Quit chewing on my foot – again.
Flesh Feast, the latest offering from Segasoft, is so similar in terms
of plot to Resident Evil I had to use
the same opening for this review. Graphically its completely different, as it
is in gameplay. However, starting with the copying of the plot, Flesh Feast
offers only what can be called a derivative experience.
In Flesh Feast you follow the story of three different groups of people.
You are trapped on an island and you can’t get out (well… in Resident
Evil you are trapped in a mansion). There are zombies everywhere and they
are threatening your life at all times (good god, that is similar to a game
I’ve played before). The three groups of people are on different parts of the
island and must advance towards the center where they will be able to find a
way off the island. That’s pretty much the point of the game – not exactly a
Gameplay-wise, Flesh Feast is a lot like Take
No Prisoners. It uses an overhead camera which follows your character as
you pick up different weapons in your search for an exit to the current level
you’re trapped in. The 3D engine isn’t spectacular, but on the upside, unlike
Take No Prisoners, the characters are 3D
instead of 2D.
In each level you can control up to three different people, which poses an
interesting problem strategically, but is also annoying as hell. While trying
to navigate the level with one character, it isn’t uncommon to have one of your
other characters die while you weren’t paying attention. And unfortunately when
one of your characters dies, they’re dead for good. Although with the frustration
associated with trying to control three people, having only one character alive
could be a blessing – you only have to be focused on one person.
the game is decent. The over-the-head camera angle doesn’t allow for much detail
(it is usually so far zoomed out characters loose any detail they originally
had). The engine is so average it’s difficult to say much about it – just remember
that it doesn’t dazzle. The game’s cut-scenes are so blatantly graphic (gore
wise) that Flesh Feast easily received the ‘M’ from the ESRB. No, this is not
a game for children.
The in-game gore is more cartoony – when you chop a zombie’s head off with
a chainsaw, it’s funnier than it is gross – but the cut-scenes are truly disgusting.
Sound and music (notoriously ignored by most game developers) really shine
in Flesh Feast. The music in the game is especially cool. The hardcore
techno soundtrack really suits the game well and is composed professionally
– unlike most musical scores that are composed by some hack with an old RB-338.
Sound for the gory action in Flesh Feast are disgustingly realistic in a good
way, although because of the cartoony graphics they don’t strike fear in most
people, the meek may be frightened.
Multiplayer is also notable – you get three months of premium membership on
Heat.Net along with the game where you can play Flesh Feast deathmatch. Deathmatch,
although a lot like other action games, is still more fun than the single player
mode. In the end, Flesh Feast is a mediocre copy of two games that have
been out for a while – Resident Evil
and Take No Prisoners (which itself much
like a copy of the classic Gauntlet). The derivative gameplay and plot
make for a game that really isn’t better than either of the two games it tried