Pre-loading for Final Fantasy XIV: Heavensward began earlier today, just 24 hours before Early Access. It hasn't taken long for fans of the game to dive into the files and determine some of the changes that Director Naoki Yoshida has teased, but never detailed.
IMPORTANT: Full Details on All the New Heavensward Abilities and When You Get Them
First, if you plan on race changing to Au'Ra, the new race coming in the expansion, you may be wondering what the starting stats are. There are two clans, each of which begin with the following stats:
- Raen: 17 Str. 21 Dex. 18 Vit. 20 Int. 22 Mnd. 22 Pie.
- Xaela: 23 Str. 20 Dex. 21 Vit. 20 Int. 17 Mnd. 19 Pie.
So, if you care about having a stat advantage and want a more melee focused character, make a Xaela. If you want to be a caster, go with Raen.
A bunch of new icons have been leaked. Check them out:
You may be wondering how long it'll take you to go from level 50 to 60. Reddit user Hezkezl posted his findings, which are the following. The experience needed to go from 49 to 50 is included for reference.
- 49-50 = 529,000
- 50-51 = 864,000
- 51-52 = 1,058,400
- 52-53 = 1,267,200
- 53-54 = 1,555,200
- 54-55 = 1,872,000
- 55-56 = 2,217,600
- 56-57 = 2,592,000
- 57-58 = 2,995,200
- 58-59 = 3,427,200
- 59-60 = 3,888,000
Perhaps the most widely requested information for FFXIV: Heavensward are its job skill changes. I explored some of them in my E3 features this week, but here is the full list of adjustments to current job skills, as posted by Reddit user CareerSMN:
Black Mage
- Blizzard
- Potency from 170 to 180
- Fire
- Potency from 170 to 180
- Manawall
- Creates a barrier that nullifies physical damage up to 20% of maximum HP. Duration: 20s
- Flare
- Deals fire damage to a target and enemies near it with a potency of 260 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Bard
- Mage's Ballad
- Damage debuff reduced from 20% to 15%
- Barrage
- Multiplies the number of non-critical strikes for a single-target weaponskill by 3. Additional effects added only once.
- Army's Paeon
- Damage debuff reduced from 20% to 15%
- Rain of Death
- Now off-gcd, shares recast timer with Bloodletter.
Dragoon
- Heavy Thrust
- Buff increased from 20s to 24s
- Life Surge
- Now procs on weaponskills only
- Phlebotomize
- DoT duration from 18s to 24s
Monk
- Featherfoot
- Evasion is 20% now
- Demolish
- DoT Duration 18s to 21s
Ninja
- Perfect Dodge
- Now called Shade Shift
- Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s
- Aeolian Edge
- Rear positional 180 potency
- Combo Action: Gust Slash Combo Potency: 240 Rear Combo Potency: 320
Paladin
- Riot Blade
- TP cost now 60
- Shield Swipe
- Now gives Increased Enmity
- Shield Oath
- Also increases chance to hit by 5%.
Scholar
- Lustrate
- Heal now changed from 25% of HP to 600 potenc
Summoner
- Miasma
- Disease removed, new additional effects as below.
- Additional Effect: Malady Duration: 24s Symptoms: Reduces HP recovered by healing magic by 20%.
- Additional Effect: Heavy +40% Duration: 24s Heavy effect not available in PvP areas.
- Miasma II
- Disease removed, new additional effects as below.
- Additional Effect: Malady Duration: 24s Symptoms: Reduces HP recovered by healing magic by 20%.
- Additional Effect: Heavy +40% Duration: 24s Heavy effect not available in PvP areas.
- Bane:
- Additional Effect: Aethertrail Attunement
- Enkindle:
- Cooldown reduced from 300s to 180s
Warrior
- Defiance
- Also increases chance to hit by 5%.
- Share recast with Deliverance
- Infuriate
- Grants full stack of Wrath/Abandon
White Mage
- Protect
- Now increases MDEF as well without trait.
- Proshell
- Replaced with Enhanced Medica
- Enhanced Medica
- 20% chance Medica will cost half HP
- Stoneskin
- Damage absorb from 18% HP to 10% HP
- Quick Stoneskin
- Replaces Graniteskin
- Lowers Stoneskin cast time to 2.5s
- Stoneskin II
- Damage absorb from 18% HP to 10% HP
- Presence of Mind
- Spell speed increase now 20%
- Aero II
- DoT potency from 40 to 50
- Holy
- Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.