Who wants to play single player?
That’s the question that most expansion packs ask these days, including the
  latest Quake 2 Mission Pack from Xatrix (the developer). First, we must examine
  if anyone wanted to play single player Quake 2 in the
  first place. The answer to that question is a resounding no. Quake
  2 was anticipated solely for its 3D engine and multi-player aspect. ID software
  is well known for ignoring single player in favor for making the best multi-player
  games in the world. And that’s something they are damn good at.
 The first Quake 2 Expansion, The Reckoning, attempts to both expand
  the multi-player that id is so well known for, but also to make the single player
  experience more enjoyable. Xatrix has succeeded moderately at both, creating
  a mission pack with a single player experience somewhat better than Quake 2’s,
  but not quite up to Unreal’s, while including some
  mediocre multi-player maps. 
The new maps are somewhat dull for the first half of the mission pack. Although
  they have new textures, they don’t really stand out and many of the levels look
  just like levels that might have hit the cutting room floor in Quake
  2. The later levels though, the ones that take place on a spaceship and
  on a space station, are extremely innovative and look great. The overall level
  design is far superior to what was offered in the original Quake
  2.
 One thing The Reckoning does capitalize on is the hub system, where
  you have to go back and forth between levels to retrieve items and to open up
  new locations. It’s a system that was made popular in Hexen
  II, but it is better executed in The Reckoning, and it makes the
  small number of levels offered seem to be much larger than they actually are.
   
 Since this is a mission pack, of course it includes some new monsters and
  weapons. Some of the weapons in the pack are uninspired and boring. One, the
  Phalanx Particle Cannon, fires two glowing balls at a time that act suspiciously
  like rockets. The second weapon is called the Ion Ripper which simply shoots
  orange particle beams that bounce off walls, much like Unreal’s
  buzzsaw/ninja star weapon. The only weapon that is really cool is a rip-off
  of a popular movie. Assuming you’ve seen Ghostbusters, you’re sure to
  remember how they captured the ghosts in their traps. There is a similar trap
  in the mission pack that acts just like the one in ghost busters, but if you
  get sucked into it, you turn into a food pellet that others can eat to replenish
  life. Although not original, it sure is a lot of fun.
 Regrettably, most of the new monsters are modifications of monsters from the
  original game. Xatrix gave the normal enemy troopers some new weapons, including
  a blue hyper-blaster, a red ray gun, and the aforementioned Ion Ripper. Not
  very exciting to say the least. There are two new monsters, one simply revives
  dead monsters, making it extremely annoying, but the other, the Gekk, is much
  more interesting. It acts like an amphibian, able to swim in water and able
  to jump around on land, but it looks more like a reptile that stands on its
  hind legs. It also has acidic blood, a-la Aliens, that will hurt you
  if you come too close to it.
 The new multi-player levels, while better than what an amateur can make, aren’t
  anything special. The seven different levels, including a modified version of
  q2dm1, are bland – they aren’t horrible but they aren’t great, either. These
  levels don’t really add anything to the Quake 2 experience,
  the built in multi-player levels are much better.
 The mission pack is a decent diversion, but unless you really enjoyed Quake
  2’s single player game it doesn’t have much to offer. Unlike last years
  Quake 1 mission packs, this pack doesn’t make a
  boring single player experience fun, it simply extends it. 
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				Some levels ok
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				New monster is ok
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				Some levels not ok
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				Bland multi-player levels
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				Bland weapons

 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			