Reverse Friendly Fire

Rainbow Six Siege Reverse Friendly Fire | What is Reverse Friendly Fire in Siege?

Rainbow Six Siege developers are trying to put a stop to something that has been plaguing the game for a very long time: Friendly fire. So, what is the solution? Reverse Friendly Fire! That’s right, now when a player takes advantage of the friendly fire mechanic and griefs their teammate, Reverse Friendly Fire will be activated. The mechanic went live on servers today for Xbox One, PlayStation 4, and PC. So, what exactly is Reverse Friendly Fire in Rainbow Six Siege?

Rainbow Six Siege Reverse Friendly Fire | What is Reverse Friendly Fire in Siege?

Reverse Friendly Fire

Reverse Friendly Fire is the first step in the fight to stop team killing, ideally without compromising the gameplay experience. The mechanic works exactly how it sounds: Once a player has triggered the system (by hitting teammates enough times), the damage by friendly fire will instead be applied to the player shooting their teammates.

So, if Player A and Player B are on the same team, and Player A shoots Player B enough times, Reverse Friendly Fire will be activated. After that, any time Player A shoots Player B (or anyone else on the team), Player A will take damage instead of Player B (or any other teammates).

The new friendly fire system in Siege will affect all primary weapons, secondary weapons, gadgets/throwable objects, some explosives, and drones as well as cams. So, pretty much everything under the sun can be used to deal damage to the player who is trying to grief their team.

Ubisoft promises that this is only the beginning of the Rainbow Six Siege Reverse Friendly Fire system. The studio states that “future iterations and improvements will continue based off data and player feedback.” Players can expect more changes to come to the new mechanic during Year 4 Season 2 of Siege. During that time, Ubisoft plans to introduce a system where RFF is activated for the whole team, along with other fine-tuning details that will likely depend on player feedback.

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