Splinter Cell for Dummies. Review

Joe Dodson
IGI 2: Covert Strike Info


  • N/A


  • N/A


  • Codemasters


  • N/A

Release Date

  • 12/31/1969
  • Out Now


  • PC


Splinter Cell for Dummies.

Sometimes you have to wonder aloud exactly how and/or why a marginal game gets

a sequel. It makes sense when they sell like hotcakes or have an enormous, dedicated

following, but what about when they’re just a mediocre game to begin with?

Such is the case

with IGI 2: Covert Strike, a stealth-oriented FPS published by Codemasters

for the PC and arguably one of the least intelligent stealth-oriented games

available. This sequel follows its predecessor’s lead

in more ways than one, the most offensive of which is the moronic AI. It’s so

bad it’s almost open-ended; you can exploit the enemy AI in so many different

ways that there are always new ways to beat a level. Unfortunately, none of

them are convincing or realistic enough to be engaging. However, figuring out

ways to manipulate IGI 2 is mildly entertaining, if only because it makes

you feel clever.

However, such a false sense of intelligence (it’s not that you’re smart, it’s

that the game is stupid) is only satisfying to stupid people. Fortunately for

Codemasters, there are a lot of stupid people in the world. Unfortunately for

Codemasters, I am not one of them.

Where to start? The story involves a top-secret task-force that deals with

threats to peace. A routine mission unfolds to become something far more sinister.

Your name is David Jones. Your mission: a Covert Strike.

Very generic. Cops and rednecks will love this one…except for the fact that

Rainbow Six 3: Raven Shield and Splinter

just came out. Poor David Jones – he never knew it was a suicide mission,

nor that he was on the Special Olympics version of a counter-terrorism unit.

IGI 2 is easiest to compare to Splinter Cell because it borrows

liberally from Ubi Soft’s masterpiece. In IGI 2, you can creep around

and kill people. You can also open doors. There are graphics. The similarities

pretty much end there. I could say a lot more about Splinter Cell (and

have), but have little to say about IGI 2, thus the minimalist style.

Form should match content that way, I figure. There’s a lot missing from IGI

, an impressive amount of vacuum. This game fails better than any other

title on the market right now.

The gameplay is ubiquitous. You can run, crawl, jump or lie prone. You can

shoot guns and you have a context-sensitive action key that will do just about

anything for you as long as you hold it down long enough. You get binoculars

and heat vision goggles. However, both of these are rendered moot (usually)

by the fact that you have an insanely helpful GPS system on a mini-computer.

This map will show you the layout of the immediate area, the locations of your

objectives, all the enemies outside, their movements and the direction they’re

facing. Since a large portion of IGI 2 takes place outdoors, the GPs

is almost overly useful.

Since emphasis is placed on stealth and sneaking, being able to observe your

enemies’ patterns would seem important. Indeed, if you let a guard hit an alarm

before you kill him, you’ll see all the enemies on the map run toward the source

of the alarm. Then you can flip the thing off, crouch and kill every last one

of them as they run through a doorway several feet in front of the source of

the alarm.

The stealth aspect of IGI 2 is flawed in that it consists entirely

of sneaking and shanking people (you can break necks too, but knifing is more

effective). You can look around corners and over boxes without being seen, but

you can’t shoot around corners. It’s unrealistic and uninteresting. Otherwise,

you simply creep through the shadows in a crouch (which means slowly) past all

the stupid guards. There’s an occasional scripted event to either blow your

cover or make things a little hairy, but it doesn’t add much.

Then there’s killing

everything. This is the safest and most entertaining way of going about things.

Here’s what you do: shoot a guard in front of everybody. Run around a corner.

Kill everybody as they come around the corner. There are some minor complications

involving flashbangs, but they’re made up for by AI weaknesses. For example,

I once shot a guard and then ran behind a box. A box. The guards only

approached me from the side of the box I ran around. I killed all ten of them.

An entire squad, from behind a box.

Once you’ve killed everyone (you can tell by looking for blue blips on your

GPs), you can proceed through that stage of the level without a care in the

world! Run, jump and slash as you frolic across the empty compound unimpeded.

There is one upside to IGI 2, and that is the outdoor environments.

They’re just for show, but they’re huge and you can go anywhere. Some of the

facilities in IGI 2 are really big and looking at them from a distance

is very impressive. However, this doesn’t translate to open-ended gameplay.

There aren’t usually multiple entrance points into a compound, and in spite

of the open appearance, IGI 2 is very linear.

The first level, for instance, takes place on a huge compound. I mean HUGE. You would think there’d be a thousand ways in for a guy like David Jones. Turns out, there are two. One is through a door that’s guarded by a padlock. The other is through the front gates (you wind up having to kill everyone in the level right off the bat, though). And then, the second level takes place in a mine.

There is a multi-player option that is infinitely more interesting than the

single-player campaign, although no less generic. Your team has objectives,

completing them is good, you die and respawn. You get money to buy weapons.

It’s somewhat like Counter-Strike, but not nearly as good.

The graphics are fairly bland aside from the impressive vistas. There are

no interesting lighting effects (unless ‘red’ is interesting), the models are

typical and the animations are pretty unimpressive. At least the sounds are

decent with good gun noises, an unobtrusive soundtrack and adequate voice talent.

IGI 2: Covert Strike isn’t so much terrible as it is pointless. The

success of a stealth-based game relies very heavily on complex AI and interesting

moves. Sadly, IGI 2 fails on these fronts. There are some nice graphical

moments with the vistas and being able to kill everyone at once is a nice (albeit

unintentional) touch, but IGI 2 just isn’t a game you’ll want to keep



Great vistas
I am the God of Murder!!
I felt dumber after playing
Completely uninspired
Lame stealth elements