). Fly to the right cloud for 3 coins, then atop the palm tree for 1 coin (*yawn*). On the next cloud, grab 3 coins in a row, then a single coin atop the next cloud. Fly up to the top of the lighthouse for 3 coins around the pole (nothing atop it...for now). Get a few coins between the clouds and tree near the lighthouse, then one around the base. Go across the bridge by the lighthouse for 2 coins, then hover around the lighthouse just over the water for 3 coins. Fly across the clouds heading behind the lighthouse towards the next planet. Get 2 coins on the blue Starshroom ship, then fly left for several coins and some more in the air. Fly to the yellow Starshroom ship, then to the sandy planet. (55/100). Get 4 coins by the Toad, then use the cloud to fly left. Get 4 coins on the way to the next cloud, then to the highest cloud with 4 coins on the way there. Get 1 coin on the green Starshroom ship, then fly to the stone structure. Get 5 coins here, then fly to the cloud to reach a tree bough with a ? block. Fly to the closest bough for 1 coin, and one just higher up for another. (75/100). Get 4 coins in a row leading to a cloud (slightly backtracking), then fly up to the top of the tree for a coin. In front, there are a few coins on the other boughs, then fly to the clouds ahead with 1 coin on a cloud and 4 leading to the next one. Another series of 3 coins leads back towards the start of the level. Get the last coin on the small stone pillar to release the star atop the lighthouse. D'oh! Make your way over there, then fly up to the top. Climb the pole to reach the star. (100/100). Engine Room- Toy Time Galaxy Star #1- Luigi's Purple Coins You have 3 minutes to collect 100 of the 150 coins available on an 8-bit Luigi. Cool! There is no one way to do this. Just remember that the green tiles disappear after 1 step on them and the yellow ones begin rotating after 1 step. Avoid the dark matter (in lieu of the lava from the 8-bit Mario). Hop onto the tiles with coins to avoid using too many tiles (creating hazards on the way back). Long jump across several series of coins, mostly across the dark matter to really rack them up! I tend to work along the left side, then head into the back right corner to long jump across the dark matter and by then I have 80-90 coins, so I start working my way back to the beginning of the level where you can collect the star once you get #100. Garden- Deep Dark Galaxy Star #1- Plunder the Purple Coins There are 100 coins to be found around the spooky ghost ship and no time limit (yay!). Get 1 coin where you start, then dive into the river in back for 10 coins (avoid those nasty jellyfish) and 1 on the surface of the water in back. Get 2 coins under the starting block, then wall jump off the right side of it for a high coin by the crates, and 1 on a platform at left. Get 2 coins (far apart from each other) on a long ledge across from the spotlight, then in the same area, get a coin by the crate, and backflip to a higher ledge for 3 coins (1 needs a backflip to reach it). Backflip at right to another ledge for 4 coins, 1 higher up in mid-air, and to another set of 4 on a similar ledge. (30/100). From the starting block, go right this time and get 2 coins on the surface of the water. Along the wall, get 4 more, then at the ship, wall jump off the back for 3 coins. On the left side, get 5 along the ship, ignoring the really high one. Further left get 2 coins between the cannons, then dive down to find 12 more coins: 2 along the bottom of the ship, 6 by the Toad, 3 on a ledge (still underwater) and 1 under the bow (front) of the ship. (58/100). Now to get the rest of the coins on the actual ship. Get 3 coins off the steps leading up, 2 along the rope, 2 on the left side (still on the main deck), and 6 on the far right. On the upper ledge with rope, get 3 coins, then drop to the coin we skipped earlier on its own ledge. On the left side now, get 8 (1 on the edge needs a backflip to reach it), then climb the pole. Jump off left for 3 coins, then reclimb the pole. Before heading to the lookout tower, wall jump awkwardly on the lookout tower pole (not the orange one) to reach 2 coins underneath the lookout tower platform. Atop the lookout tower are 10 coins, plus 1 high up (backflip for it), then long jump to the last one in the distance. Head back down to the ship's deck for the star. (100/100). Garden- Dreadnought Galaxy Star #1- Battlestation's Purple Coins This level is similar to Battlerock's purple coins, but much