Perfect Dark Review

Colin Ferris
Perfect Dark Info

genre

  • FPS

players

  • 1 - 4

Publisher

  • Microsoft Game Studios
  • Nintendo

Developer

  • 4J Studios
  • Rare

Release Date

  • 11/30/1999
  • Out Now

Platform

  • N64
  • Xbox360

rating

Where’s my nightlight?

In 1997, the best console first-person shooter of all time was released. Of course,
I’m talking about Goldeneye. While it still had
some problems, it was just a great game. From the great graphics to the sniper
rifle to the death throes of the enemies, Goldeneye continued to be a best
seller for years. Most of us in the GR office believed that we’d see a new game
on the Goldeneye engine released within a year. Boy, were we wrong.

When E3 (Electronic Entertainment
Expo) 1998 came around, we got our first glimpse of Perfect Dark. Then,
silence. E3 1999 arrived, and we got to play a few levels. Then, silence once
again. Vowing not to be shown at more than three E3’s (a stigma that no game
wants, *cough* Daikatana *cough*),
Perfect Dark hit the shelves just in time for the latest expo, and in
many ways, it was worth the wait. Though not the revolutionary title we might
have longed for, Perfect Dark is an exceptional game that builds on the
Goldeneye foundation and outshines its predecessor.

The graphics are top notch. However, you should know that you NEED
a RAM expansion pack in order to play this game. Though a few minor features
work without the pack, the bulk of the game suffers dramatically and you can’t
play most of it (including all single player missions). So, go buy an expansion
pack, or even Donkey Kong 64, which comes with
one. Sneaky corporate devils.

That having been said, the pack logically makes the graphics better than Goldeneye.
Instead of using the extra power to improve the textures and resolution, the
developers (Rare) lengthened the viewable area and kept some RAM free for the
enemy AI. There is occasional slowdown and the flying objects have a few polygonal
glitches, but they are easily ignored. Sacrificing graphics for gameplay – a
good decision in my opinion, especially when the game still looks great.

Gameplay-wise, Perfect Dark is really good. Unlike Goldeneye,
where you had to see the movie to know what to do, Perfect Dark introduces
and ends many levels with audio events and in-game cut-scenes. If you still
don’t know what to do, there’s a briefing you can read at the beginning of each
mission. While the briefing does seem a bit long, it tells you all you need
to know – in many ways, too much.

The different gameplay modes in Perfect Dark vary mainly by enemy count
and mission objectives. The basic Agent mode is easy, perfect for those who
just want to run through the levels shooting things. The Secret Agent mode gives
you a bit more to do and makes things a little tougher, but not too bad. Unless
you get easily frustrated, play as the Secret Agent, because the Agent mode
is just too easy. For perfectionists (‘scuse the pun), there’s Perfect Agent
mode. As with Goldeneye, the more levels you beat at various times in
the different modes open up new cheats.

The AI, unfortunately,
is fairly unintelligent. Adopting the age-old rush-at-her-with-as-many-people-as-possible
ploy, the number of times you have a hallway filled with dead people is a little
ridiculous. Fans of FPS games on the PC may be disappointed in this respect,
but for the more action-oriented console gamer, this type of AI may have been
the best way to go. I do wish they’d aim a bit better, though.

The level design is just amazing. The complex, sprawling levels are as varied
as they are semi-realistic. With most futuristic FPS games throwing any sort
of legitimate architecture out the window (then blowing it up with a BFG), it’s
good to be in an office building that looks like an office building.
When the location looks realistic, it adds to the depth and addiction of the
game.

Add to that forty different weapons, including one that can both shoot through
and look through walls, and you’ve got a long time ahead of you uncovering everything
Perfect Dark has to offer. But I’ll tell you right now, so there’s no
doubt in anyone’s mind… there is not now, nor will there ever be a nude
code for Joanna Dark
. Go get a girlfriend!

Since good multiplayer is one of the things that made Goldeneye so
popular, it’s not surprising that there’s extensive multiplayer support in Perfect
Dark
. All the same old modes are there for you Deathmatch junkies, with
a few new ones for kicks. Don’t like playing on your own? Try Co-operative and
run the missions with a friend. Think the enemy AI is too easy? Try Counter-operative
where one of your friends plays on the enemy side. Every time he dies, he jumps
to another enemy’s body. These different playing modes drastically extend the
amount of gameplay you’ll get from Perfect Dark.

When the game is over and the lights come up, Perfect Dark shines out as one of the best N64 games and a must-have for anyone who liked Goldeneye. Though some problems hold it back from true greatness, we all can’t be perfect . . . can we?

 

REVOLUTION REPORT CARD

4.5
Rating
Great gameplay
Good graphics
Fantastic multiplayer
Various minor flaws