Pets: Full List of Dogs and Cats in Fallout Shelter




Woof! Meow! Squawk! Pets!

[Update] Update 1.4 for Fallout Shelter has essentially doubled the number of pets in the game, adding parrots as well as new breeds of dogs and cats into the mix. So this "full list" definitely needs an update, yes? Better yet, let's turn it into a gallery for your viewing pleasure.



As such, completing the entire list of pets this time around will be more than twice as hard as before, and not only because the odds of getting one of the newer pets is high. Many of the new pets follow the same general rarity spread: one common, one rare, and one legendary variation each. But more than a few breeds have higher overall rarity, with some having no common drop at all and instead having two or even three legendary variants.



They still have clear and distinct tiers when it comes to overall stat bonuses; it will just be harder to pull them from the pets crate since they are shuffled in with all the old breeds.



[Edited, Original] Fallout Shelter has introduced adorable pets, which bestow passive effects for any Vault dweller that owns them. You can unlock many breeds of dogs, cats, and parrots, by either purchasing a pet carrier through the store or getting one in a regular Vault-tec lunchbox (though it's extremely rare).



Like weapons and dwellers, each pet comes in three rarities: Common, Rare, and Legendary—with the legendary pets having the strongest effects. The Common pets only denote the breed of the dog/cat, while Rare pets have randomized names much like dwellers. There is only one named Legendary pet for each breed. The only exception to all of this is the German Shepherd which doesn't have a Common version at all.



The current rates for pet carriers are 1 for $.99, 5 for $3.99, 15 for $9.99, and 40 for $19.99. If you're going the legit route and don't cheat, I recommend waiting for a sale first before purchasing pet carriers (or lunchboxes in general, really).






So are pets even worth it?


PROS: Well, some pets do have extraordinary effects like giving almost double health to a dweller or giving them very high damage resistance to increase their survivability. If you're into grabbing items in the wasteland, then you'll want a pet that can increase item drops or severely decrease wasteland return speed.



The legendary drops for pets are fairly high and they do help if you're playing on Survival difficulty. All of the pets are useful, especially the Legendary Rottweiler Maizie Rai and Legendary Abyssinian Cat Zula which make your defense against deathclaws and raiders nearly impenetrable.



CONS: But really, pets are not very necessary, and they come with a severe caveat. You can only have one pet in a room per cell size; in other words, you can only have three pets in a three-cell room (which can hold six dwellers). That means that for any full room (except for the Vault door room), half of your dwellers will NOT be able to equip a pet. That severely undercuts the value of pets in general.



Still, pets are cute and cuddly. So there's that, I guess.






Full List of Dogs and Cats


Note: Any pet that has a percentage (%) as an effect is randomized as to strength of that percentage. I've indicated the ranges of percentages that I've gotten so far in the stats below, so just look at these percentages as more of a ballpark figure.


Dogs


[nggalleryid=2413]

 
Cats


[nggalleryid=2415]




Parrots




 

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