If you’re having trouble beating bosses in Resident Evil 3 remake, we’ve got the knowledge you need to succeed. Beating Nemesis isn’t easy, and the boss fights with him are tricky. Fortunately, there are strategies you can use on any difficulty to level the playing field.
You’ll face four boss fights in RE3 remake, all of which are against Nemesis. He has four different forms, all of which have strengths and weaknesses you’ll need to keep in mind if you want to beat him.
Resident Evil 3 remake bosses | Nemesis First Form (Flamethrower) | Rooftop Fight
- Blow up the tank to end the first phase.
- Keep your distance throughout the fight.
- Don’t use grenades unless Nemesis is stunned. He’ll just dodge them.
The first thing to be aware of in this fight is that Nemesis can dodge your grenades if he’s not stunned first. So, resist the urge to use that shiny new weapon and stick to the pistol or shotgun unless he’s staggered.
This is your first boss battle in Resident Evil 3 remake, but that doesn’t mean it’s going to be easy. Flamethrower Nemesis is no joke, and he can quickly end you if you don’t keep your distance.
During the initial phase of this boss fight, Nemesis has a weak point in the form of the fuel tank on his back. Just keep your distance and pelt the container with your pistol. If you get impatient, you can close to medium range and hit it with your shotgun. However, Nemmy’s flamethrower has more range than you’d think, and if he gets tired of you shooting the tank, he might start trying to close the distance between you for some melee attacks.
The best tactic during this first part of the battle is to use the piles of construction material to dodge his flames. Peek out when you can and hit the tank and hide again. He might start chasing you, and he is faster than you, but he’ll pause before and after melee attacks, which makes them pretty simple to dodge.
Once you blow the tank, Nemmy will get a bit more aggressive. He’ll begin trying to club you with his ruined flamethrower, which isn’t too tough to dodge. However, you need to continue to maintain your distance because he’ll also try and charge you.
The charge is the biggest threat during the second phase of the fight with Nemesis First Form. If he hits you with it, he’ll grab you and throw you for massive damage. On higher difficulties, this is practically a one-hit KO. Be aware; he doesn’t necessarily have to charge in a straight line. In fact, Nemmy can cut quite a corner for a big guy.
Fortunately, you can stagger Nemesis during the little squat that signifies that he’s about to charge. Hit him with grenades, and you’ll interrupt him, and he’ll return to trying to bludgeon you for a bit.
There is an electric box near the smaller pile of construction material that you can use to stun Nemmy. I wouldn’t rely too heavily on it, though. It takes a while to recharge and can be more of a distraction than a useful weapon. However, if you do stun him, it’s an excellent opportunity to use those grenades he’s ordinarily able to dodge.
Eventually, Nemmy will go down, and a cutscene will play, signifying the end of the fight.
Resident Evil 3 remake bosses | Nemesis Second Form (Dog) | Clock Tower Fight
- Use Flame and Explosive Grenades to interrupt his attacks.
- Use Mine Rounds when he’s wall-running to knock him down.
- Watch for him to pounce if he’s on top of the clock tower and you can’t hit him with a Mine.
I hope you grabbed the Mine Rounds in the underground area right before this fight because you’re going to need them. Nemmy’s second form is a lot more agile than his first but doesn’t have quite the attack range. He also gives you some huge openings during his second phase to cause major damage to him.
Start the fight by hammering Nemesis with Flame and Explosive Grenades. These will interrupt his attacks, and if you’re quick, you can force him into the second phase of the fight pretty quickly. During his first phase, Nemesis will just kind of crawl around and try and smash you with fast attacks. These aren’t too hard to dodge; you just have to hit the button right when he winds up for the hit.
Pummel him for a minute, and Nemesis will decide he’s had enough and sprint to the edge of the area and start wall-running. Here’s where the Mine Rounds come in. Study Nemmy’s path and fire a mine in his way. He’ll run over it, it’ll explode, and he’ll be thrown off the wall and stunned. Alternatively, you can wait until he climbs to the top of the clock tower and nail him with a Mine Round to make him tumble down.
However, if you don’t have any Mine Rounds left, you’ll need to keep on your toes. If you let Nemesis stay on top of the clock tower too long, he’ll leap from it and try to land on you. This attack can cause significant damage, so ration your Mine Rounds and use them only when you have an oppotunity to stun him. If you need more Mines, you can check around the outskirts of the arena to find another pack.
While Nemmy is stunned, just slam him with whatever you have. Explosive, Flame, or Acid rounds are best, but the shotgun can cause substantial damage as well. It shouldn’t take many stuns in the second phase before he’s out cold.
Resident Evil 3 remake bosses | Nemesis Third Form (Doggier) | Disposal Room Fight
- Again, use Explosive and Flame Grenades to interrupt his attacks.
- Pay attention to Carlos during the second phase of the fight to know which generator to target.
- Watch out for zombies coming out of the disposal chutes.
This battle is relatively easy if you can get past the first phase. Nemmy fights similarly to how he did at the clock tower, but he also has a tentacle he can swing at you that has quite a bit of range. Again, you can interrupt his attacks by hitting him with Flame and Explosive Grenades, so slam him with six of them, evade him until you can reload, and repeat.
You’ll know when the second phase of the fight starts because there’ll be a cutscene with Carlos. During this phase, Carlos will act as your spotter as you fight. Nemmy will once again begin racing around the outer ring of the area, and he’ll eventually stop on one of the generators. Carlos will call out which generator he has stopped on, and you need to hit the two red squares to electrocute him. This will stun him and make him fall to the ground, and you can pummel him with your heavy weapons.
There are a few things to watch for in this fight. One is Nemmy’s tentacle. It has a long reach and can wallop you quite hard. The other is the zombies that fall out of the disposal chutes when Nemesis begins running around the outer edge. It’s easy to get distracted by Nemesis, and next thing you know, you’ve got a zombie latched on to your neck.
If you start running low on ammo, you can check in the garbage by the vents. Each time the zombies fall out, some bullets come with them.
This fight isn’t too tough as long as you don’t overextend yourself and try to get too aggressive. Just take your time and let the generators do the work.
Resident Evil 3 remake bosses | Nemesis Fourth Form (Blob) | Railgun Fight
- Start the fight by hitting Nemmy with the railgun.
- Shoot the pink blobs to stun Nemesis.
- Don’t try and push more than two generators between stuns.
Nemmy’s fourth form can’t be killed by regular firearms, so start the fight by grabbing the railgun and giving him a quick zap. Once you use the railgun, several generators in the room will overload, and you’ll need to push them back into position to fire again.
Don’t immediately try to push the generators back into position. Nemmy isn’t going to sit and let you kill him without a fight, so you’re going to have to put some work in. You’ll notice after hitting him with the railgun the first time he’ll grow some nasty pink blobs that will start spitting acid at you. You need to blow up all these pink blobs to stun Nemesis.
Once Nemmy is stunned, you can start pushing generators back into position. However, you only have time to get two or so in place before he begins attacking again. As soon as you get the second generator pushed in, back off and assess the situation. If the pink blobs are back, you’ll need to destroy them to stun him again.
This fight isn’t too tough as long as you don’t slip up when pushing in the generators. Nemesis has some strong attacks, but most of them have a big wind up. The threat from his tentacle attacks is that they have a large area of effect, so you have to be well out of the way to avoid them. The acid the pink blobs spew is pretty inaccurate, so you don’t have to worry about it too much.
Depending on the difficulty level you’re playing on, you may have to hit Nemesis 2-4 times with the railgun before he finally goes down. You’ll know the fight is won when you get a cutscene and a prompt to walk up and shove the railgun down his throat and pull the trigger.