Helldivers Stratagem Guide

Stratagem Guide







Supply Stratagems
  • Resupply: A pod containing ammunition and ordinance. The supplies can take some time to deploy as they have to be customized before being deployed.
  • MG-94 Machine Gun: The MG-94 is a rapid fire machine gun used to achieve fire superiority. On average, it is about as powerful as an assault rifle but with a substantially larger magazine.
  • Obliterator Grenade Launcher: The indirect fire grenade launcher fires impact-detonated rifle grenades at a high rate of fire. It's especially useful in tight spaces where there is a need to fire above teammates.
  • FLAM-40 Incinerator: A compact flamethrower capable of projecting napalm flames several meters. Enemies hit with this weapon will start to burn.
  • RL-112 Recoilless Rifle: A powerful multi-purpose recoilless rifle for taking out larger targets. The RL-112 is delivered with a backpack containing additional ammunition.
  • Resupply Pack: A backpack capable of carrying 2 crates of ammunition which both you and other Helldivers can resupply from. Ammunition that is picked up will automatically be added to the Resupply Pack.
  • LIFT-850 Jump Pack: The Helldiver-issued jump pack propels the wearer a short distance into the air and forward allowing for swift movement over difficult terrain. The pack is cumbersome, and as a result, the wearer won't be able to go prone.
  • EXO-44 Walker Exosuit: The pinnacle of Helldiver weaponry, the EXO-44 is a manned walker armed with the MG-II minigun and eight anti-infantry homing missiles.
  • LAS-98 Laser Cannon: This cannon is built on upscaled, weaponized laser technology. It fires a heavy, continuous laser beam that consumes no ammunition unless it overheats. The weapon needs to be loaded with emergency heat dump canisters to fire.
  • EAT-17: Calls down two EAT-17 Expendable Anti Tank weapons. The EAT is a one-use rocket capable of damaging heavily armored targets.
  • SH-20 Shield Generator Pack: The shield pack provides the wearer with a powerful shield essentially extending the amount of damage the Helldiver can take before dying.
  • REP-80: This is a very versatile repair tool capable of repairing damaged vehicles as well as mending flesh. Helldivers proficient with the REP-80 are much loved by their comrades; no one enjoys to die.
  • M5 APC: The M5 is a 4-seat armored personnel carrier equipped with a double barrel light auto-cannon and two smaller support weapons. It traverses snow and shallow water with ease.
  • M5-32 HAV: Built on the M5 APC chassis, this Heavy Assault Vehicle still houses 4 Helldivers but is more heavily armed. Sporting a 90mm main cannon and two smaller support weapons, it is far better equipped to face more heavily armored enemies.


Defensive Stratagems
  • A/MG-II Minigun Turret: Call in an automatic minigun turret to give you a bit of extra firepower or to act as a sentry for a specific area. The turret is capable of distinguishing friend from fore but be careful not to get in its way.
  • Humblebee UAV Drone: The Humblebee UAV drone provides the Helldivers with eyes in the sky, increasing the area where it is possible to detect patrols. The UAV will follow the Helldivers until it runs out of fuel and has to leave the area. The UAV drone is part of the Ranger equipment kit.
  • Distractor Beam: Sends powerful shockwaves into the ground attracting patrols several hundred meters away. This piece of equipment is to be used as a diversion.
  • A/RX-34 Railcannon Turret: Call in an automatic railcannon turret to help you out. The turret is capable of distinguishing friend from fore, but be careful with its unstoppable rounds.
  • A/AC-6 Tesla Tower: A powerful tower that builds an electric charge when a target comes close and unloads powerful lightning strike onto it after a short while. The automated tower is NOT capable of discerning friend from foe.
  • Airdropped Anti-Personnel Mines: Calls in a carpet of self-arming, self-burying, anti-personnel mines. Anything that walks over them will set them off and the mine explodes after a short while.
  • Airdropped Stun Mines: Call in a carpet of self-arming, self-burying stun mines. Anything that walks over them will set them off, and when a mine explodes it stuns everything in a small area. Some enemies are immune to the stunning effect, such as vehicles and shielded units.


Offensive Stratagems
  • Airstrike: A fighter in orbit diverts to your location and delivers a high speed airstrike on the beacon. The Airstrike will always be perpendicular to the throwing direction.
  • Vindicator Dive Bomb: A plane swoops by and delivers a single laser guided bomb. The bomb is not very powerful and useless versus armor, but makes up for its lack of power in precision.
  • Strafing Run: A fighter equipped with two heavy machine guns strafes the target area, causing massive anti-personnel damage.
  • Static Field Conductors: The immediate area is covered in Static Field Conductors that shock nearby enemies, slowing their movement considerably.
  • Incendiary Bombs: Close air support lays down a carpet of incendiary bombs, creating a flaming area that sets targets on fire and causes damage over time.
  • Thunderer Barrage: A continuous barrage from nearby Thunderer artillery is called in on the target area. Anything in the target area stands a high risk of sustaining injuries and/or death from the powerful 130mm shells. Lasts for 3 salvos.
  • Orbital Laser Strike: An orbital laser strikes from the skies and tracks targets on the ground. The beam does massive damage against soft targets but is unable to damage heavily armored targets.
  • Shredder Missile Strike: A Tracking Micro-Nuclear Tactical missile is called in, striking as close as possible to the beacon. Side effects include shell shock, mutation, and/or death. It's nicknamed The Shredder by the Helldivers.
  • Railcannon Strike: A ship in orbit picks the largest target in a very close proximity to the beacon and fires a high velocity railcannon round at the target's predicted position.


Special Stratagems
  • Reinforce: Call down reinforcements to replace the Helldivers lost in action.
  • NUX-223 Hellbomb: The Hellbomb is provided when the Helldivers need to destroy a stationary target.
  • Emergency Beacon: An emergency beacon lands on the surface of the planet and starts to broadcast a signal to other Helldiver units. This increases the likelihood of other Helldivers joining your mission.
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