Diablo III: Ultimate Evil Edition Class Guide (Part 2)

Class Guide



Monk







Active Skills

Primary
  • Fists of Thunder: Teleport to your target and unleash a series of extremely fast punches that deal 122% weapon damage as Lightning. Every third hit deals 183% weapon damage as Lightning split between all enemies in front of you. (level 1)
  • Deadly Reach: Project lines of pure force over a short distance for 109% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. (level 3)
  • Crippling Wave: Unleash a series of large sweeping attacks that deal 143% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies with 11 yards, slowing their movements by 30% and attack speed by 20% for 3 seconds. (level 11)
  • Way of the Hundred Fists: Unleash a rapid series of punches that strikes enemies for 192% weapon damage. (level 15)

Secondary

  • Lashing Tail Kick: Unleash a deadly roundhouse kick that knocks enemies back and deals 624% weapon damage as Physical. (level 2)
  • Tempest Rush: Charge directly through your enemies, dealing 240% weapon damage while running. (level 5)
  • Wave of Light: Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (level 12)

Defensive

  • Blinding Flash: Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. (level 4)
  • Breath of Heaven: A blast of divine energy heals you and all allies within 12 yards for 53,642753-70,147 Life. Heal is increased by 30% of you Health Globe Healing Bonus. (level 8)
  • Serenity: You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. (level 16)
  • Inner Sanctuary: Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for allies inside. (level 22)

Techniques

  • Dashing Strike: Quickly dash up to 50 yards, striking enemies along the way for 305% weapon damage as Physical. You gain a charge every 6 seconds and can have up to 2 charges stored at a time. (level 9)
  • Exploding Palm: Cause an enemy to Bleed for 1179% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of it's maximum Life as Physical damage to all nearby enemies. (level 13)
  • Sweeping Wind: Surround yourself in a vortex that continuously deals 30% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 90% weapon damage to nearby enemies. (level 21)

Focus

  • Cyclone Strike: Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. (level 14)
  • Seven-Sided Strike: Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. (level 17)
  • Mystic Ally: Active: Your Mystic Ally has its damage increased by 50% for 10 seconds. Passive: A Mystic Ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. (level 22)
  • Epiphany: Have an Epiphany, increasing your Spirit Regeneration per second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. (level 61)

Mantras

  • Mantra of Evasion: Active: You and nearby allies gain an addition 17% increase Dodge Chance for 3 seconds. Passive: You and your allies within 60 yards gain 17% increased Dodge Chance. (level 19)
  • Mantra of Retribution: Active: Increase the amount of damage dealt to 202% for 3 seconds. Passive: You and your allies deal within 60 yards deal 101% of your weapon damage as Holy to attackers while blocking, dodging, or getting hit. (level 21)
  • Mantra of Healing: Active: Shroud you and your allies with a mystical shield that absorbs up to 47,742 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 4,126 increased Life regeneration. The heal amount is increased by 30% of your Life per Second. (level 26)
  • Mantra of Conviction: Active: Damage bonus is increased to 20% for 3 seconds. Passive: Enemies within 30 yards of you take 10% increased damage. (level 30)

Passive Skills

  • Fleet Footed: Increase movement speed by 10%. (level 10)
  • Resolve: Damage you deal reduces enemy damage by 20% for 2.5 seconds. (level 10)
  • Exalted Soul: Increases maximum Spirit by 100 and increase Spirit Regeneration by 2 per second. Spirit fuels your defensive and offensive abilities. (level 13)
  • Transcendence: Every point of Spirit spent heals you for 248 Life. Healing amount is increased by 0.4% of your Health Globe Healing Bonus. (level 16)
  • Chant of Resonance: The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned. (level 20)
  • Seize the Initiative: Your Armor is increased by 30% of your Dexterity. (level 20)
  • The Guardian's Path: While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. (level 24)
  • Sixth Sense: Your dodge chance is increased by an amount equal to 42.5% of your Critical Hit Chance. (level 27)
  • Provocation: The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds. (level 30)
  • Beacon of Ytar: Reduces all cooldowns by 20%. (level 35)
  • Guiding Light: Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds. (level 40)
  • One With Everything: Your resistance to all elements is equal to your highest elemental resistance. (level 45)
  • Combination Strike: Each different Spirit Generator ability you use increases your damage by 10% for 3 seconds. (level 50)
  • Near Death Experience: When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 60 seconds. When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%. (level 58)
  • Unity: Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. (level 64)
  • Momentum: Moving 25 yards increases your damage by 20% for 6 seconds. (level 65)
  • Mythic Rhythm: Every third hit from a Spirit Generator increases the damage of your next damaging Spririt Spender by 40%. (level 69)

