While Prey was certainly a huge step up on PC compared to Arkane Studios' predecessor, Dishonored 2, that doesn't mean it was perfect. PC players have ran into a small amount of issues, some of which are more serious than others. But, Prey's first major patch claims to have almost all of them, doubling down on an announcement earlier this week that they were working to address them.
Finally detailed, and available today, Prey's 1.2 patch will address a fair bit of bugs. Namely, the issue with corrupted saves have been fixed. Not only that, the patch also claims to return previously corrupted save files to an uncorrupted state. Although, if you tried to edit the save file or deleted it completely, it may not work.
This particular fix is more relevant as of late. Yesterday, IGN picked up a fair bit of heat from Prey supporters for giving Arkane Studios' new title a 4/10, in part because the reviewer experienced multiple corrupted save games on his PC. This sparked a lot of controversy, with many people suggesting he should have waited for a fix before scoring his review, and others commenting how this bug only affected a small number of people.
The other major bug fixed is one that gives players infinite materials. There was a bug where you could recycle already-recycle material to yield double the material. Of course, this would mean you would never have to worry about running out of material, and you could always be fully stocked on medkits, ammo and other valuable materials.
There has been no word from Arkane Studios as to whether or not they will be addressing the minutes-long load times between levels for console players. We have reached out to Arkane Studios about this and will update if and when we get a response.
An interesting fix detailed on here seems more like a balance change. Involving the Nightmare, the large and difficult enemy that starts to hunt you whenever you use too many Neuromods on Typhon powers, this change will now make it so he hunts you every time he spawns, after getting to that level of Typhon powers. Before, he would hunt you the moment you crossed that threshold, but only when you encounter him physically upon subsequent respawns.
The entire patch notes can be read here. The update is available now via Steam, and will come to consoles at a later date.
10 Things You Don't Want To Miss In Prey
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7. Door Keycodes
Like safe codes, many door keycodes are randomly generated, but several of them are static - meaning they're the same every time you play. Below, you will find a list of the static keycodes in one section, and a list of where to find the randomly generated keycodes in another.
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rnAll Door Keycodes -
1. Neuromod Fabricator Plan
Once you get access to the Recycler and the Fabricator, you will be able to start building things out of the material you recycle. Eventually, you'll be able to Fabricate Neuromods - once you find the plan.
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4.Huntress Boltcaster
The Huntress Boltcaster is one of the most useful weapons in Prey. It can serve as a distraction, or be used to trigger buttons or computer screens that you cannot reach.
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2. Shotgun
The Shotgun in Prey is one of the most useful items. It's great for taking down Phantoms, which are the second-tier of alien enemies, but you'll have to get it first.
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5. Shotgun Shells Fabrication Plan
Crafting Shotgun Shells is one of the most lucrative uses of the Fabricator in Prey, so long as you have the plans.
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8. Disruptor Stun Gun
Prey's Disruptor Stun Gun is great for taking down mind-controlled humans in a non-lethal way, and you can find it pretty early on on the second-floor of the Nueromod Division simply using your GLOO Cannon as stairs.
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9. Psychoscope
Having watched a lot of Prey streams, I knew the Psychoscope was a big part of the game. That little device that lets you scan alien enemies and work toward getting unlocking their abilities should be top of your wish list when you get in the game.
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3. Safe Codes
Many safe codes in Prey are randomly generated, but a select few of them are always the same. Below, you'll find the safe codes that are the same for every playthrough in one section, and where to find the randomly generated codes in another.
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10. Simulation Debriefing Safe Code
When you first exit Morgan's apartment into the testing labs, you'll find a room called the Simulation Debriefing. This room has a safe in it, and the code to the safe that was written on the whiteboard has been erased.
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10 Things You Don\'t Want To Miss In Prey
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6. Hidden Fire Alarm Safes
You may have already figured this bit out: Prey has hidden fire alarm safes. Not every fire alarm is just a normal fire alarm. Hit them three times with your wrench, and they might open up to reveal a hidden safe.
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rnHow To Spot Hidden Fire Alarm Safes