longer and more complicated. Get the Life Mushroom from the start if you tend to hit the electric barriers a lot. I can't outline where every coin is, but follow them in series and try not to fall behind, or you'll need to start over. Again, you can quit and return to save lives. Also, if you fall behind a moving platform, wait on a stationary one and it will come by again (but it only seems to work on horizontal platforms, not vertical ones where you're standing upside down or along the side). Don't forget 3 coins atop the Thwomp, as they can be easy to miss. Near the end, use the left purple trampoline enemy to get 4 coins, then use the other one to reach the Launch Star and get the 100th coin during the flight. A nice touch, I must say :oD Garden- Melty Molten Galaxy Star #1- Red-Hot Purple Coins Get the Life Mushroom from the crystal at the start to save health points from the smokin' hot lava. Get 29 coins in the first area, including 1 across the lava by long jumping. They're all located before the big lava geisers. (29/100). Long jump to reach 2 coins at left, then along the path at right for 3 coins. Use the sinking platforms at left, collecting 5 coins (1 being dangerously close to the lava). Get 4 more on the next sinking platform, and 3 on the last one. (46/100). Get 5 from the green platform that sinks, then backflip off its higher end for a coin in the air, and 1 along the very dangerous edge. Take the small platforms at right, getting 6 coins off the first one, then 6 leading to the stationary platform. Head towards the wall-jumping structure for 3 coins, and 5 along the way up the structure (backflipping for the last one). Get 1 coin by the Sling Star, then use this one, plus the next one. Drop through the volcano to get 5 coins inside. Head back up by using the Sling Star and collect 3 coins by slidin down the volcano. (82/100). Long jump to the green sinking platform and get 6 coins off the mini-geisers. Get 1 coin as you wall jump to the switch, then pound it to keep wall jumping up. Get 3 coins here, then 5 more at left, and the last 3 up the ledges. The star appears right in front of you for the taking. Yay! (100/100). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M11] *Luigi's Stars* After saving Luigi in the Ghostly Galaxy, you will receive letters from him during the rest of the game. Check with Mailtoad by Rosalina in the Comet Observatory and he will enclose a photo of where he is trapped. You must re-enter the galaxy and star location and rescue Luigi for an additional Power Star. Here is where Luigi is located and how to save him: Letter #1- Photo shows Luigi on the roof of a house Re-Enter: Terrace- Good Egg Galaxy- Dino Piranha How: Head to the underside of the planet and use the red pipe, then use the second red pipe on the ceiling to reach the house's roof. Talk to Luigi for the star. Letter #2- Photo shows Luigi encased in an electric labyrinth Re-Enter: Fountain- Battlerock Galaxy- Battlerock Barrage How: Head through the level to the very end where you'll find Luigi encased in glass under the second to last platform. Lure a Bullet Bill under the platform to bust Luigi out of there and talk to him for the star. Letter #3- Photo shows Luigi stuck on a tree (that's right, not UP a tree, but ON a tree!?!) Re-Enter: Terrace- Honeyhive Galaxy- Bee Mario Takes Flight How: Head right and get the ? coin to release the Bee Mushroom. Drop down at left and become Bee Mario. Head back to the beginning of the level and fly up over the slope to the upper area. Head up and right to the tree at, fly up and spin at Luigi to save him and talk to him for the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12] *Trial Galaxies* When you collect three Green Stars, you will open up a green Launch Star, located south of the central area by the Garage. Use it to reach the Trial Galaxy and complete three mini-galaxies for stars. Green Star #1- Kitchen, Buoy Base Galaxy, The Secret of Buoy Base Green Star #2- Bedroom, Dusty Dune Galaxy, Treasure in the Pyramid Green Star #3- Fountain, Battlerock Galaxy, Battlerock Barrage/Luigi Under the Saucer (via Luigi's letter) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12.1] *Bubble Blast Galaxy* Star #1- The Electric Labyrinth Accessed from the green section of the Trial Galaxy. At the central platform with the 5 pipes, enter the very top one and hop into the bubble. Head around the electric barriers to the first star chip. This activity never fails, but it sure grows old (*yawn*). Past the last barrier is a Sling Star that returns you to the pipes. Now take the upper left pipe and use the bubble to carefully head past a few moving electric barriers in different patterns to reach (2). Find the Sling Star up ahead, then enter the bottom left pipe. Use the bubble and head left when the fire spouting is ceased for (3). Head back right and around the pipe platform to return. Use the bottom right pipe and go right past the electric ball to (4). Keep heading right and upwards, then left past a series of electric balls to the Sling Star. Now take the last (top right) pipe to finish this off. Navigate the minefield downwards to find (5), then keep heading down to the Sling Star. Use the Launch Star here for stage 2. What...you thought it was over?!?! As Bubble Boy, you'll need to pass through a narrow path with electric barriers and cannons shooting Bullet Bills that will stalk you. Oh goody :oP Head down and right, luring the Bullet Bill (if you want) to free the encased 1-Up. Head up & right, following the clear path as usual to another 1-Up between the moving red barriers (not electric, thank goodness). No Bullet Bills around here as you keep heading along, then you'll hit a melee of them! Try blowing the bubble a little faster than usual and it should be a lot easier to navigate. One more 1-Up to find, then head right along the safe coin-lined paths, around a solid round barrier, and into the star. Huzzah! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12.2] *Loopdeswoop Galaxy* Star #1- The Galaxy's Greatest Wave Accessed from the blue section of the Trial Galaxy. In a longer, more difficult course than Surfing 101, you'll want to brush up on your manta ray surfing techniques. Talk to the penguin coach to get started. Point the Wiimote at the screen, tilt left/right to turn, and tap or hold A to speed up, obviously letting go of A to slow down or stop. You have 3 minutes to finish the course and win the star. The best tip for beating this is to TAKE YOUR TIME. I only press A on straightaways and sometimes on a wave if the landing is safe. Tap A and turn gently in curvy situations and that's really all there is to it. My Personal High Score: 1:28:76 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M12.3] *Rolling Gizmo Galaxy* Star #1- Gizmos, Gears and Gadgets Accessed from the yellow section of the Trial Galaxy. A longer, more difficult course than Rolling Green Galaxy. Deja vu all over again :oD Jump on the ball and keep your Wiimote upright, tilting left/right to turn and pressing A to jump. Like before, I suggest switching your Wiimote to your dominant hand, since you won't use your Nunchuck much in this level. Get the 1-Up at the start and roll towards the wall, jumping into them to smashie, smashie, crashie, crashie. Knock down the bridge & block coming up to access the cannon and blast off, dropping through the hole to automatically roll to the next area. Roll forward, get the next 1-Up, then jump to the orange part. When the block clears a path, head across to a sort-of minefield with Bob-ombs. These guys can knock you off guard and possibly into the abyss below. Roll to the platform with a Goomba, then onto a ramp. Jump over the gaps and into another cannon. Cross the bridge, avoiding the blocks that will bump you off, then jump up to reach the upper platform with the hole that will release the star to the top of the pole. Climb it up to get the star. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M13] *Grand Finale Galaxy* Once you collect 240 stars (120 each as Mario and Luigi), and you defeat Bowser in Bowser's Galaxy Reactor as Luigi, reopen your saved file and access the Trial Galaxies via the green Launch Star in the bottom left off the central area of the Comet Observatory. Talk to the green Luma across from the red pipe to access a secret area for the 241st star of the game. Star #1- The Star Festival This is another Purple Coin level, but is by far the easiest in the game. Follow the path of Purple Coins all the way to the castle. They are all easy to collect--just don't forget one atop the Starshroom ship. Once you collect all the coins, the 241st star appears in front of the bridge. Huzzah! Talk to the Toad near the star to send a congratulatory letter to the Wii message board. You're officially finished the game! