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- Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild was the biggest winner at last night’s Game Developer Choice (GDC) Awards. It managed to grab three awards, making it the most awarded game at this year’s GDC Awards, winning Game of the Year, Best Audio, and Best Design. This marks yet another Game of the Year award bagged by the latest game in the Zelda franchise. It recently won an incredible four awards at the DICE Awards last month, grabbing Game of the Year, Outstanding Achievement in Game Direction, Outstanding Achievement in Game Design and Adventure Game of the Year.
Developed by Jason Roberts, indie game Gorogoa was the other big winner of the night with two awards, including Best Mobile Game and the Innovation Award. Retro platformer Cuphead also earned two awards for Best Debut and Best Visual Art.
Meanwhile, the award for Best Narrative went to What Remains of Edith Finch while Horizon Zero Dawn received the Best Technology award. Superhot VR claimed the Best VR/AR Game category whereas Nier Automata received the most number of votes via a public online voting process.
Several notable individuals in the gaming industry also won awards during the GDC Awards. The Ambassador Award, which recognizes the actions of those who contributed towards the advancement of the games industry, went to indie developer and Vlambeer co-founder Rami Ismail.
Additionally, Double Fine and LucasArts developer Tim Schafer, who has worked in the games industry for more than three decades on titles like Grim Fandango and Brutal Legend, definitely deserves the Lifetime Achievement Award given to him last night.
The GDC Awards has taken place every year since 2001, with the purpose of recognizing outstanding games and its developers. GDC General Manager Katie Stern said about this year’s winners: “The Legend of Zelda: Breath of the Wild helped us rediscover a childlike sense of adventure and discovery. Titles like Gorogoa and What Remains of Edith Finch offered us distinct creative visions that can only be experienced in games, and games like Cuphead and Horizon Zero Dawn crafted worlds we could lose ourselves in.”