Death's Door roguelike

Is Death’s Door a roguelike?

Is Death’s Door a roguelike game like Hades or Returnal, or is it closer in gameplay style to The Legend of Zelda or Okami? Perhaps most importantly, is it possible to save in Death’s Door? Given the isometric hack-and-slash gameplay, combined with the seeming inability to save or easily heal in the game, players are wondering if it’s a roguelike game. Here’s the answer, including how to save in Death’s Door.

Death’s Door: roguelike, roguelite, or neither?

Death's Door roguelike

Death’s Door is not a roguelike game where it’s impossible to save and every run-through has to be done in one go, although it initially gives that impression. In fact, it’s closer to either The Legend of Zelda or Dark Souls, although not as difficult as the latter. It’s definitely not a roguelike and it is possible to save.

The game saves automatically when players pass through a portal door and enter a new world, but after that point Death’s Door doesn’t advertise whether saving is possible, and healing can only be accomplished by taking limited Heal Seeds to special green pots for a one-off heal. However, there is a way to save and to fully heal at the same time, although it doesn’t come without a price.

How to save in Death’s Door

Death's Door save point

Players can save in Death’s Door by finding a door portal and entering it, which appears as a glowing pink keyhole symbol in the world until opened. Going through the door will take players back to the hub world and fully heal them, then they can simply go back through the door and emerge at the same spot. Dying will return them to this point in time. However, the catch is that, Dark Souls-like, all enemies will be resurrected. Also like Dark Souls, it’s possible to unlock shortcuts as players progress that will take them close to this point so they can save again. Very clever.

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