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M14] *Boss & Mini-Boss Strategies* Dino Piranha Found at: Good Egg Galaxy, Dino Piranha Difficulty: *.5/***** Spin into the nut on its tail to wind up & crack the egg to reveal your first mini-boss, Dino Piranha. Stay out of its line of sight & continue spinning into the nut on its tail a total of 3 times to defeat it. It's not too hard to beat it, though it does pick up speed by its 2nd hit. King Kaliente Found at: Good Egg Galaxy, King Kaliente's Battle Fleet Difficulty: *.5/***** Avoid the lava (duh) and the fireballs & ice he spits at you. When he spits out a green coconut, spin into it to bop him. Repeat two times, but be aware that he will knock it back towards you once (for the 2nd hit) and twice (for the last hit). Mandibug Found at: Honeyhive Galaxy, Big Bad Bugaboom Difficulty: */***** Stay Bee Mario to reach him. Just fly up and ground pound the giant Mandibug to get it really p-...uh, mad. Now he'll start bombing the joint. When he turns the corner, start flying up, then when he gets close, now's your chance to pound him. Now he'll not only fly around & try to bomb you, but he'll tilt his back so you might fall off. That bum :oP Use the same strategy, just be quick about it, and you'll get the star. You can also use the flowers to gain extra height. Megaleg Found at: Bowser Jr.'s Robot Reactor, Megaleg's Moon Difficulty: *.5/***** Wait for one of its legs to land, then climb it like a ramp. Jump over the Bullet Bill cannons and across the cogs to the top of Megaleg. Lure a Bullet Bill towards the gates to break a section off, then lure another one through the open hole to the trapped star. It's tricky and the gates will reassemble after a minute or so. If you can knock off a couple of gates, the hole will be easier to lure a Bullet Bill through. Collect the star once you blast the glass. Huzzah! Kamella Found at: Space Junk Galaxy, Kamella's Airship Attack Difficulty: **/***** Now to fight Kamella, a Magikoopa that will shoot fireballs and an ocassional Koopa Shell your way. Spin at the Koopa Shell to nab it, then shake the Wiimote to toss it at her. She will then summon two Magikoopas and toss more fireballs. Continue the same strategy 2x to defeat her. You can either ignore or defeat the smaller Magikoopas. Tarantox Found at: Space Junk Galaxy, Tarantox's Tangled Web Difficulty: **.5/***** Use a Sling Pod to shoot yourself into a big cocoon and summon Tarantox, a huge spider. Quickly avoid his acid attack and use a Sling Pod to fling yourself into the big glowing circle on its back. This only stuns it. Follow it up by slinging yourself into one of 3 red spots, or you can also destroy its acid spouts. Continue this strategy again as Tarantox releases even more acid to beat him and win the Star. Sling yourself into the star to grab it. Bowser Found at: Bowser's Star Reactor, The Fiery Stronghold Difficulty: **/***** This fight only has 1 stage, but it has a few different attacks. Jump between the shockwaves Bowser sends out, then find a blue glass circle to stand on. When Bowser flies through the air, dodge him at the last minute so he crashes into the glass and hits the lava underneath it. Then he'll head around the planet. Meet him face-to-face and he'll turn around. That's when you spin attack his tail and he'll roll around the planet. When Bowser-ball (he, he) rolls your way, spin attack again. Repeat the process as Bowser creates even more shockwaves and starts spitting out fireballs. After three hits, you win a Grand Star. Topmaniac Found at: Battlerock Galaxy, Topmaniac and the Topman Tribe Difficulty: **/***** Jump on the flashing top of the big boss, then spin it into the electrical field, standing aside so you aren't buzzed either! Repeat this 2x, avoiding the smaller Topmen to win the star. Bouldergeist Found at: Ghostly Galaxy, Beware of Bouldergeist Difficulty: ****/***** Dodge its rock attack and watch for black rocks that release Bomb Boos. Spin near them and try to collect two for a double hit. Obviously, aim the Bomb Boo(s) at Bouldergeist. After 3 hits, he turns into a ghost with just eyes and a jaw. Eerie. Bomb Boos appear from bits of black fog. Spin them into the ghost just once for stage 2 of Bouldergeist. Now he has hands that can crush or punch you, and can summon 1-2 rows of sharp rock pillars. Bee-yu-tuh-ful. Watch for the pillar's shadows on the ground and move your buns before it hits you. Again, get Bomb Boos to whack Bouldergeist. Avoid bombing the hands, though it's hard to avoid sometimes. Two hits on the hands will vanquish them, but they return after a short time. 3 hits on Bouldergeist and he's a ghost again. Bomb