Halo: Reach PC launch sets impressive numbers for Microsoft

Halo: Reach may have originally come out in 2010 but that doesn’t mean it can’t set records on the cusp of 2020. The Halo: Reach PC version recently came out on December 3 and set a record for Microsoft as well as doing impressive viewership numbers. In addition to viewing over 3 million hours of streams in the first week and being the most-watched game on Twitch on the first day, it was the top-selling game on Steam, setting the highest-ranking debut for an Xbox Game Studios game on Steam. 3 million people also played game on both platforms during launch week.

Microsoft shared the news on its official blog, along with posting about how the Steam user review scores were “Very Positive.” While the customer review aggregate has not changed, its position in the Steam charts has. It is currently in 10th place if you exclude the Valve Index bundle and its controllers.

ALSO: Why you should give the Halo: Reach PC port a shot

Halo: Reach is the first Halo game from the Master Chief Collection to come to Steam and then the games will release in chronological order: Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and finally Halo 4. Microsoft promises that all of these coveted titles “will evolve and grow over time with community input.” You can buy each game in the MCC separately for $10, except for ODST campaign which is $5. The bundle for every game is $40 and existing Xbox One MCC have to pay $10 for the Reach campaign and Firefight modes (its PVP, Forge, and Theater modes are free).

Halo: Reach PC launch sets records for franchise

But the Master Chief Collection is also part of Xbox Game Pass on both console and PC, too, and players can also now play all of the Halo games on the Xbox One. Seeing as though ODST hit the Xbox One in 2015, Reach was the only title that had yet to make the jump.