Saved by the “B” button. Review

Saved by the “B” button.

Like hardcore gamers everywhere, the first time I tried Cannon Spike

I completely ignored the instruction book. I picked a character and jumped right

into a top-down view of a battlefield reminiscent of Streets of Rage.

Since there hasn’t really been a good side-scrolling beat-em-up since the 16-bit

era, I put aside my initial disappointment and instead looked forward to what

might be the first “next gen” beat-em-up done right.

After about ten minutes, Shawn (GR Associate Editor) looked at me and made

the grave declaration, “Man, this game sucks!” Knowing Shawn’s inclination toward

verbosity, I knew this was a heartfelt statement. Shortly thereafter, he left,

wishing me luck on my review, figuring I would turn it off after a minute or

so.

I got frustrated rather quickly and was reaching for the power button when

I accidentally tapped the “B” button on my controller. Hey! Where did these

dual laser sights come from? Waitaminnit, I can do “lock-ons?!" A quick

glance at the instruction book confirmed my suspicions. I was playing a shooter,

not a beat-em-up.

Cannon Spike is a horrible beat-em-up, but as a shooter it seriously

applies pedal extremities to hindquarters (and you call Shawn verbose? –

Ed.
) This is a really fun game once you play it the way the developers intended.

My first hint should have been all the guns.

Using veterans of other Capcom games, players have to skate through ten levels

of robots, armed terrorists, and mechanized boss characters. Yes, I said “skate.”

The game is set some 30 years in the future. In an amazingly unoriginal story,

technology has gone mad in this post-apocalyptic future and an evil dictator

is running things. Our heroes then don “rocket skates” to do battle. I know

it’s a stupid premise, but the skate thing allows your character to glide around

smoothly and quickly, which really helps when maneuvering between opponents.

The characters include Cammy and Charlie of Street Fighter fame, Arthur

from Ghosts & Goblins, and even Mega-Man! The environments

and adversaries also come directly from other Capcom games. At one point, you

have to fight undead humans and zombie Dobermans ala Resident Evil.

Cannon Spike is all about the guns. You have your standard rapid-fire

weapon, a secondary “big-shot” weapon, your fists, and, of course, the screen-clearing

special attack (Sonic Boom, anyone?). Your heroes battle with their fists as

well as their guns (hence my original game play mistake), and to be quite honest,

fists are more effective. The problem with going hand to hand is the fact that

you have to get dangerously close to your opponents, and end up suffering extreme

punishment while trying to inflict a couple of hits. You quickly find out that

distance attacks are the way to go.

The

graphics in this game are good, but nothing to get excited about. Thing are

smooth and adequate. That being said, there are only so many ways to improve

the visuals in a top-down shooter.

The light sourcing is decent (surprising shadow placement) and things blow

up nicely. Best of all, there’s no noticeable slowdown. This is an impressive

feat, especially when you’re doing about 30 mph on rocket skates, fighting a

half-dozen armed terrorists, dodging fire from 4 different automated turrets,

and trying to defeat a boss character all on the same screen.

The one thing this game is missing is “Power-ups.” When was the last time you

played a shooter with no power ups? I mean sure, you get the occasional extra

health, but there are no weapon upgrades at all. In a way, this makes what could

have been an easy game somewhat challenging. Capcom remedied the apparent simplicity

of the gameplay by limiting the number of continues to three, making the game

that much more frantic.

However, experienced gamers won’t have any problem blazing through it, since

this is a short game. Really short. I’m talking Tyson title defense short. Given,

this is a shooter and brevity has always been a shooter’s stock & trade.

Even if you didn’t think it was much fun, Capcom has another incentive for

you. Try beating your previous score. Apparently, some people still like this

sort of thing. Most of us, however, are looking for a little more depth in our

next-generation gaming. How about some bonus levels? How about some hidden game

modes? How about anything aside from having to beat your previous high score?

It appears Capcom enjoys taking their characters and putting them in unusual

settings, and this concept works better than similar attempts by other companies

(anyone remember Midway’s Sub-Zero platform

crap?), but I’m sure they could have come up with something better than rocket-skates.

Still, fans of action shooters will have some fun with this one.







  • Classic gameplay
  • Beloved characters
  • Lots of shootin'
  • Only 10 levels
  • Beat your high score! Yeah!
  • Rocket skates??!!

5

Upcoming Releases
Classic gameplay Beloved characters Lots of shootin' Only 10 levels Beat your high score! Yeah! Rocket skates??!!
Classic gameplay Beloved characters Lots of shootin' Only 10 levels Beat your high score! Yeah! Rocket skates??!!
Classic gameplay Beloved characters Lots of shootin' Only 10 levels Beat your high score! Yeah! Rocket skates??!!
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