Firefall Perk Guide

Perk Guide







Basic perks
  • Neutralizer: Reduces damage taken from Poison damage types by 20%
  • Incalescent: Reduces damage taken from Fire and Blast damage types by 20%
  • Powered Armor: Reduces damage taken from Energy damage type by 20%
  • Kinetic Absorption: Reduces damage taken from Bullet and Kinetic damage types by 20%
  • Sprinter: Increases sprint speed by an additional 5%
  • Prototype Pistons: Increases base movement speed by +0.5 meters per second
  • Fast Hands: Increases reload speed by 10%


Unlockable Perks



Passive Perks



Nanite Absorption
  • Class: Accord Assault
  • Description: Assault Exclusive Perk: gain additional healing (10% of max health) when picking up or using health packs


Siphoning Unit
  • Class: Accord Biotech
  • Description: Biotech Exclusive Perk: Siphoning Unit heals the user for 10% of any damage or healing they inflict


Resilient Plating
  • Class: Accord Dreadnaught
  • Description: When below 35% health, the Dreadnaught automatically regenerates 1% of their max health per second


Repairing Nanites
  • Class: Accord Engineer
  • Description: Your deployables are equipped with self-repair nanites (regenerating 1% per second)


Regenerative Plating
  • Class: Accord Recon
  • Description: Grants a short burst of health (10% of max health) after a kill or assist


Incinerator
  • Class: Firecat
  • Description: Targets that are hit by the Firecat's abilities are briefly set on fire, dealing damage over time (50hp/sec at Lvl 1)


Auxillary Tanks
  • Class: Tigerclaw
  • Description: Grants the Tigerclaw bonus energy regeneration (40 energy/sec) whenever an ability is used


Rally
  • Class: Dragonfly
  • Description: Dealing damage increases the Dragonfly's healing output (+10%), and healing increases the Dragonfly's damage output (+5%)


Necrotic Poison
  • Class: Recluse
  • Description: Dealing poison damage applies a necrotic poison that reduces the target's damage output by 10%


Munitions
  • Class: Arsenal
  • Description: Each ability use provides the Arsenal with additional ammo (10% of Ammo Capacity)


Imminent Threat
  • Class: Mammoth
  • Description: Nearby enemies become vulnerable, increasing the damage they take by 10%


Personal Shield
  • Class: Rhino
  • Description: When activating an ability, the Rhino briefly becomes shielded, absorbing a small amount of damage (10% of max health)


Overseer
  • Class: Bastion
  • Description: All repairable deployables near the Bastion become shielded, reducing damage taken by 30%


Dynamic Relay
  • Class: Electron
  • Description: Dealing damage increases the strength of the Electron's shields (+10%), and applying shields increases the Electron's rate of fire (+10%)


Ambush
  • Class: Nighthawk
  • Description: While not acquired by enemy SIN, the Nighthawk's next shot inflicts +30% additional damage. Ambush has a 30 second internal cooldown


Conduit
  • Class: Raptor
  • Description: Each hit of the Charge Rifle grants a stack of Conduit. Upon reaching three stacks, the next shot fired or the next ability activated becomes Empowered, gaining additional effects and consuming all stacks


Basic Perks (Level 10)







Quick-Flexing Servos
  • Class: Accord Assault
  • Description: Increases jump height by 3m


Persistence
  • Class: Accord Biotech
  • Description: Increases base health regeneration by 30%


Get a Move On
  • Class: Accord Dreadnaught
  • Description: Increases run speed by 10% when weapon is holstered


Fuel Injectors
  • Class: Accord Engineer
  • Description: Increases energy recharge rate by 20%


Head Hunter
  • Class: Accord Recon
  • Description: Increases headshot damage by 10%


Collateral Analytics
  • Class: Firecat
  • Description: Reduces damage done to yourself by 40%


Quick Hands
  • Class: Tigerclaw
  • Description: Reduces weapon switching time by 30%


Bio Reserves
  • Class: Dragonfly
  • Description: Reduces the cooldown of all Healing abilities by 3 seconds