him once with a Bomb Boo and you earn the star. Bowser Jr. Found at: Bowser Jr.'s Airship Armada, Sinking the Airships Difficulty: **/***** Avoid the cannonballs he fires at you and jump on a Koopa Troopa for a shell. Spin to shoot the shell at the airship. Now he'll summon Bullet Bills & a Magikoopa. I suggest beating the Magikoopa first to make things easier, then fire 2 more shells, avoiding fireballs that start after the 2nd hit. After 5 total hits, you earn the Grand Star. Kamella Rematch Found at: Deep Dark Galaxy, The Underground Ghost Ship Difficulty: ***/***** Basically, she's a giant Magikoopa who will summon fireballs, 2 other Magikoopas, and a Koopa Shell. When she shoots out the shell, spin it to grab it, then aim and fire at her. After the 2nd hit, she will move up to the lookout deck above. Head left and climb the pole, then jump right to the much smaller fight area. If the other Magikoops get annoying, clear them out first, then bop Kamella 2 more times to win the star. Major Burrows Found at: Gusty Garden Galaxy, The Dirty Tricks of Major Burrows Difficulty: **.5/***** Wait until he pops out of the ground slightly and ground pound to stun him, then spin attack him. Now he'll focus his anger on you! Repeat the process 2x, his movements getting a lot quicker each time. The 3rd time will require 2 ground pounds and then a spin attack to win the star. Bowser Found at: Bowser's Dark Matter Plant, Darkness on the Horizon Difficulty: **.5/***** The first stage is the same as last time. Avoid the shockwaves and fireballs, AND avoid his new attack--a swish of his tail that can knock you on your bum quick-like. Find a blue glass dome to stand on and dodge Bowser as he crashes through to the hot lava. Spin attack the tail when he turns his back on you, then spin attack Bowser-ball as he rolls back at you. Watch where he spins, because he can change his plane of direction. Spin him 2 more times to get the Grand Star. Monty Mole Found at: Gold Leaf Galaxy, When It Rains, It Pours Difficulty: **/***** If you're still Bee Mario, this will make your job much easier. Just fly atop the glass dome of the cannon and pound it 3x to win. If you lose your costume, pound the red switch around the cannon to raise the platforms and reach the glass dome. Obviously, avoid the spikes between the platforms and the bubbles if you want to just fly up to beat the Monty Mole. Monty Mole Rematch Found at: Toy Time Galaxy, Bouncing Down Cake Lane Difficulty: ***/***** Use the Spring Mushroom to super-spring atop the glass dome & pound it. Avoid the surrounding fire blasters, Mechakoopas, and electric balls he shoots out. On the 3rd hit, time it so you aren't shocked by the electrified cannon! Now you can collect the star atop the cannon by super-springing. Topmaniac Rematch Found at: Dreadnought Galaxy, Revenge of the Topman Tribe Difficulty: **/***** The fight is the same as before--just jump on him to retract its spikes and spin it into the electric barrier. Avoid the red Topmen and spin at Topmaniac 2 more times to win the star. King Kaliente Rematch Found at: Bowser Jr.'s Lava Reactor, King Kaliente's Spicy Return Difficulty: **.5/***** This time, he will shoot both fireballs and ice rocks, with meteors dropping from above. The strategy remains the same: spin at the green coconut he shoots out and remember to spin it again if King Kaliente bops it back at you. Hop quickly on the platforms as they sink if you stand on them too long. Repeat this 2x to win the Grand Star. Bowser Found at: Bowser's Galaxy Reactor, The Fate of the Universe Difficulty: ***/***** Stage One: Avoid the spiky balls and Bowser's fireballs. When he curls into a boulder, time it so you spin attack his face to form Bowser-ball, then spin attack again for a hit. Repeat just once with 2 spin attacks to move on to the next planet. Stage Two: Surrounded by green bulbs, time it so when Bowser rolls towards you, spin at a bulb for a hit and spin attack Bowser-ball. Repeat once with 2 spin attacks for the last stage. Stage Three: Like in previous Bowser fights, avoid shockwaves and fireballs, and stand by a blue glass dome that Bowser can crash through. Spin attack his tail when he turns around after a face-to- face encounter, then spin attack Bowser-ball. Repeat once with 2 spin attacks and *YOU WIN*! