Skylanders SuperChargers Stats Guide

Skylanders have five statistics that you should consider before using them in any particular level. While levelling a Skylander increases Maximum Health, it doesn't impact the Skylander's Speed, Armor, Critical Hit, and Elemental Power.



Maximum Health

This increase the Skylander's maximum health points which the most important stat when it comes to survivability.



Speed

This stat determines the foot speed of your Skylander across land for better maneuverability and agility.



Armor

Every three points in this stat reduces oncoming damage by 1%. Certainly, dodging should be your first defensive strategy but in case you need a tank, look at this stat for the Skylander's overall endurance.



Critical Hit

For more offensively-minded Skylanders, one point in Critical Hit imparts 1% chance in scoring a critical hit, which hits 50% harder than normal hits. This is important if you're looking for hero with high Damage Per Second.



Elemental Power

If you match a Skylander to its appropriate elemental zone, that Skylander will gain a boost in power determined by this stat. Each point in Elemental Power increases the Skylander's bonus by 1%. Combine this with a high Critical Hit, and you'll be taking down foes in no time.



New Skylanders Stat Table

For a quick comparison, here is a table of the starting stats of the new Skylanders in Superchargers.

 
Skylander Name Maximum Health Speed Armor Critical Hit Elemental Power
Hurricane Jet-Vac (Air) 240 43 12 6 25
Stormblade (Air) 220 50 6 6 25
Nightfall (Dark) 230 43 6 10 25
Smash Hit (Earth) 350 35 24 2 25
Shark Shooter Terrafin (Earth) 270 35 24 4 25
Lava Lance Eruptor (Fire) 290 35 24 8 25
Spitfire (Fire) 200 50 18 8 25
Super Shot Stealth Elf (Life) 190 50 12 6 25
Thrillipede (Life) 250 50 12 8 25
Astroblast (Light) 180 35 18 6 25
Big Bubble Pop Pizz (Magic) 300 43 24 4 25
Splat (Magic) 240 43 6 4 25
High Volt (Tech) 260 50 24 2 25
Double Dare Trigger Happy (Tech) 300 50 18 6 25
Fiesta (Undead) 230 50 6 4 25
Tomb Buggy (Undead) 220 50 12 6 25
Dive-Clops (Undead) 250 35 30 4 25
Deep Dive Gill Grunt (Undead) 270 35 24 6 25
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