While the Metal Gear Solid franchise has primarily found its home on PlayStation consoles in the past, that will no longer be the case as we enter a new era of gaming.
When asked by Edge about console exclusivity, MGS creator, Hideo Kojima, explained:
It’s a tough question to answer. Obviously, I do like Sony, I respect them and I have a lot of things in common with their way of thinking. I think the future of gaming is with cloud technology and cloud gaming.
I love Sony, I have a Sony camera, but I think if you’re going to enter the cloud generation then there will be a lot of different devices involved and a lot of different ways to interact with that game world.
I don’t want to limit it to any one platform, but I’m not going to say I’m not going to participate in the events. This time [for the PlayStation Meeting], I kind of would have liked to participate, but I was here tending to Rising’s world tour.
This should hardly come as a surprise, as Kojima has made it clear in the past the the FOX Engine was designed specifically to be a multiplatform engine. We also now know that Metal Gear Solid V: The Phantom Pain will be on both Microsoft and Sony hardware, so it's clear the days of PlayStation exclusivity are behind us.
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