Box art - Firefall

Firefall Weapon Guide

Weapon Guide







Primary Weapons



Bio Crossbow
  • Class required: Recluse
  • Damage type: Poison
  • Primary fire damage: 300HP
  • Secondary mode: Gas grenade
  • Clip size: 12
  • Range: 150m



Bio Needler

  • Class required: Biotech
  • Damage type: Poison
  • Primary fire damage: 75HP
  • Secondary mode: Fire needles in a random direction
  • Clip size: 50
  • Range: 150m



BioRifle

  • Class required: Dragonfly
  • Damage type: Plasma
  • Primary fire damage: 68HP
  • Secondary mode: Heal-over-time ability
  • Clip size: 60
  • Range: 120m



Charge Rifle

  • Class required: Raptor
  • Damage type: Energy
  • Primary fire damage: 100HP
  • Secondary mode: Increased accuracy, charge after scoping in
  • Clip size: 12
  • Range: 215m



Fusion Cannon

  • Class required: Tigerclaw
  • Damage type: Energy
  • Primary fire damage: 475HP
  • Secondary mode: Plasma damage, area of effect attack
  • Clip size: 6
  • Range: 215m



Heavy Laser MG

  • Class required: Rhino
  • Damage type: Energy
  • Primary fire damage: 53HP
  • Secondary mode: Short-range laser that has more DPS
  • Clip size: 300
  • Range: 80m



Heavy MG

  • Class required: Dreadnaught
  • Damage type: Bullet
  • Primary fire damage: 39HP
  • Secondary mode: Shield that absorbs front damage
  • Clip size: 250
  • Range: 80m



Heavy Plasma MG

  • Class required: Mammoth
  • Damage type: Energy
  • Primary fire damage: 70HP
  • Secondary mode: Shoot multiple rounds at once (10 rounds)
  • Clip size: 250
  • Range: 80m



Light MG

  • Class required: Arsenal
  • Damage type: Bullet
  • Primary fire damage: 42HP
  • Secondary mode: Higher damage, penetrate enemies
  • Clip size: 120
  • Range: 110m



Plasma Cannon

  • Class required: Assault
  • Damage type: Energy
  • Primary fire damage: 400HP
  • Secondary mode: Shoot multiple plasma shards (9 shards)
  • Clip size: 6
  • Range: 215m



R36 Assault Rifle

  • Class required: Recon
  • Damage type: Bullet
  • Primary fire damage: 80HP
  • Secondary mode: N/A
  • Clip size: 45
  • Range: 150m



ShockRail

  • Class required: Electron
  • Damage type: Energy
  • Primary fire damage: 400HP
  • Secondary mode: Shoot an electrical damage orb
  • Clip size: 10
  • Range: 120m



Sniper Rifle

  • Class required: Nighthawk
  • Damage type: Bullet
  • Primary fire damage: 660HP
  • Secondary mode: Improved range
  • Clip size: 4
  • Range: 215m



Sticky Grenade Launcher

  • Class required: Bastion
  • Damage type: Blast
  • Primary fire damage: 230HP
  • Secondary mode: N/A
  • Clip size: 6
  • Range: 200m



Tesla Rifle

  • Class required: Engineer
  • Damage type: Energy
  • Primary fire damage: 30HP
  • Secondary mode: N/A
  • Clip size: 150
  • Range: 25m



Thermal Cannon

  • Class required: Firecat
  • Damage type: Fire
  • Primary fire damage: 350HP
  • Secondary mode: Shoot three orbs
  • Clip size: 6
  • Range: 215m



Secondary Weapons







Assault Rifle

  • Class required: N/A
  • Damage type: Bullet
  • Primary fire damage: 45HP
  • Secondary mode: N/A
  • Clip size: 35
  • Range: 150m



Burst Rifle

  • Class required: N/A
  • Damage type: Bullet
  • Primary fire damage: 68HP
  • Secondary mode: N/A
  • Clip size: 30
  • Range: 150m



Grenade Launcher

  • Class required: N/A
  • Damage type: Blast
  • Primary fire damage: 310HP
  • Secondary mode: N/A
  • Clip size: 6
  • Range: 50m



Shotgun

  • Class required: N/A
  • Damage type: Bullet
  • Primary fire damage: 40HP
  • Secondary mode: N/A
  • Clip size: 7
  • Range: 50m



Sub-machine Gun

  • Class required: N/A
  • Damage type: Bullet
  • Primary fire damage: 28HP
  • Secondary mode: N/A
  • Clip size: 65
  • Range: 70m