Star Wars Jedi Fallen Order developer compares it to Sekiro

Star Wars Jedi Fallen Order developer compares the game’s combat to Sekiro

When Star Wars Jedi Fallen Order gameplay was debuted at E3 2019, its combat reminded some people of a certain ninja game by From Software. Now, the game’s own developers have also done the same, stating that Star Wars Jedi Fallen Order‘s combat is “very similar” to Sekiros.

When it launched this past spring, Sekiro brought From’s familiar combat system that focused on precise timing of strikes, parries, and dodges, instead of combos but without the stamina bar of the Dark Souls games. This gave the game’s combat a unique feel compared to the latter, one that Star Wars Jedi Fallen Order plays similarly to.

ALSO: Wolfenstein: Youngblood and other co-op games worth digging up

In a recent issue of EdgeStar Wars Jedi Fallen Order‘s Lead Combat Designer Jason de Heras discussed the game’s combat and how it’s similar to Sekiro. He specifically pointed to how both lack a stamina bar, while still implementing a timing focused combat system similar to the Dark Souls games.

“I thought it was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar,” stated de Heras. “They let you attack, they let you roll, they do all this for free – and then the AI will tell you if you’re doing the correct thing.”

The similarity with Sekiro seems to have vindicated the team’s decision to go the way they did.

“It just confirmed to us that you don’t have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist or a punch in the face,” continued de Heras. “It was a positive thing for us to know there was a game that was similar to ours. Very similar.”

Of course, the comparisons with Sekiro do raise the question of whether Star Wars Jedi Fallen Order will be just as difficult a game. After all, the former maintained the challenging nature that From Software’s games are known for, despite the changes to the combat. Sadly, it seems de Heras didn’t mention anything about this. Players will just have to find out when Star Wars Jedi Fallen Order hits PlayStation 4, Xbox One, and PC on November 15.

Upcoming Releases
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Reviews
9 REDMAGIC 10 Pro Review
With a new Snapdragon processor comes a new REDMAGIC 10 Pro phone incorporating it. For those gamers or power users…
X