You can use gunpowder in Resident Evil 2 remake to make ammo for the various weapons you have in your arsenal. Ammo is relatively scarce throughout the game, so you’ll need to take advantage of gunpowder to supplement the premade bullets you find.
There are several gunpowder recipes in Resident Evil 2 remake which can be used to make different rounds. Since each weapon has a specific situational use in the game, so even if you don’t mix your gunpowder right away you’ll want to memorize each recipe so you can keep in mind your tactical possibilities.
How to use Gunpowder in Resident Evil 2 remake: All Gunpowder Recipes
There are three types of gunpowder in Resident Evil 2 remake:
- Gunpowder
- High-Grade Gunpowder (White)
- High-Grade Gunpowder (Yellow)
Each of these types of gunpowder can be mixed, either with another of the same kind or with a different kind, to produce ammo for your weapons. Of the three types, regular gunpowder is the most common, with High-Grade Gunpowder being more sparsely place throughout the game.
You’ll also find Gunpowder (Large) during your adventure. This works the same as regular gunpowder except that it doubles the amount of ammo produced.
The challenge to using gunpowder is knowing when to mix it. Once it’s been made into ammo, the powder is expended and cannot be separated. This means it’s usually wise to hold onto it until you absolutely need it. It’s great to just make a bunch of handgun ammo to plink at zombies, but when it comes time to take on a boss, you’ll be happy to have an item box full of gunpowder to produce shotgun shells, magnum rounds, and grenade shells.
The Resident Evil 2 remake gunpowder recipes are:
- Gunpowder + Gunpowder: Handgun Ammo
- Gunpowder + High-Grade Gunpowder (White): Acid Rounds
- Gunpowder + High-Grade Gunpowder (Yellow): Shotgun Shells
- High-Grade Gunpowder (White) + High-Grade Gunpowder (White): Submachine Gun Ammo
- High-Grade Gunpowder (Yellow) + High-Grade Gunpowder (Yellow): Magnum Ammo
As a rule, you’ll find High-Grade Gunpowder (Yellow) in Leon’s scenario and High-Grade Gunpowder (White) during Claire’s game. Again, your best bet is to hoard gunpowder until you know you need it. Otherwise, you may find yourself stuck with a bunch of ammo you don’t want, or no ammo at all. When playing through Resident Evil 2 remake, less is more when it comes to bullets. The less you use, the more you’ll have when you really need them.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.