The Immortals Fenyx Rising difficulty settings immediately drop a few options on the player. There are five total, but only four are selectable the first time through. That’s a lot of choices to see at the very start. Here are the Immortals difficulty differences.
Immortals Fenyx Rising Story, Easy, Normal, Hard, and Nightmare differences
Story difficulty is the easiest setting in the game. Enemies are very weak and the player’s health will fully regenerate after a bit if they take damage. Stamina, which dictates running and special combat moves, does regenerate very quickly in combat (but at the same pace out of combat). There is also no fall damage and Fenyx will do a slow glide when they run out of stamina, saving the player from plummeting. Puzzle timers are also very generous, allowing players to hit arrow targets with the most time to spare. These puzzles also have the max amount of assistance. All of these sliders make combat, exploration, and puzzles more forgiving.
Easy is only a small step up from Story. Enemies are weak and players will only regenerate their current health chunk when they take damage. They also regenerate stamina quickly but not as quickly as those who play on Story difficulty. Players will take fall damage but only half the amount from Normal and Fenyx still has the handy slow descent when they run out of stamina while gliding. Puzzle timers are only slightly increased from Normal and only have some assistance.
Normal is the base version of the game and the mode that all other modes are compared to. This means that enemy damage, fall damage, puzzle timers, and stamina regeneration are all at their standard, default levels. Players will still regenerate their current health chunk and have a slow descent when stamina runs out during a glide. The game is somewhat on the easier side of things though.
Hard is just a step up from Normal. Enemies are slightly tougher and puzzle timers are only slightly reduced. Stamina regeneration and fall damage numbers are the same from Normal. Players also still regenerate their current health chunk after they take damage. However, Fenyx loses their ability to do a slow glide when they run out of stamina during flight, which is the biggest change.
Nightmare difficulty is the hardest setting currently in the game and can only be accessed after players have beat the game. It can even be applied to the same save once the final boss has been vanquished. Enemies are at their toughest here and players do not regenerate their health at all, which will make the Arena Vaults and mythical fights quite difficult. Stamina regeneration and fall damage numbers carry over from Normal difficulty. Puzzle timers are heavily reduced, meaning that players must be quick in the vaults.
What Immortals Fenyx Rising difficulty should I pick?
Most players probably won’t find Immortals to be a difficult game. Combat is generally not too demanding and the weapon and gear upgrades can make Fenyx a nearly unstoppable force quite early on. Cranking it up to Hard might be just the right challenge for those who are relatively familiar with action games. There are also no difficulty trophies or achievements and, after a short reload, the difficulty can be changed at any time in the gameplay options menu (even on New Game+), both of which encourage players to find what is right for them.