The Destiny 2 Outbreak Perfected weapon is the newest exotic pulse rifle to join the lineup of exotic weapons in Destiny 2. It was added into the game with the latest update, which went live on May 7. The Outbreak Perfected is an updated version of the Outbreak Prime that appeared in the original Destiny game. The Outbreak Perfected has a power level of 700, holds 36 bullets in each magazine, and can fire off 450 rounds per minute. Needless to say, it is a pretty powerful weapon! So, how can you get the Destiny 2 Outbreak Perfected pulse rifle?
Destiny 2 Outbreak Perfected | How to get Outbreak Perfected
Getting the Destiny 2 Outbreak Perfected rifle is no easy task, but it certainly is possible. There are five different steps that you need to follow in order to get the Outbreak Perfect weapon in Destiny 2, and they are outlined below.
The Enemy of My Enemy
*Note: Pay attention to your path in this mission, because you’ll need to retrace it to complete the next step.
The first thing you need to do is head to Titan and complete the mission that unlocks the Rat King Exotic Hand Cannon quest. This quest should be available to you if you have completed the main campaign. If you’ve completed the campaign but don’t have the quest available to you, head over to Sloane on Titan and you’ll be given The Enemy of My Enemy mission.
Once you have acquired the mission, play through it until you reach the reactor room where you are able to recover the reactor. In the reactor room, you’ll encounter two people: A Fallen Captain named Mithrax and a Hive Knight. You’ll need to kill one of them to get the reactor, which you’ll need to do in order to continue the steps to unlock the Destiny 2 Outbreak Perfected rifle.
Some say that killing Mithrax will mess things up and others say it doesn’t matter. So, to be safe, kill the Hive Knight and you’ll be able to recover the reactor. Now that you have the reactor, head back to Titan and talk with Sloane. This will complete the first step to getting the Outbreak Perfected rifle in Destiny 2.
Pick up the Fallen Transponder
Once you have finished the mission, you’ll need to retrace your steps and pick up the Fallen Transponder. You’ll need to go into the Command Center, which is the same room you were in for The Enemy of My Enemy mission. Search around the room until you find a side door, and beyond it you’ll find the Fallen Transponder sitting in a tub.
*Note: If you do this step before completing The Enemy of My Enemy mission, the Command Center will be locked.
Activate the Six Transponder Nodes
By now you should have completed The Enemy of My Enemy mission and picked up the Fallen Transponder. You’re close to getting the Destiny 2 Outbreak Perfected rifle, but we still have a few more steps! However, be warned, this step is a bit of a doozy.
You’re going to need to activate the nodes on the transponder, and to do that you’ll need to locate six different node keys. The keys needed to decrypt the transponder are all located in Lost Sectors, four on Earth and two on Nessus.
On Earth, the keys are located in the Lost Sectors at The Drain, Atrium, Widow’s Walk, and Whispered Falls. At The Drain, the key is located at the bottom of a cliff about halfway through the mission, just outside an underground structure by some purple tarps.
At Atrium, you’ll need to go to the church in Trostland. You’ll find the entrance to the Lost Sector towards the back of the church; simply follow the path and eventually you’ll see a locker room on your left. Head inside and you’ll find the second key needed to decrypt the nodes.
To find the key at Widow’s Walk, head to the entrance to the Lost Sector, which can be found by one of the old shops. Keep going until you reach a boss fight, and once you defeat it, go to the right of the boss chest and you’ll find the key up on a ledge.
The final key on Earth can be found at Whispered Falls, in the Outskirts Region. Head right and you should see a faint green light. The key for the node should be right next to the green goop. Four down, two to go!
Now you’ll need to head to Nessus. The two node keys can be found in the Lost Sector at The Rift and The Carrion Pit. The Rift key is located in Exodus Black;you should see the Lost Sector sign immediately once you spawn. Head through the cave until you get to the main area. The node key will be in a giant shipping container above you.
The final node key is located in The Carrion Pit. Spawn at Exodus Black and head left and go to the Glade of Echos, which will take you to the Lost Sector. Follow the path and you’ll find the key to the right of the final chest behind some panels. You’ll need to jump down off the platform and then back up through a little opening, it can be a bit tricky to get to, but you’ll get it eventually.
