One of the thrills of Super Mario Maker is seeing a mix of elements you’ve never seen before in styles you’ve never dreamed of. Super Mario World Bowser out of his Clown Car, Boos in the original Mario Bros, and more make it a madhouse of new sprites and creative interpretations. The first game hit a lot of the heavy hitters, but not all of them. What is a sequel for if not to stretch the boundaries of the original in weird and exciting ways? There’s plenty of room to expand in Nintendo’s upcoming sequel. Here are the top 10 Super Mario enemies we want to see in Super Mario Maker 2.
Anyone who played the original Super Maio Maker knows how exciting the prospect of a full sequel really is. Nintendo seems to know this too. Their teaser trailer showed off a lot of stuff that only fans would be into. Your average player isn’t going to notice that slopes are in, but the scores of level designers making new tracks will certainly love the inclusion. The same applies to any Super Mario enemies that make the final roster after suffering exclusion from the first game.
We know that you can’t have every Super Mario enemy in one game, but the ones we’ve listed here feel like must have inclusions. Maybe they’ll be in the final release, maybe they’ll be additions like the donut from the first game. Maybe will see new variations on them for the first time. Fire Ninjis? Soccer Chargin’ Chucks? Maybe you’d even be able to ride Iggy’s Ball across a stage like Kuribo’s Shoe. Super Mario Maker opens up so many possibilities, and the wait for its late June release is only made harder when you think up these possibilities. Take on the 100 Mario Challenge in your dreams this month and in real life after E3.
Mario Maker 2 Missing Enemies
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Top 10 Mario Enemies We Want in Super Mario Maker 2
One of the thrills of Super Mario Maker is seeing a mix of elements you've never seen before in styles you've never dreamed of. The first game hit a lot of the heavy hitters, but not all of them, and there's plenty of room to expand in Nintendo's upcoming sequel. -
Boomerang Bro
The slightly less annoying cousin of the Hammer Bro, the Boomerang variety does offer one unique trick. One of the fun level design tricks in Mario Maker is having projectiles come from other rooms as you navigate a tricky corridor. What better opponent for this trick than this particular turtle. -
Chargin' Chuck
The guardians of most of the level gates in Super Mario World, this football Koopa is talented in all manner of sports. He can charge with his helmet and throw baseballs in his original game, so who knows what changes Mario Maker could bring. Some hockey stick action perhaps? -
Koopalings
Since their grand return to the Mario canon, some fans have grown tired of Bowser's original children but we are not some of those fans. These seven wand-waving brats are some of the best enemy designs in all of Mario, and their unique boss design would add great variety to Mario Maker stages. Iggy 4 Life. -
Mechakoopa
The Koopa Clown Car was in Super Mario Maker, but its inclusion isn't truly complete without Bowser's own personal robot army. The Mechakoopa may only have a limited appearance, but that boss fight is significant enough to get these guys in as a projectile once again. -
Mouser
Super Mario Bros. 2 is highly underrepresented in Mario Maker, mostly due to Nintendo of Japan's dislike for anything remotely related to Super Mario USA. However, that's ancient history, and Mouser is a mouse with sunglasses that throws bombs. He's too cool to be relegated to a single NES game from 30 years ago. -
Ninji
Of course, not every Mario 2 character is trapped in the past. Ninji recently appeared in Super Mario Run, the mobile game that's still getting updates in case you didn't notice. With a new fully 3D look, it only makes sense to put this jumpy little guy into Mario Maker. -
Phanto
One of the most unique Mario enemies, Phanto is a spooky ghost face that guards keys. He'll follow any thieves to the end of the Earth, or at least the end of the level. Entire stages could be built around this mechanic alone, so it seems like a slam dunk to have this scary face drop in alongside the Angry Sun. -
Pokey
Pokey is a tall cactus that just wants to move along. He's always smiling and he doesn't seem to care when Yoshi eats one of his middle sections. He also provides a dynamic barrier to get past in level design, one that Mario Maker designers can take full advantage of if given the opportunity. -
Rex
The tall Dinosaur Land inhabitants haven't appeared much outside of their debut in Super Mario World, and that's a shame. He's like a double tall Goomba, only he's a dinosaur and he takes two stomps to vanquish. Dinosaurs are automatically cooler than walking mushrooms. Sorry, Goomba. -
Spike
Whether he's throwing spiked balls or spiked pipes, Spike is always throwing something. He also stores his projectiles in his stomach, meaning he must have one hell of a pain resistance. In any case, his projectile spewing would be a welcome addition to the Super Mario Maker toolbox.