Rocket League Item Shop Release Date | How does it work?

Big changes are coming to Rocket League shortly. This includes the brand-new incoming Rocket League Item Shop. In this guide, we’ll let you in on not only the Rocket League Item Shop release date, but we’ll also tell you everything there is to know about the new Item Shop. Read on to discover how the Item Shop will work and when you can start spending your hard-earned cash in there.

Rocket League Item Shop Release Date

Rocket League Item Shop release date

The Rocket League Item Shop release date is set to be December 4, 2019. You have from now until then to make the most out of your Crates, Keys, and Decryptors before they all disappear, being replaced by Blueprints and Credits. More on that below.

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The Item Shop in Rocket League should be available to browse as soon as the Blueprint update goes live at the following times on December 4:

  • 10 AM PT
  • 1 PM ET
  • 5 PM UTC
  • 6 PM CET

As soon as the last major update of 2019 goes live on Rocket League, you will be able to browse through its new Item Shop and purchase some of its goods, if there’s anything you like the look of. Sadly, the Item Shop’s arrival does mean that the Showroom will be no more. You will no longer be able to purchase any of the previously available DLC packs. Thankfully, however, the Item Shop will potentially put items from the DLC packs up for sale individually.

How does the Rocket League Item Shop Work?

Rocket League Item Shop release date

As stated above, the Item Shop’s introduction will remove the current Showroom feature. This is because it works differently, and should be an improvement. Accessing the Item Shop from the main menu, you will be able to buy individual items that appear on a 24-hour and 48-hour timer and rotation schedule.

Unlike before, you will know exactly what you’re buying, with everything detailed clearly. Each item will cost a set number of Credits, the new in-game currency. You will need to buy Credits, too, to pay for the Premium Rocket Pass from now on. You can buy set numbers of Credits at the following prices:

  • 500: $4.99
  • 1100: $9.99
  • 3000: $24.99
  • 6500: $49.99

How do Credits Work?

You will need Credits to pay for just about everything in Rocket League following the update. Thankfully, you can get hold of some for free. Any Key you currently own, for example, will be converted into Credits following the update. Each Key you own will be converted into 100 Credits. Unfortunately, nothing has been said about what will happen to any Decryptors you own, so we’d strongly suggest that you use these up before December 4 rolls around. It has been stated, too, that you will be able to earn Credits from leveling up in future Rocket Pass Premium tracks, which is certainly a bonus.

You won’t be able to buy any Esports items in the Item Shop. These will remain in the Esports Shop as they are now. Esports items will remain purchasable via Esports Tokens.

It is worth noting, too, that any legacy premium item or Crate, or any item that gets converted from a Blueprint that used to be a Crate will not be tradeable with other players. The current Trade-In system is screeching to a halt on December 4. You won’t be able to trade any Blueprint items, either.

While you will still be able to trade any free items you receive in-game from the Rocket Pass for example, you won’t be able to trade any items you have paid for. If you wish to unclog your inventory, a new archive feature will ensure you can essentially remove any items you don’t want to see listed in your customization menus.

Image Credit: Psyonix

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