“Bring me my roll, hon. Dealer’s at the door!”
 I once, long ago in a school newspaper article, praised computer and video
  games for being, “safer than drugs, cheaper than sex, and more addictive than
  crack.” Ladies and Gentlemen, Boys and girls… Outrage entertainment, the kindly
  Mr. Dealer, has delivered. My advice: stay not long from the dime bag. 
Astonishing,
  fantastic, great, ‘I loved it,’ magnificent, smashing, rockin’, unblemished,
  more fun than writing about creative uses of prized clan valuables (or worm
  taxonomy), embarrassing amounts of gushing praise — all these words and more
  will be used. If you hate that sort of thing you might as well just stop reading
  this review right now. For the rest of you critically huddles masses, prepare
  to be the choir to my preaching. Descent 3, the latest installment in
  the long running, originally revolutionary, Dramamine requiring, zero-gravity
  action romp, has finally hit the shelves. Praise what gods you believe in, sacrifice
  your pets to them, sing praises in rain dances, buy quality multi-function joysticks
  en masse, just don’t let your copy sit on the shelves for long… this sucker
  is better than heroin. 
 For those of you who might not know, the Descent series of games casts
  you as a mercenary, flying a zero- gravity craft in an attempt to kill robots
  who have been infected with an evil, nano-technology virus. As all the game
  mechanics are zero G, the movement possibilities, which are far to complicated
  to describe here, create gamplay were simply moving around is a joy, and combat
  utilizes the possibilities of a 3D engine better than anything else out there
  on the market. It’s the sort of game that, once you get a good enough joystick
  and become proficient at advanced maneuvering techniques, will simply astonish
  you. It provides more of an intense feel of flight-sim bravado from pulling
  of a beautiful maneuver than you might get from taking out a squadron of Messerchmitzs
  over Ardennes, in a Spitfire, in real life. 
On the other hand, full, 6-degrees-of-freedom movement can be too much for
some non-hardcore gamers to handle. For the casual gamer, Descent 3 can
be confusing, dizzying, and even neaseating. This is a game for the pro’s. 
 New to Descent 3, though, is the ability to fly your craft not only
  through indoor, but also outdoor environments, a task done with much aplomb.
  Adding the outdoor element allows for an even greater use of the maneuvering
  capabilities, adds variety to the levels, and ensures that the game never gets
  dull or boring, even after repeated journeys through the single player campaign.
  A few new weapons, both missiles and primary guns (that’s energy or projectile)
  have been added, each being incredibly effective, satisfying, and cool. The
  beautifully vicious flamethrower and the ‘Ghostbusters-like’ leeching Omega
  cannon being the most impressive of the bunch. Also added are a multitude of
  useful objects, including a variety of intriguing mines.
 Furthermore, all of the enemies, each endowed with breathtaking AI, are new
  designs, each one being unique both in ability, structure, and behavior so that
  each requires a specific combat approach. The cute guide bot from Descent
  2 is back, this time as carry-on baggage. His more intimate nature allows
  you to issue him a variety of orders, making the little ‘bot even more useful
  than before. 
 The plot of Descent 3 involves you, reprising your familiar role of
  the Material Defender, being rescued from your cliffhanger hyper-jump malfunction
  (end of Descent 2) and proceeding to go on a quest to expose your evil
  former employers, who seem to have been doing some extremely suspect things
  with the virus. 
  Insubstantial
Insubstantial
  as the plot may be (conveyed by almost laughable 3D characters in cliche, though
  effective, cut scenes), it does provide adequate reason to once again, go down
  into action, through 15 incredible, massive levels, enjoying the best graphics
  and action on the market. The designers have even gone so far as to give you
  actual, interesting objectives in each level instead of the tiresome "find
  the yellow/blue/red key cards" formula. 
 It’s been just about one year since Unreal first
  hit the stores and finally, after all that time, there is a game that can actually
  best it in terms of graphics. From the modeling, colored lighting, incredible
  special effects, wonderful animation, to the sheer overall feel, Descent
  3 is the prettiest game yet to grace a monitor. By merging a flight simulation
  engine with a more traditional indoor engine, Descent 3‘s ‘Fusion Engine’
  provides outstanding graphics in both the indoor an outdoor arenas.
	Sound and control are on a similar plane of greatness.  The overall slickness of the audio, video, and
tangible facets of the game make the action some of the most hard hitting, and utterly satisfying out there, especially
considering the great variety and chaotic nature lent to combat by the advanced maneuverability.
 In fact, the whole production of Descent 3 is very slick and remarkably
  bug free. This is one of the most professionally assembled products to be released
  in a long time. Its refreshingly balanced, consistent, simply oozing with high
  production values and the long loving effort of game designers who are at the
  top of their field.
 Not enough? For once, an action game has shipped with intuitive, and perfectly
  operational multiplayer. Spanning over 9 multilayer modes, game styles, and
  connection types. Descent 3 even supports the old Modem-Modem connection
  so two good friends can go at it with no latency. When playing over the Internet,
  server listing and player ranking is provided seamlessly by Paralax Online.
  Particularly impressive in the Internet gaming is that even at high ping rates,
  say about 1000 or so, Descent 3 remains playable. And of course, the
  number of multiplayer modes and complexity of maneuverability make Descent
  3 almost as deep a multiplayer experience as the ground breaking Starsiege:
  Tribes.
 In every way that really matters, Descent 3 is a fantastic game. With
  killer graphics, sound, gameplay, stability, and multiplayer it is all you need
  for a long term action obsession. There is one thing though: aside from slapping
  in the face all those companies who release beta products instead of fully tested
  games, Descent 3 does not strictly do anything revolutionary. 
 However, let not an A- fool you. This is one of the very best games I’ve played
in years, and an instant recommendation for anyone who has ever fondled a joystick
or stroked a mouse. Just remember to come up for air though, there is such a thing
as dying of starvation or thirst. So get a glass, a plate, and an i.v. drip. 
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				Kick-Ass Gameplay
- 
				Kick-Ass Graphics
- 
				Kick-Ass Sound
- 
				Kick-Ass Multiplayer
- 
				Kick-Ass AI
- 
				Kick-Ass
- 
				This Game Kicks Much Ass!
- 
				Complex Controls
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				May Make You Vomit
- 
				Just Not Quite Revolutionary

 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			