Anthem Contracts are missions given to the player by Agents. As you progress through the story, you’ll encounter different faction Agents that will offer various Contracts. These are very similar to standard missions, but come under a different list in the Journal menu. During the endgame, players are required to complete 25 Contracts as part of the Challenge of Valor. As there aren’t 25 individual Contracts in the game, players will need to replay them in order to complete the challenge and progress. Unfortunately, BioWare has made it a little tricky to work out how to replay Anthem contracts. While “Missions” and “Strongholds” can simply be selected from the map screen, Contracts have to be reselected. Here’s what you need to know about replaying contracts in Anthem and how to complete 25 Contracts.
How to replay contracts in Anthem
Unfortunately, replaying Contracts in Anthem requires frequent trips back and forth from the Fort to the map. Instead of matchmaking for Contracts, players need to go into the Fort and claim a Contract from the Faction Board. It will then be available for selection on the map screen.
Hopefully the ability to Quickplay for Contracts, without having to keep heading back to the Fort, will soon be added to the game, as this would reduce the downtime between the mission grind.
How to complete 25 Contracts
In order to complete the Challenge of Valor mission that requires you to finish 25 Contracts, you’ll need to dedicate a decent chunk of time to replaying the same missions over and over again. On the bright side, as the missions do repeat, you should be able to master the objectives and get quicker in your run-throughs. Get into a nice rhythm with decent weapons on Easy mode, and you should have it done in no time. (Yes, Easy mode does still count!)
Anthem's Javelins
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Everything You Need to Know About Anthem's Javelins
So, you're diving into Anthem? Not sure which of the mech suits to climb into first? We've taken them all for a test flight, cooled off under the waterfall, and returned with the lowdown on all four. Here's everything you need to know about Anthem's Javelins. -
Ranger
No matter your preference, you'll be starting your Anthem run in a Ranger. Described as the all around jack of all trades, the Ranger can slot into any situation and round out any team. Rangers can dash across short distances and strike foes with a devastating Shock Mace. -
Lock and Load
As for gear, a Ranger can pack grenades or cannon blasts. These range from elemental bombs to heat-seeking missiles. Rangers can support their team with a bubble shield that protects from foes or enhances damage. Finally, the Ranger's ultimate is a volley of missiles that can hit dozens of enemies at once. -
Colossus
For a mech game, Anthem sure does have some agile suits. If you want a more traditional giant robot experience, may we suggest the Colossus? The biggest of the four Javelins, the Colossus is a tank that blasts into battle with a mounted flamethrower and several ordinances. -
Prepare for Titanfall
The Colossus is all about busting things up. Whether that's with various mortars, a literal firewall or a burst of lightning, you'll be charging through foes and making a lot of noise. There's also a Railgun and a Flak Cannon to strap on if you want to get even more up close and personal. -
Interceptor
You want fast? Pick the Interceptor. With an innate triple jump and three dashes, you'll be moving all around the battlefield as you pepper opponents with shots. Mark enemies with your Target Beacon to single them out and boost damage across your team. Or, just focus in yourself with this mech's range of different systems. -
The Need for Speed
Interceptor players shine in the melee arena. Among their options are an electrifying dash attack, several different elemental ninja stars, and poisonous options for decaying large groups of foes. You can also do the Naruto thing and create duplicates to confuse your opponents before hitting your final strike. -
Storm
Of all the Javelins in Anthem, the Storm is the most unique. It's not every day that your robot suit is slinging magic spells like some kind of wizard from the moon. Storms can hover in mid-air away from danger and pepper the field with damage. -
Bringing the Thunder
You've got everything you'd expect from an elemental warrior. Ice beams, lightning bolts, frost shards, and fireballs, all at your fingertips. When you charge your ultimate, you can combine all the elements into a torrent of energy that can wipe out a whole squadron. -
What's Next for Javelins?
Storm, Colossus, Ranger, and Interceptor. These are the four Javelins that Freelancers can pilot in their Anthem adventures. Will we see more variety in future Javelin designs? New abilities for existing warriors? New chances for combo attacks? Only time and BioWare's roadmap can say for sure.