Virus
  • Class: Recluse
  • Description: You inflict 5% additional damage with poison weapons and abilities


Combat Veteran
  • Class: Arsenal
  • Description: Increases reload and weapon switch speed by 15%


Harden
  • Class: Mammoth
  • Description: After taking damage, armor hardens to reduce your next source of damage taken by 25%. Harden has a 7 second internal cooldown


Back in Action
  • Class: Rhino
  • Description: Reduces respawn timer by 20%


Hardware Genius
  • Class: Bastion
  • Description: Increases damage dealt to deployables, machinery and vehicles by 20%


Combustion Boost
  • Class: Electron
  • Description: Adds an additional +40 Jet Energy


Ballistics Expert
  • Class: Nighthawk
  • Description: Increases your bullet damage by 5%


Grenadier
  • Class: Raptor
  • Description: Reduces the cooldown on grenade abilities by 2 seconds


Intermediate Perks (Level 20)







Plasma Enthusiast
  • Class: Accord Assault
  • Description: Energy and Plasma Weapons deal 10% additional damage


Bio Blending
  • Class: Accord Biotech
  • Description: Increases damage dealt while at full health by 10%


Knockout
  • Class: Accord Dreadnaught
  • Description: Increases damage of melee attack by 20%, and adds a chance to stun the target


Resonating Shields
  • Class: Accord Engineer
  • Description: Increases the duration of all shield effects by 2 seconds


SIN Precision
  • Class: Accord Recon
  • Description: Targets placed into SIN are visible behind walls


Epicenter
  • Class: Firecat
  • Description: Increases the damage dealt of PBAE abilities by 15%


Quick-Pivot Servos
  • Class: Tigerclaw
  • Description: Increases run speed by 0.5m/s a second and sprint speed by 5%


Frequent Patient
  • Class: Dragonfly
  • Description: Increases healing received by 10%


Necrotic Bite
  • Class: Recluse
  • Description: Increases damage done to Humanoid targets by 10%


Stopping Power
  • Class: Arsenal
  • Description: Increases the damage of the Shotgun and Grenade Launcher secondary weapons by 20% and adds a knockback effect


Shields Up
  • Class: Mammoth
  • Description: Increases the Health of all shields by 20%


Stampede
  • Class: Rhino
  • Description: Sprinting snares nearby enemies. Targets within 4m have -50% move speed


Resilient Alloys
  • Class: Bastion
  • Description: Increases health of your non-shield deployables by 15%


Augmented Shield Generators
  • Class: Electron
  • Description: Reduces the cooldown of shield abilities by 2.5 seconds


Spec. Ops
  • Class: Nighthawk
  • Description: Increases the duration of stealth abilities and reduces cooldown of teleport abilities by 3 seconds


Physicist
  • Class: Raptor
  • Description: Increases weapon charging speed by 10%


Advanced Perks (Level 30)







Invigorate
  • Class: Accord Assault
  • Description: Activating an ability invigorates the user and their nearby allies; increasing movement and attack speed by 15%


Catalytic Poisons
  • Class: Accord Biotech
  • Description: Targets hit with poison abilities have additional damage dealt as a delayed poison burst (250 hp damage at level 1) several seconds after being infected


Deflection Plating
  • Class: Accord Dreadnaught
  • Description: Enemy bullets that hit you have a 33% chance to ricochet and also damage a nearby enemy


Mounted Firepower
  • Class: Accord Engineer
  • Description: Increases the damage of your deployables by 25%


Tactician
  • Class: Accord Recon
  • Description: Grants a 20% chance to reset your ability cooldowns when you inflict a headshot. This effect can trigger once per minute


Corpse Combustion
  • Class: Firecat
  • Description: When an enemy is killed, there is a 25% chance that their corpse bursts into flames, damaging nearby enemies


Eye of the Tiger
  • Class: Tigerclaw
  • Description: Reduces the cooldown of movement abilities by 2.5 seconds


Combat Medic
  • Class: Dragonfly
  • Description: Reviving incapacitated players will restore them to full health. Additionally, increases the base health regeneration of nearby allies by +20%


