Gunman Chronicles Review

Nebojsa Radakovic
Gunman Chronicles Info


  • N/A


  • N/A


  • Sierra


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • PC


Put down the gun, man.

The galaxy shudders as extraterrestrial insect hordes pour over its planets, devouring
everything with their pitiless mandibles, reducing man, woman, child and politician
to the same pile of indistinguishable toes, teeth and viscera. As if the bugs
weren’t destructive enough, an evil man attempts to harness their power in his
quest for domination and vengeance, turning them upon hapless and helpless civilians
as a display of his power and control. Sounds awful.

Sounds like a cool videogame, though. In fact, it sounds a lot like Starship
…but it isn’t. It’s Sierra Studios’ new first-person shooter,
Gunman Chronicles. If the title doesn’t tip you off, the storyline will.

You are a gunman in an outfit of men called Gunmen (hey, how about that!). You
and your fellow Gunmen go to a planet to fight these bugs, and one of ’em eats
your general. However, the bugs are somehow made entirely of silicon and can’t
digest anything! So then why do they eat, you ask? That’s a mighty fine question.

Somehow, your general claws his way out of the subterranean worm. I guess
the worm must have been dying on the surface of the planet as a result of eating
something and lacking a digestive tract
(at least this part makes sense).
When the general gets out, boy is he mad! To think that he gave his life to
save his men, and they all went and survived!

After the general escapes the worm, he joins up with some random rebel bad
guys with no cause or organization name who are all dressed like Teddy Roosevelt’s
Rough Riders. You and your guys are dressed like Confederates while the general
is dressed like a Union officer. That makes sense. The general and his guys
are basically out to kill you and all the other Gunmen, and then let the worms
kill themselves by eating everyone else.

Dumb, dumb, dumb.

Gunman is on the Half-Life engine, and the
graphics and sound are standard Half-Life in quality. But the ridiculous
premise lacks the fear and loathing lurking in Half-Life‘s crevices and

You are introduced to your men after a long tram ride through a space station
a la Half-Life. Now, at this point in Half-Life the train-ride
portion of the game stops and the game part begins. However, with GC
the train part never seems to end. In fact, the closest thing I can compare
GC to is taking a railgun with you on Disneyland’s Jungleboat Ride and
killing everything that has glowing eyes or a vacuum cleaner heart.

As a result, GC‘s levels are bland and repetitive. The enemies are just
like Half-Life enemies, but not quite as smart and not nearly as menacing.
Furthermore, the enemies in Half-Life had dark hallways to lurk in and
box-filled warehouses from which to ambush the uniquely nerdy, sci-fi Gordon
Freeman. GC‘s levels include open canyons, generic corridors, and very
few ambushes.

only do the levels lack diversity, but they also lack atmosphere. Half-Life
had a creepy, paranoid science fiction feel with its dank sewers and blood splattered
offices, while GC has a silly, cartoony look and does nothing unique
with its level settings. For example, you’d think in a Wild West themed level
there’d be some kind of show-down, stand-off or shoot-out…and you’d be terribly
mistaken. Instead, there’s a tank.

The tank is invincible and kills everything. It’s also identical to the Styrachosaurus
from Turok 2. Playing in the tank makes the boring on-foot missions feel
as fast paced and as action packed as a mosh pit at a Cannibal Corpse concert.
It’s not that the tank isn’t cool; mowing down units with Vulcan fire and watching
them explore into blood and pieces certainly has its merits. However, the tank
could have been fast and vulnerable and more richly armed. Instead, it’s like
a slowed down God mode.

The carnage continues when you take a gander at the burly weaponry. GC
boasts weapon customization, which allows for some of the most powerful weapons
ever seen in a first-person shooter. Basically, every gun has a slew of options,
and in almost every case one combination of options makes for a kick ass gun.
For example: change the shotgun’s spread to rifle (which prevents the pellets
from spreading out when they leave the gun) and it’s shell use to 4 and you’ve
basically got a gun that accurately shoots a huge, fast bullet.

GC‘s multiplayer is plain with only deathmatch and team deathmatch
scenarios. You’d think a game that started as a mod would have better multi-player
options and possibilities, but no, nothing makes these deathmatches different
from any other.

While Gunman Chronicles looks a lot like Half-Life, it lacks
the personality and creativity that made Half-Life such an epic game.
Wheras Half-Life had an identity and a unity that kept the player’s head
in the game, Gunman Chronicles is too disjointed, and ultimately boring.


Apocalyptic weaponry!
Stupid a good way!
Bright colors and effect...
But nothing cool to shoot at the expense of character
Oh, deathmatch... again