Kojima: “I Love Sony,” But It’s Time To Go Multiplatform

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While the Metal Gear Solid franchise has primarily found its home on PlayStation consoles in the past, that will no longer be the case as we enter a new era of gaming.

When asked by Edge about console exclusivity, MGS creator, Hideo Kojima, explained:

It’s a tough question to answer. Obviously, I do like Sony, I respect them and I have a lot of things in common with their way of thinking. I think the future of gaming is with cloud technology and cloud gaming.

I love Sony, I have a Sony camera, but I think if you’re going to enter the cloud generation then there will be a lot of different devices involved and a lot of different ways to interact with that game world.

I don’t want to limit it to any one platform, but I’m not going to say I’m not going to participate in the events. This time [for the PlayStation Meeting], I kind of would have liked to participate, but I was here tending to Rising’s world tour.

This should hardly come as a surprise, as Kojima has made it clear in the past the the FOX Engine was designed specifically to be a multiplatform engine. We also now know that Metal Gear Solid V: The Phantom Pain will be on both Microsoft and Sony hardware, so it's clear the days of PlayStation exclusivity are behind us.

Are you happy to see the Metal Gear Solid franchise go fully multiplatform? Let us know in the comments below.

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