Now you are one step closer to getting the Destiny 2 Outbreak Perfected weapon!
*Note: If you still need more help, a few Reddit users have put together a detailed guide to finding the node keys.
The Farm
Once you get all the node keys, you’ll be shown a hodgepodge of letters and numbers. No one really knows what they mean, but it doesn’t seem to matter. Now that you have acquired the keys, head to The Farm.
Head into the basement of the main building at The Farm, which was previously locked. You’ll eventually find Mithrax (even if you killed her earlier). She will give you a new mission called Zero Hour. This mission is a power level 690 and allows no modifiers, so you’ll want to be prepared. You’ll have 20 minutes to complete the mission.
Complete the Zero Hour Mission
Congrats! You’ve reached the last step to unlocking the Destiny 2 Outbreak Perfected weapon! The Zero Hour Mission is going to be challenging, so bring along some high-level friends.
Once you have completed the Zero Hour Mission in Destiny 2, you’ll at last be rewarded with the Outbreak Perfected pulse rifle. Congratulations!
Destiny's 10 Most Exotic Weapons
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Destiny's 10 Most Exotic Weapons
One of the main draws of Destiny is the guns. This is a loot shooter through and through, and Bungie has crafted a huge arsenal of interesting firearms to go after. While there are many standard weapons, a handful of rare selections really push the envelope. Here are Destiny's 10 most exotic weapons. -
Bad Juju
A fantastic Pulse Rifle, Bad Juju's main aesthetic is death. That skeletal spine and skull hood ornament really make it stand out from the crowd. The gun also rewards successive kills, so you can feed it more death and charge your super move at the same time. -
Fighting Lion
A sterling silver grenade launcher, the Fighting Lion's magnificent big cat finish is just the most obvious of its advantages. It's got all the buffs you'd want from a noob tube and it blasts apart shields on direct hits. Certainly, a great option if you're looking to shake things up. -
Gjallarhorn
A legend among legends, Gjallarhorn was the exotic to grab during both its reigns over Destiny's meta. It's a flaming rocket launcher with a huge silver eagle etched onto the top. The rockets it fires can be upgraded to split into tracking "wolfpack" rounds, meaning that no one is running away. -
Sleeper Simulant
When you say the words Fusion Rifle, you think of something that looks like the Sleeper Simulant. The prototype rail gun look is definitely in. The lasers it fires goes straight through enemies and also ricochets off walls. It's an easy way to score a triple kill if you're good with your aim. -
Telesto
Do you want a fusion rifle that shoots black holes? Or "void blasts" as the Destiny people might say? Telesto is your gun. While it looks like a random configuration from Borderlands' weapon generator, its large range and ability to reload your spare guns make it a great choice in the field. -
The Wardcliff Coil
OK, we may have said that Sleeper Simulant looked like a prototype, but this Wardcliff Coil looks like a prototype of that prototype. It's as if someone tore parts off of a passing space station and then used a genie to wish them into a gun. What a cool look. -
Touch Of Malice
With the Touch Of Malice, you can't help but feel Bungie reaching back into its past. Sure, this exotic scout rifle doesn't fire grenades, but it sure does look a whole lot like the Brute Shot. It's got that weird side handle and the underslung blade. Either way, a great design. -
Trinity Ghoul
One of two bows introduced in the latest Destiny 2 expansion, the Trinity Ghoul proves that Bungie is more than happy to break the rules of its own FPS. Sure, you'd probably rather have a minigun, but maybe some snipers might enjoy going back to basics with this most historic of weapons. -
Two-Tailed Fox
The Two-Tailed Fox is enormous. A huge colorful rocket launcher, it fires two distinct projectiles, each with a different payload. One fires void, the black hole juice we mentioned earlier. The other fires Solar, which involves burning your target. Combined, it's just not a very good time for whoever's on the receiving end. -
Worldline Zero
Much like the Bows introduced in Forsaken, the original Destiny had a whole class of weapon that didn't involve bullets and ammo. They were swords, and there are now quite a few blades to choose from. Perhaps the Crucible could use a Medieval Mode now that both are in the game.