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Outriders: Best solo build

Finding the best solo build in Outriders is going to be a top priority for many players. The entire game can be played without ever touching co-op, and some will enjoy the challenge of confronting Outrider’s end game content by themselves. Each of the four classes has multiple powers and skill trees, giving players a lot of leeway with creating builds.

What’s the best solo build in Outriders?

Outriders Best solo build list guide

Any number of builds are viable for solo in Outriders. However, some classes have abilities and skills that lend themselves to solo play more than others. The game has only been out a short time, so no one has had the time to min/max and get the definitive solo build. However, we think we’ve got a good start with our Devastator loadout below. (See our guide here for a Technomancer build.)

The Devastator class has a good mixture of offensive and defensive capabilities. In our build, we’ll be equipping:

  • Grav Leap
  • Golem
  • Tremor

The objective of this build is to keep Golem’s protective effect active as much as possible. Grav Leap will be used for quick escapes, and Tremor is an excellent crown control skill.

Skill Tree

Outriders Best Solo Build Skill Tree

Image Source: https://paradoxzyx.github.io/

To maximize the strength of our abilities, we’ll be following the Vanquisher skill path:

  • Havoc
  • Armorbreaker
  • Brawler
  • Perpetual Motion
  • Into the Fray
  • Vim and Vigor
  • Armorbreaker
  • Havoc
  • Champion
  • Hierloom Armor
  • Bull’s Eye
  • Havoc
  • Perpetual Motion
  • Havoc
  • Dry Them Out
  • Bounty Hunter
  • Bulletstorm
  • Confrontation
  • Armorbreaker
  • Altered Charge

With these skills chosen, players should end up with these stat modifiers:

  • Armor: 30%
  • Armor Piercing: 45%
  • Crit Damage: 20%
  • Damage (Against Elites): 15%
  • Damage Taken (From Elites): -15%
  • Health: 15%
  • Reload Time: -20%
  • Skill Cooldown (Kinetic): 30%
  • Weapon Damage: 32%
  • Weapon Damage (Close Range): 15%
  • Weapon Leech: 5%

They’ll also get these skill modifiers:

  • Every Close Range kill Heals you for 24% of your Maximum Health
  • Activating a Protection Skill increases Weapon Damage by 45% for 10s
  • Enemies who damage you will have their Physical Damage reduced by 10% for 5s. This effect is doubled if you damage that Enemy
  • Increase Weapon Damage by 10% for each unlocked Anomaly in Veins node
  • When an Enemy dies in Close Range, gain 20% of their Armor for 10s
  • When your Kinetic Skill ends, increase Damage Mitigation by 15% for 10s
  • When your Kinetic Skill ends, increase Weapon Damage by 70% for 10s

Gear

Players should equip this gear:

NameTypeMod 1Mod 2
Golem's LimbLegendary Pump Action ShotgunGolem Rising: Killing shots grant you a protective Golem effect for 3 seconds.Killing Spree: Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.
Fatal SymbiontLegendary Submachine GunDark Sacrifice: During combat your weapon drains up to 50% of your maximum health in exchange for 75% weapon damage bonus.Ultimate Weakening Bullets: Shots inflict Weakness on enemies.
LuckyLegendary RevolverPinball: Every critical shot ricoshets to 4 enemies within a 5 meter radius, dealing weapon's double base damage.Ultimate Vulnerability Bullets: Shots inflict Vulnerable on enemies.
Statue's HeadLegendary HeadgearPersonal Space: Grands you a 25% bonus to Close Range Weapon DamagePerseverance: Increases Golem's duration by 50%.
Statue's HandsLegendary GlovesNot Impressed: Reduces the damage taken from Elites by 20%.Captain Hunter: Increases your damage against Elites by 20%
Statue's FeetLegendary FootgearMade of Marble: When Golem is active, incoming bullets have a 20% chance to ricochet back at the enemy.Sharp Eye: Killing enemies while aiming down sights grants a firepower bonus for 20 seconds. Stacks up to 3 times.


Additionally, having all three Statue armor pieces equipped grants:

Statue Armor Set Bonus: Using either Tremor or Golem doubles your firepower and doubles weapon Skill Leech for you and your teammates.

How to use the best solo build in Outriders

Our build centers around getting in close and using Golem to tank damage while dishing out the pain. With this loadout, Golem can be used 1.5x as long, has a 1/5 chance to ricochet rounds back to an enemy, and doubles the player’s firepower. Getting into close range adds an even bigger damage buff, and each enemy kill will heal a quarter of the player’s maximum health and add an armor bonus.

The big combo with this build is Fatal Symbiont’s Dark Sacrifice paired with Golem. Dark Sacrifice will drain up to half a player’s health, but it gives a massive 75% bonus to damage. Golem helps offset this, and adds a damage boose of its own. Basically, equipping Fatal Symbiont and aiming down sights will have players melting enemies at close range due to all the stacked modifiers.

While Golem is on cooldown, players can switch over to Golem’s Limb to keep the effect up until the skill can be triggered again. If things start to get hairy, players can trigger Tremor to stun nearby foes or use Grav Leap to retreat to a less crowded location quickly.

This build is a simple-to-use, highly effective combination of equipment and skills. Players need to focus on keeping Golem up and shooting towards the enemy. This is great when playing solo since there aren’t any other Outriders to help crowd control.

Obviously, this build won’t be feasible until players hit the endgame due to its reliance on Legendary equipment. However, Outriders can mod their weapons to get similar, but not as effective, buffs earlier on in the game and slowly work their way up to the final build.