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M15] *Races & High Scores* By request, I've added this section for players to post their high scores in the various races within the game. I've posted my own here & within the walkthrough. Feel free to e-mail me your best times. Attach a photo if you want, but I'll gladly take your word for it as long as you'll take mine :oD Loopdeloop Galaxy, Surfing 101: nintendo_girl21- 1:08:01 Ghostly Galaxy, A Very Spooky Sprint nintendo_girl21- 1:08:03 Sea Slide Galaxy, Faster Than a Speeding Penguin nintendo_girl21- 1:21:36 Boo's Boneyard Galaxy, Racing the Spooky Speedster nintendo_girl21- 00:56:83 Trial Galaxies, Loopdeswoop Galaxy nintendo_girl21- 1:28:76 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M16] *Secrets* *Like in several Mario games of late, if you leave Mario or Luigi unattended for about 30 seconds, they will yawn, then sit down and fall asleep. If you have any additional secrets for Super Mario Galaxy, send me an e-mail and I will add them to this section with your name in the Thank-Yous. Lucky you :oD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M17] *FAQs & Other Oddities* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Q: When are more FAQs going to be listed? -- from nintendo_girl21 A: When more people e-mail me with questions! Sheesh (lol). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [M18] *Copyright, Thank-Yous & Contact Info* This walkthrough is copyright (c) Megan Lynch, 2008-... This walkthrough is authorized to appear on the following sites: GameFAQs.com (duh) My Geocities website: www.geocities.com/nintendo_girl21sfaqs SuperCheats.com Neoseeker.com Gamesradar.com Cheatplanet.com Gamerevolution.com Cheatingdome.com Kuponut.com CheatHappens.com CheatCodes.com Wiiniis-united.co.nr MyCheats.com GamersTemple.com This walkthrough is intended for personal, private use only and may NOT be posted on other web sites without written (e-mailed) permission from the author (a.k.a. me). Mario is a registered trademark of Nintendo and I am not directly affiliated with the corporation. Of course, you knew that already, right? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ I would like to thank Nintendo for creating such excellent games. Thanks to all the Mario sites out there for spending so much time in making their walkthroughs and FAQs. Thanks again to Geocities for hosting my web sites. Thanks to GameFAQs.com for an awesome community of gamers and walkthroughs. And thanks for giving my walkthroughs another home on the Web. Thanks to Deathborn 668 at GameFAQs whose walkthrough was very helpful in beating the game. Thanks to: Dennis at SuperCheats.com Leo at Neoseeker.com Tyler at Gamesradar.com and Cheatplanet.com Blake at Gamerevolution.com Marcel at Cheatingdome.com Kuponut.com Chris at CheatHappens.com Steve at CheatCodes.com Pikaboo at Wiiniis-united.co.nr Justin at MyCheats.com Ned at GamersTemple.com ...for adding my walkthroughs to the site. Thanks to the following for their FAQs: ?? Thanks to the following for their secrets or other contributions: Phenox- alternative approach in Battlerock Galaxy, Battlerock Barrage Charles- suggesting a high scores section for races *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ My Other Site, also known as shameless advertising ;o) Megangirl's Home Page www.geocities.com/megangirl.geo *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Contacting Me... Please do. I can really only be reached by e-mail at mlynch2[at]rogers.com. Remove the brackets & change at to @ before sending (or keep them there if you like to get Mailer-Daemons... freakazoid). The brackets and "at" are there only to avoid additional spam e-mail. I get enough of those already as it is. **A REPLY MAY TAKE UP TO 1 WEEK** E-mail me with additional information, secrets, errors within my walkthrough or checklists, to share game anecdotes, shoot the breeze, etc. If you need additional help with the game, please keep e-mails as detailed as possible. Any e-mails with @&*&@&* excessive profanity, speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted. Any additions to this walkthrough will be credited to you, faithful reader, in the Thank-You section. I look forward to the sleepless nights reading your messages by the light of the moon...he he he. **THE END** Oh, geez, you're still here? Man, oh man, I need a staff just to write these scroll jokes.... Are you interested? It doesn't pay much... Lousy benefits... No vacation time.... Well? Still here? If interested, send your resume & 1500 references to: 123 Fake Street, Springfield, U.S.A. c/o SUCKER :oP c/o SUCKER :oP
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.