Sorry Rabbit, but Trickstyle is for… oh never mind, take it. Review

Trickstyle Info


  • Racing


  • 2 - 2


  • Acclaim


  • N/A

Release Date

  • 12/31/1969
  • Out Now


  • DreamCast
  • PC


Sorry Rabbit, but Trickstyle is for… oh never mind, take it.

Growing up in the 80s, I have memories of all those wacky Back to the Future

movies. Marty McFly, Doc Emmett Brown and that decked out Delorean… sure, the

second one didn’t always make a lot of sense, but it had hover boards. After that

movie, I’m sure even the most hardcore skaters would’ve given up a first-born

child for a crack at a neon pink Mattel hover board.


my question is: where are OUR hover boards? It’s almost the year 2000, and we

have yet to even see a prototype. Aren’t we America, rulers of science and capitalism,

mighty forces working hand in hand to make cooler stuff than those other countries?

What is up with that? Man, we need another Cold War to get our lazy scientists

off their duffs.

Where normal science fails, computer programmers try to pick up the slack.

No hoverboards?–lets make a game about it. At least that’s what the marketing

department said. The end result is Trickstyle, a confused, but pretty one-trick-pony

that isn’t all that fun to ride.

There’s some plot in here, but its pointless to the actual game. People from all around the world come together to race on hover boards through the futuristic cityscapes of London, Manhattan, and Tokyo. These areas are all linked to one another by the Velodrome–a hub-like stadium where you can practice your tricks.

The controls are smooth overall, but a little loose. You have your basic acceleration,

and then your jumps and tricks. Trick execution can be combo-ed for some more

advanced stunts. However, tricks are only necessary for the Trick challenges in

the game, where you try to accumulate a set amount of points in a short time.

Winning the races is really just a matter of not screwing up. Try to keep

level and spin attack into your enemies. When going downhill, switch to luge mode

and try to gain some speed. Thers just not much more to it, skill-wise. All in

all, the feeling of a good race just isn’t there.

In better racing games, when you win a race, you actually feel like you did

something to win that race. You’ve learned how to maneuver better, and up until

the hard-fought end when you pull ahead of that one last contender, you feel like

you’re making an effort to win. Not so in Trickstyle. Every victory I made

felt random, not earned — that this time I was just a little luckier than the

time before.

There are some clever track designs, with shortcuts and different levels of

track, but it never really flowed. Each city has 5 tracks, but each of the five

tracks look too much like one another, differing only in time of day. Some of

them even have you going backwards through a previously completed track.


a practice/teaching area where you meet an incredibly annoying trainer that sends

you out to do chore-like learning exercises. This guy also pops up elsewhere in

the game to hand out unwarranted insults and advice.

On the other hand, the game looks pretty good. In some areas the graphics

can be simply beautiful — city landmarks scattered on the horizon coupled with

nice lighting effects. But the framerate has a lot of hiccups. Framedrops, especially

in 2 player mode is the norm.

Want to choose a racer? You can select from among such popular candidates

as a Spice Girl, a Power Ranger, and even a M. Bison look alike. The familiar

racially stereotyped selection is once again in play. As a supporter of affirmative

action, I like seeing different races represented in video game characters, but

please don’t make that counter effective by using lousy, stereotyped voice samples.

In addition to the oh-so-annoying voices, there is also the matter of the

music… how should I put this? Personally, I think I have a broad appreciation

of music (10 gigabytes of MP3s, baby). Concerning the music in Trickstyle,

I can unflinchingly say that I’d rather be smacked upside the head by a hammer

— at least that would feel better than listening to the overmixed wails that

they call music.

In the end, Trickstyle didn’t have nearly enough to make me happy.

There are some good separate parts, but its all been tossed together in the hopes

that it would equate to a fun game — it didn’t. Hey American scientists! I’m

sorry for what I said. Make me a real hover board so I don’t have to play Trickstyle.


Some pretty graphics
Mostly good control
Not all that fun to play
What they call music
That daaamn trainer