Lights . . . camera . . . DOH! Review

Simpsons Cartoon Studio Info


  • N/A


  • 1 - 1


  • Fox Interactive


  • N/A

Release Date

  • 12/31/1969
  • Out Now


  • Mac


Lights . . . camera . . . DOH!

Mac Minimum System Requirements
68030 33Mhz
System 7
8 MB of RAM
7 MB of Hd space
640 x 480 Display

So, you think you can handle the cut-throat world of

prime-time cartoon making, do you? You think you can fit into that huge,

over-priced director’s chair, cast, edit, and create your own low budget,

sweat-shop quality, animated feature?… Really?! Well, OK.

(Warning: This is a toy. While batteries or assembly are not required, this

is still a toy. It cannot and should not be in any way be confused to be a

serious attempt at creating a Cartoon Studio of any sort.)

Take 1:The Simpson’s Cartoon Studio provides the amateur filmmaker with the

basic tools necessary to compose your own comedic cartoon catastrophe (Note: puffy director’s pants are NOT included and are sold separately). You

are provided with a basic editing interface upon which you can add twelve

independent objects that will interact in the future feature. These objects

include the background, props, and various animated characters. Objects

can be layered to give the effect of one object being placed in “front” of

another. You also have the use of a sound editor. This allows you to intersperse a soundtrack along with

individual character voice samplings to bring to life the mute motions of

your animated marionettes. You can also view and move through each

individual frame of your cartoon with a trusty Krusty slider and edit out

any bothersome bloopers.

Take 2: Animating characters is a piece of cake (i.e. easy as pie). Each

individual character is provided with his own set of pre-created animations

which can be easily manipulated to provide hours and hours of motion (actual

time dictated by quantity of RAM). The animations are entirely two

dimensional and are presented in the form of cardboard cutouts that are

“stuck” onto the backgrounds. All of the animations come in two directions,

pointing left and pointing right so that all possible dimensions are

comfortably taken care of. The bulk of the animations are dedicated to the

major characters of the series, i.e. Homer and Bart. Lesser characters are

also provided. They include: Marge, Lisa, Nelson, Milhouse, Mr. Smithers,

Mr. Burns, Apu, Chief Wiggum, and so forth.

Take 3: Special-effects are also included in the game’s Arsenal of

Animation(ECHO-ECho-echo-ho-o . . .). These include explosions, laser effects, and a bevy of “The End” banners to successfully conclude

one’s theatrical endeavors. The special effects help to add a little touch

of spice to the productions and are stylistically faithful to the Simpsons

television series.

Cut!!:Now that everything Simpson’s Cartoon Studio has to offer is out in the open, here are the inherent problems

with the product. The editing interface, while creative and intuitive, lacks in

functionality. The feature of cutting and inserting frames is highly limited

allowing one only to cut frames ahead of a certain point in the cartoon.

Nothing can be done with certain segments

in the cartoon that might be better off removed. The way it handles

characters voices limits the user immensely. Limited to only one audio channel, only one character sound bite

can be played at a time, any overlapping of the sound bites would cause one

the previous bite to be completely removed. This is a big problem in the

game because some sound bites include extraneous moments of silence which

cannot be covered over by the following bites. This creates a series of

artificial pauses which greatly takes away from the natural feel of the


The animations are nothing to toot your horn about either.. Firstly there aren’t enough!!

Although Homer, Marge, Lisa and Bart are backed up by an adequate set of

animations, it is the lesser yet equally delightful characters that are

callously ignored. Background wackos like Groundskeeper Willy, Squishy-chef

Apu Nahasapimapetalon (that’s French), Bumblebee Man, and various other

sideshow characters were seriously lacking in their presence. Apu only had

one animation and 7 accompanying soundbites. Not much to work with. Others

such as the Bumbleeman were provided with adequate host of soundbites but

completely lacked animations of any sort. Such casual neglect of these

minor players in a game dedicated to the Simpsons demonstrates a lack of

knowledge and involvement of the show’s mythos on the part of the creators

of the Simpson’s Cartoon Studio.

Perhaps the worst feature about Simpson’s Cartoon Studio is the total isolation of the program from any outside imput. No sounds, music, animations or other user made extras can be added to the

library provided with the Cartoon Studio, thereby seriously hampering one’s

creativity. Also, once you have made a cartoon, you can only play it on the program itself. You can’t save it as an MPEG or Quicktime to show all your friends. So even if, with their limited animations, you make the funniest cartoon in the known universe, no one can see it unless they own this product.

Print:In conclusion, The Simpson’s Cartoon Studio is, in many ways, a major

disappointment to all us Simpson buffs out here in the cyberworld. It lacks

some major features that would have made the product more interesting

and more fun. The way the product operates right not is not only incomplete, but also highly irritating in many ways. This product can only be recommended

to Simpson extremists who want to own every part of the Simpson franchise or

to the few, the patient Simpsonians who can actually forgive the games many

shortcomings and squeeze some ounce of entertainment from the game.


Lacks Characters.
Restricting Interface.
No Export/Import Capabilities.
Falls far short of any Simpsons fans' expectations.