As you make your way through The Division 2 campaign, gathering up White House staff, you’ll soon start to acquire missions from Senait Ezera, the Dark Zone Officer. Her initial set of missions are labeled as “Recon,” with “Dark Zone South Recon,” “Dark Zone West Recon,” and “Dark Zone East Recon” all becoming available. These recon missions task players with entering the three different Dark Zones and making them accessible to other agents. Unfortunately, the Dark Zone doors that permit entrance and exit have proven to be exceptionally buggy. I’ve personally experienced problems with all three gates — South, West, and East — staying closed and refusing to open. Thankfully, I’ve eventually managed to solve the problem, and I can now share this The Division 2 Dark Zone door won’t open fix with you.
Why won’t The Division 2 Dark Zone door open?
For whatever reason, The Division 2 Dark Zone doors refuse to open. Sometimes you just can’t get the “Open Gate” prompt to appear on the PC, or you can’t get through an access tunnel, or the next stage of the mission just simply refused to activate. You can hear Senait Ezera introducing the mission, but you’re never actually able to gain access to the Dark Zone.
This is understandably frustrating, as the three Dark Zones are one of the features that makes The Division 2 unique, offering some intense PvPvE gameplay, as well as some of the best loot in the game.
How to open The Division 2 Dark Zone South, West, and East doors
Thankfully, there are some ways to troubleshoot this issue and open The Division 2 Dark Zone South, West, and East doors. Of course, the best fix would be to see developer Massive Entertainment roll out a patch that solves the mission triggers refusing to activate.
While we’re waiting for the (hopefully coming soon) fix, I’d recommend that you first try completely rebooting the game and heading to the gate once again. When you hear Senait Ezera speaking, stand still and let her lines play out. Then continue on.
If the Dark Zone doors still won’t open, try completing a different mission and then returning to the gate. For example, I completed the side mission close to the South gate, which apparently acted as the solution there, despite being unrelated.
In my experience, it can take up to five attempts to get the gates to open, and for the mission to progress.
Tom Clancy Franchise Tour
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The Division 2 and the best and worst Tom Clancy franchises
Due to a set of circumstances only possible in our industry, the Tom Clancy name has been all over gaming. It's the first name in tactical shooters and one of Ubisoft's most valuable franchises. However, it's not all sunshine and roses. Here is the history of The Clance in video game form. -
The Hunt for Red October
In the late '80s, one of the prominent genres on home PCs were tense strategy games. Since graphics hadn't evolved as of yet, games, where you played in the theater of the mind, dominated the landscape. What better subject than the tense thrillers of Tom Clancy for these types of experiences? -
The Sum of All Fears
In 1996, Tom Clancy co-founded Red Storm Entertainment after seeing these early successes. Ubisoft subsequently purchased the studio in 2000 after establishing a working relationship with them. Ubisoft then purchased the Tom Clancy name outright for use in video games in 2006. By then, games tying into Clancy's movie successes just weren't enough. -
Rainbow Six
Originally based on one of Clancy's novels, the Rainbow Six series encompasses 17 distinct releases across multiple platforms. Each game features tactical first-person shooting and aspires to be a military simulation. This style peaked with a pair of Vegas titles released on Xbox 360. -
Rainbow Six Siege
After spending several years developing a follow-up to Vegas entittled Patriots, Ubisoft went a different way. Rainbow Six Siege is a multiplayer-focused endeavor with Overwatch-style heroes as its operatives. Although it started off on the wrong foot, constant improvements have made it one of the most popular shooters going. -
Ghost Recon
The second set of Clancy tactical shooters, Ghost Recon differentiates itself with its third-person gameplay and its large outdoor environments. There have been fourteen Ghost Recon releases, ranging from the modern day to the near future. Most recently, Ghost Recon took a turn into the open world with Wildlands. -
Ghost Recon Advanced Warfighter
A subsection of Ghost Recon, "GRAW" was one of the standout games around the Xbox 360 launch. Combining the tactics the series is known for with then-futuristic technology made for a great combination. Ubisoft would revisit the idea with a direct sequel and Future Soldier in 2012. -
Splinter Cell
Splinter Cell's Sam Fisher might have been in the running as an Xbox mascot back in the good old days. A stealth action series to rival Metal Gear, Sam's adventures are classics, particularly the original trilogy. The latest in the series was Blacklist in 2013, although there have been hints that Sam might drop in again any day now. -
EndWar
Taking Tom Clancy back to full on tactics, 2008's EndWar promoted itself on its voice-operated commands. You could control the entire game with a headset, although some reviewers found that to be difficult to achieve. A sequel started development but never saw the light of day. There was a free-to-play follow-up planned but it was canceled. -
H.A.W.X.
An arcade flying game taking place in the timeline of Advanced Warfighter, H.A.W.X. is a weird fit in the Tom Clancy timeline. Two games were released in 2009 and 2010, both receiving mixed to positive reviews. A seeming stopgap in the industry while Ace Combat slumbered, this is one name we probably won't be seeing again. -
The Division
The latest Tom Clancy joint, The Division takes the gameplay structure of Destiny and brings it down to Earth. Literally. This loot shooter doesn't quite have the tactical gameplay of past titles bearing Mr. Clancy's name, but it does have the squad controls and the storyline that attempts to match his most engaging works of fiction. Well, it doesn't have great storytelling techniques but at least it has the look and feel of a Clancy game.