Witch Doctor







Active Skills

Primary

  • Poison Dart: Shoot a deadly Poison Dart that deals 185% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. (level 1)
  • Corpse Spiders: Throw a jar with 4 spiders that attack nearby enemies for a total of 324% weapon damage as Physical before dying. (level 3)
  • Plague of Toads: Release a handful of toads that deal 190% weapon damage as Poison to enemies they come in contact with. (level 11)
  • Firebomb: Lob an explosive skull that deals 155% weapon damage as Fire to all enemies within 8 yards. (level 21)



Secondary

  • Grasp of the Dead: Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 560% weapon damage as Physical over 8 seconds. (level 2)
  • Firebats: Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (level 5)
  • Haunt: Haunt an enemy with a spirit, dealing 4,000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy. An enemy can only be affected by one Haunt at a time. (level 12)
  • Locust Swarm: Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. (level 21)



Defensive

  • Summon Zombie Dogs: Summon 3 zombie dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. (level 4)
  • Horrify: Don a spectral mask that horrifies all enemies within 18 yards, causing them to run in fear for 3 seconds. (level 8)
  • Spirit Walk: Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage. (level 16)
  • Hex: Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. (level 22)

Terror

  • Soul Harvest: Feed on the life force of up to 5 enemies within 16 yards. Gain 2% intelligence for each affected enemy. This effect lasts 30 seconds. (level 9)
  • Sacrifice: Banish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards. Only summoned Zombie Dogs may be sacrificed. (level 13)
  • Mass Confusion: Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. (level 22)



Decay

  • Zombie Charger: Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing. (level 14)
  • Spirit Barrage: Bombard an enemy with 4 spirit bolts that deal a total of 425% weapon damage as Cold. (level 17)
  • Acid Cloud: Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area. (level 22)
  • Wall of Zombies: Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds. (level 28)
  • Piranhas: Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage. (level 61)



Voodoo

  • Gargantuan: Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical. (level 19)
  • Big Bad Voodoo: Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. (level 25)
  • Fetish Army: Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The fetishes attack for 180% of your weapon damage as Physical. (level 30)

Passive Skills

  • Circle of Life: Whenever an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. (level 10)
  • Jungle Fortitude: Reduces all damage taken by you and your pets by 15%. (level 10)
  • Spiritual Attunement: Maximum Mana is increased by 10%. Regenerate 1% of your maximum Mana per second. Mana fuels your offensive and defensive skills. (level 13)
  • Gruesome Feast: When you are healed by a health globe, you gain 10% of your maximum Mana and Intelligence for 10 seconds. The Intelligence bonus stacks up to 5 times. (level 16)
  • Bad Medicine: Whenever you deal Poison damage to an enemy, it's damage is reduced by 20% for 3 seconds. (level 20)
  • Blood Ritual: 10% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. (level 20)
  • Zombie Handler: You can have 1 additional Zombie Dog summoned at one time. The health of you, your Zombie Dog and Gargantuan is increased by 20%. (level 24)
  • Pierce the Veil: All of your damage is increased by 20%, but your Mana costs are increased by 30%. (level 27)
  • Fetish Sycophants: Whenever you hit enemies with your spells, you have a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. (level 30)
  • Spirit Vessel: Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect may occur once every 60 seconds. (level 30)
  • Rush of Essence: Spirit spells return 100 Mana over 10 seconds. (level 36)
  • Vision Quest: When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. (level 40)
  • Fierce Loyalty: You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan or Fetish following you and not in combat, your movement speed is increased by 30%. (level 45)
  • Grave Injustice: Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards. This range is extended by items that increase your gold pickup radius. (level 50)
  • Tribal Rites: Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities by 25%. (level 55)
  • Creeping Death: Your Haunt, Locust Swarm and damage amplification from Piranhas last almost forever. (level 64)
  • Physical Attunement: You gain 70 Physical Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. (level 66)
  • Midnight Feast: You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan are increased by 50%. (level 68)

Wizard







Active Skills

Primary

  • Magic Missile: Launch a missile of magic energy, dealing 170% weapon damage as Arcane. (level 1)
  • Shock Pulse: Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning. (level 3)
  • Spectral Blade: Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. (level 11)
  • Electrocute: Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. (level 15)



