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How to Deal With Thos F***-ing Deathclaws
Deathclaws, the notoriously monsters from the Fallout universe, begin appearing in Fallout Shelter once your Vault reaches 60 dwellers. As you might know already, Deathclaws can decimate your entire Vault in minutes if you're not prepared as they are not only the toughest enemies, but they can dish out a ton of damage in seconds and move from room to room far faster than raiders can.
There are two main methods to deal with deathclaws:
1) Cause an incident intentionally. Deathclaws generally appear whenever you open your vault door either to welcome in a new dweller or when you want to send out or take back a Dweller from exploring the wasteland. But the game can only have one incident occur at a time. So if you create an incident by intentionally failing a Rush attempt, causing for example a fire or a radroach infestation, then you can override the entire Deathclaw possibility and skip it. You also may want to consider getting rid of the Radio Station, if you have one in your Vault, since that also attracts deathclaws to your humble abode.
2) Brute Force: Of course, if you have the firepower and the armor and Level 50 Dwellers (recommended), then you can survive a Deathclaw attack just fine. Besides, even if you're diligent about strategy #1 above, you might still need to deal with deathclaws randomly anyway. The first key point here is to have Dwellers with high HP (which means high Endurance and strong Endurance armor) and the highest-damage weapons around (gatling guns, laser rifles, fat man, whatever you can muster). Have these Dwellers man the Vault Door area (hopefully Fortified) as well as any areas on the first floor.
Single Rooms: The second key is to redesign the entire first floor into single rooms. This will likely take some work and a lot of caps, but the benefit is worth the price. I opted to alternate between power generators and nuclear reactors (since these rooms level up the dwellers inside and I wanted them to reach Level 50), but you can make these single rooms however you want so long as they aren't merged together.
Why? Deathclaws are difficult mainly because it's hard to heal everyone in a room while they're running around being pulverized. Single rooms help contain the situation to just having two of your dwellers attack them at a time, so you can heal them properly with stimpaks. The deathclaws also move quite fast from room to room, so they won't deal too much damage to the two dwellers and then you can just concentrate on the next room with a separate group of two dwellers.
By following this strategy, I can usually knock out all of the deathclaws before they even reach the second floor.
- Make sure you put each vault dweller in the correct room. Pay attention to their SPECIAL stats to decide who goes where.
- Pay the most attention to rooms that produce power, water, and food, as those are the three vital resources in the game.
- Focus on the simplest objectives first so you can earn more caps and build out your vault.
- Extra people can go in the living quarters, which may then lead to a romance and eventually babies.
- Make sure your workers are happy, otherwise their production will go down. To ensure success, let some of your workers hang out in the social rooms if their happiness goes down.
- Put similar rooms next to each other to gain bonuses in production.
- Don't let anyone with radiation into your vault, otherwise it will spread.
- Infinite Lunch Boxes and Money (Exploit) - This exploit requires you to start a game with a brand new vault. Place the rooms you start with, and have the Dwellers occupy them. Complete objectives from there, until you are asked to either "Equip 1 Dweller With a Weapon" or "Sell 1 Weapon or Outfit." Instead of completing either of those objectives (by claiming a reward), which will disable the exploit, complete other missions until both of the aforementioned objectives are listed. From there, you should soon see a mission to "Get 50 Water," or to "Get 50 Food," or to "Level Up a Dweller." You can complete any of these three missions repeatedly, as long as you have not first completed "Equip 1 Dweller With a Weapon" or "Sell 1 Weapon or Outfit" already noted. Completing those repeatable missions is an easy way to quickly amass a pile of lunchboxes and coins.
- Tap on any building you want to build. Next, you'll need to choose where to place it. Instead of selecting an empty space, eliminate rocks until you have almost no money left. Now go ahead and place the building wherever you like. The rocks should still be gone but you won't have to pay for their removal.
- You can easily obtain some truly epic loot by carefully following the steps indicated below, though note that it seems to work on only around every 1 out of every 3 attempts. Send out a single dweller who has been trained well and is equipped to deal with the wasteland. Allow him to sit for at least 2 hours. Once that time transpires, check your Wastelander's log to note the time when your dweller last received a loot item (for example, 1:43). At 1 to 3 minutes before his most recent loot acquisition (1:40, if you're following the example), send 3 to 5 random dwellers into the wasteland. They won't be out there for more than around 10 minutes or so, meaning you needn't worry about equipment, stims, or rads. Just after sending them, completely close the game (make sure it's not still running in the background). Wait a few minutes and then open the game again. Quickly look to your first dweller to see if he received an item. If so, you're set. Any dwellers that were sent after him should now have legendary items in their possession. If they don't, try again.
Related: Fallout Shelter Review
Similar to Achievements or Trophies, objectives are offered in Fallout Shelter. Complete the objectives indicated below to gain the corresponding reward.
- Assign Two Dwellers to the Right Room - 25 CAPS
- Collect 50 Water - 1 LUNCHBOX
- Collect 2,000 Water - 1 LUNCHBOX
- Equip 1 Dweller with an Outfit - 1 LUNCHBOX
- Collect 5 Weapons - 150 CAPS
- Raise the Endurance of 5 Dwellers - 1 LUNCHBOX
- Send 1 Dweller to the Wasteland - 25 CAPS
- Send 3 Dwellers to the Wasteland - 100 CAPS
- Collect 2,000 Food - 1 LUNCHBOX
- Raise any SPECIAL stat of 9 Dwellers - 220 CAPS
- Successfully Rush 1 Room - 1 LUNCHBOX
- Have 10 Male and Female couples dance in the Living Quarters - 200 CAPS
- Raise any SPECIAL Stat of 10 Dwellers - 1 LUNCHBOX
- Upgrade 2 Rooms - 200 CAPS
- Raise Happiness of 10 Dwellers to 100% - 1 LUNCHBOX
- Collect 100 Food - 50 CAPS
- Successfully Extinguish 1 Vault Fire - 25 CAPS
- Sell 2 Weapons or Outfits - 50 CAPS
- Collect 50 Food - 25 CAPS
- Collect 100 Power - 50 CAPS
- Sell 1 Weapon or Outfit - 25 CAPS
- Raise the happiness of 1 Dweller to 100% - 25 CAPS