Figuring out the best fighter build in Baldur’s Gate 3 isn’t too tough. The Fighter is the most accessible class to start with and doesn’t have to deal with most of the nuances other classes do. However, even though figuring out the best fighter build isn’t tough, there are some things to keep in mind.
Mostly, players who wish to use a Fighter class character in Baldur’s Gate 3 will only have to worry about a few things (the first being if the character creation screen will load right). However, this class is more versatile and more complex than in previous editions of the D&D ruleset. Fortunately, even if a player messes up their build, characters will be able to be respecced sometime in the future.
Best Fighter Builds for Baldur’s Gate 3
Keep the following in mind when figuring out the optimum build for a fighter:
Fighter Class Build Initial Specs
- Hit Die: d10
- Primary Stats: Strength or Dexterity
- Secondary Stats: Constitution and Wisdom
- Weapon Types: Simple, Martial
- Armor Class: All
- Maximum Hit Points per Level: 12
- Strength Saving Throw
- Constitution Saving Throw
- Light Armour
- Medium Armour
- Heavy Armour
- Simple Weapon
- Martial Weapon
In Baldur’s Gate 3, players can decide whether to specialize their Fighter as Strength-based or Dexterity-based.
Best Fighter Strength Build
A strength-based Fighter should concentrate on melee weapons, medium or heavy armor, and shields. Using a Githyanki character gives a +2 to strength. It also adds Shortsword, Longsword, and Greatsword proficiencies, which helps players get a leg up on the build early on.
Players choosing this build should dump ability points into Strength and Constitution. This will make the character hit hard and be able to tank the extra damage they take from being up close and personal in combat.
Best Fighter Dexterity Build
A Dexterity-based Fighter will concentrate on utilizing bows and one-handed swords while wearing light armor. This build is best used almost like a tankier Rogue, keeping back as much as possible and primarily using the bow.
Using an Elf for this character will start players with +2 to Dexterity as well as Shortsword, Longsword, Shortbow, and Longbow Proficiencies. Ability points should be spent on Dexterity and Consitution to increase accuracy with bows and allow the Fighter to tank damage in they need to get in close.