What happens when you port an impressive polygonal fighting game over
from console machines to the PC?
In the case of Battle Arena Toshinden, sh . . . Well, let’s just say that
nothing much worth raving about happens. Battle ArenaToshinden, the
flagship fighting game that spawned the Playstation craze, has finally been
converted into a PC format for play on your computer.
Battle ArenaToshinden, by Playmates, broke new ground on the Sony
machine with its entirely 3-D fighting arena, complete with rotating camera
views and the ability to roll from side to side. This completely eliminated
the fixed view and singular fighting direction that hampers other games in
the fighting genre. The most outstanding feature of this game is the fact
that the players can roll from side to side, circling their opponent and
completely changing the angle of combat. This move allows for many new
techniques and adds immense depth to the game. Rolling around your opponent
while he attempts a move and then hitting from behind is a solid and
devious maneuver that you could never hope to do in a game like Street
Fighter.
Another aspect of Toshinden is the limited battle field that allows
for ring-outs(A complete rip off of Virtua Fighter) and again allows
for more varied matches.
The story behind Toshinden is that the best martial artists in the world
are assembled for the ultimate tournament. (Where have I heard this before? Oh,
just about every other fighting game on the market!) The characters are largely
original and their moves unique, but there is some overlap from previous games.
For instance, Fo is almost entirely ripped from Gen-An of Samurai Showdown fame.(Even
the laugh is the same!) The final boss, Gaia, complete with laser beams and claws
on his shoulders, is very cool. The rest of the bunch are quite novel, which is
something you don’t see often in new fighting games.
Enough talking about the plot line . . . let’s talk about how the
game plays on the PC. The first thing I noticed was the lack of sound. The
signature voices and fun sound effects that characterized the Playstation
and Saturn versions are almost entirely removed or are rerecorded. The
upbeat music, however, is still on the CD, though you must have your sound
card cabled to your drive to hear it (If not, it’s only an $8 investment to
get the cable). The most disappointing revision I noticed was that the
playing boards and backgrounds are very low resolution and grainy. On the
other hand, the players themselves are well detailed and high resolution. In
fact, I believe the characters look better on the PC than on the home
systems. A word of caution though – make sure you have a Pentium with a
good video card if you want to play the game in high resolution and with
all the shading and modeling present. I would recommend a video card with
at least 1 megabyte of VRAM or 2 megabytes of DRAM. Otherwise you will not
be able to fully enjoy the visuals in this game. Running the game in
300×200 is hardly worth it, so make sure you have the hardware to play it
in 600×400. Even with the good detail of the characters, the movements and
moves are disappointingly choppy. In fact, many of the basic attacks are
impossible to follow and often you will wonder what just happened when you
get knocked over. The special moves are more visible, but the smoothness of
the game does not nearly rival its Saturn or Playstation counterpart.
The most unsatisfactory and frustrating aspect of Battle Arena
Toshinden for the PC is the play control. To be blunt, don’t even dream
of pulling off a super combo on the keyboard, and even special moves are
highly unreliable. Unless you are going to buy a game pad, you will be
hitting the preset special move button VERY frequently. This takes a lot of
skill out of the game, since fighting games are meant to be won by agility
with the controls and strategy rather than just one button kills.
All in all, Battle Arena Toshinden is a fun and mostly original
fighting game that should have stayed where it was born- on the console
systems. Though the designers fooled around and put Earth Worm Jim(just
Rungo with different graphics) as the final boss and as a secret character,
they really didn’t do anything else novel. Unfortunately the PC
programmers did not take care to really make the game shine, and a lot of
the excitement of the game was lost in the conversion. The programmers did
not fully exploit the capabilities of a Pentium with a good video card, and
therefore a lot of resources are wasted when playing this game on a good
computer. If you are looking for an excellent fighting game for your PC, you will
have to look somewhere else (or go buy a Saturn or a Playstation and a copy
of Toshinden).