Box art - Mortal Kombat 11

Mortal Kombat 11 1.15 Update Patch Notes | Minor balance changes

The Mortal Kombat 11 1.15 update patch notes contain some decent changes especially considering the game’s balance. The balance changes might not be as vast as the last patch, but they do have some decent tweaks. Most of these have to do with The Joker, the game’s most recent DLC fighter that joined the game late last month. These patch notes also coincide with the game’s newest Kombat League season. Just be warned that, like the other updates, this patch is only currently out for PS4 and Xbox One. It’ll be out later for the PC and Switch.

ALSO: Mortal Kombat 11 Joker Fatalities | How to perform them

Mortal Kombat 11 1.15 Update Patch Notes | Balance changes

Mortal Kombat 11 1.15 Update Patch Notes | Minor balance changes

Weirdly enough, the 1.15 patch doesn’t have much outside of the balance changes. Some of them are some bug fixes while other characters had some moves adjusted. They’re incredibly minor tweaks like Erron Black’s away and back punch move now has one more frame of hit advantage along with a different hit reaction. Kano’s up and back punch getup attack and his back punch now have more range. Kotal Kahn’s Fatal Blow is also better, too, as it has a different reaction when hitting airborne opponents and has a bigger hit region. These characters needed some buffs, after all. You can read the exact details below.

The Joker saw the most changes, which makes sense, given how he is the newest. He mostly got some of his rare bugs fixed but that also includes his most prevalent bug: the throw escape bug. Players could escape either of his throws with the same button, which is different from every other throw. Now, that is correct and players will have to press the correct escape button depending on the throw.

Full Mortal Kombat 11 1.15 Update Patch Notes

General Gameplay Adjustments

• Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade’s Blazing Nitro Kick)

Character Specific Adjustments

• Erron Black – Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage

• Erron Black – Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing

• Jacqui Briggs – Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state

• Jax – Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames

• Kano – The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity

• Kano – The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range

• Kotal Kahn – Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo

• Kung Lao – The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames

• Shang Tsung – Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)

• Nightwolf – Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames

• Terminator – Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

• Joker – Back Throw now requires the correct input for the opponent to Throw Escape

• Joker – Jumping Jester no longer causes full block damage when it is Flawless Blocked

• Joker – Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing

• Joker – Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing

• Joker – Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing

• Joker – Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button

• Joker – Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons

• Joker – Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames

• Joker – Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames

• Joker – Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations

• Joker – Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack

• Joker – Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified