I said throw a sinker, not a stinker.
EA Sports has been pretty quiet on the N64. With only a few titles released thus
far, the company has been undermined a bit by newcomer Acclaim Sports, who have
something of a knack for the 64-bit machine. In fact, last year’s hands down baseball
winner was Acclaim’s All-Star Baseball ’99,
one of the top N64 games around. 
 The challenge was clear: could EA regain that spark to compete with Acclaim’s
  follow-up masterpiece, All-Star Baseball
  2000? Could the heralded Triple Play series survive the port to the
  Nintendo? Would EA have the eye of the tiger, rising up to the challenge of
  their rival?
Nope. Not even close.
 Triple Play 2000 for the N64 is one of the poorest baseball games I’ve
  seen in a long time. It is lackluster in every sense of the word, with cheap
  graphics, weak sound, and shabby gameplay. Considering the strength of the 
  Playstation version, this is a surprising and unfortunate turn of events.
 For starters, there’s the graphics. Choppy animations, poor textures, and
  lousy detail make for an unpalatable experience. The player movements are jerkier
  than Steve Martin (you’ll get the reference someday, kiddies), particularly
  when compared to ASB 2000‘s smooth and life-like effects. While players
  are apparently modeled after their real world counterparts, you wouldn’t guess
  that by the hunched over, nearly identical, polygonal mishmashes you get to
  control. And to top it off, collision detection is bad – you don’t really ‘hit’
  the ball. If you swing and connect, everything freezes for an instant and the
  ball ends up flying somewhere into the field. Reminds me of the Nintendo classic
  VS. Baseball . . . only worse.
Like its Playstation counterpart, Triple Play 2000 has plenty of modes, including Single Game, Season, Home-Run Challenge, and Playoffs. There is really no GM mode, though you can do some pretty basic trading and signing over the course of the season.
Gameplay is uninspired. The basics are there – pitch ball, hit ball, catch ball, throw ball – but just aren’t very exciting. Where ASB 2000 gives you an interesting angle and precision in pitching and hitting, Triple Play opts for a more arcadey feel. But this isn’t an ‘arcade’ game like NBA Jam, so it ends up feeling shallow. You don’t get sweet spots for each batter, you don’t get any icons to aid in pitch and hit accuracy, and you don’t get any feel for why one swing leads to a home run while another leads to a ground out. You just don’t get much.
 
 One of the most irritating
  aspects of the game is the fielding. When someone hits the ball, you see this
  weird yellow arrow indicator telling you where the ball is going, but by the
  time the indicator appears, the ball has already reached its destination. The
  camera is terrible: you’re able to see very little of the field, which makes
  trying to secure a line drive difficult. Pop-flies are illustrated by an obnoxious
  targeting thing that comes up when the ball is in the air, and while it makes
  it easy to catch the ball, it’s a bit . . . much.
 The sound is fine for a N64 game, which means not very good. The announcers
  are kind of lame and over-excited, though at least they’re not trying to be
  overly serious. This is NOT a serious sounding game. When you hit a foul ball,
  for instance, you hear a *thwoink!* sound, sort of a cartoon clown effect. Freaky.
  And every time a home team player steps up to bat, they’re accompanied by a
  tidbit of song, perhaps a speed metal riff or a few nonsensical rap lines tied
  to a cheap beat. I didn’t realize that MLB players had their own theme music
  . . . it’s unnerving, I tell yah!
The only argument I have in favor of Triple Play 2000 is its ease of use. Aside from the fielding difficulties, this is a much simpler game to play than the ASB 2000. Younger gamers might find it more inviting and less daunting. Hitting is a cinch, pitching is a breeze, and the interface is pretty intuitive in general.
 But, more seasoned gamers should absolutely forego this title in favor of
  ASB 2000. Triple Play for the N64 fails to match up in every aspect.
  If it’s in the game, it’s in Acclaim. (oh please don’t sue me for that
  one).
- 
				May be good for young gamers
 - 
				Weak graphics
 - 
				Sub-par gameplay
 - 
				More arcadey than it should be
 - 
				Won't be good for the rest of you
 
