Box art - Evolve

Evolve Hunter Guide

Hunter Guide







Assault Class

Damages the Monster.



Markov



Equipment/Abilities
  • Lightning Gun
  • Assault Rifle
  • Arc Mines
  • Personal Shield



Hyde



Equipment/Abilities

  • Flamethrower
  • Minigun
  • Toxic Grenade
  • Personal Shield



Parnell



Equipment/Abilities

  • Combat Shotgun
  • Multifire Rocket Launcher
  • Super Soldier
  • Personal Shield



Trapper Class

Traps the Monster.



Maggie



Equipment/Abilities

  • Machine Pistol
  • Harpoon Traps
  • Pet Trapjaw
  • Mobile Arena



Griffin



Equipment/Abilities

  • Gauss SMG
  • Harpoon Gun
  • Sound Spikes
  • Mobile Arena



Abe



Equipment/Abilities

  • Custom Shotgun
  • Stasis Grenades
  • Tracking Dart Pistol
  • Mobile Arena



Medic Class

Heals the Hunters.



Val



Equipment/Abilities

  • Armor-Piercing Sniper Rifle
  • Medgun
  • Tranquilizer Gun
  • Healing Burst



Lazarus



Equipment/Abilities

  • Silenced Sniper Rifle
  • Lazarus Device
  • Personal Cloak
  • Healing Burst



Caira



Equipment/Abilities

  • Napalm Grenade Launcher
  • Healing Grenade Launcher
  • Acceleration Field
  • Healing Burst



Support Class

Buffs the Hunters.



Hank



Equipment/Abilities

  • Laser Cutter
  • Shield Projector
  • Orbital Barrage
  • Cloaking Field



Bucket



Equipment/Abilities

  • Guided Missile Launcher
  • Sentry Guns
  • UAV
  • Cloaking Field



Cabot



Equipment/Abilities

  • Rail Cannon
  • Damage Amplifier
  • Dust Tagging
  • Cloaking Field