Box art - Mega Man 11

Mega Man 11 Boss Weaknesses

After many years, Mega Man 11 is finally upon us. It’s got possibly everything a Mega Man fan could want: hard bosses, a colorful art style, the evil Dr. Wily, and more. And like its predecessors, those bosses all have vulnerabilities you can exploit. But sometimes they can be hard to test during the heat of battle. Luckily, we have already found out all the Mega Man 11 boss weaknesses so you don’t have to waste any time kicking some robot butt.

Mega Man 11 Boss Weaknesses – What Are They?

There are eight main Mega Man 11 bosses: Fuse Man, Blast Man, Bounce Man, Tundra Man, Acid Man, Impact Man, Macho Man, Block Man, and Torch Man. And each has a weakness towards one specific boss.

Block Man is weak against Blast Man‘s bombs.

Acid Man is weak against Block Man‘s block dropping power.

Impact Man is weak against Acid Man‘s acid blaster shot.

Bounce Man is weak against Impact Man‘s dash drill attack.

Fuse Man is weak against Bounce Man‘s bouncy balls of death.

Tundra Man is weak against Fuse Man‘s electric attacks.

Torch Man is weak against Tundra man‘s tornado of ice.

Blast Man is weak against Torch man‘s dive bomb fire missile.

The weaknesses can be heavily exploited if you use your Power Gear in conjunction with the associated power. Just be careful to not drain your meter too quickly.

You can tackle the bosses in any order. However, given how useful the block dropping attack is, it is recommended that you tackle Block Man first. After all, is level is first on the menu. From there, it would make sense to go in order of the weaknesses. Therefore, the best boss order would be: Block Man, Acid Man, Impact Man, Bounce Man, Fuse Man, Tundra Man, Torch Man, and then Blast Man, which is the order of that list.