Potent Toxins
  • Class: Recluse
  • Description: Weapons and Abilities that deal Poison Damage snare targets, slowing them by 30%. This movement slowing lasts 3 seconds


Fully Loaded
  • Class: Arsenal
  • Description: Increases magazine and total ammo capacities by 20%


Thick Hide
  • Class: Mammoth
  • Description: Increases health by 25%


Kill Stealer
  • Class: Rhino
  • Description: Increases damage against critical targets (Below 50% health) by 30%


Sentient Armor
  • Class: Bastion
  • Description: When hit, automatically adjusts battleframe armor to reduce damage from that damage type by 20% for 10 seconds. Adapts to Kinetic, Fire, Cryo, and Poison damage types. Sentient armor has an internal cooldown of 30 seconds


High Yield Capacitors
  • Class: Electron
  • Description: Activating your HKM instantly refreshes your cooldowns


Sure Shot
  • Class: Nighthawk
  • Description: Damaging target has a 10% chance to trigger an +50% rate of fire boost for 3 seconds. Effect can only occur once every 7 seconds


Energy Shaping
  • Class: Raptor
  • Description: Changes your melee attack to a SIN blade. SIN blade extends your melee range, increases melee damage by +50%, and changes the melee type to Energy damage


Master Perks (Level 40)







Second Wind
  • Class: Accord Assault
  • Description: Rapidly killing 5 or more enemies when health is critical (Below 30% health) heals the user for 60% of their max health


Toxic Finale
  • Class: Accord Biotech
  • Description: Detonate a powerful poison bomb when incapacitated. The Poison cloud inflicts 200hp/sec (at Lvl 1) in a 4m radius


Hellbent
  • Class: Accord Dreadnaught
  • Description: Suffering damage causes your Battleframe offensive systems to go into overdrive, stacking up to +25% bonus damage


Hyper Kinesis Surge
  • Class: Accord Engineer
  • Description: When HKM is activated, the user gains a 130% speed boost and a 50% defensive bonus


Energy Spikes
  • Class: Accord Recon
  • Description: Activating an ability will deploy an energy spike trap at the users location. Enemies in the trap are snared (-60% movement speed) and take damage over time (100 hp/sec at level 1)


Flame Buffer
  • Class: Firecat
  • Description: Activating abilities creates a fire shield that burns nearby enemies (50hp/sec at Lvl 1). After several seconds, the buffer explodes, dealing damage to nearby enemies (200hp at Lvl 1). Uses Immolate's radius if it is equipped


Hunter
  • Class: Tigerclaw
  • Description: Repeatedly striking the same target increases damage +10% per hit. (Maximum of +40% increase)


Auto-Repair
  • Class: Dragonfly
  • Description: Doubles health regeneration when out of combat. Additionally, when greater than 40% life is dealt to the player in one instance of damage, applies the same regeneration bonus


Anatomy Lessons
  • Class: Recluse
  • Description: After dealing damage with your weapon, gain a 10% chance to get a critical shot on your next shot which does 150% weapon damage


Explosive Expert
  • Class: Arsenal
  • Description: Increases all explosive damage dealt from abilities by 25%


Health Surge
  • Class: Mammoth
  • Description: Activating an ability heals you for 15% of your max health over 10 seconds


Hero
  • Class: Rhino
  • Description: When health reaches zero, user becomes immune to damage for 5 seconds. Hero has a 15 minute internal cooldown


Deployable Repulsor
  • Class: Bastion
  • Description: Applies a repulsor unit to all of your owned deployables. The repulsor unit will detect enemies in close proximity and knock them back


Rapid Kinesis Assemblage
  • Class: Electron
  • Description: Increases the charge rate of HKM modules by 30%


Concussion Shells
  • Class: Nighthawk
  • Description: Headshots reduce enemy movement speed and attack speed to 25% of normal. Additionally, headshots have a 25% chance to stun targets


Arcing Bolts
  • Class: Raptor
  • Description: Energy weapons chain weapon damage to nearby enemies - Each arc inflicts 10% of weapon damage
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