Secondary

  • Ray of Frost: Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 510% weapon damage as Cold and Slows their movement by 60% for 3 seconds. (level 2)
  • Arcade Orb: Hurl an orb of pure energy that explodes on contact, dealing 381% weapon damage as Arcane to all enemies within 15 yards. (level 5)
  • Arcade Torrent: Hurl a barrage of arcane projectiles that deal 573% weapon damage as Arcane to all enemies near the impact location. (level 12)
  • Disintegrate: Channel a beam of pure energy forward, dealing 511% weapon damage as Arcane and disintegrating enemies it kills. (level 21)



Defensive

  • Frost Nova: Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. (level 4)
  • Diamond Skin: Transform your skin to diamond for 3 seconds, absorbing up to 71,798 damage from incoming attacks. Only one Armor Spell can be active at any given time. (level 8)
  • Slow Time: Invoke a bubble of warped time and space for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. (level 16)
  • Teleport: Teleport through the ether to the selected location up to 50 yards away. (level 22)

Force

  • Wave of Force: Discharge a wave of pure energy that deals 351% weapon damage as Arcane to nearby enemies. (level 9)
  • Energy Twister: Unleash a twister of pure energy that deals 1000% weapon damage as Arcane over 6 seconds to everything in its path. (level 13)
  • Hydra: Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 66% weapon damage as Fire. You may only have one Hydra active at a time. (level 21)
  • Meteor: Summon an immense Meteor that plummets from the sky, crashing into enemies for 601% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 167% weapon damage as Fire over 3 seconds. (level 25)
  • Blizzard: Call down shards of ice that deal 807% weapon damage as cold over 6 seconds to enemies in a 12 yards radius. Multiple casts in the same area from the same caster to not stack. (level 27)

Conjuration

  • Ice Armor: Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. (level 14)
  • Storm Armor: Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 10 minutes. (level 17)
  • Magic Weapon: Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. (level 20)
  • Familiar: Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. (level 22)
  • Energy Armor: Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. (level 28)



Mastery

  • Explosive Blast: Gather an infusion of energy around you that explodes after 1.5 seconds, causing 616% weapon damage as Arcane to all enemies within 12 yards. (level 19)
  • Mirror Image: Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, lasts 7 seconds and have 50% of your life. Spells cast by your Mirror Images will deal 10% of the damage of your own spells. (level 25)
  • Archon: Transform into a being of pure arcane energy for 20 seconds. While in Archon for, your normal abilities are replaced by powerful Archon abilities and your damage, Armor and resistances are increased by 20%. Each enemy kill while in Archon form increases your damage by 6% for the remaining duration of Archon. (level 30)
  • Black Hole: Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. (level 61)

Passive Skills

  • Blur: Decreases melee damage taken by 17%. (level 10)
  • Power Hungry: Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. (level 10)
  • Evocation: Reduces all cooldowns by 20%. (level 13)
  • Glass Cannon: Increases all damage done by 15% but decreases armor and resistances by 10%. (level 16)
  • Prodigy: When you deal damage with a Signature spell, you gain 5 Arcane Power. (level 20)
  • Astral Presence: Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. (level 24)
  • Illusionist: Whenever you suffer more than 15% of your Life in damage in 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, Your movement speed is increased by 30% for 3 seconds. (level 27)
  • Cold Blooded: Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. (level 30)
  • Conflagration: Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. (level 34)
  • Paralysis: Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. (level 37)
  • Galvanizing Ward: As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 62,720 damage. (level 40)
  • Temporal Flux: Enemies that take Arcane damage are slowed by 80% for 2 seconds. (level 45)
  • Dominance: Critical Hits have a chance to reduce the cooldown of your spells by 1 second. (level 50)
  • Arcane Dynamo: When you cast a signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage. (level 55)
  • Unstable Anomaly: When you receive fatal damage, you heal to 45% of your maximum life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect may occur once every 60 seconds. (level 60)
  • Unwavering Will: Standing still for 1.5 seconds increases the following attributes: Armor by 20%, All Resistance by 20%, and Damage by 10%. (level 64)
  • Audacity: You deal 15% additional damage to enemies within 15 yards. (level 66)
  • Elemental Exposure: Damaging enemies with Arcane, Cold, Fire, or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. (level 68)